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  • GetDC() DllImport for x64 apps

    - by devdept
    If you make a little research on the internet you'll see many DLLImport styles for this user32.dll function: HDC GetDC(HWND hWnd); The question is: what type is more appropriate for .NET x64 apps (either compiled with the Platform target as AnyCPU on a x64 machine or specifically as x64)? IntPtr for example grows to a size of 8 on a x64 process, can this be a problem? Is uint more appropriate than Uint64? What is the size of the pointers this function uses when used in a x64 process? The DLL is called user32.dll does it work as 32bit or 64bit on a x64 operating system? [DllImport("user32.dll",EntryPoint="GetDC")] public static extern IntPtr GetDC(IntPtr hWnd); public static extern uint GetDC(uint hWnd); public static extern int GetDC(int hWnd); Thanks!

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  • Ask Basic Configurator in Apache Commong Log

    - by adisembiring
    I use log4j as logger for my web application. in log4j, I can set the level log in log4j properties or log4j.xml. in log4j, we instance logger as follows: static Logger logger = Logger.getLogger(SomeClass.class); I init log4j basic configurator in a servlet file using init method. But, I usually test application using JUnit, So I init the basic configurator in setup method. after that, I test the application, and I can see the log. Because I deployed, the web in websphere. I change all of logging instance become: private Log log = LogFactory.getLog(Foo.class); I don't know how to load basic configurator using ACL. so I can't control debug level to my JUnit test. do you have any suggestion, without changing static Logger logger = Logger.getLogger(SomeClass.class); become static Logger logger = Logger.getLogger(SomeClass.class);

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  • Storing member function pointers of derived classes in map

    - by Kiran Mohan
    Hello, I am trying to implement a factory for two classes Circle, Square both of which inherits from Shape. class Shape { public: virtual static Shape * getInstance() = 0; }; class Circle : public Shape { public: static const std::string type; Shape * getInstance() { return new Circle; } }; const std::string Circle::type = "Circle"; class Square : public Shape { public: static const std::string type; Shape * getInstance() { return new Square; } }; const std::string Square::type = "Square"; I want to now create a map with key as shape type (string) and value as a function pointer to getInstance() of the corresponding derived class. Is it possible? Thanks, Kiran

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  • Error when trying to use hibernate annotations.

    - by Wilhelm
    The error I'm receiving is listed here. That's my HibernateUtil.java package com.rosejapan; import org.hibernate.SessionFactory; import org.hibernate.cfg.AnnotationConfiguration;; public class HibernateUtil { private static final SessionFactory sessionFactory; static { try { // Create the SessionFactory from hibernate.cfg.xml sessionFactory = new AnnotationConfiguration().configure().buildSessionFactory(); } catch(Throwable e) { System.err.println("Initial sessionFactory creation failed. " + e); throw new ExceptionInInitializerError(e); } } public static SessionFactory getSessionFactory() { return sessionFactory; } } Everything looks all right... I've already included log4j-boot.jar in the CLASSPATH, but didn't resolved my problem.

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  • Does changing the order of class private data members breaks ABI

    - by Dmitry Yudakov
    I have a class with number of private data members (some of them static), accessed by virtual and non-virtual member functions. There's no inline functions and no friend classes. class A { int number; string str; static const int static_const_number; public: // got virtual and non-virtual functions, working with these memebers virtual void func1(); void func2(); // no inline functions or friends }; Does changing the order of private data members breaks ABI in this case? class A { string str; static const int static_const_number; int number; // <-- integer member moved here ... };

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  • D2K to OA Framework Transition

