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  • Dumping a Linux console scrollback buffer?

    - by Gerald Combs
    We would like to save the output of a program run on a Linux console which spans many lines. Unfortunately it wasn't logged or run under screen, or any other way that lets us easily capture the output. The best method we've been able to come up with so far is: Log into the machine via a separate SSH session In the console session, page to the top of the buffer Repeat: In the SSH session, run "cat /dev/vcs >> screendump.txt" In the console session, page down one screen Dump the final screen in the SSH session Is there a better way? It seems like if the VC memory were contiguous and you knew where it was you could use dd to pull the console text directly out of kernel memory and into a file.

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  • Is there a way I can use $PATH as defined by my bash profile?

    - by Adam Backstrom
    I spend most of my day ssh'd into servers. I have a series of aliases/functions/scripts that allow me to type p hostname from the terminal and execute GNU screen(1) on the remote side, using the following command: exec ssh hostname -t 'screen -RD'` I've only recently noticed that ssh -t does not get my custom $PATH. Here's some terminal output: adam@workstation:~:0$ sh server 'echo $PATH' /home/adam/bin:/usr/local/bin:/bin:/usr/bin:/opt/git/bin:/opt/git/libexec/git-core adam@workstation:~:0$ ssh server -t 'echo $PATH' /usr/local/bin:/bin:/usr/bin Connection to uranus.plymouth.edu closed. My biggest problem is my custom aliases only try to execute screen, since I can't guarantee an absolute path, and my $PATH is structured so the shell should find the correct one. If my $PATH settings aren't honored, my scripts don't work. Is there a way I can use $PATH as defined by my .bashrc/.bash_profile? I believe PermitUserEnvironment is disabled.

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  • External monitor is blank if I boot with the monitor plugged in

    - by Ronald
    Ubuntu 12.04 has problem with Intel GM45 Chipset, featuring the the Mobile Intel® Graphics Media Accelerator (GMA) 4500MHD I have a COMPAQ Presario CQ70 laptop with an Intel GM45 chipset that features the Mobile Intel® Graphics Media Accelerator (GMA) 4500MHD. I was using the second HDMI video port to drive both a projector or a second monitor. Everything was working fine under Ubuntu 8.04, 9.04, 10.04 and 11.04, however, when I upgraded to 12.04 the second monitor stopped working. What I mean when I say stopped working is: boot with monitor plugged in. Blank screen! Power off, unplug monitor and power on everything works. Plug in monitor (only mode that works in Mirror mode) two monitors that look same. Close laptop lid. screen goes blank only option for useful system is power off and unplug monitor. If I attempt to Adjust the monitor to maximum resolution that the monitor will handle and turn off mirror mode nothing can be moved onto that screen. This all worked fine with earlier versions of Ubuntu, is there a notes about the changes to the graphics management system in 12.04, like there is for the resolver change?

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  • Flash AS3 sidescrolling tiles optimization

    - by Galvanize
    I'm trying to make a sidescrolling game in Flash that will run on a low performance laptop. While studying the subject from Tonypa I saw that he builds a Bitmap by making copys of the BitmapData of each tile from the Tile Sheet and placing it on the bigger Bitmat with the size of the screen. But when I came to think on how to scroll my map I ran into some optimization doubts. I came up with two choices: Create a MovieClip, place a Bitmap instance for each tile that is shown on the screen + 1 row in it, then move them all. Then when the tile ran off the screen I would move it to end of the MovieClip and replace their BitmapData for the next row in my map. Use a Bitmap with copys of each tile in it (as shown in Tonypa's tutorial) but 1 extra row, move the whole Bitmap, and when it comes the time to replace rows, redraw the whole Bitmap and move it back to the origin position. The first idea is how a co-worker of mine suggested, the second one is my own, but none of us has enough technical knowledge to be sure on a technique that would be optimal in performance, can anyone help?

