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  • Visual Studio 2013 - Express for Web vs Professional [duplicate]

    - by TimS
    This question already has an answer here: Visual Studio 2012 - Express vs Professional 2 answers What are the main differences and limitations between Visual Studio 2013 Express and Visual Studio 2013 Professional? I'm specifically interested in information related to the Web edition. I need to be able to develop ASP.Net applications, Windows Services and console applications - not Desktop or Phone apps. Microsoft seems to hide this information well and I can only seem to find information relating to 2012 products and earlier.

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  • Emit Knowledge - social network for knowledge sharing

    - by hajan
    Emit Knowledge, as the words refer - it's a social network for emitting / sharing knowledge from users by users. Those who can benefit the most out of this network is perhaps all of YOU who have something to share with others and contribute to the knowledge world. I've been closely communicating with the core team of this very, very interesting, brand new social network (with specific purpose!) about the concept, idea and the vision they have for their product and I can say with a lot of confidence that this network has real potential to become something from which we will all benefit. I won't speak much about that and would prefer to give you link and try it yourself - http://www.emitknowledge.com Mainly, through the past few months I've been testing this network and it is getting improved all the time. The user experience is great, you can easily find out what you need and it follows some known patterns that are common for all social networks. They have some real good ideas and plans that are already under development for the next updates of their product. You can do micro blogging or you can do regular normal blogging… it’s up to you, and the way it works, it is seamless. Here is a short Question and Answers (QA) interview I made with the lead of the team, Marijan Nikolovski: 1. Can you please explain us briefly, what is Emit Knowledge? Emit Knowledge is a brand new knowledge based social network, delivering quality content from users to users. We believe that people’s knowledge, experience and professional thoughts compose quality content, worth sharing among millions around the world. Therefore, we created the platform that matches people’s need to share and gain knowledge in the most suitable and comfortable way. Easy to work with, Emit Knowledge lets you to smoothly craft and emit knowledge around the globe. 2. How 'old' is Emit Knowledge? In hamster’s years we are almost five years old start-up :). Just kidding. We’ve released our public beta about three months ago. Our official release date is 27 of June 2012. 3. How did you come up with this idea? Everything started from a simple idea to solve a complex problem. We’ve seen that the social web has become polluted with data and is on the right track to lose its base principles – socialization and common cause. That was our start point. We’ve gathered the team, drew some sketches and started to mind map the idea. After several idea refactoring’s Emit Knowledge was born. 4. Is there any competition out there in the market? Currently we don't have any competitors that share the same cause. What makes our platform different is the ideology that our product promotes and the functionalities that our platform offers for easy socialization based on interests and knowledge sharing. 5. What are the main technologies used to build Emit Knowledge? Emit Knowledge was built on a heterogeneous pallet of technologies. Currently, we have four of separation: UI – Built on ASP.NET MVC3 and Knockout.js; Messaging infrastructure – Build on top of RabbitMQ; Background services – Our in-house solution for job distribution, orchestration and processing; Data storage – Build on top of MongoDB; What are the main reasons you've chosen ASP.NET MVC? Since all of our team members are .NET engineers, the decision was very natural. ASP.NET MVC is the only Microsoft web stack that sticks to the HTTP behavioral standards. It is easy to work with, have a tiny learning curve and everyone who is familiar with the HTTP will understand its architecture and convention without any difficulties. 6. What are the main reasons for choosing ASP.NET MVC? Since all of our team members are .NET engineers, the decision was very natural. ASP.NET MVC is the only Microsoft web stack that sticks to the HTTP behavioral standards. It is easy to work with, have a tiny learning curve and everyone who is familiar with the HTTP will understand its architecture and convention without any difficulties. 7. Did you use some of the latest Microsoft technologies? If yes, which ones? Yes, we like to rock the cutting edge tech house. Currently we are using Microsoft’s latest technologies like ASP.NET MVC, Web API (work in progress) and the best for the last; we are utilizing Windows Azure IaaS to the bone. 8. Can you please tell us shortly, what would be the benefit of regular bloggers in other blogging platforms to join Emit Knowledge? Well, unless you are some of the smoking ace gurus whose blogs are followed by a large number of users, our platform offers knowledge based segregated community equipped with tools that will enable both current and future users to expand their relations and to self-promote in the community based on their activity and knowledge sharing. 10. I see you are working very intensively and there is already integration with some third-party services to make the process of sharing and emitting knowledge easier, which services did you integrate until now and what do you plan do to next? We have “reemit” functionality for internal sharing and we also support external services like: Twitter; LinkedIn; Facebook; For the regular bloggers we have an extra cream, Windows Live Writer support for easy blog posts emitting. 11. What should we expect next? Currently, we are working on a new fancy community feature. This means that we are going to support user groups to be formed. So for all existing communities and user groups out there, wait us a little bit, we are coming for rescue :). One of the top next features they are developing is the Community Feature. It means, if you have your own User Group, Community Group or any other Group on which you and your users are mostly blogging or sharing (emitting) knowledge in various ways, Emit Knowledge as a platform will help you have everything you need to promote your group, make new followers and host all the necessary stuff that you have had need of. I would invite you to try the network and start sharing knowledge in a way that will help you gather new followers and spread your knowledge faster, easier and in a more efficient way! Let’s Emit Knowledge!

