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  • Costs/profit of/when starting an indie company

    - by Jack
    In short, I want to start a game company. I do not have much coding experience (just basic understanding and ability to write basic programs), any graphics design experience, any audio mixing experience, or whatever else technical. However, I do have a lot of ideas, great analytical skills and a very logical approach to life. I do not have any friends who are even remotely technical (or creative in regards to games for that matter). So now that we've cleared that up, my question is this: how much, minimally, would it cost me to start such a company? I know that a game could be developed in under half a year, which means it would have to operate for half a year prior, and that's assuming that the people working on the first project do their jobs good, don't leave game breaking bugs, a bunch of minor bugs, etc.. So how much would it cost me, and what would be the likely profit in half a year? I'm looking at minimal costs here, as to do it, I would have to sell my current apartment and buy a new, smaller one, pay taxes, and likely move to US/CA/UK to be closer to technologically advanced people (and be able to speak the language of course). EDIT: I'm looking at a small project for starters, not a huge AAA title.

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  • How to write code that communicates with an accelerator in the real address space (real mode)?

    - by ysap
    This is a preliminary question for the issue, where I was asked to program a host-accelerator program on an embedded system we are building. The system is comprised of (among the standard peripherals) an ARM core and an accelerator processor. Both processors access the system bus via their bus interfaces, and share the same 32-bit global physical memory space. Both share access to the system's DRAM through the system bus. (The computer concept is similar to Beagleboard/raspberry Pie, but with a specialized accelerator added) The accelerator has its own internal memory (SRAM) which is exposed to the system and occupies a portion of the global address space (as opposed to how a graphics card would talk to teh CPU via a "small" aperture in the system memory space). On the ARM core (the host) we plan on running Ubuntu 12.04. The mode of operation of communicating between the processors should be that the host issues memory transactions on the system bus that are targeted at the accelerator internal memory. As far as my understanding goes, if I write a program for the host that simply writes to the physical address of the accelerator, most chances are that the program will crash due to a segmentation violation. So, I assume that I need some way of communicating with the device in real mode. What is the easiest way to achieve this mode of operation?

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  • Double entries in the gnome 3 task bar

    - by Mark
    I am running Ubuntu 12.04 with Gnome 3. All was working well except that graphics were slow and even moving a window on the screen seemed slow. I installed the fglrx ati driver. Which seems to have improved matters. But on first login I had all gnome items duplicated. That is my task bar has the ubuntu sign, then says Applications, then places then the ubuntu sign then Aplications and then places. Any application I run produces two icons at the bottom of the screen. This was after a reboot. I rebooted again. Now I have 3!! On the right each set of icons such as printer is also trippled!! See screenshot at http://jetmark.co.uk/Screenshot.png See Dmesg at http://jetmark.co.uk/dmesg.txt Any suggestions welcome. Reboot - now I have 4!! So one set gets added on each reboot. Help!! I am going to be task barred out before long!!

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  • 12.10 no audio via hdmi and video speeds up

    - by jackson
    I have a laptop with an ati radeon 4200, on 12.04 everything worked fine, since upgrading to 12.10 I cannot get sound over the hdmi. When I switch to hdmi audio the video speeds up to about 2x. I can use the speakers in my laptop and watch video via hdmi with no problems. Things I have tried: Various tutorials to install the AMD/ATI drivers, all of which resulted in low graphics mode. Checked that everything is properly set in alsamixer, the sound utility and - installed pavucontrol and checked everything in there. Verified the output from cat /proc/asound/cards looks normal When I initially upgraded there was a plethora of problems which I believe were due to the old proprietary driver still being used but not compatible, after a few hours trying to fix that I decided just to back up and do a fresh install which works great except for the above stated problem. Any help would be greatly appreciated!! Finally hopefully this hasn't already been answered, I have tried a few different searches on the boards and haven't come up with anything. $ aplay -l **** List of PLAYBACK Hardware Devices **** card 0: SB [HDA ATI SB], device 0: ALC269VB Analog [ALC269VB Analog] Subdevices: 1/1 Subdevice #0: subdevice #0 card 1: HDMI [HDA ATI HDMI], device 3: HDMI 0 [HDMI 0] Subdevices: 0/1 Subdevice #0: subdevice #0