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  • Wrong PC-projector resolution in Windows 7

    - by peter.olsson
    I'm connecting a PC-projector (Benq MP721) to a Windows 7 Professional laptop (HP 6730b). All the output settings on the laptop, including the laptop screen, changes to 1024x768 (which the projector supports). However the projector says it receives 1360x768 and asks me to change the resolution to 1024x768. I'm using mirrored display. The laptop is 1024x768 The screen resolution in the control panel says 1024x768 The Intel graphics card utilities says 1024x768 The driver for the projector is a Generic PnP Monitor Is there anything in Windows 7 that would convert my 4:3 resolution to wide screen automatically?

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  • Ubuntu installation on iMac

    - by Shanew
    I have an iMac configured as follows - Screen 27" CPU 3.4 GHz i7 Graphics AMD Radeon HD 6970 1024 MB I downloaded Ubuntu version 11.10 64 bit ISO and burnt that to both DVD and USB stick as per the instructions on Ubuntu's download page. Neither will boot. Symptoms are as follows - DVD: When the iMac is restarted and booted from DVD (labelled Windows which isn't mentioned in Ubuntu's website instructions) one line is displayed against a black screen displaying a message about the developer and date. After 5 minutes the message hangs and the DVD ceases to spin. USB Stick: Strangely I have to select the EFI boot CD icon which appears after holding down the Alt key. A text menu appears offering me to try Ubuntu without installing. I select this and the screen goes blank and stays blank. Any ideas? Lastly, after writing Ubuntu to DVD and USB stick, neither could be read by OSX making the instructions to eject them as per Ubuntu website's instructions useless. This might help? Thanks, Shane.

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  • Gnome 3 - Multiple Video Cards - Xinerama -- Forced Fallback Mode

    - by Alvin
    Just installed a 2nd nvidia video card -- previously had gnome 3 working perfectly with 2 monitors on a a single video card using twinview tried a number of things thus far twinview on 1 card + xinerama no xinerama no twinview various manual xorg.conf hacks based on random forums (couple references below) xinerama no twinview with and without Extensions Composite The last one is what I'm using now -- it results in a forced fallback mode with Composite Disable set at the end of xorg.conf via nvidia-settings Section "Extensions" Option "Composite" "Disable" EndSection when I disabled that last snippet it boots to gnome 3 full with the left monitor on a black screen and the middle monitor as primary but non-responsive switching to console mode Ctrl+Alt+F1 and then switching back I get 3 black screens with a mouse that can move around but nothing to interact with issue seems related to OpenGL and the multiple video cards -- I can boot into Unity without issue though my Glx-Dock shows up with the black background as barely shows in the screenshot below indicating the OpenGL is not initiated has anyone had any luck with getting Xinerama to work with Multiple NVidia Video Cards with OpenGL support? Found this in the logs while looking a bit further [ 23.208] (II) NVIDIA(1): Setting mode "nvidia-auto-select+0+0" [ 23.254] (WW) NVIDIA(1): The GPU driving screen 1 is incompatible with the rest of the [ 23.254] (WW) NVIDIA(1): GPUs composing the desktop. OpenGL rendering will be [ 23.254] (WW) NVIDIA(1): disabled on screen 1. [ 23.277] (==) NVIDIA(1): Disabling shared memory pixmaps [ 23.277] (==) NVIDIA(1): Backing store disabled [ 23.277] (==) NVIDIA(1): Silken mouse enabled [ 23.277] (==) NVIDIA(1): DPMS enabled According to this page at the NVidia User Docs http://us.download.nvidia.com/XFree86/Linux-x86/173.14.09/README/chapter-14.html I may be out of luck =( Starting this question with the hopes that others may be able to help debug and perhaps gain answers over time as I really want to get the full gnome 3 back.

