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  • How to move an UIView along a curved CGPath according to user dragging the view

    - by Felipe Cypriano
    I'm trying to build a interface that the user can move his finger around the screen an a list of images moves along a path. The idea is that the images center nevers leaves de path. Most of the things I found was about how to animate using CGPath and not about actually using the path as the track to a user movement. I need to objects to be tracked on the path even if the user isn't moving his fingers over the path. For example (image bellow), if the object is at the beginning of the path and the user touches anywhere on the screen and moves his fingers from left to right I need that the object moves from left to right but following the path, that is, going up as it goes to the right towards the path's end. This is the path I've draw, imagine that I'll have a view (any image) that the user can touch and drag it along the path, there's no need to move the finger exactly over the path. If the user move from left to right the image should move from left to right but going up if need following the path. This is how I'm creating the path: CGPoint endPointUp = CGPointMake(315, 124); CGPoint endPointDown = CGPointMake(0, 403); CGPoint controlPoint1 = CGPointMake(133, 187); CGPoint controlPoint2 = CGPointMake(174, 318); CGMutablePathRef path = CGPathCreateMutable(); CGPathMoveToPoint(path, NULL, endPointUp.x, endPointUp.y); CGPathAddCurveToPoint(path, NULL, controlPoint1.x, controlPoint1.y, controlPoint2.x, controlPoint2.y, endPointDown.x, endPointDown.y); Any idead how can I achieve this?

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  • Objective-C Lesson in Class Design

    - by Pota Onasys
    I have the following classes: Teacher Student Class (like a school class) They all extend from KObject that has the following code: - initWithKey - send - processKey Teacher, Student Class all use the functions processKey and initWithKey from KObject parent class. They implement their own version of send. The problem I have is that KObject should not be instantiated ever. It is more like an abstract class, but there is no abstract class concept in objective-c. It is only useful for allowing subclasses to have access to one property and two functions. What can I do so that KObject cannot be instantiated but still allow subclasses to have access to the functions and properties of KObject?

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  • How to achieve uniform speed of movement on a bezier curve in cocos 2d?

    - by Andrey Chernukha
    I'm an absolute beginner in cocos2 , actually i started dealing with it yesterday. What i'm trying to do is moving an image along Bezier curve. This is how i do it - (void)startFly { [self runAction:[CCSequence actions: [CCBezierBy actionWithDuration:timeFlying bezier:[self getPathWithDirection:currentDirection]], [CCCallFuncN actionWithTarget:self selector:@selector(endFly)], nil]]; } My issue is that the image moves not uniformly. In the beginning it's moving slowly and then it accelerates gradually and at the end it's moving really fast. What should i do to get rid of this acceleration?

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  • grub shows same linux image twice

    - by binW
    After a recent update, I get multiple entries for same linux kernel version in the boot menu. I have tried running update-grub2 but it also lists the same linux-image version twice i.e adnan@adnan-laptop:/boot$ sudo update-grub2 Generating grub.cfg ... Found linux image: /boot/vmlinuz-2.6.32-26-generic Found initrd image: /boot/initrd.img-2.6.32-26-generic Found Windows 7 (loader) on /dev/sda1 Found linux image: /boot/vmlinuz-2.6.32-26-generic Found initrd image: /boot/initrd.img-2.6.32-26-generic Found memtest86+ image: /boot/memtest86+.bin done As you can see vmlinuz and initrd are found multiple times. But there is only one vmlinuz and initrd file in /boot adnan@adnan-laptop:/boot$ ls -l total 15120 -rw-r--r-- 1 root root 646144 2010-11-24 15:58 abi-2.6.32-26-generic -rw-r--r-- 1 root root 110601 2010-11-24 15:58 config-2.6.32-26-generic drwxr-xr-x 3 root root 4096 2011-01-01 18:59 grub -rw-r--r-- 1 root root 8335528 2010-12-20 23:36 initrd.img-2.6.32-26-generic -rw-r--r-- 1 root root 160280 2010-03-23 14:40 memtest86+.bin -rw-r--r-- 1 root root 2156100 2010-11-24 15:58 System.map-2.6.32-26-generic -rw-r--r-- 1 root root 1336 2010-11-24 16:00 vmcoreinfo-2.6.32-26-generic -rw-r--r-- 1 root root 4050080 2010-11-24 15:58 vmlinuz-2.6.32-26-generic Can some one tell me why does update-grub2 finds vmlinuz and initrd twice? and how to stop this from happening.

