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  • iPhone - Drawing 2D Shapes

    - by Hawdon
    Hi guys! I have an array of 2D points which make an irregular polygon. What I want to do is draw the borders of it and then fill it with a color. I am using Cocos2d to code the game around, but I have not found a fill function in Cocos2d, only the ccDrawLine and such. Is there a simple way to draw filled shapes in Cocos2? I have also noted that Core Graphics would work beautifully for this purpose, but I am not able to integrate it with Cocos2d. I put this in to the draw function of my CCLayer: CGContextRef ctx = UIGraphicsGetCurrentContext(); CGContextClearRect(ctx, [[UIScreen mainScreen] bounds]); And every time I run it i get this error: <Error>: CGContextClearRect: invalid context I really need to get this working... Any ideas?

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  • Whats the best way to stop this app crash when buttons rapidly pressed iphone obj-c

    - by dubbeat
    Hi, I'm not entirely sure why this crash is happening and I'd like to get advice on the best way to deal with it. My app has 3 buttons. Each button requests a different XML file from a server which is used to populate a table view. If I rapidly press the buttons in sequence , button 1 button 2 button3 button 1 button 2 button3 button 1 button 2 button3 the application quits. What could be causing this. Would id be in the NSURLRequest side of things or the table view population side? How would you suggest I stop this behaviour? I was going to just set a boolean "isRequesting" to true when a button is pressed and set it to false when the table view is finished populating. If any button is pressed while isRequesting is True they do nothing. Does that sound wise or is there a better way? Thanks, dub

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  • MKAnnotationView for userLocation pin iPhone

    - by Mauricio Galindo
    I have an application that uses MKMapView and at some point in the app I need to remove all the current pins in the map using [mapView removeAnnotations:mapView.annotations] And then I want to show again the current user location mapView.showUserLocation = YES But I can only make it reappear as a regular pin, because the userLocation view class its not public so I cant return views of that type. Here is my code - (MKAnnotationView *)mapView:(MKMapView *)theMapView viewForAnnotation:(id <MKAnnotation>)annotation MKPinAnnotationView* annView = (MKPinAnnotationView *)[mapView dequeueReusableAnnotationViewWithIdentifier:@"currentloc"]; if (!annView) { MKPinAnnotationView *annView=[[MKPinAnnotationView alloc] initWithAnnotation:annotation reuseIdentifier:@"currentloc"]; annView.pinColor = MKPinAnnotationColorRed; annView.animatesDrop=TRUE; annView.canShowCallout = YES; annView.calloutOffset = CGPointMake(-5, 5); if ([annotation isKindOfClass:[DraggableAnnotationAM class]] ) annView.draggable = YES; return annView; } else { if ([annotation isKindOfClass:[DraggableAnnotationAM class]] ) annView.draggable = YES; annView.annotation = annotation; return annView; } Also I have found through reflection that MKUserLocationView is the class that is used to display the current location, but because its not public its not safe to use and my app keeps crashing and Im sure theres a easier way. Is it possible to do what I want, or should I just never remove the user location annotation of the mapView? Thanks in advance

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  • iPhone application update (using Core Data on Sqlite)

    - by owen
    I have an app which is using Core Data on Sqlite, Now I have a update which has some DB structure changes say adding a new table I know when an app get updated, it updates the app binary only, nothing on document directory will be changed. When the app gets updated and launchs at the first time and run [[NSPersistentStoreCoordinator alloc] initWithManagedObjectModel:[self managedObjectModel]]; It will find the difference between the data model and DB structure in Sqlite and will throw an exception and quit. Error: "The model used to open the store is incompatible with the one used to create the store" So, can anyone here give me some idea how to update an app when there is a DB structure change? I think we can run a DB script to create that new table when it launchs the update at the first time. But if there are other changes like changing the type of some fields or deleting some fields, and we need to migrate the old data, this is really a headache. In this case, Is the only way to do is creating a new app? Is there anyone tried something similar like this?

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  • iPhone Development - Compiler Warning!

    - by Mustafa
    Sometimes when i try to "build"/compile a downloaded source, i get following warning: ld: warning: directory '/Volumes/Skiiing2/CD/ViewBased/Unknown Path/System/Library/Frameworks' following -F not found Has anyone else seen this issue?

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  • iphone app userid

    - by pb24
    Hi, I have an app where we want users to be able to send us email/info. This would be a standard template which will open up on a button click within the app. I am struggling at the moment to find a legit way to do it. The problem is there are 2 things I need. 1) A way to let users send email to me 2) A way of knowing the person sending me mail is actually someone who has downloaded my app. Does anyone know if there is a way to do this? Does apple give us information/user id's or email id's of poeple who have downloaded the app? Many thanks in advance for any help with this.. PB

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  • Implementation of "Automatic Lightweight Migration" for Core Data (iPhone)