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  • TightVNC (or any VNC) viewer windows scaling

    - by mr.b
    Hi, I am currently using TightVNC to connect to multiple remote hosts in LAN. I start 16 VNC viewers, set Scaling by: Auto (in connection options display), and then select all viewer windows and use Tile Horizontally, which covers my entire screen with VNC viewers. It all works sort of nice, except that desktop interaction is really slow when there are more then 4 VNC viewers. My question is, does VNC client (not just TightVNC, but any compatible client) support some kind of smart scaling option, so that client tells server something along the lines of: "Okay, I'm displaying your entire screen in a window size 300x225 px, so can you please start sending encoded images on that resolution?", at which point interactiveness of open connections dramatically increase, and when I decide to go full screen on some connection, client and server re-negotiate and server starts sending full resolution images again? Thanks!!

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  • libgdx game not disposing

    - by Yesh
    My game does not exit entirely even after calling dispose() method. It loads a black screen when I launch it for the second time and works well if I kill the game manually and restart it. I get an error that says buffer not allocated with newUnsafeByteBuffer or already disposed when I try to dispose off the SpriteBatch object. This is were I suspect the problem to be. But not able to fix it entirely. Please help! Here is how I have built it (I have put the sample code here just to show you guys that there are no visible loop backs in dispose function, please correct me if I'm wrong)- In game screen, public void dispose() { AssetLoader.dispose(); render.dispose(); Gdx.app.exit(); } Under class AssetLoader- public void dispose(){ Texture.dispose(); sound.dispose(); } Under game render class - public void dispose(){ spritebatch.dispose(); //throws an error when I GameScreen.dispose is called font.dispose(); shaperender.dispose(); } I believe that my spritebatch isn't disposing which is causing the black screen but I cannot find a way to dispose it off successfully. Any help would be greatly appreciated.

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  • Mini DisplayPort -> DVI -> VGA ?

    - by ibz
    I have a Mini DisplayPort to DVI adapter which I use to connect my MacBook to a screen that has DVI input. I also have a screen with VGA only input which I want to be able to use, so instead of buying yet another expensive Apple adapter (the Mini DisplayPort to VGA), I just got a cheap DVI to VGA, so I can do Mini DisplayPort - DVI - VGA. It doesn't seem to work though. The screen just says "no connection". Does anyone know if this is actually supposed to work (and my DVI - VGA is just broken), or is this simply not supported and I need to get the expensive Apple Mini DisplayPort to VGA? Thanks!

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  • Macbook Pro Multiple Monitor Problem

    - by thinksocrates
    I have been using a Macbook pro (newest model) for about 4 weeks with dual monitors. It has been working great using the mac adaptor to dvi. Today however, my mac will not recognize it's built in monitor while the second monitor is plugged in. Plug in second monitor The screen on the laptop goes dark. The second monitor acts as the main screen. Click "Detect displays". Nothing happens Unplug the second monitor Screen on the laptop comes on. Any thoughts?

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  • Startup/Shutdown time in Xubuntu is increasing!

    - by Ankit
    I am a novice Xubuntu user on a dual-boot machine. The other OS I have is Windows 7. When I first began using Xubuntu, I had really fast startup and shutdown (much much faster than Windows 7 :) ). However, as I started using it more and more for my work, these times started rising. I do not have any problems with execution speed of running applications. My main concern is the shutdown time. Now it has gone above Windows shutdown time [startup time has only partially increase compared to shutdown]. I checked some similar questions like this. However, they seem to not answer my concern as I feel that the concerned users there experience a long wait before the screen goes blue. In my case, the screen goes blue (desktop session ends a blue screen with a moving slider appears) pretty fast. However, it remains blue for a long time. Another answer that I saw on google was to use dmesg and then stopping some services that I do not want. However, me being a novice could not completely understand what it meant

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  • Causes of hard crashes on Windows XP and how to debug

    - by Sam Brightman
    I am occasionally seeing hard lockups on XP: totally unresponsive to keyboard/mouse, screen freezes at time of crash, no SSH/VNC possible. Very intermittent, nothing in the logs. I never see a blue screen on any kind of error message. This morning I logged in via VNC, logged out again, 20 minutes later physically sat at PC and it crashed around the time of VNC logout. I tend to suspect video cards in these kind of situations but it's a modern-ish card with modern drivers (one revision back, but this has been happening for 5 revisions or more) and normally would at least see a blue screen I expect. What would you suspect? Where can I look or what can I set up for more information? Bear in mind that this happens about once every 3 or 4 weeks, so extensive logging or intrusive monitoring isn't really an option.

