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  • Custom URL Scheme from settings.bundle

    - by S-T-R-E-G-A
    Is it possible to set a custom URL scheme to launch my app from a link but make this a user defined setting? My app relies on a user defined server url and I would like to be able to set a URL scheme to launch my app using the users custom URL from lets say an email link. I noticed the info.plist has these references ${EXECUTABLE_NAME} can I define my own custom reference maybe?

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  • Setting UITableViewCell button image values during scrolling

    - by Rob
    I am having an issue where I am trying to save whether a repeat image will show selected or not (it is created as a UIButton on a UITableViewCell created in IB). The issue is that since the cell gets re-used randomly, the image gets reset or set somewhere else after you start scrolling. I've looked all over and the advice was to setup an NSMutableArray to store the button's selection state and I am doing that in an array called checkRepeatState My question is: where do I put the if-then-else statement in the code to where it will actually change the button image based on if the checkRepeatState is set to 0 or 1 for the given cell that is coming back into view? Right now, the if-then-else statement I am using has absolutely no effect on the button image when it comes into view. I'm very confused at this point. Thank you ahead of time for any insight you can give!!! My code is as follows: - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { // set up the cell static NSString *CellIdentifier = @"PlayerCell"; PlayerCell *cell = (PlayerCell *)[tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (!cell) { [[NSBundle mainBundle] loadNibNamed:@"PlayerNibCells" owner:self options:nil]; cell = tmpCell; self.tmpCell = nil; NSLog(@"Creating a new cell"); } // Display dark and light background in alternate rows -- see tableView:willDisplayCell:forRowAtIndexPath:. cell.useDarkBackground = (indexPath.row % 2 == 0); // Configure the data for the cell. NSDictionary *dataItem = [soundCategories objectAtIndex:indexPath.row]; UILabel *label; label = (UILabel *)[cell viewWithTag:1]; label.text = [dataItem objectForKey:@"AnimalName"]; label = (UILabel *)[cell viewWithTag:2]; label.text = [dataItem objectForKey:@"Description"]; UIImageView *img; img = (UIImageView *)[cell viewWithTag:3]; img.image = [UIImage imageNamed:[dataItem objectForKey:@"Icon"]]; NSInteger row = indexPath.row; NSNumber *checkValue = [checkRepeatState objectAtIndex:row]; NSLog(@"checkValue is %d", [checkValue intValue]); // Reusing cell; make sure it has correct image based on checkRepeatState value UIButton *repeatbutton = (UIButton *)[cell viewWithTag:4]; if ([checkValue intValue] == 1) { NSLog(@"repeatbutton is selected"); [repeatbutton setImage:[UIImage imageNamed:@"repeatselected.png"] forState:UIControlStateSelected]; [repeatbutton setNeedsDisplay]; } else { NSLog(@"repeatbutton is NOT selected"); [repeatbutton setImage:[UIImage imageNamed:@"repeat.png"] forState:UIControlStateNormal]; [repeatbutton setNeedsDisplay]; } cell.accessoryType = UITableViewCellAccessoryNone; return cell; }

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  • Embedding Youtube Videos on user's wall with the Javascript API

    - by dragonmantank
    I'm attempting to embed a Youtube video on a user's wall using the Javascript API. I've poured over a bunch of different tutorials and came up with this: var data = { method: 'feed', link: current_video_url, // Link to the vide on our site source: current_video_src, // Link to the Youtube video, http://youtube.com/v/[hash] picture: current_picture_url, // Thumbnail from youtube title: current_video_title, // Title from our page caption: current_video_description // Text from our page } FB.ui(data); Running the Facebook Debugger shows that the current_video_url link is being properly parsed for OG tags and is available as an embedded video. I ran a debugger and all the variables are being properly set in the data variable. This worked fine for about 2 days, and then we pushed the site live. We set up a new AppID in Facebook but now all the videos are just thumbnails instead of being embedded in the user's wall. I thought maybe this is a problem with the live site but now the dev site is broken too. What's the best way to get this to work consistently?

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  • The iPhone “phone” doesn’t have the provisioning profile with which the application was signed.

