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  • What is the point of dynamic allocation in C++?

    - by Aerovistae
    I really have never understood it at all. I can do it, but I just don't get why I would want to. For instance, I was programming a game yesterday, and I set up an array of pointers to dynamically allocated little enemies in the game, then passed it to a function which updates their positions. When I ran the game, I got one of those nondescript assertion errors, something about a memory block not existing, I don't know. It was a run-time error, so it didn't say where the problem was. So I just said screw it and rewrote it with static instantiation, i.e.: while(n<4) { Enemy tempEnemy = Enemy(3, 4); enemyVector.push_back(tempEnemy); n++; } updatePositions(&enemyVector); And it immediately worked perfectly. Now sure, some of you may be thinking something to the effect of "Maybe if you knew what you were doing," or perhaps "n00b can't use pointers L0L," but frankly, you really can't deny that they make things way overcomplicated, hence most modern languages have done away with them entirely. But please-- someone -- What IS the point of dynamic allocation? What advantage does it afford? Why would I ever not do what I just did in the above example?

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  • TechEd Europe early bird saving &ndash; register by 5th July

    - by Eric Nelson
    Another event advert alert :-) But this one comes with a cautious warning. I spoke at TechEd Europe last year. I found TechEd to be a huge, extremely well run conference filled with great speakers and passionate attendees in a top notch venue and fascinating city. As an “IT Pro” I think it is the premiere conference for Microsoft technologies in Europe. However, IMHO and those of others I trust, I didn’t think it hit the mark for developers in 2009. There was a fairly obvious reason – the PDC was scheduled to take place only a couple of weeks later which meant the “powder was being kept dry” and (IMHO) some of the best speakers on developer technologies were elsewhere. But I’m reasonably certain that this won’t be repeated this year (Err… Have I missed an announcement about “no pdc in 2010”?) Enjoy: Register for Tech·Ed Europe by 5 July and Save €500 Tech·Ed Europe returns to Berlin this November 8 – 12, for a full week of deep technical education, hands-on-learning and opportunities to connect with Microsoft and Community experts one-on-one.  Register by 5 July and receive your conference pass for only €1,395 – a €500 savings. Arrive Early and Get a Jumpstart on Technical Sessions Choose from 8 pre-conference seminars led by Microsoft and industry experts, and selected to give you a jumpstart on technical learning.  Additional fees apply.  Conference attendees receive a €100 discount.   Join the Tech·Ed Europe Email List for Event Updates Get the latest event news before the event, and find out more about what’s happening onsite.  Join the Tech·Ed Europe email list today!

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  • YOUR FREE, EXCLUSIVE, ONLINE UPDATE ON FANTASTIC NEW ORACLE PARTNER OPPORTUNITIES - REGISTER TODAY!

    - by Claudia Costa
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  • Silverlight 4. Activator.CreateInstance uses a huge amount of memory

    - by Marco
    Hi, I have been playing a bit with Silverlight and try to port my Silverlight 3.0 application to Silverlight 4.0. My application loads different XAP files and upon a user request create an instance of a Xaml user control and adds it to the main container, in a sort of MEF approach in order I can have an extensible and pluggable application. The application is pretty huge and to keep acceptable the performances and the initial loading I have built up some helper classes to load in the background all pages and user controls that might be used later on. On Silverlight 3.0 everything was running smoothly without any problem so far. Switching to SL 4.0 I have noticed that when the process approaches to create the instances of the user controls using Activator.CreateInstance, the layout freezes unexpectedly for a minute and sometimes for more. Looking at the task manager the memory usage of IE jumps from 50MB to 400MB and sometimes to 1.5 GB. If the process won't take that much the layout is rendered properly and the memory falls back to 50 MB. Otherwise everything crashes due to out of memory exeption. Does anybody encountered the same problem? Or has anybody a solution about this tricky issue? Thans in advance Marco

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  • Java Runtime.getRuntime().exec() alternatives