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  • Windows XP to Ubuntu 10.04 via VNC does not refresh

    - by hughdbrown
    I've tried tightvncserver and vnc4server on Ubuntu. I've tried tightvnc viewer and ultravnc viewer on Windows XP. I can connect from Windows to Ubuntu with any combination, but there is no screen refresh: I can drag a window on Ubuntu using my mouse in Windows or type into a terminal in Ubuntu from my keyboard in Windows, but the image does not change on Windows. I can request a screen refresh from Windows but the screen does not update. I am running the ATI driver on Ubuntu. I've tried stepping the System|Preferences|Appearance|Visual Effects down from Extra to Normal with no effect.

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  • Using gluLookAt to move camera in 2D iPhone game ?

    - by Mr.Gando
    Hey guys, I'm trying to use gluLookAt to move the camera in my iPhone game, but every time I've tried to use gluLookAt my screen just goes "blank" ( grey in this case ) I'm trying to render a simple triangle and to move the camera, this is my code: to setup my scene I do: glViewport(0, 0, backingWidth, backingHeight); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glRotatef(-90.0, 0.0, 0.0, 1.0); //using iPhone in horizontal mode glOrthof(-240, 240, -160, 160, -1, 1); glMatrixMode(GL_MODELVIEW); then my "triangle rendering" code looks like: GLfloat triangle[] = {0, 100, 100, 0, -100, 0,}; glClearColor(0.7, 0.7, 0.7, 1.0); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glEnableClientState(GL_VERTEX_ARRAY); glColor4f(1.0, 0.0, 0.0, 1.0); glVertexPointer(2, GL_FLOAT, 0, &triangle); glDrawArrays(GL_TRIANGLES, 0, 6); glDisableClientState(GL_VERTEX_ARRAY); This draws a red triangle in the middle of the screen, when I try to apply gluLookAt ( I got the implementation of the function from Cocos2D so I asume it's correct ), i do: glMatrixMode(GL_MODELVIEW); glLoadIdentity(); gluLookAt(0,0,1,0,0,0,0,0,1); // try to move the camera a bit ? GLfloat triangle[] = {0, 100, 100, 0, -100, 0,}; glClearColor(0.7, 0.7, 0.7, 1.0); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glEnableClientState(GL_VERTEX_ARRAY); glColor4f(1.0, 0.0, 0.0, 1.0); glVertexPointer(2, GL_FLOAT, 0, &triangle); glDrawArrays(GL_TRIANGLES, 0, 6); glDisableClientState(GL_VERTEX_ARRAY); This leads me to grey screen (glClearColor is grey), I've tried all sort of things and read what I've found about gluLookAt on the net, but no luck :(, if someone could explain me or show me how to move to move the camera in a top-down fashion ( zelda, etc ), I would really appreciate it. Thanks!

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  • Oracle GoldenGate 12c - Leading Enterprise Replication

