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  • Caveats with the runAllManagedModulesForAllRequests in IIS 7/8

    - by Rick Strahl
    One of the nice enhancements in IIS 7 (and now 8) is the ability to be able to intercept non-managed - ie. non ASP.NET served - requests from within ASP.NET managed modules. This opened up a ton of new functionality that could be applied across non-managed content using .NET code. I thought I had a pretty good handle on how IIS 7's Integrated mode pipeline works, but when I put together some samples last tonight I realized that the way that managed and unmanaged requests fire into the pipeline is downright confusing especially when it comes to the runAllManagedModulesForAllRequests attribute. There are a number of settings that can affect whether a managed module receives non-ASP.NET content requests such as static files or requests from other frameworks like PHP or ASP classic, and this is topic of this blog post. Native and Managed Modules The integrated mode IIS pipeline for IIS 7 and later - as the name suggests - allows for integration of ASP.NET pipeline events in the IIS request pipeline. Natively IIS runs unmanaged code and there are a host of native mode modules that handle the core behavior of IIS. If you set up a new IIS site or application without managed code support only the native modules are supported and fired without any interaction between native and managed code. If you use the Integrated pipeline with managed code enabled however things get a little more confusing as there both native modules and .NET managed modules can fire against the same IIS request. If you open up the IIS Modules dialog you see both managed and unmanaged modules. Unmanaged modules point at physical files on disk, while unmanaged modules point at .NET types and files referenced from the GAC or the current project's BIN folder. Both native and managed modules can co-exist and execute side by side and on the same request. When running in IIS 7 the IIS pipeline actually instantiates a the ASP.NET  runtime (via the System.Web.PipelineRuntime class) which unlike the core HttpRuntime classes in ASP.NET receives notification callbacks when IIS integrated mode events fire. The IIS pipeline is smart enough to detect whether managed handlers are attached and if they're none these notifications don't fire, improving performance. The good news about all of this for .NET devs is that ASP.NET style modules can be used for just about every kind of IIS request. All you need to do is create a new Web Application and enable ASP.NET on it, and then attach managed handlers. Handlers can look at ASP.NET content (ie. ASPX pages, MVC, WebAPI etc. requests) as well as non-ASP.NET content including static content like HTML files, images, javascript and css resources etc. It's very cool that this capability has been surfaced. However, with that functionality comes a lot of responsibility. Because every request passes through the ASP.NET pipeline if managed modules (or handlers) are attached there are possible performance implications that come with it. Running through the ASP.NET pipeline does add some overhead. ASP.NET and Your Own Modules When you create a new ASP.NET project typically the Visual Studio templates create the modules section like this: <system.webServer> <validation validateIntegratedModeConfiguration="false" /> <modules runAllManagedModulesForAllRequests="true" > </modules> </system.webServer> Specifically the interesting thing about this is the runAllManagedModulesForAllRequest="true" flag, which seems to indicate that it controls whether any registered modules always run, even when the value is set to false. Realistically though this flag does not control whether managed code is fired for all requests or not. Rather it is an override for the preCondition flag on a particular handler. With the flag set to the default true setting, you can assume that pretty much every IIS request you receive ends up firing through your ASP.NET module pipeline and every module you have configured is accessed even by non-managed requests like static files. In other words, your module will have to handle all requests. Now so far so obvious. What's not quite so obvious is what happens when you set the runAllManagedModulesForAllRequest="false". You probably would expect that immediately the non-ASP.NET requests no longer get funnelled through the ASP.NET Module pipeline. But that's not what actually happens. For example, if I create a module like this:<add name="SharewareModule" type="HowAspNetWorks.SharewareMessageModule" /> by default it will fire against ALL requests regardless of the runAllManagedModulesForAllRequests flag. Even if the value runAllManagedModulesForAllRequests="false", the module is fired. Not quite expected. So what is the runAllManagedModulesForAllRequests really good for? It's essentially an override for