Search Results

Search found 21759 results on 871 pages for 'int 0'.

Page 189/871 | < Previous Page | 185 186 187 188 189 190 191 192 193 194 195 196  | Next Page >

  • Deeper function profiling/emulation

    - by Syntax_Error
    Hello everyone Merry Christmas I need an advice I have the following code: int main() { int k=5000000; int p; int sum=0; for (p=0;p<k;p++) { sum+=p; } return 0; } When I assemble it I get main: pushl %ebp movl %esp, %ebp subl $16, %esp movl $5000000, -4(%ebp) movl $0, -12(%ebp) movl $0, -8(%ebp) jmp .L2 .L3: movl -8(%ebp), %eax addl %eax, -12(%ebp) addl $1, -8(%ebp) .L2: movl -8(%ebp), %eax cmpl -4(%ebp), %eax jl .L3 movl $0, %eax leave ret If I run it through gprof I get that main executed the most, which is quite obvious! Yet I want to go a step further and be able to know if L2, or L3 executed the most. here it is obvious that L3 executed the most. yet is there some kind of profiler, emulator that can give me that data for an entire code?

    Read the article

  • C# Random generation

    - by Betamoo
    I have just passed this article online: C# Corner and C# Corner and his article (a software developer with over 13 years of experience) recommended using System.Random as follows: private int RandomNumber(int min, int max) { Random random = new Random(); return random.Next(min, max); } Isn't that would give him the same number every time ?? Edit: So my question will become: How does Random choose its seed? a constant or current time value? Thanks

    Read the article

  • non-scalar type requested

    - by lego69
    can somebody please help me with an error conversion from `A' to non-scalar type `B' requested I have class A and derived from it B, but I have problems with these rows: A a(1); A *pb = new B(a); B b = *pb; //here I have an error thanks in advance for any help class A { protected: int player; public: A(int initPlayer = 0); A(const A&); A& operator=(const A&); virtual ~A(){}; virtual void foo(); void foo() const; operator int(); }; class B: public A { public: B(int initPlayer): A(initPlayer){}; ~B(){}; virtual void foo(); };

    Read the article

  • How to link a property setter to a delegate?

    - by Danvil
    I would like to give a property setter to a delegate. How is this done? class A { private int count; public int Count { get { return count; } set { count = value; } } } A a = new A(); delegate void ChangeCountDelegate(int x); ChangeCountDelegate dlg = ... ? // should call a.Count = x

    Read the article

  • functions in assembler

    - by stupid_idiot
    hi, i have philosophised about the purpose of stack a little bit and after some coding i figured out what is it's strength. The only thing that lies in my stomache is how does it work with functions? I tried to make some easy function for adding two numbers using universal registers but I suppose that's not how does it work in C for example.. where are all the parameters, local variables and where is the result stored? how would you rewrite this to assembler?(how would compiler for C rewrite it?) int function(int a, int &b, int *c){ return a*(b++)+(*c); } i know this example kinda sucks.. but this way i can understand all the possibilities