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  • Multiple site URLs now showing up in SERPs

    - by Scott Helme
    Recently when you search for me on Google several URLs from my blog have started showing up, instead of just the main URL. 1) https://scotthelme.co.uk/ 2) https://scotthelme.co.uk/category/wifi-pineapple-2/? 3) https://scotthelme.co.uk/wifi-pineapple-karma-sslstrip/ Is there a reason this starts happening? I have contemplated doing something to remove them but is it better to occupy the top 3 spots instead of just the top spot? Should I just leave them there?

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  • Thunderbird opens twice always

    - by Diego Jancic
    I have Thunderbird on Ubuntu 12.04 and every time I open it, it loads twice. Two windows are opened. To be clear, if I have Thunderbird closed (not minimized) and click on Mail, in the tray bar, it opens 2 main windows. I have had installed several add-ons, including FireTray and "Minimize to Tray Revived", but now I have removed all of them. Actually I can disable all the add-ons and it still happening. Any ideas?

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  • SSMS Tools Pack 1.8 is out!

    - by Mladen Prajdic
    This is a release that fixes all known major bugs and most of the minor ones. The main feature list hasn’t changed. The only addition is the ability to export and import only SQL snippets. Before you could only export/import all settings which included the snippets. You can download the new version here. Enjoy it!

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  • Android - Create a custom multi-line ListView bound to an ArrayList

