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  • Is pixelmator a viable alternative for photoshop? [migrated]

    - by ChrisR
    I've always been a photoshop user, i know the ins and outs and know my way around all the tools i need for my webdesign work. But now i'm faced with a dilemma, for my new job i haven't got the budget for a full photoshop license so i'm wondering, is pixelmator a good alternative? I use Photoshop mainly to slice a design into separate images so enable/disable layers is a must, PSD compatibility too, ... Anyone has experience with Pixelmator?

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  • What advantages do we have when creating a separate mapping table for two relational tables

    - by Pankaj Upadhyay
    In various open source CMS, I have noticed that there is a separate table for mapping two relational tables. Like for categories and products, there is a separate product_category_mapping table. This table just has a primary key and two foreign keys from the categories and product tables. My question is what are the benefits of this database design rather than just linking the tables directly by defining a foreign key in either table? Is it just matter of convenience?

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  • Data Generator Source Adapter

    This component needs little explanation. It generates random integer (DT_I4) and string (DT_WSTR) data and places them in the pipeline. You specify how many columns of each you would like and for any string columns you pass a fixed length value. You then need to specify how many rows in total you require to be generated. This component is used by us to do testing of the pipeline and components downstream. Previously we would have used a script component (as a source) to generate the rows but found ourselves rewriting the code too often so created this component. Screenshots SQL Server 2005 Integration Services SQL Server 2008/2012 Integration Services The component is provided as an MSI file, however to complete the installation, you will have to add the transformation to the Visual Studio toolbox manually. Right-click the toolbox, and select Choose Items.... Select the SSIS Data Flow Items tab, and then check the Data Generator Source from the list. Downloads The Data Generator Source Adapter is available for SQL Server 2005, SQL Server 2008 (includes R2) and SQL Server 2012. Please choose the version to match your SQL Server version, or you can install multiple versions and use them side by side if you have more than one version of SQL Server installed. Data Generator Source Adapter for SQL Server 2005 Data Generator Source Adapter for SQL Server 2008 Data Generator Source Adapter for SQL Server 2012 Version History SQL Server 2012 Version 3.0.0.30 - SQL Server 2012 release. Includes upgrade support for both 2005 and 2008 packages to 2012. (5 Jun 2012) SQL Server 2008 Version 2.0.0.29 - SQL Server 2008 February 2008 CTP. Includes support for upgrade of 2005 packages. Simplified user interface. (4 Mar 2008) Version 2.0.0.27 - SQL Server 2008 November 2007 CTP. String columns will now use the default system code page. Previously string columns always used 1252. (15 Feb 2008) SQL Server 2005 Version 1.1.0.23 - SQL Server 2005 RTM Refresh. SP1 Compatibility Testing. (12 Jun 2006) Version 1.0.0.0 - SQL Server 2005 IDW 16 Sept CTP. Public release. (6 Oct 2005)

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  • How can I solve the same problems a CB-architecture is trying to solve without using hacks? [on hold]

    - by Jefffrey
    A component based system's goal is to solve the problems that derives from inheritance: for example the fact that some parts of the code (that are called components) are reused by very different classes that, hypothetically, would lie in a very different branch of the inheritance tree. That's a very nice concept, but I've found out that CBS is often hard to accomplish without using ugly hacks. Implementations of this system are often far from clean. But I don't want to discuss this any further. My question is: how can I solve the same problems a CBS try to solve with a very clean interface? (possibly with examples, there are a lot of abstract talks about the "perfect" design already). Here's an example I was going for before realizing I was just reinventing inheritance again: class Human { public: Position position; Movement movement; Sprite sprite; // other human specific components }; class Zombie { Position position; Movement movement; Sprite sprite; // other zombie specific components }; After writing that I realized I needed an interface, otherwise I would have needed N containers for N different types of objects (or to use boost::variant to gather them all together). So I've thought of polymorphism (move what systems do in a CBS design into class specific functions): class Entity { public: virtual void on_event(Event) {} // not pure virtual on purpose virtual void on_update(World) {} virtual void on_draw(Window) {} }; class Human { private: Position position; Movement movement; Sprite sprite; public: virtual void on_event(Event) { ... } virtual void on_update(World) { ... } virtual void on_draw(Window) { ... } }; class Zombie { private: Position position; Movement movement; Sprite sprite; public: virtual void on_event(Event) { ... } virtual void on_update(World) { ... } virtual void on_draw(Window) { ... } }; Which was nice, except for the fact that now the outside world would not even be able to know where a Human is positioned (it does not have access to its position member). That would be useful to track the player position for collision detection or if on_update the Zombie would want to track down its nearest human to move towards him. So I added const Position& get_position() const; to both the Zombie and Human classes. And then I realized that both functionality were shared, so it should have gone to the common base class: Entity. Do you notice anything? Yes, with that methodology I would have a god Entity class full of common functionality (which is the thing I was trying to avoid in the first place).

