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  • Checking for multiple images loaded

    - by Stanni
    Hi, I'm using the canvas feature of html5. I've got some images to draw on the canvas and I need to check that they have all loaded before I can use them. I have declared them inside an array, I need a way of checking if they have all loaded at the same time but I am not sure how to do this. Here is my code: var color = new Array(); color[0] = new Image(); color[0].src = "green.png"; color[1] = new Image(); color[1].src = "blue.png"; Currently to check if the images have loaded, I would have to do it one by one like so: color[0].onload = function(){ //code here } color[1].onload = function(){ //code here } If I had a lot more images, Which I will later in in development, This would be a really inefficient way of checking them all. How would I check them all at the same time?

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  • Image error with wordpress and php

    - by bubdada
    It may seem stupid question, but i've a serious problem... if you could check out orcik.net the thumbnail images does not appear. I figured out the reason but I don't know how to solve.. http://orcik.net/projects/thumb/orcikthumb.php?src=http://orcik.net/wp-content/uploads/2010/05/mac-safari-search-cache.png If you go to the above link you will get page not found error. However, if you go to the link below you'll get the thumbnail version of the image... http://orcik.net/projects/thumb/orcikthumb.php?src=/wp-content/uploads/2010/05/mac-safari-search-cache.png I'm using this piece of code on wordpress and the line appears like <a href="<?php the_permalink() ?>" rel="bookmark"> <img src="<?php bloginfo('template_directory'); ?>/includes/orcikthumb.php?src=<?php get_thumbnail($post->ID, 'full'); ?>&amp;h=<?php echo get_theme_mod($height); ?>&amp;w=<?php echo get_theme_mod($width); ?>&amp;zc=1" alt="<?php the_title(); ?>" /> </a> Thus, I believe I can't change the directory of image. But I could not figure out why I am getting page not found error. Is that might be CHMOD'es??? or something else?? Thanks

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  • How to extract images from flash viewers?

    - by RC
    This deals with the (diverse) flash viewers that let you zoom in on images on websites. I’m trying to extract the large, zoomed-in image rendered by the viewer. In many cases the images seem to be dynamically called by the viewer, or are created only for the part of the image you are zooming on at that point. Ideally, the approach here would be a programmatic one that could be called on an identified flash element. Expect there is nothing universal, but interested in the top few approaches that will grab most cases.

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  • Is it possible to upload PHP files to blogspot?

    - by pinaki
    I am trying to create a blog using blogspot. It seems it is not possible to upload anything other than image files to blogspot. I want to upload a PHP file. I managed to upload the file to google sites, but it is coming as downloadable there instead of executing. Is there a work-around here other than buying my own server space?

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  • Download Canvas Image Png Chome/Safari

    - by user2639176
    Works in Firefox, and won't work in Safari, or Chrome. function loadimage() { var canvas = document.getElementById("canvas"); if (window.XMLHttpRequest) {// code for IE7+, Firefox, Chrome, Opera, Safari xmlhttp=new XMLHttpRequest(); xmlhttp2=new XMLHttpRequest(); } else {// code for IE6, IE5 xmlhttp=new ActiveXObject("Microsoft.XMLHTTP"); xmlhttp2=new ActiveXObject("Microsoft.XMLHTTP"); } xmlhttp.onreadystatechange=function() { if (xmlhttp.readyState==4 && xmlhttp.status==200) { rasterizeHTML.drawHTML(xmlhttp.responseText, canvas); var t=setTimeout(function(){copy()},3000) } } xmlhttp.open("GET","/sm/<?=$sm[0];?>",true); xmlhttp.send(); } function copy() { var canvas = document.getElementById("canvas"); var img = canvas.toDataURL("image/png"); document.getElementById('dl').href = img; document.getElementById('dl').innerHTML = "Download"; } Now I didn't write this, so I don't know too much javascript. But the script works in Firefox. In Chrome, getting: Uncaught Security Error: An attempt was made to break through the security policy of the user-agent. For toDataURL("image/png")

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  • Is there an HTML code that can make my background picture transparent and my text non-transparent?

