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  • Build Controller status Unavailable issue in TFS2010

    - by jehan
    I ran into this problem few days back, I was not able to run the builds because the Build Controller was showing Status as Unavailable. It was showing the below exception: There was no endpoint listening at http://fullmachinename:9191/Build/v3.0/Services/Controller/2 that could accept the message. This is often caused by an incorrect address or SOAP action. See InnerException, if present, for more details. After trying out few things, I looked at below Build Service Properties.   Then, I did below modifications to the Build Services Properties: 1)      Changed the Local Build Service Endpoint(incoming) from http://machinename.domain.com:9191 to http://machinename:9191 2)      Changed the Connect to Team Project Collection (outgoing) from localhost to machine name. http://localhost:8080/tfs/defaultCollection to http://machinename:8080/tfs/DefaultCollection   After that Started the Build Services and it fixed the issue, the Build Controller was showing Available Status and was able to run the builds.

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  • recover data in linux removed with rm

    - by user3717896
    Today i deleted my home directory (in wrong action) with: sudo rm -rf * And when i use extundelete i get this message: root@ubuntu:~# sudo extundelete --restore-directory /home/hamed/ /dev/sda2WARNING: Extended attributes are not restored. Loading filesystem metadata ... 746 groups loaded. Loading journal descriptors ... 29931 descriptors loaded. Searching for recoverable inodes in directory /home/hamed/ ... 498 recoverable inodes found. Looking through the directory structure for deleted files ... 498 recoverable inodes still lost. No files were undeleted. why it can't recover? Anyone can help me to return my Desktop, Documents and etc? I have ubuntu 14.04.

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  • List of custom Launchers & Quicklists for Unity

    - by Nik
    Creating a custom launcher for unity is simple. Quicklists provide a easy and efficient way to quickly access commonly used tasks for a specific application. The steps to create a custom launcher is easy. Right-click on your desktop and click create a launcher. Edit the .desktop file using a text editor and using this you can create static quicklists for the Unity. (more info here and here) So what custom launchers do you use on Unity? Note: Please limit one answer per custom launcher. Also please do provide a screenshot of it in action.

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  • Documenting a REST interface with a flowchart

    - by James Kassemi
    Does anybody have suggestions on creating a flowchart representation of a REST-style web interface? In the interest of supplying thorough documentation to co-developers, I've been toying around in dia modeling the interface for modifying and generating a product resource: This particular system begins to act differently with user authentication/resource counts, so before I make modifications, I'm looking for some clarification: Complexity: how would you simplify the overall structure to make this easier to read? Display Symbol: is this appropriate for representing a page? Manual Operation Symbol: is this appropriate for representing a user action like a button click? Any other suggestions would be greatly appreciated. My apologies for the re-post. The main stackexchange site suggested this question was better presented on programmers.

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  • Connectify Dispatch Links Multiple Network Nodes Into a Mega Connection

    - by Jason Fitzpatrick
    Connectify Dispatch wants to change the way you interact with the networks around you by making it dead simple to mesh all available Wi-Fi, Cellular, and Ethernet connections into a massive and stable pipeline. Dispatch makes it open-and-click easy to hook up multiple Wi-Fi nodes, your cellphone, and even Ethernet connections into a single blended connection. While the video above gives a great overview of the process, check out the video below to see it in real world action: The project is currently in the last phase of KickStarter funding, so now is a great time to score Connectify Dispatch at a steep discount–pledging as little as $10 to fund the project, for example, scores you 50% of a 6-month Pro license. Hit up the link below to read more about the project, check the KickStarter status, and see all the neat features in the development pipeline. Dispatch: The Internet, Faster. [KickStarter] HTG Explains: What The Windows Event Viewer Is and How You Can Use It HTG Explains: How Windows Uses The Task Scheduler for System Tasks HTG Explains: Why Do Hard Drives Show the Wrong Capacity in Windows?