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  • Data Governance (Veri Yönetisimi)

    - by Arda Eralp
    Data governance,veri ile ilgili islemler için bir sorumluluklar sistemidir. Bu sistemin temelini ise politikalar, standartlar ve prosedürler olusturur. Sistem politikalar, standartlar ve prosedürler sayesinde verinin ne zaman, hangi sartlar altinda, hangi eylemlerde, hangi yöntemler ile kimler tarafindan kullanilacagina karar verir. Sistemin kurumda basarili bir sekilde islemesi için öncelikle kurumda farkindalik saglanmasi gereklidir. Farkindalik saglandiktan sonra ise kurum governance ve mimari kültürünü benimsemelidir. Ancak bu sartlar altinda sistem basarili bir sekilde isleyebilecektir. Bu sebeplerden dolayidir ki data governance kisa bir süreç degil, aksine kurum varligini sürdürdügü sürece isleyecek olan bir süreçtir. Bu durum bize data governance in bir proje degil bir program oldugunu açiklamaktadir. Programin baslangicinda kurumun ihtiyaçlarinin netlesmesi ve farkindaligin saglanmasi temeldir. Hedef kitle ise, veri ile dogrudan ve ya dolayli olarak iliski içerisinde olan herkesdir. Bu sebeple programin baslangicinda hedef kitleyi içeren ekipler ile toplantilar düzenlenecektir. Bu toplantilar sayesinde hem farkindalik saglanacak hemde ekiplerin ihtiyaçlari birebir ekipler tarafindan aktarilarak netlesecektir. Hedef kitlenin ihtiyaçlari netlestirildikten sonra ise devamli isleyecek olan bu sürecin planlamasi yapilacaktir. Bu sürecin planlanmasinda ihtiyaçlarin önceliklendirilmesi gerekmektedir. Sebebi ise her ekibin ihtiyaçlarinin farkli olabilecegi ve bütün ihtiyaçlara ayni anda karsilik verilemeyebileceginin öngörülmesidir. Bu öngörünün temeli ise ekiplerin ihtiyaçlarinin birbirleriyle olan baglantisidir. Süreç planlamasinda ihtiyaçlarin önceliklendirilmesinin ardindan kurumun büyüklügünün gözönünde bulundurulmasi gerekmedir. Kurumun büyüklügünün önemi ise eger kurum bir bütün olarak ayni anda govern edilemeyecek kadar büyük ise ihtiyaçlari öncelikli olarak bulunan ekipler ile govern edilmesine baslanarak sürecin belirli bir hiz ile bütün kurumda isler hale getirilmesini saglamaktir. Ihtiyaçlar belirlendikten ve ilgili ekipler seçildikten sonra artik programin planlanmasina geçilebilecek. Programin planlama asamasinda öncelikli olarak sürecin asamalarini kontrol edecek ve süreç kurum içerisinde isleyise geçtiginde kontrolü saglayacak olan Data Governance Office in planlanmasidir. Office in planlanmasiyla birlikte süreçteki roller ve bu rollerin sorumluluklari belirlenecektir. Planlama asamasinda Data governance office, roller ve sorumluluklar, güvenlik ve veri saklanan sistemler ele alinacak konulardir. Planlama asamasi tamamlandiginda ise belirlenen ekipler ve ihtiyaçlar dogrultusunda programin isleyis asamasina geçilebilecektir. Isleyis kisminda ekibin ihtiyaçlari dogrultusunda güvenlik konusunda ve veri saklanan sistemler üzerinde çalismalar yapilacaktir. Bu yapilan çalismalar bir süreç olarak dökümante edilecek ve süreç sona erdiginde baska bir ekiple baska bir ihtiyaç dogrultusunda çalisma yapilarak ayni süreç isletilecek ve böylece kurum içesinde ilgili süreçte standartlasma saglanacaktir. Güvenlik konusunda verinin erisim güvenligi ve kullanim güvenligi ele alinacaktir. Veri saklanan sistemler üzerindeki çalismalar ise saklanan sistemlerin program dahilinde belirlenen standartlar ile olusturulmasi ve yönetilmesi saglanacaktir. Isleyis kisminin ardindan ise programin izleme kismina geçilecektir. Bu kisimda artik Data Governance Office olusmus, politikalar, standartlar ve prosedürler belirlenmistir. Ve Data Governance Office çalisanlari rolleri ve sorumluluklari dahilinde programin isleyisini izleyecek ve gerek gördügünde politikalar standartlar ve prosedürler üzerinde degisiklikler yapacaklardir.

