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  • Defining relationship in value objects using Hibernate

    - by kate
    Hi, We have three tables .We need to get data from these tables based upon particular conditions. Like if TableA.columv=TableB.columc=tableC.column then get data. We are using value objects to map Objects to relations. Question is how to maintain these relation ships in value objects. And how to retrieve data from it. We have one value object per table.

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  • Rails HTML editor to create forms

    - by Ignace
    Hey all, I'm looking for a HTML editor which can be (easiliy) integrated in a RoR app that has the possibility to create forms. Not forms per se, but I need the possibility to add radiobuttons, input fields, checkboxes and so on. I loved the smoothness of TinyMCE, but apparently this doesn't take me far enough. Does there exists such a gem/plugin? Thanks!

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  • Optimal setup for Doxygen in a large multi-application COM project

    - by John
    A system has up to 100 VC++ projects, each spitting out a DLL or EXE. In addition there are many COM components with IDL and generated .h/.c files. What's 'the right way' or at least a good way to organise this with Doxygen? One overall doxy project or one per project/solution? And what's the right way to handle COM, which has generated code and a lot of 'fluff' that will bloat generated HTML files.

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  • .Net Frameworks Initialization Error

    - by mahesh
    I have develop application on VS-2005 and installed it at another machine and along with application I have installed .net frameworks 2.0 version as per demand and it works well at time of installed and after some time if I try to open it it’s throw error like “ .Net Framework Initialization Error, Unable to find a version of the runtime to run this application. Client Machine : Operating System is XP sp2 How to overcome from it?.

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  • Help me to find a better approach-Design Pattern

    - by DJay
    I am working on an ASP.Net web application in which several WCF services are being used. At client level, I am creating channel factory mechanism to invoke service operations. Right now, I have created an assembly having classes used for channel factory creation code for every service. As per my assumption this is some sort of facade pattern. Please help me to find a better approach or any design pattern, which I can use here.

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  • Flex, continuous scanning stream (from socket). Did I miss something using yywrap()?

    - by Diederich Kroeske
    Working on a socketbased scanner (continuous stream) using Flex for pattern recognition. Flex doesn't find a match that overlaps 'array bounderies'. So I implemented yywrap() to setup new array content as soon yylex() detects < (it will call yywrap). No success so far. Basically (for pin-pointing my problem) this is my code: %{ #include <stdio.h> #include <string.h> #include <stdlib.h> #define BUFFERSIZE 26 /* 0123456789012345678901234 */ char cbuf1[BUFFERSIZE] = "Hello everybody, lex is su"; // Warning, no '\0' char cbuf2[BUFFERSIZE] = "per cool. Thanks! "; char recvBuffer[BUFFERSIZE]; int packetCnt = 0; YY_BUFFER_STATE bufferState1, bufferState2; %} %option nounput %option noinput %% "super" { ECHO; } . { printf( "%c", yytext[0] );} %% int yywrap() { int retval = 1; printf(">> yywrap()\n"); if( packetCnt <= 0 ) // Stop after 2 { // Copy cbuf2 into recvBuffer memcpy(recvBuffer, cbuf2, BUFFERSIZE); // yyrestart(NULL); // ?? has no effect // Feed new data to flex bufferState2 = yy_scan_bytes(recvBuffer, BUFFERSIZE); // packetCnt++; // Tell flex to resume scanning retval = 0; } return(retval); } int main(void) { printf("Lenght: %d\n", (int)sizeof(recvBuffer)) ; // Copy cbuf1 into recvBuffer memcpy(recvBuffer, cbuf1, BUFFERSIZE); // packetCnt = 0; // bufferState1 = yy_scan_bytes(recvBuffer, BUFFERSIZE); // yylex(); yy_delete_buffer(bufferState1); yy_delete_buffer(bufferState2); return 0; } This is my output: dkmbpro:test dkroeske$ ./text Lenght: 26 Hello everybody, lex is su>> yywrap() per cool. Thanks! >> yywrap() So no match on 'super'. According to the doc the lexxer is not 'reset' between yywrap's. What do I miss? Thanks.

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  • Best open source C# library?

    - by Alon
    There are great .NET libraries and components. What is, for your opinion the most useful, effective, well wrriten open source C# library you've ever seen? Mines, is the great Html Agility Pack. Please post one library per answer.