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  • The Chemistry of Fireworks [Video]

    - by Jason Fitzpatrick
    Fireworks are the dazzling and loud end result of complex chemical process. Watch this video to see the chemistry behind a fireworks display explained by none other than the father of modern pyrotechnics, John Conkling. Courtesy of Bytesize Science: From the sizzle of the fuse to the boom and burst of colors, this video brings you all of the exciting sights and sounds of Fourth of July fireworks, plus a little chemical knowhow. The video features John A. Conkling, Ph.D., who literally wrote the book on fireworks — he is the author of The Chemistry of Pyrotechnics, Basic Principles and Theory. Conkling shows how the familiar rockets and other neat products that light up the night sky all represent chemistry in action. [via Geeks Are Sexy] How to Use an Xbox 360 Controller On Your Windows PC Download the Official How-To Geek Trivia App for Windows 8 How to Banish Duplicate Photos with VisiPic

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  • Le créateur de Minecraft dévoile 0x10c, un nouveau jeu ou l'utilisateur sera amené à programmer

    Le créateur de Minecraft dévoile 0x10c un nouveau jeu ou l'utilisateur sera amené à programmer Après le succès de Minecraft, le créateur du jeu de construction mêlant action et réflexion dans un environnement pixélisé 3D s'est lancé récemment dans un nouveau projet. Markus Persson a dévoilé un nouveau projet baptisé 0x10c, qui est une sorte de jeu de science-fiction où l'utilisateur tient les rênes d'un vaisseau spatial. 0x10c reprend plusieurs idées ayant entrainé le succès de Minecraft, avec plusieurs contenus créés par l'utilisateur qui pourra personnaliser son environnement et un graphisme relativement simple. [IMG]http://rdonfack.developpez.com/0x10c.jpg[/IM...

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  • MVVM - how to make creating viewmodels at runtime less painfull

    - by Mr Happy
    I apologize for the long question, it reads a bit as a rant, but I promise it's not! I've summarized my question(s) below In the MVC world, things are straightforward. The Model has state, the View shows the Model, and the Controller does stuff to/with the Model (basically), a controller has no state. To do stuff the Controller has some dependencies on web services, repository, the lot. When you instantiate a controller you care about supplying those dependencies, nothing else. When you execute an action (method on Controller), you use those dependencies to retrieve or update the Model or calling some other domain service. If there's any context, say like some user wants to see the details of a particular item, you pass the Id of that item as parameter to the Action. Nowhere in the Controller is there any reference to any state. So far so good. Enter MVVM. I love WPF, I love data binding. I love frameworks that make data binding to ViewModels even easier (using Caliburn Micro a.t.m.). I feel things are less straightforward in this world though. Let's do the exercise again: the Model has state, the View shows the ViewModel, and the ViewModel does stuff to/with the Model (basically), a ViewModel does have state! (to clarify; maybe it delegates all the properties to one or more Models, but that means it must have a reference to the model one way or another, which is state in itself) To do stuff the ViewModel has some dependencies on web services, repository, the lot. When you instantiate a ViewModel you care about supplying those dependencies, but also the state. And this, ladies and gentlemen, annoys me to no end. Whenever you need to instantiate a ProductDetailsViewModel from the ProductSearchViewModel (from which you called the ProductSearchWebService which in turn returned IEnumerable<ProductDTO>, everybody still with me?), you can do one of these things: call new ProductDetailsViewModel(productDTO, _shoppingCartWebService /* dependcy */);, this is bad, imagine 3 more dependencies, this means the ProductSearchViewModel needs to take on those dependencies as well. Also changing the constructor is painfull. call _myInjectedProductDetailsViewModelFactory.Create().Initialize(productDTO);, the factory is just a Func, they are easily generated by most IoC frameworks. I think this is bad because Init methods are a leaky abstraction. You also can't use the readonly keyword for fields that are set in the Init method. I'm sure there are a few more reasons. call _myInjectedProductDetailsViewModelAbstractFactory.Create(productDTO); So... this is the pattern (abstract factory) that is usually recommended for this type of problem. I though it was genious since it satisfies my craving for static typing, until I actually started using it. The amount of boilerplate code is I think too much (you know, apart from the ridiculous variable names I get use). For each ViewModel that needs runtime parameters you'll get two extra files (factory interface and implementation), and you need to type the non-runtime dependencies like 4 extra times. And each time the dependencies change, you get to change it in the factory as well. It feels like I don't even use an DI container anymore. (I think Castle Windsor has some kind of solution for this [with it's own drawbacks, correct me if I'm wrong]). do something with anonymous types or dictionary. I like my static typing. So, yeah. Mixing state and behavior in this way creates a problem which don't exist at all in MVC. And I feel like there currently isn't a really adequate solution for this problem. Now I'd like to observe some things: People actually use MVVM. So they either don't care about all of the above, or they have some brilliant other solution. I haven't found an indepth example of MVVM with WPF. For example, the NDDD-sample project immensely helped me understand some DDD concepts. I'd really like it if someone could point me in the direction of something similar for MVVM/WPF. Maybe I'm doing MVVM all wrong and I should turn my design upside down. Maybe I shouldn't have this problem at all. Well I know other people have asked the same question so I think I'm not the only one. To summarize Am I correct to conclude that having the ViewModel being an integration point for both state and behavior is the reason for some difficulties with the MVVM pattern as a whole? Is using the abstract factory pattern the only/best way to instantiate a ViewModel in a statically typed way? Is there something like an in depth reference implementation available? Is having a lot of ViewModels with both state/behavior a design smell?