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  • Single Responsibility Principle Implementation

    - by Mike S
    In my spare time, I've been designing a CMS in order to learn more about actual software design and architecture, etc. Going through the SOLID principles, I already notice that ideas like "MVC", "DRY", and "KISS", pretty much fall right into place. That said, I'm still having problems deciding if one of two implementations is the best choice when it comes to the Single Responsibility Principle. Implementation #1: class User getName getPassword getEmail // etc... class UserManager create read update delete class Session start stop class Login main class Logout main class Register main The idea behind this implementation is that all user-based actions are separated out into different classes (creating a possible case of the aptly-named Ravioli Code), but following the SRP to a "tee", almost literally. But then I thought that it was a bit much, and came up with this next implementation class UserView extends View getLogin //Returns the html for the login screen getShortLogin //Returns the html for an inline login bar getLogout //Returns the html for a logout button getRegister //Returns the html for a register page // etc... as needed class UserModel extends DataModel implements IDataModel // Implements no new methods yet, outside of the interface methods // Haven't figured out anything special to go here at the moment // All CRUD operations are handled by DataModel // through methods implemented by the interface class UserControl extends Control implements IControl login logout register startSession stopSession class User extends DataObject getName getPassword getEmail // etc... This is obviously still very organized, and still very "single responsibility". The User class is a data object that I can manipulate data on and then pass to the UserModel to save it to the database. All the user data rendering (what the user will see) is handled by UserView and it's methods, and all the user actions are in one space in UserControl (plus some automated stuff required by the CMS to keep a user logged in or to ensure that they stay out.) I personally can't think of anything wrong with this implementation either. In my personal feelings I feel that both are effectively correct, but I can't decide which one would be easier to maintain and extend as life goes on (despite leaning towards Implementation #1.) So what about you guys? What are your opinions on this? Which one is better? What basics (or otherwise, nuances) of that principle have I missed in either design?

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  • Interaction of a GUI-based App and Windows Service

