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  • VirtualQuery gives illegal result. Is it a bug?

    - by Shimon Newman
    My code: MEMORY_BASIC_INFORMATION meminf; ::VirtualQuery(box.pBits, &meminf, sizeof(meminf)); The results: meminf: BaseAddress 0x40001000 void * AllocationBase 0x00000000 void * AllocationProtect 0x00000000 unsigned long RegionSize 0x0de0f000 unsigned long State 0x00010000 unsigned long Protect 0x00000001 unsigned long Type 0x00000000 unsigned long Notes: (1) AllocationBase is NULL while BaseAddress is not NULL (2) AllocationProtect is 0 (not a protection value) Is it a bug of VirtualQuery?

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  • refactoring this function in Java

    - by Joel
    Hi folks, I'm learning Java, and I know one of the big complaints about newbie programmers is that we make really long and involved methods that should be broken into several. Well here is one I wrote and is a perfect example. :-D. public void buildBall(){ /* sets the x and y value for the center of the canvas */ double i = ((getWidth() / 2)); double j = ((getHeight() / 2)); /* randomizes the start speed of the ball */ vy = 3.0; vx = rgen.nextDouble(1.0, 3.0); if (rgen.nextBoolean(.05)) vx = -vx; /* creates the ball */ GOval ball = new GOval(i,j,(2 *BALL_RADIUS),(2 * BALL_RADIUS)); ball.setFilled(true); ball.setFillColor(Color.RED); add(ball); /* animates the ball */ while(true){ i = (i + (vx* 2)); j = (j + (vy* 2)); if (i > APPLICATION_WIDTH-(2 * BALL_RADIUS)){ vx = -vx; } if (j > APPLICATION_HEIGHT-(2 * BALL_RADIUS)){ vy = -vy; } if (i < 0){ vx = -vx; } if (j < 0){ vy = -vy; } ball.move(vx + vx, vy + vy); pause(10); /* checks the edges of the ball to see if it hits an object */ colider = getElementAt(i, j); if (colider == null){ colider = getElementAt(i + (2*BALL_RADIUS), j); } if (colider == null){ colider = getElementAt(i + (2*BALL_RADIUS), j + (2*BALL_RADIUS)); } if (colider == null){ colider = getElementAt(i, j + (2*BALL_RADIUS)); } /* If the ball hits an object it reverses direction */ if (colider != null){ vy = -vy; /* removes bricks when hit but not the paddle */ if (j < (getHeight() -(PADDLE_Y_OFFSET + PADDLE_HEIGHT))){ remove(colider); } } } You can see from the title of the method that I started with good intentions of "building the ball". There are a few issues I ran up against: The problem is that then I needed to move the ball, so I created that while loop. I don't see any other way to do that other than just keep it "true", so that means any other code I create below this loop won't happen. I didn't make the while loop a different function because I was using those variables i and j. So I don't see how I can refactor beyond this loop. So my main question is: How would I pass the values of i and j to a new method: "animateBall" and how would I use ball.move(vx + vx, vy + vy); in that new method if ball has been declared in the buildBall method? I understand this is probably a simple thing of better understanding variable scope and passing arguments, but I'm not quite there yet...

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  • Buffer Overrun Issues VC++

    - by sijith
    When i execute my code i am getting this error LPTSTR lpBuffer; ::GetLogicalDriveStrings(1024,lpBuffer); while(*lpBuffer != NULL) { printf("%s\n", lpBuffer); // or MessageBox(NULL, temp, "Test", 0); or whatever lpBuffer += lstrlen(lpBuffer)+1; printf("sizeof(lpBuffer) %d\n",lstrlen(lpBuffer)); } OutPut C sizeof(lpBuffer) 3 D sizeof(lpBuffer) 3 E sizeof(lpBuffer) 3 F sizeof(lpBuffer) 0

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  • c++ scrollbar to window

    - by stefan
    hey, here im creating a window: _hWnd = CreateWindowEx( WS_EX_CLIENTEDGE, //dwExStyle (LPCWSTR) _wndClass, //lpClassName L"", //lpWindowName WS_CHILD | WS_HSCROLL | WS_VSCROLL , //dwStyle CW_USEDEFAULT, //X CW_USEDEFAULT, //Y 200, //nWidth 150, //nHeight hWndParent, //hWndParent NULL, //hMenu hInstance, //hInstance NULL //lpParam ); i added the scrollbars (WS_HSCROLL | WS_VSCROLL), but how can i control them?