    - by user1831312
    Okay so I've been typing some HTML code for a technology class that I need to satisfy for my Education major. This is what i have for my background: body { background-image:url('islandbeach.jpg'); background-repeat:repeat; background-position:center; background-attachment:fixed; background-size:cover; } Now, I want to make my background transparent or faded so I can see the text and the other image that I have. The background is too colorful to be able to see the words without having to squint. Are there any HTML codes that can do this for me? I am not a pro at this stuff, I've just been following everything my professor has told me to do so please explain stuff in baby steps if you do have an answer. Thank you so so much!

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  • vertically aligning image in fluid container

    - by archytect
    looked for other examples but couldn't find any. my image container uses max-width/max-height so the image scales to the container but I can't seem to get it to auto margin top/bottom or vertical align it to the middle without setting a height. html, body { width: 100%; height: 100%; margin: 0px; } #container { border: solid 1px #000; height: 100%; width: 65%; position: absolute; right: 0; } #container img { max-width: 100%; max-height: 100%; display: block; margin: auto; vertical-align: middle; }? <div id="container"><img src="http://rack.2.mshcdn.com/media/ZgkyMDEyLzEyLzE2LzAzL3NjcmVlbnNob3QyXzJlb2RkLnBuZwpwCXRodW1iCTg1MHg1OTA+CmUJanBn/5b500a85/9ee/screen-shot-2012-12-14-at-9-45-01-am.jpg" /> </div>? http://jsfiddle.net/beftR/

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  • Adding image to html markup

    - by user1491991
    Hello guys i'm having a problem appending a image to my html markup which is generated when a button is clicked... wondering if i could some dirction __--------------------------SCRIPT----------------------------------------------------------- (function($){ $.confirm = function(params){ if($('#confirmOverlay').length){ // A confirm is already shown on the page: return false; } var buttonHTML = ''; $.each(params.buttons,function(name,obj){ // Generating the markup for the buttons: buttonHTML += '<a href="#" class="button '+obj['class']+'">'+name+'<span></span></a>'; if(!obj.action){ obj.action = function(){}; } }); var closetext= 'close'; var markup = [ '<div id="confirmOverlay">', '<div id ="model">','<div id="confirmBox">', '<div id="header">','<div id ="title">',params.title,'</div>', '<div id="close">','<ol id = "olclose">','<li id = "liclose">','<a id="close" href = "#">',closetext,'</a></li>', '<li id = "liclose">','<a id="close" href = "#">','<img src="../modal-close.gif"/>','</a></li>','</ol></div></div>', '<div id ="textbox">','<p>',params.message,'<br>','<br>' ,buttonHTML,'</p>', '</div>', '</div></div></div></div>' ].join(''); $(markup).hide().appendTo('body').fadeIn(); var buttons = $('#confirmBox .button'), i = 0; $.each(params.buttons,function(name,obj){ buttons.eq(i++).click(function(){ // Calling the action attribute when a // click occurs, and hiding the confirm. obj.action(); $.confirm.hide(); return false; }); }); } $.confirm.hide = function(){ $('#confirmOverlay').fadeOut(function(){ $(this).remove(); }); } })(jQuery); i've used firebug to check and its unable to fetch the image here

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  • Does the '#' modifier for cropping images in Paperclip work only for square images?

    - by user3451384
    It is very well documented that you can create square thumbnails with center cropping with Paperclip (4) and Rails (4). I would like to have an image of very specific dimensions (e.g. 200x100) and if input an image of let's say 800x200 it is first resized to 400x100 and then the width (400) is cropped down to 200 pixel from the center (i.e. 100px cut from the right and 100 px cut from the left). I tried with 200x100# and it does not appear to work (i.e. the '#' has no effect). I have found that I could adapt other solutions such as this, but I was wondering if '#' is supposed to work only for cropping to square images, or is a Paperclip bug or I am doing something wrong...

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  • [JavaScript] Checking for multiple images loaded.

    - by Stanni
    Hi, I'm using the canvas feature of html5. I've got some images to draw on the canvas and I need to check that they have all loaded before I can use them. I have declared them inside an array, I need a way of checking if they have all loaded at the same time but I am not sure how to do this. Here is my code: var color = new Array(); color[0] = new Image(); color[0].src = "green.png"; color[1] = new Image(); color[1].src = "blue.png"; Currently to check if the images have loaded, I would have to do it one by one like so: color[0].onload = function(){ //code here } color[1].onload = function(){ //code here } If I had a lot more images, Which I will later in in development, This would be a really inefficient way of checking them all. How would I check them all at the same time?