    - by eda
    i have tried everything to fix this provision problem and nothing is working. ive reformated my mac, reinstalled the iphone, ive also dragged the provisions (developer and distribution) onto the organizer, itunes, and xcode. in itunes people say to drag the provisions to the iphone icon but that doesnt work its only able to go under library it shows a blue rectangle for me to drop it there. i just have a newly created dummy app with a 57x57 icon. ive also setup the project with the distribution thing with its distribution provision. when i build i get this: The iPhone “myphone” doesn’t have the provisioning profile with which the application was signed. Click “Install and Run” to install the provisioning profile “distribution” on “myphone” and continue running “helloworld.app”. and it has a button "install and run" ive clicked on that hundreths of times and nothing. in orgranizer i see a tab called console ive cleared it and rebuild the app and there is some output that i dont understand. I'm thinking its my problem whats it mean? Fri Mar 26 11:22:19 unknown misagent[215] <Error>: profile not valid: 0xe8008012 Fri Mar 26 11:22:19 unknown mobile_installationd[206] <Error>: 00808600 install_embedded_profile: Skipping the installation of the embedded profile Fri Mar 26 11:22:20 unknown mobile_installationd[206] <Error>: 00808600 verify_executable: Could not validate signature: e8008015 Fri Mar 26 11:22:20 unknown mobile_installationd[206] <Error>: 00808600 preflight_application_install: Could not verify /var/tmp/install_staging.NEb61T/helloworld.app/helloworld Fri Mar 26 11:22:20 unknown mobile_installationd[206] <Error>: 00808600 install_application: Could not preflight application install Fri Mar 26 11:22:20 unknown mobile_installation_proxy[219] <Error>: handle_install: Installation failed Fri Mar 26 11:22:20 unknown mobile_installationd[206] <Error>: 00808600 handle_install: API failed Fri Mar 26 11:22:20 unknown mobile_installationd[206] <Error>: 00808600 send_message: failed to send mach message of 64 bytes: 10000003 Fri Mar 26 11:22:20 unknown mobile_installationd[206] <Error>: 00808600 send_error: Could not send error response to client Fri Mar 26 11:22:42 unknown misagent[231] <Error>: profile not valid: 0xe8008012 Fri Mar 26 11:22:43 unknown mobile_installationd[206] <Error>: 00809800 install_embedded_profile: Skipping the installation of the embedded profile Fri Mar 26 11:22:43 unknown mobile_installationd[206] <Error>: 00809800 verify_executable: Could not validate signature: e8008015 Fri Mar 26 11:22:43 unknown mobile_installationd[206] <Error>: 00809800 preflight_application_install: Could not verify /var/tmp/install_staging.6M55Ay/helloworld.app/helloworld Fri Mar 26 11:22:43 unknown mobile_installationd[206] <Error>: 00809800 install_application: Could not preflight application install Fri Mar 26 11:22:43 unknown mobile_installation_proxy[235] <Error>: handle_install: Installation failed Fri Mar 26 11:22:43 unknown mobile_installationd[206] <Error>: 00809800 handle_install: API failed Fri Mar 26 11:22:43 unknown mobile_installationd[206] <Error>: 00809800 send_message: failed to send mach message of 64 bytes: 10000003 Fri Mar 26 11:22:43 unknown mobile_installationd[206] <Error>: 00809800 send_error: Could not send error response to client

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  • Toubleshooting mapkit performance

    - by brettr
    I'm plotting over 500 points on a map using mapkit. Zooming is a little jittery compared to the native google map app. I've discovered what is causing the slowness. I'm adding custom annotations so that I can later add different pin colors and buttons for detail views: - (MKAnnotationView *) mapView:(MKMapView *)mapView viewForAnnotation:(AddressNote *) annotation { MKPinAnnotationView *annView=[[MKPinAnnotationView alloc] initWithAnnotation:annotation reuseIdentifier:@"currentlocation"]; annView.pinColor = MKPinAnnotationColorGreen; annView.animatesDrop=TRUE; annView.canShowCallout = YES; annView.calloutOffset = CGPointMake(-5, 5); return annView; } If I comment out the above code, everything works fine. Very smooth with zooming in/out. Should I be adding annotations differently to boost performance?

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  • Add Core Data Index to certain Attributes via migration

    - by steipete
    For performance reasons, i want to set the Indexed Attribute to some of my entities. I created a new core data model version to perform the changes. Core Data detects the changes and migrates my model to the new version, however, NO INDEXES ARE GENERATED. If I recreate the database from scratch, the indexes are there. I checked with SQLite Browser both on the iPhone and on the Simulator. The problem only occurs if a database in the prior format is already there. Is there a way to manually add the indexes? Write some sql for that? Or am I missing something? I did already some more critical migrations, no problems there. But those missing indexes are bugging me. Thanks for helping!

