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  • s3fs: how to force remount on errors?

    - by Alexander Gladysh
    I use s3fs 1.33 on Ubuntu 9.10. Regularily it gives me errors like this: rsync: writefd_unbuffered failed to write 4 bytes to socket [sender]: Broken pipe (32) rsync: close failed on "/mnt/s3/mybucket/filename": Software caused connection abort (103) rsync error: error in file IO (code 11) at receiver.c(731) [receiver=3.0.6] rsync: connection unexpectedly closed (86 bytes received so far) [sender] rsync error: error in rsync protocol data stream (code 12) at io.c(600) [sender=3.0.6] Any attempt to work with mounted directory after that gives this error: Transport endpoint is not connected To get rid of this, I have to remount. Is there a way to force a remount automatically?

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  • file-name encoding problems

    - by tenhouse
    I googled over this topic but couldn't find what I was looking for... the following "happend" to me: I had my files stored on a NTFS-USB Harddisk, because of space problems I moved them to an ext3 system....somehow the filename (content is still ok as far as I saw) encoding screwed up....my files look like the following now: Kküken <--- should have an "ü" Jäger <--- should be an "ä" Zwölf <--- should be an "ö" fünfte <-- should be an "ü" etc .... These are just examples, but already give me my first question Why has the "ü" two different representations? (Maybe I screw up, before I screw up and now I have a mixing of x different encoding-layers? :) ) I tried the following command: convmv -r -f UTF-8 -t ISO-8859-1 * This command work for some files (for example Zwölf) but not for all: iso-8859-1 doesn't cover all needed characters for: "fünfte" So Iguess it must be another encoding - but which? How can I find out this? And is there any way that I can still fix all of this?

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  • Top/left edges of screen, in Virtualbox, act like bottom/right edges

    - by Ken
    I have Virtualbox running on Windows Vista, and Debian running inside Virtualbox. Everything's running great, for the most part. Everything looks correct. But when I'm in full-screen mode, the top edge seems to act (to the mouse) like it's the bottom edge, and the left edge seems to act like the right edge. For example, if I click in the middle of the desktop and drag left, as if to select some icons, when I hit the very leftmost pixel of the screen, the selection (but not the mouse pointer) jumps to the far right edge of the screen). For the left edge, it's not such a big deal, but not having the top edge is kind of annoying: it means I can't select things from the menu in my top panel by slamming the mouse against the top of the screen. Anyone seen this before? Is there some way to make this work? Thanks!

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  • How Do I Print Photos?

    - by Takkat
    Other than for Windows in Ubuntu there are no fancy utilities provided from printer manufacturers to print photos. I am aware of Gnome Photo Printer and of Photoprint, the first being easy to handle, the latter having more options. However I wonder if there are any other or maybe even better alternatives (including plugins) to perform the following tasks: Print photos in the best photo-resolution the driver offers Adjust paper size for standard values of photo papers Choose paper tray if the printer has more than one Print out multiple photos on one page including mixed sizes (grids) Multiple prints with same settings Borderless printing if the printer is capable of this Any additional options like pre-processing for color correction or noise reduction would be nice to have but are not so essential. Update According to this spec it seems not to so easy to accomplish the simple task of printing photos. Indeed all applications I have gone through have major drawbacks that make printing photos almost impossible. Below I will list what put me off using them for photo printing: Gnome Photo Printer: no thumbnails, no grids Photoprint: does not keep settings, GUI broken, no standard photo size, no thumbs Eye Of Gnome: no multiple pages, no grids Gimp + Images Grid Layout: far too many steps to finally find that prints are always different to their previews. F-Spot: no grids Picasa 3: no grids, very few fixed paper sizes, 300 dpi only flPhoto: strange GUI, no thumbs, no printer settings, did not print at all Windows: Ooops - everything works fine! But I want Ubuntu to do this! After half a pack of ink cartridges and half a pack of photo paper cards I am getting tired of testing. At least Gimp and Picasa looked promising but both don't keep their promise when it comes to printing. I'd already be happy to quickly print a few photos with EOG if bug #80220 was fixed - but it's still on "wishlist".