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  • When should I use static variables with primitive types?

    - by Felipe Cypriano
    Recently I came across the question NSString: Why use static over literal? and in the comments arrived a new question. In Objective-C there some "special" types that are just maps to C primitives. Like the NSInteger. #if __LP64__ || (TARGET_OS_EMBEDDED && !TARGET_OS_IPHONE) || TARGET_OS_WIN32 || NS_BUILD_32_LIKE_64 typedef long NSInteger; #else typedef int NSInteger; #endif I know how to use the static keywords for objects but I don't understand the implications on C primitive types. When should I use a static NSInteger x instead of NSInteger x? What happens with the memory in both cases?

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  • Mentioning a price for a service behind a free app in App Store

    - by David
    We are making a business service and have created an app to be used as a front-end. The app is free, but the service is not. Due to Apple taking 30% of in-app purchases, our service cannot be bought as an in-app purchase. My question is: Could Apple choose to throw out our app if we mention the price of the service in the description of our app in iTunes or in a help-text in the app? It seems unreasonable that this would cause problems, but the potential consequences to our business could be terrible so I want to make sure.

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  • Game Center Leaderboard not dismissing

    - by FireStorm
    I was implementing Game Center into my app and all was going well except for the leaderboard done button not dismissing the leaderboard even with gameCenterControllerDidFinish added in. I call up the leaderboard with the touch of a button in the .m file as so: - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [touches anyObject]; CGPoint location = [touch locationInNode:self]; SKNode *node = [self nodeAtPoint:location]; if ([node.name isEqualToString:@"rankButton"]) { [self runAction:[SKAction playSoundFileNamed:@"fishtran.m4a" waitForCompletion: NO]]; GKGameCenterViewController *gameCenterController = [[GKGameCenterViewController alloc] init]; if (gameCenterController != nil) { gameCenterController.viewState = GKGameCenterViewControllerStateAchievements; UIViewController *vc = self.view.window.rootViewController; [vc presentViewController: gameCenterController animated: YES completion:nil]; } } else if ([node.name isEqualToString:@"Leaderboard"]) { GKGameCenterViewController *gameCenterController = [[GKGameCenterViewController alloc] init]; if (gameCenterController != nil) { gameCenterController.viewState = GKGameCenterViewControllerStateLeaderboards; UIViewController *vc = self.view.window.rootViewController; [vc presentViewController: gameCenterController animated: YES completion:nil]; } } ... and then I added thegameCenterControllerDidFinish immediately after as so: - (void)gameCenterControllerDidFinish:(GKGameCenterViewController*)gameCenterController { UIViewController *vc = self.view.window.rootViewController; [vc dismissViewControllerAnimated:YES completion:nil]; } and the done button still doesn't work and i haven't been able to find any solutions. And yes, I do have GKGameCenterControllerDelegate in my .h file. Any help would be greatly appreciated, Thanks!

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  • Paying a developer in stock/fixed rate? [closed]

    - by user51648
    I have an idea for a cross platform application. It will require knowledge of several different languages, web development, and system administration/IT. I don't personally code, but I want to pay professionals to do it. I'm wondering how I should go about paying them. Yes, this will be a large project, but I want it done ASAP. Is it ok if I don't pay them by the hour? I really want it to be a set price. Also, is it reasonable to pay them in stock of the company? Like, 20%? P.S. How do I know how big a project will be in order to give the devs themselves an idea?

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  • How to rotate FBX files in 90 degree while running on a path in iTween in unity 3d

    - by Jack Dsilva
    I am doing one racing game,in which I used iTween path systems to smooth camera turning in turns,iTween path systems works fine(special thanks to Bob Berkebile) Here first I used one cube to follow path and it works fine in turning But my problem is instead of using cube I used FBX(character) to follow path here when turn comes character will not move This is my problem Image: I want this type: How to Slove this problem?