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  • Unit testing an iPhone static library with XCode 3

    - by teabot
    I am writing a number of static libraries for the iPhone and wish also to have suites of unit tests. XCode 3 provides templates for both static libraries and unit tests but I am wondering how they should fit together in a static library project? In my static library project I have created a target for unit testing but expect to also create an executable to kick off the unit tests than run against the classes in the static library. What is the procedure for doing this?

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  • UIView frame origin doesn't set good

    - by Infinity
    Hi guys! Here is my code: frame = _pageContentView.frame; NSLog(@"%f; %f; %f; %f;", frame.origin.x, frame.origin.y, frame.size.width, frame.size.height); frame.size.height = pageContentView.frame.size.height; NSLog(@"%f; %f; %f; %f;", frame.origin.x, frame.origin.y, frame.size.width, frame.size.height); _pageContentView.frame = frame; NSLog(@"%f; %f; %f; %f;", _pageContentView.frame.origin.x, _pageContentView.frame.origin.y, _pageContentView.frame.size.width, _pageContentView.frame.size.height); And the NSLog outputs these values: 0.000000; 0.000000; 317.648956; 0.000000; 0.000000; 0.000000; 317.648956; 768.000000; 0.000007; 0.000004; 317.648956; 768.000000; Can you see? In the last row the x and y coordinates are a bit crazy... Where do these number come frome? What's the problem here?

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  • Assigning to struct in different class

    - by 4thSpace
    I have a struct in ClassA and want to assign it to the same struct in ClassB (the two structs are the same with different names). ClassA and ClassB are view controllers. Basically, I need to pass this struct to another class. However, structs don't seem to be exposed as members, which means I can't access them. Here is ClassA's struct declared in its header file: typedef struct { NSString *startDate; NSString *endDate; NSString *classId; } selectedItemsClassAStruct; selectedItemsClassAStruct selectedItemsClassA; and the same for ClassB (just with ClassA text replaced) It doesn't appear in code hints for ClassB. I see this error if I try to access it: request for member 'selectedItemsClassBStruct' in something not a structure or union How should it be done?

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  • iphone - passing an object on an UIToolbarButton action

    - by Mike
    Is that possible to make a UIToolbarButton pass an object to its target by using some exoteric method (as it seems not to be possible using regular button use)? I mean something like UIBarButtonItem *Button = [[UIBarButtonItem alloc] initWithImage:buttonImage style:UIBarButtonItemStylePlain target:self action:@selector(doSomething:) **withObject:usingThis**]; I know I can trigger a method that will launch the full method with the object, but for the sake of elegance I was trying to minimize the code... I suspect it is not possible, but as you guys out there are insanely good you may come with an transcendental answer... who knows...

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  • How do I search using the Google Maps API?

    - by Thomas
    Hello all, I'm trying to figure out how to search for nearby businesses in an iPhone app using the Google Maps API. I'm completely new to Javascript, and have waded through some of Google's sample code easily enough. I found how to grab the user's current location. Now I want to search for "restaurants" near that location. I'm just building on the sample code from here. I'll post it below with my changes anyway, just in case. <html> <head> <meta name="viewport" content="initial-scale=1.0, user-scalable=no" /> <meta http-equiv="content-type" content="text/html; charset=UTF-8"/> <title>Google Maps JavaScript API v3 Example: Map Geolocation</title> <script type="text/javascript" src="http://maps.google.com/maps/api/js?sensor=true"></script> <script type="text/javascript" src="http://code.google.com/apis/gears/gears_init.js"></script> <script type="text/javascript"> var currentLocation; var detroit = new google.maps.LatLng(42.328784, -83.040877); var browserSupportFlag = new Boolean(); var map; var infowindow = new google.maps.InfoWindow(); function initialize() { var myOptions = { zoom: 6, mapTypeId: google.maps.MapTypeId.ROADMAP }; map = new google.maps.Map(document.getElementById("map_canvas"), myOptions); map.enableGoogleBar(); // Try W3C Geolocation method (Preferred) if(navigator.geolocation) { browserSupportFlag = true; navigator.geolocation.getCurrentPosition(function(position) { // TRP - Save current location in a variable (currentLocation) currentLocation = new google.maps.LatLng(position.coords.latitude,position.coords.longitude); // TRP - Center the map around current location map.setCenter(currentLocation); }, function() { handleNoGeolocation(browserSupportFlag); }); } else { // Browser doesn't support Geolocation browserSupportFlag = false; handleNoGeolocation(browserSupportFlag); } } function handleNoGeolocation(errorFlag) { if (errorFlag == true) { // TRP - Default location is Detroit, MI currentLocation = detroit; contentString = "Error: The Geolocation service failed."; } else { // TRP - This should never run. It's embedded in a UIWebView, running on iPhone contentString = "Error: Your browser doesn't support geolocation."; } // TRP - Set the map to the default location and display the error message map.setCenter(currentLocation); infowindow.setContent(contentString); infowindow.setPosition(currentLocation); infowindow.open(map); } </script> </head> <body style="margin:0px; padding:0px;" onload="initialize()"> <div id="map_canvas" style="width:100%; height:100%"></div> </body> </html>

