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  • Dual booting on separate hard drives

    - by tornadorider
    I have windows XP professional installed on 1 hard drive and Ubuntu 10.10 on my second hard drive. On start up the computer completely skips the grub menu and boots straight into 10.10. I have tried running os-prober with the windows hard drive mounted and then updating grub but it didnt work. Any ideas? I have changed the boot order so that the HDD with xp on it is first however the computer still booted into linux. I tried running grub-install /dev/sda and got this /usr/sbin/grub-setup: warn: Sector 32 is already in use by FlexNet; avoiding it. This software may cause boot or other problems in future. Please ask its authors not to store data in the boot track.. /usr/sbin/grub-setup: warn: Sector 33 is already in use by FlexNet; avoiding it. This software may cause boot or other problems in future. Please ask its authors not to store data in the boot track.. Installation finished. No error reported I checked using disk utility and the code for my xp hard drive is sdb so i ran the camand grub-install /dev/sdb shich gave me this Installation finished. No error reported. So i rebooted but it still didnt work. Any other ideas? Additional info gedit /boot/grub/grub.cfg: # # DO NOT EDIT THIS FILE # # It is automatically generated by grub-mkconfig using templates # from /etc/grub.d and settings from /etc/default/grub # ### BEGIN /etc/grub.d/00_header ### if [ -s $prefix/grubenv ]; then set have_grubenv=true load_env fi set default="0" if [ "${prev_saved_entry}" ]; then set saved_entry="${prev_saved_entry}" save_env saved_entry set prev_saved_entry= save_env prev_saved_entry set boot_once=true fi function savedefault { if [ -z "${boot_once}" ]; then saved_entry="${chosen}" save_env saved_entry fi } function recordfail { set recordfail=1 if [ -n "${have_grubenv}" ]; then if [ -z "${boot_once}" ]; then save_env recordfail; fi; fi } function load_video { insmod vbe insmod vga } insmod part_msdos insmod ext2 set root='(hd0,msdos1)' search --no-floppy --fs-uuid --set d682c9bd-dd89-4827-9802-a1f921ebe21c if loadfont /usr/share/grub/unicode.pf2 ; then set gfxmode=640x480 load_video insmod gfxterm fi terminal_output gfxterm insmod part_msdos insmod ext2 set root='(hd0,msdos1)' search --no-floppy --fs-uuid --set d682c9bd-dd89-4827-9802-a1f921ebe21c set locale_dir=($root)/boot/grub/locale set lang=en insmod gettext if [ "${recordfail}" = 1 ]; then set timeout=-1 else set timeout=10 fi ### END /etc/grub.d/00_header ### ### BEGIN /etc/grub.d/05_debian_theme ### set menu_color_normal=white/black set menu_color_highlight=black/light-gray ### END /etc/grub.d/05_debian_theme ### ### BEGIN /etc/grub.d/10_linux ### menuentry 'Ubuntu, with Linux 2.6.35-28-generic' --class ubuntu --class gnu-linux --class gnu --class os { recordfail insmod part_msdos insmod ext2 set root='(hd0,msdos1)' search --no-floppy --fs-uuid --set d682c9bd-dd89-4827-9802-a1f921ebe21c linux /boot/vmlinuz-2.6.35-28-generic root=UUID=d682c9bd-dd89-4827-9802-a1f921ebe21c ro quiet splash initrd /boot/initrd.img-2.6.35-28-generic } menuentry 'Ubuntu, with Linux 2.6.35-28-generic (recovery mode)' --class ubuntu --class gnu-linux --class gnu --class os { recordfail insmod part_msdos insmod ext2 set root='(hd0,msdos1)' search --no-floppy --fs-uuid --set d682c9bd-dd89-4827-9802-a1f921ebe21c echo 'Loading Linux 2.6.35-28-generic ...' linux /boot/vmlinuz-2.6.35-28-generic root=UUID=d682c9bd-dd89-4827-9802-a1f921ebe21c ro single echo 'Loading initial ramdisk ...' initrd /boot/initrd.img-2.6.35-28-generic } menuentry 'Ubuntu, with Linux 2.6.35-22-generic' --class ubuntu --class gnu-linux --class gnu --class os { recordfail insmod part_msdos insmod ext2 set root='(hd0,msdos1)' search --no-floppy --fs-uuid --set d682c9bd-dd89-4827-9802-a1f921ebe21c linux /boot/vmlinuz-2.6.35-22-generic root=UUID=d682c9bd-dd89-4827-9802-a1f921ebe21c ro quiet splash initrd /boot/initrd.img-2.6.35-22-generic } menuentry 'Ubuntu, with Linux 2.6.35-22-generic (recovery mode)' --class ubuntu --class gnu-linux --class gnu --class os { recordfail insmod part_msdos insmod ext2 set root='(hd0,msdos1)' search --no-floppy --fs-uuid --set d682c9bd-dd89-4827-9802-a1f921ebe21c echo 'Loading Linux 2.6.35-22-generic ...' linux /boot/vmlinuz-2.6.35-22-generic root=UUID=d682c9bd-dd89-4827-9802-a1f921ebe21c ro single echo 'Loading initial ramdisk ...' initrd /boot/initrd.img-2.6.35-22-generic } ### END /etc/grub.d/10_linux ### ### BEGIN /etc/grub.d/20_linux_xen ### ### END /etc/grub.d/20_linux_xen ### ### BEGIN /etc/grub.d/20_memtest86+ ### menuentry "Memory test (memtest86+)" { insmod part_msdos insmod ext2 set root='(hd0,msdos1)' search --no-floppy --fs-uuid --set d682c9bd-dd89-4827-9802-a1f921ebe21c linux16 /boot/memtest86+.bin } menuentry "Memory test (memtest86+, serial console 115200)" { insmod part_msdos insmod ext2 set root='(hd0,msdos1)' search --no-floppy --fs-uuid --set d682c9bd-dd89-4827-9802-a1f921ebe21c linux16 /boot/memtest86+.bin console=ttyS0,115200n8 } ### END /etc/grub.d/20_memtest86+ ### ### BEGIN /etc/grub.d/30_os-prober ### if [ "x${timeout}" != "x-1" ]; then if keystatus; then if keystatus --shift; then set timeout=-1 else set timeout=0 fi else if sleep --interruptible 3 ; then set timeout=0 fi fi fi ### END /etc/grub.d/30_os-prober ### ### BEGIN /etc/grub.d/40_custom ### # This file provides an easy way to add custom menu entries. Simply type the # menu entries you want to add after this comment. Be careful not to change # the 'exec tail' line above. ### END /etc/grub.d/40_custom ### ### BEGIN /etc/grub.d/41_custom ### if [ -f $prefix/custom.cfg ]; then source $prefix/custom.cfg; fi ### END /etc/grub.d/41_custom ### sudo fdisk -l: Disk /dev/sda: 80.1 GB, 80060424192 bytes 255 heads, 63 sectors/track, 9733 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x0008a483 Device Boot Start End Blocks Id System /dev/sda1 * 1 9352 75112448 83 Linux /dev/sda2 9352 9734 3068929 5 Extended /dev/sda5 9352 9734 3068928 82 Linux swap / Solaris Disk /dev/sdb: 500.1 GB, 500107862016 bytes 255 heads, 63 sectors/track, 60801 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0xc5d6c5d6 Device Boot Start End Blocks Id System /dev/sdb1 1 60800 488375968+ 7 HPFS/NTFS sudo blkid /dev/sda1: UUID="d682c9bd-dd89-4827-9802-a1f921ebe21c" TYPE="ext4" /dev/sda5: UUID="09e9c2cb-d903-4f0b-a181-536951845231" TYPE="swap" /dev/sdb1: UUID="B21844EB1844AFE1" TYPE="ntfs" sudo os-prober (nothing) Boot Info Script 0.55 dated February 15th, 2010 ============================= Boot Info Summary: ============================== => Grub 2 