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  • The single most useful Emacs feature

    - by Readonly
    My primary editor is Emacs, but my usage habits and knowledge of features has barely changed over the last few years. What are the Emacs features that you use on a daily basis? Are there any little-known Emacs features that you find very useful? Edit: Made this into the recommended poll format...please put one feature per answer from now on.

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  • Delphi component you can't live without?

    - by Warren P
    Most delphi developers have a list of delphi components they wouldn't live without. Not including anything that ships with Delphi (standard VCL or included third-party software like Rave or Indy), what are the components you can't live without, be they commercial or open-source? I will refrain from adding my own answers unless this becomes a community wiki. One component name, or product name, per answer please. Please vote up on components and do not post duplicates.

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  • organizing unit test

    - by soulmerge
    I have found several conventions to housekeeping unit tests in a project and I'm not sure which approach would be suitable for our next PHP project. I am trying to find the best convention to encourage easy development and accessibility of the tests when reviewing the source code. I would be very interested in your experience/opinion regarding each: One folder for productive code, another for unit tests: This separates unit tests from the logic files of the project. This separation of concerns is as much a nuisance as it is an advantage: Someone looking into the source code of the project will - so I suppose - either browse the implementation or the unit tests (or more commonly: the implementation only). The advantage of unit tests being another viewpoint to your classes is lost - those two viewpoints are just too far apart IMO. Annotated test methods: Any modern unit testing framework I know allows developers to create dedicated test methods, annotating them (@test) and embedding them in the project code. The big drawback I see here is that the project files get cluttered. Even if these methods are separated using a comment header (like UNIT TESTS below this line) it just bloats the class unnecessarily. Test files within the same folders as the implementation files: Our file naming convention dictates that PHP files containing classes (one class per file) should end with .class.php. I could imagine that putting unit tests regarding a class file into another one ending on .test.php would render the tests much more present to other developers without tainting the class. Although it bloats the project folders, instead of the implementation files, this is my favorite so far, but I have my doubts: I would think others have come up with this already, and discarded this option for some reason (i.e. I have not seen a java project with the files Foo.java and FooTest.java within the same folder.) Maybe it's because java developers make heavier use of IDEs that allow them easier access to the tests, whereas in PHP no big editors have emerged (like eclipse for java) - many devs I know use vim/emacs or similar editors with little support for PHP development per se. What is your experience with any of these unit test placements? Do you have another convention I haven't listed here? Or am I just overrating unit test accessibility to reviewing developers?

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  • How to generate sample XML documents from their DTD or XSD?

    - by lindelof
    We are developing an application that involves a substantial amount of XML transformations. We do not have any proper input test data per se, only DTD or XSD files. We'd like to generate our test data ourselves from these files. Is there an easy/free way to do that? Edit There are apparently no free tools for this, and I agree that OxygenXML is one of the best tools for this.

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  • Create a class that inherets DrawableGameComponent in XNA as a CLASS with custom functions