    - by Doug Reid
    Oracle GoldenGate 12c released  on October 17th and includes several new cutting edge features that firmly establishes GoldenGate's leader position in the data replication space.   In fact, this release more than doubles the performance of data delivery, supports Oracle's new multitenant database feature,  it's more secure, has more options for high availability, and has made great strides to simplify the configuration and deployment of the product.     Read through the press release if you haven't already and do not miss the quote from Cern's Eva Dafonte Perez, regarding Oracle GoldenGate 12c "….performs five times faster compared to previous GoldenGate versions and simplifies the management of a multi-tier environment" There are a variety of new and improved features in the Oracle GoldenGate 12c.  Here are the highlights: Optimized for Oracle Database 12c -  GoldenGate 12c is custom tailored to the unique capabilities of Oracle database 12c and out of the box GoldenGate 12c supports multitenant (pluggable database (PDB)) and non-consolidated deployments of Oracle Database 12c.   The naming convention used by database 12c is now in three parts (PDB-name, schema-name, and object name).  We have made changes to the GoldenGate capture process to support the new naming convention and streamlined the whole process so a single GoldenGate capture process is being used at the container level rather than at each individual PDB.  By having the capture process at the container level resource usage and the number of processes are reduced. To view a conceptual architecture diagram click here. Integrated Delivery for the Oracle Database - Leveraging a lightweight streaming API built exclusively for Oracle GoldenGate 12c, this process distributes load, auto tunes the degree of parallelism, scales better, and delivers blinding rates of changed data delivery to the Oracle database.  One of the goals for Oracle GoldenGate 12c was to reduce IT costs by simplifying the configuration and reduce the time to manage complex infrastructures.  In previous versions of Oracle GoldenGate, customers would split transaction loads by grouping tables into multiple different delivery processes (click here to view the previous method). Each delivery process executed independently and without any interaction or knowledge of other delivery processes.  This setup was complicated to configure and time consuming as the developer needed in-depth knowledge of the source and target schemas and the transaction profile. With GoldenGate 12c and Integrated Delivery we have made it easier to configure and faster to deploy.  To view a conceptual architecture diagram of integrated delivery click here Coordinated Delivery for Non-Oracle Databases - Coordinated Delivery orchestrates high-speed apply processes and simplifies the configuration of GoldenGate for non-Oracle targets. In Oracle GoldenGate 12c a single delivery process is used with multiple threads (click here) and key events, such as primary key updates, event markers, DDL, etc, are coordinated between the various threads to insure that the transactions are applied in the same sequence as they were captured, all while delivery improved performance.  Replication Between On-Premises and Cloud-Based systems. - The trend for business to utilize both on-premises and cloud-based systems is rising and businesses need to replicate data back and forth.   GoldenGate 12c can be configured in a variety of ways to provide real-time replication when unrestricted or restricted (limited ports or HTTP tunneling) networks are between on-premises and cloud-based systems.    Expanded Heterogeneity - It wouldn't be a GoldenGate release without new and improved platform support.   Release 1 includes support for MySQL 5.6 and Sybase 15.7.   Upcoming in the next release GoldenGate, support will be expanded for MS SQL Server, DB2, and Teradata. Tighter Security - Oracle GoldenGate 12c is integrated with the Oracle wallet to shield usernames and passwords using strong encryption and aliases.   Customers accustomed to using the Oracle Wallet with other Oracle products will instantly be familiar with how to use this great new feature Expanded Oracle Application and Technology Support -   GoldenGate can be used along with Oracle Coherence to enable real-time changed data feeds to the Coherence cache using Toplink and the Oracle GoldenGate JMS adapter.     Plus,  Oracle Advanced Customer Services (ACS) now offers a low downtime E-Business Suite platform and database migrations using GoldenGate as the enabling technology.  Keep tuned for more blogs on the new features and the upcoming launch webcast where we will go into these new features in more detail.   In the mean time make sure to read through our white paper "Oracle GoldenGate 12c Release 1 New Features Overview"

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  • What resources are there for creating a dedicated NES emulator box?

