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  • Declaration for object for which creation is wrapped in macro

    - by learner
    The following macro is defined in our code: #define MSGMacro(obj, arg) MyPaymentClass obj(arg) Where MSGMacro is used to creates the object of type MyPaymentClass using code like MSGMacro(Card, 1); MSGMacro(Cash, 2); ---- ---- //removed unwanted things to keep question cleaner. All the above code is in one cpp file, Now the problem is how we can expose these two objects of MyPaymentClass to other units in my project? i.e. I want to use Card and Cash in other CPP files. Please suggest how I can give the declaration for the same in some header file?

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  • Draw rectangle-like objects on a bitmap

    - by _simon_
    I am performing OCR (optical character recognition) on a bunch of images. Images are grouped into different projects (tickets, credit cards, insurance cards etc). Each image represents an actual product (for instance, if we have images of credit cards, picture1.jpg is image of my credit card, picture2.jpg is image of your credit card,... you get it). I have a settings.xml file, which contains regions of the image, where OCR should be performed. Example: <Project Name="Ticket1" TemplateImage="...somePath/templateTicket1.jpg"> <Region Name="Prefix" NumericOnly="false" Rotate="0"> <x>470</x> <y>395</y> <width>31</width> <height>36</height> </Region> <Region Name="Num1" NumericOnly="true" Rotate="0"> <x>555</x> <y>402</y> <width>123</width> <height>35</height> </Region> </Project> </Project Name="CreditCard" TemplateImage="...somePath/templateCreditCard1.jpg"> <Region Name="SerialNumber" NumericOnly="false" Rotate="90"> <x>332</x> <y>12</y> <width>20</width> <height>98</height> </Project> I would like to set these parameters through GUI (now I just write them into xml file). So, first I load a template image for a project (an empty credit card). Then I would like to draw a rectangle around a text, where OCR should be performed. I guess this isn't hard, but it would be great if I could also move and resize this rectangle object in the picture. I have to display all regions (rectangles) on the picture also. Also - there will probably be a list of regions in a listview, so when you click a region in this listview, it should mark it on the picture in a green color for example. Do you know for a library, which I could use? Or a link with some tips how to create such objects?

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  • Is 'donation' considered as commerical?

    - by Horace Ho
    I want to port an open source program to iPhone, the license prohibited any commercial use of the code. I emailed the author and he sent back an email saying freeware is ok. Of course I cannot (should not) charge anything on top of the code. Still, I want to get compensation for my work on UI design, graphics and integration work. So I wonder: Is donation (via PayPal) OK for my case? Is in-app purchase OK? i.e. the program is free, the user has the option to buy addition theme graphics? Thanks

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  • Rotate a drawn rectangle in flex

    - by Arif
    i wrote the following code for drawing a rotate rectangle var s:UIComponent = new UIComponent(); s.graphics.lineStyle(1, 0x0000FF); s.graphics.drawRect(50, 50, 200, 200); s.rotation = 30; template.addChild(s); where template is a canvas. Its rotate nicely but the problem is the position is not in right place. i.e. it is not in (50,50) after rotate. How can i solve this problem? Thanks in advance.

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  • How to read binary column in database into image on asp.net page?

    - by marko
    I want to read from database where I've stored a image in binary field and display a image. while (reader.Read()) { byte[] imgarr = (byte[])reader["file"]; Stream s = new MemoryStream(imgarr); System.Drawing.Image image = System.Drawing.Image.FromStream(s); Graphics g = Graphics.FromImage(image); g.DrawImage(image, new Point(400, 10)); image.Save(Response.OutputStream, ImageFormat.Jpeg); g.Dispose(); image.Dispose(); } con.Close(); This piece of code doesn't work: System.Drawing.Image image = System.Drawing.Image.FromStream(s); What am I doing wrong?

