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  • Sending some byte at time

    - by user1417815
    I'm trying to figure out way to send some amount of text from the string ech time until it reach the end of the string, example: const char* the_string = "hello world, i'm happy to meet you all. Let be friends or maybe more, but nothing less" Output: hello world Output: , i'm happy to meet you all. Output: Let be friends or maybe more Output: , but nothing less stop: no more bytes to send. the problem i have searched google, but didn't understand the examples, i spent 4 days trying find a good way, also that sendt 5 bytes at time, but in case there is less, then send them until you are at the end of the string. please help me out guys, i will accept a C or C++ way, as long it works and well explained.

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  • Part-time Programming Job

    - by Bluechip Solutions
    I am a student at Middlesex Universtity, London studying Information Technology. I really love software development and I have taught myself how to write HTML + CSS, JavaScript (I use jQuery and AngularJS) and Java (I learnt this in school). I have developed few apps (a desktop app in Java and a mobile app with AngularJS and PhoneGap) I am looking at applying for a part-time programming job to develop myself. Are there part time jobs available for someone like me and are my skill set enough to get me a job? I understand this topic may not be ideal here but this is the only place I know can provide me answers. Thank you!

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  • iPhone OpenGL scrolling background jumps when texture is drawn for first time

    - by Magnum39
    I have been fighting a problem for a while now and would appreciate any help anybody could give. I have a sprite that moves within a landscape. The sprite remains in the center of the screen and the background moves to simulate that the sprite is moving within the landscape. I have split the landscape into sections so that I only draw the sections of the landscape that I need (are on screen). The Problem: As a new texture section of the screen appears on the screen (is drawn for the first time) the movement jumps. Almost like a frame is missed. I have done some timing experiments and I do not thinks a frame is missed. My processing is well below the 30fps that I have the animation set to. It only happens the first time the texture section is drawn. Is there something extra that is done the first time a texture is drawn? Here is the code: - (void) render{ // Sets up an array of values to use as the sprite vertices. const GLfloat sVerts[] = { -1.6f, -1.6f, 1.6f, -1.6f, -1.6f, 1.6f, 1.6f, 1.6f, }; static const GLfloat sTexCoords[] = { 0.0, 1.0, 1.0, 1.0, 0.0, 0.0, 1.0, 0.0 }; glDisableClientState(GL_COLOR_ARRAY); glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); // Setup opengl to draw the object in correct orientation, size, position, etc glLoadIdentity(); // Enable use of the texture glEnable(GL_TEXTURE_2D); glVertexPointer(2, GL_FLOAT, 0, sVerts); glTexCoordPointer(2, GL_FLOAT, 0, sTexCoords); // draw the texture // set the position of the first tile float xOffset = -4.8; float yOffset = 4.8; int i; int y; int currentTexture = textureA; for(i=0; i<2; i++) { for(y=0; y<2; y++) { // test for the texture tile on the screen if not on screen then do not draw float localX = xOffset+(3.21*y); float localY = yOffset-(3.21*i); float xDiff = monkeyX - localX; float yDiff = monkeyY - localY; if(((xDiff < 3.2) && (xDiff > -3.2)) && ((yDiff <2.7) && (yDiff > -2.7))) { // bind the texture and set the vertex data pointers glBindTexture(GL_TEXTURE_2D, spriteTexture[currentTexture]); // move to draw position for the texture glLoadIdentity(); glTranslatef((localX+self.positionX), (localY+self.positionY), 0.0); //draw the texture glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); } currentTexture++; } } }

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  • AudioOutputUnitStart takes time

    - by tokentoken
    Hello, I'm making an iPhone game application using Core Audio, Extended Audio File Services. It works OK, but when I first call AudioOutputUnitStart, it takes about 1-2 seconds. After the second call, no problem. For a game application, 1-2 seconds is very noticeable. (I tested this on iPhone simulator, and iPhone 3GS) Also, if I leave the game for about 10 seconds, first call of AudioOutputUnitStart also takes time. Maybe I have to call AudioOutputUnitStart beginning of the application to prevent the start-up time?