    - by user3675013
    using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Media; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; namespace TileEngine { class Renderer : DrawableGameComponent { public Renderer(Game game) : base(game) { } SpriteBatch spriteBatch ; protected override void LoadContent() { base.LoadContent(); } public override void Draw(GameTime gameTime) { base.Draw(gameTime); } public override void Update(GameTime gameTime) { base.Update(gameTime); } public override void Initialize() { base.Initialize(); } public RenderTarget2D new_texture(int width, int height) { Texture2D TEX = new Texture2D(GraphicsDevice, width, height); //create the texture to render to RenderTarget2D Mine = new RenderTarget2D(GraphicsDevice, width, height); GraphicsDevice.SetRenderTarget(Mine); //set the render device to the reference provided //maybe base.draw can be used with spritebatch. Idk. We'll see if the order of operation //works out. Wish I could call base.draw here. return Mine; //I'm hoping that this returns the same instance and not a copy. } public void draw_texture(int width, int height, RenderTarget2D Mine) { GraphicsDevice.SetRenderTarget(null); //Set the renderer to render to the backbuffer again Rectangle drawrect = new Rectangle(0, 0, width, height); //Set the rendering size to what we want spriteBatch.Begin(); //This uses spritebatch to draw the texture directly to the screen spriteBatch.Draw(Mine, drawrect, Color.White); //This uses the color white spriteBatch.End(); //ends the spritebatch //Call base.draw after this since it doesn't seem to recognize inside the function //maybe base.draw can be used with spritebatch. Idk. We'll see if the order of operation //works out. Wish I could call base.draw here. } } } I solved a previous issue where I wasn't allowed to access GraphicsDevice outside the main Default 'main' class Ie "Game" or "Game1" etc. Now I have a new issue. FYi no one told me that it would be possible to use GraphicsDevice References to cause it to not be null by using the drawable class. (hopefully after this last bug is solved it doesn't still return null) Anyways at present the problem is that I can't seem to get it to initialize as an instance in my main program. Ie Renderer tileClipping; and I'm unable to use it such as it is to be noted i haven't even gotten to testing these two steps below but before it compiled but when those functions of this class were called it complained that it can't render to a null device. Which meant that the device wasn't being initialized. I had no idea why. It took me hours to google this. I finally figured out the words I needed.. which were "do my rendering in XNA in a seperate class" now I haven't used the addcomponent function because I don't want it to only run these functions automatically and I want to be able to call the custom ones. In a nutshell what I want is: *access to rendering targets and graphics device OUTSIDE default class *passing of Rendertarget2D (which contain textures and textures should automatically be passed with a rendering target? ) *the device should be passed to this function as well OR the device should be passed to this function as a byproduct of passing the rendertarget (which is automatically associated with the render device it was given originally) *I'm assuming I'm dealing with abstracted pointers here so when I pass a class object or instance, I should be recieving the SAME object , I referenced, and not a copy that has only the lifespan of the function running. *the purpose for all these options: I want to initialize new 2d textures on the fly to customize tileclipping and even the X , y Offsets of where a WHOLE texture will be rendered, and the X and Y offsets of where tiles will be rendered ON that surface. This is why. And I'll be doing region based lighting effects per tile or even per 8X8 pixel spaces.. we'll see I'll also be doing sprite rotations on the whole texture then copying it again to a circular masked texture, and then doing a second copy for only solid tiles for masked rotated collisions on sprites. I'll be checking the masked pixels for my collision, and using raycasting possibly to check for collisions on those areas. The sprite will stay in the center, when this rotation happens. Here is a detailed diagram: http://i.stack.imgur.com/INf9K.gif I'll be using texture2D for steps 4-6 I suppose for steps 1 as well. Now ontop of that, the clipping size (IE the sqaure rendered) will be able to be shrunk or increased, on a per frame basis Therefore I can't use the same static size for my main texture2d and I can't use just the backbuffer Or we get the annoying flicker. Also I will have multiple instances of the renderer class so that I can freely pass textures around as if they are playing cards (in a sense) layering them ontop of eachother, cropping them how i want and such. and then using spritebatch to simply draw them at the locations I want. Hopefully this makes sense, and yes I will be planning on using alpha blending but only after all tiles have been drawn.. The masked collision is important and Yes I am avoiding using math on the tile rendering and instead resorting to image manipulation in video memory which is WHY I need this to work the way I'm intending it to work and not in the default way that XNA seems to handle graphics. Thanks to anyone willing to help. I hate the code form offered, because then I have to rely on static presence of an update function. What if I want to kill that update function or that object, but have it in memory, but just have it temporarily inactive? I'm making the assumption here the update function of one of these gamecomponents is automatic ? Anyways this is as detailed as I can make this post hopefully someone can help me solve the issue. Instead of tell me "derrr don't do it this wayyy" which is what a few people told me (but they don't understand the actual goal I have in mind) I'm trying to create basically a library where I can copy images freely no matter the size, i just have to specify the size in the function then as long as a reference to that object exists it should be kept alive? right? :/ anyways.. Anything else? I Don't know. I understand object oriented coding but I don't understand this XNA It's beggining to feel impossible to do anything custom in it without putting ALL my rendering code into the draw function of the main class tileClipping.new_texture(GraphicsDevice, width, height) tileClipping.Draw_texture(...)

