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  • Are there any legal issues while extracting content from RSS feeds? [closed]

    - by Kalinga
    I would like to know whether these free SMS alert sites such as My Today SMS, Alertix pay for the sites such as religate, oneindia.in e.t.c, Or they just mention in their website that this service powered by Oneindia. What I would like to know is whether these people pay any royalty/monthly/annual fee for these religate/oneindia, by which I also mean: Are there any legal issues attached to extracting data from the RSS feeds these websites provide for services like free SMS alerts?

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  • iPhone - UIImage Leak, CGBitmapContextCreateImage Leak

    - by bbullis21
    Alright I am having a world of difficulty tracking down this memory leak. When running this script I do not see any memory leaking, but my objectalloc is climbing. Instruments points to CGBitmapContextCreateImage create_bitmap_data_provider malloc, this takes up 60% of my objectalloc. This code is called several times with a NSTimer. //GET IMAGE FROM RESOURCE DIR NSString * fileLocation = [[NSBundle mainBundle] pathForResource:imgMain ofType:@"jpg"]; NSData * imageData = [NSData dataWithContentsOfFile:fileLocation]; UIImage * blurMe = [UIImage imageWithData:imageData]; NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init]; UIImage * scaledImage = [blurMe _imageScaledToSize:CGSizeMake(blurMe.size.width / dblBlurLevel, blurMe.size.width / dblBlurLevel) interpolationQuality:3.0]; UIImage * labelImage = [scaledImage _imageScaledToSize:blurMe.size interpolationQuality:3.0]; UIImage * imageCopy = [[UIImage alloc] initWithCGImage:labelImage.CGImage]; [pool drain]; // deallocates scaledImage and labelImage imgView.image = imageCopy; [imageCopy release]; Below is the blur function. I believe the objectalloc issue is located in here. Maybe I just need a pair of fresh eyes. Would be great if someone could figure this out. Sorry it is kind of long... I'll try and shorten it. @implementation UIImage(Blur) - (UIImage *)blurredCopy:(int)pixelRadius { //VARS unsigned char *srcData, *destData, *finalData; CGContextRef context = NULL; CGColorSpaceRef colorSpace; void * bitmapData; int bitmapByteCount; int bitmapBytesPerRow; //IMAGE SIZE size_t pixelsWide = CGImageGetWidth(self.CGImage); size_t pixelsHigh = CGImageGetHeight(self.CGImage); bitmapBytesPerRow = (pixelsWide * 4); bitmapByteCount = (bitmapBytesPerRow * pixelsHigh); colorSpace = CGColorSpaceCreateDeviceRGB(); if (colorSpace == NULL) { return NULL; } bitmapData = malloc( bitmapByteCount ); if (bitmapData == NULL) { CGColorSpaceRelease( colorSpace ); } context = CGBitmapContextCreate (bitmapData, pixelsWide, pixelsHigh, 8, bitmapBytesPerRow, colorSpace, kCGImageAlphaPremultipliedFirst ); if (context == NULL) { free (bitmapData); } CGColorSpaceRelease( colorSpace ); free (bitmapData); if (context == NULL) { return NULL; } //PREPARE BLUR size_t width = CGBitmapContextGetWidth(context); size_t height = CGBitmapContextGetHeight(context); size_t bpr = CGBitmapContextGetBytesPerRow(context); size_t bpp = (CGBitmapContextGetBitsPerPixel(context) / 8); CGRect rect = {{0,0},{width,height}}; CGContextDrawImage(context, rect, self.CGImage); // Now we can get a pointer to the image data associated with the bitmap // context. srcData = (unsigned char *)CGBitmapContextGetData (context); if (srcData != NULL) { size_t dataSize = bpr * height; finalData = malloc(dataSize); destData = malloc(dataSize); memcpy(finalData, srcData, dataSize); memcpy(destData, srcData, dataSize); int sums[5]; int i, x, y, k; int gauss_sum=0; int radius = pixelRadius * 2 + 1; int *gauss_fact = malloc(radius * sizeof(int)); for (i = 0; i < pixelRadius; i++) { .....blah blah blah... THIS IS JUST LONG CODE THE CREATES INT FIGURES ........blah blah blah...... } if (gauss_fact) { free(gauss_fact); } } size_t bitmapByteCount2 = bpr * height; //CREATE DATA PROVIDER CGDataProviderRef dataProvider = CGDataProviderCreateWithData(NULL, srcData, bitmapByteCount2, NULL); //CREATE IMAGE CGImageRef cgImage = CGImageCreate( width, height, CGBitmapContextGetBitsPerComponent(context), CGBitmapContextGetBitsPerPixel(context), CGBitmapContextGetBytesPerRow(context), CGBitmapContextGetColorSpace(context), CGBitmapContextGetBitmapInfo(context), dataProvider, NULL, true, kCGRenderingIntentDefault ); //RELEASE INFORMATION CGDataProviderRelease(dataProvider); CGContextRelease(context); if (destData) { free(destData); } if (finalData) { free(finalData); } if (srcData) { free(srcData); } UIImage *retUIImage = [UIImage imageWithCGImage:cgImage]; CGImageRelease(cgImage); return retUIImage; } The only thing I can think of that is holding up the objectalloc is this UIImage *retUIImage = [UIImage imageWithCGImage:cgImage];...but how to do I release that after it has been returned? Hopefully someone can help please.