    - by Bill Osuch
    The Android HelloListView tutorial shows how to bind a ListView to an array of string objects, but you'll probably outgrow that pretty quickly. This post will show you how to bind the ListView to an ArrayList of custom objects, as well as create a multi-line ListView. Let's say you have some sort of search functionality that returns a list of people, along with addresses and phone numbers. We're going to display that data in three formatted lines for each result, and make it clickable. First, create your new Android project, and create two layout files. Main.xml will probably already be created by default, so paste this in: <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"  android:orientation="vertical"  android:layout_width="fill_parent"   android:layout_height="fill_parent">  <TextView   android:layout_height="wrap_content"   android:text="Custom ListView Contents"   android:gravity="center_vertical|center_horizontal"   android:layout_width="fill_parent" />   <ListView    android:id="@+id/ListView01"    android:layout_height="wrap_content"    android:layout_width="fill_parent"/> </LinearLayout> Next, create a layout file called custom_row_view.xml. This layout will be the template for each individual row in the ListView. You can use pretty much any type of layout - Relative, Table, etc., but for this we'll just use Linear: <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"  android:orientation="vertical"  android:layout_width="fill_parent"   android:layout_height="fill_parent">   <TextView android:id="@+id/name"   android:textSize="14sp"   android:textStyle="bold"   android:textColor="#FFFF00"   android:layout_width="wrap_content"   android:layout_height="wrap_content"/>  <TextView android:id="@+id/cityState"   android:layout_width="wrap_content"   android:layout_height="wrap_content"/>  <TextView android:id="@+id/phone"   android:layout_width="wrap_content"   android:layout_height="wrap_content"/> </LinearLayout> Now, add an object called SearchResults. Paste this code in: public class SearchResults {  private String name = "";  private String cityState = "";  private String phone = "";  public void setName(String name) {   this.name = name;  }  public String getName() {   return name;  }  public void setCityState(String cityState) {   this.cityState = cityState;  }  public String getCityState() {   return cityState;  }  public void setPhone(String phone) {   this.phone = phone;  }  public String getPhone() {   return phone;  } } This is the class that we'll be filling with our data, and loading into an ArrayList. Next, you'll need a custom adapter. This one just extends the BaseAdapter, but you could extend the ArrayAdapter if you prefer. public class MyCustomBaseAdapter extends BaseAdapter {  private static ArrayList<SearchResults> searchArrayList;    private LayoutInflater mInflater;  public MyCustomBaseAdapter(Context context, ArrayList<SearchResults> results) {   searchArrayList = results;   mInflater = LayoutInflater.from(context);  }  public int getCount() {   return searchArrayList.size();  }  public Object getItem(int position) {   return searchArrayList.get(position);  }  public long getItemId(int position) {   return position;  }  public View getView(int position, View convertView, ViewGroup parent) {   ViewHolder holder;   if (convertView == null) {    convertView = mInflater.inflate(R.layout.custom_row_view, null);    holder = new ViewHolder();    holder.txtName = (TextView) convertView.findViewById(R.id.name);    holder.txtCityState = (TextView) convertView.findViewById(R.id.cityState);    holder.txtPhone = (TextView) convertView.findViewById(R.id.phone);    convertView.setTag(holder);   } else {    holder = (ViewHolder) convertView.getTag();   }      holder.txtName.setText(searchArrayList.get(position).getName());   holder.txtCityState.setText(searchArrayList.get(position).getCityState());   holder.txtPhone.setText(searchArrayList.get(position).getPhone());   return convertView;  }  static class ViewHolder {   TextView txtName;   TextView txtCityState;   TextView txtPhone;  } } (This is basically the same as the List14.java API demo) Finally, we'll wire it all up in the main class file: public class CustomListView extends Activity {     @Override     public void onCreate(Bundle savedInstanceState) {         super.onCreate(savedInstanceState);         setContentView(R.layout.main);                 ArrayList<SearchResults> searchResults = GetSearchResults();                 final ListView lv1 = (ListView) findViewById(R.id.ListView01);         lv1.setAdapter(new MyCustomBaseAdapter(this, searchResults));                 lv1.setOnItemClickListener(new OnItemClickListener() {          @Override          public void onItemClick(AdapterView<?> a, View v, int position, long id) {           Object o = lv1.getItemAtPosition(position);           SearchResults fullObject = (SearchResults)o;           Toast.makeText(ListViewBlogPost.this, "You have chosen: " + " " + fullObject.getName(), Toast.LENGTH_LONG).show();          }          });     }         private ArrayList<SearchResults> GetSearchResults(){      ArrayList<SearchResults> results = new ArrayList<SearchResults>();            SearchResults sr1 = new SearchResults();      sr1.setName("John Smith");      sr1.setCityState("Dallas, TX");      sr1.setPhone("214-555-1234");      results.add(sr1);            sr1 = new SearchResults();      sr1.setName("Jane Doe");      sr1.setCityState("Atlanta, GA");      sr1.setPhone("469-555-2587");      results.add(sr1);            sr1 = new SearchResults();      sr1.setName("Steve Young");      sr1.setCityState("Miami, FL");      sr1.setPhone("305-555-7895");      results.add(sr1);            sr1 = new SearchResults();      sr1.setName("Fred Jones");      sr1.setCityState("Las Vegas, NV");      sr1.setPhone("612-555-8214");      results.add(sr1);            return results;     } } Notice that we first get an ArrayList of SearchResults objects (normally this would be from an external data source...), pass it to the custom adapter, then set up a click listener. The listener gets the item that was clicked, converts it back to a SearchResults object, and does whatever it needs to do. Fire it up in the emulator, and you should wind up with something like this:

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  • Excel Solver vs Solver Foundation

    - by JoshReuben
    I recently read a book http://www.amazon.com/Scientific-Engineering-Cookbook-Cookbooks-OReilly/dp/0596008791/ref=sr_1_1?ie=UTF8&s=books&qid=1296593374&sr=8-1 - the Excel Scientific and Engineering Cookbook.     The 2 main tools that this book leveraged were the Data Analysis Pack and Excel Solver. I had previously been aquanted with Microsoft Solver Foundation - this is a full fledged API for solving optimization problems, and went beyond being a mere Excel plugin - it exposed a C# programmatic interface for in process and a web service interface for out of process integration. were they the same? apparently not!   2 different solver frameworks for Excel: http://www.solver.com/index.html http://www.solverfoundation.com/ I contacted both vendors to get their perspectives.   Heres what the Excel Solver guys had to say:   "The Solver Foundation requires you to learn and use a very specific modeling language (OML). The Excel solver allows you to formulate your optimization problems without learning any new language simply by entering the formulas into cells on the Excel spreadsheet, something that nearly everyone is already familiar with doing.   The Excel Solver also allows you to seamlessly upgrade to products that combine Monte Carlo Simulation capabilities (our Risk Solver Premium and Risk Solver Platform products) which allow you to include uncertainty into your models when appropriate.   Our advanced Excel Solver Products also have a number of built in reporting tools for advanced analysis of the your model and it's results"           And Heres what the Microsoft Solver Foundation guys had to say:   "  With the release of Solver Foundation 3.0, Solver Foundation has the same kinds of solvers (plus a few more) than what is found in Excel Solver. I think there are two main differences:   1.      Problems are described differently. In Excel Solver the goals and constraints are specified inside the spreadsheet, in formulas. In Solver Foundation they are described either in .Net code that uses the Solver Foundation Services API, or using the OML modeling language in Excel. 2.      Solver Foundation’s primary strength is on solving large linear, mixed integer, and constraint models. That is, models that contain arbitrary nonlinear functions (such as trig functions, IF(), powers, etc) are handled a bit better by the Excel Solver at this point. "