    - by PRajkumar
    What is the difference between D2K form and OA Framework? It is a very innocent but important question for someone that desires to make transition from D2K to OA Framework. I hope you have already read and implemented OA Framework Getting Started. I will re-visit my own experience of implementing HelloWorld program in "OA Framework". When I implemented HelloWorld a year ago, I had no clue as to what I was doing & why I was doing those steps. I merely copied the steps from Oracle Tutorial without understanding them. Hence in this blog, I will try to explain in simple manner the meaning of OA Framework HelloWorld Program and compare the steps to D2K form [where possible]. To keep things simple, only basics will be discussed. Following key Steps were needed for HelloWorld Step 1 Create a new Workspace and a new Project as dictated by Oracle's tutorial. When defining project, you will specify a default package, which in this case was oracle.apps.ak.hello This means the following: - ak is the short name of the Application in Oracle           [means fnd_applications.short_name] hello is the name of your project Step 2 Next, you will create a OA Page within hello project Think OA Page as the fmx file itself in D2K. I am saying so because this page gets attached to the form function. This page will be created within hello project, hence the package name oracle.apps.ak.hello.webui Note the webui, it is a convention to have page in webui, means this page represents the Web User Interface You will assign the default AM [OAApplicationModule]. Think of AM "Connection Manager" and "Transaction State Manager" for your page          I can't co-relate this to anything in D2k, as there is no concept of Connection Pooling and that D2k is not stateless. Reason being that as soon as you kick off a D2K Form, it connects to a single session of Oracle and sticks to that single Oracle database session. So is not the case in OAF, hence AM is needed. Step 3 You create Region within the Page. ·         Region is what will store your fields. Text input fields will be of type messageTextInput. Think of Canvas in D2K. You can have nested regions. Stacked Canvas in D2K comes the closest to this component of OA Framework Step 4 Add a button to one of the nested regions The itemStyle should be submitButton, in case you want the page to be submitted when this button is clicked There is no WHEN-BUTTON-PRESSED trigger in OAF. In Framework, you will add a controller java code to handle events like Form Submit button clicks. JDeveloper generates the default code for you. Primarily two functions [should I call methods] will be created processRequest [for UI Rendering Handling] and processFormRequest          Think of processRequest as WHEN-NEW-FORM-INSTANCE, though processRequest is very restrictive. Note What is the difference between processRequest and processFormRequest? These two methods are available in the Default Controller class that gets created. processFormRequest This method is commonly used to react/respond to the event that has taken place, for example click of a button. Some examples are if(oapagecontext.getParameter("Cancel") != null) (Do your processing for Cancellation/ Rollback) if(oapagecontext.getParameter("Submit") != null) (Do your validations and commit here) if(oapagecontext.getParameter("Update") != null) (Do your validations and commit here) In the above three examples, you could be calling oapagecontext.forwardImmediately to re-direct the page navigation to some other page if needed. processRequest In this method, usually page rendering related code is written. Effectively, each GUI component is a bean that gets initialised during processRequest. Those who are familiar with D2K forms, something like pre-query may be written in this method. Step 5 In the controller to access the value in field "HelloName" the command is String userContent = pageContext.getParameter("HelloName"); In D2k, we used :block.field. In OAFramework, at submission of page, all the field values get passed into to OAPageContext object. Use getParameter to access the field value To set the value of the field, use OAMessageTextInputBean field HelloName = (OAMessageTextInputBean)webBean.findChildRecursive("HelloName"); fieldHelloName.setText(pageContext,"Setting the default value" ); Note when setting field value in controller: Note 1. Do not set the value in processFormRequest Note 2. If the field comes from View Object, then do not use setText in controller Note 3. For control fields [that are not based on View Objects], you can use setText to assign values in processRequest method Lets take some notes to expand beyond the HelloWorld Project Note 1 In D2K-forms we sort of created a Window, attached to Canvas, and then fields within that Canvas. However in OA Framework, think of Page being fmx/Window, think of Region being a Canvas, and fields being within Regions. This is not a formal/accurate understanding of analogy between D2k and Framework, but is close to being logical. Note 2 In D2k, your Forms fmb file was compiled to fmx. It was fmx file that was deployed on mid-tier. In case of OAF, your OA Page is nothing but a XML file. We call this MDS [meta data]. Whatever name you give to "Page" in OAF, an XML file of the same name gets created. This xml file must then be loaded into database by using XML Importer command. Note 3 Apart from MDS XML file, almost everything else is merely deployed to your mid-tier. Usually this is underneath $JAVA_TOP/oracle/apps/../.. All java files will go underneath java top/oracle/apps/../.. etc. Note 4 When building tutorial, ignore the steps for setting "Attribute Sets". These are not mandatory. Oracle might just have developed their tutorials without including these. Think of these like Visual Attributes of D2K forms Note 5 Controller is where you will write any java code in OA Framework. You can create a Controller per Page or have a different Controller for each of the Regions with the same Page. Note 6 In the method processFormRequest of the Controller, you can access the values of the page by using notation pageContext.getParameter("<fieldname here>"). This method processFormRequest is executed when the OAF Screen/Page is submitted by click of a button. Note 7 Inside the controller, all the Database Related interactions for example interaction with View Objects happen via Application Module. But why so? Because Application Module Manages the transaction state of the Application. OAApplicationModuleImpl oaapplicationmoduleimpl = OAApplicationModuleImpl)oapagecontext.getApplicationModule(oawebbean); OADBTransaction oadbtransaction = OADBTransaction)oaapplicationmoduleimpl.getDBTransaction(); Note 8 In D2K, we have control block or a block based on database view. Similarly, in OA Framework, if the field does not have view Object attached, then it is like a control field. Hence in HelloWorld example, field HelloName is a control field [in D2K terminology]. A view Object can either be based on a view/table, synonym or on a SQL statement. Note 9 I wish to access the fields in multi record block that is based on view Object. Can I do this in Controller? Sure you can. To traverse through those records, do the below ·         Get the reference to the View Object using (OAViewObject)oapagecontext.getApplicationModule(oawebbean).findViewObject("VO Name Here") ·         Loop through the records in View Objects using count returned from oaviewobject.getFetchedRowCount() ·         For each record, fetch the value of the fields within the loop as oracle.jbo.Row row = oaviewobject.getRowAtRangeIndex(loop index here); (String)row.getAttribute("Column name of VO here ");