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  • Downtime scheduling - can it be automated?

    - by Nnn
    When servers need to have scheduled downtime at my workplace we follow a process roughly like the following: Propose time for work to take place on specific box/s Lookup list of stakeholders for specific box/s Seek approval from stakeholders (service owners/management etc) via email Incorporate changes to proposed time if necessary, repeat step 2 until.. Now everyone is happy with the time, send out a notification via email of the time, ask Staff who care about when the box is going down manually add it to their calendars some stakeholders the staff doing the work Do the actual work Is there an OSS project that we could use to automate this process? My googling has been fruitless so far. Will we need to build something ourselves? Would anyone else be interested in something like this?

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  • Apache server in raspberry PI not visible from outside( public IP)

    - by Kronos
    I have made a fresh install of Arch Linux ARM into a Raspberry PI and I mounted there a LAMP, all fresh. I have another Arch(x86) in my laptop with Apache also there, and as far as I know, two web servers cannot run in the same network segment so, the problem is as follows. I my laptop, having Apache running, if I enter via the public ip of my network everything turns ok and I can see my website but, (obviously turning this server down) if I enter from the public IP with the Apache running in the raspberry pi( yes, only that Apache running) i cannot see my website in there. Also, if I access via local network it is a normal success, I can see my website. So, I can enter my raspberry website only via local but in my other web server i can enter it via local and public. I have the same conf files in both of them so what is the difference? I was planning in making the rpi as a development server. Thanks in advance

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  • Recommended: IntelliCommand for Visual Studio 2010/2012

    - by WeigeltRo
    The Morning Brew is a great news source for developers for many years now. In its most recent post it mentioned an extension for Visual Studio 2010 and 2012 called IntelliCommand that implements something that I had wanted for quite some time: Some kind of dynamic help for hotkeys. IntelliCommand shows a popup when you press and hold Ctrl, Shift or Alt (or combinations thereof) for a configurable amount of time, or after you press the first key combination of a chord shortcut key (e.g. Ctrl-E) and wait for an (independently configurable) amount of time. In the following screenshot I pressed and released Ctrl-E, and after a short delay the popup appeared: The extension is available in the Visual Studio Gallery, so finding, downloading and installing it via the Extension Manager is extremely simple: The default delays (2000 / 1600 milliseconds) are a bit long for my liking, but this can be changed in Tools – Options: So far things are working great on my machine. Some known issues do seem to exist, though (e.g. that the extension doesn’t work on non-EN versions of Visual Studio). See the author’s comments in the announcement blog post and in the Visual Studio Gallery for more information.

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  • The road to become a programmer [closed]

    - by user68991
    I'm looking for a 'career' change, I don't actually have a career at the moment since I haven't been able to find a job since I graduated with a degree in Materials Engineering. One of my loves has always been computers and programming, though I have never studied it seriously. When I was 11 I wrote a very basic graphical 'game' using notepad and HTML, where I drew each possible position of the main character on the different 'maze' level in MSPaint, using pictures of arrows as links to a new page with the character in a new position, and various other buttons would pop up 'search box', 'press button' etc. At the time I thought this was an amazing achievement of my programming skills. I've used a little bit of FORTRAN 90 whilst I was at university, which rekindled my interest in programming. When I was a kid I mainly used C and HTML, but only very basically as my 'game' suggests. I want to learn a new programming language, I'm not entirely sure where I want to go with it, but the number one contender at the moment is android apps. I'm looking at learning Java, but I've read that it's a difficult place to begin with; so I've also looked at learning Visual Basic, which I believe is also object oriented(?) but a little easier to understand? (not that I know what an object is anyway). Any information people could give me regarding which language to learn, and if there are any good online tutorial for that language I'd really appreciate it. Some of the tutorials I've used so far are full or jargon I can't understand. Also, I'm not afraid of maths having got an engineering degree. Thanks in advance for any help/advice. James

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  • Python server does not excecute PHP script: permission denied

    - by krisvandenbergh
    I am trying to execute a PHP file through a Python server. However, I get the following error: File "/System/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/CGIHTTPServer.py", line 255, in run_cgi os.execve(scriptfile, args, os.environ) OSError: [Errno 13] Permission denied The python server is running though. What have I done so far? Chmod'ed recursively all directories to (chmod -R a+x) (I know this is not secure but its just for testing purposes) for both Python installation directories and my scripts. Tried to find out if python server is running as root through ps aux grep py I am out of ideas. What could be going wrong else? Thanks for the feedback.