    Read the article

  • Bridge or Factory and How

    - by Chris
    I'm trying to learn patterns and I've got a job that is screaming for a pattern, I just know it but I can't figure it out. I know the filter type is something that can be abstracted and possibly bridged. I'M NOT LOOKING FOR A CODE REWRITE JUST SUGGESTIONS. I'm not looking for someone to do my job. I would like to know how patterns could be applied to this example. using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Data; using System.IO; using System.Xml; using System.Text.RegularExpressions; namespace CopyTool { class CopyJob { public enum FilterType { TextFilter, RegExFilter, NoFilter } public FilterType JobFilterType { get; set; } private string _jobName; public string JobName { get { return _jobName; } set { _jobName = value; } } private int currentIndex; public int CurrentIndex { get { return currentIndex; } } private DataSet ds; public int MaxJobs { get { return ds.Tables["Job"].Rows.Count; } } private string _filter; public string Filter { get { return _filter; } set { _filter = value; } } private string _fromFolder; public string FromFolder { get { return _fromFolder; } set { if (Directory.Exists(value)) { _fromFolder = value; } else { throw new DirectoryNotFoundException(String.Format("Folder not found: {0}", value)); } } } private List<string> _toFolders; public List<string> ToFolders { get { return _toFolders; } } public CopyJob() { Initialize(); } private void Initialize() { if (ds == null) { ds = new DataSet(); } ds.ReadXml(Properties.Settings.Default.ConfigLocation); LoadValues(0); } public void Execute() { ExecuteJob(FromFolder, _toFolders, Filter, JobFilterType); } public void ExecuteAll() { string OrigPath; List<string> DestPaths; string FilterText; FilterType FilterWay; foreach (DataRow rw in ds.Tables["Job"].Rows) { OrigPath = rw["FromFolder"].ToString(); FilterText = rw["FilterText"].ToString(); switch (rw["FilterType"].ToString()) { case "TextFilter": FilterWay = FilterType.TextFilter; break; case "RegExFilter": FilterWay = FilterType.RegExFilter; break; default: FilterWay = FilterType.NoFilter; break; } DestPaths = new List<string>(); foreach (DataRow crw in rw.GetChildRows("Job_ToFolder")) { DestPaths.Add(crw["FolderPath"].ToString()); } ExecuteJob(OrigPath, DestPaths, FilterText, FilterWay); } } private void ExecuteJob(string OrigPath, List<string> DestPaths, string FilterText, FilterType FilterWay) { FileInfo[] files; switch (FilterWay) { case FilterType.RegExFilter: files = GetFilesByRegEx(new Regex(FilterText), OrigPath); break; case FilterType.TextFilter: files = GetFilesByFilter(FilterText, OrigPath); break; default: files = new DirectoryInfo(OrigPath).GetFiles(); break; } foreach (string fld in DestPaths) { CopyFiles(files, fld); } } public void MoveToJob(int RecordNumber) { Save(); LoadValues(RecordNumber - 1); } public void AddToFolder(string folderPath) { if (Directory.Exists(folderPath)) { _toFolders.Add(folderPath); } else { throw new DirectoryNotFoundException(String.Format("Folder not found: {0}", folderPath)); } } public void DeleteToFolder(int index) { _toFolders.RemoveAt(index); } public void Save() { DataRow rw = ds.Tables["Job"].Rows[currentIndex]; rw["JobName"] = _jobName; rw["FromFolder"] = _fromFolder; rw["FilterText"] = _filter; switch (JobFilterType) { case FilterType.RegExFilter: rw["FilterType"] = "RegExFilter"; break; case FilterType.TextFilter: rw["FilterType"] = "TextFilter"; break; default: rw["FilterType"] = "NoFilter"; break; } DataRow[] ToFolderRows = ds.Tables["Job"].Rows[currentIndex].GetChildRows("Job_ToFolder"); for (int i = 0; i <= ToFolderRows.GetUpperBound(0); i++) { ToFolderRows[i].Delete(); } foreach (string fld in _toFolders) { DataRow ToFolderRow = ds.Tables["ToFolder"].NewRow(); ToFolderRow["JobId"] = ds.Tables["Job"].Rows[currentIndex]["JobId"]; ToFolderRow["Job_Id"] = ds.Tables["Job"].Rows[currentIndex]["Job_Id"]; ToFolderRow["FolderPath"] = fld; ds.Tables["ToFolder"].Rows.Add(ToFolderRow); } } public void Delete() { ds.Tables["Job"].Rows.RemoveAt(currentIndex); LoadValues(currentIndex++); } public void MoveNext() { Save(); currentIndex++; LoadValues(currentIndex); } public void MovePrevious() { Save(); currentIndex--; LoadValues(currentIndex); } public void MoveFirst() { Save(); LoadValues(0); } public void MoveLast() { Save(); LoadValues(ds.Tables["Job"].Rows.Count - 1); } public void CreateNew() { Save(); int MaxJobId = 0; Int32.TryParse(ds.Tables["Job"].Compute("Max(JobId)", "").ToString(), out MaxJobId); DataRow rw = ds.Tables["Job"].NewRow(); rw["JobId"] = MaxJobId + 1; ds.Tables["Job"].Rows.Add(rw); LoadValues(ds.Tables["Job"].Rows.IndexOf(rw)); } public void Commit() { Save(); ds.WriteXml(Properties.Settings.Default.ConfigLocation); } private void LoadValues(int index) { if (index > ds.Tables["Job"].Rows.Count - 1) { currentIndex = ds.Tables["Job"].Rows.Count - 1; } else if (index < 0) { currentIndex = 0; } else { currentIndex = index; } DataRow rw = ds.Tables["Job"].Rows[currentIndex]; _jobName = rw["JobName"].ToString(); _fromFolder = rw["FromFolder"].ToString(); _filter = rw["FilterText"].ToString(); switch (rw["FilterType"].ToString()) { case "TextFilter": JobFilterType = FilterType.TextFilter; break; case "RegExFilter": JobFilterType = FilterType.RegExFilter; break; default: JobFilterType = FilterType.NoFilter; break; } if (_toFolders == null) _toFolders = new List<string>(); _toFolders.Clear(); foreach (DataRow crw in rw.GetChildRows("Job_ToFolder")) { AddToFolder(crw["FolderPath"].ToString()); } } private static FileInfo[] GetFilesByRegEx(Regex rgx, string locPath) { DirectoryInfo d = new DirectoryInfo(locPath); FileInfo[] fullFileList = d.GetFiles(); List<FileInfo> filteredList = new List<FileInfo>(); foreach (FileInfo fi in fullFileList) { if (rgx.IsMatch(fi.Name)) { filteredList.Add(fi); } } return filteredList.ToArray(); } private static FileInfo[] GetFilesByFilter(string filter, string locPath) { DirectoryInfo d = new DirectoryInfo(locPath); FileInfo[] fi = d.GetFiles(filter); return fi; } private void CopyFiles(FileInfo[] files, string destPath) { foreach (FileInfo fi in files) { bool success = false; int i = 0; string copyToName = fi.Name; string copyToExt = fi.Extension; string copyToNameWithoutExt = Path.GetFileNameWithoutExtension(fi.FullName); while (!success && i < 100) { i++; try { if (File.Exists(Path.Combine(destPath, copyToName))) throw new CopyFileExistsException(); File.Copy(fi.FullName, Path.Combine(destPath, copyToName)); success = true; } catch (CopyFileExistsException ex) { copyToName = String.Format("{0} ({1}){2}", copyToNameWithoutExt, i, copyToExt); } } } } } public class CopyFileExistsException : Exception { public string Message; } }

