Search Results

Search found 10745 results on 430 pages for 'anoyon 12'.

Page 187/430 | < Previous Page | 183 184 185 186 187 188 189 190 191 192 193 194  | Next Page >

  • java.lang.ClassNotFoundException: com.mysql.jdbc.Driver

    - by Nitin Garg
    I am trying to connect to mysql database using java on windows7. Inspite of adding the complete url of jdbcdriver jar file in CLASSPATH, java.lang.ClassNotFoundException: com.mysql.jdbc.Driver is thrown. Could anyone tell me what i am missing here?? it works if i add the jar file in project library but i want to do it by CLASSPATH itself. My classpath looks like this- C:\jython2.5.1\javalib\mysql-connector-java-5.1.12-bin.jar

    Read the article

  • What IDE should I use to programm CPP on linux

    - by Itay Moav
    I need to start doing CPP (after 12 years) and do it on Ubuntu. What good IDEs are out there? Properties I look for in an IDE: project managment able to build project auto completion object browser+navigation (you click on an object/function name, and the ide sends you to the declaration) Any recommendations?

    Read the article

  • load Javascript object from file

    - by megapool020
    Hi there, I asked a question in this thread Stackoverflow, and it works perfect. So tnx to all the users who gave me a reply. But now I have a other question. I would like to have the object in a seperate file, so I only need to update the file in stead of the JS file (otherwise it will be very big). I'm using JQUERY. I now looks like this (with all the info in the JS file). IBANInfo is used to fill a selectbox var IBANInfo = { "ccAL":{ countryCode:"AL", countryName:"Albani&euml;", IBANlength:"28", bankFormCode:"0 8n 0 ", accountNum:"0 16 0 " }, "ccAD":{ countryCode:"AD", countryName:"Andorra", IBANlength:"24", bankFormCode:"0 4n 4n", accountNum:"0 12 0 " }, "ccBE":{ countryCode:"BE", countryName:"Belgi&euml;", IBANlength:"16", bankFormCode:"0 3n 0 ", accountNum:"0 7n 2n" } }; //---- then this function is used to build the selectList function createSelect(){ var selectList = ''; var key; selectList += "<option value=''>Kies een land</option>\n"; for (key in IBANInfo) { if (IBANInfo.hasOwnProperty(key)) { var countryInfo = IBANInfo[key]; selectList += "<option value='"+countryInfo.countryCode+"'>"+countryInfo.countryName+"</option>\n"; } } $('#selectBox').html(selectList); } I thought I could do it like this, but I get the message undefined in my selectbox. var IBANInfo = $.get('include/countryCodes.txt'); // also tried var IBANInfo = $.getJSON('include/countryCodes.txt'); //---- then this function is used to build the selectList function createSelect(){ var selectList = ''; var key; selectList += "<option value=''>Kies een land</option>\n"; for (key in IBANInfo) { if (IBANInfo.hasOwnProperty(key)) { var countryInfo = IBANInfo[key]; selectList += "<option value='"+countryInfo.countryCode+"'>"+countryInfo.countryName+"</option>\n"; } } $('#selectBox').html(selectList); } /* the countryCodes.txt file is like this: { "ccAL":{ countryCode:"AL", countryName:"Albani&euml;", IBANlength:"28", bankFormCode:"0 8n 0 ", accountNum:"0 16 0 " }, "ccAD":{ countryCode:"AD", countryName:"Andorra", IBANlength:"24", bankFormCode:"0 4n 4n", accountNum:"0 12 0 " }, "ccBE":{ countryCode:"BE", countryName:"Belgi&euml;", IBANlength:"16", bankFormCode:"0 3n 0 ", accountNum:"0 7n 2n" } } */ What am I doing wrong. Tnx in advance

    Read the article

  • Multiple apks, single listing of app for Google TV and Android Phone/Tablet

    - by Yash
    I have an Android phone/tablet apk which is currently in Play store and has these settings in its manifest file: package="com.company.xyz" android:versionCode="0803010008" android:versionName="01.00.08" > <uses-sdk android:minSdkVersion="8" android:targetSdkVersion="8" /> <uses-permission android:name="android.permission.INTERNET" /> <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" /> <uses-permission android:name="android.permission.RECEIVE_BOOT_COMPLETED" /> <uses-permission android:name="android.permission.WAKE_LOCK" /> <uses-library android:name="com.adobe.flashplayer" android:required="true" /> <supports-screens android:anyDensity="true" android:largeScreens="true" android:normalScreens="true" android:smallScreens="false" android:xlargeScreens="true" /> <uses-feature android:name="android.hardware.touchscreen" android:required="true" /> I had uploaded another apk for GoogleTV which has the same package name com.company.xyz as the previous apk and has the following settings in its manifest file: package="com.company.xyz" android:versionCode="1203010001" android:versionName="01.00.01" > <uses-sdk android:minSdkVersion="12" android:targetSdkVersion="12" /> <uses-permission android:name="android.permission.INTERNET" /> <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" /> <uses-permission android:name="android.permission.WAKE_LOCK" /> <uses-feature android:name="android.hardware.touchscreen" android:required="false" /> <uses-feature android:name="com.google.android.tv" android:required="true" /> <supports-screens android:largeScreens="true"/> <uses-configuration android:reqFiveWayNav="true" /> The Google TV apk never showed up on Play Store on GTV boxes, so I updated its manifest with the settings below and with everything else remaining the same package="com.company.xyz" android:versionCode="1203010002" android:versionName="01.00.02" > <supports-screens android:largeScreens="true" android:normalScreens="false" android:smallScreens="false" android:xlargeScreens="false" /> At this point, I am unable to save the app because of the Play Store error "Error: New APK version is lower than previous APK version" even though the GoogleTV apk has a higher version code than the Phone/Tablet version. Does anyone have a solution for this? Thanks!