    - by psubsee2003
    I am working on personal project that will be designed to help manage my media library, specifically recordings created by Windows Media Center. So I am going to have the following parts to this application: A Windows Service that monitors the recording folder. Once a new recording is completed that meets specific criteria, it will call several 3rd party CLI Applications to remove the commercials and re-encode the video into a more hard-drive friendly format. A controller GUI to be able to modify settings of the service, specifically add new shows to watch for, and to modify parameters for the CLI Applications A standalone (GUI-based) desktop application that can perform many of the same functions as the windows service, expect manually on specific files instead of automatically based on specific criteria. (It should be mentioned that I have limited experience with an application of this complexity, and I have absolutely zero experience with Windows Services) Since the 1st and 3rd bullet share similar functionality, my design plan is to pull the common functionality into a separate library shared by both parts applications, but these 2 components do not need to interact otherwise. The 2nd and 3rd bullets seem to share some common functionality, both will have a GUI, both will have to help define similar parameters (one to send to the service and the other to send directly to the CLI applications), so I can see some advantage to combining them into the same application. On the other hand, the standalone application (bullet #3) really does not need to interact with the service at all, except for possibly sharing a few common default parameters that can easily be put into an XML in a common location, so it seems to make more sense to just keep everything separate. The controller GUI (2nd bullet) is where I am stuck at the moment. Do I just roll this functionality (allow for user interaction with the service to update settings and criteria) into the standalone application? Or would it be a better design decision to keep them separate? Specifically, I'm worried about adding the complexity of communicating with the Windows Service to the standalone application when it doesn't need it. Is WCF the right approach to allow the controller GUI to interact with the Windows Service? Or is there a better alternative? At the moment, I don't envision a need for a significant amount of interaction, maybe just adding a new task once in a while and occasionally tweaking a parameter, but when something is changed, I do expect the windows service to immediately use the new settings.

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  • "UML is the worst thing to ever happen to MDD." Why?

    - by Florents
    William Cook in a tweet wrote that: "UML is the worst thing to ever happen to MDD. Fortunately many people now realize this ..." I would like to know the reasoning behind that claim (apparently, I'm not referring to his personal opinion). I've noticed that many people out there don't like UML that much. Also it is worth mentioning that he is in academia, where UML is preety much the holy grail of effective design and modelling.

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  • Designing Videogame Character Parodies [duplicate]

    - by David Dimalanta
    This question already has an answer here: Is it legal to add a cameo appearance of a known video game character in my game? 2 answers Was it okay to make a playable character when making a videogame despite its resemblance? For example, I'm making a 3rd-person action-platform genre and I have to make a character design resembling like Megaman but not exactly the same as him since there is little alternate in color, details, and facial features.

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  • What's the problem with Scala's XML literals?

    - by Oak
    In this post, Martin (the language's head honcho) writes: [XML literals] Seemed a great idea at the time, now it sticks out like a sore thumb. I believe with the new string interpolation scheme we will be able to put all of XML processing in the libraries, which should be a big win. Being interested in language design myself, I'm wondering: Why does he write that it was a mistake to incorporate XML literals into the language? What is the controversy regarding this feature?

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  • SQL: empty string vs NULL value

    - by Jacek Prucia
    I know this subject is a bit controversial and there are a lot of various articles/opinions floating around the internet. Unfortunatelly, most of them assume the person doesn't know what the difference between NULL and empty string is. So they tell stories about surprising results with joins/aggregates and generally do a bit more advanced SQL lessons. By doing this, they absolutely miss the whole point and are therefore useless for me. So hopefully this question and all answers will move subject a bit forward. Let's suppose I have a table with personal information (name, birth, etc) where one of the columns is an email address with varchar type. We assume that for some reason some people might not want to provide an email address. When inserting such data (without email) into the table, there are two available choices: set cell to NULL or set it to empty string (''). Let's assume that I'm aware of all the technical implications of choosing one solution over another and I can create correct SQL queries for either scenario. The problem is even when both values differ on the technical level, they are exactly the same on logical level. After looking at NULL and '' I came to a single conclusion: I don't know email address of the guy. Also no matter how hard i tried, I was not able to sent an e-mail using either NULL or empty string, so apparently most SMTP servers out there agree with my logic. So i tend to use NULL where i don't know the value and consider empty string a bad thing. After some intense discussions with colleagues i came with two questions: am I right in assuming that using empty string for an unknown value is causing a database to "lie" about the facts? To be more precise: using SQL's idea of what is value and what is not, I might come to conclusion: we have e-mail address, just by finding out it is not null. But then later on, when trying to send e-mail I'll come to contradictory conclusion: no, we don't have e-mail address, that @!#$ Database must have been lying! Is there any logical scenario in which an empty string '' could be such a good carrier of important information (besides value and no value), which would be troublesome/inefficient to store by any other way (like additional column). I've seen many posts claiming that sometimes it's good to use empty string along with real values and NULLs, but so far haven't seen a scenario that would be logical (in terms of SQL/DB design). P.S. Some people will be tempted to answer, that it is just a matter of personal taste. I don't agree. To me it is a design decision with important consequences. So i'd like to see answers where opion about this is backed by some logical and/or technical reasons.