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  • Bitmap brightness issue in c++

    - by Suriyan Suresh
    I have used the following code to adjust the image brightness, i am testing this application in Samsung BADA Platform and its SDK, While i am running this application in bada simulator it never ends runs infinity. Please point out the mistake in the code int BitmapWidth = 0, BitmapHeight = 0; result r = E_SUCCESS; BufferInfo myBuffer; Osp::Media::Image *pImage = null; Osp::Graphics::Canvas *pCanvas = null; Osp::Graphics::Rectangle *pRect = null; String path("/Media/Images/tom1.jpg"); pImage = new Osp::Media::Image(); r = pImage->Construct(); pBitmap2 = pImage->DecodeN(path, BITMAP_PIXEL_FORMAT_ARGB8888,LCD_WIDTH, LCD_HEIGHT); BitmapWidth = pBitmap2->GetWidth(); BitmapHeight = pBitmap2->GetHeight(); pBitmap2->Lock( myBuffer); int nVal = 0; int stride = myBuffer.pitch; byte *p= (byte *)(void *)myBuffer.pPixels; int nWidth = BitmapWidth *3; int nOffset = stride - BitmapWidth*4; for (int y = 0; y < BitmapHeight; ++y) { for (int x = 0; x < nWidth; ++x) { nVal = (int) (p[0] + nBrightness); if (nVal < 0) nVal = 0; if (nVal > 255) nVal = 255; p[0] = (byte) nVal; ++p; } p+= nOffset; } pBitmap2->Unlock(); pCanvas = GetCanvasN(); // Step 3: Create Rectangle pRect = new Osp::Graphics::Rectangle(0, 0, LCD_WIDTH, LCD_HEIGHT); r = pCanvas->DrawBitmap(*pRect, *pBitmap2); pCanvas->Show(); RequestRedraw(true); delete pBitmap2; delete pCanvas; delete pRect;

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  • Performance implications of using a variable versus a magic number

    - by Nathan
    I'm often confused by this. I've always been taught to name numbers I use often using variables or constants, but if it reduces the efficiency of the program, should I still do it? Heres an example: private int CenterText(Font font, PrintPageEventArgs e, string text) { int recieptCenter = 125; int stringLength = Convert.ToInt32(e.Graphics.MeasureString(text, font)); return recieptCenter - stringLength / 2; } The above code is using named variables, but runs slower then this code: private int CenterText(Font font, PrintPageEventArgs e, string text) { return 125 - Convert.ToInt32(e.Graphics.MeasureString(text, font) / 2); } In this example, the difference in execution time is minimal, but what about in larger blocks of code?

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  • JQuery performance issue (Or just bad CODING!)

    - by ferronrsmith
    function getItemDialogContent(planItemType) { var oDialogContent = $('<div/>').append($('#cardDialogHelper').html()).addClass("card"); if (planItemType) { oDialogContent.find('#cardDialogHeader').addClass(planItemType).find('#dialogTitle').html(planItemType); oDialogContent.find('#cardDialogCustomFields').html($('#' + planItemType + 'DialogFields').html()); if (planItemType == 'announcement' || planItemType == 'question') { oDialogContent.find("#dialogPin").remove(); } } return oDialogContent; } I am doing some code cleanup for a web application I am working on. The above method lags in IE and most of our user base use IE. Can someone help me. I figure the find() method is very expensive because of the DOM traversal and I am thinking of optimizing. Any ideas anyone? Thanks in advance :D Been doing some profiling on the application and the following line seems to be causing alot of problems. help me please. is there any way I can optimize ? $('').append($('#cardDialogHelper').html()).addClass("card"); This is the ajax call that does the work. Is there a way to do some of this after the call. Please help me. (Added some functions I thought would be helpful in the diagnosis) GetAllPlansTemp = function() { $.getJSON("/SAMPLE/GetAllPlanItems",processData); } processData = function(data) { _throbber = showThrobber(); var sortedPlanItems = $(data.d).sort("Sequence", "asc"); // hideThrobber(_throbber); $(sortedPlanItems).each(createCardSkipTimelime); doCardStacks(); doTimelineFormat(); if (boolViewAblePlans == 'false') { $("p").show(); } hideThrobber(_throbber); } function createCardSkipTimelime() { boolViewAblePlans = 'false'; if (this.__Deleted == 'true' || IsPastPlanItem(this)) { return; } boolViewAblePlans = 'true'; fixer += "\n" + this.TempKey; // fixes what looks like a js threading issue. var value = CreatePlanCard2(this, GetPlanCardStackContainer(this.__type)); UpdatePlanCardNoTimeLine(value, this); } function CreatePlanCard2(carddata, sContainer) { var sCardclass = GetPlanCardClass(carddata.__type); var editdialog = getItemDialogContent(sCardclass); return $('<div/>').attr('id', carddata.TempKey).card({ 'container': $(sContainer), 'cardclass': sCardclass, 'editdialog': editdialog, 'readonly': GetCardMode(carddata) }); }