    Read the article

  • Thread not behaving correctly

    - by ivor
    Hello, I wonder if anyone can help me to understand where I could be going wrong with this code; Basically I'm working on a turorial and calling the class below from another class - and it is getting the following error; Exception in thread "Thread-1" java.lang.NullPointerException at org.newdawn.spaceinvaders.TCPChat.run(TCPChat.java:322) at java.lang.Thread.run(Unknown Source) I realise the error is beibg flagged in another class- but I have tested the other class with a small class which sets up a separate thread - and it works fine, but as soon as I try and implement a new thread in this class - it causes all sorts of problems. Am I setting up the thread correctly in this class? Basically I can set up a thread in this class, with a test loop and it's fine, but when I bring in the functionality of the rest of the game it sometimes hangs, or does not display at all. Any suggestions on where I could be going wrong would be greatly appreciated. Thanks for looking. package org.newdawn.spaceinvaders; import java.awt.BorderLayout; import java.awt.Canvas; import java.awt.Color; import java.awt.Dimension; import java.awt.FlowLayout; import java.awt.Graphics2D; import java.awt.GridLayout; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.KeyAdapter; import java.awt.event.KeyEvent; import java.awt.event.WindowAdapter; import java.awt.event.WindowEvent; import java.awt.image.BufferStrategy; import java.util.ArrayList; import java.util.Scanner; import java.awt.*;//maybe not needed import javax.swing.*;//maybenot needed import java.util.Random; //import java.io.*; /** * The main hook of our game. This class with both act as a manager * for the display and central mediator for the game logic. * * Display management will consist of a loop that cycles round all * entities in the game asking them to move and then drawing them * in the appropriate place. With the help of an inner class it * will also allow the player to control the main ship. * * As a mediator it will be informed when entities within our game * detect events (e.g. alient killed, played died) and will take * appropriate game actions. * * @author Kevin Glass */ public class Game extends Canvas implements Runnable{ /** The stragey that allows us to use accelerate page flipping */ private BufferStrategy strategy; /** True if the game is currently "running", i.e. the game loop is looping */ private boolean gameRunning = true; /** The list of all the entities that exist in our game */ private ArrayList entities = new ArrayList(); /** The list of entities that need to be removed from the game this loop */ private ArrayList removeList = new ArrayList(); /** The entity representing the player */ private Entity ship; /** The speed at which the player's ship should move (pixels/sec) */ private double moveSpeed = 300; /** The time at which last fired a shot */ private long lastFire = 0; /** The interval between our players shot (ms) */ private long firingInterval = 500; /** The number of aliens left on the screen */ private int alienCount; /** The number of levels progressed */ private double levelCount; /** high score for the user */ private int highScore; /** high score for the user */ private String player = "bob"; //private GetUserInput getPlayer; /** The list of entities that need to be removed from the game this loop */ /** The message to display which waiting for a key press */ private String message = ""; /** True if we're holding up game play until a key has been pressed */ private boolean waitingForKeyPress = true; /** True if the left cursor key is currently pressed */ private boolean leftPressed = false; /** True if the right cursor key is currently pressed */ private boolean rightPressed = false; /** True if we are firing */ private boolean firePressed = false; /** True if game logic needs to be applied this loop, normally as a result of a game event */ private boolean logicRequiredThisLoop = false; //private Thread cThread = new Thread(this); //public Thread t = new Thread(this); //private Thread g = new Thread(this); void setHighscore(int setHS) { highScore = setHS; } public int getHighscore() { return highScore; } public void setPlayer(String setPlayer) { player = setPlayer; } public String getPlayer() { return player; } public void run() { //setup(); System.out.println("hello im running bob"); /*int count = 1; do { System.out.println("Count is: " + count); count++; try{Thread.sleep(1);} catch(InterruptedException e){} } while (count <= 2000000);*/ //Game g =new Game(); //Game g = this; // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //setup(); //this.gameLoop(); //try{thread.sleep(1);} //catch{InterruptedException e} } /** * Construct our game and set it running. */ public Game () { //Thread t = new Thread(this);//set up new thread for invaders game //t.run();//run the run method of the game //Game g =new Game(); //setup(); //Thread t = new Thread(this); //thread.start(); //SwingUtilities.invokeLater(this); Thread er = new Thread(this); er.start(); } public void setup(){ //initialise highscore setHighscore(0); // create a frame to contain our game JFrame container = new JFrame("Space Invaders 101"); // get hold the content of the frame and set up the resolution of the game JPanel panel = (JPanel) container.getContentPane(); panel.setPreferredSize(new Dimension(800,600)); //panel.setLayout(null); // setup our canvas size and put it into the content of the frame setBounds(0,0,800,600); panel.add(this); // Tell AWT not to bother repainting our canvas since we're // going to do that our self in accelerated mode setIgnoreRepaint(true); // finally make the window visible container.pack(); container.setResizable(false); container.setVisible(true); // add a listener to respond to the user closing the window. If they // do we'd like to exit the game container.addWindowListener(new WindowAdapter() { public void windowClosing(WindowEvent e) { //cThread.interrupt(); System.exit(0); } }); // add a key input system (defined below) to our canvas // so we can respond to key pressed addKeyListener(new KeyInputHandler()); // request the focus so key events come to us requestFocus(); // create the buffering strategy which will allow AWT // to manage our accelerated graphics createBufferStrategy(2); strategy = getBufferStrategy(); // initialise the entities in our game so there's something // to see at startup initEntities(); } /** * Start a fresh game, this should clear out any old data and * create a new set. */ private void startGame() { // clear out any existing entities and intialise a new set entities.clear(); initEntities(); //initialise highscore setHighscore(0); // blank out any keyboard settings we might currently have leftPressed = false; rightPressed = false; firePressed = false; } /** * Initialise the starting state of the entities (ship and aliens). Each * entitiy will be added to the overall list of entities in the game. */ //private void initEntities() { public void initEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = 1.02; for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){ //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",100+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } } //private void initEntities() { public void initAlienEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal //ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side //entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = levelCount + 0.10;//this increases the speed on every level for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){//randome check to show alien //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",-250+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } advanceAlienSpeed(levelCount); } /** * Notification from a game entity that the logic of the game * should be run at the next opportunity (normally as a result of some * game event) */ public void updateLogic() { logicRequiredThisLoop = true; } /** * Remove an entity from the game. The entity removed will * no longer move or be drawn. * * @param entity The entity that should be removed */ public void removeEntity(Entity entity) { removeList.add(entity); } /** * Notification that the player has died. */ public void notifyDeath() { message = "Oh no! They got you, try again?"; waitingForKeyPress = true; } /** * Notification that the player has won since all the aliens * are dead. */ public void notifyWin() { message = "Well done! You Win!"; waitingForKeyPress = true; } /** * Notification that an alien has been killed */ public void notifyAlienKilled() { // reduce the alient count, if there are none left, the player has won! alienCount--; if (alienCount == 0) { //notifyWin();win not relevant here... this.initAlienEntities();//call fresh batch of aliens } // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens advanceAlienSpeed(1.30); } public void advanceAlienSpeed(double speed) { // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); if (entity instanceof AlienEntity) { // speed up by 2% entity.setHorizontalMovement(entity.getHorizontalMovement() * speed); //entity.setVerticalMovement(entity.getVerticalMovement() * 1.02); } } } /** * Attempt to fire a shot from the player. Its called "try" * since we must first check that the player can fire at this * point, i.e. has he/she waited long enough between shots */ public void tryToFire() { // check that we have waiting long enough to fire if (System.currentTimeMillis() - lastFire < firingInterval) { return; } // if we waited long enough, create the shot entity, and record the time. lastFire = System.currentTimeMillis(); ShotEntity shot = new ShotEntity(this,"sprites/shot.gif",ship.getX()+10,ship.getY()-30); entities.add(shot); } /** * The main game loop. This loop is running during all game * play as is responsible for the following activities: * <p> * - Working out the speed of the game loop to update moves * - Moving the game entities * - Drawing the screen contents (entities, text) * - Updating game events * - Checking Input * <p> */ public void gameLoop() { long lastLoopTime = System.currentTimeMillis(); // keep looping round til the game ends while (gameRunning) { // work out how long its been since the last update, this // will be used to calculate how far the entities should // move this loop long delta = System.currentTimeMillis() - lastLoopTime; lastLoopTime = System.currentTimeMillis(); // Get hold of a graphics context for the accelerated // surface and blank it out Graphics2D g = (Graphics2D) strategy.getDrawGraphics(); g.setColor(Color.black); g.fillRect(0,0,800,600); // cycle round asking each entity to move itself if (!waitingForKeyPress) { for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.move(delta); } } // cycle round drawing all the entities we have in the game for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.draw(g); } // brute force collisions, compare every entity against // every other entity. If any of them collide notify // both entities that the collision has occured for (int p=0;p<entities.size();p++) { for (int s=p+1;s<entities.size();s++) { Entity me = (Entity) entities.get(p); Entity him = (Entity) entities.get(s); if (me.collidesWith(him)) { me.collidedWith(him); him.collidedWith(me); } } } // remove any entity that has been marked for clear up entities.removeAll(removeList); removeList.clear(); // if a game event has indicated that game logic should // be resolved, cycle round every entity requesting that // their personal logic should be considered. if (logicRequiredThisLoop) { //g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.doLogic(); } logicRequiredThisLoop = false; } // if we're waiting for an "any key" press then draw the // current message //show highscore at top of screen //show name at top of screen g.setColor(Color.white); g.drawString("Player : "+getPlayer()+" : Score : "+getHighscore(),20,20); if (waitingForKeyPress) { g.setColor(Color.white); g.drawString(message,(800-g.getFontMetrics().stringWidth(message))/2,250); g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); } // finally, we've completed drawing so clear up the graphics // and flip the buffer over g.dispose(); strategy.show(); // resolve the movement of the ship. First assume the ship // isn't moving. If either cursor key is pressed then // update the movement appropraitely ship.setVerticalMovement(0);//set to vertical movement if ((leftPressed) && (!rightPressed)) { ship.setVerticalMovement(-moveSpeed);//**took out setHorizaontalMOvement } else if ((rightPressed) && (!leftPressed)) { ship.setVerticalMovement(moveSpeed);//**took out setHorizaontalMOvement } // if we're pressing fire, attempt to fire if (firePressed) { tryToFire(); } // finally pause for a bit. Note: this should run us at about // 100 fps but on windows this might vary each loop due to // a bad implementation of timer try { Thread.sleep(10); } catch (Exception e) {} } } /** * A class to handle keyboard input from the user. The class * handles both dynamic input during game play, i.e. left/right * and shoot, and more static type input (i.e. press any key to * continue) * * This has been implemented as an inner class more through * habbit then anything else. Its perfectly normal to implement * this as seperate class if slight less convienient. * * @author Kevin Glass */ private class KeyInputHandler extends KeyAdapter { /** The number of key presses we've had while waiting for an "any key" press */ private int pressCount = 1; /** * Notification from AWT that a key has been pressed. Note that * a key being pressed is equal to being pushed down but *NOT* * released. Thats where keyTyped() comes in. * * @param e The details of the key that was pressed */ public void keyPressed(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "press" if (waitingForKeyPress) { return; } // if (e.getKeyCode() == KeyEvent.VK_LEFT) { ////leftPressed = true; ///} //// if (e.getKeyCode() == KeyEvent.VK_RIGHT) { //rightPressed = true; if (e.getKeyCode() == KeyEvent.VK_UP) { leftPressed = true; } if (e.getKeyCode() == KeyEvent.VK_DOWN) { rightPressed = true; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = true; } } /** * Notification from AWT that a key has been released. * * @param e The details of the key that was released */ public void keyReleased(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "released" if (waitingForKeyPress) { return; } if (e.getKeyCode() == KeyEvent.VK_UP) {//changed from VK_LEFT leftPressed = false; } if (e.getKeyCode() == KeyEvent.VK_DOWN) {//changed from VK_RIGHT rightPressed = false; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = false; } } /** * Notification from AWT that a key has been typed. Note that * typing a key means to both press and then release it. * * @param e The details of the key that was typed. */ public void keyTyped(KeyEvent e) { // if we're waiting for a "any key" type then // check if we've recieved any recently. We may // have had a keyType() event from the user releasing // the shoot or move keys, hence the use of the "pressCount" // counter. if (waitingForKeyPress) { if (pressCount == 1) { // since we've now recieved our key typed // event we can mark it as such and start // our new game waitingForKeyPress = false; startGame(); pressCount = 0; } else { pressCount++; } } // if we hit escape, then quit the game if (e.getKeyChar() == 27) { //cThread.interrupt(); System.exit(0); } } } /** * The entry point into the game. We'll simply create an * instance of class which will start the display and game * loop. * * @param argv The arguments that are passed into our game */ //public static void main(String argv[]) { //Game g =new Game(); // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //g.gameLoop(); //} }