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  • Getting a count of users each day in Mondrian MDX

    - by user1874144
    I'm trying to write a query to give me the total number of users for each customer per day. Here is what I have so far, which for each customer/day combination is giving the total number of user dimension entries without splitting them up by customer/day. WITH MEMBER [Measures].[MyUserCount] AS COUNT(Descendants([User].CurrentMember, [User].[User Name]), INCLUDEEMPTY) SELECT NON EMPTY CrossJoin([Date].[Date].Members, [Customer].[Customer Name].Members) ON ROWS, {[Measures].[MyUserCount]} on COLUMNS FROM [Users]

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  • Exchange 2010 UR3 - customizing OWA logon page

    - by STGdb
    I have an Exchange 2010 UR3 deployment that I need to customize the OWA logon page for. I've created a new LGNTOPL.GIF file to replace the existing one in the folder: “C:\Program Files\Microsoft\Exchange Server\V14\ClientAccess\Owa\14.3.158.1\themes\resources” When I bring up OWA, I still get the original “Outlook Web App” logo. I’ve searched and found a couple of other instances of LGNTOPL.GIF in the directories: “C:\Program Files\Microsoft\Exchange Server\V14\ClientAccess\Owa\14.3.123.3\themes\resources” “C:\Program Files\Microsoft\Exchange Server\V14\ClientAccess\Owa\14.3.146.0\themes\resources” “C:\Program Files\Microsoft\Exchange Server\V14\ClientAccess\Owa\Current\themes\resources” I’ve replaced the LGNTOPL.GIF file in each of the above directories but got the same results. I’ve tried clearing my browser cache and even using multiple browsers from multiple PC’s but the same results. I’ve even tried making my GIF file the same pixel size as the original LGNTOPL.GIF logo but still the same results. I’ve tried restarting IIS on the CAS server and restarting the server but same results. Has something changed with Exchange 2010 UR3 when trying to customize OWA? I don't see anything documented about any change to OWA customization. Thanks

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  • Is nginx / node.js / postgres a very scalable architecture?

    - by Luc
    I have an app running with: one instance of nginx as the frontend (serving static file) a cluster of node.js application for the backend (using cluster and expressjs modules) one instance of Postgres as the DB Is this architecture sufficient if the application needs scalability (this is only for HTTP / REST requests) for: 500 request per seconds (each requests only fetches data from the DB, those data could be several ko, and with no big computation needed after the fetch). 20000 users connected at the same time Where could be the bottlenecks ?

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  • Most useful free third party Java libraries?

    - by Pyrolistical
    I've never seen a good list of free Java libraries. What are some of your can't-live-without Java libraries? Note: to keep this poll as useful as possible, please remember: Post only one library per answer We don't want duplicate answers, so before posting check if the library has been mentioned already When adding a new library, provide a short summary of what it does / why you think it's useful

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  • Windows GUIs for git (Updated)

    - by Benjol
    I am aware of this question, but it is a bit old now, and some of the answers seem outdated. Question: please write one answer per GUI you have used, including pros and cons (for example, as far as I can tell, with git gui, you can't manage the stash).

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  • Replace Entity Framework object

    - by majkinetor
    In MVC app, I am having this big object that is used in classic view/edit/create pattern. When user edits the object I save it as: public bool SetMyObject(MyObject newObject) { MyObject current = GetObjectById(newObject.Id); current.Prop1 = newObject.Prop1 ... current.PropN = newObject.PropN db.SaveChanges(); } MyObject is pretty big so I am wondering is there any better way to do this, not involving per-property assignments. For instance something along the lines db.MyObject.UpdateObject(current, tnew). Ty.

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  • Can I host an ASP.NET webite outside of IIS?

    - by boraer
    Hi everybody, I need to write an ASP.NET application which must handle a very large number of transactions per second - as many as 5000 users may transact at the same time. I think I will use WCF in back to communicate with SQL server. But in front, can IIS handle 5000 users at the same time effectively, or is there any simple way to host my application outside of IIS?

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  • .htaccess or PHP protection code against multiple speedy requests

    - by Phil Jackson
    Hi, I am looking for ideas for how I can stop external scripts connecting with my site. I'm looking for the same kind of idea behind Google. As in if a certain amount of requests are made per a certain amount of time then block the IP address or something. I thought there maybe a htaccess solution if not, I will write a PHP one. Any ideas or links to existing methods or scripts is much appreciated. Regards Phil

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