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  • Using Oracle ADF Data Visualization Tools (DVT) Line Graphs to Display Weather Information

    - by Christian David Straub
    OverviewA guest post by Jeanne Waldman.I have a simple JDeveloper Fusion application that retrieves weather data. I wanted to compare the week's temperatures of different locations in a graph. I decided to check out the dvt:lineGraph component, and it took me a few minutes to add it to my jspx page and supply it with data.Drag and Drop the dvt:lineGraph onto your pageI opened my .jspx page in design modeIn the Component Palette, I selected ADF Data Visualization.Then I dragged 'Line' onto my page.A dialog popped up giving me options of the type of line graph. I chose the default.A lineGraph displayed with some default data. Hook up your weather dataNow I wanted to hook up my own data. I browsed the tagdoc, and I found the tabularData attribute.Attribute: tabularDataType: java.util.ListTagDoc:Specifies a list of data that the graph uses to create a grid and populate itself. The List consists of a three-member Object array for each data value to be passed to the graph. The members of each array must be organized as follows: The first member (index 0) is the column label, in the grid, of the data value. This is generally a String. If the graph has a time axis, then this should be a Java Date. Column labels typically identify groups in the graph. The second member (index 1) is the row label, in the grid, of the data value. This is generally a String. Row labels appear as series labels in the graph (usually in the legend). The third member (index 2) is the data value, which is usually a Double.The first member is the column label of the data value. This would be the day of the week.The second member is the row label of the data value. This would be the location name.The third member is the data value, usually a Double. This would be the temperature. I already had all this information, I just needed to put it in a List with a three-member Object array for each data value.   /**    * This is used for the lineGraph to show the data for each location.    */   public List<Object[]> getTabularData()   {      List<Object[]> tabularData = new ArrayList<Object []>();      List<WeatherForecast> weatherForecastList = getWeatherForecastList();      // loop through the list and build up the tabular data. Then cache it.      for(WeatherForecast wf : weatherForecastList)      {        List<ForecastDay> forecastDayList = wf.getForecastDayList();        String location = wf.getLocation();        for (ForecastDay fday : forecastDayList)        {          String day = fday.getPrettyDate();          String highTemp = fday.getHighF();          tabularData.add(new Object[]{day, location, Double.valueOf(highTemp)});        }             }      return tabularData;    }  Now I bound the lineGraph to this method by setting tabularData to#{weatherForAllLocationsBean.tabularData}weatherForAllLocationsBean is my bean that is defined in faces-config.xml. Adding a barGraphIn about 30 seconds, I added a barGraph with the same data. I dragged and dropped a bar graph onto the page, used the same tabularData as I did in the line graph. The page looks like this:  ConclusionI was very happy how fast it was to hook up my weather data to these graphs. They look great, and they have built in functionality. For instance, I can hide/show a location by clicking on the name of the location in the legend.

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  • XNA Notes 011

    - by George Clingerman
    Even with a lot of the XNA community working on Dream Build Play entries ( I swear I’m going to finish mine this year!) people are still finding time to do side projects and be amazingly active in the XNA and XBLIG community. With my one eye on my code and one eye on the community, here’s what I noticed these over achievers doing this past week! Time Critical XNA News: Xbox LIVE Indie Games sales data will be delayed March 17-20th due to some schedule maintenance http://create.msdn.com/en-us/news/indie_games_data_delay_march2011 GameMarx is releasing a series of videos to help raise donations for victims of the earthquakes and tsunami in Japan. Help out if you can! http://www.gamemarx.com/video/special/29/help-japan-sushido.aspx XNA MVPs: Catalin Zima shares his thoughts on the MVP summit and my book! http://www.catalinzima.com/2011/03/mvp-summit-2011/ Glenn Wilson (@mykre) helps the XNA team announce some new educational content that you don’t want to miss if you’re porting your app or game to Windows Phone 7 http://www.virtualrealm.com.au/Blog/tabid/62/EntryId/653/Porting-your-App-or-Game-to-Windows-Phone-7.aspx and Windows Phone 7 from scratch http://www.virtualrealm.com.au/Blog/tabid/62/EntryId/654/Windows-Phone-from-Scratch.aspx and shares a link to some free architectural models and textures http://twitter.com/#!/Mykre/status/46410160784158720 George (that’s me!) shares his MVP Summit 2011 summary and XBLIG thoughts http://geekswithblogs.net/clingermangw/archive/2011/03/15/144366.aspx XNA Developers: @SmallCaveGames shares a Code of Ethics for Xbox LIVE Indie Game Developers http://smallcavegames.blogspot.com/2011/03/unofficial-xblig-developers-code-of.html Derek S adds more Xbox LIVE Indie Game studios to his master list of XBLIG links http://twitter.com/#!/Mr_Deeke/status/46140996056125440 http://xbl-indieverse.blogspot.com/p/xblig-links.html Making games and want to help kids? Then share your story with GameFace: America! http://gameitupinitiative.com/about-the-initiative/programs/gameface-america/ Xbox LIVE Indie Games (XBLIG): XonaGames shares some video footage of their booth from GDC 2011 Video 1: http://youtu.be/lxIV9nk3Gq4 Video 2: http://youtu.be/GgfrjqkxR_o Video 3: http://youtu.be/yVcpXrTX7SQ Joystiq on Mommy’s Best Games Serious Sam Double D http://www.joystiq.com/2011/03/16/the-most-important-thing-about-serious-sam-double-d/ And The Escapist recommends that gamers start learning to avoid cleavage now http://www.escapistmagazine.com/news/view/108543-Boobie-Bomber-Makes-First-Appearance-in-Serious-Sam-Double-D Magiko Gaming started a blog on the XBLIG dashboard daily Top 10 games in the US. Good way to go back in time and look at the history of which games were in the the Top 10. http://dailytop10indiegames.wordpress.com/ Where are they going now? XBLIG developers at a crossroads.. http://www.gamesetwatch.com/2011/03/where_are_they_going_now_xblig.php http://www.gamasutra.com/view/news/33527/InDepth_Where_Are_They_Going_Now_XBLIG_Developers_At_A_Crossroads_.php BinaryTweed’s Clover: A Curious Tail is Xbox LIVE’s Deal of the Week! http://www.armlessoctopus.com/2011/03/15/what-luck-clover-a-curious-tale-is-half-price-this-week/ Looking for an Xbox LIVE Indie Game to buy? Writings of Mass Deduction has over 125 suggestions at this point! http://writingsofmassdeduction.com/ SkaStudios shares Vampire Smile Achievements AND their PAX East 2011 Both Setup video http://www.ska-studios.com/2011/03/14/vampire-smile-achievement/ http://www.ska-studios.com/2011/03/15/pax-booth-setup-time-lapse/ MasterBlud and VVGTV starts a new community for XBLIG developers and gamers to join http://vvgtv.forumotion.com/ Raymond Matthews (@DrakstarMatryx) covers Mommy’s Best Games getting Serious http://www.darkstarmatryx.com/?p=286 XNA Development: Dave Henry (@mort8088) posts the 4th tutorial in his series XNA 4.0 SpriteBatch extended http://mort8088.com/2011/03/11/xna-4-0-tutorial-4-spritebatch-extended/ Tutorial 5 - Creating a manual blank texture http://mort8088.com/2011/03/13/xna-4-tutorial-5-manual-blank-texture/ XNA 4.0 Tutorial 6 - Spritesheet Object http://mort8088.com/2011/03/18/xna-4-0-tutorial-6-spritesheet-object/ Jason Mitchell shares a tutorial on setting the alpha value for spritebatch in XNA 4.0 http://www.jason-mitchell.com/index.php/2011/03/13/setting-alpha-value-for-spritebatch-draw-in-xna-4/ XNA for Silverlight Developers: Part 7 - Collision Detection http://www.silverlightshow.net/items/XNA-for-Silverlight-developers-Part-7-Collision-detection.aspx Markus Ewald (@Cygon4) shares the full Ninject 2.0 binding for XNA and Sunburn http://twitter.com/#!/Cygon4/status/48330203826622464 Michael B. McLaughlin shares an AccelerometerInput XNA GameComponent he created (which I’m probably going to snag for a game I’m working on...) http://geekswithblogs.net/mikebmcl/archive/2011/03/17/accelerometerinput-xna-gamecomponent.aspx Extra Credit tackles the building of a good tutorial. Must watch for all Indie game devs (thanks for pointing it out Evan Johnson!) http://twitter.com/#!/johnsonevan/status/48452115680604160 http://www.escapistmagazine.com/videos/view/extra-credits/2921-Tutorials-101 ExEn is fully funded at this point so definitely something for XBLIG developers to keep an eye on as they consider releasing their games on other platforms http://rockethub.com/projects/752-exen-xna-for-iphone-android-and-silverlight Channel 9 and Greg Duncan post Mixing the Game State Management and Platformer XNA Recipes http://channel9.msdn.com/coding4fun/blog/Mixing-the-Game-State-Management-and-Platformer-XNA-Recipes Sgt. Conker has noticed Mike McLaughlin has been crazy productive and has done a recap of his recent posts http://www.sgtconker.com/2011/03/recap-of-mikebmcls-posts/