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  • How can I make PDFs appear life-size when displayed at 100%?

    - by ændrük
    When I open a letter size PDF and then zoom to 100%, the page physically displayed on my monitor is smaller than a real letter size sheet of paper. How can I make "100%" on the computer screen correspond with "100%" in real life? Details This message suggests that I should be investigating the system-wide DPI settings for my monitor. xdpyinfo reports: dimensions: 1024x768 pixels (271x203 millimeters) resolution: 96x96 dots per inch My monitor has a native display resolution of 1024x768 pixels and a diagonal display size of 12.07 inches. PX CALC returns the following information: DPI: 106.05 Dot Pitch: 0.2395mm Size: 9.66" × 7.24" (24.53cm × 18.39cm) What I've tried so far Running xrandr --dpi 106.05 successfully caused my PDF to appear actual size at 100%, but this effect was lost after rebooting. To make the setting persistent I tried creating the following /etc/X11/xorg.conf: Section "Monitor" Identifier "ThinkPad X60 LCD" DisplaySize 245 183 EndSection Section "Screen" Identifier "Screen0" Monitor "ThinkPad X60 LCD" EndSection After re-logging in, /var/log/Xorg.0.log contained [ 1167.824] (**) intel(0): Display dimensions: (245, 183) mm [ 1167.824] (**) intel(0): DPI set to (106, 106) but xdpyinfo still reported dimensions: 1024x768 pixels (271x203 millimeters) resolution: 96x96 dots per inch and "100%" still appeared too small. Link to XRANDR wiki Link to making XRANDR changes persistant

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  • Can unexpected power loss harm a Linux install?

    - by Johan Elmander
    I am developing an application on a Linux embedded board (runs Debian) e.g. Raspberry Pi, Beagle Board/Bone, or olimex. The boards works on an environment that the electricity is cut unexpectedly (it is far complicated to place PSU, etc.) and it would happen every day couple times. I wonder if the unexpected power cuts would cause crash/problem on the Linux Operation System? If it is something that I should worry, what would you suggest to prevent the damages on OS against the unexpected power cuts? PS. The application needs to writes some data to the storage medium (SD card), I think it would not be suitable to mount it as read-only.

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  • subdomain/virtualhost problem on unix + apache

    - by Aaron
    Hello, I'm having a strangely difficult time setting up a subdomain (x.example.com). The main site works fine, but I get 404 errors attempting to hit x.example.com no matter how I set up the VirtualHost config. NameVirtualHost *:80 <VirtualHost *:80> ServerName www.example.com DocumentRoot /var/www/example.com/htdocs ServerAlias example.com </VirtualHost> <VirtualHost *:80> ServerName x.example.com ErrorLog /var/logs/x-error-log CustomLog /var/logs/x-access-log common DocumentRoot /var/www/x/htdocs </VirtualHost> As far as I can tell, this is a vanilla set up. Any suggestions would be appreciated.

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  • Advantages of Terminal Server instead of normal client-Server installation?

    - by Sam
    What are the advantages of using a (Windows) Terminal Server and thin clients instead of using a normal Server and full clients? So far I've only really used normal servers and clients, but now customers ask about terminal Server, and I'd like to know pro's and con's of using them instead of an "old-fashioned" client-server network. Some things I can guess: easier administration (don't need to install/update office/stuff on 20 computers but only on the server). Easier backup (no need to backup client computers). And I'd guess it would be hard (impossible) to connect and use local (like USB) hardware with Terminal Server? What else are the reasons for or against switching to Terminal Server?

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  • what causes drops in apache throughput?