    - by normalocity
    Where do I start, and what communities should I get involved in, in order to achieve the following? Ideally, I'd like to have a box that does the following (doesn't have to do this out of the box, I'm just looking to be able to achieve these goals through configs and necessary dependencies): Either bypasses login, or auto login Auto-start FCEUX with options that will (a) automatically start a ROM of my choosing, and (b) go into full-screen mode. You can assume that before I get that far, I've already configured the input devices and video options. I'd like to create (or install, if it exists) a full-screen app that takes a list of ROMs, allows me to select one with a gamepad/arcade stick, and press a button to open that game Be able to map a button on a gamepad/arcade stick to the "Power off" or exit function of the emulator, such that it will take me back to the ROM selection screen. I've already successfully installed FCEUX and tested it with an arcade stick I own, so I'm not looking for an emulator installer guide. I don't know if the ROM selector app exists already, but I'm a Java developer, and could probably create one (so long as it's not too difficult to support controllers - I was thinking of using Slick2D for this - a gaming library that I'm already pretty familiar with). The goal would be a dedicated box that I have connected to my TV. I power it on. It boots up and starts the ROM selection app, which passes the proper parameters to FCEUX (or another emulator that I might switch to at a later time), and I'm ready to go. Basically an NES emulator as a real, living room console. Also, as far as mapping a controller button to functions in the app, well, I've also played around with hardware, and it would be pretty trivial for me to modify a gamepad to trigger key presses. I just don't want to go to that length if it's not necessary.

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  • Ubuntu Nvidia Xorg Twinview doesnt like my monitors

    - by Andrew Bolster
    Basically, using the latest available ubuntu drivers (195.36.15) I cannot for the life of me get my two monitors to operate at suitable resolutions. When not using the drivers atall and going single-screen, both monitors support 1680x1050, but this option is only shown for one monitor in nvidia-settings, and when i manually add a metamode into the xorg.conf, it just gives up initialising the second screen. (**) Mar 25 15:49:47 NVIDIA(0): TwinView enabled (II) Mar 25 15:49:47 NVIDIA(0): Assigned Display Devices: CRT-0, CRT-1 (II) Mar 25 15:49:47 NVIDIA(0): Validated modes: (II) Mar 25 15:49:47 NVIDIA(0): "1680x1050,1680x1050" (II) Mar 25 15:49:47 NVIDIA(0): Virtual screen size determined to be 1680 x 1050 Any ideas?

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  • Ubuntu Nvidia Xorg Twinview doesnt like my monitors

    - by Andrew Bolster
    Basically, using the latest available ubuntu drivers (195.36.15) I cannot for the life of me get my two monitors to operate at suitable resolutions. When not using the drivers atall and going single-screen, both monitors support 1680x1050, but this option is only shown for one monitor in nvidia-settings, and when i manually add a metamode into the xorg.conf, it just gives up initialising the second screen. (**) Mar 25 15:49:47 NVIDIA(0): TwinView enabled (II) Mar 25 15:49:47 NVIDIA(0): Assigned Display Devices: CRT-0, CRT-1 (II) Mar 25 15:49:47 NVIDIA(0): Validated modes: (II) Mar 25 15:49:47 NVIDIA(0): "1680x1050,1680x1050" (II) Mar 25 15:49:47 NVIDIA(0): Virtual screen size determined to be 1680 x 1050 Any ideas?

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  • Could not apply the stored configuration for the monitor