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  • Finding Database issue for iphone app

    - by David Liu
    I know this is a dumb question and it might not be "conceptual" but, as a self-starter I really want to know how to get connected to some sort of "commercial database"? I'm recently designing my local gas station utility app for iphone and ipad. I have absolutely no clue of find a relevant database. For example, if I want to make an app for pizza ordering in the great Chicago area. How do I get info (price, menu, location, etc.) of those pizza stores scattered all over Chicago? Can any one light something for me? I appreciated your help. **If this question is not suitable here please tell me and I will delete this post. Thank you.

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  • Design pattern and best practices

    - by insane-36
    I am an iphone developer. I am quite confident on developing iphone application with some minimal feature. I would consider myself as a fair application developer but the code I write is not so much structured. I make vey little use of MVC because I dont seem to find places to impose MVC. Most of the time, I create application with viewcontrollers and very few models only. How could I improve the skill for making my code more reusable, standard, easy and maintainable. I have seen few books on design patterns and tried few chapters myself but I dont seem to skip my habit. I know few of them but I am not being able to apply those patterns into my app. What is the best way to learn the design patterns and coding habit. Any kind of suggestion is warmly welcomed.

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  • genisoimage and exec bit preservation

    - by user92187
    Maybe I'm just not doing right, but I can't seem to get genisoimage to produce a UDF image and preserve the exec bit. $ genisoimage --version genisoimage 1.1.11 (Linux) $ echo "echo 'Hello world'" > script.sh $ chmod +x script.sh $ ./script.sh Hello world $ genisoimage -input-charset utf-8 -r -udf -volid minimal -o minimal.iso script.sh Total translation table size: 0 Total rockridge attributes bytes: 250 Total directory bytes: 0 Path table size(bytes): 10 Max brk space used 0 420 extents written (0 MB) $ mkdir mount $ sudo mount minimal.iso $PWD/mount -o ro,loop -t udf $ ls -l script.sh mount/script.sh -r--r--r-- 1 root root 19 Sep 21 18:40 mount/script.sh -rwxrwxr-x 1 kip kip 19 Sep 21 18:40 script.sh You'll note in the last command that script.sh was executable at the time it was injected into the image, but does not appear to be inside of the mounted image. Is this a bug in genisoimage, a problem with the way I am mounting the image, or a problem in my usage of genisoimage?

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  • TBXML parsing issue while the value cannot get in UILabel

    - by Dany
    In my app I'm using TBXML parser where I need to get a value from xml file and print it on the label. This is my xml file in server <gold> <price> <title>22 K Gold</title> </price> <price> <title>24 K Gold</title> </price> </gold> any my Viewcontroller.h looks like #import <UIKit/UIKit.h> #import "TBXML.h" @interface ViewController : UIViewController{ IBOutlet UILabel *lab; IBOutlet UILabel *lab1; TBXML *tbxml; } @end and my Viewcontrooler.m looks like - (void)viewDidLoad { [super viewDidLoad]; // Do any additional setup after loading the view, typically from a nib. NSData *xmlData = [[NSData alloc]initWithContentsOfURL:[NSURL URLWithString:@"http://www.abcde.com/sample.xml"]]; tbxml = [[TBXML alloc]initWithXMLData:xmlData]; TBXMLElement * root = tbxml.rootXMLElement; if (root) { TBXMLElement * elem_PLANT = [TBXML childElementNamed:@"price" parentElement:root]; while (elem_PLANT !=nil) { TBXMLElement * elem_BOTANICAL = [TBXML childElementNamed:@"title" parentElement:elem_PLANT]; NSString *botanicalName = [TBXML textForElement:elem_BOTANICAL]; lab.text=[NSString stringWithFormat:@"re %@", botanicalName]; elem_PLANT = [TBXML nextSiblingNamed:@"price" searchFromElement:elem_PLANT]; elem_BOTANICAL = [TBXML childElementNamed:@"title" parentElement:elem_PLANT]; botanicalName = [TBXML textForElement:elem_BOTANICAL]; lab1.text=[NSString stringWithFormat:@"re %@", botanicalName]; } } } I'm getting BAD_ACCESS thread. Am I missing anything?

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  • HTML5 article tag application for the iPad/iPhone

    - by dspencer
    I've used article tags on websites. My understanding and practice is to use the article tag for publication content. I always use HTML/HTML5 tags as their intended purposes and not at will. Recently, I've seen an HTML template that uses the article tag for the non-publication page content such as the content of an About Us page or any other generic page. I asked the why it was used this way and the (vague) explanation was that it had to do with the way the iPad read the tag. Is this true?