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  • X won't start, root filesystem mounted read only

    - by TK Kocheran
    I just experienced a very strange and puzzling problem on my machine that I can't seem to get sorted out. I was running Windows on a second partition, and everything was working great. I then went to restart into Linux, and noticed that X wouldn't start. Everything was displayed in super-low resolution, so I tried reinstalling my NVIDIA driver. I started seeing all of these I/O error problems, so I figured that my SSD was bad. After a bit more playing around, I ran fsck on the drive when mounted from a startup disk as well as badsectors and everything looked great. The SMART drive tests all passed and again, everything was looking good, so I rebooted again and still, no joy. I started then getting some weird USB errors, so I followed someone's advice and unplugged my computer's power supply, then started back up again and my graphics looked a lot better in the BIOS and in the boot logo, but X still wouldn't start. I then found out that my main boot drive was being mounted read-only for some reason. What's going wrong? I've done some pretty extensive tests on the SSD from a startup disk such as writing massive files, reading big files, running filesystem checks on the entire disk, and everything is looking great, until I try to boot. Whenever I try installing the drivers with apt-get, I get a ton of ata error messages looking like this: How can I diagnose what's going wrong and fix it so I can get back to work?

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  • Video freezes when larger than a certain size

    - by Poyan
    I have a weird problem playing video files. I have a fairly new (a few years old) graphic card that should and has played up to 1080p video files without much a lot of trouble. I seem to be having a weird issue where the video plays back fine if the window is below a certain size, but as soon as the windowsize increases, the picture freezes. The audio still plays. Usually this is mitigated by killing som applications. Especially GTK (?) apps seem to cause this lag, like having a Nautilus window open usually triggers this error for me. With hardware rendering I get the error regardless of application. I have tried enabling software rendering in VLC and that eliminates the problem (but I get other problems using software rendering, so I've avoided it). I know this is pretty fuzzy, but I'm not sure how to approach this problem. Do you have any idea? EDIT: Some more information. I have the correct and latest drivers installed. My graphics card is a Nvidia 7600 GT.

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  • 10.04 Window manager not working

    - by jackg
    Using an old mx200 128Mb AGP card. Log in ok. Sometimes the top and bottom bars do not appear, sometimes one sometimes both sometimes none. The menus on firefox/thunderbird and others disappear when I move the pointer from the menu heading to the menu itself. I can't play you tube videos, nor pacman, so the world has ended as I know it. If I type sudo metacity --replace in a terminal the window manager seems to work fine. But I don't know how to make this permanent. One option was: System menupreferencessessions In the sessions tab make sure that "automatically save changes to session" is checked. I don't have a sessions option in the preferences menu. So...? Must be a line of code in a terminal I can use to get round this. I have not upgraded to Ubuntu 11... because the graphics card is so old that I cannot get any decent screen resolutions when I do. On 10.04 I disable the Nvidia driver for the same reason and use 1024x768. Ta

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  • Wall jumping collision detection anomaly

    - by Nanor
    I'm creating a game where the player ascends a tower by wall jumping his way to the top. When the player has collided with the right wall they can only jump left and vice versa. Here is my current implementation: if(wallCollision() == "left"){ player.setPosX(0); player.setVelX(0); ignoreCollisions = true; player.setCanJump(true); player.setFacingLeft(false); } else if (wallCollision() == "right"){ player.setPosX(screenWidth-playerWidth*2); player.setVelX(0); ignoreCollisions = true; player.setCanJump(true); player.setFacingLeft(true); } else{ player.setVelY(player.getVelY() + gravity); } and private String wallCollision(){ if(player.getPosX() < playerWidth && !ignoreCollisions) return "left"; else if(player.getPosX() > screenWidth - playerWidth*2 && !ignoreCollisions) return "right"; else{ timeToJump += Gdx.graphics.getDeltaTime(); if(timeToJump > 0.50f){ timeToJump = 0; ignoreCollisions = false; } return "jumping"; } } If the player is colliding with the left wall it will switch between the states left and jumping repeatedly due to the varible ignoreCollisions being switched repeatedly in collision checks. This will give a chance to either jump as intended or simply ascend vertically instead of diagonally. I can't figure out an implementation that will reliably make sure the player jumps as intended. Does anyone have any pointers?