    Read the article

  • Printing Two Dimensional Array in Special Format

    - by user554313
    Hello everybody, I am working in a small task that allow the user to enter the regions of any country and store them in one array. Also, each time he enters a region, the system will ask him to enter the neighbours of that entered region and store these neighbours. I did the whole task but I have a small problem: I could not be able to print each region and its neighbours like the following format: Region A: neighbour1 neighbour2 Region B: neighbour1 neighbour2 For example, let us take USA map. I want to print the result as following: Washington D.C: Texas, Florida, Oregon and so on. My code is: import java.io.*; import java.util.Arrays; import java.util.Scanner; public class Test7{public static void main(String[] args) { Scanner kb = new Scanner(System.in); System.out.print("Please enter the number of regions: "); int REGION_COUNT = kb.nextInt(); String[] regionNames = new String[REGION_COUNT]; String[][] regions = new String[REGION_COUNT][2]; for (int r = 0; r < regions.length; r++) { System.out.print("Please enter the name of region #" + (r + 1) + ": "); regionNames[r] = kb.next(); System.out .print("How many neighbors for region #" + (r + 1) + ": "); if (kb.hasNextInt()) { int size = kb.nextInt(); regions[r] = new String[size]; for (int n = 0; n < size; n++) { System.out.print("Please enter the neighbour #" + (n) + ": "); regions[r][n] = kb.next(); } } else System.exit(0); } for (int i = 0; i < REGION_COUNT; i++) { System.out.print(regionNames[i] +": "); for (int k = 0; k < 2; k++) { System.out.print(regions[i][k]+", "); } System.out.println(); } } }