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  • Password authentication in sqlite3 for iphone

    - by user271753
    Hey Guys .. I am new to programming in Objective C . I checked many tutorials on reading data in sqlite3 , but almost all of them have show the data in UITableView . I have a page where the user types in the password, the password lets say 1234 is saved in the database ( I have created a table already ) . I have got the database into the project folder . I just want a statement like if(databasepassword == correct from the uitextfield ) { show next page } else { password is incorrect.text } I will figure out on how to show the next page and display the password is incorrect.text I just want a method to cross check with the password saved in the database . How can I do that ? Regards

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  • What is the difference between these two different lines of Objective-C, and why does one work and n

    - by jrtc27
    If I try and release tempSeedsArray after seedsArray = tempSeedsArray , I get an EXEC_BAD_ACCESS, and Instruments shows that tempSeedsArray has been released twice. Here is my viewWillAppear method: - (void)viewWillAppear:(BOOL)animated { NSString *arrayFilePath = [[NSBundle mainBundle] pathForResource:@"SeedsArray" ofType:@"plist"]; NSLog(@"HIT!"); NSMutableArray *tempSeedsArray = [[NSMutableArray alloc] initWithContentsOfFile:arrayFilePath]; seedsArray = tempSeedsArray; NSLog(@"%u", [seedsArray retainCount]); [seedsArray sortUsingSelector:@selector(localizedCaseInsensitiveCompare:)]; [super viewWillAppear:animated]; } seedsArray is an NSMutableArray set as a nonatomic and a retain property, and is synthesised. However, if I change seedsArray = tempSeedsArray to self.seedsArray = tempSeedsArray (or [self seedsArray] = tempSeedsArray etc.), I can release tempSeedsArray. Could someone please explain simply to me why this is, as I am very confused! Thanks

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  • How can I grab the iTunes-defined name for my iPhone/iPod device?

    - by Christophe Porteneuve
    Hey there, I'm trying to get the name for an iPhone/iPod device that the user entered in their iTunes. This is not, I repeat, not, necessarily what [[UIDevice currentDevice] name] returns (or any of its other methods). For instance, my iPhone is bound in iTunes to "iPhone 3G de Christophe…", to differentiate it from my wife's and other similar devices. That's the name I'd love to be able to grab. Is it stored anywhere on the device, and if so can I access it somehow? Thanks!

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  • UIImage imageNamed not autoreleasing correctly

    - by MrHen
    For some reason, the retain/release behavior in the following code has me completely baffled. selectedImage = [UIImage imageNamed:@"icon_72.png"]; [selectedImage release]; This should break but does not. Why? I thought imageNamed autoreleased itself which means the release here is redundant and should break when the autorelease occurs. Here are snippets relevant to selectedImage from the .h and .m files: @property (nonatomic, readonly) UIImage *selectedImage; @synthesize delegate, selectedImage, spacerBottom, currentIndex; Other notes, this does break: selectedImage = [UIImage imageNamed:@"icon_72.png"]; [selectedImage release]; [selectedImage release]; //objc[55541]: FREED(id): message release sent to freed object=0x59245b0 //Program received signal: “EXC_BAD_INSTRUCTION”. As does this: selectedImage = [UIImage imageNamed:@"icon_72.png"]; [selectedImage release]; [selectedImage autorelease]; //objc[55403]: FREED(id): message autorelease sent to freed object=0x59b54c0 //Program received signal: “EXC_BAD_INSTRUCTION”. And so does the following: selectedImage = [UIImage imageNamed:@"icon_72.png"]; [selectedImage autorelease]; [selectedImage release]; //objc[55264]: FREED(id): message release sent to freed object=0x592c9a0 //Program received signal: “EXC_BAD_INSTRUCTION”. And so does this: selectedImage = [UIImage imageNamed:@"icon_72.png"]; [selectedImage autorelease]; [selectedImage autorelease]; //objc[55635]: FREED(id): message release sent to freed object=0x5b305d0 //Program received signal: “EXC_BAD_INSTRUCTION”.