    - by twilbrand
    I have a collection of webapps that are running under tomcat. Tomcat is configured to have as much as 2 GB of memory using the -Xmx argument. Many of the webapps need to perform a task that ends up making use of the following code: Runtime runtime = Runtime.getRuntime(); Process process = runtime.exec(command); process.waitFor(); ... The issue we are having is related to the way that this "child-process" is getting created on Linux (Redhat 4.4 and Centos 5.4). It's my understanding that an amount of memory equal to the amount tomcat is using needs to be free in the pool of physical (non-swap) system memory initially for this child process to be created. When we don't have enough free physical memory, we are getting this: java.io.IOException: error=12, Cannot allocate memory at java.lang.UNIXProcess.<init>(UNIXProcess.java:148) at java.lang.ProcessImpl.start(ProcessImpl.java:65) at java.lang.ProcessBuilder.start(ProcessBuilder.java:452) ... 28 more My questions are: 1) Is it possible to remove the requirement for an amount of memory equal to the parent process being free in the physical memory? I'm looking for an answer that allows me to specify how much memory the child process gets or to allow java on linux to access swap memory. 2) What are the alternatives to Runtime.getRuntime().exec() if no solution to #1 exists? I could only think of two, neither of which is very desirable. JNI (very un-desirable) or rewriting the program we are calling in java and making it it's own process that the webapp communicates with somehow. There has to be others. 3) Is there another side to this problem that I'm not seeing that could potentially fix it? Lowering the amount of memory used by tomcat is not an option. Increasing the memory on the server is always an option, but seems like more a band-aid. Servers are running java 6.

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  • How to avoid reallocation using the STL (C++)

    - by Tue Christensen
    This question is derived of the topic: http://stackoverflow.com/questions/2280655/vector-reserve-c I am using a datastructur of the type vector<vector<vector<double> > >. It is not possible to know the size of each of these vector (except the outer one) before items (doubles) are added. I can get an approximate size (upper bound) on the number of items in each "dimension". A solution with the shared pointers might be the way to go, but I would like to try a solution where the vector<vector<vector<double> > > simply has .reserve()'ed enough space (or in some other way has allocated enough memory). Will A.reserve(500) (assumming 500 is the size or, alternatively an upper bound on the size) be enough to hold "2D" vectors of large size, say [1000][10000]? The reason for my question is mainly because I cannot see any way of reasonably estimating the size of the interior of A at the time of .reserve(500). An example of my question: vector A; A.reserve(500+1); vector temp2; vector temp1 (666,666); for(int i=0;i<500;i++) { A.push_back(temp2); for(int j=0; j< 10000;j++) { A.back().push_back(temp1); } } Will this ensure that no reallocation is done for A? If temp2.reserve(100000) and temp1.reserve(1000) where added at creation will this ensure no reallocation at all will occur at all? In the above please disregard the fact that memory could be wasted due to conservative .reserve() calls. Thank you all in advance!

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  • iPhone development: pointer being freed was not allocated