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  • Defining a dd/mm/yyyy field within an abstract table model

    - by Simon Andi
    I have defined an abstract table model but one of the columns should house date values as dd/mm/yyyy format not sure how to do this. I have a external global file and have hard coded the dates as dd/mm/yyyy. How can I define this column within my abstract table model so that to only allow only dates having dd/mm/yyyy format. public class OptraderGlobalParameters { public static boolean DEBUG = true; //Set DEBUG = true for Debugging /*=========================*/ /*Table Array For Dividends*/ /*=========================*/ public static String[] columnNames = {"Date", "Dividend", "Actual", "Yield (%)" }; public static Object[][] data = { {"dd/mm/yyyy", new Double(5), new Boolean(false), new Boolean(false)}, {"dd/mm/yyyy", new Double(5), new Boolean(false), new Boolean(false)}, {"dd/mm/yyyy", new Double(5), new Boolean(false), new Boolean(false)}, {"dd/mm/yyyy", new Double(5), new Boolean(false), new Boolean(false)}, {"dd/mm/yyyy", new Double(5), new Boolean(false), new Boolean(false)}, }; }

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  • How to implement Cocoa copyWithZone on derived object in MonoMac C#?

    - by Justin Aquadro
    I'm currently porting a small Winforms-based .NET application to use a native Mac front-end with MonoMac. The application has a TreeControl with icons and text, which does not exist out of the box in Cocoa. So far, I've ported almost all of the ImageAndTextCell code in Apple's DragNDrop example: https://developer.apple.com/library/mac/#samplecode/DragNDropOutlineView/Listings/ImageAndTextCell_m.html#//apple_ref/doc/uid/DTS40008831-ImageAndTextCell_m-DontLinkElementID_6, which is assigned to an NSOutlineView as a custom cell. It seems to be working almost perfectly, except that I have not figured out how to properly port the copyWithZone method. Unfortunately, this means the internal copies that NSOutlineView is making do not have the image field, and it leads to the images briefly vanishing during expand and collapse operations. The objective-c code in question is: - (id)copyWithZone:(NSZone *)zone { ImageAndTextCell *cell = (ImageAndTextCell *)[super copyWithZone:zone]; // The image ivar will be directly copied; we need to retain or copy it. cell->image = [image retain]; return cell; } The first line is what's tripping me up, as MonoMac does not expose a copyWithZone method, and I don't know how to otherwise call it. Update Based on current answers and additional research and testing, I've come up with a variety of models for copying an object. static List<ImageAndTextCell> _refPool = new List<ImageAndTextCell>(); // Method 1 static IntPtr selRetain = Selector.GetHandle ("retain"); [Export("copyWithZone:")] public virtual NSObject CopyWithZone(IntPtr zone) { ImageAndTextCell cell = new ImageAndTextCell() { Title = Title, Image = Image, }; Messaging.void_objc_msgSend (cell.Handle, selRetain); return cell; } // Method 2 [Export("copyWithZone:")] public virtual NSObject CopyWithZone(IntPtr zone) { ImageAndTextCell cell = new ImageAndTextCell() { Title = Title, Image = Image, }; _refPool.Add(cell); return cell; } [Export("dealloc")] public void Dealloc () { _refPool.Remove(this); this.Dispose(); } // Method 3 static IntPtr selRetain = Selector.GetHandle ("retain"); [Export("copyWithZone:")] public virtual NSObject CopyWithZone(IntPtr zone) { ImageAndTextCell cell = new ImageAndTextCell() { Title = Title, Image = Image, }; _refPool.Add(cell); Messaging.void_objc_msgSend (cell.Handle, selRetain); return cell; } // Method 4 static IntPtr selRetain = Selector.GetHandle ("retain"); static IntPtr selRetainCount = Selector.GetHandle("retainCount"); [Export("copyWithZone:")] public virtual NSObject CopyWithZone (IntPtr zone) { ImageAndTextCell cell = new ImageAndTextCell () { Title = Title, Image = Image, }; _refPool.Add (cell); Messaging.void_objc_msgSend (cell.Handle, selRetain); return cell; } public void PeriodicCleanup () { List<ImageAndTextCell> markedForDelete = new List<ImageAndTextCell> (); foreach (ImageAndTextCell cell in _refPool) { uint count = Messaging.UInt32_objc_msgSend (cell.Handle, selRetainCount); if (count == 1) markedForDelete.Add (cell); } foreach (ImageAndTextCell cell in markedForDelete) { _refPool.Remove (cell); cell.Dispose (); } } // Method 5 static IntPtr selCopyWithZone = Selector.GetHandle("copyWithZone:"); [Export("copyWithZone:")] public virtual NSObject CopyWithZone(IntPtr zone) { IntPtr copyHandle = Messaging.IntPtr_objc_msgSendSuper_IntPtr(SuperHandle, selCopyWithZone, zone); ImageAndTextCell cell = new ImageAndTextCell(copyHandle) { Image = Image, }; _refPool.Add(cell); return cell; } Method 1: Increases the retain count of the unmanaged object. The unmanaged object will persist persist forever (I think? dealloc never called), and the managed object will be harvested early. Seems to be lose-lose all-around, but runs in practice. Method 2: Saves a reference of the managed object. The unmanaged object is left alone, and dealloc appears to be invoked at a reasonable time by the caller. At this point the managed object is released and disposed. This seems reasonable, but on the downside the base type's dealloc won't be run (I think?) Method 3: Increases the retain count and saves a reference. Unmanaged and managed objects leak forever. Method 4: Extends Method 3 by adding a cleanup function that is run periodically (e.g. during Init of each new ImageAndTextCell object). The cleanup function checks the retain counts of the stored objects. A retain count of 1 means the caller has released it, so we should as well. Should eliminate leaking in theory. Method 5: Attempt to invoke the copyWithZone method on the base type, and then construct a new ImageAndTextView object with the resulting handle. Seems to do the right thing (the base data is cloned). Internally, NSObject bumps the retain count on objects constructed like this, so we also use the PeriodicCleanup function to release these objects when they're no longer used. Based on the above, I believe Method 5 is the best approach since it should be the only one that results in a truly correct copy of the base type data, but I don't know if the approach is inherently dangerous (I am also making some assumptions about the underlying implementation of NSObject). So far nothing bad has happened "yet", but if anyone is able to vet my analysis then I would be more confident going forward.