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  • Installing ubuntu 12.04 on macbook pro9,2

    - by stariz77
    I seem to have tried all the various suggested methods for installing ubuntu on a mbp, but can't seem to get anything that works and was wondering if anyone has run into any new problems with the latest non-retina models? I have a core i7 in my macbook, and model identifier is MacBookPro9,2. I have partitioned my HD using disk utility and have 700gig free space ready for the install (I haven't removed OSX Lion, it is still there in a 50gig partition). Problem: I am just getting a blank screen with a blinking cursor (unresponsive) in the top left whenever I boot from the disk. I left it for 20 minutes and nothing ever happened. This was without any boot manager, just holding "c" on startup. Attempted remedies: I have downloaded the 64 ubuntu iso from their site 3 times now and burned 4 separate discs to rule out some kind of corruption or burn error. I burned one in OSX Lion 10.7.4 and 3 on my windows 7 pc. I tried holding "alt" instead and then navigating to the windows disc to boot. Same thing happens, blank blinking unresponsive cursor. I also tried going to the EFI disc which actually brings up a menu (after saying "error prefix is not set") asking if I want to install ubuntu, test for errors or partition. All three options lead me to an unresponsive blank screen (some without cursors). I downloaded and installed rEFIt and if I hold "alt" on startup a linux penguin (Boot Linux from CD) appears in my boot options, along with the apple boot, and two others that I'm not sure of: "Boot EFI\boto\bootx64.efi from" and "Boot Legacy OS from". The "Boot Linux from CD" just takes me to the blank blinking cursor screen; again, I left if for 10+ minutes and nothing. I heard that the detection of the graphics card might be a problem and that I need change to nomodeset, but I have tried pressing F6 in all of the boot menus listed above and no options appear. Does anyone have any other suggested routes or can you see what I might have done wrong?

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  • Nvidia GeForce Gt-520M-cn on intel dh61ww Ubuntu 12.04

    - by j goseeped
    hi people i hope you can help a little bit , i appreciate your time look: i have a this desktop i7 2600, 8gb ram ddr3, board intel dh61ww, Geforce Nvidia GT520-cn 2Gb ddr3, i just install ubuntu 64bits 12.04 kernel 3.2.0-23-generic , i want to setup two monitors samsung led 22" and get start mi video card 1) i download and installed nvidia driver 295.59 and also try with 302.17 to apt-update and upgrade, apt-get install build-essential linux-headers-$(uname -r), apt-get remove --purge nvidia*, apt-get remove --purge xserver-xorg-video-nouveau, vim /etc/modprobe.d/blacklist.conf blacklist vga16fb blacklist nouveau blacklist rivafb blacklist nvidiafb blacklist rivatv sh NVIDIA.run, sudo service lightdm start, reboot, nvidia-xorgconf 2)after reboot i get 800x600 and nvidia-settings say this. You do not appear to be using the NVIDIA X driver. Please edit your X configuration file (just run nvidia-xconfig as root), and restart the X server. 3) i change a little bit xorg.conf to set up a resolution to work property 4) i dont have any image in the monito and i dont have any option on Nvidia X server settings lspci | grep VGA 00:02.0 VGA compatible controller: Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller (rev 09) 01:00.0 VGA compatible controller: NVIDIA Corporation GF119 [GeForce GT 520] (rev a1) egrep -i 'glx|nvidia' /var/log/Xorg.0.log [ 12.005] (II) LoadModule: "glx" [ 12.005] (II) Loading /usr/lib/xorg/modules/extensions/libglx.so [ 12.575] (II) Module glx: vendor="NVIDIA Corporation" [ 12.585] (II) NVIDIA GLX Module 302.17 Tue Jun 12 16:22:45 PDT 2012 [ 12.585] (II) Loading extension GLX [ 13.037] (EE) Failed to initialize GLX extension (Compatible NVIDIA X driver not found) [ 13.044] (II) config/udev: Adding input device HDA NVidia HDMI/DP,pcm=3 (/dev/input/event10) [ 13.044] (II) config/udev: Adding input device HDA NVidia HDMI/DP,pcm=7 (/dev/input/event9) glxinfo | grep direct Xlib: extension "GLX" missing on display ":0.0". Error: couldn't find RGB GLX visual or fbconfig sorry my english is no very well. and thanks guys