    - by w4nderlust
    Hello, i got this message from the debugger: Pixture(1257,0xa0610500) malloc: *** error for object 0x21a8000: pointer being freed was not allocated *** set a breakpoint in malloc_error_break to debug so i did a bit of tracing and got: (gdb) shell malloc_history 1257 0x21a8000 ALLOC 0x2196a00-0x21a89ff [size=73728]: thread_a0610500 |start | main | UIApplicationMain | GSEventRun | GSEventRunModal | CFRunLoopRunInMode | CFRunLoopRunSpecific | __CFRunLoopDoObservers | CA::Transaction::observer_callback(__CFRunLoopObserver*, unsigned long, void*) | CA::Transaction::commit() | CA::Context::commit_transaction(CA::Transaction*) | CALayerDisplayIfNeeded | -[CALayer _display] | CABackingStoreUpdate | backing_callback(CGContext*, void*) | -[CALayer drawInContext:] | -[UIView(CALayerDelegate) drawLayer:inContext:] | -[AvatarView drawRect:] | -[AvatarView overlayPNG:] | +[UIImageUtility createMaskOf:] | UIGraphicsGetImageFromCurrentImageContext | CGBitmapContextCreateImage | create_bitmap_data_provider | malloc | malloc_zone_malloc and i really can't understand what i am doing wrong. here's the code of the [UIImageUtility createMaskOf:] function: + (UIImage *)createMaskOf:(UIImage *)source { CGRect rect = CGRectMake(0, 0, source.size.width, source.size.height); UIGraphicsBeginImageContext(CGSizeMake(source.size.width, source.size.height)); CGContextRef context = UIGraphicsGetCurrentContext(); CGContextTranslateCTM(context, 0, source.size.height); CGContextScaleCTM(context, 1.0, -1.0); UIImage *original = [self createGrayCopy:source]; CGContextRef context2 = CGBitmapContextCreate(NULL, source.size.width, source.size.height, 8, 4 * source.size.width, CGColorSpaceCreateDeviceRGB(), kCGImageAlphaNoneSkipLast); CGContextDrawImage(context2, CGRectMake(0, 0, source.size.width, source.size.height), original.CGImage); CGImageRef unmasked = CGBitmapContextCreateImage(context2); const float myMaskingColorsFrameColor[6] = { 1,256,1,256,1,256 }; CGImageRef mask = CGImageCreateWithMaskingColors(unmasked, myMaskingColorsFrameColor); CGContextSetRGBFillColor (context, 256,256,256, 1); CGContextFillRect(context, rect); CGContextDrawImage(context, rect, mask); UIImage *whiteMasked = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); return whiteMasked; } the other custom function called before that is the following: - (UIImage *)overlayPNG:(SinglePart *)sp { NSLog([sp description]); // Rect and context setup CGRect rect = CGRectMake(0, 0, sp.image.size.width, sp.image.size.height); NSLog(@"%f x %f", sp.image.size.width, sp.image.size.height); // Create an image of a color filled rectangle UIImage *baseColor = nil; if (sp.hasOwnColor) { baseColor = [UIImageUtility imageWithRect:rect ofColor:sp.color]; } else { SinglePart *facePart = [editingAvatar.face.partList objectAtIndex:0]; baseColor = [UIImageUtility imageWithRect:rect ofColor:facePart.color]; } // Crete the mask of the layer UIImage *mask = [UIImageUtility createMaskOf:sp.image]; mask = [UIImageUtility createGrayCopy:mask]; // Create a new context for merging the overlay and a mask of the layer UIGraphicsBeginImageContext(CGSizeMake(sp.image.size.width, sp.image.size.height)); CGContextRef context2 = UIGraphicsGetCurrentContext(); // Adjust the coordinate system so that the origin // is in the lower left corner of the view and the // y axis points up CGContextTranslateCTM(context2, 0, sp.image.size.height); CGContextScaleCTM(context2, 1.0, -1.0); // Create masked overlay color layer CGImageRef MaskedImage = CGImageCreateWithMask (baseColor.CGImage, mask.CGImage); // Draw the base color layer CGContextDrawImage(context2, rect, MaskedImage); // Get the result of the masking UIImage* overlayMasked = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); UIGraphicsBeginImageContext(CGSizeMake(sp.image.size.width, sp.image.size.height)); CGContextRef context = UIGraphicsGetCurrentContext(); // Adjust the coordinate system so that the origin // is in the lower left corner of the view and the // y axis points up CGContextTranslateCTM(context, 0, sp.image.size.height); CGContextScaleCTM(context, 1.0, -1.0); // Get the result of the blending of the masked overlay and the base image CGContextDrawImage(context, rect, overlayMasked.CGImage); // Set the blend mode for the next drawn image CGContextSetBlendMode(context, kCGBlendModeOverlay); // Component image drawn CGContextDrawImage(context, rect, sp.image.CGImage); UIImage* blendedImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); CGImageRelease(MaskedImage); return blendedImage; }

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  • Objective-C (iPhone) Memory Management

    - by Steven
    I'm sorry to ask such a simple question, but it's a specific question I've not been able to find an answer for. I'm not a native objective-c programmer, so I apologise if I use any C# terms! If I define an object in test.h @interface test : something { NSString *_testString; } Then initialise it in test.m -(id)init { _testString = [[NSString alloc] initWithString:@"hello"]; } Then I understand that I would release it in dealloc, as every init should have a release -(void)dealloc { [_testString release]; } However, what I need clarification on is what happens if in init, I use one of the shortcut methods for object creation, do I still release it in dealloc? Doesn't this break the "one release for one init" rule? e.g. -(id)init { _testString = [NSString stringWithString:@"hello"]; } Thanks for your helps, and if this has been answered somewhere else, I apologise!! Steven

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  • Declaring variables with New DataSet vs DataSet

    - by eych
    What is the impact of creating variables using: Dim ds as New DataSet ds = GetActualData() where GetActualData() also creates a New DataSet and returns it? Does the original empty DataSet that was 'New'ed just get left in the Heap? What if this kind of code was in many places? Would that affect the ASP.NET process and cause it to recycle sooner?