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  • Keypress detection wont work after seemingly unrelated code change

    - by LukeZaz
    I'm trying to have the Enter key cause a new 'map' to generate for my game, but for whatever reason after implementing full-screen in it the input check won't work anymore. I tried removing the new code and only pressing one key at a time, but it still won't work. Here's the check code and the method it uses, along with the newMap method: public class Game1 : Microsoft.Xna.Framework.Game { // ... protected override void Update(GameTime gameTime) { // ... // Check if Enter was pressed - if so, generate a new map if (CheckInput(Keys.Enter, 1)) { blocks = newMap(map, blocks, console); } // ... } // Method: Checks if a key is/was pressed public bool CheckInput(Keys key, int checkType) { // Get current keyboard state KeyboardState newState = Keyboard.GetState(); bool retType = false; // Return type if (checkType == 0) { // Check Type: Is key currently down? if (newState.IsKeyDown(key)) { retType = true; } else { retType = false; } } else if (checkType == 1) { // Check Type: Was the key pressed? if (newState.IsKeyDown(key)) { if (!oldState.IsKeyDown(key)) { // Key was just pressed retType = true; } else { // Key was already pressed, return false retType = false; } } } // Save keyboard state oldState = newState; // Return result if (retType == true) { return true; } else { return false; } } // Method: Generate a new map public List<Block> newMap(Map map, List<Block> blockList, Console console) { // Create new map block coordinates List<Vector2> positions = new List<Vector2>(); positions = map.generateMap(console); // Clear list and reallocate memory previously used up by it blockList.Clear(); blockList.TrimExcess(); // Add new blocks to the list using positions created by generateMap() foreach (Vector2 pos in positions) { blockList.Add(new Block() { Position = pos, Texture = dirtTex }); } // Return modified list return blockList; } // ... } and the generateMap code: // Generate a list of Vector2 positions for blocks public List<Vector2> generateMap(Console console, int method = 0) { ScreenTileWidth = gDevice.Viewport.Width / 16; ScreenTileHeight = gDevice.Viewport.Height / 16; maxHeight = gDevice.Viewport.Height; List<Vector2> blockLocations = new List<Vector2>(); if (useScreenSize == true) { Width = ScreenTileWidth; Height = ScreenTileHeight; } else { maxHeight = Height; } int startHeight = -500; // For debugging purposes, the startHeight is set to an // hopefully-unreachable value - if it returns this, something is wrong // Methods of land generation /// <summary> /// Third version land generation /// Generates a base land height as the second version does /// but also generates a 'max change' value which determines how much /// the land can raise or lower by which it now does by a random amount /// during generation /// </summary> if (method == 0) { // Get the land height startHeight = rnd.Next(1, maxHeight); int maxChange = rnd.Next(1, 5); // Amount ground will raise/lower by int curHeight = startHeight; for (int w = 0; w < Width; w++) { // Run a chance to lower/raise ground level int changeBy = rnd.Next(1, maxChange); int doChange = rnd.Next(0, 3); if (doChange == 1 && !(curHeight <= (1 + maxChange))) { curHeight = curHeight - changeBy; } else if (doChange == 2 && !(curHeight >= (29 - maxChange))) { curHeight = curHeight + changeBy; } for (int h = curHeight; h < Height; h++) { // Location variables float x = w * 16; float y = h * 16; blockLocations.Add(new Vector2(x, y)); } } console.newMsg("[INFO] Cur, height change maximum: " + maxChange.ToString()); } /// <summary> /// Second version land generator /// Generates a solid mass of land starting at a random height /// derived from either screen height or provided height value /// </summary> else if (method == 1) { // Get the land height startHeight = rnd.Next(0, 30); for (int w = 0; w < Width; w++) { for (int h = startHeight; h < ScreenTileHeight; h++) { // Location variables float x = w * 16; float y = h * 16; // Add a tile at set location blockLocations.Add(new Vector2(x, y)); } } } /// <summary> /// First version land generator /// Generates land completely randomly either across screen or /// in a box set by Width and Height values /// </summary> else { // For each tile in the map... for (int w = 0; w < Width; w++) { for (int h = 0; h < Height; h++) { // Location variables float x = w * 16; float y = h * 16; // ...decide whether or not to place a tile... if (rnd.Next(0, 2) == 1) { // ...and if so, add a tile at that location. blockLocations.Add(new Vector2(x, y)); } } } } console.newMsg("[INFO] Cur, base height: " + startHeight.ToString()); return blockLocations; } I never touched any of the above code for this when it broke - changing keys won't seem to fix it. Despite this, I have camera movement set inside another Game1 method that uses WASD and works perfectly. All I did was add a few lines of code here: private int BackBufferWidth = 1280; // Added these variables private int BackBufferHeight = 800; public Game1() { graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = BackBufferWidth; // and this graphics.PreferredBackBufferHeight = BackBufferHeight; // this Content.RootDirectory = "Content"; this.graphics.IsFullScreen = true; // and this } When I try adding a console line to be printed in the event the key is pressed, it seems that the If is never even triggered despite the correct key being pressed.