managedHandler preCondition. If I declare my handler in web.config like this:<add name="SharewareModule" type="HowAspNetWorks.SharewareMessageModule" preCondition="managedHandler" /> and the runAllManagedModulesForAllRequests="false" my module only fires against managed requests. If I switch the flag to true, now my module ends up handling all IIS requests that are passed through from IIS. The moral of the story here is that if you intend to only look at ASP.NET content, you should always set the preCondition="managedHandler" attribute to ensure that only managed requests are fired on this module. But even if you do this, realize that runAllManagedModulesForAllRequests="true" can override this setting. runAllManagedModulesForAllRequests and Http Application Events Another place the runAllManagedModulesForAllRequest attribute affects is the Global Http Application object (typically in global.asax) and the Application_XXXX events that you can hook up there. So while the events there are dynamically hooked up to the application class, they basically behave as if they were set with the preCodition="managedHandler" configuration switch. The end result is that if you have runAllManagedModulesForAllRequests="true" you'll see every Http request passed through the Application_XXXX events, and you only see ASP.NET requests with the flag set to "false". What's all that mean? Configuring an application to handle requests for both ASP.NET and other content requests can be tricky especially if you need to mix modules that might require both. Couple of things are important to remember. If your module doesn't need to look at every request, by all means set a preCondition="managedHandler" on it. This will at least allow it to respond to the runAllManagedModulesForAllRequests="false" flag and then only process ASP.NET requests. Look really carefully to see whether you actually need runAllManagedModulesForAllRequests="true" in your applications as set by the default new project templates in Visual Studio. Part of the reason, this is the default because it was required for the initial versions of IIS 7 and ASP.NET 2 in order to handle MVC extensionless URLs. However, if you are running IIS 7 or later and .NET 4.0 you can use the ExtensionlessUrlHandler instead to allow you MVC functionality without requiring runAllManagedModulesForAllRequests="true": <handlers> <remove name="ExtensionlessUrlHandler-Integrated-4.0" /> <add name="ExtensionlessUrlHandler-Integrated-4.0" path="*." verb="GET,HEAD,POST,DEBUG,PUT,DELETE,PATCH,OPTIONS" type="System.Web.Handlers.TransferRequestHandler" preCondition="integratedMode,runtimeVersionv4.0" /> </handlers> Oddly this is the default for Visual Studio 2012 MVC template apps, so I'm not sure why the default template still adds runAllManagedModulesForAllRequests="true" is - it should be enabled only if there's a specific need to access non ASP.NET requests. As a side note, it's interesting that when you access a static HTML resource, you can actually write into the Response object and get the output to show, which is trippy. I haven't looked closely to see how this works - whether ASP.NET just fires directly into the native output stream or whether the static requests are re-routed directly through the ASP.NET pipeline once a managed code module is detected. This doesn't work for all non ASP.NET resources - for example, I can't do the same with ASP classic requests, but it makes for an interesting demo when injecting HTML content into a static HTML page :-) Note that on the original Windows Server 2008 and Vista (IIS 7.0) you might need a HotFix in order for ExtensionLessUrlHandler to work properly for MVC projects. On my live server I needed it (about 6 months ago), but others have observed that the latest service updates have integrated this functionality and the hotfix is not required. On IIS 7.5 and later I've not needed any patches for things to just work. Plan for non-ASP.NET Requests It's important to remember that if you write a .NET Module to run on IIS 7, there's no way for you to prevent non-ASP.NET requests from hitting your module. So make sure you plan to support requests to extensionless URLs, to static resources like files. Luckily ASP.NET creates a full Request and full Response object for you for non ASP.NET content. So even for static files and even for ASP classic for example, you can look at Request.FilePath or Request.ContentType (in post handler pipeline events) to determine what content you are dealing with. As always with Module design make sure you check for the conditions in your code that make the module applicable and if a filter fails immediately exit - minimize the code that runs if your module doesn't need to process the request.© Rick Strahl, West Wind Technologies, 2005-2012Posted in IIS7   ASP.NET   Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • AS3 Stage3D Mouse click problem?