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  • Rebuild package from upstream source?

    - by Andrew
    I'm trying to rebuild a package (specifically grub2) to overcome some bugs that have been fixed upstream but not fixed in Ubuntu, and have the package integrate into Ubuntu properly. The package is hosted in bzr both on Launchpad and GNU Savannah. How can convert a "raw" upstream source package into an "Ubuntu" version and recompile/repackage it? I've worked out that I can get the latest Ubuntu version of the package source with apt-get source, but there are significant differences to the upstream version. What is the best course of action here?

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  • Five Best Practices for Going Mobile

    - by kellsey.ruppel
    76% of IT decision makers indicate mobile trends will have a high to extremely high impact on their organization. Has your organization gone mobile? Looking for some ideas on how to get started? John Brunswick shares his Best Practices for Going Mobile. Mobile technology has gone from nice-to-have to a cornerstone of user engagement. Mobile access enables social networking, decision support, purchasing, content consumption, and location-based searching, extending experiences beyond what is available in traditional desktop computing.  Organizations rushing to ensure their brand's mobile availability may have taken a tactical approach to implementation, but strategically approaching mobile can enable greater returns on a similar investment and subsequent mobile projects. Here are some strategic considerations for delivering products, services, and information to mobile constituents.  Who, Why, and What? Ask yourself these key questions: who are you attempting to engage through the channel, and why are they engaging you through this channel? What experience will satisfy their needs? What outcome will support your core business? Will you be informing and/or transacting with this person?  Mobile Behavior. Mobile users generally engage for a very specific purpose. Ensure that access to information, services, and products is streamlined. Arriving on a mobile site through search only to be asked to search again frustrates users.  Mobile Is Broad. After establishing the audience and goal, review technology requirements to support them. Do you need a mobile Website, native mobile application, or both? Do you need to support multiple devices? Know the difference between native mobile and mobile Web.  Social Strategy. Users are more likely to trust reviews from peers than marketing information from a vendor. If you are selling products or services, be sure to make social integration part of your strategy.  Content Management. Consider a shared content platform strategy for Web and mobile projects. Fresh, consistent content is important for high-quality experiences. Read more from John Brunswick.We'll also be talking mobile strategies and how you can transform your portal experience and optimize online engagement -- making your portals more interactive and more engaging across multiple channels in a webcast tomorrow. We hope you'll join us!

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  • Dynamic audio score/music

    - by Joel Martinez
    I'm interested in developing a game who's background music changes with the mood and scenario of the game's action. Of course many existing games do this (halo for example), but I was interested in any resources/papers/articles talking about the techniques to develop a system like this. I have some ideas, and I understand that this will be equally challenging to implement at the code level as it will be to come up or acquire music that fits this model. Any links or, answers with ideas in them would he appreciated. Edit: this is the kind of info I'm looking for :) http://halo.bungie.org/misc/gdc.2002.music/

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  • LED 49-unit Quadcopter Formation Foreshadows The Robot Takeover

    - by Jason Fitzpatrick
    Perhaps there are a few more steps between 49 semi-autonomous quadcopters doing a little aerial dancing and Skynet, but we’re awed and apprehensive at the same time. Check out the video to see them in action. The video comes to us courtesy of a German art conference, Ars Electronica, and a colloboration between two design groups Futurelab and Ascending Technologies GmbH. The above video is just their warmup routine; according to YouTube comments they’ll be uploading even more videos of the quadcopters and their synchronized night flights in the coming days. [via Motherboard] HTG Explains: Is ReadyBoost Worth Using? HTG Explains: What The Windows Event Viewer Is and How You Can Use It HTG Explains: How Windows Uses The Task Scheduler for System Tasks

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  • What can make peaceful game successful?