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  • ?asting String to Time makes 01:00:00

    - by kawtousse
    Hi everyone, when i do the following: String start = request.getParameter("startp"); SimpleDateFormat sdf = new SimpleDateFormat("hh:mm:ss"); long ms=0; try { ms = sdf.parse(start).getTime(); } catch (ParseException e1) { e1.printStackTrace(); } Time ts = new Time(ms); it is inserted with this value 01:00:00 witch is not the correct one (entered by user). I didn't undertstand the error here. Please help. Thanks

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  • How meaningful is the Big-O time complexity of an algorithm?

    - by james creasy
    Programmers often talk about the time complexity of an algorithm, e.g. O(log n) or O(n^2). Time complexity classifications are made as the input size goes to infinity, but ironically infinite input size in computation is not used. Put another way, the classification of an algorithm is based on a situation that algorithm will never be in: where n = infinity. Also, consider that a polynomial time algorithm where the exponent is huge is just as useless as an exponential time algorithm with tiny base (e.g., 1.00000001^n) is useful. Given this, how much can I rely on the Big-O time complexity to advise choice of an algorithm?

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  • When is the best time to do self learning in relation with software management?

    - by shankbond
    It all started from here. I have been following Software Estimation: Demystifying the Black Art (Best Practices (Microsoft)). The third chapter says that in Software Management: You cannot give too much time to software developers, if you give it to them, then it is likely that extra time given to them will be filled by some other tasks (in other words, the developers will eat that time :)) Parkinson's Law You can also not squeeze the time from their schedule because if you do that, it is likely that they will develop poor quality product, poor design and will hurt you in the long run, there will be a panic situation and total chaos in the project, lots of rework etc. My question is related to the first point. If you don't give enough time then will the typical software engineer learn his/her skills? The market is always coming with new technologies, you need to learn them. Even with the existing familiar technologies there are always best practices and dos and don'ts.

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  • How can I generate signed distance fields (2D) in real time, fast?

    - by heishe
    In a previous question, it was suggested that signed distance fields can be precomputed, loaded at runtime and then used from there. For reasons I will explain at the end of this question (for people interested), I need to create the distance fields in real time. There are some papers out there for different methods which are supposed to be viable in real-time environments, such as methods for Chamfer distance transforms and Voronoi diagram-approximation based transforms (as suggested in this presentation by the Pixeljunk Shooter dev guy), but I (and thus can be assumed a lot of other people) have a very hard time actually putting them to use, since they're usually long, largely bloated with math and not very algorithmic in their explanation. What algorithm would you suggest for creating the distance fields in real-time (favourably on the GPU) especially considering the resulting quality of the distance fields? Since I'm looking for an actual explanation/tutorial as opposed to a link to just another paper or slide, this question will receive a bounty once it's eligible for one :-). Here's why I need to do it in real time: There's something else:

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  • How can I generate signed distance fields in real time, fast?

    - by heishe
    In a previous question, it was suggested that signed distance fields can be precomputed, loaded at runtime and then used from there. For reasons I will explain at the end of this question (for people interested), I need to create the distance fields in real time. There are some papers out there for different methods which are supposed to be viable in real-time environments, such as methods for Chamfer distance transforms and Voronoi diagram-approximation based transforms (as suggested in this presentation by the Pixeljunk Shooter dev guy), but I (and thus can be assumed a lot of other people) have a very hard time actually putting them to use, since they're usually long, largely bloated with math and not very algorithmic in their explanation. What algorithm would you suggest for creating the distance fields in real-time (favourably on the GPU) especially considering the resulting quality of the distance fields? Since I'm looking for an actual explanation/tutorial as opposed to a link to just another paper or slide, this question will receive a bounty once it's eligible for one :-). Here's why I need to do it in real time:

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  • Using Google Analytics to determine how much time a visitor spends in each section of my site

    - by flossfan
    I have a site with various pages, like: /about/history /about/team /contact/email-us /contact I want to figure out how much time people are spending on the entire /about section, and how much on the /contact section. If I run a query on the Google Analytics API and set the dimension to ga:pagePathLevel1 and the metric to ga:avgTimeOnPage, I get results like this: { pagePathLevel1: /about, avgTimeOnPage: 28 }, { pagePathLevel1: /contact, avgTimeOnPage: 10 } This looks roughly like what I want, but I'm not sure how to intepret it: Is the value of avgTimeOnPage the average time spent by any user on all pages that match that path? Or is it the average time spent by any user on any single page that matches that path? I'm looking for the average time spent across all pages matching that path, but the time estimates look shorter than I'd expect.