    - by Martin K
    I have a problem with Mouse interaction and Stage3D. The only way I found to register to listen to mouse clicks and interact with Stage3D, is to add a mouse eventListener directly to the .stage. However this will result in any time i click anywhere in the flash application the mouse click will fire, even if there is an overlaid 2D menu where the user intended to click. IE I have a 3D application running in the background, which listens to clicks, and I have some floating User Interface elements in the foreground, and ideally if I clicked a button in the foreground, then that would NOT fire a click event that the Stage3D would register. Any idea how to solve this problem?

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  • Viewing at Impossible Angles

    - by kemer
    The picture of the little screwdriver with the Allen wrench head to the right is bound to invoke a little nostalgia for those readers who were Sun customers in the late 80s. This tool was a very popular give-away: it was essential for installing and removing Multibus (you youngsters will have to look that up on Wikipedia…) cards in our systems. Back then our mid-sized systems were gargantuan: it was routine for us to schlep around a 200 lb. desk side box and 90 lb. monitor to demo a piece of software your smart phone will run better today. We were very close to the hardware, and the first thing a new field sales systems engineer had to learn was how put together a system. If you were lucky, a grizzled service engineer might run you through the process once, then threaten your health and existence should you ever screw it up so that he had to fix it. Nowadays we make it much easier to learn the ins and outs of our hardware with simulations–3D animations–that take you through the process of putting together or replacing pieces of a system. Most recently, we have posted three sophisticated PDFs that take advantage of Acrobat 9 features to provide a really intelligent approach to documenting hardware installation and repair: Sun Fire X4800/X4800 M2 Animations for Chassis Components Sun Fire X4800/X4800 M2 Animations for Sub Assembly Module (SAM) Sun Fire X4800/X4800 M2 Animations for CMOD Download one of these documents and take a close look at it. You can view the hardware from any angle, including impossible ones. Each document has a number of procedures, that break down into steps. Click on a procedure, then a step and you will see it animated in the drawing. Of course hardware design has generally eliminated the need for things like our old giveaway tools: components snap and lock in. Often you can replace redundant units while the system is hot, but for heaven’s sake, you’ll want to verify that you can do that before you try it! Meanwhile, we can all look forward to a growing portfolio of these intelligent documents. We would love to hear what you think about them. –Kemer

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  • How to check the process is already running or not

    - by TechGuru
    I want to check the particular process in already running or not. I refereed this Q&A. But I didn't get any specific solution. Following is the example that I tried: I have created abc.sh file and run this script on background, like sh abc.sh &. Now this file is running on background and I fire the ps aux | grep "abc" command. Following is the output of this command: prakash 3594 0.0 0.0 4388 820 pts/0 S+ 16:44 0:00 grep --color=auto abc After that I stop the abc.sh running script and fire the same command ps aux | grep "abc" command. But I am getting same output like: prakash 3594 0.0 0.0 4388 820 pts/0 S+ 16:44 0:00 grep --color=auto abc Is there any other way to find the process is running or not?

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  • How to link subprograms to a main program's game loop?

    - by Jim
    I recently discovered Crobot which is (briefly) a game where each player codes a virtual robot in a pseudo-C language. Each robot is then put in an arena where it fights against other robots. A robots' source code has this shape : /* Beginning file robot.r */ main() { while (1) { /* Do whatever you want */ ... move(); ... fire(); } } /* End file robot.r */ You can see that : The code is totally independent from any library/include Some predefined functions are available (move, fire, etc…) The program has its own game loop, and consequently is not called every frame My question is roughly : how does it work ? It seems that each robot's code is compiled by the main program and then used in a way I cannot understand. I thought it could yields a thread for each robot, but I have not any proof of this and it seems a bit complicated to achieve it. Any idea how it could work, someone ?

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  • Design patterns for effects between actors and technology

    - by changelog
    I'm working on my first game, and taking the opportunity to brush up my C++ (I want to make as much of it as portable as I can.) Whilst working on the technology tree and how it affects actors (spaceships, planets, crew, buildings, etc) I can't find a pattern that decouples these entities enough to feel like a clean approach. Just as an idea, here's the type of effects these actors can have on one another (and techs too) An engineer inside a spaceship boosts its shield A hero in a spaceship in a fleet increases morale A technology improves spaceships' travel distance A building in a planet improves its production The best I can come up with is the Observer pattern, and basically manage it more or less manually (when a crew member enters a spaceship, fire the event; when a new building is built in a planet, fire the event, etc etc.) but it seems to be too tightly coupled to me. I would love to get some ideas about how to approach this better.

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  • How to get scripted programs governing game entities run in parallel with a game loop?