    Read the article

  • How to design tag database structure?

    - by liuxingruo
    I have a subjects database, and I want to create a new tag database to tag the subjects, but I have no idea how to design the new tag database structure. I'm assuming the new database looks like this: tag_id tag_name tagged_subject_ids 1 tag1 1, 2, 3, 5, 10 2 tag2 2, 4, 5, 6, 10, 12 so, if I want to select the tags belong to subject 1: SELECT tag_name FROM tag_database WHERE tagged_subject_ids LIKE '1'; I think the way that I select tag may be very slow, so please help me. Thanks!

    Read the article

  • DependencyProperty binding not happening on initial load

    - by Ari Roth
    I'm trying to do something simple -- make a DependencyProperty and then bind to it. However, the getter doesn't appear to fire when I start up the app. (I'm guessing the solution will make me smack my head and go "Doh!", but still. :) ) Any ideas? Code-behind code: public static readonly DependencyProperty PriorityProperty = DependencyProperty.Register("Priority", typeof (Priority), typeof (PriorityControl), null); public Priority Priority { get { return (Priority)GetValue(PriorityProperty); } set { SetValue(PriorityProperty, value); } } Control XAML: <ListBox Background="Transparent" BorderThickness="0" ItemsSource="{Binding Path=Priorities}" Name="PriorityList" SelectedItem="{Binding Path=Priority, Mode=TwoWay}"> <ListBox.ItemTemplate> <DataTemplate> <Grid Height="16" Width="16"> <Border BorderBrush="Black" BorderThickness="2" CornerRadius="3" Visibility="{Binding RelativeSource= {RelativeSource Mode=FindAncestor, AncestorType=ListBoxItem}, Path=IsSelected, Converter={StaticResource boolToVisibilityConverter}}" /> <Border CornerRadius="3" Height="12" Width="12"> <Border.Background> <SolidColorBrush Color="{Binding RelativeSource={RelativeSource Mode=FindAncestor, AncestorType=ListBoxItem}, Path=Content, Converter={StaticResource priorityToColorConverter}}" /> </Border.Background> </Border> </Grid> </DataTemplate> </ListBox.ItemTemplate> <ListBox.ItemsPanel> <ItemsPanelTemplate> <StackPanel Orientation="Horizontal"/> </ItemsPanelTemplate> </ListBox.ItemsPanel> </ListBox> Binding statement: <UI:PriorityControl Grid.Column="8" Priority="{Binding Path=Priority}" VerticalAlignment="Center"/> Some other notes: Binding is in a UserControl UserControl contains the PriorityControl PriorityControl contains the DependencyProperty I've checked that the data the UserControl is getting the appropriate data -- every other binding works. If I change the selection on the PriorityControl via the mouse, everything fires as appropriate. It's just that initial setting of the value that isn't working. Priority is an enum.

    Read the article

  • Need help Decoding JSON with XML

    - by brant
    I have a set of data that looks like this when using print_r($var): cbfunc({"query":{"count":"12","created":"2010-06-11T01:20:19Z","lang":"en-US"},"results":["\n 238.l.739089.t.4<\/team_key>\n 4<\/team_id>\n CHEE-HOO!!!<\/name> It looks like JSON to me, so I've tried to use json_decode but can't get it right. My goal is to print the xml data found in "results". Any helpful pointers would be greatly appreciated.

    Read the article

  • BASH Script to Check if a number is Armstrong or Not

    - by atif089
    Hi, I was writing a script to check if a number is Armstrong or not. This is my Code echo "Enter Number" read num sum=0 item=$num while [ $item -ne 0 ] do rem='expr $item % 10' cube='expr $rem \* $rem \* $rem' sum='expr $sum + $cube' item='expr $item / 10' done if [ $sum -eq $num ] then echo "$num is an Amstrong Number" else echo "$num is not an Amstrong Number" fi After I run this script, $ ./arm.sh I always get this error ./arm.sh: line 5: [: too many arguments ./arm.sh: line 12: [: too many arguments I am on cygwin.