    Read the article

  • Making a visual bar timer for iPhone

    - by Ohmnastrum
    I've looked up all results for progress bars and changing the width of an image but it only refers to scaling, and the progress bars aren't customizable so that they fit other functions or design schemes... unless I missed that part. I'm trying to make a bar timer that crops off of the right over a period of time. I tried using an NStimer so that it would subtract from a value each time its function is called. the Timerbar function gets called as a result of another timer invalidating and it works. What doesn't work is that the width isn't changing just the position. further more I keep getting values like Inf and 0 for power and pwrBarWidth I was sure that the changes would occur when Mult was plugged into the equation. it seems like casting mult as an int is causing problems but i'm not sure exactly how. int pwrBarMaxWidth = 137; int pwrBarWidth 0; int limit = 1; float mult; float power = 0; -(void) Timerbar:(NSTimer *)barTimer { if(!waitForPlayer) { [barTimer invalidate]; } if(mult > 0.0) { mult -= 0.001 * [colorChoices count]; if(mult < 0.0) { mult = 0.0; } } power = (mult * 10) / pwrBarMaxWidth; pwrBarWidth = (int)power % limit; // causes the bar to repeat after it reaches a certain point //At this point however the variable Power is always "inf" and PwrBarWidth is always 0. [powerBar setBounds:CGRectMake(powerBar.frame.origin.x, powerBar.frame.origin.y,pwrBarWidth,20)]; //supposed to change the crop of the bar } Any reason why I'm getting inf as a value for power, 0 as a value for pwrBarWidth, and the bar itself isn't cropping? if this question is a bit vague i'll provide more information as needed.

    Read the article

  • Form graphics not set when form loads

    - by Jimmy
    My form has a group box which contains two overlapping rectangles. The form's other controls are two sets of four numeric up down controls to set the rectangles' colors. (nudF1,2,3 and 4 set the rectangle that's in front, and nudB1,2,3 and 4 set the rectangle that's behind.) Everything works fine, except that the rectangles do not display the colors set in the numeric up downs when the form first loads. The numeric up down controls' ChangeValue events all call the ShowColors() method. The form's Load event calls the csColorsForm_Load() method. Any suggestions? namespace csColors { public partial class csColorsForm : Form { public csColorsForm() { InitializeComponent(); } private void csColorsForm_Load(object sender, EventArgs e) { this.BackColor = System.Drawing.Color.DarkBlue; SetColors(sender, e); } private void SetColors(object sender, EventArgs e) { Control control = (Control)sender; String ctrlName = control.Name; Graphics objGraphics; Rectangle rect1, rect2; int colorBack, colorFore; objGraphics = this.grpColor.CreateGraphics(); // If calling control is not a forecolor control, paint backcolor rectangle if (ctrlName.Substring(0,4)!="nudF") { colorBack = int.Parse(SetColorsB("nudB"), NumberStyles.HexNumber); SolidBrush BrushB = new SolidBrush(Color.FromArgb(colorBack)); rect1 = new Rectangle(this.grpColor.Left, this.grpColor.Top, this.grpColor.Width, this.grpColor.Height); objGraphics.FillRectangle(BrushB, rect1); } // Always paint forecolor rectangle colorFore = int.Parse(SetColorsB("nudF"), NumberStyles.HexNumber); SolidBrush BrushF = new SolidBrush(Color.FromArgb(colorFore)); rect2 = new Rectangle(this.grpColor.Left, this.grpColor.Top, this.grpColor.Width, this.grpColor.Height); objGraphics.FillRectangle(BrushF, rect2); objGraphics.Dispose(); } private string SetColorsB(string nam) { string txt=""; for (int n = 1; n <= 4; ++n) { var ud = Controls[nam + n] as NumericUpDown; int hex = (int)ud.Value; txt += hex.ToString("X2"); } return txt; } private void btnClose_Click(object sender, EventArgs e) { this.Close(); } } }

    Read the article

  • How to reliably get size of C-style array?