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  • .NET MVC - Storing database result during single page result?

    - by ropstah
    Fairly simple issue which is solved in PHP by using a static variable. private static $pages; public function Pages() { if($pages == null) { $pages = new PageCollection(); $pages->findAll(); } } Everywhere in my code I use Pages()::someFindFunction() to make sure the results are fetched only once, and I use that same collection. I want the same in my .NET MVC application: use something like: <%=MySite.Pages.findById(1).Title%> In the code below, if I use a private variable, or if I use a public class with shared variables (doesn't matter) they are both persisted during the entire application. I want them to load the same way PHP does, once per request. Now where do I store the .NET equivalent of private static $pages, so that the code below works? //what to do with $pages?? Public Module MySite Public Function Pages() As PageCollection If $pages Is Nothing Then $pages.loadAll() End If Return $pages End Function End Module

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  • Any way to use a class extension method to support an interface method in C#?

    - by dudeNumber4
    Console app below compiles, but the interface cast fails at run time. Is there an easy way to make this work? namespace ConsoleApplication1 { class Monkey { public string Shock { get { return "Monkey has been shocked."; } } } static class MonkeyExtensionToSupportIWombat { public static string ShockTheMonkey( this Monkey m ) { return m.Shock; } } interface IWombat { string ShockTheMonkey(); } class Program { static void Main( string[] args ) { var monkey = new Monkey(); Console.WriteLine( "Shock the monkey without the interface: {0}", monkey.Shock ); IWombat wombat = monkey as IWombat; Console.WriteLine( "Shock the monkey with the interface: {0}", wombat.ShockTheMonkey() ); Console.ReadLine(); } } }

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  • Function matching in Qt

    - by Alexander
    Hello, I have some trouble with Qt. I have a class 'Core' class Core { public: static QString get_file_content(QString filename); static void setMainwindow(MainWindow *w); private: static MainWindow *main_window; }; and class 'MainWindow' in namespace Ui: namespace Ui { class MainWindow; } class MainWindow : public QMainWindow { Q_OBJECT public: MainWindow(QWidget *parent = 0); ~MainWindow(); private: Ui::MainWindow *ui; }; In MainWindow constructor I make MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent), ui(new Ui::MainWindow) { ui->setupUi(this); Core::setMainwindow(this); } and gets error mainwindow.cpp:8: error: no matching function for call to 'Core::setMainwindow(MainWindow* const)' Of cource, i include core.h with declaration of 'Core' class. That's occurs only on setMainwindow method. So the questions is - why Core class method setMainwindow() is invisible in MainWindow class?