    Read the article

  • Sorting and Re-arranging List of HashMaps

    - by HonorGod
    I have a List which is straight forward representation of a database table. I am trying to sort and apply some magic after the data is loaded into List of HashMaps. In my case this is the only hard and fast way of doing it becoz I have a rules engine that actually updates the values in the HashMap after several computations. Here is a sample data representation of the HashMap (List of HashMap) - {fromDate=Wed Mar 17 10:54:12 EDT 2010, eventId=21, toDate=Tue Mar 23 10:54:12 EDT 2010, actionId=1234} {fromDate=Wed Mar 17 10:54:12 EDT 2010, eventId=11, toDate=Wed Mar 17 10:54:12 EDT 2010, actionId=456} {fromDate=Sat Mar 20 10:54:12 EDT 2010, eventId=20, toDate=Thu Apr 01 10:54:12 EDT 2010, actionId=1234} {fromDate=Wed Mar 24 10:54:12 EDT 2010, eventId=22, toDate=Sat Mar 27 10:54:12 EDT 2010, actionId=1234} {fromDate=Wed Mar 17 10:54:12 EDT 2010, eventId=11, toDate=Fri Mar 26 10:54:12 EDT 2010, actionId=1234} {fromDate=Sat Mar 20 10:54:12 EDT 2010, eventId=11, toDate=Wed Mar 31 10:54:12 EDT 2010, actionId=1234} {fromDate=Mon Mar 15 10:54:12 EDT 2010, eventId=12, toDate=Wed Mar 17 10:54:12 EDT 2010, actionId=567} I am trying to achieve couple of things - 1) Sort the list by actionId and eventId after which the data would look like - {fromDate=Wed Mar 17 10:54:12 EDT 2010, eventId=11, toDate=Wed Mar 17 10:54:12 EDT 2010, actionId=456} {fromDate=Mon Mar 15 10:54:12 EDT 2010, eventId=12, toDate=Wed Mar 17 10:54:12 EDT 2010, actionId=567} {fromDate=Wed Mar 24 10:54:12 EDT 2010, eventId=22, toDate=Sat Mar 27 10:54:12 EDT 2010, actionId=1234} {fromDate=Wed Mar 17 10:54:12 EDT 2010, eventId=21, toDate=Tue Mar 23 10:54:12 EDT 2010, actionId=1234} {fromDate=Sat Mar 20 10:54:12 EDT 2010, eventId=20, toDate=Thu Apr 01 10:54:12 EDT 2010, actionId=1234} {fromDate=Wed Mar 17 10:54:12 EDT 2010, eventId=11, toDate=Fri Mar 26 10:54:12 EDT 2010, actionId=1234} {fromDate=Sat Mar 20 10:54:12 EDT 2010, eventId=11, toDate=Wed Mar 31 10:54:12 EDT 2010, actionId=1234} 2) If we group the above list by actionId they would be resolved into 3 groups - actionId=1234, actionId=567 and actionId=456. Now here is my question - For each group having the same eventId, I need to update the records so that they have wider fromDate to toDate. Meaning, if you consider the last two rows they have same actionId = 1234 and same eventId = 11. Now we can to pick the least fromDate from those 2 records which is Wed Mar 17 10:54:12 and farther toDate which is Wed Mar 31 10:54:12 and update those 2 record's fromDate and toDate to Wed Mar 17 10:54:12 and Wed Mar 31 10:54:12 respectively. Any ideas? PS: I already have some pseudo code to start with. import java.util.ArrayList; import java.util.Calendar; import java.util.Collections; import java.util.Comparator; import java.util.Date; import java.util.HashMap; import java.util.List; import org.apache.commons.lang.builder.CompareToBuilder; public class Tester { boolean ascending = true ; boolean sortInstrumentIdAsc = true ; boolean sortEventTypeIdAsc = true ; public static void main(String args[]) { Tester tester = new Tester() ; tester.printValues() ; } public void printValues () { List<HashMap<String,Object>> list = new ArrayList<HashMap<String,Object>>() ; HashMap<String,Object> map = new HashMap<String,Object>(); map.put("actionId", new Integer(1234)) ; map.put("eventId", new Integer(21)) ; map.put("fromDate", getDate(1) ) ; map.put("toDate", getDate(7) ) ; list.add(map); map = new HashMap<String,Object>(); map.put("actionId", new Integer(456)) ; map.put("eventId", new Integer(11)) ; map.put("fromDate", getDate(1)) ; map.put("toDate", getDate(1) ) ; list.add(map); map = new HashMap<String,Object>(); map.put("actionId", new Integer(1234)) ; map.put("eventId", new Integer(20)) ; map.put("fromDate", getDate(4) ) ; map.put("toDate", getDate(16) ) ; list.add(map); map = new HashMap<String,Object>(); map.put("actionId", new Integer(1234)) ; map.put("eventId", new Integer(22)) ; map.put("fromDate",getDate(8) ) ; map.put("toDate", getDate(11)) ; list.add(map); map = new HashMap<String,Object>(); map.put("actionId", new Integer(1234)) ; map.put("eventId", new Integer(11)) ; map.put("fromDate",getDate(1) ) ; map.put("toDate", getDate(10) ) ; list.add(map); map = new HashMap<String,Object>(); map.put("actionId", new Integer(1234)) ; map.put("eventId", new Integer(11)) ; map.put("fromDate",getDate(4) ) ; map.put("toDate", getDate(15) ) ; list.add(map); map = new HashMap<String,Object>(); map.put("actionId", new Integer(567)) ; map.put("eventId", new Integer(12)) ; map.put("fromDate", getDate(-1) ) ; map.put("toDate",getDate(1)) ; list.add(map); System.out.println("\n Before Sorting \n "); for(int j = 0 ; j < list.size() ; j ++ ) System.out.println(list.get(j)); Collections.sort ( list , new HashMapComparator2 () ) ; System.out.println("\n After Sorting \n "); for(int j = 0 ; j < list.size() ; j ++ ) System.out.println(list.get(j)); } public static Date getDate(int days) { Calendar cal = Calendar.getInstance(); cal.setTime(new Date()); cal.add(Calendar.DATE, days); return cal.getTime() ; } public class HashMapComparator2 implements Comparator { public int compare ( Object object1 , Object object2 ) { if ( ascending == true ) { return new CompareToBuilder() .append(( ( HashMap ) object1 ).get ( "actionId" ), ( ( HashMap ) object2 ).get ( "actionId" )) .append(( ( HashMap ) object2 ).get ( "eventId" ), ( ( HashMap ) object1 ).get ( "eventId" )) .toComparison(); } else { return new CompareToBuilder() .append(( ( HashMap ) object2 ).get ( "actionId" ), ( ( HashMap ) object1 ).get ( "actionId" )) .append(( ( HashMap ) object2 ).get ( "eventId" ), ( ( HashMap ) object1 ).get ( "eventId" )) .toComparison(); } } } }

    Read the article

  • Rails - how can I capture the URL that directed to the current action in my app?