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  • How to get a list of installed android applications and pick one to run

    - by Jon
    I asked a similar question to this earlier this week but I'm still not understanding how to get a list of all installed applications and then pick one to run. I've tried: Intent intent = new Intent(ACTION_MAIN); intent.addCategory(CATEGORY_LAUNCHER); and this only shows application that are preinstalled or can run the ACTION_MAIN Intent type. I also know I can use PackageManager to get all the installed applications, but how do I use this to run a specific application? Thanks

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  • GeekGameBoard - Klondike does not run.

    - by Tibi
    Hi there, I download the GeekGameBoard framework from Jens Alfke and I can only run the checkers like version on my iPhone and iPad simulator. When running the Klondike version the simulator launches but the game does not start, any idea about what is missing to make it run ?

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  • Animating removeFromSuperview

    - by brettr
    I'd like to animate the transition from a subview back to the super view. I display the subview using: [UIView beginAnimations:@"curlup" context:nil]; [UIView setAnimationDelegate:self]; [UIView setAnimationDuration:.5]; [UIView setAnimationTransition:UIViewAnimationTransitionCurlUp forView:self.view cache:YES]; [self.view addSubview:self.mysubview.view]; [UIView commitAnimations]; The above works fine. It's going back to the super view that I don't get any animation: [UIView beginAnimations:@"curldown" context:nil]; [UIView setAnimationDelegate:self]; [UIView setAnimationDuration:.5]; [UIView setAnimationTransition:UIViewAnimationTransitionCurlDown forView:self.view cache:YES]; [self.view removeFromSuperview]; [UIView commitAnimations]; Is there something different I should be doing to get the subview to animate when removed?

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  • How can I call the iPhone to draw using other method?

    - by Tattat
    I have a view with a class called "drawingViewController", and I have the drawRect method: - (void)drawRect:(CGRect)rect { CGContextRef context = UIGraphicsGetCurrentContext(); CGContextSetLineWidth(context, 2.0); CGContextSetStrokeColorWithColor(context, [UIColor redColor].CGColor); CGContextMoveToPoint(context, 0.0f, 0.0f); CGContextAddLineToPoint(context, 100.0f, 100.0f); CGContextStrokePath(context); } But I wanna to define some other drawing method, but it did't work, how can I do so apart from calling drawRect method? thz in advance.

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  • iPhone development time...

    - by Tisch
    I have been asked to develop a relatively simple iPhone application. However, it would be my first application. I am a fairly competent programmer and can turn my skills to a new language fairly quickly... what my question is, is... How long has it taken some of you guys to make your first iPhone application and what was your experience like? Also, if you can say this sort of information, how much did you charge for it?! Thanks in advance. Kindest Regards Tom

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  • custom cells uitableview - cannot display all the rows

    - by Matt Facer
    Hi guys, I'm creating a uitableview with custom cells which I created in Interface Builder. There are currently three cells (UITableViewCell). I have a UITableView which is on the view. The code I have is fairly standard, but I cannot work out how to actually SHOW the three custom cells. I am using the cellForRowAtIndexPath method. My aim is to get a grouped uitableview which shows like the following Item - Name Settings - alert - time So the above indented view should be my grouped uitableview. The problem is, I cannot get it to show using code. The uitableview will ALWAYS be this. I am trying to replicate the settings style screen... so I do not have any arrays to display the uitableview cells. How do I actually display my three cells? I have the following code - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { return 2; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { if (section == 0) return 1; else return 2; } - (NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)section { if(section == 0) return @"Item"; else return @"Settings"; } So all I need to know is how to actually display my custom cells inside the tableview! Thanks for any information. I've searched for AGES in google .. all the tutorials use arrays to display data!

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