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  • What's the most useful 10% of UML and is there a quick tutorial on it?

    - by Hanno Fietz
    I want my scribbles of a program's design and behaviour to become more streamlined and have a common language with other developers. I looked at UML and in principle it seems to be what I'm looking for, just way overkill. The information I found online also seems very bloated and academic. Is there a no-bullshit, 15-minutes introduction to the handful of UML symbols I'll need when discussing the architecture of some garden variety software on a whiteboard with my colleagues?

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  • What are the essential things one needs to know about UML?

    - by Hanno Fietz
    I want my scribbles of a program's design and behaviour to become more streamlined and have a common language with other developers. I looked at UML and in principle it seems to be what I'm looking for, but it seems to be overkill. The information I found online also seems very bloated and academic. How can I understand UML in plain-English way, enough to be able to explain it to my colleagues? What are the canonical resources for understanding UML at a ground level?

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  • Starting all over again?

    - by kyndigs
    Have you ever been developing something and just came to a point where you think that this is rubbish, the design is bad and although I will lose time it will be better to just start all over again? What should you consider before making this step? I know it can be drastic in some cases, is it best to just totally ignore what you did before, or take some of the best bits from it? Some real life examples would be great.

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  • What are DRY, KISS, SOLID, etc. classified as?

    - by Morgan Herlocker
    Is something like DRY a design pattern, a methodology, or something in between? They do not have specific implementations that could neccessarily be demonstrated(even if you can easily demonstrate a case NOT using something like KISS... see The Daily WTF for a plethora of examples), nor do they fully explain a development process like a methodology generally would. Where does that leave these types of "rule of thumb"'s?

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  • SQL 2014 does data the way developers want

    - by Rob Farley
    A post I’ve been meaning to write for a while, good that it fits with this month’s T-SQL Tuesday, hosted by Joey D’Antoni (@jdanton) Ever since I got into databases, I’ve been a fan. I studied Pure Maths at university (as well as Computer Science), and am very comfortable with Set Theory, which undergirds relational database concepts. But I’ve also spent a long time as a developer, and appreciate that that databases don’t exactly fit within the stuff I learned in my first year of uni, particularly the “Algorithms and Data Structures” subject, in which we studied concepts like linked lists. Writing in languages like C, we used pointers to quickly move around data, without a database in sight. Of course, if we had a power failure all this data was lost, as it was only persisted in RAM. Perhaps it’s why I’m a fan of database internals, of indexes, latches, execution plans, and so on – the developer in me wants to be reassured that we’re getting to the data as efficiently as possible. Back when SQL Server 2005 was approaching, one of the big stories was around CLR. Many were saying that T-SQL stored procedures would be a thing of the past because we now had CLR, and that obviously going to be much faster than using the abstracted T-SQL. Around the same time, we were seeing technologies like Linq-to-SQL produce poor T-SQL equivalents, and developers had had a gutful. They wanted to move away from T-SQL, having lost trust in it. I was never one of those developers, because I’d looked under the covers and knew that despite being abstracted, T-SQL was still a good way of getting to data. It worked for me, appealing to both my Set Theory side and my Developer side. CLR hasn’t exactly become the default option for stored procedures, although there are plenty of situations where it can be useful for getting faster performance. SQL Server 2014 is different though, through Hekaton – its In-Memory OLTP environment. When you create a table using Hekaton (that is, a memory-optimized one), the table you create is the kind of thing you’d’ve made as a developer. It creates code in C leveraging structs and pointers and arrays, which it compiles into fast code. When you insert data into it, it creates a new instance of a struct in memory, and adds it to an array. When the insert is committed, a small write is made to the transaction to make sure it’s durable, but none of the locking and latching behaviour that typifies transactional systems is needed. Indexes are done using hashes and using bw-trees (which avoid locking through the use of pointers) and by handling each updates as a delete-and-insert. This is data the way that developers do it when they’re coding for performance – the way I was taught at university before I learned about databases. Being done in C, it compiles to very quick code, and although these tables don’t support every feature that regular SQL tables do, this is still an excellent direction that has been taken. @rob_farley

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  • Should I use multiple column primary keys or add a new colum?