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  • Bash arrays and case statements - review my script

    - by Felipe Alvarez
    #!/bin/bash # Change the environment in which you are currently working. # Actually, it calls the relevant 'lettus.sh' script if [ "${BASH_SOURCE[0]}" == "$0" ]; then echo "Try running this as \". chenv $1\"" exit 0 fi usage(){ echo "Usage: . ${PROG} -- Shows a list of user-selectable environments." echo " . ${PROG} [env] -- Select environment." echo " . ${PROG} -h -- Shows this usage screen." return } showEnv(){ # check if index0 exists, assume we have at least the first (zeroth) element #if [ -z "${envList}" ]; then if [ -z "${envList[0]}" ]; then echo "array \$envList is empty! " >&2 return 1 fi # Show all elements in array (0 -> n-1) for i in $(seq 0 $((${#envList[@]} - 1))); do echo ${envList[$i]} done return } setEnv(){ if [ -z "$1" ]; then usage; return fi case $1 in cold) FILE_TO_SOURCE=/u2/tip/conf/ctrl/lettus_cold.sh;; coles) FILE_TO_SOURCE=/u2/tip/conf/ctrl/lettus_coles.sh;; fc) FILE_TO_SOURCE=/u2/tip/conf/ctrl/lettus_fc.sh;; fcrm) FILE_TO_SOURCE=/u2/tip/conf/ctrl/lettus_fcrm.sh;; stable) FILE_TO_SOURCE=/u2/tip/conf/ctrl/lettus_stable.sh;; tip) FILE_TO_SOURCE=/u2/tip/conf/ctrl/lettus_tip.sh;; uat) FILE_TO_SOURCE=/u2/tip/conf/ctrl/lettus_uat.sh;; wellmdc) FILE_TO_SOURCE=/u2/tip/conf/ctrl/lettus_wellmdc.sh;; *) usage; return;; esac if $IS_SOURCED; then echo "Environment \"$1\" selected." echo "Now sourcing file \"$FILE_TO_SOURCE\"..." . ${FILE_TO_SOURCE} return else return 1 fi } main(){ if [ -z "$1" ]; then showEnv; return fi case $1 in -h) usage;; *) setEnv $1;; esac return } PROG="chenv" # create array of user-selectable environments envList=( cold coles fc fcrm stable tip uat wellmdc ) main "$@" return If I could, I'd like to get some feedback on a better way to accomplish any of the following: run through the case statement make script trivally simple to maintain/upgrade/update

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  • Ledge grab and climb in Unity3D

    - by BallzOfSteel
    I just started on a new project. In this project one of the main gameplay mechanics is that you can grab a ledge on certain points in a level and hang on to it. Now my question, since I've been wrestling with this for quite a while now. How could I actually implement this? I have tried it with animations, but it's just really ugly since the player will snap to a certain point where the animation starts.