    - by Jim
    I recently discovered Crobot which is (briefly) a game where each player codes a virtual robot in a pseudo-C language. Each robot is then put in an arena where it fights against other robots. A robots' source code has this shape : /* Beginning file robot.r */ main() { while (1) { /* Do whatever you want */ ... move(); ... fire(); } } /* End file robot.r */ You can see that : The code is totally independent from any library/include Some predefined functions are available (move, fire, etc…) The program has its own game loop, and consequently is not called every frame My question is: How to achieve a similar result using scripted languages in collaboration with a C/C++ main program ? I found a possible approach using Python, multi-threading and shared memory, although I am not sure yet that it is possible this way. TCP/IP seems a bit too complicated for this kind of application.

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  • Lag compensation of projectile shooting game

    - by Denis Ermolin
    I'm thinking about an algorithm for firing projectiles with lag compensation. Now I did find only one descent solution: Player hits fire button. Client sends input "fire". Client waits for server response. Server generates bullet then sends response to client. Client recieves response and finally fires projectile. Is this solution only "trueway"? I find it the only one that can be fair to all of the clients. Valve in this case, doesn't compensate lag from rocket shots. I am feeling that I will not compensate it, too. I think that with today's bandwidth I can close my eyes on this problem, because I don't see any solutions with fair logic. What do you think?

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  • Creating Rectangle-based buttons with OnClick events

    - by Djentleman
    As the title implies, I want a Button class with an OnClick event handler. It should fire off connected events when it is clicked. This is as far as I've made it: public class Button { public event EventHandler OnClick; public Rectangle Rec { get; set; } public string Text { get; set; } public Button(Rectangle rec, string text) { this.Rec = rec; this.Text = text; } } I have no clue what I'm doing with regards to events. I know how to use them but creating them myself is another matter entirely. I've also made buttons without using events that work on a case-by-case basis. So basically, I want to be able to attach methods to the OnClick EventHandler that will fire when the Button is clicked (i.e., the mouse intersects Rec and the left mouse button is clicked).

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  • Is it possible to give an animated GIF a transparent background?

    - by Phil
    I'm making a Fire Emblem-esque game. There are very cute 2D frames I made for each character, and, like a game like Fire Emblem, I want these characters to animate constantly. To circumvent the graphics programming involved I came up with a novel idea! I would make each character an animated gif, and only in special conditions ever halt their constant movement - in that case just change what image is being displayed. Simple enough. But I have a dilemma - I want the background of my .gifs to be transparent (so that the "grass" behind each character naturally shows, as per the screenshot - which has them as still images with transparent backgrounds). I know how to make a background transparent in numerous tools (GIMP, Photoshop). But it seems every .gif creator replaces the transparent background with something and I can't edit it back to transparent. Is it possible to have a .gif with a transparent "background"? Perhaps my knowledge of file formats is limiting me here.

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  • Drawing flaming letters in 3D with OpenGL ES 2.0

    - by Chiquis
    I am a bit confused about how to achieve this. What I want is to "draw with flames". I have achieved this with textures successfully, but now my concern is about doing this with particles to achieve the flaming effect. Am I supposed to create a path along which I should add many particle emitters that will be emitting flame particles? I understand the concept for 2D, but for 3D are the particles always supposed to be facing the user? Something else I'm worried about is the performance hit that will occur by having that many particle emitters, because there can be many letters and drawings at the same time, and each of these elements will have many particle emitters. More detailed explanation: I have a path of points, which is my model. Imagine a dotted letter "S" for example. I want make the "S" be on fire. The "S" is just an example it can be a circle, triangle, a line, pretty much any path described by my set of points. For achieving this fire effect I thought about using particles. So I am using a program called "Particle Designer" to create a fire style particle emitter. This emitter looks perfect on 2D on the iphone screen dimensions. So then I thought that I could probably draw an S or any other figure if i place many particle emitters next to each other following the path described. To move from the 2D version to the 3D version I thought about, scaling the emitter (with a scale matrix multiplication in its model matrix) and then moving it to a point in my 3D world. I did this and it works. So now I have 1 particle emitter in the 3D world. My question is, is this how you would achieve a flaming letter? Is this too inefficient if i expect to have many flaming paths on my world? Am i supposed to rotate the particle's quad so that its always looking at the user? (the last one is because i noticed that if u look at it from the side the particles start to flatten out)