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  • Why .NET Boolean has TrueLiteral and TrueString?

    - by user309937
    Why in Boolean type there are two fields with the same value? internal const int True = 1; internal const int False = 0; internal const string TrueLiteral = "True"; internal const string FalseLiteral = "False"; and public static readonly string TrueString; public static readonly string FalseString; static Boolean() { TrueString = "True"; FalseString = "False"; } in reflector generated code, methods don't use those strings but: public string ToString(IFormatProvider provider) { if (!this) { return "False"; } return "True"; } would't it be better to use those const values?

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  • Is this a correct Interlocked synchronization design?

    - by Dan Bryant
    I have a system that takes Samples. I have multiple client threads in the application that are interested in these Samples, but the actual process of taking a Sample can only occur in one context. It's fast enough that it's okay for it to block the calling process until Sampling is done, but slow enough that I don't want multiple threads piling up requests. I came up with this design (stripped down to minimal details): public class Sample { private static Sample _lastSample; private static int _isSampling; public static Sample TakeSample(AutomationManager automation) { //Only start sampling if not already sampling in some other context if (Interlocked.CompareExchange(ref _isSampling, 0, 1) == 0) { try { Sample sample = new Sample(); sample.PerformSampling(automation); _lastSample = sample; } finally { //We're done sampling _isSampling = 0; } } return _lastSample; } private void PerformSampling(AutomationManager automation) { //Lots of stuff going on that shouldn't be run in more than one context at the same time } } Is this safe for use in the scenario I described?

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  • Singleton Properties

    - by coffeeaddict
    Ok, if I create a singleton class and expose the singleton object through a public static property...I understand that. But my singleton class has other properties in it. Should those be static? Should those also be private? I just want to be able to access all properties of my singleton class by doing this: MySingletonClass.SingletonProperty.SomeProperty2 Where SingletonProperty returns me the single singleton instance. I guess my question is, how do you expose the other properties in the singleton class..make them private and then access them through your public singleton static property?

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  • How to make this code compile?

    - by skydoor
    // File: foo.c static int var; void foo() { var++; } // end of file foo.c // File bar.c: static int var; void bar() { var++; } // end of file bar.c // file main.c static int var; void main() { foo(); bar(); printf("%d", var); } // end of file main.c Question: Will the above program compile ? If so what will be the result ? I tested the code and found it couldn't be compiled. I try to use extern in main.c to use the function foo() and bar() but it still couldn't be compiled.

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  • What causes my borderless C++/CLI app to crash when overriding WndProc?

    - by Ste
    I use a form with border NONE. I need to override WndProc for resize and move form. However, using this code, my app crashes! static const int WM_NCHITTEST = 0x0084; static const int HTCLIENT = 1; static const int HTCAPTION = 2; protected: virtual void Form1::WndProc(System::Windows::Forms::Message %m) override { switch (m.Msg) { case WM_NCHITTEST: if (m.Result == IntPtr(HTCLIENT)) { m.Result = IntPtr(HTCAPTION); } break; } Form1::WndProc(m); } virtual System::Windows::Forms::CreateParams^ get() override { System::Windows::Forms::CreateParams^ cp = __super::CreateParams; cp->Style |= 0x40000; return cp; } How can I fix my code not to crash but still allow my form to be moved and resized?

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  • The best way to assign an immutable instance to a Collection in Java

    - by Ali
    Today I was reading through some Hibernate code and I encounter something interesting. There is a class called CollectionHelper that defines the following constant varibale: public final class CollectionHelper { public static final List EMPTY_LIST = Collections.unmodifiableList( new ArrayList(0 ) ; public static final Collection EMPTY_COLLECTION = Collections.unmodifiableCollection(new ArrayList(0) ); public static final Map EMPTY_MAP = Collections.unmodifiableMap( new HashMap(0) ); They have used these constants to initialize collections with immutable instances. Why they didn't simply use the Collections.EMPTY_LIST for initializing lists? Is there a benefit in using the following method?

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  • Animation in quartz 2D

    - by coure06
    I want to create an app which after each 1 second will show 4-5 words on screen but the last word will zoom out/in. I can easily create static words and for the last animating word i need to draw the static again n again. How can i create 2 separate layers so the static text is on one layer ( i will fill it after each second) and the last word (animated one) will be on other layer. How to create 2 separate layers? Attached on same screen but handling their drawRect method separately?