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  • Help with malloc and free: Glibc detected: free(): invalid pointer

    - by nunos
    I need help with debugging this piece of code. I know the problem is in malloc and free but can't find exactly where, why and how to fix it. Please don't answer: "Use gdb" and that's it. I would use gdb to debug it, but I still don't know much about it and am still learning it, and would like to have, in the meanwhile, another solution. Thanks. #include <stdio.h> #include <stdlib.h> #include <ctype.h> #include <unistd.h> #include <string.h> #include <sys/wait.h> #include <sys/types.h> #define MAX_COMMAND_LENGTH 256 #define MAX_ARGS_NUMBER 128 #define MAX_HISTORY_NUMBER 100 #define PROMPT ">>> " int num_elems; typedef enum {false, true} bool; typedef struct { char **arg; char *infile; char *outfile; int background; } Command_Info; int parse_cmd(char *cmd_line, Command_Info *cmd_info) { char *arg; char *args[MAX_ARGS_NUMBER]; int i = 0; arg = strtok(cmd_line, " "); while (arg != NULL) { args[i] = arg; arg = strtok(NULL, " "); i++; } num_elems = i;precisa em free_mem if (num_elems == 0) return 0; cmd_info->arg = (char **) ( malloc(num_elems * sizeof(char *)) ); cmd_info->infile = NULL; cmd_info->outfile = NULL; cmd_info->background = 0; bool b_infile = false; bool b_outfile = false; int iarg = 0; for (i = 0; i < num_elems; i++) { if ( !strcmp(args[i], "<") ) { if ( b_infile || i == num_elems-1 || !strcmp(args[i+1], "<") || !strcmp(args[i+1], ">") || !strcmp(args[i+1], "&") ) return -1; i++; cmd_info->infile = malloc(strlen(args[i]) * sizeof(char)); strcpy(cmd_info->infile, args[i]); b_infile = true; } else if (!strcmp(args[i], ">")) { if ( b_outfile || i == num_elems-1 || !strcmp(args[i+1], ">") || !strcmp(args[i+1], "<") || !strcmp(args[i+1], "&") ) return -1; i++; cmd_info->outfile = malloc(strlen(args[i]) * sizeof(char)); strcpy(cmd_info->outfile, args[i]); b_outfile = true; } else if (!strcmp(args[i], "&")) { if ( i == 0 || i != num_elems-1 || cmd_info->background ) return -1; cmd_info->background = true; } else { cmd_info->arg[iarg] = malloc(strlen(args[i]) * sizeof(char)); strcpy(cmd_info->arg[iarg], args[i]); iarg++; } } cmd_info->arg[iarg] = NULL; return 0; } void print_cmd(Command_Info *cmd_info) { int i; for (i = 0; cmd_info->arg[i] != NULL; i++) printf("arg[%d]=\"%s\"\n", i, cmd_info->arg[i]); printf("arg[%d]=\"%s\"\n", i, cmd_info->arg[i]); printf("infile=\"%s\"\n", cmd_info->infile); printf("outfile=\"%s\"\n", cmd_info->outfile); printf("background=\"%d\"\n", cmd_info->background); } void get_cmd(char* str) { fgets(str, MAX_COMMAND_LENGTH, stdin); str[strlen(str)-1] = '\0'; } pid_t exec_simple(Command_Info *cmd_info) { pid_t pid = fork(); if (pid < 0) { perror("Fork Error"); return -1; } if (pid == 0) { if ( (execvp(cmd_info->arg[0], cmd_info->arg)) == -1) { perror(cmd_info->arg[0]); exit(1); } } return pid; } void type_prompt(void) { printf("%s", PROMPT); } void syntax_error(void) { printf("msh syntax error\n"); } void free_mem(Command_Info *cmd_info) { int i; for (i = 0; cmd_info->arg[i] != NULL; i++) free(cmd_info->arg[i]); free(cmd_info->arg); free(cmd_info->infile); free(cmd_info->outfile); } int main(int argc, char* argv[]) { char cmd_line[MAX_COMMAND_LENGTH]; Command_Info cmd_info; //char* history[MAX_HISTORY_NUMBER]; while (true) { type_prompt(); get_cmd(cmd_line); if ( parse_cmd(cmd_line, &cmd_info) == -1) { syntax_error(); continue; } if (!strcmp(cmd_line, "")) continue; if (!strcmp(cmd_info.arg[0], "exit")) exit(0); pid_t pid = exec_simple(&cmd_info); waitpid(pid, NULL, 0); free_mem(&cmd_info); } return 0; }

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  • Does boost::asio makes excessive small heap allocations or am I wrong?

