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  • iPhone - customizing WebKit

    - by Greg
    Hello, Apple has disabled the overflow CSS aspect in mobile Safari so it is not possible to scroll inside a fixed height div. This is quite annoying. While making an iPhone native app, is it possible to access WebKit settings to turn that feature on ?

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  • iPhone memory management, a newbie question

    - by Reuven
    Hi, I've seen in (Apple) sample code two types of ways of allocation memory, and am not sure I understand the difference and resulting behavior. // FAILS NSMutableArray *anArray = [NSMutableArray array]; [anArray release]; // WORKS NSMutableArray *anArray1 = [[NSMutableArray alloc] init]; [anArray release]; By "FAILS" I mean I get crashes/runtime warnings etc., and not always as soon as I call the release... Any explanation appreciated. Thanks

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  • Code Sign Error When Building iPhone Application

    - by Apache
    I am new to iPhone development. I just registered with Apple for the iPhone Developer Program. When I try to build, I am receiving an error: Code Sign error: a valid provisioning profile matching the application’s identifier could not be found I'm not sure what is wrong. I tried browsing the Internet but I get confused. Can anyone help me with what I should do?

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  • Core Animation Unwanted Text Sharpening.

    - by dave-gennel
    Whenever I add a layer for Core Animation either from the nib or programatically, the NSTextFields (labels) in my interface get messed up. Here's a screenshot from Apple's BasicCocoaAnimations example. (Look at the text fields on the left, somehow they're drawn sharper than normal) Note that if I add a layer in IB then it also gets messed up in IB itself before I even run my app.

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  • Determining Screen Positions in Objective-C (NSScreen)

    - by Peter Zich
    Using [NSScreen screens] I'm able to get all of the screens attached to the computer and their sizes, however I'm trying to find out their positions relative to each other (like in Arrangement in the Display preferences). Is there a way to do this? I've looked online and through the class references on Apple's developer site and found nothing. Thank you.

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  • How do I sync iPad Notes without Mail?

    - by Michael
    The default Notes app on the iPad is fine for my note taking needs. I see how it syncs through iTunes to Mail, but if one doesn't use Mail for e-mail management, is there any other way to sync and view the iPad notes on the desktop? (We use Eudora for mail management, and Apple's Mail is not great if all you want to do is view your notes with it.)

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  • Build UITextview with Line

    - by milanjansari
    Hello everybody, Does anyone idea about how can create UItextivew like same as below so user can easily write text in proper format. please check this link https://devforums.apple.com/message/217857#217857 is this possible, i have no idea about this. please anyone have idea above of the issue. Thanks you,

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  • Are you concerned by section 3.3.1? [closed]

    - by CJ_Reed
    Are you an iPhone developer using tools other than Objective-C for your coding (i.e. Phonegap, Unity3d, Monotouch, Corona or Titanium, etc?) Have you heard of or read section 3.3.1? If you are concerned vote on the petition at [solicitation removed - see history] Join the facebook group 'Article 3.3.1' and have your say: [solicitation removed - see history] And most importantly contact apple through their web portal and ask for clarification

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  • Missing Project templates in XCode

    - by coure06
    I have installed xcode 3.2 with iphone SDK. (without Mac OS 10.4 SDK). WHen i create new project i only got these options for Mac OS -- Application -- Framework and Library -- Application plugin -- System plugin --Other But a book named: Programming Object C 2.0. From which i am learning object C. Its showing XCode with these templates for Mac OS --Application --Audio Units --Automater actions --Bundles --Command Line Utility --dynamic library --Framework --Java --Kernal Extensions --Standard Apple plugin --Static Library --Other I need the Command Line Utility template so that can create sample projects mentioned in book.

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  • UIWebView inside the UITableViewCell

    - by Nilshan
    I want to develop iPhone UI just like iPhone Mail application. I am able to add UIWebView inside the UITableViewCell and it is working fine. I am able to zoom the webview using [self.webView setScalesPageToFit:YES]. Now, My problem is when I do zoomIn or ZoomOut the UITableView does not get resized. How do I exactly make UI similar to Apple mail applcation detail view.?

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  • @synthesize comma separated list

    - by Frooditz Furs
    Hi, I've read apple's Objective-C doc and am curious about using @synthesize. I've seen classes with a long list of @synthesizes and I've seen classes with one @synthesize then a long comma-separated list of ivars. So what's the difference between: @synthesize ivar1; @synthesize ivar2; @synthesize ivar3; and @synthesize ivar1, ivar2, ivar3; ????

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  • Programmatically determine whether to describe an object with "a" or "an"?

    - by MarathonStudios
    I have a database of nouns (ex "house", "exclamation point", "apple") that I need to output and describe in my application. It's hard to put together a natural-sounding sentence to describe an item without using "a" or "an" - "a house is BIG", "an exclamation point is SMALL", etc. Is there any function, library, or hack i can use in PHP to determine whether it is more appropriate to describe any given noun with A or AN?