    - by Robbie Mckennie
    i was poking around in the windows task manager, and i found this cool network throughput graphing thing. so i wanted to see it max out, so i started downloading a 1.8gb image (from the localhost to a remote system). but, much to my surprise, it looked like this: i count 16 dips, so i divided the 1.8gb into 16 and i got 115mb. then i looked up the mtu of ip, and i knew the mtu of ethernet from my reading, both far smaller than 115mb. and since tcp is connection orientated, it doesn't have an mtu.

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  • Can I repair a short circuiting problem in a Dell Inspiron 6000 that occurs when it is picked up?

    - by jim.e.clark
    I have a couple of Dell Inspiron 6000 notebooks that work perfectly fine unless you pick them up by one corner (as most people would). When you lift the notebook it flexes slightly and the notebook shorts out. Sometimes even a gentle bump will cause this to happen. So far the notebook always starts back up without issue, but this behavior is...inconvenient. It occurred to me that someone familiar with the innards might be able to suggest a little MacGyver fix for this. A little electrical tape in the right spot or something like that. Or perhaps this is a common problem and the answer is here, waiting for me to stumble on the correct keywords. I would appreciate any suggestions Note: It is probably worth mentioning that I have disassembled a Dell notebook before to replace a bluetooth card so I comfortable opening up the systems.

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  • How do I scroll to follow my sprite in the physical world?

    - by Esteban Quintero
    I am using andengine to make a game where a sprite (player) is going up across the stage, and I want the camera to stay centred on the sprite the entire time. This is my world so far: final Rectangle ground = new Rectangle(0, CAMERA_HEIGHT - 2, CAMERA_WIDTH, 2, vertexBufferObjectManager); final Rectangle roof = new Rectangle(0, 0, CAMERA_WIDTH, 2, vertexBufferObjectManager); final Rectangle left = new Rectangle(0, 0, 2, CAMERA_HEIGHT, vertexBufferObjectManager); final Rectangle right = new Rectangle(CAMERA_WIDTH - 2, 0, 2, CAMERA_HEIGHT, vertexBufferObjectManager); final FixtureDef wallFixtureDef = PhysicsFactory.createFixtureDef(0, 0.5f, 0.5f); PhysicsFactory.createBoxBody(this.mPhysicsWorld, ground, BodyType.StaticBody, wallFixtureDef); PhysicsFactory.createBoxBody(this.mPhysicsWorld, roof, BodyType.StaticBody, wallFixtureDef); PhysicsFactory.createBoxBody(this.mPhysicsWorld, left, BodyType.StaticBody, wallFixtureDef); PhysicsFactory.createBoxBody(this.mPhysicsWorld, right, BodyType.StaticBody, wallFixtureDef); /* Create two sprits and add it to the scene. */ this.mScene.setBackground(autoParallaxBackground); this.mScene.attachChild(ground); this.mScene.attachChild(roof); this.mScene.attachChild(left); this.mScene.attachChild(right); this.mScene.registerUpdateHandler(this.mPhysicsWorld); The problem is that when the sprite reaches the top wall, it crashes. How can I fix this?

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  • Documentation often ommits to specify which flavour of regular expression to use, so is there a default flavour that we should all be familiar with?

    - by JW01
    Often I come across documentation that says "use a regular expression here" I have to spend quite some time digging around trying to work out which regular expression format they are expecting. As far as I can tell, there are many types of regular expression. But, at my last place of work I was made to feel stupid when I suggested adding some text to our User Documentation to specify the type of regular expression to be used. When someone says "a regular expression" what is the regular expression syntax most people expect and where is it documented? Update: I was prompted to single-out some examples - but no disrespect to these great projects: eregi docs page is not particularly helpful in explaining expected syntax. Nor can I easily work out the syntax expected here if i just land on the page from a search. No explicit mention of the regular expression pattern expected by PatternExpectation() on the SimpleTest page. etc. etc. here is a highly voted SO answer that seems to assume there is only one flavour of regular expressions.