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  • Android design advice - services & broadcast receivers

    - by basudz
    I'm in the process of learning the Android SDK and creating some projects to get a grasp on the system. The current project I'm working with works just fine but I'd like to get some advice about other ways I can go about designing it. Here's what it needs to do. When a text message is received from a specific number, it should fire off a toast message that repeats at a certain interval for a specific duration. To make this work, I created an SMS BroadcastReceiver and checked the incoming messages for the number I'm looking for. If found, an IntentService would be started that would pull out the interval and duration from saved shared prefs. The IntentService would then fire off a broadcast. The BroadcastReceiver for this would catch it and use the AlarmManager to handle the toast message repetitions. This all works just fine, but I'm wondering if there's a cleaner or more efficient way of going about doing this? Any suggestions or advice?

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  • Synchronized Property Changes (Part 4)

    - by Geertjan
    The next step is to activate the undo/redo functionality... for a Node. Something I've not seen done before. I.e., when the Node is renamed via F2 on the Node, the "Undo/Redo" buttons should start working. Here is the start of the solution, via this item in the mailing list and Timon Veenstra's BeanNode class, note especially the items in bold: public class ShipNode extends BeanNode implements PropertyChangeListener, UndoRedo.Provider { private final InstanceContent ic; private final ShipSaveCapability saveCookie; private UndoRedo.Manager manager; private String oldDisplayName; private String newDisplayName; private Ship ship; public ShipNode(Ship bean) throws IntrospectionException { this(bean, new InstanceContent()); } private ShipNode(Ship bean, InstanceContent ic) throws IntrospectionException { super(bean, Children.LEAF, new ProxyLookup(new AbstractLookup(ic), Lookups.singleton(bean))); this.ic = ic; setDisplayName(bean.getType()); setShortDescription(String.valueOf(bean.getYear())); saveCookie = new ShipSaveCapability(bean); bean.addPropertyChangeListener(WeakListeners.propertyChange(this, bean)); } @Override public Action[] getActions(boolean context) { List<? extends Action> shipActions = Utilities.actionsForPath("Actions/Ship"); return shipActions.toArray(new Action[shipActions.size()]); } protected void fire(boolean modified) { if (modified) { ic.add(saveCookie); } else { ic.remove(saveCookie); } } @Override public UndoRedo getUndoRedo() { manager = Lookup.getDefault().lookup( UndoRedo.Manager.class); return manager; } private class ShipSaveCapability implements SaveCookie { private final Ship bean; public ShipSaveCapability(Ship bean) { this.bean = bean; } @Override public void save() throws IOException { StatusDisplayer.getDefault().setStatusText("Saving..."); fire(false); } } @Override public boolean canRename() { return true; } @Override public void setName(String newDisplayName) { Ship c = getLookup().lookup(Ship.class); oldDisplayName = c.getType(); c.setType(newDisplayName); fireNameChange(oldDisplayName, newDisplayName); fire(true); fireUndoableEvent("type", ship, oldDisplayName, newDisplayName); } public void fireUndoableEvent(String property, Ship source, Object oldValue, Object newValue) { ReUndoableEdit reUndoableEdit = new ReUndoableEdit( property, source, oldValue, newValue); UndoableEditEvent undoableEditEvent = new UndoableEditEvent( this, reUndoableEdit); manager.undoableEditHappened(undoableEditEvent); } private class ReUndoableEdit extends AbstractUndoableEdit { private Object oldValue; private Object newValue; private Ship source; private String property; public ReUndoableEdit(String property, Ship source, Object oldValue, Object newValue) { super(); this.oldValue = oldValue; this.newValue = newValue; this.source = source; this.property = property; } @Override public void undo() throws CannotUndoException { setName(oldValue.toString()); } @Override public void redo() throws CannotRedoException { setName(newValue.toString()); } } @Override public String getDisplayName() { Ship c = getLookup().lookup(Ship.class); if (null != c.getType()) { return c.getType(); } return super.getDisplayName(); } @Override public String getShortDescription() { Ship c = getLookup().lookup(Ship.class); if (null != String.valueOf(c.getYear())) { return String.valueOf(c.getYear()); } return super.getShortDescription(); } @Override public void propertyChange(PropertyChangeEvent evt) { if (evt.getPropertyName().equals("type")) { String oldDisplayName = evt.getOldValue().toString(); String newDisplayName = evt.getNewValue().toString(); fireDisplayNameChange(oldDisplayName, newDisplayName); } else if (evt.getPropertyName().equals("year")) { String oldToolTip = evt.getOldValue().toString(); String newToolTip = evt.getNewValue().toString(); fireShortDescriptionChange(oldToolTip, newToolTip); } fire(true); } } Undo works when rename is done, but Redo never does, because Undo is constantly activated, since it is reactivated whenever there is a name change. And why must the UndoRedoManager be retrieved from the Lookup (it doesn't work otherwise)? Don't get that part of the code either. Help welcome!