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  • Xlib: extension "GLX" missing on display ":0". Asus k53s

    - by Steve
    I had everything working fine, I use a number of openGL graphics software, example pymol, mgltools, vmd, ballview, rasmol etc. All of these give the error: Xlib: extension "GLX" missing on display ":0". and fail to initialize. I have an i7 asus k53s with nvidia gforce I need these to do my work. I tried the umblebee fix, and just removing all nvidia drivers, or rolling back. I do not know why these were working then stopped, but did notice a new nvidia console in the mu which I assume was from enabling the automatic nvidia feeds, etc? I also played with the xorg, however have no clue what settings are valid. In addition, the display is 50% of the time not recognized now? It just gives a geeic 640x480 and I have to login and out 10 times to get it to return to a normal setting. When I try and set it manual, there is no other setting allowed from the settings menus, and the terminal changes just get re set every time I log out?

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  • Grub2 attempting to boot hd1 when it should boot hd0

    - by JoBu1324
    I'm attempting to perform a "normal" install on a USB3 SSD (I don't know if it is noteworthy, but I don't have a swap partition). The installation proceeds normally (I'm installing from a USB2 device I created using LiLi Boot, with a copy of Ubuntu 12.10 64bit that I downloaded directly from the source. The system I'm running Ubuntu on has had a more traditional installation of ubuntu running on it without issue (also 12.10), so I know that everything works A-OK when booting from a 7200RPM internal disk. There are a number of oddities that I've noticed so far, including graphics corruption, but the first and most pressing issue is that Grub2 refuses to recognize the correct hd. From /boot/grub/grub.cfg: if [ x$feature_default_font_path = xy ] ; then font=unicode else insmod part_msdos insmod ext2 set root='hd1,msdos1' if [ x$feature_platform_search_hint = xy ]; then search --no-floppy --fs-uuid --set=root --hint-bios=hd1,msdos1 --hint-efi=hd1,msdos1 --hint-baremetal=ahci1,msdos1 b58ee4f7-d41d-400a-b7b8-18bd1f0ae9d3 else search --no-floppy --fs-uuid --set=root b58ee4f7-d41d-400a-b7b8-18bd1f0ae9d3 fi font="/usr/share/grub/unicode.pf2" fi This is from a 100% fresh install of linux (first boot), which was installed while no hard drives were connected to the system, other than the USB2 LiLi drive. The system refuses to boot unless I change the hd1,msdos1 - hd0,msdos1 in the grub menu at boot, when it is the only disk device connected to the PC. What options are left for me to troubleshoot this issue? I've been racking my brains and taxing the internet trying to dig up something on this problem, but now I'd like to see if the Ubuntu community can rise to the challenge and help me fix this boot problem. This is the second time I've attempted this particular setup. The first time, after days of wasted time, I managed to get it to boot every other boot - i.e. every even boot it would boot into Ubuntu like it was happy; every odd boot it would boot into the BusyBox or Grub prompt. At one point it complained that it couldn't find /dev/disk/by-uuid/[the disk], which I found most perplexing, since the disk was there and booted before and after the occurrence (with intervention).