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  • JPanel Layout Image Cutoff

    - by Trizicus
    I am adding images to a JPanel but the images are getting cut off. I was originally trying BorderLayout but that only worked for one image and adding others added image cut-off. So I switched to other layouts and the best and closest I could get was BoxLayout however that adds a very large cut-off which is not acceptable either. So basically; How can I add images (from a custom JComponent) to a custom JPanel without bad effects such as the one present in the code. Custom JPanel: import java.awt.Color; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.MouseEvent; import java.awt.event.MouseListener; import javax.swing.BoxLayout; import javax.swing.JPanel; import javax.swing.Timer; public class GraphicsPanel extends JPanel implements MouseListener { private Entity test; private Timer timer; private long startTime = 0; private int numFrames = 0; private float fps = 0.0f; GraphicsPanel() { test = new Entity("test.png"); Thread t1 = new Thread(test); t1.start(); Entity ent2 = new Entity("images.jpg"); ent2.setX(150); ent2.setY(150); Thread t2 = new Thread(ent2); t2.start(); Entity ent3 = new Entity("test.png"); ent3.setX(0); ent3.setY(150); Thread t3 = new Thread(ent3); t3.start(); //ESSENTIAL setLayout(new BoxLayout(this, BoxLayout.X_AXIS)); add(test); add(ent2); add(ent3); //GAMELOOP timer = new Timer(30, new Gameloop(this)); timer.start(); addMouseListener(this); } @Override public void paintComponent(Graphics g) { super.paintComponent(g); Graphics2D g2 = (Graphics2D) g.create(); g2.setClip(0, 0, getWidth(), getHeight()); g2.setColor(Color.BLACK); g2.drawString("FPS: " + fps, 1, 15); } public void getFPS() { ++numFrames; if (startTime == 0) { startTime = System.currentTimeMillis(); } else { long currentTime = System.currentTimeMillis(); long delta = (currentTime - startTime); if (delta > 1000) { fps = (numFrames * 1000) / delta; numFrames = 0; startTime = currentTime; } } } public void mouseClicked(MouseEvent e) {} public void mousePressed(MouseEvent e) {} public void mouseReleased(MouseEvent e) {} public void mouseEntered(MouseEvent e) { } public void mouseExited(MouseEvent e) { } class Gameloop implements ActionListener { private GraphicsPanel gp; Gameloop(GraphicsPanel gp) { this.gp = gp; } public void actionPerformed(ActionEvent e) { try { gp.getFPS(); gp.repaint(); } catch (Exception ez) { } } } } Main class: import java.awt.EventQueue; import javax.swing.JFrame; public class MainWindow { public static void main(String[] args) { new MainWindow(); } private JFrame frame; private GraphicsPanel gp = new GraphicsPanel(); MainWindow() { EventQueue.invokeLater(new Runnable() { public void run() { frame = new JFrame("Graphics Practice"); frame.setSize(680, 420); frame.setVisible(true); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.add(gp); } }); } } Custom JComponent import java.awt.Color; import java.awt.Dimension; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.image.BufferedImage; import javax.imageio.ImageIO; import javax.swing.JComponent; public class Entity extends JComponent implements Runnable { private BufferedImage bImg; private int x = 0; private int y = 0; private int entityWidth, entityHeight; private String filename; Entity(String filename) { this.filename = filename; } public void run() { bImg = loadBImage(filename); entityWidth = bImg.getWidth(); entityHeight = bImg.getHeight(); setPreferredSize(new Dimension(entityWidth, entityHeight)); } @Override public void paintComponent(Graphics g) { super.paintComponent(g); Graphics2D g2d = (Graphics2D) g.create(); g2d.drawImage(bImg, x, y, null); g2d.dispose(); } public BufferedImage loadBImage(String filename) { try { bImg = ImageIO.read(getClass().getResource(filename)); } catch (Exception e) { } return bImg; } public int getEntityWidth() { return entityWidth; } public int getEntityHeight() { return entityHeight; } public int getX() { return x; } public int getY() { return y; } public void setX(int x) { this.x = x; } public void setY(int y) { this.y = y; } }