    - by dellphi
    I'm using Nvidia 7300 gt and monitor-Acer V173w, on 64 bit Ubuntu 10.04. Compiz and Emerald went well, but at the time of entry into the GUI, I always receive the message : "Could not apply the stored configuration for the monitor, could not find a suitable configuration of screens" Why do I always receive it, and what is wrong with the monitor configuration or pci-e is used? root@dellph1-desktop:/# xrandr Screen 0: minimum 320 x 240, current 1440 x 900, maximum 1440 x 900 default connected 1440x900+0+0 0mm x 0mm 1440x900 50.0* 1024x768 51.0 58.0 59.0 1360x768 52.0 53.0 1152x864 54.0 55.0 56.0 57.0 960x600 60.0 960x540 61.0 896x672 62.0 840x525 63.0 64.0 65.0 66.0 832x624 67.0 800x600 68.0 69.0 70.0 71.0 72.0 73.0 800x512 74.0 720x450 75.0 680x384 76.0 77.0 640x512 78.0 79.0 640x480 80.0 81.0 82.0 83.0 576x432 84.0 85.0 86.0 87.0 512x384 88.0 89.0 90.0 416x312 91.0 400x300 92.0 93.0 94.0 95.0 320x240 96.0 97.0 98.0 root@dellph1-desktop:/# === xorg.conf # nvidia-settings: X configuration file generated by nvidia-settings # nvidia-settings: version 260.19.29 ([email protected]) Wed Dec 8 12:27:27 PST 2010 Section "ServerLayout" Identifier "Layout0" Screen 0 "Screen0" 0 0 InputDevice "Keyboard0" "CoreKeyboard" InputDevice "Mouse0" "CorePointer" Option "Xinerama" "0" EndSection Section "Files" EndSection Section "InputDevice" # generated from default Identifier "Mouse0" Driver "mouse" Option "Protocol" "auto" Option "Device" "/dev/psaux" Option "Emulate3Buttons" "no" Option "ZAxisMapping" "4 5" EndSection Section "InputDevice" # generated from default Identifier "Keyboard0" Driver "kbd" EndSection Section "Monitor" # HorizSync source: xconfig, VertRefresh source: xconfig Identifier "Monitor0" VendorName "Unknown" ModelName "Acer V173W" HorizSync 30.0 - 83.0 VertRefresh 55.0 - 75.0 Option "DPMS" EndSection Section "Device" Identifier "Device0" Driver "nvidia" VendorName "NVIDIA Corporation" BoardName "GeForce 7300 GT" EndSection Section "Screen" # Removed Option "metamodes" " 1440x900_60 +0+0; 1280x1024 +0+0" # Removed Option "metamodes" "1440x900 +0+0" Identifier "Screen0" Device "Device0" Monitor "Monitor0" DefaultDepth 24 Option "TwinView" "0" Option "TwinViewXineramaInfoOrder" "CRT-0" Option "metamodes" "1440x900_75 +0+0; 1440x900 +0+0" SubSection "Display" Depth 24 EndSubSection EndSection

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  • Reboot failure after upgrade from 8.04 LTS to 10.04 LTS

    - by Alan Fietz
    I bought our computer from Freegeeks with Ubuntu 8.04 installed. I upgraded from Ubuntu 8.04 to 10.04 on Thursday November 10. I have an ASUS P4P800SE with dual Intel P4@3GHZ. Installation messages were: - Error loading Nautilus config info - Replaced customied /etc/login.defs - Replaced customized /etc/dhcp3/dhclient.conf - 189 packages removed - WARNING: Failed to read mirror file When I rebooted, the usual ASUS screen appeared, then "Loading GRUB" then "starting Up..." then "starting Up..." again then a blank screen (the moniter went dormant). I rebooted, started GRUB and selected: version 10.04.3 LTS kernel 2.6.32-35 generic I got the same results. I rebooted, started GRUB and selected: kernel 2.6.24-29 generic Here's what was displayed: udevd [875]: error getting socket: Invalid argument libudev:udev_monitor_new_from_netlink: error getting socket: Invalid argument Segmentation fault **Gave up waiting for root device** Common problems - Boot args (cat/proc/cmdline) - Check root delay - check root - Missing modules (cat/pro/modules; **Alert! /dev/disk/by_vvid/c59c6361 etc... does not exist. Dropping to a shell.** Then Busybox v1.13.3 started with the following prompt (?) (initramfs) _ But my typing did not appear on the screen. It appears the hard drive cannot be found. Any suggestion on how to remedy this? Thank you.