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  • DataMining / Analyzing responses to Multiple Choice Questions in a survey

    - by Shailesh Tainwala
    Hi, I have a set of training data consisting of 20 multiple choice questions (A/B/C/D) answered by a hundred respondents. The answers are purely categorical and cannot be scaled to numerical values. 50 of these respondents were selected for free product trial. The selection process is not known. What interesting knowledge can be mined from this information? The following is a list of what I have come up with so far- A study of percentages (Example - Percentage of people who answered B on Qs.5 and got selected for free product trial) Conditional probabilities (Example - What is the probability that a person will get selected for free product trial given that he answered B on Qs.5) Naive Bayesian classifier (This can be used to predict whether a person will be selected or not for a given set of values for any subset of questions). Can you think of any other interesting analysis or data-mining activities that can be performed? The usual suspects like correlation can be eliminated as the response is not quantifiable/scoreable. Is my approach correct?

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  • C++ Little Wonders: The C++11 auto keyword redux

    - by James Michael Hare
    I’ve decided to create a sub-series of my Little Wonders posts to focus on C++.  Just like their C# counterparts, these posts will focus on those features of the C++ language that can help improve code by making it easier to write and maintain.  The index of the C# Little Wonders can be found here. This has been a busy week with a rollout of some new website features here at my work, so I don’t have a big post for this week.  But I wanted to write something up, and since lately I’ve been renewing my C++ skills in a separate project, it seemed like a good opportunity to start a C++ Little Wonders series.  Most of my development work still tends to focus on C#, but it was great to get back into the saddle and renew my C++ knowledge.  Today I’m going to focus on a new feature in C++11 (formerly known as C++0x, which is a major move forward in the C++ language standard).  While this small keyword can seem so trivial, I feel it is a big step forward in improving readability in C++ programs. The auto keyword If you’ve worked on C++ for a long time, you probably have some passing familiarity with the old auto keyword as one of those rarely used C++ keywords that was almost never used because it was the default. That is, in the code below (before C++11): 1: int foo() 2: { 3: // automatic variables (allocated and deallocated on stack) 4: int x; 5: auto int y; 6:  7: // static variables (retain their value across calls) 8: static int z; 9:  10: return 0; 11: } The variable x is assumed to be auto because that is the default, thus it is unnecessary to specify it explicitly as in the declaration of y below that.  Basically, an auto variable is one that is allocated and de-allocated on the stack automatically.  Contrast this to static variables, that are allocated statically and exist across the lifetime of the program. Because auto was so rarely (if ever) used since it is the norm, they decided to remove it for this purpose and give it new meaning in C++11.  The new meaning of auto: implicit typing Now, if your compiler supports C++ 11 (or at least a good subset of C++11 or 0x) you can take advantage of type inference in C++.  For those of you from the C# world, this means that the auto keyword in C++ now behaves a lot like the var keyword in C#! For example, many of us have had to declare those massive type declarations for an iterator before.  Let’s say we have a std::map of std::string to int which will map names to ages: 1: std::map<std::string, int> myMap; And then let’s say we want to find the age of a given person: 1: // Egad that's a long type... 2: std::map<std::string, int>::const_iterator pos = myMap.find(targetName); Notice that big ugly type definition to declare variable pos?  Sure, we could shorten this by creating a typedef of our specific map type if we wanted, but now with the auto keyword there’s no need: 1: // much shorter! 2: auto pos = myMap.find(targetName); The auto now tells the compiler to determine what type pos should be based on what it’s being assigned to.  This is not dynamic typing, it still determines the type as if it were explicitly declared and once declared that type cannot be changed.  That is, this is invalid: 1: // x is type int 2: auto x = 42; 3:  4: // can't assign string to int 5: x = "Hello"; Once the compiler determines x is type int it is exactly as if we typed int x = 42; instead, so don’t' confuse it with dynamic typing, it’s still very type-safe. An interesting feature of the auto keyword is that you can modify the inferred type: 1: // declare method that returns int* 2: int* GetPointer(); 3:  4: // p1 is int*, auto inferred type is int 5: auto *p1 = GetPointer(); 6:  7: // ps is int*, auto inferred type is int* 8: auto p2 = GetPointer(); Notice in both of these cases, p1 and p2 are determined to be int* but in each case the inferred type was different.  because we declared p1 as auto *p1 and GetPointer() returns int*, it inferred the type int was needed to complete the declaration.  In the second case, however, we declared p2 as auto p2 which means the inferred type was int*.  Ultimately, this make p1 and p2 the same type, but which type is inferred makes a difference, if you are chaining multiple inferred declarations together.  In these cases, the inferred type of each must match the first: 1: // Type inferred is int 2: // p1 is int* 3: // p2 is int 4: // p3 is int& 5: auto *p1 = GetPointer(), p2 = 42, &p3 = p2; Note that this works because the inferred type was int, if the inferred type was int* instead: 1: // syntax error, p1 was inferred to be int* so p2 and p3 don't make sense 2: auto p1 = GetPointer(), p2 = 42, &p3 = p2; You could also use const or static to modify the inferred type: 1: // inferred type is an int, theAnswer is a const int 2: const auto theAnswer = 42; 3:  4: // inferred type is double, Pi is a static double 5: static auto Pi = 3.1415927; Thus in the examples above it inferred the types int and double respectively, which were then modified to const and static. Summary The auto keyword has gotten new life in C++11 to allow you to infer the type of a variable from it’s initialization.  This simple little keyword can be used to cut down large declarations for complex types into a much more readable form, where appropriate.   Technorati Tags: C++, C++11, Little Wonders, auto