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  • Why isn't Xcode building a file in my project

    - by richcollins
    I have a static library project that I inherited from another developer. I added a class to the project and built it. When I include the static lib in another project, the build fails with a symbol not found error for the class that I added. I looked at the build logs for the static lib project and I noticed that the .m file isn't compiled. The file is clearly visible in Xcode, right next to all of the other class files. Can anyone think of a reason that the file wouldn't be built? How does Xcode discover the files that it builds?

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  • Local variables in java

    - by Mandar
    Hello , I went through local variables and class variables concept. But I had stuck at a doubt " Why is it so that we cannot declare local variables as static " ? For e.g Suppose we have a play( ) function : void play( ) { static int i=5; System.out.println(i); } It gives me error in eclipse : Illegal modifier for parameter i; I had this doubt because of the following concepts I have read : Variables inside method : scope is local i.e within that method. When variable is declared as static , it is present for the entire class i.e not to particular object. Please could anyone help me out to clarify the concept. Thanks.

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  • When i close window cookies are destroying in flex

    - by praveen
    Hi, I am using external interface to store cookies in client side of application. Like I have created a cookie in html and i am using those methods in flex using External Interface. I am saving a username in cookie when I re use cookie is displaying, I have deployed in server and i ran like http://localhost/[Path]/index.html.in this html I am embedded swf file and I have saved cookie in html JavaScript, now if I open this url cookie is saving if I open a new window what ever the cookies are a raised and it is loading from start. for cookies saving i am using this code in flex:`package Name{ import flash.external.ExternalInterface; /** * The Cookie class provides a simple way to create or access * cookies in the embedding HTML document of the application. * */ public class Cookies { /** * Flag if the class was properly initialized. */ private static var _initialized:Boolean = false; /** * Name of the cookie. */ private var _name:String; /** * Contents of the cookie. */ private var _value:String; /** * Flag indicating if a cookie was just created. It is <code>true</code> * when the cookie did not exist before and <code>false</code> otherwise. */ private var _isNew:Boolean; /** * Name of the external javascript function used for getting * cookie information. */ private static const GET_COOKIE:String = "cookieGetCookie"; /** * Name of the external javascript function used for setting * cookie information. */ private static const SET_COOKIE:String = "cookieSetCookie"; /** * Javascript code to define the GET_COOKIE function. */ private static var FUNCTION_GET_COOKIE:String = "function () { " + "if (document." + GET_COOKIE + " == null) {" + GET_COOKIE + " = function (name) { " + "if (document.cookie) {" + "cookies = document.cookie.split('; ');" + "for (i = 0; i < cookies.length; i++) {" + "param = cookies[i].split('=', 2);" + "if (decodeURIComponent(param[0]) == name) {" + "value = decodeURIComponent(param[1]);" + "return value;" + "}" + "}" + "}" + "return null;" + "};" + "}" + "}"; /** * Javascript code to define the SET_COOKIE function. */ private static var FUNCTION_SET_COOKIE:String = "function () { " + "if (document." + SET_COOKIE + " == null) {" + SET_COOKIE + " = function (name, value) { " + "document.cookie = name + '=' + value;" + "};" + "}" + "}"; /** * Initializes the class by injecting javascript code into * the embedding document. If the class was already initialized * before, this method does nothing. */ private static function initialize():void { if (Cookies._initialized) { return; } if (!ExternalInterface.available) { throw new Error("ExternalInterface is not available in this container. Internet Explorer ActiveX, Firefox, Mozilla 1.7.5 and greater, or other browsers that support NPRuntime are required."); } // Add functions to DOM if they aren't already there ExternalInterface.call(FUNCTION_GET_COOKIE); ExternalInterface.call(FUNCTION_SET_COOKIE); Cookies._initialized = true; } /** * Creates a new Cookie object. If a cookie with the specified * name already exists, the existing value is used. Otherwise * a new cookie is created as soon as a value is assigned to it. * * @param name The name of the cookie */ public function Cookies(name:String) { Cookies.initialize(); this._name = name; this._value = ExternalInterface.call(GET_COOKIE, name) as String; this._isNew = this._value == null; } /** * The name of the cookie. */ public function get name():String { return this._name; } /** * The value of the cookie. If it is a new cookie, it is not * made persistent until a value is assigned to it. */ public function get value():String { return this._value; } /** * @private */ public function set value(value:String):void { this._value = value; ExternalInterface.call(SET_COOKIE, this._name, this._value); } /** * The <code>isNew</code> property indicates if the cookie * already exists or not. */ public function get isNew():Boolean { return this._isNew; } } } I am using cookie like thisvar anotherCookie:Cookies = new Cookies("username"); anotherCookie.value=[Textinput].text;`.is there any code i need to use save cookie in new window also? Please help me Thanks in Advance.