    - by Frank
    How do I reliably get the size of a C-style array? The method often recommended seems to be to use sizeof, but it doesn't work in the foo function, where x is passed in: #include <iostream> void foo(int x[]) { std::cerr << (sizeof(x) / sizeof(int)); // 2 } int main(){ int x[] = {1,2,3,4,5}; std::cerr << (sizeof(x) / sizeof(int)); // 5 foo(x); return 0; } Answers to this question recommend sizeof but they don't say that it (apparently?) doesn't work if you pass the array around. So, do I have to use a sentinel instead? (I don't think the users of my foo function can always be trusted to put a sentinel at the end. Of course, I could use std::vector, but then I don't get the nice shorthand syntax {1,2,3,4,5}.)

    Read the article

  • How to decrease size of c++ source code? [closed]

    - by free0u
    For example #include <iostream> using namespace std; int main() { freopen("input.txt", "r", stdin); freopen("output.txt", "w", stdout); int n; cin >> n; for (int i = 0; i < n; i++) { cout << i; } return 0; } Decrease: #include <fstream> int main() { std::ifstream y("input.txt"); std::ofstream z("output.txt"); int n, i = 0; y >> n; while(i < n) z << i++; exit(0); } What's about "fstream"? std::fstream y("input.txt"), z("output.txt") It's amazing but output is not correct.) "output.txt" isn't remaking. Output is writing from begin of file. How to decrease code? Just for fun)

    Read the article

  • SQL swap field values

    - by Silence
    I have a SQL table (MYSQL 4.0 to be precise) composed of the following : int no (primary) int field1 int field2 I would like to swap the values of field1 with the values of field2 and vice-versa. Ex.: 1;2.5;3.76 becomes 1;3.76;2.5 I need a swapping temporary variable of some sort. But I don't think I can use something like Set @var1 = field1 inside my update statement. And I don't think altering the table to add a temporary column is my best best either.

    Read the article

  • Array's index and argc signedness

    - by tusbar
    Hello, The C standard (5.1.2.2.1 Program startup) says: The function called at program startup is named main. [...] It shall be de?ned with a return type of int and with no parameters: int main(void) { /* ... */ } or with two parameters [...] : int main(int argc, char *argv[]) { /* ... */ } And later says: The value of argc shall be nonnegative. Why shouldn't argc be defined as an unsigned int, argc supposedly meaning 'argument count'? Should argc be used as an index for argv? So I started wondering if the C standard says something about the type of array's index. Is it signed? 6.5.2.1 Array subscripting: One of the expressions shall have type ‘‘pointer to object type’’, the other expression shall have integer type, and the result has type ‘‘type’’. It doesn't say anything about its signedness (or I didn't find it). It is pretty common to see codes using negatives array indexes (array[-1]) but isn't it undefined behavior? Should array's indexes be unsigned?

    Read the article

  • update database problem with asp.net mvc 2

    - by ognjenb
    [AcceptVerbs(HttpVerbs.Post)] public ActionResult Numbers(int id, int val, int name) { int temp = val % 2; brojevi br = new brojevi(); if (temp == 1 && name == 1) { var nmb = (from n in numbers.brojevi where n.prvi_br == id select n).First(); br.prvi_br = nmb.prvi_br - 1; numbers.SaveChanges(); } var nm = from n in numbers.brojevi select n; return View(nm); } Data table brojevi have 3 fields but I have to change(update) only one of them (prvi_br). Why my solutions doesn't save changes to database