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  • Reflection: different ways to retrieve property value

    - by jules
    I'm retrieving an IEnumerable list of properties via following code: BindingFlags bindingFlag = BindingFlags.Instance | BindingFlags.Public; var dataProperties = typeof(myParentObject).GetProperties(bindingFlag); Then I'm iterating through the list and retrieving the value for each property. I've come across two different approaches to doing this, and just wondered what the difference is between them: 1) object propertyValue = property.GetGetMethod().Invoke(myObject, null); 2) object propertValue = property.GetValue(myObject, null)

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  • conditionally enabling constructor

    - by MK
    Here is how I can conditionally enable a constructor of a class : struct Foo { template<class T> Foo( T* ptr, boost::enable_if<is_arithmetic<T> >::type* = NULL ) {} }; I would like to know why I need to do the enabling via a dummy parameter. Why can I not just write : struct Foo { template<class T> Foo( boost::enable_if<is_arithmetic<T>, T>::type* = NULL ) {} };

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  • Could I ever want to access the address zero?

    - by Joel
    The constant 0 is used as the null pointer in C and C++. But as in http://stackoverflow.com/questions/2389251/pointer-to-a-specific-fixed-address there seems to be some possible use of assigning fixed addresses. Is there ever any conceivable need, in any system, for whatever low level task, for accessing the address 0? If there is, how is that solved with 0 being the null pointer and all? If not, what makes it certain that there is not such a need?

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  • Thread class closing from other Class (Activity) with protected void onStop() Android

    - by user1761337
    I have a Problem with Closing the Thread. I will Closing the Thread with onStop,onPause and onDestroy. This is my Source in the Activity Class: @Override protected void onStop(){ super.onStop(); finish(); } @Override protected void onPause() { super.onPause(); finish(); } @Override public void onDestroy() { this.mWakeLock.release(); super.onDestroy(); } And the Thread Class: public class GameThread extends Thread { private SurfaceHolder mSurfaceHolder; private Handler mHandler; private Context mContext; private Paint mLinePaint; private Paint blackPaint; //for consistent rendering private long sleepTime; //amount of time to sleep for (in milliseconds) private long delay=1000/30; //state of game (Running or Paused). int state = 1; public final static int RUNNING = 1; public final static int PAUSED = 2; public final static int STOPED = 3; GameSurface gEngine; public GameThread(SurfaceHolder surfaceHolder, Context context, Handler handler,GameSurface gEngineS){ //data about the screen mSurfaceHolder = surfaceHolder; mHandler = handler; mContext = context; gEngine=gEngineS; } //This is the most important part of the code. It is invoked when the call to start() is //made from the SurfaceView class. It loops continuously until the game is finished or //the application is suspended. private long beforeTime; @Override public void run() { //UPDATE while (state==RUNNING) { Log.d("State","Thread is runnig"); //time before update beforeTime = System.nanoTime(); //This is where we update the game engine gEngine.Update(); //DRAW Canvas c = null; try { //lock canvas so nothing else can use it c = mSurfaceHolder.lockCanvas(null); synchronized (mSurfaceHolder) { //clear the screen with the black painter. //reset the canvas c.drawColor(Color.BLACK); //This is where we draw the game engine. gEngine.doDraw(c); } } finally { // do this in a finally so that if an exception is thrown // during the above, we don't leave the Surface in an // inconsistent state if (c != null) { mSurfaceHolder.unlockCanvasAndPost(c); } } this.sleepTime = delay-((System.nanoTime()-beforeTime)/1000000L); try { //actual sleep code if(sleepTime>0){ this.sleep(sleepTime); } } catch (InterruptedException ex) { Logger.getLogger(GameThread.class.getName()).log(Level.SEVERE, null, ex); } while (state==PAUSED){ Log.d("State","Thread is pausing"); try { this.sleep(1000); } catch (InterruptedException e) { // TODO Auto-generated catch block e.printStackTrace(); } } } }} How i can close the Thread from Activity Class??

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  • c# Delegate and Dispatcher problem

    - by Tan
    Hi i get this error when trying this ERROR method name expected. How should i do to correct the problem thanks for help delegate void DelegateFillList(DeliveryDoc[] deliveryDocs); private void FillListViewAssignment(DeliveryDoc[] docs) { if(lvMyAssignments.Dispatcher.CheckAccess()) { lvMyAssignments.ItemsSource = docs; lvAllOngoingAssignments.ItemsSource = docs; if(m_tempDeliveryDocs != null) { txtblockHandOverCount.Text = m_tempDeliveryDocs.Length.ToString(); } } else { lvMyAssignments.Dispatcher.BeginInvoke(new DelegateFillList(FillListViewAssignment(docs)), null); } }

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  • database assignment

    - by eric
    Hi, Given the following table: CREATE TABLE T1 (A INTEGER NOT NULL); CREATE TABLE T3 (A SMALLINT NOT NULL); INSERT T1 VALUES (32768.5); SELECT * FROM T1; INSERT T3 SELECT * FROM T1; SELECT * FROM T3; What is the output of above query? If any error occured please declare the line of it?Explain your answer!