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  • Disaster recovery backup of files/photos for personal use

    - by Renesis
    I'm looking for the best method to store a backup of important files and 5+ years of digital photos that is safe from some type of fire/flood disaster in my home. I'm looking for: Affordable: Less than $100/yr or first-time cost. Reliable: At least a smaller chance of failing than there is of fire or flood Easy for initial backup and to add to, and at least semi-easy to recover. I recently purchased a small home safe for physical vitals. It was inexpensive, solid, and is fire/water safe. If I had a physical copy of the digital files, the safe would work fine for this, but I don't know what to store in it that adequately meets the requirements above. Hard drive - I read that the danger of it not spinning up makes a hard drive a bad choice for this type of storage, although it was my first thought and would definitely be the simplest choice - very easy to take out once a month and add files to. DVDs - Way too much of a hassle for both backup and restore. Tape - No idea on the affordability of this option Online - Given that I have at least 300GB already and ever-increasing megapixels means ever-bigger files, and my ISP upload is about 2Mb at the best, this just doesn't sound like a good option for me, but I could be convinced. Other - Have I missed something? Also, I'm already covered both for sync between computers (Dropbox) and a nightly backup of these files (External HDD). The problem with the nightly backup is obviously that it's always with the computer and in a disaster would be destroyed along with it. Is anyone else doing something similar? Is the HDD as poor of a choice as I read, or is it a feasible option? Maybe two to reduce the likelihood of failure?

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  • ItemFocusIn Not Working on Non-Editable DataGrid in Flex

    - by Joshua
    I realize that ItemFocusIn is somehow only applicable to editable datagrids in flex, nevertheless I want to fire an event anytime the user selects a new row in a non-editable datagrid. I have successfully used the CLICK event, but this event is not fired when the user uses the keyboard to select a different row in the datagrid. What do I have to do to cause an event to fire whenever the currently highlighted row in the datagrid changes, regardless of weather it was changed by the mouse or by the keyboard?

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  • IIS7 ISAPI Filter Module & HttpModule Events - How do they line up?

    - by MikeGurtzweiler
    So IIS7 in Integrated Pipeline mode uses a IsapiFilterModule to shim ISAPI filter DLL's and fire off the correct "events" on the filters, which is quite different than previous versions of IIS or IIS7 in classic mode because this means that HttpModules fire off right along side ISAPI filters in Integrated Pipeline mode. So does anyone happen to know how ISAPI events (http://msdn.microsoft.com/en-us/library/ms524855.aspx) and the HttpModule events (http://msdn.microsoft.com/en-us/library/ms998536.aspx) line up?

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  • How to backup database to disk using JPA?

    - by Nitesh Panchal
    Hello, Which query to write in JPQL for backing up database on disk? If in JPQL it's not available even native sql query will do. Also, i would like to bring one issue in front of stackoverflow developers :- This site doesn't properly work in Opera (Opera 9.63). Whenever i write question and click "Post Your question" The button click event doesn't fire at all, may be, the server side event doesn't fire or something. However, no such problem comes in IE and firefox.