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  • JScrollPane content to image

    - by Sebastian Ikaros Rizzo
    I'm trying to save the main viewport and headers of a JScrollPane (larger than screen) to PNG image files. I created 3 classes extending JPanel (MainTablePanel, MapsHeaderPanel and ItemsHeaderPanel) and set them to the viewports. Each of them has this method: public BufferedImage createImage() { BufferedImage bi = new BufferedImage(getSize().width, getSize().height, BufferedImage.TYPE_INT_ARGB); Graphics g = bi.createGraphics(); paint(g); g.dispose(); return bi; } Each class has also a paint method, which paints the background and then call the super.paint() to paint some label. For example: public void paint(Graphics g){ g.setColor(Color.BLACK); g.fillRect(0, 0, getWidth(), getHeight()); g.setColor(new Color(255, 255, 0, 50)); // for loop that paints some vertical yellow lines for(int i=0; i<getWidth(); i+=K.mW){ g.fillRect(i-1, 0, 2, getHeight()); if(i%(K.mW*5)==0){ g.fillRect(i-2, 0, 4, getHeight()); } } // called to pain some rotated JLabels super.paint(g); } From an external JFrame I then tried to save them to PNG file, using this code: BufferedImage tableImg = mainTableP.createImage(); BufferedImage topImg = mapsHeaderP.createImage(); BufferedImage leftImg = itemsHeaderP.createImage(); ImageIO.write(tableImg, "png", new File(s.homeDir+"/table.png")); ImageIO.write(topImg, "png", new File(s.homeDir+"/top.png")); ImageIO.write(leftImg, "png", new File(s.homeDir+"/left.png")); This is a screenshot of the application running: screenshot And this is the header exported: top If I comment the "super.paint(g)" instruction, I obtain a correct image (thus without all JLables, clearly). It seems like the second paint (super.paint(g)) is painted shifted into the BufferedImage and taking elements outside its JPanel. Somebody could explain me this behaviour? Thank you. ========== EDIT for SSCCE ==================================== This should compile. You can execute it as it is, and in c:\ you'll find two images (top.png and left.png) that should be the same as the two headers. Unfortunately, they are not. Background is not painted. Moreover (especially if you look at left.png) you can see that the labels are painted twice and shifted (note, for example, "Left test 21"). import java.awt.*; import java.awt.image.BufferedImage; import java.io.File; import javax.imageio.ImageIO; import javax.swing.*; public class Main { public static void main(String[] args) { JFrame frame = new JFrame(); frame.setLayout(null); frame.setSize(800, 600); JScrollPane scrollP = new JScrollPane(); scrollP.setVerticalScrollBarPolicy(JScrollPane.VERTICAL_SCROLLBAR_ALWAYS); scrollP.setHorizontalScrollBarPolicy(JScrollPane.HORIZONTAL_SCROLLBAR_ALWAYS); MyPanel top = new MyPanel(); for(int i=0; i<30; i++){ JLabel label = new JLabel("Test "+i); label.setOpaque(false); label.setBounds(50*i, 40, 50, 20); label.setForeground(Color.GREEN); top.add(label); } top.setLayout(null); top.setOpaque(false); top.setPreferredSize(new Dimension(50*30, 200)); top.validate(); MyPanel left = new MyPanel(); for(int i=0; i<30; i++){ JLabel label = new JLabel("Left test "+i); label.setBounds(0, 50*i, 100, 20); label.setForeground(Color.RED); left.add(label); } left.setLayout(null); left.setOpaque(false); left.setPreferredSize(new Dimension(200, 50*30)); MyPanel center = new MyPanel(); center.setLayout(null); center.setOpaque(false); center.setPreferredSize(new Dimension(50*30, 50*30)); scrollP.setViewportView(center); scrollP.setColumnHeaderView(top); scrollP.setRowHeaderView(left); scrollP.setBounds(0, 50, 750, 500); frame.add(scrollP); frame.setDefaultCloseOperation(javax.swing.WindowConstants.EXIT_ON_CLOSE); frame.setVisible(true); try{ BufferedImage topImg = top.createImage(); ImageIO.write(topImg, "png", new File("C:/top.png")); BufferedImage leftImg = left.createImage(); ImageIO.write(leftImg, "png", new File("C:/left.png")); }catch(Exception e){ e.printStackTrace(); } } } class MyPanel extends JPanel{ public void paint(Graphics g){ g.setColor(Color.BLACK); g.fillRect(0, 0, getWidth(), getHeight()); g.setColor(new Color(255, 255, 0, 50)); for(int i=0; i<getWidth(); i+=50){ g.fillRect(i-1, 0, 2, getHeight()); } super.paint(g); // COMMENT this line to obtain background images } public BufferedImage createImage() { BufferedImage bi = new BufferedImage(getSize().width, getSize().height, BufferedImage.TYPE_INT_ARGB); Graphics g = bi.createGraphics(); paint(g); g.dispose(); return bi; } }