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  • Who broke the build?

    - by Martin Hinshelwood
    I recently sent round a list of broken builds at SSW and asked for them to be fixed or deleted if they are not being used. My colleague Peter came back with a couple of questions which I love as it tells me that at least one person reads my email I think first we need to answer a couple of other questions related to builds in general.   Why do we want the build to pass? Any developer can pick up a project and build it Standards can be enforced Constant quality is maintained Problems in code are identified early What could a failed build signify? Developers have not built and tested their code properly before checking in. Something added depends on a local resource that is not under version control or does not exist on the target computer. Developers are not writing tests to cover common problems. There are not enough tests to cover problems. Now we know why, lets answer Peters questions: Where is this list? (can we see it somehow) You can normally only see the builds listed for each project. But, you have a little application called “Build Notifications” on your computer. It is installed when you install Visual Studio 2010. Figure: Staring the build notification application on Windows 7. Once you have it open (it may disappear into your system tray) you should click “Options” and select all the projects you are involved in. This application only lists projects that have builds, so don’t worry if it is not listed. This just means you are about to setup a build, right? I just selected ALL projects that have builds. Figure: All builds are listed here In addition to seeing the list you will also get toast notification of build failure’s. How can we get more info on what broke the build? (who is interesting too, to point the finger but more important is what) The only thing worse than breaking the build, is continuing to develop on a broken build! Figure: I have highlighted the users who either are bad for braking the build, or very bad for not fixing it. To find out what is wrong with a build you need to open the build definition. You can open a web version by double clicking the build in the image above, or you can open it from “Team Explorer”. Just connect to your project and open out the “Builds” tree. Then Open the build by double clicking on it. Figure: Opening a build is easy, but double click it and then open a build run from the list. Figure: Good example, the build and tests have passed Figure: Bad example, there are 133 errors preventing POK from being built on the build server. For identifying failures see: Solution: Getting Silverlight to build on Team Build 2010 RC Solution: Testing Web Services with MSTest on Team Build Finding the problem on a partially succeeded build So, Peter asked about blame, let’s have a look and see: Figure: The build has been broken for so long I have no idea when it was broken, but everyone on this list is to blame (I am there too) The rest of the history is lost in the sands of time, there is no way to tell when the build was originally broken, or by whom, or even if it ever worked in the first place. Build should be protected by the team that uses them and the only way to do that is to have them own them. It is fine for me to go in and setup a build, but the ownership for a build should always reside with the person who broke it last. Conclusion This is an example of a pointless build. Lets be honest, if you have a system like TFS in place and builds are constantly left broken, or not added to projects then your developers don’t yet understand the value. I have found that adding a Gated Check-in helps instil that understanding of value. If you prevent them from checking in without passing that basic quality gate of “your code builds on another computer” then it makes them look more closely at why they can’t check-in. I have had builds fail because one developer had a “d” drive, but the build server did not. That is what they are there to catch.   If you want to know what builds to create and why I wrote a post on “Do you know the minimum builds to create on any branch?”   Technorati Tags: TFS2010,Gated Check-in,Builds,Build Failure,Broken Build

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  • Aggregating cache data from OCEP in CQL