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  • Is there any way I can use two monitors in the console in Linux?

    - by Alex
    I have recently become the proud owner of two monitors in my workspace. (Ok not owner, but you know what I mean) and I'd like to use both of them at once. Problem is, I much much prefer to use a Linux Server console over a desktop environment. The graphics card on the machine is a GTX295 (don't ask why, it's a long story.) so I essentially have two graphics cards. Each has a DVI output. Is there any way I can get the console to stretch across two screens? Or will I have to install a desktop Ubuntu for this to work?

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  • How should i draw text and shapes in wpf and C#?

    - by peterhu
    I want to do basic WPF graphics, i.e. rectangles, lines, circles and text. When should I use Drawing and when should I use a DrawingVisual? I have some code that uses Drawing and I render those to a DrawingImage and display that in an image control. Is this the right way? I could not see how to add text to a drawing. I had trouble positioning it too. Should I be rendering to a Canvas? I have some code that uses DrawingVisual and writes to a DrawingContext. That is like WinForms. Is this the recommended way? Do you have any high level advice on which APIs to use for basic graphics and labels? Will they options work on Silver Light and Desktop?

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  • where should this check logic go?

    - by Benny
    I have a function that draw a string on graphics: private void DrawSmallImage(Graphics g) { if (this.SmallImage == null) return; var smallPicHeight = this.Height / 5; var x = this.ClientSize.Width - smallPicHeight; var y = this.ClientSize.Height - smallPicHeight; g.DrawImage(this.SmallImage, x, y, smallPicHeight, smallPicHeight); } the check if (this.SmallImage == null) return; should be in the function DrawSmallImage or should be in the caller? which is better?

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  • Displaying same icon in 2 different sizes on c#

    - by ET
    My goal is to display the same icon twice, but each time in different size. I tried the following: FileStream fs = new FileStream("name_of_the_icon_file.ico", FileMode.Open); Icon ico = new Icon(fs, 32, 32); //create an in-memory instance of the icon, size 32x32 Icon ico2 = new Icon(fs, 16, 16); //create an in-memory instance of the icon, size 16x16 ... Graphics.DrawIcon(ico, /*some point*/); Graphics.DrawIcon(ico2, /*some other point*/); The last line throws an ArgumentException: Value does not fall within the expected range. Can some one explain me whats wrong and whats the way to do this right?

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  • Problem using GDI+ with multiple threads (VB.NET)

    - by Joe B
    I think it would be best if I just copy and pasted the code (it's very trivial). Private Sub Main() Handles MyBase.Shown timer.Interval = 10 timer.Enabled = True End Sub Private Sub Form1_Paint(ByVal sender As System.Object, ByVal e As System.Windows.Forms.PaintEventArgs) Handles MyBase.Paint e.Graphics.DrawImage(image, 0, 0) End Sub Private Sub tick() Handles timer.Elapsed Using g = Graphics.FromImage(image) g.Clear(Color.Transparent) g.DrawLine(Pens.Red, 0 + i, 0 + i, Me.Width - i, Me.Height - i) End Using Me.Invalidate() End Sub An exception, "The object is currently in use elsewhere", is raised during the tick event. Could someone tell me why this happens and how to solve it? Thanks.