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  • How to ensure structures are completly initialized (by name) in GCC?

    - by Steven Spark
    How do I ensure each and every field of my structures are initialized in GCC when using designated initializers? (I'm especially interested in function pointers.) (I'm using C not C++.) Here is an example: typedef struct { int a; int b; } foo_t; typedef struct { void (*Start)(void); void (*Stop)(void); } bar_t; foo_t fooo = { 5 }; foo_t food = { .b=4 }; bar_t baro = { NULL }; bar_t bard = { .Start = NULL }; -Wmissing-field-initializers does not help at all. It works for fooo only in GCC (mingw 4.7.3, 4.8.1), and clang does only marginally better (no warnings for food and bard). I'm sure there is a reason for not producing warnings for designated initializer (even when I explicitly ask for them) but I want/need them. I do not want to initialize structures based on order/position because that is more error prone (for example swapping Start and Stop won't even give any warning). And neither gcc nor clang will give any warning that I failed to explicitly initialize a field (when initializing by name). I also don't want to litter my code with if(x.y==NULL) lines for multiple reasons, one of which is I want compile time warnings and not runtime errors. At least splint will give me warnings on all 4 cases, but unfortunately I cannot use splint all the time (it chokes on some of the code (fails to parse some C99, GCC extensions)). Note: If I'm using a real function instead of NULL GCC will also show a warning for baro (but not bard). I searched google and stack overflow but only found related questions and have not found answer for this specific problem. The best match I have found is 'Ensure that all elements in a structure are initialized' Ensure that all elements in a structure are initialized Which asks pretty much the same question, but has no satisfying answer. Is there a better way dealing with this that I have not mentioned? (Maybe other code analysis tool? Preferably something (free) that can be integrated into Eclipse or Visual Studio...)

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  • sigwait in Linux (Fedora 13) vs OS X

    - by Silas
    So I'm trying to create a signal handler using pthreads which works on both OS X and Linux. The code below works on OS X but doesn't work on Fedora 13. The application is fairly simple. It spawns a pthread, registers SIGHUP and waits for a signal. After spawning the signal handler I block SIGHUP in the main thread so the signal should only be sent to the signal_handler thread. On OS X this works fine, if I compile, run and send SIGHUP to the process it prints "Got SIGHUP". On Linux it just kills the process (and prints Hangup). If I comment out the signal_handler pthread_create the application doesn't die. I know the application gets to the sigwait and blocks but instead of return the signal code it just kills the application. I ran the test using the following commands: g++ test.cc -lpthread -o test ./test & PID="$!" sleep 1 kill -1 "$PID" test.cc #include <pthread.h> #include <signal.h> #include <iostream> using namespace std; void *signal_handler(void *arg) { int sig; sigset_t set; sigemptyset(&set); sigaddset(&set, SIGHUP); while (true) { cout << "Wait for signal" << endl; sigwait(&set, &sig); if (sig == SIGHUP) { cout << "Got SIGHUP" << endl; } } } int main() { pthread_t handler; sigset_t set; // Create signal handler pthread_create(&handler, NULL, signal_handler, NULL); // Ignore SIGHUP in main thread sigfillset(&set); sigaddset(&set, SIGHUP); pthread_sigmask(SIG_BLOCK, &set, NULL); for (int i = 1; i < 5; i++) { cout << "Sleeping..." << endl; sleep(1); } pthread_join(handler, NULL); return 0; }

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  • How to tell if JSON object is empty in jQuery

    - by GrantU
    I have the following JSON: { "meta": { "limit": 20, "next": null, "offset": 0, "previous": null, "total_count": 0 }, "objects": [] } I'm interested in objects: I want to know if objects is empty and show an alert: something like this: success: function (data) { $.each(data.objects, function () { if data.objects == None alert(0) else :alert(1) });

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  • adding month to EndDate as constraint in Oracle SQL

    - by user2900611
    I've a question regarding Oracle database SQL. my employee each have a project, the end date of the project depends on the no of months that was given to them base on PTerm. Am i right to do it this way? CREATE TABLE PROJECT ( P_ID VARCHAR ( 20 ) NOT NULL, PNAME VARCHAR ( 100 ) NOT NULL, PTERM VARCHAR ( 20 ), PSTARTDATE DATE, PENDDATE DATE, CONSTRAINT PROJECT_PKEY PRIMARY KEY ( P_ID ), CONSTRAINT PROJECT_PTERM CHECK ( PTERM IN ('1 MONTH', '2 MONTH', '3 MONTH') ), CONSTRAINT PROJECT_ENDDATE CHECK ( PENDDATE = (PSTARTDATE + PTERM) ) );

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  • Mysql insert into 2 tables