    Read the article

  • function to remove duplicate characters in a string

    - by Codenotguru
    The following code is trying to remove any duplicate characters in a string.Iam not sure if the code is right??Can anybody help me with the working of the code i.e whats actually happening when there is a match in characters? public static void removeDuplicates(char[] str) { if (str == null) return; int len = str.length; if (len < 2) return; int tail = 1; for (int i = 1; i < len; ++i) { int j; for (j = 0; j < tail; ++j) { if (str[i] == str[j]) break; } if (j == tail) { str[tail] = str[i]; ++tail; } } str[tail] = 0; }

    Read the article

  • Please explain class methods

    - by user1209902
    I'm finding it difficult to understand when it is necessary to create class methods. From what I've read, they are important for creating new objects, but I do not see how. The following class create a simple shape black rectangle. Can anyone show me how to incorporate a class method to do something that I could not do with an instance method? Shape.h #import <UIKit/UIKit.h> @interface Shape : UIView; - (id) initWithX: (int)xVal andY: (int)yVal; @end Shape.m #import "Shape.h" @implementation Shape - (id) initWithX:(int )xVal andY:(int)yVal { self = [super init]; UIView *shape = [[UIView alloc] initWithFrame:CGRectMake(xVal, yVal, 10, 10)]; shape.backgroundColor = [UIColor blackColor]; [self addSubview:shape]; return self; } @end

    Read the article

  • How can I convert a byte array into a double and back?

    - by user350005
    For converting a byte array to a double I found this: //convert 8 byte array to double int start=0;//??? int i = 0; int len = 8; int cnt = 0; byte[] tmp = new byte[len]; for (i = start; i < (start + len); i++) { tmp[cnt] = arr[i]; //System.out.println(java.lang.Byte.toString(arr[i]) + " " + i); cnt++; } long accum = 0; i = 0; for ( int shiftBy = 0; shiftBy < 64; shiftBy += 8 ) { accum |= ( (long)( tmp[i] & 0xff ) ) << shiftBy; i++; } return Double.longBitsToDouble(accum); But I could not find anything which would convert a double into a byte array.

    Read the article

  • static initialization confusion

    - by Happy Mittal
    I am getting very confused in some concepts in c++. For ex: I have following two files //file1.cpp class test { static int s; public: test(){s++;} }; static test t; int test::s=5; //file2.cpp #include<iostream> using namespace std; class test { static int s; public: test(){s++;} static int get() { return s; } }; static test t; int main() { cout<<test::get()<<endl; } Now My question is : 1. How two files link successfully even if they have different class definitions? 2. Are the static member s of two classes related because I get output as 7. Please explain this concept of statics.

    Read the article

  • How to get the Actual Link file location in VSS?

    - by Regi
    I use VSS and currently I am adding a link file using following code: int ShareFlags = (int)VSSFlags.VSSFLAG_RECURSNO; //Link in sourcesafe IVSSDatabase ssdb = GetVssDatabase(); Shared.Enums.SqlObjectSubType _sqlSubType = new Shared.Enums.SqlObjectSubType(); VSSItem SourceItem = ssdb.get_VSSItem(pSourceItemPath, false); //if source is a proj, recursively share the whole thing if (SourceItem.Type == (int)VSSItemType.VSSITEM_PROJECT) ShareFlags = (int)VSSFlags.VSSFLAG_RECURSYES; VSSItem DestItem = ssdb..get_VSSItem(pDestItemPath, false); //share the item DestItem.Share(SourceItem, pComment, ShareFlags); if (SourceItem.Type == (int)VSSItemType.VSSITEM_FILE) { bResult = true; } return bResult; This will works fine. My issue is that I need to find the actual link location. For example I have a Project named as Link and it contains 2 files say file1 and file2. I added a Link to my Working project (say CurrentProject). This current project have 2 files say f1 and f2. After sharing the Link project then we get the item in Current project as: $/CurrentProject/File1 $/CurrentProject/File2 $/CurrentProject/F1 $/CurrentProject/F2 Here File1 and File2 are link files. I need to get its parent (Actual) location i.e. $/Link/file1 and $/Link/File2 Is there any way to find Link files location using SourceSafeTypeLib?