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  • Problems loading Hilva tutorials

    - by Beska
    I'm a newcomer to XNA, and I'm evaluating some libraries. The Hilva Graphics Engine looks interesting, and I'm trying to run their tutorials. However, all of them give me errors. For example, if I download the ParallaxMappingSample demo, and try to build it, I get Error 1 Error loading pipeline assembly "C:\Users\Me\Desktop\ParallaxMappingSample\Hilva.Content.dll". ParallaxMappingSample I get similar errors for all of the samples. Unfortunately, this error isn't very enlightening. I can see the Hilva.Content.dll in the appropriate directory. I tried removing and readding the reference from the content project, but I get the same error. I'm not sure it's relevant, but I'm on Windows 7, I'm using Microsoft Visual Studio 2010, and XNA 4.0. Is there an easy (or difficult) solution? EDIT: If you happen to try this, even if you don't have a solution, let me know about it in a comment. Whether it works for you, or if you get the same problem...either result would be something that might let me know if it's just a problem with the tutorial, or if it's on my end.

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  • How can I fix my xvinfo?

    - by YumYumYum
    How can i fix my X server/driver? $ xvinfo X-Video Extension version 2.2 screen #0 no adaptors present Additional info: $ uname -a Linux desktop 2.6.32-33-generic #70-Ubuntu SMP Thu Jul 7 21:13:52 UTC 2011 x86_64 GNU/Linux $ lspci 00:00.0 Host bridge: Intel Corporation Device 0100 (rev 09) 00:02.0 VGA compatible controller: Intel Corporation Sandy Bridge Integrated Graphics Controller (rev 09) 00:16.0 Communication controller: Intel Corporation Cougar Point HECI Controller #1 (rev 04) 00:19.0 Ethernet controller: Intel Corporation Device 1503 (rev 05) 00:1a.0 USB Controller: Intel Corporation Cougar Point USB Enhanced Host Controller #2 (rev 05) 00:1b.0 Audio device: Intel Corporation Cougar Point High Definition Audio Controller (rev 05) 00:1c.0 PCI bridge: Intel Corporation Cougar Point PCI Express Root Port 1 (rev b5) 00:1c.1 PCI bridge: Intel Corporation Cougar Point PCI Express Root Port 2 (rev b5) 00:1c.3 PCI bridge: Intel Corporation Cougar Point PCI Express Root Port 4 (rev b5) 00:1d.0 USB Controller: Intel Corporation Cougar Point USB Enhanced Host Controller #1 (rev 05) 00:1f.0 ISA bridge: Intel Corporation Device 1c4a (rev 05) 00:1f.2 SATA controller: Intel Corporation Cougar Point 6 port SATA AHCI Controller (rev 05) 00:1f.3 SMBus: Intel Corporation Cougar Point SMBus Controller (rev 05) 01:00.0 PCI bridge: Integrated Technology Express, Inc. Device 8892 (rev 10) 04:00.0 USB Controller: NEC Corporation Device 0194 (rev 04) Follow up: It seems in 64-bit its a mess doing existing approach. Therefore, after upgrading to 12.04 64-bit this problems in same hardware is resolved (of-course, i have now other drivers problem)

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  • External TV only allows 640x480 using VGA cable

    - by EdC
    I have Ubuntu precise installed on a MacBook Pro. When connecting to an external television using a VGA style cable the highest resolution available seems to be 640x480. I'm using the proprietary NVIDEA Accelerated Graphics Driver (version current) and attempting to setup the TV using the nvidea-settings tool. I know all the equipment supports higher resolutions because of the following: Prior to rebuilding my machine with precise, the same TV, cabel & adapter gave higher resolutions The same machine & TV when used with a HDMI cable allows higher resolutions Windows laptops with the same cable & TV are able to achieve higher resolutions I'm not sure what to look for next, there are some similar FAQ questions but I'm not sufficiently familiar with the areas involved to know if these are my issue or are safe to try. Specifically: colord problem & my monitor resolution 640*480 with no other options! - is the closest, but as I'm having no problems with the main laptop monitor I'm not sure the described symptoms apply. I can't work out from the answer or Bumblebee site how to determine if nvidia optimus applies to my laptop. Why isn't my monitor's native resolution appearing as an option? - suggests configuring X by hand, but doesn't entirely match the symptoms I'm seeing

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  • Unity , libgdx, or something else to develop my first game for Android?