    - by Manju James
    There are several use cases where OCEP applications need to join stream data with external data, such as data available in a Coherence cache. OCEP’s streaming language, CQL, supports simple cache-key based joins of stream data with data in Coherence (more complex queries will be supported in a future release). However, there are instances where you may need to aggregate the data in Coherence based on input data from a stream. This blog describes a sample that does just that. For our sample, we will use a simplified credit card fraud detection use case. The input to this sample application is a stream of credit card transaction data. The input stream contains information like the credit card ID, transaction time and transaction amount. The purpose of this application is to detect suspicious transactions and send out a warning event. For the sake of simplicity, we will assume that all transactions with amounts greater than $1000 are suspicious. The transaction history is available in a Coherence distributed cache. For every suspicious transaction detected, a warning event must be sent with maximum amount, total amount and total number of transactions over the past 30 days, as shown in the diagram below. Application Input Stream input to the EPN contains events of type CCTransactionEvent. This input has to be joined with the cache with all credit card transactions. The cache is configured in the EPN as shown below: <wlevs:caching-system id="CohCacheSystem" provider="coherence"/> <wlevs:cache id="CCTransactionsCache" value-type="CCTransactionEvent" key-properties="cardID, transactionTime" caching-system="CohCacheSystem"> </wlevs:cache> Application Output The output that must be produced by the application is a fraud warning event. This event is configured in the spring file as shown below. Source for cardHistory property can be seen here. <wlevs:event-type type-name="FraudWarningEvent"> <wlevs:properties type="tuple"> <wlevs:property name="cardID" type="CHAR"/> <wlevs:property name="transactionTime" type="BIGINT"/> <wlevs:property name="transactionAmount" type="DOUBLE"/> <wlevs:property name="cardHistory" type="OBJECT"/> </wlevs:properties </wlevs:event-type> Cache Data Aggregation using Java Cartridge In the output warning event, cardHistory property contains data from the cache aggregated over the past 30 days. To get this information, we use a java cartridge method. This method uses Coherence’s query API on credit card transactions cache to get the required information. Therefore, the java cartridge method requires a reference to the cache. This may be set up by configuring it in the spring context file as shown below: <bean class="com.oracle.cep.ccfraud.CCTransactionsAggregator"> <property name="cache" ref="CCTransactionsCache"/> </bean> This is used by the java class to set a static property: public void setCache(Map cache) { s_cache = (NamedCache) cache; } The code snippet below shows how the total of all the transaction amounts in the past 30 days is computed. Rest of the information required by CardHistory object is calculated in a similar manner. Complete source of this class can be found here. To find out more information about using Coherence's API to query a cache, please refer Coherence Developer’s Guide. public static CreditHistoryData(String cardID) { … Filter filter = QueryHelper.createFilter("cardID = :cardID and transactionTime :transactionTime", map); CardHistoryData history = new CardHistoryData(); Double sum = (Double) s_cache.aggregate(filter, new DoubleSum("getTransactionAmount")); history.setTotalAmount(sum); … return history; } The java cartridge method is used from CQL as seen below: select cardID, transactionTime, transactionAmount, CCTransactionsAggregator.execute(cardID) as cardHistory from inputChannel where transactionAmount1000 This produces a warning event, with history data, for every credit card transaction over $1000. That is all there is to it. The complete source for the sample application, along with the configuration files, is available here. In the sample, I use a simple java bean to load the cache with initial transaction history data. An input adapter is used to create and send transaction events for the input stream.

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  • ~/.irbrc not executed when starting irb or script/console

    - by Patrick Klingemann
    Here's what I've tried: 1. gem install awesome_print 2. echo "require 'ap'" >> ~/.irbrc 3. chmod u+x ~/.irbrc 4. script/console 5. ap { :test => 'value' } Result: NameError: undefined local variable or method `ap' for # Some additional info: Fedora 13 (observed this issues in prior versions of Fedora also) bash --version Produces: GNU bash, version 4.1.2(1)-release (x86_64-redhat-linux-gnu) Copyright (C) 2009 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software; you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law.

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  • Looking for a simple interface for users to enter data for Silverlight application

    - by Edward Tanguay
    I have made a Silverlight application which can read data from various URLs. So users of the application who control a website can: FTP text and XML files onto their website put a clientaccesspolicy.xml in their root directory enter their URL in the silverlight application at which point the silverlight application then begins reading data from their site. I would like to extend this to less technical users who do not control a website, aren't adept with FTP, etc. What is the best service on the web that: allows users to publish different kinds of data, e.g. put out text files on web allows Silverlight client access (has clientaccesspolicy.xml set up) Some ideas are: free blog services (although then they are limited to a RSS feed, or the silverlight app would have to do some screen scraping) Google Docs? free cloud services? What free services allow easy publishing of any kind of data on the web and allow Silverlight client access?

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  • Can 2 different applications use the same database?

    - by cdonner
    Without additional context, the answer is "no", I think. Here is the context. I want to have a free version and a premium version of the same application. When people buy the application, I want them to be able to "upgrade" without losing their data, i.e. the premium version should install over the free version. I want to use the same code base and just switch a setting to build the premium version. Andoid Market does not let me convert a free app to a paid app, so the trivial option is not available. I am curious if someone has tried this successfully. How does Android Market identify an application - will it think that the premium version is a different app and just install it in parallel?

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  • Is there an API for booking flights and/or cruises?

    - by zeckdude
    I'm creating a website for a travel agent. She wants to include a feature where she can let the user book a flight or cruise(especially this) from her website via an API. I would prefer a free API that provides this functionality, but I am willing to look at quality commercial API's if they offer the services I need. Here are some I have already found(but I am not sure if they do what I need): Free Cleartrip API - http://www.programmableweb.com/api/cleartrip Vianet API - http://www.programmableweb.com/api/vianet Commercial AgentFactor Travel API - http://www.programmableweb.com/api/agentfactor-travel Rezgo API - http://www.programmableweb.com/api/rezgo TravelFusion API - http://www.programmableweb.com/api/travelfusion TravelPort API - http://www.programmableweb.com/api/travelport Does anyone know any other API's/services(free & commercial) that can help me do what I need? If any of the above API's I mentioned does what I need and you recommend that, please tell me which one and why. Thank you.

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  • .Net Compact Framework 2.0 touch and nice controls [.netcf 2.0]

    - by eridem
    Hello! I would like to know if somebody knows free custom nice controls for .NET Compact Framework 2.0. There are nice controls as Manila Interface SDK (http://forum.xda-developers.com/showthread.php?t=566188), Sense Interface SDK (http://forum.xda-developers.com/showthread.php?t=648906) and so on for free, but they work only on .NET CF 3.5. Furthermore, there are others that you have to pay for them and for .NET CF 2.0 and 3.5 (Resco or Touch Control Suite). And there is one called Fluid (http://fluid.codeplex.com/) but it's so complicated, there are not exactly controls (are classes added to a host control) and there is not much documentation to work with it. Any nice controls for free and working in .NET CF 2.0? And with list sliders if it's possible? Thanks!

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  • Issues with ILMerge, Lambda Expressions and VS2010 merging?