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  • asp.net mvc 2 multithread

    - by Chris Cap
    I'm getting some weird behavior in asp.net MVC2 (at least it's not what I'm expecting). I have a controller httppost action that processes credit cards. I'm setting a session variable on the server to let me know if a user has attempted to process a card. I clear that session variable when I'm done. I am doing some very quick posts to test the process and the session variable is coming back null everytime because I clear the session variable at the end of the process. I have some debug prints that show me that the all requests are processed synchronously. That is...the first attempt occurs, it fails, session variable is cleared, second attempt tries and fails and the variable is cleared, etc... My first thought was that this was a side effect of debugging and that it just lined requests up for debugging purposes using the local webserver. So I put it on a development server and the same thing is occurring. Multiple submits/posts are processed synchronously. I even put a System.Threading.Sleep in there to make sure it would stop right after I set the session variable and it still won't even START the second request until the first is done. Has anyone else seen this behavior? My understanding was that a worker process was spawned for each request and that these actions could happen asychronously. Here's some psuedo code if (Session["CardCharged"] != null) return RedirectToAction("Index", "Problem"); Session["CardCharged"] = false; //starting the process System.Threading.Thread.Sleep(10000); //charge card here if (!providerResponse.IsApproved) { System.Diagnostics.Debug.WriteLine("failed"); Session["CardCharged"] = null; //have to allow them to charge again since this failed return View(myModel); } Session["CardCharged"] = true; return RedirectToAction("Index", "OrderComplete"); I should mention that my code ALWAYS fails the credit card check for testing purposes. I'm trying to test the situation where processing is STILL occurring and redirect the user elsewhere. I have set a dummy session variable elsewhere to assure that the session id "sticks". So I know the session id is the same for each request. Thanks

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  • Does HTML5 only replace the video aspects of Flash/Silverlight?

    - by John
    I see a lot of talk how HTML5 video tag will kill Flash. But while video is the most widely used part of Flash/SL, it's only a small part of their technical abilities. For instance you can write a game using full 3D graphics and socket connections in Flex, and serious business applications, etc. Is the thinking that Javascript will kill those parts of Flash/Flex/SL? Because while that seems feasible now for even quite rich web-apps, what about any kind of high-performance app like real-time graphics?

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  • jQuery .ajax doesn't load Google Adsense

    - by Sahas Katta
    Hey Everyone, Just ran into an odd issue. I have a simple WP loop and instead of regular NEXT/BACK pages, I use a jQuery powered $.ajax get to append the following page to the current page. It works perfectly. However, I choose to insert a Google Adsense unit every 5th story. Unfortunately, the Adsense unit that is brought in with a second, third, or etc page load don't render. Here's my loop: 10 stories per page, Adsense after the 4th one. <?php $count = 0; ?> <?php if ( have_posts() ) : ?> <?php while ( have_posts() ) : the_post(); ?> <?php $count++; ?> <div class="card"> <div class="title"> <a href="<?php the_permalink(); ?>" title="<?php the_title(); ?>"><span><?php the_title(); ?></span></a> </div> </div> <?php if ($count == 4) : ?> <div class="card"> <!-- ADSENSE CODE HERE (Straight from Google Adsense Panel, no tweaks.) --> </div> <?php endif; ?> As for my jQuery script, here's how that looks: $.ajax({ url: nextPageLink, type: 'GET', success: function(data) { $(data).find('#reviews .card').appendTo('#reviews'); }, error: function(xhr, status, error) { $('.loadination').addClass('hidden'); } }); Keep in mind, I just simplified my code to give you guys an example. The code above was just the essentials. All the loading stuff works perfectly. Images, text, links, etc all load just fine. However, the Google Adsense unit doesn't. Any help would be appreciated. Thanks and Happy Holidays!

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  • Have a workaround for the 1,000 file limit in a directory on windows mobile 5?

    - by nateday76
    I need to download more than 1,000 files into a windows mobile 5 directory located on the storage card. If i copy the files onto the storage card via my desktop there is no problem. But when i try to download the files from the handheld device I get a disk full error, even though there is plenty of room due to the 1,000 file limit. Has anyone run into this and found a workaround? I'm going to try zipping all of the files then decompressing on the device but not sure that this will work.