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  • Using fft2 with reshaping for an RGB filter

    - by Mahmoud Aladdin
    I want to apply a filter on an image, for example, blurring filter [[1/9.0, 1/9.0, 1/9.0], [1/9.0, 1/9.0, 1/9.0], [1/9.0, 1/9.0, 1/9.0]]. Also, I'd like to use the approach that convolution in Spatial domain is equivalent to multiplication in Frequency domain. So, my algorithm will be like. Load Image. Create Filter. convert both Filter & Image to Frequency domains. multiply both. reconvert the output to Spatial Domain and that should be the required output. The following is the basic code I use, the image is loaded and displayed as cv.cvmat object. Image is a class of my creation, it has a member image which is an object of scipy.matrix and toFrequencyDomain(size = None) uses spf.fftshift(spf.fft2(self.image, size)) where spf is scipy.fftpack and dotMultiply(img) uses scipy.multiply(self.image, image) f = Image.fromMatrix([[1/9.0, 1/9.0, 1/9.0], [1/9.0, 1/9.0, 1/9.0], [1/9.0, 1/9.0, 1/9.0]]) lena = Image.fromFile("Test/images/lena.jpg") print lena.image.shape lenaf = lena.toFrequencyDomain(lena.image.shape) ff = f.toFrequencyDomain(lena.image.shape) lenafm = lenaf.dotMultiplyImage(ff) lenaff = lenafm.toTimeDomain() lena.display() lenaff.display() So, the previous code works pretty well, if I told OpenCV to load the image via GRAY_SCALE. However, if I let the image to be loaded in color ... lena.image.shape will be (512, 512, 3) .. so, it gives me an error when using scipy.fttpack.ftt2 saying "When given, Shape and Axes should be of same length". What I tried next was converted my filter to 3-D .. as [[[1/9.0, 1/9.0, 1/9.0], [1/9.0, 1/9.0, 1/9.0], [1/9.0, 1/9.0, 1/9.0]], [[1/9.0, 1/9.0, 1/9.0], [1/9.0, 1/9.0, 1/9.0], [1/9.0, 1/9.0, 1/9.0]], [[1/9.0, 1/9.0, 1/9.0], [1/9.0, 1/9.0, 1/9.0], [1/9.0, 1/9.0, 1/9.0]]] And, not knowing what the axes argument do, I added it with random numbers as (-2, -1, -1), (-1, -1, -2), .. etc. until it gave me the correct filter output shape for the dotMultiply to work. But, of course it wasn't the correct value. Things were totally worse. My final trial, was using fft2 function on each of the components 2-D matrices, and then re-making the 3-D one, using the following code. # Spiltting the 3-D matrix to three 2-D matrices. for i, row in enumerate(self.image): r.append(list()) g.append(list()) b.append(list()) for pixel in row: r[i].append(pixel[0]) g[i].append(pixel[1]) b[i].append(pixel[2]) rfft = spf.fftshift(spf.fft2(r, size)) gfft = spf.fftshift(spf.fft2(g, size)) bfft = spf.fftshift(spf.fft2(b, size)) newImage.image = sp.asarray([[[rfft[i][j], gfft[i][j], bfft[i][j]] for j in xrange(len(rfft[i]))] for i in xrange(len(rfft))] ) return newImage Any help on what I made wrong, or how can I achieve that for both GreyScale and Coloured pictures.

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  • make 2 thumbnails at once in codeigniter

    - by sonill
    hello everybody! can anyone tell me how to create 2 different thumbnails of same images with different sizes and location in codeigniter. I have created a upload function and another thumbnail generation function, it works fine but can't sort out how to create 2 different thumbnail at accordingly at once. any help will be appreciated.