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  • linux display drivers

    - by salman
    I've run into a major display problem on newly installed fedora 11, on my 6 years old pc which runs a pentium4 2.4 GHz processor, 1 gb ddr ram, intel 845 motherboard with integrated graphics card. When i open an image or play a video, my complete screen turns garbled. I simply cannot make out whats on my screen. With difficulty i have to close the image/video window and move around the folder window to clean the screen image. Is it because of my display drivers? How can i fix it? I also ran into mp3 plugins and flash issues which i was able to resovle. I'm new to linux, the sole purpose of isntalling it on my old pc was to learn linux but this display problem is frustrating me. Thanks, Salman

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  • Failure to Boot 12.04 on HP AMD Dual Core. Rescue Mode doesn't even come up

    - by L R Bellmore Jr
    I have 12.04 installed on HP 64 bit dual core AMD laptop.. worked great until about 1-2 months ago.. now takes 1/2 hour to 25 hours to boot if it ever does. A minor number of times I get the HP logo with hash lines on screen and it just hangs... When it finally boots 95% it will run until I turn it off days later to see if any of the upgrades fixed the problem. Currently, if it boots, it is random.. .left on over night .. 2 nights ago and came back to a HP logo with Hash Lines horizontal across the screen.. frozen.. rebooted back to black screen.. no HP logo... Most often when it does boot.. no HP logo.. just cursor shows up.. and then I know it will finally load... computer has been made worthless and it is my work computer..HELP PLEASE... Rescue Mode can't be invoked.. computer doesnt respond.. has shown up 3 times in about 100 and when I have tried it... 1 time it resulted in a boot up but then failed in a couple hours.

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  • Smart Taskbar Is a Thumb Friendly Android Task Launcher

    - by ETC
    If you frequently use your phone one handed you’ll definitely want to check out Smart Taskbar, an add-on for Android phones that makes it easy to launch apps with the swipe of your thumb. Smart Taskbar tucks an application launcher on the side of your screen, out of sight. Swipe your thumb across the screen and it slides out like a dock, revealing five of your favorite apps in a toolbar across the top and your lesser used apps in the main panel below. It’s much easier to swipe to view your applications than it is to peck at the application icon on the home screen; Smart Taskbar is great for one handed launching. Search for “Smart Taskbar” in the Android Market to download a copy or hit up the link below to read more. Smart Taskbar [AppBrain] Latest Features How-To Geek ETC How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) How To Remove People and Objects From Photographs In Photoshop Ask How-To Geek: How Can I Monitor My Bandwidth Usage? Internet Explorer 9 RC Now Available: Here’s the Most Interesting New Stuff Smart Taskbar Is a Thumb Friendly Android Task Launcher Comix is an Awesome Comics Archive Viewer for Linux Get the MakeUseOf eBook Guide to Speeding Up Windows for Free Need Tech Support? Call the Star Wars Help Desk! [Video Classic] Reclaim Vertical UI Space by Adding a Toolbar to the Left or Right Side of Firefox Androidify Turns You into an Android-style Avatar

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  • How to simulate pressure with particles?

    - by BeachRunnerJoe
    I'm trying to simulate pressure with a collection of spherical particles in a Unity game I'm building. A couple notes about the problem: The goal is to fill a constantly changing 2d space/void with small, frictionless spheres. The game is trying to simulate the ever-growing pressure of more objects being shoved into this space. The level itself is constantly scrolling from left to right, meaning if the space's dimensions are not changed by the user it will automatically get smaller (the leftmost part of the space will continually scroll off-screen). I'm wondering what some approaches are that I can take to tackling these problems... Knowing when to detect when there is space to fill and then add spheres to the space. Removing spheres from the space when it is shrinking. Strategies to simulate pressure on the spheres such that they "explode outwards" when more space is created. The current approach I am contemplating is using a constantly moving wall, that is off screen and moves with the screen, as this image illustrates: . This moving wall will push and trap the spheres into the space. As for adding new spheres, I was going to have either (1) spheres replicate themselves upon detecting free space, OR (2) spawn them at the left side of the space (where the wall is) - pushing the rest of the spheres to fill the space. I foresee problems with idea #1 because this likely wouldn't really create/simulate pressure; idea #2 seems more promising, but raises the question of how to provide a location for these new sphere particles to spawn (and the ramifications of spawning them when there IS no space). Thanks so much in advance for your wisdom!

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