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  • Oracle Linux 6 update 3

    - by wcoekaer
    Oracle Linux 6.3 channels are now available online http://public-yum.oracle.com repositories. Both base channels and latest channels are available (for free for everyone) http://linux.oracle.com repositories. Behind our customer portal but effectively the same content. Source RPMs (.srpm) are being uploaded to http://oss.oracle.com/ol6/SRPMS-updates. OL6.3 contains UEK2 kernel-uek-2.6.39-200.24.1. The source rpm is in the above location but our public GIT repository will be synced up shortly as well at https://oss.oracle.com/git/?p=linux-uek-2.6.39.git;a=summary. Unlike some others, of course, complete source, complete changelog, complete checkin history, both mainline and our own available. No need to go assemble things from a website manually. Another cool thing coming up is a boot iso for OL6.3 that boots up uek (2.6.39-200.24.1) as install kernel and uses btrfs as the default filesystem for installation. So latest and greatest direct access to btrfs, a modern well-tested, current kernel, freely available. Enjoy. Since it takes a few days for our ISOs to be on http://edelivery.oracle.com/linux, I mirrored them on my own server :http://mirrors.wimmekes.net/pub/OracleLinux/

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  • OpenGL ES rotate texture

    - by 0xSina
    I just got started with OpenGL ES... I have a fragment: const char * sFragment = _STRINGIFY( varying highp vec2 coordinate; precision mediump float; uniform vec4 maskC; uniform float threshold; uniform sampler2D videoframe; uniform sampler2D videosprite; uniform vec4 mask; uniform vec4 maskB; uniform int recording; vec3 normalize(vec3 color, float meanr) { return color*vec3(0.75 + meanr, 1., 1. - meanr); } void main() { float d; float dB; float dC; float meanr; float meanrB; float meanrC; float minD; vec4 pixelColor; vec4 spriteColor; pixelColor = texture2D(videoframe, coordinate); spriteColor = texture2D(videosprite, coordinate); meanr = (pixelColor.r + mask.r)/8.; meanrB = (pixelColor.r + maskB.r)/8.; meanrC = (pixelColor.r + maskC.r)/8.; d = distance(normalize(pixelColor.rgb, meanr), normalize(mask.rgb, meanr)); dB = distance(normalize(pixelColor.rgb, meanrB), normalize(maskB.rgb, meanrB)); dC = distance(normalize(pixelColor.rgb, meanrC), normalize(maskC.rgb, meanrC)); minD = min(d, dB); minD = min(minD, dC); gl_FragColor = spriteColor; if (minD > threshold) { gl_FragColor = pixelColor; } } Now, depending on wether recording is 0 or 1, I want to rotate uniform sampler2D videosprite 180 degrees (reflection in x-axis, flip vertically). How can I do that? I found the function glRotatef(), but how do i specify that I want to rotate video sprite and not videoframe? Thanks

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  • Simulating Smartphones on PC with Unity

    - by Cengiz Frostclaw
    I want to make a game that depends on the phone orientation (changing shoot direction with tilt), however I need to test this on PC. So is there any tool I can use to simulate the orientation of the phone with mouse or keyboard of my PC? Something like joysticks on the screen. Thanks for any help! Edit : Thanks to @jhocking for his suggestion of Unity Remote. I, however still can accept a solution with using only PC, since I'm afraid of shortening my phone's battery life, for some reason.

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  • How to achieve uniform speed of movement in cocos 2d?

    - by Andrey Chernukha
    I'm an absolute beginner in cocos2 , actually i started dealing with it yesterday. What i'm trying to do is moving an image along Bezier curve. This is how i do it - (void)startFly { [self runAction:[CCSequence actions: [CCBezierBy actionWithDuration:timeFlying bezier:[self getPathWithDirection:currentDirection]], [CCCallFuncN actionWithTarget:self selector:@selector(endFly)], nil]]; } My issue is that the image moves not uniformly. In the beginning it's moving slowly and then it accelerates gradually and at the end it's moving really fast. What should i do to get rid of this acceleration?