    - by Poni
    #include <cstdlib> #include <iostream> #include <boost/bind.hpp> #include <boost/asio.hpp> using boost::asio::ip::tcp; class session { public: session(boost::asio::io_service& io_service) : socket_(io_service) { } tcp::socket& socket() { return socket_; } void start() { socket_.async_read_some(boost::asio::buffer(data_, max_length - 1), boost::bind(&session::handle_read, this, boost::asio::placeholders::error, boost::asio::placeholders::bytes_transferred)); } void handle_read(const boost::system::error_code& error, size_t bytes_transferred) { if (!error) { data_[bytes_transferred] = '\0'; if(NULL != strstr(data_, "quit")) { this->socket().shutdown(boost::asio::ip::tcp::socket::shutdown_both); this->socket().close(); // how to make this dispatch "handle_read()" with a "disconnected" flag? } else { boost::asio::async_write(socket_, boost::asio::buffer(data_, bytes_transferred), boost::bind(&session::handle_write, this, boost::asio::placeholders::error)); socket_.async_read_some(boost::asio::buffer(data_, max_length - 1), boost::bind(&session::handle_read, this, boost::asio::placeholders::error, boost::asio::placeholders::bytes_transferred)); } } else { delete this; } } void handle_write(const boost::system::error_code& error) { if (!error) { // } else { delete this; } } private: tcp::socket socket_; enum { max_length = 1024 }; char data_[max_length]; }; class server { public: server(boost::asio::io_service& io_service, short port) : io_service_(io_service), acceptor_(io_service, tcp::endpoint(tcp::v4(), port)) { session* new_session = new session(io_service_); acceptor_.async_accept(new_session->socket(), boost::bind(&server::handle_accept, this, new_session, boost::asio::placeholders::error)); } void handle_accept(session* new_session, const boost::system::error_code& error) { if (!error) { new_session->start(); new_session = new session(io_service_); acceptor_.async_accept(new_session->socket(), boost::bind(&server::handle_accept, this, new_session, boost::asio::placeholders::error)); } else { delete new_session; } } private: boost::asio::io_service& io_service_; tcp::acceptor acceptor_; }; int main(int argc, char* argv[]) { try { if (argc != 2) { std::cerr << "Usage: async_tcp_echo_server <port>\n"; return 1; } boost::asio::io_service io_service; using namespace std; // For atoi. server s(io_service, atoi(argv[1])); io_service.run(); } catch (std::exception& e) { std::cerr << "Exception: " << e.what() << "\n"; } return 0; } While experimenting with boost::asio I've noticed that within the calls to async_write()/async_read_some() there is a usage of the C++ "new" keyword. Also, when stressing this echo server with a client (1 connection) that sends for example 100,000 times some data, the memory usage of this program is getting higher and higher. What's going on? Will it allocate memory for every call? Or am I wrong? Asking because it doesn't seem right that a server app will allocate, anything. Can I handle it, say with a memory pool? Another side-question: See the "this-socket().close();" ? I want it, as the comment right to it says, to dispatch that same function one last time, with a disconnection error. Need that to do some clean-up. How do I do that? Thank you all gurus (:

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  • Memory mapped files causes low physical memory

    - by harik
    I have a 2GB RAM and running a memory intensive application and going to low available physical memory state and system is not responding to user actions, like opening any application or menu invocation etc. How do I trigger or tell the system to swap the memory to pagefile and free physical memory? I'm using Windows XP. If I run the same application on 4GB RAM machine it is not the case, system response is good. After getting choked of available physical memory system automatically swaps to pagefile and free physical memory, not that bad as 2GB system. To overcome this problem (on 2GB machine) attempted to use memory mapped files for large dataset which are allocated by application. In this case virtual memory of the application(process) is fine but system cache is high and same problem as above that physical memory is less. Even though memory mapped file is not mapped to process virtual memory system cache is high. why???!!! :( Any help is appreciated. Thanks.