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  • XNA: Rotating Bones

    - by MLM
    XNA 4.0 I am trying to learn how to rotate bones on a very simple tank model I made in Cinema 4D. It is rigged by 3 bones, Root - Main - Turret - Barrel I have binded all of the objects to the bones so that all translations/rotations work as planned in C4D. I exported it as .fbx I based my test project after: http://create.msdn.com/en-US/education/catalog/sample/simple_animation I can build successfully with no errors but all the rotations I try to do to my bones have no effect. I can transform my Root successfully using below but the bone transforms have no effect: myModel.Root.Transform = world; Matrix turretRotation = Matrix.CreateRotationY(MathHelper.ToRadians(37)); Matrix barrelRotation = Matrix.CreateRotationX(barrelRotationValue); MainBone.Transform = MainTransform; TurretBone.Transform = turretRotation * TurretTransform; BarrelBone.Transform = barrelRotation * BarrelTransform; I am wondering if my model is just not right or something important I am missing in the code. Here is my Game1.cs using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace ModelTesting { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; float aspectRatio; Tank myModel; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here myModel = new Tank(); base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: use this.Content to load your game content here myModel.Load(Content); aspectRatio = graphics.GraphicsDevice.Viewport.AspectRatio; } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { // TODO: Unload any non ContentManager content here } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); // TODO: Add your update logic here float time = (float)gameTime.TotalGameTime.TotalSeconds; // Move the pieces /* myModel.TurretRotation = (float)Math.Sin(time * 0.333f) * 1.25f; myModel.BarrelRotation = (float)Math.Sin(time * 0.25f) * 0.333f - 0.333f; */ base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); // Calculate the camera matrices. float time = (float)gameTime.TotalGameTime.TotalSeconds; Matrix rotation = Matrix.CreateRotationY(MathHelper.ToRadians(45)); Matrix view = Matrix.CreateLookAt(new Vector3(2000, 500, 0), new Vector3(0, 150, 0), Vector3.Up); Matrix projection = Matrix.CreatePerspectiveFieldOfView(MathHelper.PiOver4, graphics.GraphicsDevice.Viewport.AspectRatio, 10, 10000); // TODO: Add your drawing code here myModel.Draw(rotation, view, projection); base.Draw(gameTime); } } } And here is my tank class: using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace ModelTesting { public class Tank { Model myModel; // Array holding all the bone transform matrices for the entire model. // We could just allocate this locally inside the Draw method, but it // is more efficient to reuse a single array, as this avoids creating // unnecessary garbage. public Matrix[] boneTransforms; // Shortcut references to the bones that we are going to animate. // We could just look these up inside the Draw method, but it is more // efficient to do the lookups while loading and cache the results. ModelBone MainBone; ModelBone TurretBone; ModelBone BarrelBone; // Store the original transform matrix for each animating bone. Matrix MainTransform; Matrix TurretTransform; Matrix BarrelTransform; // current animation positions float turretRotationValue; float barrelRotationValue; /// <summary> /// Gets or sets the turret rotation amount. /// </summary> public float TurretRotation { get { return turretRotationValue; } set { turretRotationValue = value; } } /// <summary> /// Gets or sets the barrel rotation amount. /// </summary> public float BarrelRotation { get { return barrelRotationValue; } set { barrelRotationValue = value; } } /// <summary> /// Load the model /// </summary> public void Load(ContentManager Content) { // TODO: use this.Content to load your game content here myModel = Content.Load<Model>("Models\\simple_tank02"); MainBone = myModel.Bones["Main"]; TurretBone = myModel.Bones["Turret"]; BarrelBone = myModel.Bones["Barrel"]; MainTransform = MainBone.Transform; TurretTransform = TurretBone.Transform; BarrelTransform = BarrelBone.Transform; // Allocate the transform matrix array. boneTransforms = new Matrix[myModel.Bones.Count]; } public void Draw(Matrix world, Matrix view, Matrix projection) { myModel.Root.Transform = world; Matrix turretRotation = Matrix.CreateRotationY(MathHelper.ToRadians(37)); Matrix barrelRotation = Matrix.CreateRotationX(barrelRotationValue); MainBone.Transform = MainTransform; TurretBone.Transform = turretRotation * TurretTransform; BarrelBone.Transform = barrelRotation * BarrelTransform; myModel.CopyAbsoluteBoneTransformsTo(boneTransforms); // Draw the model, a model can have multiple meshes, so loop foreach (ModelMesh mesh in myModel.Meshes) { // This is where the mesh orientation is set foreach (BasicEffect effect in mesh.Effects) { effect.World = boneTransforms[mesh.ParentBone.Index]; effect.View = view; effect.Projection = projection; effect.EnableDefaultLighting(); } // Draw the mesh, will use the effects set above mesh.Draw(); } } } }

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  • Integrating Facebook Comments into your DotNetNuke Pages

    - by Chris Hammond
    Last week Facebook announced a new feature that websites can use to get Facebook Comments onto their web pages . I thought this was interesting as I have a few car racing sites that are using Forums, but also have the DNNSimpleArticle module for main page content. The forums are active, but the DNNSimpleArticle module doesn’t allow for comments as of right now (or in the foreseeable future) so I started to look into the Facebook comments a bit. From a quick read of their blog post/announcement it...(read more)

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  • How important is responsive web design?

    - by Daniel
    I've heard many different opinions regarding the pros and cons of responsive web design recently and was wondering whether it was necessary for small businesses that target small geographical areas to implement it? Some sub-questions I have relating to this include: Is it better to use responsive web design as opposed to having separate code utilized for different dimensions/devices? Can it affect SEO (positively or negatively)? What are the main problems I could run into when optimizing a website for a business using this design method?

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  • Responsive Design: Media Query Bookmarket - shows the applied media queries and current window size

    - by ihaynes
    Originally posted on: http://geekswithblogs.net/ihaynes/archive/2013/06/19/153181.aspxThere are any number of tools for resizing the browser window to check responsive designs. One that stands out for me is the Media Query Bookmarklet from the Sparkbox Foundry. This shows you the currently applied media queries and browser size in both pixels and ems. Once you've used this you'll wonder how you managed without it.Note: The main page says in works in Chrome and Safari. It also works in IE10.Details at http://seesparkbox.com/foundry/media_query_bookmarklet

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  • Where are my sub templates?