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  • Execution time of ALTER COLUMN

    - by Tommy Jakobsen
    Having a table with 60 columns, and 200 rows. Altering a BIT column from NULL to NOT NULL, now has a running execution time of over 3 hours. Why is this taking so long? This is the query that I'm execution: ALTER TABLE tbl ALTER COLUMN col BIT NOT NULL Is there a faster way to do it, besides creating a new column, updating it with values from the old column, then dropping the old column and renaming the new one? This is on MS SQL Server 2005.

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  • Application Freezing after some idle time

    - by Rakib Hasan
    Hello, I am developing a software using C# 2.0 which uses about 200MB of memory and occasionally high CPU. The problem is, when i am leaving my machine idle for about 20-30 mins with the application running, after i come back and try to use the application, it freezes for about 2 mins, then becomes interactive. Why does this happen? Is there any way to avoid this? Thank you all. Regards, -Rakib

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  • Modifying multiplying calculation to use delta time

    - by Bart van Heukelom
    function(deltaTime) { x = x * 0.9; } This function is called in a game loop. First assume that it's running at a constant 30 FPS, so deltaTime is always 1/30. Now the game is changed so deltaTime isn't always 1/30 but becomes variable. How can I incorporate deltaTime in the calculation of x to keep the "effect per second" the same?

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  • DB time always showing as zero in Rails development log timings

    - by Olly
    I've noticed that the Rails log correctly displays the time taken to execute an action in the logs, and that the View: part of that is also rendered correctly. However, the DB: value is always zero: Aug 11 13:00:22 [2326] INFO: Completed in 2072ms (View: 94, DB: 0) | 200 OK In fact, all my DB timings are being logged as zero. I'm logging at DEBUG level, in development mode, running Rails 2.3.2. Apologies in advance if the answer is blatantly obvious.

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  • Selecting rows without a value for Date/Time columns

    - by Ross
    I'm running this query: SELECT TOP 1 [DVD Copy].[Stock No] FROM [DVD Copy] WHERE [DVD Copy].[Catalogue No] =[Forms]![New Rental]![Catalogue No] And [Issue Date] = Null; Which works fine without the null check for Issue Date. I'm trying to select rows without a Date in the Issue Date column. Is Null the wrong kind of value to use for here?

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  • Change library load order at run time (like LD_PRELOAD but during execution)

    - by tylerl
    How do I change the library a function loads from during run time? For example, say I want to replace the standard printf function with something new, I can write my own version and compile it into a shared library, then put "LD_PRELOAD=/my/library.so" in the environment before running my executable. But let's say that instead, I want to change that linkage from within the program itself. Surely that must be possible... right?

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  • How does quartz track the time

    - by Nrj
    How does quartz track the time ? Is it a continuous timer running in background or does it somehow uses the OS scheduler or is it something else ? Which class actually holds this feature ? Thanks.

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  • compare time using date command

    - by Andrei
    Say I want a certain block of bash script execute only if it is between 8 am (8:00) and 5 pm (17:00), and do nothing otherwise. The script is running continuously So far I am using date command. How to use it compare it current time within the range? Thanks

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  • Variable type for Application on Time Events [on hold]

    - by user2931226
    Been Trying to figure out how to go about setting a Variable for some Application On Time events, But still not confident to do it. These events (Macro's) get called by another Macro then they wait for 10 - 20 minutes, then they don't Run. So have read that (EarliestTime argument) should be assigned to a variable to store it other wise it looses it when other things are running Help appreciated Thanks Sub settimers() Application.OnTime TimeValue(Range("$X$9").Text), "StartBlink" Application.OnTime TimeValue(Range("$W$11").Text), "StopBlink" End Sub

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