    - by sa125
    Hi - I need to see what page a request came from in my controller so I could be able to redirect back to it. For example, if I'm on a page showing a specific product (say /products/1) and it has a link to its vendor (/vendors/12), I want to be able to detect inside the vendors_controller that I came to that page from /products/1. Is there a simple way in Rails to achieve this, so that I could access it via params or session? thanks.

    Read the article

  • Creating a fixed formatted cell in UITableview

    - by Wes
    Hi, I want to have a tableview create rows that look like this: value1 item1 container1 value10 item10 container10 value100 item100 container100 value2 item2 container2 What I am trying to show is that the first word (value) will have a set length of 12 and then the second word (item) will have a set length of 10 and then the last word (container) is just tagged on at the end. I am pulling these from a SQLite database and don't want to use multiple lines, but read in a strictly formatted structure like this.

    Read the article

  • Stack trace method names redacted

    - by c.cam108
    I have users email me stack traces when my app crashes on their device. Prior to iOS 6 they looked like this: CRASH: NSInvalidArgumentException (*** -[__NSArrayM insertObject:atIndex:]: object cannot be nil) TRACE: ( 0 CoreFoundation 0x355e58a7 __exceptionPreprocess + 186 1 libobjc.A.dylib 0x3798c259 objc_exception_throw + 32 2 CoreFoundation 0x3553a1d7 -[__NSArrayM insertObject:atIndex:] + 186 3 MYAPP 0x0006c0f7 MYAPP + 188663 4 MYAPP 0x000652a3 MYAPP + 160419 5 Foundation 0x3512ac29 __65-[NSURLConnectionInternal _withConnectionAndDelegate:onlyActive:]_block_invoke_0 + 16 6 Foundation 0x350826d9 -[NSURLConnectionInternalConnection invokeForDelegate:] + 28 7 Foundation 0x350826a3 -[NSURLConnectionInternal _withConnectionAndDelegate:onlyActive:] + 198 8 Foundation 0x350825c5 -[NSURLConnectionInternal _withActiveConnectionAndDelegate:] + 60 9 CFNetwork 0x34de77f5 _ZN19URLConnectionClient23_clientDidFinishLoadingEPNS_26ClientConnectionEventQueueE + 192 10 CFNetwork 0x34ddc4a5 _ZN19URLConnectionClient26ClientConnectionEventQueue33processAllEventsAndConsumePayloadEP20XConnectionEventInfoI12XClientEvent18XClientEventParamsEl + 424 11 CFNetwork 0x34ddc1a3 _ZN19URLConnectionClient13processEventsEv + 106 12 CFNetwork 0x34ddc0d9 _ZN17MultiplexerSource7performEv + 156 13 CoreFoundation 0x355b9ad3 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ + 14 14 CoreFoundation 0x355b929f __CFRunLoopDoSources0 + 214 15 CoreFoundation 0x355b8045 __CFRunLoopRun + 652 16 CoreFoundation 0x3553b4a5 CFRunLoopRunSpecific + 300 17 CoreFoundation 0x3553b36d CFRunLoopRunInMode + 104 18 GraphicsServices 0x371d7439 GSEventRunModal + 136 19 UIKit 0x33047cd5 UIApplicationMain + 1080 20 MYAPP 0x0003fbcf MYAPP + 7119 21 MYAPP 0x0003fb84 MYAPP + 7044 ) From the CoreFoundation etc method names and asking the user what happened, I can get a pretty good idea of where the crash happened. However, since iOS 6 was released, my crash reports all look like this: CRASH: NSRangeException (*** -[__NSArrayI objectAtIndex:]: index 2147483670 beyond bounds [0 .. 11]) TRACE: ( 0 CoreFoundation 0x3a3872bb <redacted> + 186 1 libobjc.A.dylib 0x32ca697f objc_exception_throw + 30 2 CoreFoundation 0x3a2d1e8d <redacted> + 164 3 MYAPP 0x000ff721 MYAPP + 214817 4 MYAPP 0x000e8999 MYAPP + 121241 5 UIKit 0x372f60ad <redacted> + 72 6 UIKit 0x372f605f <redacted> + 30 7 UIKit 0x372f603d <redacted> + 44 8 UIKit 0x372f58f3 <redacted> + 502 9 UIKit 0x372e1287 <redacted> + 526 10 UIKit 0x37373f3d <redacted> + 748 11 UIKit 0x3721e52b <redacted> + 318 12 UIKit 0x3720b809 <redacted> + 380 13 UIKit 0x3720b123 <redacted> + 6154 14 GraphicsServices 0x362085a3 <redacted> + 590 15 GraphicsServices 0x362081d3 <redacted> + 34 16 CoreFoundation 0x3a35c173 <redacted> + 34 17 CoreFoundation 0x3a35c117 <redacted> + 138 18 CoreFoundation 0x3a35af99 <redacted> + 1384 19 CoreFoundation 0x3a2cdebd CFRunLoopRunSpecific + 356 20 CoreFoundation 0x3a2cdd49 CFRunLoopRunInMode + 104 21 GraphicsServices 0x362072eb GSEventRunModal + 74 22 UIKit 0x3725f301 UIApplicationMain + 1120 23 MYAPP 0x000ccbd3 MYAPP + 7123 24 MYAPP 0x000ccb88 MYAPP + 7048 ) I get the stack trace from here, which the user is prompted to email when the app is re-opened: void uncaughtExceptionHandler(NSException *exception) { //make a file name to write the data to using the documents directory: NSString *fileName = [NSString stringWithFormat:@"%@/crashlog.txt", documentsDirectory]; //create content - four lines of text NSString *content = [NSString stringWithFormat:@"CRASH: %@ (%@)\n\nTRACE: %@", [exception name], [exception reason], [exception callStackSymbols]]; //save content to the documents directory [content writeToFile:fileName atomically:NO encoding:NSStringEncodingConversionAllowLossy error:nil]; } Without the method names, this is worse than useless. Is there any way of getting these method names back into my stack traces? This is a release configuration, not debug.