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  • Ruby on rails: Image downloads with Authentication/Authorization/Time outs

    - by ak1dnar
    Hi Guys, I'm having few doubts on implementing file downloads. I'm creating an app where I use attachment_fu with Amazon s3 to upload files. Things are working pretty well so far on uploading side. Now its the time to start the file downloads. Here is what I need, a logged in user search and browse for Images and they should able to add the files in to a download basket (Let's say its a Download Shopping Cart). Finally the user should be able to download these file(s) from S3 probably as a zipped file. Is there any plugin/gem where I can use for this?

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  • How to get image capture date and video duration when uploading files using SWFUpload and Paperclip

    - by Hatem
    Hi Guys, I'm using SWFUpload and Paperclip on Rails 2.3.5 to upload images and videos. How can I store the capture date of images and duration of videos? The following works correctly in irb: irb(main):001:0> File.new('hatem.jpg').mtime => Tue Mar 09 16:56:38 +0200 2010 But when I try to use Paperclip's before_post_process: before_post_process :get_file_info def get_file_info puts File.new(self.media.to_file.path).mtime # =>Wed Apr 14 18:36:22 +0200 2010 end I get the current date instead of the capture date. How can I fix this? Also, how can I get the video duration and store it with the model? Thank you.

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  • How to calculate the correct image size in out pdf using itextsharp ?

    - by MK
    I' am trying to add an image to a pdf using itextsharp, regardless of the image size it always appears to be mapped to a different greater size inside the pdf ? The image I add is 624x500 pixel (DPI:72): And here is a screen of the output pdf: And here is how I created the document: Document document = new Document(); System.IO.MemoryStream stream = new MemoryStream(); PdfWriter writer = PdfWriter.GetInstance(document, stream); document.Open(); System.Drawing.Image pngImage = System.Drawing.Image.FromFile("test.png"); Image pdfImage = Image.GetInstance(pngImage, System.Drawing.Imaging.ImageFormat.Png); document.Add(pdfImage); document.Close(); byte[] buffer = stream.GetBuffer(); FileStream fs = new FileStream("test.pdf", FileMode.Create); fs.Write(buffer, 0, buffer.Length); fs.Close(); Any idea why on how to calculate the correct size ?

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  • Paperclip + ImageMagick on Windows 7: Image display fails when I add styles to attached_file in mode

    - by Brian Roisentul
    I'm working with Ruby on rails 2.3.8, NetBeans IDE. I've installed paperclip and I could show/save images successfully. Now, I've installed ImageMagick-6.6.2-4-Q16(for windows 7, 64bits). Until that moment, my model looked like this(and worked fine): has_attached_file :photo Now, after installing ImageMagick, when I add the :style line it fails: has_attached_file :photo, :styles => {:thumb => "100x100#", :small => "150x150>", :large => "400x400>" } and it throws the following error message when I try to upload an image: TypeError in ProfilesController#update backtrace must be Array of String The only thing I'm doing in the update action of that controller is the following: @profile.update_attributes(params[:profile]) @profile.update_attribute(:photo, params[:profile][:photo]) I've also installed miniMagick gem(because I read somewhere I had to do it). What am I missing?

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  • How to save an image in it's original format?

    - by Patrick Klug
    I am trying to figure out how I can get the original format of an image so that I can store it with the same encoding. It seems that the only way to save an Image is by using a BitmapEncoder but I don't know how I can get the correct format from the image. Example: Clipboard.GetImage() returns a InteropBitmap which doesn't seem to contain any information about the original format. I also tried using an Extension method: public static void Save(this BitmapImage image, System.IO.Stream stream) { var decoder = BitmapDecoder.Create(image.StreamSource, BitmapCreateOptions.PreservePixelFormat, BitmapCacheOption.Default); var encoder = BitmapEncoder.Create(decoder.CodecInfo.ContainerFormat); foreach (var frame in decoder.Frames) { encoder.Frames.Add(BitmapFrame.Create(decoder.Frames[0])); } encoder.Save(stream); } but the problem is that a) the ImageSource is not always a BitmapImage (Clipboard.GetImage()) for example and b) the image.StreamSource can be null in some cases (seems to be when the image is loaded via a relative Uri)

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  • Full image in Background in a vBox in Flex.