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  • NSMutableDictionary, alloc, init and reiniting...

    - by Marcos Issler
    In the following code: //anArray is a Array of Dictionary with 5 objs. //here we init with the first NSMutableDictionary *anMutableDict = [[NSMutableDictionary alloc] initWithDictionary:[anArray objectAtIndex:0]]; ... use of anMutableDict ... //then want to clear the MutableDict and assign the other dicts that was in the array of dicts for (int i=1;i<5;i++) { [anMutableDict removeAllObjects]; [anMutableDict initWithDictionary:[anArray objectAtIndex:i]]; } Why this crash? How is the right way to clear an nsmutabledict and the assign a new dict? Thanks guy's. Marcos.

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  • How to boundary check in gcc / mingw?

    - by Hernán Eche
    Having tried this int main(void) { int a[10]; a[20]=5; } gcc -Wall -O2 main.c It gives me no warning... It's gcc within windows (mingw) and I am not able to detect this kind of boundary limit bug how to tell compiler to check it? can mingw do it? thanks

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  • Malloc corrupting already malloc'd memory in C

    - by Kyte
    I'm currently helping a friend debug a program of his, which includes linked lists. His list structure is pretty simple: typedef struct nodo{ int cantUnos; char* numBin; struct nodo* sig; }Nodo; We've got the following code snippet: void insNodo(Nodo** lista, char* auxBin, int auxCantUnos){ printf("*******Insertando\n"); int i; if (*lista) printf("DecInt*%p->%p\n", *lista, (*lista)->sig); Nodo* insert = (Nodo*)malloc(sizeof(Nodo*)); if (*lista) printf("Malloc*%p->%p\n", *lista, (*lista)->sig); insert->cantUnos = auxCantUnos; insert->numBin = (char*)malloc(strlen(auxBin)*sizeof(char)); for(i=0 ; i<strlen(auxBin) ; i++) insert->numBin[i] = auxBin[i]; insert-numBin[i] = '\0'; insert-sig = NULL; Nodo* aux; [etc] (The lines with extra indentation were my addition for debug purposes) This yields me the following: *******Insertando DecInt*00341098->00000000 Malloc*00341098->2832B6EE (*lista)-sig is previously and deliberately set as NULL, which checks out until here, and fixed a potential buffer overflow (he'd forgotten to copy the NULL-terminator in insert-numBin). I can't think of a single reason why'd that happen, nor I've got any idea on what else should I provide as further info. (Compiling on latest stable MinGW under fully-patched Windows 7, friend's using MinGW under Windows XP. On my machine, at least, in only happens when GDB's not attached.) Any ideas? Suggestions? Possible exorcism techniques? (Current hack is copying the sig pointer to a temp variable and restore it after malloc. It breaks anyways. Turns out the 2nd malloc corrupts it too. Interestingly enough, it resets sig to the exact same value as the first one).

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  • How do I use Loki's small object allocator?

    - by Gregory
    I need to use Loki's small object allocator but I am very confused as to how it works. I've read the documentation and lots of forums but it doesnt make sense: some of them say to use the stl, others use custom allocators. I just need to be able to test its performance with allocating and deallocating objects of different sizes. Could someone please provide a small example of how to use it?

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  • Why does my Delphi program's memory continue to grow?

    - by lkessler
    I am using Delphi 2009 which has the FastMM4 memory manager built into it. My program reads in and processes a large dataset. All memory is freed correctly whenever I clear the dataset or exit the program. It has no memory leaks at all. Using the CurrentMemoryUsage routine given in spenwarr's answer to: http://stackoverflow.com/questions/437683/how-to-get-the-memory-used-by-a-delphi-program, I have displayed the memory used by FastMM4 during processing. What seems to be happening is that memory is use is growing after every process and release cycle. e.g.: 1,456 KB used after starting my program with no dataset. 218,455 KB used after loading a large dataset. 71,994 KB after clearing the dataset completely. If I exit at this point (or any point in my example), no memory leaks are reported. 271,905 KB used after loading the same dataset again. 125,443 KB after clearing the dataset completely. 325,519 KB used after loading the same dataset again. 179,059 KB after clearing the dataset completely. 378,752 KB used after loading the same dataset again. It seems that my program's memory use is growing by about 53,400 KB upon each load/clear cycle. Task Manager confirms that this is actually happening. I have heard that FastMM4 does not always release all of the program's memory back to the Operating system when objects are freed so that it can keep some memory around when it needs more. But this continual growing bothers me. Since no memory leaks are reported, I can't identify a problem. Does anyone know why this is happening, if it is bad, and if there is anything I can or should do about it?