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  • JBoss Seam - order event listeners

    - by Walter White
    Hi all, I would like to order my event listeners. Is it possible to do this in JBoss Seam 2.x? I am thinking as a workaround, which is quite simple, I will just daisy chain my events: fire event A. do something on event A. a. fire event B do something on event B. Any comments with this design? Is this a good / bad practice? Thanks, Walter

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  • Javascript ContextMenu on a TD

    - by Dave
    If I attach a context menu to a td, it fires okay for text in the TD, but if I add a div to the TD, the context menu will not fire when right clicking on the div. How can I make the context menu fire when anything, data or divs, are right clicked in the td?

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  • issues with live function

    - by Do Good
    I am using the .live function to fire of a function aaa(). Unable to fire the function because code does not reach alert msg The structure of my html is body id="plants" form id= flower method="post" div class= "rose" div class= "red" ul id = "colors" li a li a li a Cuurently I am using $( 'body#plants form#flower div.rose div.red ul#colors li a' ).live('click', function(){ alert('code reaches'); aaa(); }); How can I get this to work?

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  • asp.net Multiple Page_Load events for a user control when using URL Routing

    - by Paul Hutson
    Hello, I've recently set up an ASP.net site (not using MVC.net) to use URL Routing (more on the code below) - when using user controls on the site (i.e I've created a "menu" user control to hold menu information) the page_load event for that control will fire twice when URLs have more than one variable passed over. i.e. pageName/VAR1 : will only fire the page_load event once. while pageName/VAR1/VAR2 : will fire the page_load event twice. *Multiple extra VARs added on the end will still only fire the page_load event twice*. Below are the code snippits from the files, the first is the MapPageRoute, located in the Global.asax : // Register a route for the Example page, with the NodeID and also the Test123 variables allowed. // This demonstrates how to have several items linked with the page routes. routes.MapPageRoute( "Multiple Data Example", // Route name "Example/{NodeID}/{test123}/{variable}", // Route URL - note the NodeID bit "~/Example.aspx", // Web page to handle route true, // Check for physical access new System.Web.Routing.RouteValueDictionary { { "NodeID", "1" }, // Default Node ID { "test123", "1" }, // Default addtional variable value { "variable", "hello"} // Default test variable value } ); Next is the way I've directed to the page in the menu item, this is a list item within a UL tag : <li class="TopMenu_ListItem"><a href="<%= Page.GetRouteUrl("Multiple Data Example", new System.Web.Routing.RouteValueDictionary { { "NodeID", "4855" }, { "test123", "2" } }) %>">Example 2</a></li> And finally the control that gets hit multiple times on a page load : // For use when the page loads. protected void Page_Load(object sender, EventArgs e) { // Handle the routing variables. // this handles the route data value for NodeID - if the page was reached using URL Routing. if (Page.RouteData.Values["NodeID"] != null) { nodeID = Page.RouteData.Values["NodeID"] as string; }; // this handles the route data value for Test123 - if the page was reached using URL Routing. if (Page.RouteData.Values["Test123"] != null) { ExampleOutput2.Text = "I am the output of the third variable : " + Page.RouteData.Values["Test123"] as string; }; // this handles the route data value for variable - if the page was reached using URL Routing. if (Page.RouteData.Values["variable"] != null) { ExampleOutput3.Text = "I say " + Page.RouteData.Values["variable"] as string; }; } Note, that when I'm just hitting the page and it uses the default values for items, the reloads do not happen. Any help or guidance that anyone can offer would be very much appreciated! EDIT : The User Control is only added to the page once. I've tested the load sequence by putting a breakpoint in the page_load event - it only hits twice when the extra routes are added. Thanks in Advance, Paul Hutson

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  • Silverlight Two Way Data Binding on Key Up

    - by kouPhax
    Is there a way to fire a two way data bind when the key up event fires in Silverlight. Currently I have to lose focus on the textbox to get the binding to fire. <TextBox x:Name="Filter" KeyUp="Filter_KeyUp" Text="{Binding Path=Filter, Mode=TwoWay }"/>

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  • jQuery selector not selecting

    - by Paul Nathan
    I am unable to get this event to fire: $("#about").click(function() { //I have put alert("foo") here, won't fire $("#about_stuff").toggle(); }); snip <li ><a href="#a" id="about">About</a> I've tested the toggle line in Firebug and it successfully works - I am at my wits end, I've checked it against multiple examples and it persistently refuses to work.

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