    - by capcom
    I want to start by saying that I absolutely love Unity (even more when I team it up with Blender). I really want to start developing games for Android, but it seems like Unity poses way too many roadblocks in terms of which devices it supports (and even if it does support them, it doesn't work well on all of them). I've been looking around for alternatives, and found something called libgdx. Well, it's nothing like Unity unfortunately, but at least it seems like I may be able to reach a larger audience in the market. I'd like to start by making 2D games, but with 3D graphics (say, imported from Blender). I can do this very easily in Unity, and it seems like it should be alright with libgdx too. But I really want to know if ditching Unity is a smart idea, considering how comfortable I am with it already, and how much I like it. Finally, is libgdx something you would recommend considering my requirements/situation? BTW, I am quite familiar with Eclipse too. Many thanks. Feel free to request further details.

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  • Matrices: Arrays or separate member variables?

    - by bjz
    I'm teaching myself 3D maths and in the process building my own rudimentary engine (of sorts). I was wondering what would be the best way to structure my matrix class. There are a few options: Separate member variables: struct Mat4 { float m11, m12, m13, m14, m21, m22, m23, m24, m31, m32, m33, m34, m41, m42, m43, m44; // methods } A multi-dimensional array: struct Mat4 { float[4][4] m; // methods } An array of vectors struct Mat4 { Vec4[4] m; // methods } I'm guessing there would be positives and negatives to each. From 3D Math Primer for Graphics and Game Development, 2nd Edition p.155: Matrices use 1-based indices, so the first row and column are numbered 1. For example, a12 (read “a one two,” not “a twelve”) is the element in the first row, second column. Notice that this is different from programming languages such as C++ and Java, which use 0-based array indices. A matrix does not have a column 0 or row 0. This difference in indexing can cause some confusion if matrices are stored using an actual array data type. For this reason, it’s common for classes that store small, fixed size matrices of the type used for geometric purposes to give each element its own named member variable, such as float a11, instead of using the language’s native array support with something like float elem[3][3]. So that's one vote for method one. Is this really the accepted way to do things? It seems rather unwieldy if the only benefit would be sticking with the conventional math notation.

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  • Ubuntu boots in read-only filesystem after upgrade!

    - by akatzbreaker
    I got a serious problem here: I recently upgraded to the Latest Version of Ubuntu. Now, I boot to my Ubuntu Partition, and I get a Low-Graphics error! I boot to a Recovery-Mode to see what the Problem is. Then, I try to Fix any Damaged Packages, to run fsck but nothing solved the Problem. Then, from the Recovery Menu, I open a Root Shell. I try to create a File and I understand that the Filesystem is Read-Only. Then, I run: mount -o remount,rw / and it Worked for that Terminal Session! When I go back to recovery, I select to resume Boot Normally but I get the Same Error! a I also tried to Boot to my Root Shell again, remount as Read-Write and Start Gnome from there. It Worked! (But the user is ROOT, and is quite Dangerous!) However, I can't do all this proccess at every boot! Any Solution? (Note that when I try to create a new File in my Ubuntu Partition from another OS, I don't get any Errors!)

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  • How can I get my first-person character in Unity to move to a ledge with an animation?

    - by BallzOfSteel
    I'm trying to get this to happen: The character walks up to a large crate, the player presses a button, and an animation starts playing where the character climbs up on to the crate. (all in first person view). So far I tried this with normal "First Person Controller" Prefab in Unity. My code so far: function OnTriggerStay(other : Collider){ if(other.tag == "GrabZone"){ if(Input.GetKeyDown("e")){ animation.Play("JumpToLedge"); } } } However when i use this on The FPC it will always play from the position the animation is created on. I also tried to create an empty game object, placing the FPC in there. Gives same effect. I also tried just animating the graphics of the FPC alone. This seems to work but since the Character Controller itself is not animated that stays onthe ground. So the whole FPC wont work anymore. Is there anyway i could let this animation play on the local position the player is on at that time? Or can you think of any other logical solution for a grab and climb?