    - by Covar
    My current database design makes use of a multiple column primary key to use existing data (that would be unique anyway) instead of creating an additional column assigning each entry an arbitrary key. I know that this is allowed, but was wondering if this is a practice that I might want to use cautiously and possibly avoid (much like goto in C). So what are some of the disadvantages I might see in this approach or reasons I might want a single column key?

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  • How can I improve my skills while working on actual projects, in the absence of more experienced developers?

    - by LolCoder
    I'm the lead developer at a small company, working with C# and ASP.Net. Our team is small, 2-3 people, without much experience in development and design. I don't have the opportunity to learn from more senior developers, there is no one in my team to guide me and help me choose the best approaches, as I take care most of the projects myself. How can I improve my software development skills while working on actual projects, in the absence of more experienced developers?

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  • self referencing tables, good or bad?

    - by NimChimpsky
    Representing geographical locations within an application, the design of the underlying data model suggests two clear options (or maybe more?). One table with a self referencing parent_id column uk - london (london parent id = UK id) or two tables, with a one to many relationship using a foreign key. My preference is for one self-refercing table as it easily allows to extend into as many sub regions as required. IN general do people veer away from self referencing tables, or are they A-OK ?

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  • User input and Automated input seperation

    - by tpaksu
    I have a mysql db and I have an automation script which modifies the data inside once a day. And, these columns may have changed by an user manually. What is the best approach to make the system only update the automated data, not the manually edited ones? I mean yes, flagging the cell which is manually edited is one way to do it, but I want to know if there's another way to accomplish this? Just curiosity.

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  • Attaching new animations onto skeleton via props, a good idea?

    - by Cardin
    I'm thinking of coding a game with an idea of mine. I've coded 2D games before, but I'm new to 3D programming, so I'd like to ask if this idea of mine is feasible or out of my depth. I'm making a game where there are many different characters for the player to choose from (JRPG style). So to save time, I have an idea of creating many different varied characters using a completely naked body mesh and animation skeleton, standardised across all characters. For example, by placing different hair, boots, armor props on the character mesh, new characters can be formed. Kinda like playing dress-up with a barbie doll. I'm thinking this can be done by having a bone on the prop that I can programmically attach to the main mesh. Also, I plan to have some props add new animations to the base skeleton, so equipping some particular props would give it new attack, damage, idle animations. This is because I can't expect the character to have the same swinging animation if he had a big sword or an axe. I think this might be possible if the prop has its own instance of the animation skeleton with just only the new animations, and parenting the base body mesh to this new skeleton. So all the base body mesh has are just the basic animations, other animations come from the props. My concerns are, 1) the props might not attach to the mesh properly and jitter a lot, 2) since prop and body are animated differently, the props and base mesh will cause visual artefacts, like the naked thighs showing through the pants when the character walks, 3) a custom pipeline have to be developed to export skeletons without mesh, and also to attach the base body mesh to a new skeleton during runtime in the game. So my question: are these features considered 'easy' to code? Or am I trying to do something few have ever succeeded with on their own? It feels like all these can be done given enough time and I know I definitely have to do a bit of bone matrix calculations, but I really don't want to drag out the development timeline unnecessarily from coding mathematically intense things or analyzing how to parse 3D export formats. I'm currently only at the Game Design stage, so if these features aren't a good idea, I can simply change the design of the game. (Unrelated to question) I could always, as last resort, have the characters have predetermined outfit and weapon selections so as to animate everything manually.