    Read the article

  • PHP strtotime( YYYY-mm last day) a month off error

    - by Kami
    I'm trying the following command in PHP 5.2.12 : print (date('Y-m-d', strtotime('2009-12 last day'))); Regarding to the php.net manual : date('m/d/y', strtotime('2009-03 last day')); # 03/31/09 it should display the last day of march 2009 (2009-03-31) ! Mine returns the last day of the previous month ? why ? : 2009-11-30

    Read the article

  • Query an XmlDocument without getting a 'Namespace prefix is not defined' problem

    - by Dan Revell
    I've got an Xml document that both defines and references some namespaces. I load it into an XmlDocument object and to the best of my knowledge I create a XmlNamespaceManager object with which to query Xpath against. Problem is I'm getting XPath exceptions that the namespace "my" is not defined. How do I get the namespace manager to see that the namespaces I am referencing are already defined. Or rather how do I get the namespace definitions from the document to the namespace manager. Furthermore tt strikes me as strange that you have to provide a namespace manager to the document which you create from the documents nametable in the first place. Even if you need to hardcode manual namespaces why can't you add them directly to the document. Why do you always have to pass this namespace manager with every single query? What can't XmlDocument just know? The Code: XmlDocument xmlDoc = new XmlDocument(); xmlDoc.Load(programFiles + @"Common Files\Microsoft Shared\web server extensions\12\TEMPLATE\FEATURES\HfscBookingWorkflow\template.xml"); XmlNamespaceManager ns = new XmlNamespaceManager(xmlDoc.NameTable); XmlNode referenceNode = xmlDoc.SelectSingleNode("/my:myFields/my:ReferenceNumber", ns); referenceNode.InnerXml = this.bookingData.ReferenceNumber; XmlNode titleNode = xmlDoc.SelectSingleNode("/my:myFields/my:Title", ns); titleNode.InnerXml = this.bookingData.FamilyName; ... The Xml: <?xml version="1.0" encoding="UTF-8" ?> <?mso-infoPathSolution name="urn:schemas-microsoft-com:office:infopath:Inspection:-myXSD-2010-01-15T18-21-55" solutionVersion="1.0.0.104" productVersion="12.0.0" PIVersion="1.0.0.0" ?> <?mso-application progid="InfoPath.Document" versionProgid="InfoPath.Document.2"?> - <my:myFields xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xhtml="http://www.w3.org/1999/xhtml" xmlns:my="http://schemas.microsoft.com/office/infopath/2003/myXSD/2010-01-15T18:21:55" xmlns:xd="http://schemas.microsoft.com/office/infopath/2003"> <my:DateRequested xsi:nil="true" /> <my:DateVisited xsi:nil="true" /> <my:ReferenceNumber /> <my:FireCall>false</my:FireCall> ...

    Read the article

  • jquery timer plugin

    - by Hulk
    the link specified below is a jquery timer plugin. http://keith-wood.name/countdown.html Also i use the following to start a timer $('#timer').countdown({until: 12,compact: true, description: ' to Go'}); My question is how do i deduce that the timer has reached 00:00:00 or the time given has elapsed Thanks..

    Read the article

  • Why can't I assign a scalar value to a class using shorthand, but instead declare it first, then set

    - by ~delan-azabani
    I am writing a UTF-8 library for C++ as an exercise as this is my first real-world C++ code. So far, I've implemented concatenation, character indexing, parsing and encoding UTF-8 in a class called "ustring". It looks like it's working, but two (seemingly equivalent) ways of declaring a new ustring behave differently. The first way: ustring a; a = "test"; works, and the overloaded "=" operator parses the string into the class (which stores the Unicode strings as an dynamically allocated int pointer). However, the following does not work: ustring a = "test"; because I get the following error: test.cpp:4: error: conversion from ‘const char [5]’ to non-scalar type ‘ustring’ requested Is there a way to workaround this error? It probably is a problem with my code, though. The following is what I've written so far for the library: #include <cstdlib> #include <cstring> class ustring { int * values; long len; public: long length() { return len; } ustring * operator=(ustring input) { len = input.len; values = (int *) malloc(sizeof(int) * len); for (long i = 0; i < len; i++) values[i] = input.values[i]; return this; } ustring * operator=(char input[]) { len = sizeof(input); values = (int *) malloc(0); long s = 0; // s = number of parsed chars int a, b, c, d, contNeed = 0, cont = 0; for (long i = 0; i < sizeof(input); i++) if (input[i] < 0x80) { // ASCII, direct copy (00-7f) values = (int *) realloc(values, sizeof(int) * ++s); values[s - 1] = input[i]; } else if (input[i] < 0xc0) { // this is a continuation (80-bf) if (cont == contNeed) { // no need for continuation, use U+fffd values = (int *) realloc(values, sizeof(int) * ++s); values[s - 1] = 0xfffd; } cont = cont + 1; values[s - 1] = values[s - 1] | ((input[i] & 0x3f) << ((contNeed - cont) * 6)); if (cont == contNeed) cont = contNeed = 0; } else if (input[i] < 0xc2) { // invalid byte, use U+fffd (c0-c1) values = (int *) realloc(values, sizeof(int) * ++s); values[s - 1] = 0xfffd; } else if (input[i] < 0xe0) { // start of 2-byte sequence (c2-df) contNeed = 1; values = (int *) realloc(values, sizeof(int) * ++s); values[s - 1] = (input[i] & 0x1f) << 6; } else if (input[i] < 0xf0) { // start of 3-byte sequence (e0-ef) contNeed = 2; values = (int *) realloc(values, sizeof(int) * ++s); values[s - 1] = (input[i] & 0x0f) << 12; } else if (input[i] < 0xf5) { // start of 4-byte sequence (f0-f4) contNeed = 3; values = (int *) realloc(values, sizeof(int) * ++s); values[s - 1] = (input[i] & 0x07) << 18; } else { // restricted or invalid (f5-ff) values = (int *) realloc(values, sizeof(int) * ++s); values[s - 1] = 0xfffd; } return this; } ustring operator+(ustring input) { ustring result; result.len = len + input.len; result.values = (int *) malloc(sizeof(int) * result.len); for (long i = 0; i < len; i++) result.values[i] = values[i]; for (long i = 0; i < input.len; i++) result.values[i + len] = input.values[i]; return result; } ustring operator[](long index) { ustring result; result.len = 1; result.values = (int *) malloc(sizeof(int)); result.values[0] = values[index]; return result; } char * encode() { char * r = (char *) malloc(0); long s = 0; for (long i = 0; i < len; i++) { if (values[i] < 0x80) r = (char *) realloc(r, s + 1), r[s + 0] = char(values[i]), s += 1; else if (values[i] < 0x800) r = (char *) realloc(r, s + 2), r[s + 0] = char(values[i] >> 6 | 0x60), r[s + 1] = char(values[i] & 0x3f | 0x80), s += 2; else if (values[i] < 0x10000) r = (char *) realloc(r, s + 3), r[s + 0] = char(values[i] >> 12 | 0xe0), r[s + 1] = char(values[i] >> 6 & 0x3f | 0x80), r[s + 2] = char(values[i] & 0x3f | 0x80), s += 3; else r = (char *) realloc(r, s + 4), r[s + 0] = char(values[i] >> 18 | 0xf0), r[s + 1] = char(values[i] >> 12 & 0x3f | 0x80), r[s + 2] = char(values[i] >> 6 & 0x3f | 0x80), r[s + 3] = char(values[i] & 0x3f | 0x80), s += 4; } return r; } };