    - by John Blumenauer
    A little Background For quite some time now, it’s been possible to merge multiple .NET assemblies into a single assembly using ILMerge in Visual Studio 2008.  This is especially helpful when writing wrapper assemblies for 3rd-party libraries where it’s desirable to minimize the number of assemblies for distribution.  During the merge process, ILMerge will take a set of assemblies and merge them into a single assembly.  The resulting assembly can be either an executable or a DLL and is identified as the primary assembly. Issue During a recent project, I discovered using ILMerge to merge assemblies containing lambda expressions in Visual Studio 2010 is resulting in invalid primary assemblies.  The code below is not where the initial issue was identified, I will merely use it to illustrate the problem at hand. In order to describe the issue, I created a console application and a class library for calculating a few math functions utilizing lambda expressions.  The code is available for download at the bottom of this blog entry. MathLib.cs using System; namespace MathLib { public static class MathHelpers { public static Func<double, double, double> Hypotenuse = (x, y) => Math.Sqrt(x * x + y * y); static readonly Func<int, int, bool> divisibleBy = (int a, int b) => a % b == 0; public static bool IsPrimeNumber(int x) { { for (int i = 2; i <= x / 2; i++) if (divisibleBy(x, i)) return false; return true; }; } } } Program.cs using System; using MathLib; namespace ILMergeLambdasConsole { class Program { static void Main(string[] args) { int n = 19; if (MathHelpers.IsPrimeNumber(n)) { Console.WriteLine(n + " is prime"); } else { Console.WriteLine(n + " is not prime"); } Console.ReadLine(); } } } Not surprisingly, the preceding code compiles, builds and executes without error prior to running the ILMerge tool.   ILMerge Setup In order to utilize ILMerge, the following changes were made to the project. The MathLib.dll assembly was built in release configuration and copied to the MathLib folder.  The following folder hierarchy was used for this example:   The project file for ILMergeLambdasConsole project file was edited to add the ILMerge post-build configuration.  The following lines were added near the bottom of the project file:  <Target Name="AfterBuild" Condition="'$(Configuration)' == 'Release'"> <Exec Command="&quot;..\..\lib\ILMerge\Ilmerge.exe&quot; /ndebug /out:@(MainAssembly) &quot;@(IntermediateAssembly)&quot; @(ReferenceCopyLocalPaths->'&quot;%(FullPath)&quot;', ' ')" /> <Delete Files="@(ReferenceCopyLocalPaths->'$(OutDir)%(DestinationSubDirectory)%(Filename)%(Extension)')" /> </Target> The ILMergeLambdasConsole project was modified to reference the MathLib.dll located in the MathLib folder above. ILMerge and ILMerge.exe.config was copied into the ILMerge folder shown above.  The contents of ILMerge.exe.config are: <?xml version="1.0" encoding="utf-8" ?> <configuration> <startup useLegacyV2RuntimeActivationPolicy="true"> <requiredRuntime safemode="true" imageVersion="v4.0.30319" version="v4.0.30319"/> </startup> </configuration> Post-ILMerge After compiling and building, the MathLib.dll assembly will be merged into the ILMergeLambdasConsole executable.  Unfortunately, executing ILMergeLambdasConsole.exe now results in a crash.  The ILMerge documentation recommends using PEVerify.exe to validate assemblies after merging.  Executing PEVerify.exe against the ILMergeLambdasConsole.exe assembly results in the following error:    Further investigation by using Reflector reveals the divisibleBy method in the MathHelpers class looks a bit questionable after the merge.     Prior to using ILMerge, the same divisibleBy method appeared as the following in Reflector: It’s pretty obvious something has gone awry during the merge process.  However, this is only occurring when building within the Visual Studio 2010 environment.  The same code and configuration built within Visual Studio 2008 executes fine.  I’m still investigating the issue.  If anyone has already experienced this situation and solved it, I would love to hear from you.  However, as of right now, it looks like something has gone terribly wrong when executing ILMerge against assemblies containing Lambdas in Visual Studio 2010. Solution Files ILMergeLambdaExpression

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  • Load a MySQL innodb database into memory

    - by jack
    I have a MySQL innodb database at 1.9GB, showed by following command. SELECT table_schema "Data Base Name", -> sum( data_length + index_length ) / 1024 / -> 1024 "Data Base Size in MB", -> sum( data_free )/ 1024 / 1024 "Free Space in MB" -> FROM information_schema.TABLES -> GROUP BY table_schema ; +--------------------+----------------------+------------------+ | Data Base Name | Data Base Size in MB | Free Space in MB | +--------------------+----------------------+------------------+ | database_name | 1959.73437500 | 31080.00000000 | My questions are: Does it mean if I set the innodb_buffer_pool_size to 2GB or larger, the whole database can be loaded into memory so much fewer read from disk requests are needed? What does the free space of 31GB mean? If the maximum RAM can be allocated to innodb_buffer_pool_size is 1GB, is it possible to specify which tables to loaded into memory while keep others always read from disk? Thanks in advance.

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  • .Net Compact Framework 2.0 touch and nice controls

    - by eridem
    Hello! I would like to know if somebody knows free custom nice controls for .NET Compact Framework 2.0. There are nice controls as Manila Interface SDK (http://forum.xda-developers.com/showthread.php?t=566188), Sense Interface SDK (http://forum.xda-developers.com/showthread.php?t=648906) and so on for free, but they work only on .NET CF 3.5. Furthermore, there are others that you have to pay for them and for .NET CF 2.0 and 3.5 (Resco or Touch Control Suite). And there is one called Fluid (http://fluid.codeplex.com/) but it's so complicated, there are not exactly controls (are classes added to a host control) and there is not much documentation to work with it. Any nice controls for free and working in .NET CF 2.0? And with list sliders if it's possible? Thanks!

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  • Get Hardware Information for HWs that is not installed

    - by Isaac
    I am pretty sure how to retrieve hardware information with WMI classes. but WMIs have a big limitation: They Just can get information for installed hardwares. I need to retrieve information about CPU (model,speed,etc..),Video Card, Sound Card, USB Ports, etc. I found a really good software (HWiNFO) that can do this even the drivers for hardware parts is not installed. It seems that HWiNFO uses a internal database to give a name for each hardware part. So is there any free library/DLL/component that can do this in Windows XP or higher Note: Although HWiNFO SDK seems good, it's not free. So it doesn't exist! ;) I need a free library.

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  • What's the easiest/fast way to get my website up and running on the web?