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  • Strategy for avoiding duplicate object ids for data shared across devices using iCloud

    - by rmaddy
    I have a data intensive iOS app that is not using CoreData nor does it support iCloud synching (yet). All of my objects are created with unique keys. I use a simple long long initialized with the current time. Then as I need a new key I increment the value by 1. This has all worked well for a few years with the app running isolated on a single device. Now I want to add support for automatic data sync across devices using iCloud. As my app is written, there is the possibility that two objects created on two different devices could end up with the same key. I need to avoid this possibility. I'm looking for ideas for solving this issue. I have a few requirements that the solution must meet: 1) The key needs to remain a single integral data type. Converting all existing keys to a compound key or to a string or other type would affect the entire code base and likely result in more bugs than it's worth. 2) The solution can't depend on an Internet connection. A user must be able to run the app and add data even with no Internet connection. The data should still resolve properly later when the data syncs through iCloud once a connection is available. I'll accept one exception to this rule. If no other option is available, I may be open to requiring an Internet connection the first time the app's data is initialized. One idea I have been toying around with in my head is logically splitting the integer key into two parts. The high 4 or 5 bits could be used as some sort of device id while the rest represents the actual key. The fuzzy part is figuring out how to come up with non-conflicting device ids that fit in a few bits. This should be viable since I don't need to deal will millions of devices. I just need to deal with the few devices that would be shared by a given iCloud account. I'm open to suggestions. Thanks.

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  • iOS - Unit tests for KVO/delegate codes

    - by ZhangChn
    I am going to design a MVC pattern. It could be either designed as a delegate pattern, or a Key-Value-Observing(KVO), to notify the controller about changing models. The project requires certain quality control procedures to conform to those verification documents. My questions: Does delegate pattern fit better for unit testing than KVO? If KVO fits better, would you please suggest some sample codes?

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  • How to refactor a method which breaks "The law of Demeter" principle?

    - by dreza
    I often find myself breaking this principle (not intentially, just through bad design). However recently I've seen a bit of code that I'm not sure of the best approach. I have a number of classes. For simplicity I've taken out the bulk of the classes methods etc public class Paddock { public SoilType Soil { get; private set; } // a whole bunch of other properties around paddock information } public class SoilType { public SoilDrainageType Drainage { get; private set; } // a whole bunch of other properties around soil types } public class SoilDrainageType { // a whole bunch of public properties that expose soil drainage values public double GetProportionOfDrainage(SoilType soil, double blockRatio) { // This method does a number of calculations using public properties // exposed off SoilType as well as the blockRatio value in some conditions } } In the code I have seen in a number of places calls like so paddock.Soil.Drainage.GetProportionOfDrainage(paddock.Soil, paddock.GetBlockRatio()); or within the block object itself in places it's Soil.Drainage.GetProportionOfDrainage(this.Soil, this.GetBlockRatio()); Upon reading this seems to break "The Law of Demeter" in that I'm chaining together these properties to access the method I want. So my thought in order to adjust this was to create public methods on SoilType and Paddock that contains wrappers i.e. on paddock it would be public class Paddock { public double GetProportionOfDrainage() { return Soil.GetProportionOfDrainage(this.GetBlockRatio()); } } on the SoilType it would be public class SoilType { public double GetProportionOfDrainage(double blockRatio) { return Drainage.GetProportionOfDrainage(this, blockRatio); } } so now calls where it used would be simply // used outside of paddock class where we can access instances of Paddock paddock.GetProportionofDrainage() or this.GetProportionOfDrainage(); // if used within Paddock class This seemed like a nice alternative. However now I have a concern over how would I enforce this usage and stop anyone else from writing code such as paddock.Soil.Drainage.GetProportionOfDrainage(paddock.Soil, paddock.GetBlockRatio()); rather than just paddock.GetProportionOfDrainage(); I need the properties to remain public at this stage as they are too ingrained in usage throughout the code block. However I don't really want a mixture of accessing the method on DrainageType directly as that seems to defeat the purpose altogether. What would be the appropiate design approach in this situation? I can provide more information as required to better help in answers. Is my thoughts on refactoring this even appropiate or should is it best to leave it as is and use the property chaining to access the method as and when required?

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  • What norms/standards should I follow when writing a functional spec?

    - by user970696
    I would like to know what documents (ISO?) should I follow when I write a functional specification. Or what should designers follow when creating the system design? I was told that there was a progress in last years but was not told what the progress was in (college professor). Thank you EDIT: I do not speak about document content etc. but about standards for capturing requirements, for business analysis.

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