    - by Miro
    Today, the most successful games are action games like FPS, RPG, MMORPG... I'd like to make peaceful game, but i don't know how to attract people. I can make good graphics, but that's not the main thing that makes people like game more that couple of minutes. The content is important. In game styles mentioned in beginning are main content fight, kill others, make from yourself predator/the most powerful creature/player in the game. But what content can attract people in peaceful game?

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  • What would you do if your client required you not to use object-oriented programming?

    - by gunbuster363
    Would you try to persuade your client that using object-oriented programming is much cleaner? Or would you try to follow what he required and give him crappy code? Now I am writing a program to simulate the activity of ants in a grid. The ant can move around, pick up things and drop things. The problem is while the action of the ants and the positions of each ant can be tracked by class attributes easily (and we can easily create many instances of such ants) my client said that since he has a background in functional programming he would like the simulation to be made using functional programming. What would you do?

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  • PhP Login/Register system [migrated]

    - by Marian
    I found this good tutorial on creating a login/register system using PhP and MySQL. The forum is around 5 years old (edited last year) but it can still be usefull. Beginner Simple Register-Login system There seems to be an issue with both login and register pages. <?php function register_form(){ $date = date('D, M, Y'); echo "<form action='?act=register' method='post'>" ."Username: <input type='text' name='username' size='30'><br>" ."Password: <input type='password' name='password' size='30'><br>" ."Confirm your password: <input type='password' name='password_conf' size='30'><br>" ."Email: <input type='text' name='email' size='30'><br>" ."<input type='hidden' name='date' value='$date'>" ."<input type='submit' value='Register'>" ."</form>"; } function register(){ $connect = mysql_connect("host", "username", "password"); if(!$connect){ die(mysql_error()); } $select_db = mysql_select_db("database", $connect); if(!$select_db){ die(mysql_error()); } $username = $_REQUEST['username']; $password = $_REQUEST['password']; $pass_conf = $_REQUEST['password_conf']; $email = $_REQUEST['email']; $date = $_REQUEST['date']; if(empty($username)){ die("Please enter your username!<br>"); } if(empty($password)){ die("Please enter your password!<br>"); } if(empty($pass_conf)){ die("Please confirm your password!<br>"); } if(empty($email)){ die("Please enter your email!"); } $user_check = mysql_query("SELECT username FROM users WHERE username='$username'"); $do_user_check = mysql_num_rows($user_check); $email_check = mysql_query("SELECT email FROM users WHERE email='$email'"); $do_email_check = mysql_num_rows($email_check); if($do_user_check > 0){ die("Username is already in use!<br>"); } if($do_email_check > 0){ die("Email is already in use!"); } if($password != $pass_conf){ die("Passwords don't match!"); } $insert = mysql_query("INSERT INTO users (username, password, email) VALUES ('$username', '$password', '$email')"); if(!$insert){ die("There's little problem: ".mysql_error()); } echo $username.", you are now registered. Thank you!<br><a href=login.php>Login</a> | <a href=index.php>Index</a>"; } switch($act){ default; register_form(); break; case "register"; register(); break; } ?> Once pressed the register button the page does nothing, fields are erased and no data is added inside the database or error given. I tought that the problem might be the switch($act){ part so I removed it and changed the page using a require require('connect.php'); where connect.php is <?php mysql_connect("localhost","host","password"); mysql_select_db("database"); ?> Removed the function register_form(){ and echo part turning it into an HTML code: <form action='register' method='post'> Username: <input type='text' name='username' size='30'><br> Password: <input type='password' name='password' size='30'><br> Confirm your password: <input type='password' name='password_conf' size='30'><br> Email: <input type='text' name='email' size='30'><br> <input type='hidden' name='date' value='$date'> <input type='submit' name="register" value='Register'> </form> And instead of having a function register(){ I replaced it with a if($register){ So when the Register button is pressed it runs the php code, but this edit doesn't seem to work either. So what can the problem be? If needed I can re-add this code on my Domain The login page has the same issue, nothing happens when the button is pressed beside emptying the fields.