    - by Arif
    I was wrote the following code to set the background image in one vBox. vBox.setStyle("backgroundImage", "PreviewBackground.png"); vBox.setStyle("backgroundAttachment", "fixed"); Where the height and width of vBox was 250 x 350 and the height and width of background image was 400 x 400. The problem is that the background image doesn't show the full image. The image has cropped. How can i show the full image as a background image? Thanks in advance.

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  • iPad: How can I implement a scrolling timeline using a static image?

    - by BeachRunnerJoe
    I'm diving into iOS development and I'm building a simple timeline app using a static timeline image that I already have. The timeline image won't fit on the screen. The width of the image is about five times the width of the iPad screen, so I have to allow the user to scroll the image horizontally. Here's a mockup... For each item on the timeline, the user can tap it to receive a description at the bottom of the screen. My questions are... I was planning to use a UIScrollView with a PageControl at the bottom. Can a UIScrollView hold a single view that holds the entire timeline image or do I have to break the the timeline image up into multiple views? Are there any performance issues I need to consider when implementing this with a UIScrolLView, using a static image? Are there other approaches to implementing this scrollable timeline that I should consider other than using a UIScrollView? Thanks so much in advance for your wisdom!

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  • Slick PHP based image manager for managing user profile images

    - by franko75
    Hi, I'm just throwing this out there as I'm plodding my way through creating a Member Photo album on a site i'm working on, where they can login and upload their photos to a personal gallery. I want this to be nice and lightweight, but still slick and "modern" with a modal based interface for the user. I'm surprised though that there is seemingly nothing open source out there which fits the bill - I've done a few searches on Google to no avail and can't seem to find anything. Lots of bloated photo galleries out there but nothing looks like it has been developed using more recent technologies. Is anyone aware of anything which might suit what I'm looking for? I'm fully prepared to try and code it myself but I'd be delighted if I didn't have to! Pure laziness you might say, but there's no point reinventing the wheel.

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  • How do i generate thumbnail image for use with img tag ? Java web application.

    - by Nitesh Panchal
    Hello, I am using the below given code, but it is not working properly. Can anybody tell me how do i generate thumbnail of the image? because i am creating a photo album and i want only thumbnail images to be downloaded at first, not the entire 400-500 kb images. File objFile = new File(strImageFullPath); File targetFile = new File(strImageFullPathWithoutExt + "_small" + strFileExtension); Image image = ImageIO.read(objFile); final int WIDTH = 150; final int HEIGHT = 150; Image thumbnailImage = image.getScaledInstance(WIDTH, HEIGHT, Image.SCALE_DEFAULT); BufferedImage objThumbnailBufferedImage = new BufferedImage(WIDTH, HEIGHT, BufferedImage.TYPE_INT_RGB); Graphics gfx = objThumbnailBufferedImage.getGraphics(); gfx.drawImage(image, 0, 0, null); gfx.dispose(); ImageIO.write(objThumbnailBufferedImage, strFileExtension.substring(1), targetFile); Just assume that few variables like strImageFullPath,strImageFullPathWithoutExt etc they exist. Thanks in advance :)

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  • Uploading image Into The $_FILES Without A Form

    - by user1799825
    How to upload image from another server into the array $ _FILES [] without form ‹input type="file" name="file" /› with the creation of a temporary file in / TMP. It is necessary to the script api.php: <? php function doPost ($ sMethod, $ aPost = array ()) { $ aPost ['method'] = $ sMethod; $ aPost ['token'] = APP_TOKEN; $ hCurl = curl_init (); curl_setopt ($ hCurl, CURLOPT_URL, APP_URL. 'api.php'); curl_setopt ($ hCurl, CURLOPT_HEADER, false); curl_setopt ($ hCurl, CURLOPT_RETURNTRANSFER, true); curl_setopt ($ hCurl, CURLOPT_SSL_VERIFYPEER, false); curl_setopt ($ hCurl, CURLOPT_POST, true); curl_setopt ($ hCurl, CURLOPT_POSTFIELDS, $ aPost); $ sData = curl_exec ($ hCurl); curl_close ($ hCurl); } ?>

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