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  • Freezes when finishing installation of ubuntu 12.10

    - by Leon
    I wanted to install Ubuntu next to my Windows 7 and made a 100GB partition for that. After that I downloaded the Image for burning the installation cd. As soon as I started to boot from that DVD, my computer made some crackling noises and then froze completely. I had to press the power button in order to shut it down. After that I decided to download the Installer Version for Windows and startet installing it on the E:\ partition named Ubuntu. So far so good, the installer finished and told me to restart my computer. I did that and Ubuntu wanted to finish the installation. As soon as that started, the computer made some crackling noises again and froze completely. Then I tried the Safe Graphics option, or whatever it is called, and it froze again. I would really like to have Ubuntu installed on my system, because I like it. My computer components are the following: Mainboard: Gigabyte X58-USB3 Processor: Intel Core i7 960 RAM: 8GB 2000Mhz Graphicscard: NVidia Geforce GTX 570 HDD: 1 TB 7200rpm with 3 partitions(100GB W7, 100GB Ubuntu, 800GB Data)

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  • How can I apply a DSP to my microphone in windows?

    - by user16315
    I'd like to be able to run my microphone through arbitrary DSP filters--Mostly for compression and amplification, but also noise cancelation would be nice. I'd then like to take that output and put it back in a virtual audio device that I could use as input for skype, mumble, teamspeak, or any other VOIP program. With a program like Virtual Audio cable, I can do the 'fake devices' part but as far as I know it does not allow any kind of filtering inline. Does a program like this exist? Or some combination of programs that can be combined to accomplish this?

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  • ScreenManagement better practices ?! Textbox not focusing

    - by xykudyax
    I saw a question here using DataTemplates with WPF for ScreenManagement, I was curious and I gave it a try I think the ideia is amazing and very clean. Though I'm new to WPF and I read a lot of times that almost everything should be made in XAML and very little should be "coded behind". My questions resolves about using the datatemplate ideia, WHERE should the code that calls the transitions be? where should I define which commands are avaiable in which screens. For example: [ScreenA] Commands: Pressing B - Goes to state B Pressing ESC - Exits [ScreenB] Commands: Pressing A - Goes to state A Pressing SPACE - Exits where do I define the keyEventHandlers? and where do I call the next screen? I'm doing this as an hobby for learning and "if you are learning, better learn it right" :) Thank you for your time. Yes the Q/A I was talking is: What's a good way to handle game screen management in WPF? What I've done so far was to create a Screen class (derived from UserControl) and create some virtual methods: - one for Initializing stuff (like focus a given component by default) - another for inputHandling I handle it by using a switch case and by listening to the PreviewKeyDown event from the parent container (MainWindow) Im not able to do it another way! Help?!. - and a finally one that removes the keyEvent method (when the screen is terminated) Parent.PreviewKeyDown -= OnKeyDown; am I doing okay? I face a problem. When I add a new screen (userControl) containing a TextBox I'm not able to give it autofocus :/ The Caret is there but is not blinking and I have to hit "TAB" before being able to input anything at all :/

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  • REST and redirecting the response

    - by Duane Gran
    I'm developing a RESTful service. Here is a map of the current feature set: POST /api/document/file.jpg (creates the resource) GET /api/document/file.jpg (retrieves the resource) DELETE /api/document/file.jpg (removes the resource) So far, it does everything you might expect. I have a particular use case where I need to set up the browser to send a POST request using the multipart/form-data encoding for the document upload but when it is completed I want to redirect them back to the form. I know how to do a redirect, but I'm not certain about how the client and server should negotiate this behavior. Two approaches I'm considering: On the server check for the multipart/form-data encoding and, if present, redirect to the referrer when the request is complete. Add a service URI of /api/document/file.jpg/redirect to redirect to the referrer when the request is complete. I looked into setting an X header (X-myapp-redirect) but you can't tell the browser which headers to use like this. I manage the code for both the client and the server side so I'm flexible on solutions here. Is there a best practice to follow here?