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  • How to find number of memory accesses

    - by Sharat Chandra
    Can anybody tell me a unix command that can be used to find the number of memory accesses that took place in a given interval. vmstat, top and sar only give the amount of physical memory space occupied/available .. But do not give the number of memory of accesses in a given interval

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  • differing methods of alloc / init / retaining an object in objective-c

    - by taber
    In several pieces of sample objective-c code I've seen people create new objects like this: RootViewController *viewController = [[RootViewController alloc] init]; self.rootViewController = viewController; // self.rootViewController is a (nonatomic,retain) synthesized property [viewController release]; [window addSubview: [self.rootViewController view]]; Is that any different "behind the scenes" than doing it like this instead? self.rootViewController = [[RootViewController alloc] init]; [window addSubview: [self.rootViewController view]]; Seems a bit more straightforward/streamlined that way so I'm wondering why anyone would opt for the first method. Thanks!

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  • detecting double free object, release or not release ...

    - by mongeta
    Hello, If we have this code in our interface .h file: NSString *fieldNameToStoreModel; NSFetchedResultsController *fetchedResultsController; NSManagedObjectContext *managedObjectContext; DataEntered *dataEntered; In our implementation file .m we must have: - (void)dealloc { [fieldNameToStoreModel release]; [fetchedResultsController release]; [managedObjectContext release]; [dataEntered release]; [super dealloc]; } The 4 objects are assigned from a previous UIViewController, like this: UIViewController *detailViewController; detailViewController = [[CarModelSelectViewController alloc] initWithStyle:UITableViewStylePlain]; ((CarModelSelectViewController *)detailViewController).dataEntered = self.dataEntered; ((CarModelSelectViewController *)detailViewController).managedObjectContext = self.managedObjectContext; ((CarModelSelectViewController *)detailViewController).fieldNameToStoreModel = self.fieldNameToStoreModel; [self.navigationController pushViewController:detailViewController animated:YES]; [detailViewController release]; The objects that now live in the new UIViewController, are the same as the previous UIViewController, and I can't release them in the new UIViewController ? The problems is that sometimes, my app crashes when I leave the new UIViewController and go to the previous one, not always. Normally the error that I'm getting is a double free object. I've used the malloc_error_break but I'm still not sure wich object is. Sometimes I can go from the previous UIViewController to the next one and come back 4 or 5 times, and the double free object appears. If I don't release any object, all is working and Instruments says that there are no memory leaks ... So, the final question, should I release those objects here or not ? Thanks, m.

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  • Silverlight 4 seems like starving of memory

    - by Marco
    I have been playing a bit with Silverlight and try to port my Silverlight 3.0 application to Silverlight 4.0. My application loads different XAP files and upon a user request create an instance of a Xaml user control and adds it to the main container, in a sort of MEF approach in order I can have an extensible and pluggable application. The application is pretty huge and to keep acceptable the performances and the initial loading I have built up some helper classes to load in the background all pages and user controls that might be used later on. On Silverlight 3.0 everything was running smoothly without any problem so far. Switching to SL 4.0 I have noticed that when the process approaches to create the instances of the user controls the layout freezes unexpectedly for a minute and sometimes for more. Looking at the task manager the memory usage of IE jumps from 50MB to 400MB and sometimes up to 1.5 GB. If the process won't take that much the layout is rendered properly even though the memory usage is still extremely high. Otherwise everything crashes due to out of memory exception. Running the same application compiled in SL3, the memory used is about 200MB when all the usercontrols are loaded. Time spent to load the application in SL3 is about 10 seconds, while it takes up to 3 mins in SL4 There are no transparencies, no opacities set, no effects and animations in the layout. User controls are instantied on the fly and added or removed in the visual tree on purpose when the user switches from one screen to another. The resources are all cleaned properly when a usercontrol is removed from the visual tree to allow the GC to operate in the background. I may do something wrong but I could not figure out where exactly nail out the source of this problem. As far as I know there is no memory profiler in SL4 that can help me out to find where to look at. But again I could not be updated on new debugging tools available.

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