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  • How to add a subclass to a viewcontroller in storyboard

    - by Ken Barlo
    Here's what I've created I created a view controller element (in storyboard) I created a new viewcontroller .h and .m file Here's my issue Can't seem to figure out how to get the content that I've added to the .m file to show up on the view controller element in the storyboard once the app is launched and the selection for that view controller element is made in the iPhone simulator. Although I am able to see content that is already added to a .m file on the home screen and activity screen when the selection is made in the iPhone simulator. Hope that makes sense, if not please ask and I'll be more than happy to provide more info.

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  • Parse git log by modified files

    - by MrUser
    I have been told to make git messages for each modified file all one line so I can use grep to find all changes to that file. For instance: $git commit -a modified: path/to/file.cpp/.h - 1) change1 , 2) change2, etc...... $git log | grep path/to/file.cpp/.h modified: path/to/file.cpp/.h - 1) change1 , 2) change2, etc...... modified: path/to/file.cpp/.h - 1) change1 , 2) change2, etc...... modified: path/to/file.cpp/.h - 1) change1 , 2) change2, etc...... That's great, but then the actual line is harder to read because it either runs off the screen or wraps and wraps and wraps. If I want to make messages like this: $git commit -a modified: path/to/file.cpp/.h 1) change1 2) change2 etc...... is there a good way to then use grep or cut or some other tool to get a readout like $git log | grep path/to/file.cpp/.h modified: path/to/file.cpp/.h 1) change1 2) change2 etc...... modified: path/to/file.cpp/.h 1) change1 2) change2 etc...... modified: path/to/file.cpp/.h 1) change1 2) change2 etc......

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  • Turning a problem into a data

    - by Fogmeister
    OK, I have an app that I'm creating but I'm just really not sure about how to approach the problem. The idea is fairly simple. I'm just not sure how to wrap it in a data model (or even if I should). TBH I feel like I'm making it more complicated than it needs to be. How it works. The app will have circles along the top in a row that need to be connected to circles along the bottom in a row. 10 circles at the top. 10 at the bottom. One connection per pair of dots. Anyway, I can get the dots to connect I'm just not sure how to wrap it in a data model so that I can analyse what has been connected and see if it is right or not. The circles will be questions and answers. I can make an array of question objects with a question and answer properties. I can then display these as the dot pairs. I'm just not sure how to record which questions have been connected to which answers. It is valid for a user to connect a wrong answer as they all get checked at the end. I was thinking of using SpriteKit but this isn't a restriction. I could use UIKit or something else. TBH, this question is fairly language free as I'm just after a way of modelling it.

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  • Behavior Trees and Animations

    - by Tom
    I have started working on the AI for a game, but am confused how I should handle animations. I will be using a Behavior Tree for AI behavior and Cocos2D for my game engine. Should my "PlayAnimationWalk" just be another node in the tree? Something similar to this: [Approach Player] - Play Walk animation - Move Towards player - Stop Walk animation Or should the node just update an AnimationState in the blackboard and have some type of animation handler/component reference this for which animation should be playing? This has been driving me nuts :)

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  • Improving TCP performance over a gigabit network lots of connections and high traffic for storage and streaming services