    - by ggfan
    This is probably a really really beginner's question, but I would like to know what's the fastest way to get my site on the web so that people can start using it. I'm learning everything about programming out of books and at home so I don't have much experience. --Before I go to like godaddy.com or such site to get a domain name, is there any free sites that would allow me to upload my site so users can use it? I have html,css,php,mysql,javascipt in my scripts so I don't think many sites allow free uploads with such languages. --If I can't find a free site, is there any good places to get a domain name and web hosting that supports most languages at a low price? (doesn't have to be professional hosting because I am still a beginner) --If I go to say godaddy.com and get their webhosting and domain name, would I be allowed to run php,mysql,python,java on it? (I looked at some hosting sites and most only allow php/mysql)

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  • create a list of threads in C

    - by Hristo
    My implementation (in C) isn't working... the first node is always NULL so I can't free the memory. I'm doing: thread_node_t *thread_list_head = NULL; // done in the beginning of the program ... // later on in the program thread_node_t *thread = (thread_node_t*) malloc(sizeof(thread_node_t)); pthread_create(&(thread->thread), NULL, client_thread, &csFD); thread->next = thread_list_head; thread_list_head = thread; So when I try to free this memory, thread_list_head is NULL. while (thread_list_head != NULL) { thread_node_t *temp = thread_list_head; thread_list_head = thread_list_head->next; free(temp); temp = NULL; } Any advice on how to fix this or just a new way to create this list that would work better? Thanks, Hristo

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  • Zend_Form validation problem

    - by GrumpyCanuck
    I am having problems getting validation to work for a form built using Zend_Form. The idea is this: I have two dropdown. One is a list of players. The other is a list of free agents who play the same position as the player. I am using an onChange javascript callback to run some Ajax code that replaces the free agent list dropdown with a new one at the position of the player they've selected from the player dropdown. Now, perhaps this is the wrong way, but I built the form by creating an instance of Zend_Form and then creating all these setX methods that add elements to the form. My reasoning was that I wanted to display certain elements in specific places on the page, not just output $this-form on my template. The problem appears to be when I get the form post back, the validator seems to not know about the validation rule I set up for the free agent drop down. Here's some relevant code to look at. I'm a relative ZF n00b so feel free to tell me I am not doing things the ZF way if it leaps out at you. The action in the controller: public function indexAction() { if ($this->getRequest()->isPost()) { $form = new Baseball_Form_Transactions(); if ($form->isValid($this->_request->getPost())) { $data = $this->_request->getPost(); $leagueInfo = Doctrine::getTable('League')->findOneByShortName($data['shortLeagueName'])->toArray(); // Create the request top drop an existing player $transactionInfo = array( 'league_id' => $leagueInfo['id'], 'team_id' => $data['teamId'], 'player_id' => $data['players'], 'type' => 'drop', 'target_team_id' => 0, 'transaction_date' => date('Y-m-d H:m:s') ); $transaction = new Transaction(); $transaction->fromArray($transactionInfo); $transaction->save(); // Now we do the request to add a player $transactionInfo['team_id'] = 0; $transactionInfo['player_id'] = $data['freeAgents']; $transactionInfo['target_team_id'] = $data['teamId']; $transactionInfo['type'] = 'add'; $transaction = new Transaction(); $transaction->fromArray($transactionInfo); $transaction->save(); $this->_flashMessenger->addMessage('Added transaction'); } } $options = array( 'teamId' => $this->teamId, 'position' => 'C', 'leagueShortName' => $this->league ); $this->transactionForm->setMyPlayers($options); $this->transactionForm->setFreeAgents($options); $this->transactionForm->setTeamId($options); $this->transactionForm->setShortLeagueName($options); $this->view->transactionForm = $this->transactionForm; $this->view->messages = $this->_flashMessenger->getMessages(); $transaction = new Transaction(); $this->view->transactions = $transaction->byTeam($options); } Next we have the form itself public function setMyPlayers($options) { $data = Doctrine::getTable('Team')->find($options['teamId']); $players = array(); foreach ($data->Players->toArray() as $player) { $players[$player['id']] = "{$player['position']} - {$player['first_name']} {$player['last_name']}"; } $playersSelect = new Zend_Form_Element_Select( 'players', array( 'required' => true, 'label' => 'Players', 'multiOptions' => $players, ) ); $this->addElement($playersSelect); } public function setFreeAgents($options) { $q = Doctrine_Query::create() ->select('CONCAT(p.first_name, " ", p.last_name) as full_name, p.id, p.position') ->from('Player p') ->leftJoin('p.Teams t') ->leftJoin('t.League l ON l.short_name = ?', $options['leagueShortName']) ->where('t.id IS NULL') ->andWhere('p.position = ?', $options['position']) ->orderBy('p.last_name'); $q->setHydrationMode(Doctrine_Core::HYDRATE_ARRAY); $data = $q->execute(); $freeAgents = array(); foreach ($data as $player) { $freeAgents[$player['id']] = $player['full_name']; } $freeAgentsSelect = new Zend_Form_Element_Select( 'freeAgents', array( 'label' => 'Free Agents', 'multiOptions' => $freeAgents, 'size' => 15 ) ); $freeAgentsSelect->setRequired(true); $this->addElement($freeAgentsSelect); } public function setShortLeagueName($options) { $shortLeagueNameHidden = new Zend_Form_Element_Hidden( 'shortLeagueName', array('value' => $options['leagueShortName']) ); $this->addElement($shortLeagueNameHidden); } public function setTeamId($options) { $teamIdHidden = new Zend_Form_Element_Hidden( 'teamId', array('value' => $options['teamId']) ); $this->addElement($teamIdHidden); } There is no init or __construct() method in the form. My problem seems simple enough: reject the form contents as invalid if they have not selected someone from the free agent list. Right now, it sails through as valid. I've spent some considerable time searching online for an answer, and haven't been able to find it. Thanks in advance for any help.