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  • Speed of interpolation algorithms, C# and C++ working together.

    - by Kaminari
    Hello. I need fast implementation of popular interpolation algorithms. I figured it out that C# in such simple algorithms will be much slower than C++ so i think of writing some native code and using it in my C# GUI. First of all i run some tests and few operations on 1024x1024x3 matrix took 32ms in C# and 4ms in C++ and that's what i basicly need. Interpolation however is not a good word because i need them only for downscaling. But the question is: Will it be faster than C# methods in Drawing2D Image outputImage = new Bitmap(destWidth, destHeight, PixelFormat.Format24bppRgb); Graphics grPhoto = Graphics.FromImage(outputImage); grPhoto.InterpolationMode = InterpolationMode.*; //all of them grPhoto.DrawImage(bmp, new Rectangle(0, 0, destWidth, destHeight), Rectangle(0, 0, sourceWidth, sourceHeight), GraphicsUnit.Pixel); grPhoto.Dispose(); Some of these method run in 20ms and some in 80. Is there a way to do it faster?

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  • what are the various approaches for generating PDFs?

    - by andthereitgoes
    I have an idea for an app that would take some flash content which contains graphics and images like various geometric shapes and polygons and some random images and convert them to PDF. Also, since I envision this app to be used my multiple users I want this process to be quick and scalable. One possible solution I could think of is have a small flash client with the capability of assembling the above mentioned graphics and images. Generate some sort of XML, send it to a server running a Java process which could render the PDF using iText. I was wondering what are the other possible ways to do it or the best practices. Technology isn't an issue; open source or commercial. I am looking for ideas to make the process fast and scalable. Most importantly, I don't want the back end server side PDF render engine to constraint the flash client capabilities. I would appreciate if you could share your tech stack idea. Thanks a lot!

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  • sync android application with website?

    - by Pranav
    //https://play.google.com/store/apps/details?id=in.co.discoverit.my_FlashCards here i launched the first version of my flash card application I am working on Flash Card application. Here i used sqlite Db to store my cards and data. Know i want to synchronize my database with website database..... So how would i do this for my application??? Please any one tell me how should i start doing this and also tell me the possible ways to do this on both device side and website side.... Its urgent for my application. Can any one help me out.... Regard, Pranav

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  • Resizing gives me to heavy image

    - by phenevo
    Hi, I'm resizing jpeg 1200x900 ,556kb by method: public static Image ResizeImage(Image imgToResize, int height) //height=400 { int destWidth; int destHeight; int sourceWidth = imgToResize.Width; int sourceHeight = imgToResize.Height; float nPercent = 0; float nPercentH = 0; nPercentH = ((float)height / (float)sourceHeight); nPercent = nPercentH; destWidth = (int)(sourceWidth * nPercent); destHeight = height; Bitmap b = new Bitmap(destWidth, destHeight); Graphics g = Graphics.FromImage((Image)b); g.InterpolationMode = InterpolationMode.HighQualityBicubic; g.DrawImage(imgToResize, 0, 0, destWidth, destHeight); g.Dispose(); return b; } gives me 555kb 533x400 jpeg. Why this photo is so heavy. For photo jpeg 2111kb 2156x1571 I get 556kb 533x400 jpeg Why in first case is so terrible !

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  • Is it acceptable to design my GLSurfaceView as a main control class?

    - by Omega
    I'm trying to structure a game I'm making in Android so that I have a sound, flexible design. Right now I'm looking at where I can tie my games rules engine and graphics engine together and what should be in between them. At a glance, I've been eying my implementation of GLSurfaceView, where various screen events are captured. My rationale would be to create an instance of my game engine and graphics engine here and receive events and state changes to trigger updates of either where applicable. Further to this, in the future, the GLSurfaceView implementation could also store stubs for players during a network game and implementations of computer opponents and dispatch them appropriately. Does this seem like a sensible design? Are there any kinds of improvements I can make? Thanks for any input!

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