    - by RickiG
    Hi I would like to make my app able to do an automatic lightweight migration when I add new attributes to my core data model. In the guide from Apple this is the only info on the subject I could find: Automatic Lightweight Migration To request automatic lightweight migration, you set appropriate flags in the options dictionary you pass in addPersistentStoreWithType:configuration:URL:options:error:. You need to set values corresponding to both the NSMigratePersistentStoresAutomaticallyOption and the NSInferMappingModelAutomaticallyOption keys to YES: NSError *error; NSURL *storeURL = <#The URL of a persistent store#>; NSPersistentStoreCoordinator *psc = <#The coordinator#>; NSDictionary *options = [NSDictionary dictionaryWithObjectsAndKeys: [NSNumber numberWithBool:YES], NSMigratePersistentStoresAutomaticallyOption, [NSNumber numberWithBool:YES], NSInferMappingModelAutomaticallyOption, nil]; if (![psc addPersistentStoreWithType:<#Store type#> configuration:<#Configuration or nil#> URL:storeURL options:options error:&error]) { // Handle the error. } My NSPersistentStoreCoordinator is initialized in this way: - (NSPersistentStoreCoordinator *)persistentStoreCoordinator { if (persistentStoreCoordinator != nil) { return persistentStoreCoordinator; } NSURL *storeUrl = [NSURL fileURLWithPath: [[self applicationDocumentsDirectory] stringByAppendingPathComponent: @"FC.sqlite"]]; NSError *error = nil; persistentStoreCoordinator = [[NSPersistentStoreCoordinator alloc] initWithManagedObjectModel:[self managedObjectModel]]; if (![persistentStoreCoordinator addPersistentStoreWithType:NSSQLiteStoreType configuration:nil URL:storeUrl options:nil error:&error]) { NSLog(@"Unresolved error %@, %@", error, [error userInfo]); abort(); } return persistentStoreCoordinator; } I am having trouble seeing where and how I should add the Apple code to get the Automatic Lightweight Migration working?

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  • Accelerometer Values from Android/iPhone device

    - by mrlinx
    I'm trying to map my movements with a android device into an OpenGL scene. I've recorded accelerometer values for a simples movement: Moving the phone (lies flat on a table) 10cm forward (+x), and then 10cm backward (-x). The problem is that this values when used to calculate velocity and position, makes only the opengl cube go forward. Seems like the negative acceleration recorded was not enough to reduce the speed and invert its movement. What can be the problem? This is my function that updates the velocity and position every time new data comes in: void updatePosition(double T2) { double T = 0.005; Vec3 old_pos = position.clone(), old_vel = velocity.clone(); velocity = old_vel.plus(acceleration.times(T)); position = old_pos.plus(old_vel.times(T).plus(acceleration.times(0.5 * Math.pow(T, 2)))); } This is the X,Y,Z accelerometer values over the entire captured time:

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  • libxml2 on iPhone

    - by mellkord
    I'm trying to parse HTML file with libxml2. Usually this works fine, but not in this case: <p> <b>Titles</b> (Some Text) <table> <tr> <td valign="top"> …Something1... </td> <td align="right" valign="top"> …Something2... </td> </tr> </table> </p> I do this query to get the first <td> //p[b='Titles']/table/tr/td[0] but nothing is returned because libxml think that <table> tag is not a child of a tag <p> and following him. And finally the question WHY?

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  • iPhone Setting ViewController nested in NSMutableArray

    - by Peter George
    Hello I'm trying to set attributes for a viewcontroller nested inside a NSMutableArray, for example I have 3 ViewController inside this array: FirstViewController *firstViewController = [FirstViewController alloc]; SecondViewController *secondViewController = [SecondViewController alloc]; ThirdViewController *thirdViewController = [ThirdViewController alloc]; NSMutableArray *viewControllerClasses = [[NSMutableArray alloc] initWithObjects: firstViewController, secondViewController, thirdViewController, nil]; for (int x=0; x<[viewControllerClasses count]; x++) { // as an example to set managedObjectContext I otherwise would set firstViewController.managedObjectContext = context; [viewControllerClasses objectAtIndex:x].managedObjectContext = context; } But this results in an error: Request for member "managedObjectContext" in something not a structure or union. Shouldn't be "firstViewController" be the same as [viewControllerClasses objectAtIndex:0]?

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  • UITextView like iPhone Notes application

    - by Mark
    I am trying to recreate the Notes application. So far I got the following: textView = [[UITextView alloc] initWithFrame:CGRectMake(25.0, 30.0, 295.0, 214.0)]; textView.delegate = self; textView.backgroundColor = [UIColor clearColor]; textView.font = [UIFont fontWithName:@"MarkerFelt-Thin" size:19.0]; [self.view addSubview:textView]; The thing I dont know is how they were able to put the date on top like a header (it is within the UIScrollView that is obvious). Also under every text there is a line where did that came from. Does someone have an idea or a sample project I can take a look at?