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  • Diagnosing high CPU waiting

    - by Will
    I have a monitoring server that is running icinga/collectd/graphite with about 50 hosts. I have noticed high load/slugging performance on the box. If you take a look at top, you'll see: Cpu(s): 0.6%us, 0.2%sy, 0.0%ni, 7.6%id, 23.4%wa, 0.0%hi, 0.2%si, 0.0%st Notice the HUGE %wa value, which as far as I know means a network or disk bottleneck. ifconfig shows no dropping packets and there's not a ton of bandwidth going on, so that leaves disk issues, right? There's not a lot of disk writing going on either...iotop is reporting we're only writing a little over 1 MB per second and the RAID tool reports everything is A-OK and write caching is enabled. How do I go about trying to figure out how to fix this? UPDATE: iostat -x output is: avg-cpu: %user %nice %system %iowait %steal %idle 0.62 0.10 0.31 9.65 0.00 89.31 Device: rrqm/s wrqm/s r/s w/s rsec/s wsec/s avgrq-sz avgqu-sz await svctm %util sda 0.21 33.34 83.55 16.54 1599.94 399.07 19.97 43.21 416.98 3.71 37.13

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  • Git Project Dependencies on GitHub

    - by VirtuosiMedia
    I've written a PHP framework and a CMS on top of the framework. The CMS is dependent on the framework, but the framework exists as a self-contained folder within the CMS files. I'd like to maintain them as separate projects on GitHub, but I don't want to have the mess of updating the CMS project every time I update the framework. Ideally, I'd like to have the CMS somehow pull the framework files for inclusion into a predefined sub-directory rather than physically committing those files. Is this possible with Git/GitHub? If so, what do I need to know to make it work? Keep in mind that I'm at a very, very basic level of experience with Git - I can make repositories and commit using the Git plugin for Eclipse, connect to GitHub, and that's about it. I'm currently working solo on the projects, so I haven't had to learn much more about Git so far, but I'd like to open it up to others in the future and I want to make sure I have it right. Also, what should my ideal workflow be for projects with dependencies? Any tips on that subject would also greatly appreciated. If you need more info on my setup, just ask in the comments.

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  • pdflatex reads .eps files saved in OS/X, but not in Ubuntu

    - by David B Borenstein
    Sorry if this is a stupid question; I'm a newbie. I am preparing a manuscript in LaTeX. The journal (Physical Biology, an IOP publication) requires that figures be saved in .eps format, so I am trying to do that. However, I cannot get my LaTeX file to build when I have generated the .eps files on my Ubuntu computer. If I save the images on my Mac, the file build just fine. So far, I have tried saving images in ImageJ, FIJI and Inkscape. The same problem occurs in all three. When using kile, I get the following error: /usr/share/texmf-texlive/tex/latex/oberdiek/epstopdf-base.sty:0: Shell escape feature is not enabled. In TexWorks, the error is different, but still there: Package pdftex.def Error: File `./figures4/figure4a-eps-converted-to.pdf' not found. Now, if I fire up Inkscape, FIJI or ImageJ on OS/X, everything works fine. The Mac also can't build with the Ubuntu-saved images. The images generated on the Ubuntu machine open fine using Document Viewer. I am building the same LaTeX file on both computers, with the exact same results. The header of my LaTeX file is: \documentclass[12pt]{iopart} \usepackage{graphicx} \usepackage{epstopdf} \usepackage{parskip} \usepackage{color} \usepackage{iopams} And then the code for the figure is: \begin{figure} \center{\includegraphics[width=4in] {./figures4/figure4a.eps}} \footnotesize{\caption{ \label{fig:4a} (4a) lorem ipsum dolor sic amet.}} \end{figure} I'd be happy to send an example of both .eps files. Again, sorry if this is a dumb question. I tried everything I could think of before posting here. Thanks, David

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  • Restricting joystick within a radius of center