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  • rotate player based off of joystick

    - by pengume
    Hey everyone I have this game that i am making in android and I have a touch screen joystick that moves the player around based on the joysticks position. I cant figure out how to also get the player to rotate at the same angle of the joystick. so when the joystick is to the left the players bitmap is rotated to the left as well. Maybe someone here has some sample code I could look at here is the joysticks class that I am using. `public class GameControls implements OnTouchListener { public float initx = DroidzActivity.screenWidth - 45; //255; // 320 og 425 public float inity = DroidzActivity.screenHeight - 45;//425; // 480 og 267 public Point _touchingPoint = new Point( DroidzActivity.screenWidth - 45, DroidzActivity.screenHeight - 45); public Point _pointerPosition = new Point(DroidzActivity.screenWidth - 100, DroidzActivity.screenHeight - 100); // ogx 220 ogy 150 private Boolean _dragging = false; private boolean attackMode = false; @Override public boolean onTouch(View v, MotionEvent event) { update(event); return true; } private MotionEvent lastEvent; public boolean ControlDragged; private static double angle; public void update(MotionEvent event) { if (event == null && lastEvent == null) { return; } else if (event == null && lastEvent != null) { event = lastEvent; } else { lastEvent = event; } // drag drop if (event.getAction() == MotionEvent.ACTION_DOWN) { if ((int) event.getX() > 0 && (int) event.getX() < 50 && (int) event.getY() > DroidzActivity.screenHeight - 160 && (int) event.getY() < DroidzActivity.screenHeight - 0) { setAttackMode(true); } else { _dragging = true; } } else if (event.getAction() == MotionEvent.ACTION_UP) { if(isAttackMode()){ setAttackMode(false); } _dragging = false; } if (_dragging) { ControlDragged = true; // get the pos _touchingPoint.x = (int) event.getX(); _touchingPoint.y = (int) event.getY(); // Log.d("GameControls", "x = " + _touchingPoint.x + " y = " //+ _touchingPoint.y); // bound to a box if (_touchingPoint.x < DroidzActivity.screenWidth - 75) { // og 400 _touchingPoint.x = DroidzActivity.screenWidth - 75; } if (_touchingPoint.x > DroidzActivity.screenWidth - 15) {// og 450 _touchingPoint.x = DroidzActivity.screenWidth - 15; } if (_touchingPoint.y < DroidzActivity.screenHeight - 75) {// og 240 _touchingPoint.y = DroidzActivity.screenHeight - 75; } if (_touchingPoint.y > DroidzActivity.screenHeight - 15) {// og 290 _touchingPoint.y = DroidzActivity.screenHeight - 15; } // get the angle setAngle(Math.atan2(_touchingPoint.y - inity, _touchingPoint.x - initx) / (Math.PI / 180)); // Move the ninja in proportion to how far // the joystick is dragged from its center _pointerPosition.y += Math.sin(getAngle() * (Math.PI / 180)) * (_touchingPoint.x / 70); // og 180 70 _pointerPosition.x += Math.cos(getAngle() * (Math.PI / 180)) * (_touchingPoint.x / 70); // make the pointer go thru if (_pointerPosition.x > DroidzActivity.screenWidth) { _pointerPosition.x = 0; } if (_pointerPosition.x < 0) { _pointerPosition.x = DroidzActivity.screenWidth; } if (_pointerPosition.y > DroidzActivity.screenHeight) { _pointerPosition.y = 0; } if (_pointerPosition.y < 0) { _pointerPosition.y = DroidzActivity.screenHeight; } } else if (!_dragging) { ControlDragged = false; // Snap back to center when the joystick is released _touchingPoint.x = (int) initx; _touchingPoint.y = (int) inity; // shaft.alpha = 0; } } public void setAttackMode(boolean attackMode) { this.attackMode = attackMode; } public boolean isAttackMode() { return attackMode; } public void setAngle(double angle) { this.angle = angle; } public static double getAngle() { return angle; } }` I should also note that the player has animations based on when he is moving or attacking. EDIT: I got the angle and am rotating the sprite around in the correct angle however it rotates on the wrong spot. My sprite is one giant bitmap that gets cut into four pieces and only one shown at a time to animate walking. here is the code I am using to rotate him right now. ` public void draw(Canvas canvas,int pointerX, int pointerY) { Matrix m; if (setRotation){ // canvas.save(); m = new Matrix(); m.reset(); // spriteWidth and spriteHeight are for just the current frame showed //m.setTranslate(spriteWidth / 2, spriteHeight / 2); //get and set rotation for ninja based off of joystick m.preRotate((float) GameControls.getRotation()); //create the rotated bitmap flipedSprite = Bitmap.createBitmap(bitmap , 0, 0,bitmap.getWidth(),bitmap.getHeight() , m, true); //set new bitmap to rotated ninja setBitmap(flipedSprite); setRotation = false; // canvas.restore(); Log.d("Ninja View", "angle of rotation= " +(float) GameControls.getRotation()); } ` And then the draw method // create the destination rectangle for the ninjas current animation frame // pointerX and pointerY are from the joystick moving the ninja around destRect = new Rect(pointerX, pointerY, pointerX + spriteWidth, pointerY + spriteHeight); canvas.drawBitmap(bitmap, getSourceRect(), destRect, null);

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  • c99 goto past initialization

    - by R Samuel Klatchko
    While debugging a crash, I came across this issue in some code: int func() { char *p1 = malloc(...); if (p1 == NULL) goto err_exit; char *p2 = malloc(...); if (p2 == NULL) goto err_exit; ... err_exit: free(p2); free(p1); return -1; } The problem occurs when the first malloc fails. Because we jump across the initialization of p2, it contains random data and the call to free(p2) can crash. I would expect/hope that this would be treated the same way as in C++ where the compiler does not allow a goto to jump across an initialization. My question: is jumping across an initialization allowed by the standard or is this a bug in gcc's implementation of c99?

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  • FOSS HTML to PDF in Python, .Net or command line?

    - by jle
    I have google as much as I possible, checked stackoverflow several times, and yet I can not find a good html to pdf converter that can handle css. Is there a free and open source solution (even for commercial usage)? There are many solutions, with huge variety of price ranges, but I was looking for something open source and free. I have tried PISA for Python and it works fairly well, but is not free for commercial usage. Is there anything for .Net? I have not had success with iTextSharp.

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  • How to Generate Edifact message from a xml ?

    - by Clem
    Hello, I'm currently dealing with customs messages Beans in Java. After filling in the Beans with different values, I want to produce an EDIFACT CUSDEC message corresponding to each message. For each attribute of a message Bean, I have the information to put the attribute in the right place in EDIFACT CUSEDC format. Thus, I am looking for a free tool (a Java API) which could ideally convert my full-filled Bean into an EDIFACT CUSDEC message. I found a commercial solution (not free) there : http://www.datadirect.com/products/edifact-grid/index.ssp And a quick tutorial here : http://biemond.blogspot.com/2008/09/generate-edifact-message-from-xml.html But ... unfortunately it is not free.. Thanks in advance for your help!

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