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  • iPhone app quits on launch

    - by Brammie
    I created an app using the 3.1.2 toolchain on linux.. it compiles and links normally, and in the makefile i upload my app (something) like this: @scp ./blabla [email protected]/Applications/Helloworld.app/ @ssh [email protected] "cd /Applications/Helloworld.app; ldid -S Helloworld_; killall; springBoard" when i launch my app it immediatly quits. according to google ldid failed, so i tried to do it manually. ldid did give an error, but after rebooting the error was fixed. The app still doesn't launch. the weird part of my problem is that an example i had DID work, but doesn't work anymore now. (p.s. i built the toolchain by following this guide)

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  • iphone: mechanical drawing & layers

    - by d_CFO
    I need to do a bit of mechanical drawing. I can (1) display the part’s image, [self.view addSubview:thePartAsImageView]; (2) implement two sliders (one horizontal for part’s width and one vertical for part’s height), heightSlider.transform = CGAffineTransformRotate(heightSlider.transform, 270.0/180*M_PI); (3) display the corresponding values (dimensions) as the user moves the sliders, and even (4) draw the dimensioning lines with arrowheads: CGContextAddLineToPoint What I can’t do is (5) remove those lines after I’ve drawn them. What I want is “if userTouchedTheHorizontalControl then eraseTheLinesForTheVerticalControl.” If I understand correctly – first, that Quartz composites everything to a single layer, and second, that CALayer, GeekGameBoard and so on only work on Mac -- then I have to do something different. But isn’t there something I can do other than switch to Open GL?

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  • Iphone: Problem with moving back and forth between two UIViewController

    - by Harry Pham
    Let me first describe the context of the problem. I have 2 UIViewController call AdminViewController and ButtonReorderViewController. AdminViewController contain 1 button. ButtonReorderViewController contains 1 button and 1 picture. Button in AdminViewController tie to an event call goToReorderButton. The content of goToReorderButton are below: ButtonReorderViewController *buttonReorder = [[ButtonReorderViewController alloc] initWithNibName:@"ButtonReorderViewController" bundle:[NSBundle mainBundle]]; UINavigationController *navController = [[UINavigationController alloc] initWithRootViewController:buttonReorder]; //Add a Navigation Controller to the root view [navController setNavigationBarHidden:TRUE]; buttonReorder = (ButtonReorderViewController *) navController; [[buttonReorder view] setFrame:CGRectMake(0, -20, 320, 470)]; [self.view addSubview:buttonReorder.view]; I use UINavigationController to allow me to swipe left and right.So I am in AdminViewController, and I click on goToReorderButton, it load ButtonReorderViewController. I am able to swipe left and right (awesome !!!) So I click the button in ButtonReorderViewController call goToAdmin, simply to go back to the AdminViewController -(void) goToAdmin{ [self.view removeFromSuperview]; } However, as soon as I go back to AdminViewController, I cant click anything at all. The program does not seg fault, it just that I cant click the button at all. if I remove the line buttonReorder = (ButtonReorderViewController *) navController; inside goToReorderButton, then everything work fine. Any idea how to fix this?

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  • iPhone: scale UIView about a specific point

    - by Greg Maletic
    I want to animate the scaling down of a UIView, but not about its center: about a different point. As a shot in the dark, I tried translating the view, scaling, then translating back, using a series of CGAffineTransforms. But it doesn't work: it still scales about the center. Anyone know how to do this? Thanks very much.

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  • iPhone: Turning latitude/longitude into "major cross-streets"

    - by Gloria
    Using the MKReverseGeocoder or GoogleAPI or MapKit... Is there a simple way to turn a latitude/longitude into "nearest major cross-streets"? A user might not have any idea where "12345 Pineapple" is located... so I want to show something like "Pineapple and Main"... or (larger, major roads) like "US-140 and Hwy 76". I don't really care what "major" is defined as... perhaps any road with higher speed limits... or more than 3 lanes... etc. I don't really care what "close by" is defines as... perhaps within 0-10 miles... or just "closest found".

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  • IPhone SDK help with minigame

    - by Harry
    right basically what ive got is an app which is a ball and bat and its how many bounces you can achieve, it works alright but there is one problem, when the ball hits the side of the bat it throws it off course and its like the frame of the ball is bouncing in the frame of the bat, Here is my code in my mainview.m #import "MainView.h" #define kGameStateRunning 1 @implementation MainView @synthesize paddle, ball; - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [[event allTouches] anyObject]; CGPoint location = [touch locationInView:touch.view]; CGPoint xLocation = CGPointMake(location.x,paddle.center.y); paddle.center = xLocation; } -(IBAction) play { pos = CGPointMake(14.0,7.0); [NSTimer scheduledTimerWithTimeInterval:0.05 target:self selector:@selector(onTimer) userInfo:nil repeats:YES]; } -(void) onTimer { ball.center = CGPointMake(ball.center.x+pos.x,ball.center.y+pos.y); if(ball.center.x > 320 || ball.center.x < 0) pos.x = -pos.x; if(ball.center.y > 460 || ball.center.y < 0) pos.y = -pos.y; [self checkCollision]; } -(void) checkCollision { if(CGRectIntersectsRect(ball.frame,paddle.frame)) { pos.y = -pos.y; } } @end can anyone work out the problem here? Thanks Harry

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  • iPhone GUI for real-time log message display

    - by zer0stimulus
    My goal is to have a screen on my GUI dedicated to logging real-time messages generated by my internal components. A certain limit will be set on the log messages so that older messages are pruned. I'm thinking about implementing using a UITextView with a NSMutableString to store the output. I would have to perform manual pruning somehow on the NSMutableString object. Is a better way to implement this?

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