    - by Phil
    I'm using Unity3d iOs and am using the example joysticks that came with one of the packages. It works fine but the area the joystick moves in is a rectangle which is unintuitive for my type of game. I can figure out how to see if the distance between the center and the current point is too far but I can't figure out how to constrain it to a certain distance without interrupting the finger tracking. Here's the relevant code: using UnityEngine; using System.Collections; public class Boundary { public Vector2 min = Vector2.zero; public Vector2 max = Vector2.zero; } public class Joystick : MonoBehaviour{ static private Joystick[] joysticks; // A static collection of all joysticks static private bool enumeratedJoysticks=false; static private float tapTimeDelta = 0.3f; // Time allowed between taps public bool touchPad; // Is this a TouchPad? public Rect touchZone; public Vector2 deadZone = Vector2.zero; // Control when position is output public bool normalize = false; // Normalize output after the dead-zone? public Vector2 position; // [-1, 1] in x,y public int tapCount; // Current tap count private int lastFingerId = -1; // Finger last used for this joystick private float tapTimeWindow; // How much time there is left for a tap to occur private Vector2 fingerDownPos; private float fingerDownTime; private float firstDeltaTime = 0.5f; private GUITexture gui; // Joystick graphic private Rect defaultRect; // Default position / extents of the joystick graphic private Boundary guiBoundary = new Boundary(); // Boundary for joystick graphic public Vector2 guiTouchOffset; // Offset to apply to touch input private Vector2 guiCenter; // Center of joystick private Vector3 tmpv3; private Rect tmprect; private Color tmpclr; public float allowedDistance; public enum JoystickType { movement, rotation } public JoystickType joystickType; public void Start() { // Cache this component at startup instead of looking up every frame gui = (GUITexture) GetComponent( typeof(GUITexture) ); // Store the default rect for the gui, so we can snap back to it defaultRect = gui.pixelInset; if ( touchPad ) { // If a texture has been assigned, then use the rect ferom the gui as our touchZone if ( gui.texture ) touchZone = gui.pixelInset; } else { // This is an offset for touch input to match with the top left // corner of the GUI guiTouchOffset.x = defaultRect.width * 0.5f; guiTouchOffset.y = defaultRect.height * 0.5f; // Cache the center of the GUI, since it doesn't change guiCenter.x = defaultRect.x + guiTouchOffset.x; guiCenter.y = defaultRect.y + guiTouchOffset.y; // Let's build the GUI boundary, so we can clamp joystick movement guiBoundary.min.x = defaultRect.x - guiTouchOffset.x; guiBoundary.max.x = defaultRect.x + guiTouchOffset.x; guiBoundary.min.y = defaultRect.y - guiTouchOffset.y; guiBoundary.max.y = defaultRect.y + guiTouchOffset.y; } } public void Disable() { gameObject.active = false; enumeratedJoysticks = false; } public void ResetJoystick() { if (joystickType != JoystickType.rotation) { //Don't do anything if turret mode // Release the finger control and set the joystick back to the default position gui.pixelInset = defaultRect; lastFingerId = -1; position = Vector2.zero; fingerDownPos = Vector2.zero; if ( touchPad ){ tmpclr = gui.color; tmpclr.a = 0.025f; gui.color = tmpclr; } } else { //gui.pixelInset = defaultRect; lastFingerId = -1; position = position; fingerDownPos = fingerDownPos; if ( touchPad ){ tmpclr = gui.color; tmpclr.a = 0.025f; gui.color = tmpclr; } } } public bool IsFingerDown() { return (lastFingerId != -1); } public void LatchedFinger( int fingerId ) { // If another joystick has latched this finger, then we must release it if ( lastFingerId == fingerId ) ResetJoystick(); } public void Update() { if ( !enumeratedJoysticks ) { // Collect all joysticks in the game, so we can relay finger latching messages joysticks = (Joystick[]) FindObjectsOfType( typeof(Joystick) ); enumeratedJoysticks = true; } //CHeck if distance is over the allowed amount //Get centerPosition //Get current position //Get distance //If over, don't allow int count = iPhoneInput.touchCount; // Adjust the tap time window while it still available if ( tapTimeWindow > 0 ) tapTimeWindow -= Time.deltaTime; else tapCount = 0; if ( count == 0 ) ResetJoystick(); else { for(int i = 0;i < count; i++) { iPhoneTouch touch = iPhoneInput.GetTouch(i); Vector2 guiTouchPos = touch.position - guiTouchOffset; bool shouldLatchFinger = false; if ( touchPad ) { if ( touchZone.Contains( touch.position ) ) shouldLatchFinger = true; } else if ( gui.HitTest( touch.position ) ) { shouldLatchFinger = true; } // Latch the finger if this is a new touch if ( shouldLatchFinger && ( lastFingerId == -1 || lastFingerId != touch.fingerId ) ) { if ( touchPad ) { tmpclr = gui.color; tmpclr.a = 0.15f; gui.color = tmpclr; lastFingerId = touch.fingerId; fingerDownPos = touch.position; fingerDownTime = Time.time; } lastFingerId = touch.fingerId; // Accumulate taps if it is within the time window if ( tapTimeWindow > 0 ) { tapCount++; print("tap" + tapCount.ToString()); } else { tapCount = 1; print("tap" + tapCount.ToString()); //Tell gameobject that player has tapped turret joystick if (joystickType == JoystickType.rotation) { //TODO: Call! } tapTimeWindow = tapTimeDelta; } // Tell other joysticks we've latched this finger foreach ( Joystick j in joysticks ) { if ( j != this ) j.LatchedFinger( touch.fingerId ); } } if ( lastFingerId == touch.fingerId ) { // Override the tap count with what the iPhone SDK reports if it is greater // This is a workaround, since the iPhone SDK does not currently track taps // for multiple touches if ( touch.tapCount > tapCount ) tapCount = touch.tapCount; if ( touchPad ) { // For a touchpad, let's just set the position directly based on distance from initial touchdown position.x = Mathf.Clamp( ( touch.position.x - fingerDownPos.x ) / ( touchZone.width / 2 ), -1, 1 ); position.y = Mathf.Clamp( ( touch.position.y - fingerDownPos.y ) / ( touchZone.height / 2 ), -1, 1 ); } else { // Change the location of the joystick graphic to match where the touch is tmprect = gui.pixelInset; tmprect.x = Mathf.Clamp( guiTouchPos.x, guiBoundary.min.x, guiBoundary.max.x ); tmprect.y = Mathf.Clamp( guiTouchPos.y, guiBoundary.min.y, guiBoundary.max.y ); //Check distance float distance = Vector2.Distance(new Vector2(defaultRect.x, defaultRect.y), new Vector2(tmprect.x, tmprect.y)); float angle = Vector2.Angle(new Vector2(defaultRect.x, defaultRect.y), new Vector2(tmprect.x, tmprect.y)); if (distance < allowedDistance) { //Ok gui.pixelInset = tmprect; } else { //This is where I don't know what to do... } } if ( touch.phase == iPhoneTouchPhase.Ended || touch.phase == iPhoneTouchPhase.Canceled ) ResetJoystick(); } } } if ( !touchPad ) { // Get a value between -1 and 1 based on the joystick graphic location position.x = ( gui.pixelInset.x + guiTouchOffset.x - guiCenter.x ) / guiTouchOffset.x; position.y = ( gui.pixelInset.y + guiTouchOffset.y - guiCenter.y ) / guiTouchOffset.y; } // Adjust for dead zone float absoluteX = Mathf.Abs( position.x ); float absoluteY = Mathf.Abs( position.y ); if ( absoluteX < deadZone.x ) { // Report the joystick as being at the center if it is within the dead zone position.x = 0; } else if ( normalize ) { // Rescale the output after taking the dead zone into account position.x = Mathf.Sign( position.x ) * ( absoluteX - deadZone.x ) / ( 1 - deadZone.x ); } if ( absoluteY < deadZone.y ) { // Report the joystick as being at the center if it is within the dead zone position.y = 0; } else if ( normalize ) { // Rescale the output after taking the dead zone into account position.y = Mathf.Sign( position.y ) * ( absoluteY - deadZone.y ) / ( 1 - deadZone.y ); } } } So the later portion of the code handles the updated position of the joystick thumb. This is where I'd like it to track the finger position in a direction it still is allowed to move (like if the finger is too far up and slightly to the +X I'd like to make sure the joystick is as close in X and Y as allowed within the radius) Thanks for reading!

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