    - by Tim Dexter
    This one is for standalone/BIEE uses of Publisher. All the ERP/CRM/HCM folks are already catered for and can tuck into a nut cutlet and arugala salad. Sorry, I have just watched Food Inc and even if only half of it is true; Im still on a crusade in my house against mass produced food. Wake up World! If you have ventured into the world of sub templating, you'll be reaping some development benefit. In terms of shared report components and calculations they are very useful. Just exporting all of your report headers and footers to a single sub template can potentially save you hours and hours of work and make you look like a star. If someone in management gets it into their head that they would like Comic San Serif font rather than Arial in their report headers, its a 10 min job rather than 100 hours! What about the rest of the report content? I hear you cry. Its coming in 11g, full master template support. Your management wants bright blue borders with yellow backgrounds for all the tables in your reports, 5 minute job! Getting back to sub templates and my comment about all the ERP/CRM/HCM folks be catered for. In the standalone release there is no out of the box directory for you to drop your sub templates. Dropping them into the main report directory would make sense but they are not accessible there via a URL. An oversight on our part and something that will be addressed in 11g. Sub templates are now a first class citizen in the world of BIP, you can upload them and BIP will know what to do with them. But what do you do right now? The easiest place to put them where BIP can 'see' them is to create a directory under the xmlpserver install directory in the J2EE container e.g. $J2EE_HOME/xmlpserver/xmlpserver/subtemplates You can call it whatever you want but when the server is started up, that directory is accessible via a URL i.e. http://tdexter:9704/xmlpserver/subtemplates/mysub.rtf. You can therefore put it into the top of your main templates and call the sub template. <?import: http://tdexter:9704/xmlpserver/subtemplates/mysub.rtf?> Of course, you can drop them anywhere you want, they just need to be in a web server mountable directory. Enjoy the arugala!

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  • Ubuntu - Install Mate Desktop - Themes missing?

    - by wegsehen
    I just installed Mate on top of Ubuntu by the following commands: sudo add-apt-repository "deb http://packages.mate-desktop.org/repo/ubuntu oneiric main" sudo apt-get update sudo apt-get install mate-archive-keyring sudo apt-get update sudo apt-get install mate-core sudo apt-get install mate-desktop-environment Which caused no problems, but many things (window theme, Mint menu, ...) are missing. It looks like: But it should look like: How can I install the missing packages?

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  • How to refactor a Python “god class”?

    - by Zearin
    Problem I’m working on a Python project whose main class is a bit “God Object”. There are so friggin’ many attributes and methods! I want to refactor the class. So Far… For the first step, I want to do something relatively simple; but when I tried the most straightforward approach, it broke some tests and existing examples. Basically, the class has a loooong list of attributes—but I can clearly look over them and think, “These 5 attributes are related…These 8 are also related…and then there’s the rest.” getattr I basically just wanted to group the related attributes into a dict-like helper class. I had a feeling __getattr__ would be ideal for the job. So I moved the attributes to a separate class, and, sure enough, __getattr__ worked its magic perfectly well… At first. But then I tried running one of the examples. The example subclass tries to set one of these attributes directly (at the class level). But since the attribute was no longer “physically located” in the parent class, I got an error saying that the attribute did not exist. @property I then read up about the @property decorator. But then I also read that it creates problems for subclasses that want to do self.x = blah when x is a property of the parent class. Desired Have all client code continue to work using self.whatever, even if the parent’s whatever property is not “physically located” in the class (or instance) itself. Group related attributes into dict-like containers. Reduce the extreme noisiness of the code in the main class. For example, I don’t simply want to change this: larry = 2 curly = 'abcd' moe = self.doh() Into this: larry = something_else('larry') curly = something_else('curly') moe = yet_another_thing.moe() …because that’s still noisy. Although that successfully makes a simply attribute into something that can manage the data, the original had 3 variables and the tweaked version still has 3 variables. However, I would be fine with something like this: stooges = Stooges() And if a lookup for self.larry fails, something would check stooges and see if larry is there. (But it must also work if a subclass tries to do larry = 'blah' at the class level.) Summary Want to replace related groups of attributes in a parent class with a single attribute that stores all the data elsewhere Want to work with existing client code that uses (e.g.) larry = 'blah' at the class level Want to continue to allow subclasses to extend, override, and modify these refactored attributes without knowing anything has changed Is this possible? Or am I barking up the wrong tree?