    - by Linux Guy
    I have two servers, Both servers hardware Specification are Processor : Dual Processor RAM : over 128 G.B Hard disk : SSD Hard disk Outging Traffic bandwidth : 3 Gbps network cards speed : 10 Gbps Server A : for Encoding videos Server B : for storage videos andstream videos over web interface like youtube The inbound bandwidth between two servers is 10Gbps , the outbound bandwidth internet bandwidth is 500Mpbs Both servers using public ip addresses in public and private network Both servers transfer and connection on nginx port , and the server B used for streaming media , like youtube stream videos Both servers in same network , when i do ping from Server A to Server B i got high time latency above 1.0ms , the time range time=52.7 ms to time=215.7 ms - This is the output of iftop utility 353Mb 707Mb 1.04Gb 1.38Gb 1.73Gb mqqqqqqqqqqqqqqqqqqqqqqqqqqqvqqqqqqqqqqqqqqqqqqqqqqqqqqqvqqqqqqqqqqqqqqqqqqqqqqqqqqqvqqqqqqqqqqqqqqqqqqqqqqqqqqqvqqqqqqqqqqqqqqqqqqqqqqqqqqq server.example.com => ip.address 6.36Mb 4.31Mb 1.66Mb <= 158Kb 94.8Kb 35.1Kb server.example.com => ip.address 1.23Mb 4.28Mb 1.12Mb <= 17.1Kb 83.5Kb 21.9Kb server.example.com => ip.address 395Kb 3.89Mb 1.07Mb <= 6.09Kb 109Kb 28.6Kb server.example.com => ip.address 4.55Mb 3.83Mb 1.04Mb <= 55.6Kb 45.4Kb 13.0Kb server.example.com => ip.address 649Kb 3.38Mb 1.47Mb <= 9.00Kb 38.7Kb 16.7Kb server.example.com => ip.address 5.00Mb 3.32Mb 1.80Mb <= 65.7Kb 55.1Kb 29.4Kb server.example.com => ip.address 387Kb 3.13Mb 1.06Mb <= 18.4Kb 39.9Kb 15.0Kb server.example.com => ip.address 3.27Mb 3.11Mb 1.01Mb <= 81.2Kb 64.5Kb 20.9Kb server.example.com => ip.address 1.75Mb 3.08Mb 2.72Mb <= 16.6Kb 35.6Kb 32.5Kb server.example.com => ip.address 1.75Mb 2.90Mb 2.79Mb <= 22.4Kb 32.6Kb 35.6Kb server.example.com => ip.address 3.03Mb 2.78Mb 1.82Mb <= 26.6Kb 27.4Kb 20.2Kb server.example.com => ip.address 2.26Mb 2.66Mb 1.36Mb <= 51.7Kb 49.1Kb 24.4Kb server.example.com => ip.address 586Kb 2.50Mb 1.03Mb <= 4.17Kb 26.1Kb 10.7Kb server.example.com => ip.address 2.42Mb 2.49Mb 2.44Mb <= 31.6Kb 29.7Kb 29.9Kb server.example.com => ip.address 2.41Mb 2.46Mb 2.41Mb <= 26.4Kb 24.5Kb 23.8Kb server.example.com => ip.address 2.37Mb 2.39Mb 2.40Mb <= 28.9Kb 27.0Kb 28.5Kb server.example.com => ip.address 525Kb 2.20Mb 1.05Mb <= 7.03Kb 26.0Kb 12.8Kb qqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqq TX: cum: 102GB peak: 1.65Gb rates: 1.46Gb 1.44Gb 1.48Gb RX: 1.31GB 24.3Mb 19.5Mb 18.9Mb 20.0Mb TOTAL: 103GB 1.67Gb 1.48Gb 1.46Gb 1.50Gb I check the transfer speed using iperf utility From Server A to Server B # iperf -c 0.0.0.2 -p 8777 ------------------------------------------------------------ Client connecting to 0.0.0.2, TCP port 8777 TCP window size: 85.3 KByte (default) ------------------------------------------------------------ [ 3] local 0.0.0.1 port 38895 connected with 0.0.0.2 port 8777 [ ID] Interval Transfer Bandwidth [ 3] 0.0-10.8 sec 528 KBytes 399 Kbits/sec My Current Connections in Server B # netstat -an|grep ":8777"|awk '/tcp/ {print $6}'|sort -nr| uniq -c 2072 TIME_WAIT 28 SYN_RECV 1 LISTEN 189 LAST_ACK 139 FIN_WAIT2 373 FIN_WAIT1 3381 ESTABLISHED 34 CLOSING Server A Network Card Information Settings for eth0: Supported ports: [ TP ] Supported link modes: 100baseT/Full 1000baseT/Full 10000baseT/Full Supported pause frame use: No Supports auto-negotiation: Yes Advertised link modes: 10000baseT/Full Advertised pause frame use: No Advertised auto-negotiation: Yes Speed: 10000Mb/s Duplex: Full Port: Twisted Pair PHYAD: 0 Transceiver: external Auto-negotiation: on MDI-X: Unknown Supports Wake-on: d Wake-on: d Current message level: 0x00000007 (7) drv probe link Link detected: yes Server B Network Card Information Settings for eth2: Supported ports: [ FIBRE ] Supported link modes: 10000baseT/Full Supported pause frame use: No Supports auto-negotiation: No Advertised link modes: 10000baseT/Full Advertised pause frame use: No Advertised auto-negotiation: No Speed: 10000Mb/s Duplex: Full Port: Direct Attach Copper PHYAD: 0 Transceiver: external Auto-negotiation: off Supports Wake-on: d Wake-on: d Current message level: 0x00000007 (7) drv probe link Link detected: yes ifconfig server A eth0 Link encap:Ethernet HWaddr 00:25:90:ED:9E:AA inet addr:0.0.0.1 Bcast:0.0.0.255 Mask:255.255.255.0 UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:1202795665 errors:0 dropped:64334 overruns:0 frame:0 TX packets:2313161968 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:893413096188 (832.0 GiB) TX bytes:3360949570454 (3.0 TiB) lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:65536 Metric:1 RX packets:2207544 errors:0 dropped:0 overruns:0 frame:0 TX packets:2207544 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:247769175 (236.2 MiB) TX bytes:247769175 (236.2 MiB) ifconfig Server B eth2 Link encap:Ethernet HWaddr 00:25:90:82:C4:FE inet addr:0.0.0.2 Bcast:0.0.0.2 Mask:255.255.255.0 UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:39973046980 errors:0 dropped:1828387600 overruns:0 frame:0 TX packets:69618752480 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:3013976063688 (2.7 TiB) TX bytes:102250230803933 (92.9 TiB) lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:65536 Metric:1 RX packets:1049495 errors:0 dropped:0 overruns:0 frame:0 TX packets:1049495 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:129012422 (123.0 MiB) TX bytes:129012422 (123.0 MiB) Netstat -i on Server B # netstat -i Kernel Interface table Iface MTU Met RX-OK RX-ERR RX-DRP RX-OVR TX-OK TX-ERR TX-DRP TX-OVR Flg eth2 9000 0 42098629968 0 2131223717 0 73698797854 0 0 0 BMRU lo 65536 0 1077908 0 0 0 1077908 0 0 0 LRU I Turn up send/receive buffers on the network card to 2048 and problem still persist I increase the MTU for server A and problem still persist and i increase the MTU for server B for better connectivity and transfer speed but it couldn't transfer at all The problem is : as you can see from iperf utility, the transfer speed from server A to server B slow when i restart network service in server B the transfer in server A at full speed, after 2 minutes , it's getting slow How could i troubleshoot slow speed issue and fix it in server B ? Notice : if there any other commands i should execute in servers for more information, so it might help resolve the problem , let me know in comments