is installed in the MBR of /dev/sda and looks on the same drive in partition #1 for (,msdos1)/boot/grub. => Grub 2 is installed in the MBR of /dev/sdb and looks on the same drive in partition #1 for (,msdos1)/boot/grub. sda1: _________________________________________________________________________ File system: ext4 Boot sector type: - Boot sector info: Operating System: Ubuntu 10.10 Boot files/dirs: /boot/grub/grub.cfg /etc/fstab /boot/grub/core.img sda2: _________________________________________________________________________ File system: Extended Partition Boot sector type: Unknown Boot sector info: sda5: _________________________________________________________________________ File system: swap Boot sector type: - Boot sector info: sdb1: _________________________________________________________________________ File system: ntfs Boot sector type: Windows XP Boot sector info: No errors found in the Boot Parameter Block. Operating System: Windows XP Boot files/dirs: =========================== Drive/Partition Info: ============================= Drive: sda ___________________ _____________________________________________________ Disk /dev/sda: 80.1 GB, 80060424192 bytes 255 heads, 63 sectors/track, 9733 cylinders, total 156368016 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes Partition Boot Start End Size Id System /dev/sda1 * 2,048 150,226,943 150,224,896 83 Linux /dev/sda2 150,228,990 156,366,847 6,137,858 5 Extended /dev/sda5 150,228,992 156,366,847 6,137,856 82 Linux swap / Solaris Drive: sdb ___________________ _____________________________________________________ Disk /dev/sdb: 500.1 GB, 500107862016 bytes 255 heads, 63 sectors/track, 60801 cylinders, total 976773168 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes Partition Boot Start End Size Id System /dev/sdb1 * 63 976,751,999 976,751,937 7 HPFS/NTFS blkid -c /dev/null: ____________________________________________________________ Device UUID TYPE LABEL /dev/sda1 d682c9bd-dd89-4827-9802-a1f921ebe21c ext4 /dev/sda2: PTTYPE="dos" /dev/sda5 09e9c2cb-d903-4f0b-a181-536951845231 swap /dev/sda: PTTYPE="dos" /dev/sdb1 B21844EB1844AFE1 ntfs /dev/sdb: PTTYPE="dos" ============================ "mount | grep ^/dev output: =========================== Device Mount_Point Type Options /dev/sda1 / ext4 (rw,errors=remount-ro,commit=0) =========================== sda1/boot/grub/grub.cfg: =========================== # # DO NOT EDIT THIS FILE # # It is automatically generated by grub-mkconfig using templates # from /etc/grub.d and settings from /etc/default/grub # ### BEGIN /etc/grub.d/00_header ### if [ -s $prefix/grubenv ]; then set have_grubenv=true load_env fi set default="0" if [ "${prev_saved_entry}" ]; then set saved_entry="${prev_saved_entry}" save_env saved_entry set prev_saved_entry= save_env prev_saved_entry set boot_once=true fi function savedefault { if [ -z "${boot_once}" ]; then saved_entry="${chosen}" save_env saved_entry fi } function recordfail { set recordfail=1 if [ -n "${have_grubenv}" ]; then if [ -z "${boot_once}" ]; then save_env recordfail; fi; fi } function load_video { insmod vbe insmod vga } insmod part_msdos insmod ext2 set root='(hd0,msdos1)' search --no-floppy --fs-uuid --set d682c9bd-dd89-4827-9802-a1f921ebe21c if loadfont /usr/share/grub/unicode.pf2 ; then set gfxmode=640x480 load_video