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  • Lubuntu Desktop messed up for logged in user, but not for guest

    - by RPi Awesomeness
    I recently upgraded my laptop from Lubuntu 12.04 to 14.04.1 and the upgrade process seemed to go fine. However, when I went to login as my normal user, I encountered an issue. The background loaded up, but none of LXDE or LXPanel showed up, leaving me with an empty desktop and nothing else except two errors. I thought that this was weird, so I just figured something had been messed up and would be fixed by a reboot. But it wasn't. I then tried logging in as guest, and it's just fine. I checked the ~/.xsession-errors file (for my main user, not guest, did it via TTY1) and this is what I got: Script for ibus started at run_im. Script for auto started at run_im. Script for default started at run_im. init: Unable to register as subreaper: Invalid argument init: lxsession main process (1649) killed by TERM signal init: Disconnected from notified D-Bus bus init: job dbus failed to stop init: job upstart-dbus-session-bridge failed to stop init: job upstart-dbus-system-bridge failed to stop init: job upstart-file-bridge failed to stop I also read the sometimes removing the ~/.Xauthority file can help, if the ownership is messed up. ls -l /home/MYUSER/.Xauthority tells me -rw------- 1 MYUSER MYUSER 60 Aug 16 09:57 /home/MYUSER/.Xauthority. Should that be root or something else, or should I try deleting that and ~/.profile. Here's what ~/.profile looks like: # ~/.profile: executed by the command interpreter for login shells. # This file is not read by bash(1), if ~/.bash_profile or ~/.bash_login # exists. # see /usr/share/doc/bash/examples/startup-files for examples. # the files are located in the bash-doc package. # the default umask is set in /etc/profile; for setting the umask # for ssh logins, install and configure the libpam-umask package. #umask 022 # if running bash if [ -n "$BASH_VERSION" ]; then # include .bashrc if it exists if [ -f "$HOME/.bashrc" ]; then . "$HOME/.bashrc" fi fi # set PATH so it includes user's private bin if it exists if [ -d "$HOME/bin" ] ; then PATH="$HOME/bin:$PATH" fi Should I post the output of dmesg? I'll try and get a screenshot, but does anyone have any idea what could be causing the desktop (LXDE/LXPanel) not to display? EDIT I attempted removing the ~/.XAuthority file, but that didn't seem to do anything.

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  • Ashamed to admit using jQuery?

    - by Matt Stevens
    Something I've noticed over the past few weeks is how many big commercial websites use jQuery combined with lots of plugins - but don't admit it. They will rename the main library to something obscure, as well as the plugins. Quite a few will even remove the comments that contain the MIT/GPL license information. (just noticed today that odeon.co.uk have done exactly this) Why are they doing this? are they abashed by the face that they are using a free and open source library?

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  • Rebuilding CoasterBuzz, Part III: The architecture using the "Web stack of love"