    Read the article

  • How to start mysql server

    - by Vineeth
    I installed mysql using yum install mysql on fedora 12. Now how do I start the mysql server? [root@localhost init.d]# which mysql /usr/bin/mysql [root@localhost init.d]# mysql --version mysql Ver 14.14 Distrib 5.1.46, for redhat-linux-gnu (x86_64) using readline 5.1 Please, help

    Read the article

  • Wordpress Navigation

    - by James Pellerano
    I am working on a Wordpress Theme, I need to work on the navigation, I am having a little trouble creating it. The navigation I am looking for looks like this: www.neu.edu/humanities. I have gotten this far: if (is_front_page()) { wp_list_pages('title_li=&exclude=12&depth=1'); } else { // display the subpages of the current page while // display all of the main pages and all of the // and display the parent pages while on the subpages }

    Read the article

  • jQuery dropdown menu

    - by sdfkjfvfdijgvndfkj
    I have a navbar, a ul with the id of menu that I want to turn into a dropdown menu. There are uls in each li, and each ul has the class sublist, which in the CSS has a display value of none, but with the jQuery below even though I hover over it, the ul won't show. I'm 12 and what is this? $(document).ready(function(){ $('#menu li').hover(function(){ $('.sublist').slideDown(200); }); });

    Read the article

  • PDO fails to prepare a statement with over 13 placeholders

    - by Javier Parra
    Hello, this is the code I'm using: self::$DB->prepare($query, $types); when the $query and types are: //$query UPDATE Permisos SET empleado_id = ?, agregar_mensaje = ?, borrar_mensaje = ?, agregar_noticia = ?, borrar_noticia = ?, agregar_documento = ?, borrar_documento = ?, agregar_usuario = ?, borrar_usuario = ?, agregar_empresa = ?, borrar_empresa = ?, agregar_tarea = ? WHERE id = ? //$types Array( [0] => integer [1] => boolean [2] => boolean [3] => boolean [4] => boolean [5] => boolean [6] => boolean [7] => boolean [8] => boolean [9] => boolean [10] => boolean [11] => boolean [12] => integer ) Everything works great, but when they are: //$query UPDATE Permisos SET empleado_id = ?, agregar_mensaje = ?, borrar_mensaje = ?, agregar_noticia = ?, borrar_noticia = ?, agregar_documento = ?, borrar_documento = ?, agregar_usuario = ?, borrar_usuario = ?, agregar_empresa = ?, borrar_empresa = ?, agregar_tarea = ?, borrar_tarea = ? WHERE id = ? //$types Array( [0] => integer [1] => boolean [2] => boolean [3] => boolean [4] => boolean [5] => boolean [6] => boolean [7] => boolean [8] => boolean [9] => boolean [10] => boolean [11] => boolean [12] => boolean [13] => integer ) It fails with the following message: <b>Warning</b>: PDO::prepare() [<a href='pdo.prepare'>pdo.prepare</a>]: SQLSTATE[HY000]: General error: PDO::ATTR_STATEMENT_CLASS requires format array(classname, array(ctor_args)); the classname must be a string specifying an existing class in <b>C:\wamp\www\intratin\JP\includes\empleado\mapper\Permiso.php</b> on line <b>137</b><br /> Doesn't matter which field I add or remove, it fails every time with more than 13 placeholders.

    Read the article

  • Dereferencing within a buffer

    - by kaykun
    Let's say I had a char pointer pointing to a buffer that contained these values (in hex): 12 34 56 78 00 00 80 00 I want to modify the last two bytes to a short value of 42. So I would think I would have to do something like this: (short)*(pointer+6)=42; The compiler doesn't complain but it does not do what I'm expecting it to do. Can someone tell me the correct way to assign the value?

    Read the article

  • SQLAlchemy custom query column

    - by thrillerator
    I have a declarative table defined like this: class Transaction(Base): __tablename__ = "transactions" id = Column(Integer, primary_key=True) account_id = Column(Integer) transfer_account_id = Column(Integer) amount = Column(Numeric(12, 2)) ... The query should be: SELECT id, (CASE WHEN transfer_account_id=1 THEN -amount ELSE amount) AS amount FROM transactions WHERE account_id = 1 OR transfer_account_id = 1 My code is: query = Transaction.query.filter_by(account_id=1, transfer_account_id=1) query = query.add_column(func.case(...).label("amount") But it doesn't replace the amount column. Been trying to do this with for hours and I don't want to use raw SQL.

    Read the article

< Previous Page | 183 184 185 186 187 188 189 190 191 192 193 194  | Next Page >