    Read the article

  • Template neglects const (why?)

    - by Gabriel
    Does somebody know, why this compiles?? template< typename TBufferTypeFront, typename TBufferTypeBack = TBufferTypeFront> class FrontBackBuffer{ public: FrontBackBuffer( const TBufferTypeFront front, const TBufferTypeBack back): ////const reference assigned to reference??? m_Front(front), m_Back(back) { }; ~FrontBackBuffer() {}; TBufferTypeFront m_Front; ///< The front buffer TBufferTypeBack m_Back; ///< The back buffer }; int main(){ int b; int a; FrontBackBuffer<int&,int&> buffer(a,b); // buffer.m_Back = 33; buffer.m_Front = 55; } I compile with GCC 4.4. Why does it even let me compile this? Shouldn't there be an error that I cannot assign a const reference to a non-const reference?

    Read the article

  • C++ Pointer Issue

    - by Winder
    _stuckVertices is an array of pointers and I would like to update one index of that array without using _stuckVertices[ (row * _cols) + column ] 3 times. The reason it is an array of pointers is because the vast majority of the time the pointer will be NULL. The following code works but I need to dereference a each time I use it: void Cloth::stickPoint(int column, int row) { Anchor **a = &_stuckVertices[ (row * _cols) + column ]; if (!*a) *a = new Anchor(this, column, row); (*a)->stick(); } I originally had it written like this, but the _stuckVertices pointer doesn't get updated: void Cloth::stickPoint(int column, int row) { Anchor *a = _stuckVertices[ (row * _cols) + column ]; if (!a) a = new Anchor(this, column, row); a->stick(); } Is there a way to write Anchor *a = _stuckVertices[ index ] so that a is like an alias into the array that I can update, or is something like the first piece of code how I should do this? Thanks

    Read the article

  • How to convert Bitmap to byte[,,] faster?

    - by Miko Kronn
    I wrote function: public static byte[, ,] Bitmap2Byte(Bitmap image) { int h = image.Height; int w = image.Width; byte[, ,] result= new byte[w, h, 3]; for (int i = 0; i < w; i++) { for (int j = 0; j < h; j++) { Color c= image.GetPixel(i, j); result[i, j, 0] = c.R; result[i, j, 1] = c.G; result[i, j, 2] = c.B; } } return result; } But it takes almost 6 seconds to convert 1800x1800 image. Can I do this faster?

    Read the article

  • Performance implications of using a variable versus a magic number

    - by Nathan
    I'm often confused by this. I've always been taught to name numbers I use often using variables or constants, but if it reduces the efficiency of the program, should I still do it? Heres an example: private int CenterText(Font font, PrintPageEventArgs e, string text) { int recieptCenter = 125; int stringLength = Convert.ToInt32(e.Graphics.MeasureString(text, font)); return recieptCenter - stringLength / 2; } The above code is using named variables, but runs slower then this code: private int CenterText(Font font, PrintPageEventArgs e, string text) { return 125 - Convert.ToInt32(e.Graphics.MeasureString(text, font) / 2); } In this example, the difference in execution time is minimal, but what about in larger blocks of code?

    Read the article

  • Is It Safe to Cast Away volatile?

    - by Yan Cheng CHEOK
    Most of the time, I am doing this way. class a { public: ~ a() { i = 100; // OK delete (int *)j; // Compiler happy. But, is it safe? // Error : delete j; } private: volatile int i; volatile int *j; }; int main() { a aa; } However, I saw an article here: https://www.securecoding.cert.org/confluence/display/seccode/EXP32-C.+Do+not+access+a+volatile+object+through+a+non-volatile+reference Casting away volatile allows access to an object through a non-volatile reference. This can result in undefined and perhaps unintended program behavior. So, what will be the workaround for my above code example?

    Read the article

< Previous Page | 185 186 187 188 189 190 191 192 193 194 195 196  | Next Page >