insmod gfxterm fi terminal_output gfxterm insmod part_msdos insmod ext2 set root='(hd0,msdos1)' search --no-floppy --fs-uuid --set d682c9bd-dd89-4827-9802-a1f921ebe21c set locale_dir=($root)/boot/grub/locale set lang=en insmod gettext if [ "${recordfail}" = 1 ]; then set timeout=-1 else set timeout=10 fi ### END /etc/grub.d/00_header ### ### BEGIN /etc/grub.d/05_debian_theme ### set menu_color_normal=white/black set menu_color_highlight=black/light-gray ### END /etc/grub.d/05_debian_theme ### ### BEGIN /etc/grub.d/10_linux ### menuentry 'Ubuntu, with Linux 2.6.35-28-generic' --class ubuntu --class gnu-linux --class gnu --class os { recordfail insmod part_msdos insmod ext2 set root='(hd0,msdos1)' search --no-floppy --fs-uuid --set d682c9bd-dd89-4827-9802-a1f921ebe21c linux /boot/vmlinuz-2.6.35-28-generic root=UUID=d682c9bd-dd89-4827-9802-a1f921ebe21c ro quiet splash initrd /boot/initrd.img-2.6.35-28-generic } menuentry 'Ubuntu, with Linux 2.6.35-28-generic (recovery mode)' --class ubuntu --class gnu-linux --class gnu --class os { recordfail insmod part_msdos insmod ext2 set root='(hd0,msdos1)' search --no-floppy --fs-uuid --set d682c9bd-dd89-4827-9802-a1f921ebe21c echo 'Loading Linux 2.6.35-28-generic ...' linux /boot/vmlinuz-2.6.35-28-generic root=UUID=d682c9bd-dd89-4827-9802-a1f921ebe21c ro single echo 'Loading initial ramdisk ...' initrd /boot/initrd.img-2.6.35-28-generic } menuentry 'Ubuntu, with Linux 2.6.35-22-generic' --class ubuntu --class gnu-linux --class gnu --class os { recordfail insmod part_msdos insmod ext2 set root='(hd0,msdos1)' search --no-floppy --fs-uuid --set d682c9bd-dd89-4827-9802-a1f921ebe21c linux /boot/vmlinuz-2.6.35-22-generic root=UUID=d682c9bd-dd89-4827-9802-a1f921ebe21c ro quiet splash initrd /boot/initrd.img-2.6.35-22-generic } menuentry 'Ubuntu, with Linux 2.6.35-22-generic (recovery mode)' --class ubuntu --class gnu-linux --class gnu --class os { recordfail insmod part_msdos insmod ext2 set root='(hd0,msdos1)' search --no-floppy --fs-uuid --set d682c9bd-dd89-4827-9802-a1f921ebe21c echo 'Loading Linux 2.6.35-22-generic ...' linux /boot/vmlinuz-2.6.35-22-generic root=UUID=d682c9bd-dd89-4827-9802-a1f921ebe21c ro single echo 'Loading initial ramdisk ...' initrd /boot/initrd.img-2.6.35-22-generic } ### END /etc/grub.d/10_linux ### ### BEGIN /etc/grub.d/20_linux_xen ### ### END /etc/grub.d/20_linux_xen ### ### BEGIN /etc/grub.d/20_memtest86+ ### menuentry "Memory test (memtest86+)" { insmod part_msdos insmod ext2 set root='(hd0,msdos1)' search --no-floppy --fs-uuid --set d682c9bd-dd89-4827-9802-a1f921ebe21c linux16 /boot/memtest86+.bin } menuentry "Memory test (memtest86+, serial console 115200)" { insmod part_msdos insmod ext2 set root='(hd0,msdos1)' search --no-floppy --fs-uuid --set d682c9bd-dd89-4827-9802-a1f921ebe21c linux16 /boot/memtest86+.bin console=ttyS0,115200n8 } ### END /etc/grub.d/20_memtest86+ ### ### BEGIN /etc/grub.d/30_os-prober ### if [ "x${timeout}" != "x-1" ]; then if keystatus; then if keystatus --shift; then set timeout=-1 else set timeout=0 fi else if sleep --interruptible 3 ; then set timeout=0 fi fi fi ### END /etc/grub.d/30_os-prober ### ### BEGIN /etc/grub.d/40_custom ### # This file provides an easy way to add custom menu entries. Simply type the # menu entries you want to add after this comment. Be careful not