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  • BUILD 2013 Session&ndash;Alive With Activity

    - by Tim Murphy
    Originally posted on: http://geekswithblogs.net/tmurphy/archive/2013/06/27/build-2013-sessionndashalive-with-activity.aspx Live tiles are what really add a ton of value to both Windows 8 and Windows Phone.  As a developer it is important that you leverage this capability in order to make your apps more informative and give your users a reason to keep opening the app to find out details hinted at by tile updates. In this session Kraig Brockschmidt cover a wide array of dos and don’ts for implementing live tiles.  I was actually worried whether I would get much out of this session when Kraig started it off with the fact that his background is in HTML5 based apps which I have little interest in, but the subject almost didn’t come up during his talk.  It focused on things like making sure you have all the right size graphics and implementing all of the tile event handlers.  The session went on to discuss the message format for push notification and implementing lock screen notification and badges. As with the other day 1 sessions it was like drinking from a fire hose, but it was good stuff.  Check it out when they post it on Channel 9. del.icio.us Tags: BUILD 2013,Live Tiles,Windows 8.1

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  • What is the breakdown of jobs in game development?

    - by Destry Ullrich
    There's a project I'm trying to start for Indie Game Development; specifically, it's going to be a social networking website that lets developers meet through (It's a secret). One of the key components is showing what skills members have. Question: I need to know what MAJOR game development roles are not represented in the following list, keeping in mind that many specialist roles are being condensed into more broad, generalist roles: Art Animator (Characters, creatures, props, etc.) Concept Artist (2D scenes, environments, props, silhouettes, etc.) Technical Artist (UI artists, typefaces, graphic designers, etc.) 3D Artist (Modeling, rigging, texture, lighting, etc.) Audio Composer (Scores, music, etc.) Sound Engineer (SFX, mood setting, audio implementation, etc.) Voice (Dialog, acting, etc.) Design Creative Director (Initial direction, team management, communications, etc.) Gameplay Designer (Systems, mechanics, control mapping, etc.) World Designer (Level design, aesthetics, game progression, events, etc.) Writer (Story, mythos, dialog, flavor text, etc.) Programming Engine Programming (Engine creation, scripting, physics, etc.) Graphics Engineer (Sprites, lighting, GUI, etc.) Network Engineer (LAN, multiplayer, server support, etc.) Technical Director (I don't know what a technical director would even do.) Post Script: I have an art background, so i'm not familiar with what the others behind game creation actually do. What's missing from this list, and if you feel some things should be changed around how so?

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  • Intermittent sound on an Medion Akoya S5610

    - by ej159
    The sound on my machine (Medion Akoya S5610) works intermittently. If I reboot enough times I do get sound. This happened before I upgraded, when running Oneiric too. I have fiddled around with alsa-base.conf, putting in different values for model in options snd-hda-intel model=but still the issue persists (although I get the impression that I am more like to have sound on the next reboot if I have edited that file although I can't be sure of this). Adding index=0 does not help the situation either. I have been thinking that this problem could be related some how to the order that driver modules are loaded. The snd-hda-intel module is also used for the sound card (ALC888) in my graphics card. Could it be that these are some how competing? If so, how do I add a preference when they are using the same module? This is the result of lspci -nn | grep Audio (when sound was not working): 00:1b.0 Audio device [0403]: Intel Corporation 82801I (ICH9 Family) HD Audio Controller [8086:293e] (rev 03) 01:00.1 Audio device [0403]: Advanced Micro Devices [AMD] nee ATI RV620 HDMI Audio [Radeon HD 3400 Series] [1002:aa28] I've been wrestling with this problem for ages and ages and have spent days looking for answers on forums but to no avail so I would appreciate any help you can give. Many thanks