    - by Jeff
    This is the third post in a series about rebuilding one of my Web sites, which has been around for 12 years. I hope to relaunch in the next month or two. More: Part I: Evolution, and death to WCF Part II: Hot data objects I finally hit a point in the re-do of CoasterBuzz where I feel like the major pieces are in place... rewritten, ported and what not, so that I can focus now on front-end design and more interesting creative problems. I've been asked on more than one occasion (OK, just twice) what's going on under the covers, so I figure this might be a good time to explain the overall architecture. As it turns out, I'm using a whole lof of the "Web stack of love," as Scott Hanselman likes to refer to it. Oh that Hanselman. First off, at the center of it all, is BizTalk. Just kidding. That's "enterprise architecture" humor, where every discussion starts with how they'll use BizTalk. Here are the bigger moving parts: It's fairly straight forward. A common library lives in a number of Web apps, all of which are (or will be) powered by ASP.NET MVC 4. They all talk to the same database. There is the main Web site, which also has the endpoint for the Silverlight-based Feed app. The cstr.bz site handles redirects, which are generated when news items are published and sent to Twitter. Facebook publishing is handled via the RSS Graffiti Facebook app. The API site handles requests from the Windows Phone app. The main site depends very heavily on POP Forums, the open source, MVC-based forum I maintain. It serves a number of functions, primarily handling users. These user objects serve in non-forum roles to handle things like news and database contributions, maintaining track records (coaster nerd for "list of rides I've been on") and, perhaps most importantly, paid club memberships. Before I get into more specifics, note that the "glue" for everything is Ninject, the dependency injection framework. I actually prefer StructureMap these days, but I started with Ninject in POP Forums a long time ago. POP Forums has a static class, PopForumsActivation, that new's up an instance of the container, and you can call it from where ever. The downside is that the forums require Ninject in your MVC app as the default dependency resolver. At some point, I'll decouple it, but for now it's not in the way. In the general sense, the entire set of apps follow a repository-service-controller-view pattern. Repos just do data access, service classes do business logic, controllers compose and route, views view. The forum also provides Scoring Game functionality. The Scoring Game is a reasonably abstract framework to award users points based on certain actions, and then award achievements when a certain number of point events happen. For example, the forum already awards a point when someone plus-one's a post you made. You can set up an achievement that says, "Give the user an award when they've had 100 posts plus'd." It also does zero-point entries into the ledger, so if you make a post, you could award an achievement based on 100 posts made. Wiring in the scoring game to CoasterBuzz functionality is just a matter of going to the Ninject container and getting an instance of the event publisher, and passing it events. Forum adapters were introduced into POP Forums a few versions ago, and they can intercept the model generated for forum topic lists and threads and designate an alternate view. These are used to make the "Day in Pictures" forum, where users can upload photos as frame-by-frame photo threads. Another adapter adds an association UI, so users can associate specific amusement parks with their trip report posts. The Silverlight-based Feed app talks to a simple JSON endpoint in the main app. This uses an underlying library I wrote ages ago, simply called Feeds, that aggregates event information. You inherit from a base class that creates instances of a publisher interface, and then use that class to send it an event type and any number of data fields. Feeds has two publishers: One is to the database, and that's used for the endpoint that talks to the Silverlight app. The second publisher publishes to Twitter, if the event is of the type "news." The wiring is a little strange, because for the new posts and topics events, I'm actually pulling out the forum repository classes from the Ninject container and replacing them with overridden methods to publish. I should probably be doing this at the service class level, but whatever. It's my mess. cstr.bz doesn't do anything interesting. It looks up the path, and if it has a match, does a 301 redirect to the long URL. The API site just serves up JSON for the Windows Phone app. The Windows Phone app is Silverlight, of course, and there isn't much to it. It does use the control toolkit, but beyond that, it relies on a simple class that creates a Webclient and calls the server for JSON to deserialize. The same class is now used by the Feed app, which used to use WCF. Simple is better. Data access in POP Forums is all straight SQL, because a lot of it was ported from the ASP.NET version. Most CoasterBuzz data access is handled by the Entity Framework, using the code-first model. The context class in this case does a lot of work to make sure that the table and key mapping works, since much of it breaks from the normal conventions of EF. One of the more powerful things you can do with EF, once you understand the little gotchas, is split tables by row into different entities. For example, a roller coaster photo has everything in the same row, including the metadata, the thumbnail bytes and the image itself. Obviously, if you want to get a list of photos to iterate over in a view, you don't want to get the image data. The use of navigation properties makes it easier to get just what you want. The front end includes Razor views in MVC, and jQuery is used for client-side goodness. I'm also using jQuery UI in a few places, for tabs, a dialog box and autocomplete. I'm also, tentatively, using jQuery Mobile. I've already ported most forum views to Mobile, but they need some work as v1.1 isn't finished yet. I'm not sure if I'll ship CoasterBuzz with mobile views or not yet. It's on the radar, but not something in my delivery criteria. That covers all of the big frameworks in play. Next time I hope to talk more about the front-end experience, which to me is where most of the fun is these days. Hoping to launch in the next month or two. Getting tired of looking at the old site!

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  • Mobile websites, where is it going to?

    - by Fadi Tiwari
    As building websites for mobile devices is becoming an important area I have a question that has some sub questions regarding this new field and the main question is: Will web development for mobile devices grow in the next few years? The sub questions are: Will there be standalone mobile web applications? meaning that a web application that is designed and developed to browse from mobile only? What about the advertisements and how can companies and freelancers get money from their mobile web applications? Cheers.

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  • Why it is so difficult to find a good Ads SDK for Windows Phone 7

    - by help.net
    This post try to address an issue with the Microsoft Advertising SDK, the main fact that today Microsoft is still refusing access to the Ad Center worldwide. Yesterday they generously increase the number of free apps we can develop from 5 to 100. According to talks with other developers and the Windows Phone 7 team, I have the strong feeling the model of publishing free apps supported by apps is the right course to take today. This probably why Microsoft has moved to a bigger figure. Am I the only...(read more)

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  • Introduction à l'Unreal Development Kit avec Visual Studio, un article par Aymeric SUTEAU

    Bonjour à toutes et à tous, Via ce post, je vous annonce la mise en ligne d'un premier tutoriel concernant l'UDK ou Unreal Development Kit. L'objectif de ce tutoriel est de prendre en main l'UDK sous environnement Visual Studio, afin de créer, configurer et exécuter un projet basé sur le framework Unreal Engine 3. Voici le lien vers l'article en question : Introduction à UDK avec Visual Studio N'hésitez pas à faire vos retours concernant l'article sur cette discussion. Bonne lecture ...

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