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  • When Googlebot sees a link, will it click it or navigate to it?

    - by FakeRainBrigand
    My site uses pushState and JSON data to display content. So, for example, this might appear on my page: <a href="/some/page">some page</a> The JavaScript then prevents the default action (following the link), and instead renders a view (using a different api, such as /getjson?some_page). $('[href]').click(function(){ history.pushState(...); handleURL(...); }); Assume my server will respond to requests at /some/page with a pre-rendered version. My questions are: will Googlebot receive the prerendered version, or allow JavaScript to instead invoke pushState, etc. if it doesn't make the direct request, will it wait for AJAX content to be loaded? does Googlebot implement pushState, so it will show the proper URL in search results?

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  • Redirect a URL to another URL with IIS 7.5

    - by Jason White
    I have no idea why this isn't working. I've tried creating map rules and then rewriting and redirecting the URL. I've tried just redirecting it with a simple rewrite rule and no matter what, the only time I can get it to work is if I set the match URL to match this regex .*. I'm trying to redirect webmail.example.com to mail.example.com. Seemed like it would have taken but a couple seconds; boy was I wrong. I'm thinking I must be doing something wrong with the regex, but I'm not sure what as when I test it it seems to work fine. <rule name="webmail" patternSyntax="ECMAScript" stopProcessing="true"> <match url=".*webmail.*" /> <conditions logicalGrouping="MatchAll" trackAllCaptures="false"> </conditions> <action type="Redirect" url="https://mail.example.com:8000" appendQueryString="false" logRewrittenUrl="true" /> </rule>

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  • "Même un enfant peut jailbreaker un iPhone", avec l'invention de l'iDongle

    "Même un enfant peut jailbreaker un iPhone", avec l'invention de l'iDongle Pour débloquer un iPhone, il fallait auparavant se lancer dans un processus complexe et laborieux. C'était avant l'arrivée de l'iDongle : un petit appareil qui se branche directement sur le smartphone pour le "libèrer". Il est très facile à utiliser, comme le montre la vidéo source. Il permet de jailbreaker un mobile tout neuf, mais n'est actuellement opérationnel qu'avec la version 3GS 3.2 (ainsi qu'avec l'iPod Touch 2G/3G). Sa production est très limitée mais son créateur appelle aux dons pour augmenter sa production. Source : L'iDongle en action :

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  • How to specify which keys CapsLock affects?

    - by Seattle Jörg
    Using Maverick, I am not able to get the CapsLock behaviour I want: I would like it to affect essentially the alphabetical, numerical, and punctuation keys, i.e. all the keys that print something (as opposed to, say, the error keys), but only them. To illuminate this with an example: when writing code that uses % as the symbol for a comment, I want to be able to position the cursor at the start of a range of lines I want to comment out, then hit CapsLock, then iteratively hit the 5 key (using QWERTZ, Shift+5 gives %) and the arrow down key, so that I can quickly place a % at the start of the lines. Ubuntu in default configuration takes CapsLock literally, so that it affects only alphabetic keys. Under Preferences/Keyboard/Layout/Options I can make it act as a pressed Shift, but then the action of the arrow keys is to select text. All the other options available are equivalent to one of these two in my case. Is it possible to somehow get this behaviour? This is standard in Windows.

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  • How to show other characters in online 2D rpg

    - by Loligans
    I have Player 1 and Player 2 I am using Json to send and retrieve player data between the client and the server, but when another player logs in, and is in the same map, how would I send that data to both players to update the graphics engine to show there are 2 Players on the map? About my game it is a 2D RPG tile based game it is 24x15 Tiles it is Real time Action it should interact anywhere between 10-150 ping players interact with each other when in the same map and can see each other moving around the game world is persistent, and is saved when the server shuts down Right now the server just sends the player Only their information which is inside a Json Object Here is an example of what I am talking about If you notice there are 2 separate characters in 2 separate clients, but they are running on the same server. I am trying to get them to show up on both clients, but I don't know how I should accomplish this. Should I send it as an added value in the Json object? Also what is the name of this process so I can look it up and find more info on it?