    - by Spidfire
    I want to make a insert into 2 tables visits: visit_id int | card_id int registration: registration_id int | type enum('in','out') | timestamp int | visit_id int i want something like: INSERT INTO `visits` as v ,`registration` as v (v.`visit_id`,v.`card_id`,r.`registration_id`, r.`type`, r.`timestamp`, r.`visit_id`) VALUES (NULL, 12131141,NULL, UNIX_TIMESTAMP(), v.`visit_id`); I wonder if its possible

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  • h:selectOneMenu not populating a 'selected' item

    - by dann.dev
    I'm having trouble with an h:selectOneMenu not having a selected item when there is already something set on the backing bean. I am using seam and have specified a customer converter. When working on my 'creation' page, everything works fine, something from the menu can be selected, and when the page is submitted, the correct value is assigned and persisted to the database as well. However when I work on my 'edit' page the menu's default selection is not the current selection. i have gone through and confirmed that something is definitely set etc. My selectOneMenu looks like this: <h:selectOneMenu id="selVariable" value="#{customer.variableLookup}" converter="#{variableLookupConverter}"> <s:selectItems var="source" value="#{customerReferenceHelper.variableLookups()}" label="#{source.name}" /> </h:selectOneMenu> And the converter is below. It very simple and just turns the id from string to int and back etc: @Name( "sourceOfWealthLookupConverter" ) public class SourceOfWealthLookupConverter implements Serializable, Converter { @In private CustomerReferenceHelper customerReferenceHelper; @Override public Object getAsObject( FacesContext arg0, UIComponent arg1, String arg2 ) { VariableLookup variable= null; try { if ( "org.jboss.seam.ui.NoSelectionConverter.noSelectionValue".equals( arg2 ) ) { return null; } CustomerReferenceHelper customerReferenceHelper = ( CustomerReferenceHelper ) Contexts.getApplicationContext().get( "customerReferenceHelper" ); Integer id = Integer.parseInt( arg2 ); source = customerReferenceHelper.getVariable( id ); } catch ( NumberFormatException e ) { log.error( e, e ); } return variable; } @Override public String getAsString( FacesContext arg0, UIComponent arg1, Object arg2 ) { String result = null; VariableLookup variable= ( VariableLookup ) arg2; Integer id = variable.getId(); result = String.valueOf( id ); return result; } } I've seen a few things about it possibly being the equals() method on the class, (that doesn't add up with everything else working, but I overrode it anyway as below, where the hashcode is just the id (id is a unique identifier for each item). Equals method: @Override public boolean equals( Object other ) { if ( other == null ) { return false; } if ( this == other ) { return true; } if ( !( other instanceof VariableLookup ) ) { return false; } VariableLookup otherVariable = ( VariableLookup ) other; if ( this.hashCode() == otherVariable.hashCode() ) { return true; } return false; } I'm at my wits end with this, I can't find what I could have missed?! Any help would be much appreciated

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  • passing arg2 of 'listFind' from incompatible pointer type

    - by lego69
    Hello, I've got some problem with my function and don't know how to solve this problem, This is my code: ListResult result=listFind(currentLines, compareBasicLines, &linePrototype); <-here problem compareBasicLines pointer to function int compareBasicLines(ptrLine line1, ptrLine line2){ COMPARE_NUMBER_STRINGS(line1, line2); } COMPARE_NUMBER_STRINGS(line1, line2); defined in another file #define COMPARE_NUMBER_STRINGS(var1, var2) \ if(var1 == NULL || var2 == NULL){ \ return 0; \ } \ return strcmp(var1->strNumber, var2->strNumber); thanks in advance for everyone

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  • Understanding of a C Code Required..

    - by RBA
    int Size(struct node* node) { if(node == NULL) { return 0; } else if(node != NULL) { return (Size(node->left) + 1 + Size(node->right)); } } Hi, Can Anybody please post the stack trace for the following piece of code. Lets say if we insert the values 2, 1, 10, 5... Then what could be the stack representation during the recursion process.. Please, its very urgent, and its very confusing too...

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  • Make get function Sycronous / Javascript

    - by DDL449
    I'm experiencing a problem of $.get function. The url contains JSON this is my code: xyz = null $.get('http://www.someurl.com/123=json', function(data) { var xyz = data.positions[0].latitude; }); alert(xyz); //some more code using xyz variable I know that xyz will alert a null result because the $.get is asychronous. So is there any way I can use the xyz outside this get function? Thank you

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  • Convert a NSString

    - by zp26
    My situation is explained in the code below. I need to send via a socket NSString drawn from a TextBox Thank you very much NSString *string = fieldTesto.txt; // I Find an istruction for insert s string in to the CFSocketSend UInt8 message[] = "Hello world"; CFDataRef data = CFDataCreate(NULL, message, sizeof(message)); CFSocketSendData(s, NULL, data, 0); CFRelease(data);

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