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  • Ubuntu 12.04 still slow at mounting internal filesystem

    - by Matthew Goson
    I'm using Toshiba laptop with this configuration: - CPU: Core i5, 2.4GHz - RAM: 4GB - Graphics card: Intel - Hard disk: 500GB SATA I installed Ubuntu 12.04 64bit and got the same issue with this guy Very slow boot due to mounting filesytem, I tried all suggestions there but the slow boot issue still here. Here's a part of my dmesg: [ 2.041015] usbhid: USB HID core driver [ 2.101378] usb 1-1.6: new full-speed USB device number 5 using ehci_hcd [ 2.137980] atl1c 0000:04:00.0: version 1.0.1.0-NAPI [ 2.779080] EXT4-fs (sda2): mounted filesystem with ordered data mode. Opts: (null) [ 22.822597] udevd[381]: starting version 175 [ 22.837954] ADDRCONF(NETDEV_UP): eth0: link is not ready [ 22.850837] lp: driver loaded but no devices found [ 23.003822] Adding 7079096k swap on /dev/sda7. Priority:-1 extents:1 across:7079096k [ 23.407915] mei: module is from the staging directory, the quality is unknown, you have been warned. [ 23.408153] mei 0000:00:16.0: PCI->APIC IRQ transform: INT A -> IRQ 16 [ 23.408160] mei 0000:00:16.0: setting latency timer to 64 [ 23.408211] mei 0000:00:16.0: irq 44 for MSI/MSI-X [ 23.433196] [drm] Initialized drm 1.1.0 20060810 Additional information: my sda1 is a primary NTFS partition, sda2 is a primary ext4 partition which I installed Ubuntu onto. Other partitions are inside an extended partition.

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  • issues with ASUS S301L ultrabooks

    - by Wuerze
    I just like to tell you what still is a Problem in Ubuntu 14.04 and should be solved for a nice experience of this distribution. Unfortunately I do not have any hints to tell you, because I am just a user and know not much about programming. Anyway, I hope it helps. 1) Intel open source Graphics issues (proprietary) -when attaching HDMI-cable the screen switches to the external monitor and it's fine, but there is no switching back unless restart with HDMI deattached -black screen appears for like 2 seconds as if I would change screen in the settings; frequency increases with intensity of driver use (i.e. videos or video games) 2) hotkeys (commonly recognised) -there is no possibility to adjust brightness with the hotkeys (Fn+F5 and Fn+F6) 3) touchscreen (commonly recognised) -the touchscreen is behaving like a mouse -configuring gestures for the multi touch screen seems to always end in disabling touch pad gestures 4) panel symbols -battery symbol has got a low accuracy while it determines accurately the energy left; only 5 steps of energy are shown by the symbol Thank you all for participating in the solution of these problems! I will stay tuned and edit this list if something has been solved.

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  • fresh install of ubuntu 12.04 using usb stick booted into tty1?

    - by croc
    I just installed ubuntu 12.04 alternate for the first time to give it a try using a usb stick burned with UnetBootIn. It installed without a problem. But it booted into a tty1 console without booting into a GUI. after loging into the tty1 console i typed 'unity'. it appeared that the system doesn't have unity desktop !!! How can it be solved ? My installation didn't show any error. Something worth mentioning: 1. during installation i had to choose an option saying 'customize the system to your needs' something like that i don't remember correctly with options 'SSH server','Mail Server', 'Ubuntu Desktop',.....,'Manual selection of packages' etc. I chose 'Ubuntu Desktop'. I haven't encountered something like this in ubuntu 11.04. to do an installation of alternate iso using UnetBootIn i used '12.04_Hdmedia' option of that software and had to change file extension of .ude to .udeb in /pool/main/l/linux that i found in Alternate ubuntu cdrom detect to go around with the cdrom detection problem. I have a 945G intel graphics.

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