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  • Why do Core Data sqlite table columns start with 'Z'?

    - by Dia
    I was looking at the sqlite table that Core Data generates and noticed that all table columns start with 'Z'. I realize this is an implementation detail, but I was curious as to why that's the case and if there was a design decision involved in this. Anyone happen to know or guess why? Here's a sample schema output of Core Data sqlite database: sqlite .schema CREATE TABLE ZPOST ( Z_PK INTEGER PRIMARY KEY, Z_ENT INTEGER, Z_OPT INTEGER, ZPOSTID INTEGER, ZUSER INTEGER, ZCREATEDAT TIMESTAMP, ZTEXT VARCHAR ); CREATE TABLE ZUSER ( Z_PK INTEGER PRIMARY KEY, Z_ENT INTEGER, Z_OPT INTEGER, ZUSERID INTEGER, ZAVATARIMAGEURLSTRING VARCHAR, ZUSERNAME VARCHAR ); CREATE TABLE Z_METADATA (Z_VERSION INTEGER PRIMARY KEY, Z_UUID VARCHAR(255), Z_PLIST BLOB); CREATE TABLE Z_PRIMARYKEY (Z_ENT INTEGER PRIMARY KEY, Z_NAME VARCHAR, Z_SUPER INTEGER, Z_MAX INTEGER);

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  • How to deal with Character body parts from Design to Cocos2d

    - by Edwin Soho
    I'm trying to figure out the pattern the game developers use together with game designers: See the picture below with the independent parts: Questions: 1) Should I create different image parts from different body parts or keep frame by frame animaton? (I know both can be used, but I'm trying to figure what is commonly used in the industry) 2) If I'm going to generate different image parts from different body parts (which is I thing is more logical) how would I export that to Cocos2d (Vector or Bitmap)?

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