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  • Game doesn't Quit properly

    - by W.K.S
    I have an app that so far consists of two Activities: The Main Menu Activity. The Game Activity The Main Menu Activity contains a button that starts the Game Activity with the following code: public void onClick(View clickedButton) { switch(clickedButton.getId()) { case R.id.buttonPlay: Intent i = new Intent("apple.banana.BouncingBallActivity"); startActivity(i); break; } When the user is done with the Game Activity, he presses the back button. This calls the onPause() method first, which pauses the animation thread of the game. It then calls the onStop() which calls finish() on the activity altogether. The user is returned to the Main Menu activity. The code is outlined below: public class BouncingBallActivity extends Activity{ private BouncingBallView bouncingBallView; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); bouncingBallView = new BouncingBallView(this); bouncingBallView.resume(); setContentView(bouncingBallView); } @Override protected void onPause() { super.onPause(); bouncingBallView.pause(); } @Override protected void onResume() { super.onResume(); bouncingBallView.resume(); } @Override protected void onStop() { super.onStop(); this.finish(); } } The problem is that this only works if I launch the application from Eclipse. When I click on the app icon, the game starts from the Game Activity. The main menu activity does not appear. I am not clear about why this happens. It could be something to do with the manifest. I've pasted the relevant portions below: <application android:icon="@drawable/ic_launcher" android:label="@string/app_name" > <activity android:name=".BouncingBallActivity" android:label="@string/app_name" android:screenOrientation="landscape" > <intent-filter> <action android:name="apple.banana.BouncingBallActivity" /> <category android:name="android.intent.category.DEFAULT" /> </intent-filter> </activity> <activity android:name=".MainMenu" android:label="@string/app_name" android:screenOrientation="portrait" > <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application> I'd really appreciate any help with this. Thanks.

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  • What binary architectures should be cross-compiled when building Mac OS X packages?

    - by Alex Leach
    Currently, Apple's native binaries and libraries are distributed as fat files, with support for both i386 and x86_64 architectures. The SDK (Xcode 4.4 w/ command line tools) doesn't support cross-compiling powerpc binaries any more, so they can be safely ignored I think, but there doesn't seem to be any specific guidelines or recommendations about which Intel architectures to support. So, when compiling code for distribution on OS X, do people still cross-compile for the i386 architecture? Or are x86_64 binaries the only architecture worth bothering with nowadays?

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  • Why Swift is 100 times slower than C in this image processing test?

    - by xiaobai
    Like many other developers I have been very excited at the new Swift language from Apple. Apple has boasted its speed is faster than Objective C and can be used to write operating system. And from what I learned so far, it's a very type-safe language and able to have precisely control over the exact data type (like integer length). So it does look like having good potential handling performance critical tasks, like image processing, right? That's what I thought before I carried out a quick test. The result really surprised me. Here is a much simplified image alpha blending code snippet in C: test.c: #include <stdio.h> #include <stdint.h> #include <string.h> uint8_t pixels[640*480]; uint8_t alpha[640*480]; uint8_t blended[640*480]; void blend(uint8_t* px, uint8_t* al, uint8_t* result, int size) { for(int i=0; i<size; i++) { result[i] = (uint8_t)(((uint16_t)px[i]) *al[i] /255); } } int main(void) { memset(pixels, 128, 640*480); memset(alpha, 128, 640*480); memset(blended, 255, 640*480); // Test 10 frames for(int i=0; i<10; i++) { blend(pixels, alpha, blended, 640*480); } return 0; } I compiled it on my Macbook Air 2011 with the following command: gcc -O3 test.c -o test The 10 frame processing time is about 0.01s. In other words, it takes the C code 1ms to process one frame: $ time ./test real 0m0.010s user 0m0.006s sys 0m0.003s Then I have a Swift version of the same code: test.swift: let pixels = UInt8[](count: 640*480, repeatedValue: 128) let alpha = UInt8[](count: 640*480, repeatedValue: 128) let blended = UInt8[](count: 640*480, repeatedValue: 255) func blend(px: UInt8[], al: UInt8[], result: UInt8[], size: Int) { for(var i=0; i<size; i++) { var b = (UInt16)(px[i]) * (UInt16)(al[i]) result[i] = (UInt8)(b/255) } } for i in 0..10 { blend(pixels, alpha, blended, 640*480) } The build command line is: xcrun swift -O3 test.swift -o test Here I use the same O3 level optimization flag to make the comparison hopefully fair. However, the resulting speed is 100 time slower: $ time ./test real 0m1.172s user 0m1.146s sys 0m0.006s In other words, it takes Swift ~120ms to processing one frame which takes C just 1 ms. I also verified the memory initialization time in both test code are very small compared to the blend processing function time. What happened?

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