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  • question about polynomial multiplication

    - by davit-datuashvili
    i know that horners method for polynomial pultiplication is faster but here i dont know what is happening here is code public class horner{ public static final int n=10; public static final int x=7; public static void main(String[] args){ //non fast version int a[]=new int[]{1,2,3,4,5,6,7,8,9,10}; int xi=1; int y=a[0]; for (int i=1;i<n;i++){ xi=x*xi; y=y+a[i]*xi; } System.out.println(y); //fast method int y1=a[n-1]; for (int i=n-2;i>=0;i--){ y1=x*y+a[i]; } System.out.println(y1); } } result of this two methods are not same result of first method is 462945547 and result of second method is -1054348465 please help

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  • Dynamically register constructor methods in an AbstractFactory at compile time using C++ templates

    - by Horacio
    When implementing a MessageFactory class to instatiate Message objects I used something like: class MessageFactory { public: static Message *create(int type) { switch(type) { case PING_MSG: return new PingMessage(); case PONG_MSG: return new PongMessage(); .... } } This works ok but every time I add a new message I have to add a new XXX_MSG and modify the switch statement. After some research I found a way to dynamically update the MessageFactory at compile time so I can add as many messages as I want without need to modify the MessageFactory itself. This allows for cleaner and easier to maintain code as I do not need to modify three different places to add/remove message classes: #include <stdio.h> #include <stdlib.h> #include <string.h> #include <inttypes.h> class Message { protected: inline Message() {}; public: inline virtual ~Message() { } inline int getMessageType() const { return m_type; } virtual void say() = 0; protected: uint16_t m_type; }; template<int TYPE, typename IMPL> class MessageTmpl: public Message { enum { _MESSAGE_ID = TYPE }; public: static Message* Create() { return new IMPL(); } static const uint16_t MESSAGE_ID; // for registration protected: MessageTmpl() { m_type = MESSAGE_ID; } //use parameter to instanciate template }; typedef Message* (*t_pfFactory)(); class MessageFactory· { public: static uint16_t Register(uint16_t msgid, t_pfFactory factoryMethod) { printf("Registering constructor for msg id %d\n", msgid); m_List[msgid] = factoryMethod; return msgid; } static Message *Create(uint16_t msgid) { return m_List[msgid](); } static t_pfFactory m_List[65536]; }; template <int TYPE, typename IMPL> const uint16_t MessageTmpl<TYPE, IMPL >::MESSAGE_ID = MessageFactory::Register( MessageTmpl<TYPE, IMPL >::_MESSAGE_ID, &MessageTmpl<TYPE, IMPL >::Create); class PingMessage: public MessageTmpl < 10, PingMessage > {· public: PingMessage() {} virtual void say() { printf("Ping\n"); } }; class PongMessage: public MessageTmpl < 11, PongMessage > {· public: PongMessage() {} virtual void say() { printf("Pong\n"); } }; t_pfFactory MessageFactory::m_List[65536]; int main(int argc, char **argv) { Message *msg1; Message *msg2; msg1 = MessageFactory::Create(10); msg1->say(); msg2 = MessageFactory::Create(11); msg2->say(); delete msg1; delete msg2; return 0; } The template here does the magic by registering into the MessageFactory class, all new Message classes (e.g. PingMessage and PongMessage) that subclass from MessageTmpl. This works great and simplifies code maintenance but I still have some questions about this technique: Is this a known technique/pattern? what is the name? I want to search more info about it. I want to make the array for storing new constructors MessageFactory::m_List[65536] a std::map but doing so causes the program to segfault even before reaching main(). Creating an array of 65536 elements is overkill but I have not found a way to make this a dynamic container. For all message classes that are subclasses of MessageTmpl I have to implement the constructor. If not it won't register in the MessageFactory. For example commenting the constructor of the PongMessage: class PongMessage: public MessageTmpl < 11, PongMessage > { public: //PongMessage() {} /* HERE */ virtual void say() { printf("Pong\n"); } }; would result in the PongMessage class not being registered by the MessageFactory and the program would segfault in the MessageFactory::Create(11) line. The question is why the class won't register? Having to add the empty implementation of the 100+ messages I need feels inefficient and unnecessary.

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  • How to connect to a network of activemq brokers from a client application?

    - by subh
    I have setup a network of brokers in activemq, how do i connect to that from my client application I tried with network:static:(tcp://master1.IP:61616,tcp://master2.IP:61617) and but I get the following exception javax.jms.JMSException: Uncategorized exception occured during JMS processing; nested exception is javax.jms.JMSException: Could not create Transport. Reason: java.io.IOException: Transport scheme NOT recognized: [network]; With static:(tcp://master1.IP:61616,tcp://master2.IP:61617) I get exception javax.jms.JMSException: Uncategorized exception occured during JMS processing; nested exception is javax.jms.JMSException: Could not create Transport. Reason: java.io.IOException: Transport scheme NOT recognized: [static]; Thanks

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