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  • Hack a Wireless Doorbell for Customizable Ring Tones

    - by Jason Fitzpatrick
    When it comes to door bells, why limit yourself to a simple bell toll when you could be alerted to visitors by the Super Mario Bros. theme? This customizable doorbell hack brings ring tones to your front door. Check out the video above to see it assembled and in action, then hit up the link below for the wiring diagrams and step-by-step instructions. How to Add Custom Ringtones to a Wireless Doorbell [via Hacked Gadgets] How To Use USB Drives With the Nexus 7 and Other Android Devices Why Does 64-Bit Windows Need a Separate “Program Files (x86)” Folder? Why Your Android Phone Isn’t Getting Operating System Updates and What You Can Do About It

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  • C# inherit from a class in a different DLL

    - by Onno
    I need to make an application that needs to be highly modular and that can easily be expanded with new functionality. I've thought up a design where I have a main window and a list of actions that are implemented using a strategy pattern. I'd like to implement the base classes/interfaces in a DLL and have the option of loading actions from DLL's which are loaded dynamically when the application starts. This way the main window can initiate actions without having to recompile or redistribute a new version. I just have to (re)distribute new DLL's which I can update dynamically at runtime. This should enable very easy modular updating from a central online source. The 'action' DLL's all inherit their structure from the code defined in the the DLL which defines the main strategy pattern structure and it's abstract factory. I'd like to know if C# /.Net will allow such a construction. I'd also like to know whether this construction has any major problems in terms of design.

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  • What can make a peaceful game successful?

    - by Miro
    Today, the most successful games are action games like FPS, RPG, MMORPG... I'd like to make peaceful game, but I don't know how to attract people. I can make good graphics, but that's not the main thing that makes people like game more that couple of minutes. The content is important. In game styles mentioned in beginning are main content fight, kill others, make from yourself predator/the most powerful creature/player in the game. But what content can attract people in peaceful game?

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  • Newton Game Dynamics: Making an object not affect another object

    - by Boreal
    I'm going to be using Newton in my networked action game with Mogre. There will be two "types" of physics object: global and local. Global objects will be kept in sync for everybody; these include the players, projectiles, and other gameplay-related objects. Local objects are purely for effect, like ragdolls, debris, and particles. Is there a way to make the global objects affect the local objects without actually getting affected themselves? I'd like debris to bounce off of a tank, but I don't want the tank to respond in any way.

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  • cloud programming for OpenStack in C / C++

    - by Basile Starynkevitch
    (Sorry for such a fuzzy question, I am very newbie to cloud programming) I am interested in designing (and developing) a (free software) program in C or C++ (probably, most of it being meta-programmed, i.e. part of the C code code being generated). I am still in the thinking / designing phase. And I might perhaps give up. For reference, I am the main architect and implementor of GCC MELT, a domain specific language to extend the GCC compiler (the MELT language is translated to C/C++ and is bootstrapped: the MELT to C/C++ translator being written in MELT). And I am dreaming of extending it with some cloud computing abilities. But I am a newbie in cloud computing. (I am only interested in free-software, GPLv3 friendly, based cloud computing, which probably means openstack). I believe that "compiling on the cloud with some enhanced GCC" could make sense (for super-optimizations or static analysis of e.g. an entire Linux distribution, or at least a massive GCC compiled free software like Qt, GCC itself, or the Linux kernel). I'm dreaming of a MELT specific monitoring program which would store, communicate, and and enhance GCC compilation (extended by MELT). So the picture would be that each GCC process (actually the cc1 or cc1plus started by the gcc driver, suitably extended by some MELT extension) would communicate with some monitor. That "monitoring/persisting" program would run "on the cloud" (and probably manage some information produced by GCC e.g. on NoSQL bases). So, how should some (yet to be written) C program (some Linux daemon) be designed to be cloud-friendly? So far, I understood that it should provide some Web service, probably thru a RESTful service, so should use an HTTP server library like onion. And that OpenStack is able to start (e.g. a dozen of) such services. But I don't have a clear picture of what OpenStack brings. So far, I noticed the ability to manage (and distribute) virtual machines (with some Python API). It is less clear how can it distribute some ELF executable, how can it start it, etc. Do you have any references or examples of C / C++ programming on the cloud? How should a "cloud-friendly" (actually, OpenStack friendly) C/C++ server application be designed?

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