to change # the 'exec tail' line above. menuentry "Windows XP" { set root=(hd1,1) chainloader (hd1,1)+1 } ### END /etc/grub.d/40_custom ### ### BEGIN /etc/grub.d/41_custom ### if [ -f $prefix/custom.cfg ]; then source $prefix/custom.cfg; fi ### END /etc/grub.d/41_custom ### =============================== sda1/etc/fstab: =============================== # /etc/fstab: static file system information. # # Use 'blkid -o value -s UUID' to print the universally unique identifier # for a device; this may be used with UUID= as a more robust way to name # devices that works even if disks are added and removed. See fstab(5). # # <file system> <mount point> <type> <options> <dump> <pass> proc /proc proc nodev,noexec,nosuid 0 0 /dev/sda1 / ext4 errors=remount-ro 0 1 # swap was on /dev/sda5 during installation UUID=09e9c2cb-d903-4f0b-a181-536951845231 none swap sw 0 0 =================== sda1: Location of files loaded by Grub: =================== 51.7GB: boot/grub/core.img 58.5GB: boot/grub/grub.cfg 1.2GB: boot/initrd.img-2.6.35-22-generic 1.3GB: boot/initrd.img-2.6.35-28-generic 58.2GB: boot/vmlinuz-2.6.35-22-generic 51.7GB: boot/vmlinuz-2.6.35-28-generic 1.3GB: initrd.img 1.2GB: initrd.img.old 51.7GB: vmlinuz 58.2GB: vmlinuz.old =========================== Unknown MBRs/Boot Sectors/etc ======================= Unknown BootLoader on sda2 00000000 d9 ed 13 ab ff a8 33 8c 01 b2 47 99 e1 4a b1 f1 |......3...G..J..| 00000010 69 5f a7 29 a4 1a 03 9e 31 b9 45 02 71 e6 58 78 |i_.)....1.E.q.Xx| 00000020 3d f6 ee 7b 3e 33 1b 82 c6 7d cf 1a c8 e7 bc 2f |=..{>3...}...../| 00000030 b9 e1 70 75 cf 18 aa e7 d5 7e 3c f1 b4 e7 9e 3a |..pu.....~<....:| 00000040 55 38 f1 b4 ee 78 59 0b 5e f7 3c 4c 57 73 9c 2a |U8...xY.^.<LWs.*| 00000050 28 f1 19 ed 11 9c b2 19 e2 80 92 1c 7b 84 ee 0b |(...........{...| 00000060 e2 c0 ac af 0a 50 42 b9 cf 0c dc 2c 20 77 85 dc |.....PB...., w..| 00000070 8f 70 5f 7b 84 9b a1 f7 8c 2d ee 70 5c ae f7 39 |.p_{.....-.p\..9| 00000080 63 f7 09 8a ec 79 4c ed 9f cc ad 3c f8 1b 47 7d |c....yL....<..G}| 00000090 3f 97 d5 16 cb 29 45 38 25 61 36 08 de 10 93 0f |?....)E8%a6.....| 000000a0 95 4f ea 54 f9 89 ff f1 bf 9a cc bb fd b6 22 b1 |.O.T..........".| 000000b0 65 08 05 21 78 19 46 b0 24 7e fb de d4 b3 ba d6 |e..!x.F.$~......| 000000c0 ec 11 65 82 ee 10 1d 12 04 91 da 6d 67 47 ea 9b |..e........mgG..| 000000d0 6f b0 aa fb cb 67 10 64 86 e8 26 85 fb f9 50 77 |o....g.d..&...Pw| 000000e0 9d 13 9b 9e d9 11 f3 a1 50 1b 11 b7 93 79 9f ab |........P....y..| 000000f0 c1 b6 86 0f 35 ed d4 9f dc f8 db bd ed 45 3a 68 |....5........E:h| 00000100 54 68 4a 1d d1 fc b8 c9 72 b4 d7 7b 60 e7 39 2f |ThJ.....r..{`.9/| 00000110 2a 0a 4e 52 72 52 c6 e2 2a 55 6a 2a e1 82 40 71 |*.NRrR..*Uj*..@q| 00000120 11 11 e0 53 d6 ff 1b a9 c6 65 df 1e b7 15 6f a2 |...S.....e....o.| 00000130 15 02 a4 6d 19 b7 78 57 a6 ee 9e 36 08 7d 6f 7c |...m..xW...6.}o|| 00000140 fd f7 7c d5 40 ff 0f c7 97 dc aa 00 ce 8b bb dc |..|.@...........| 00000150 e2 eb 1c 50 74 d8 14 cc 9a d6 5c a2 ab f2 67 f9 |...Pt.....\...g.| 00000160 58 ed 43 79 0e 78 7a 5c a6 f8 7b e8 05 4e 62 8a |X.Cy.xz\..{..Nb.| 00000170 0a 5f 22 ee a6 38 b9 e1 32 45 97 08 cc 75 66 c6 |._"..8..2E...uf.| 00000180 b3 a2 2d 89 a1 e9 95 21 28 53 fd dd be b1 b2 a2 |..-....!(S......| 00000190 78 3f a3 c9 3d e3 31 54 88 cf 78 0d e1 21 a8 74 |x?..=.1T..x..!.t| 000001a0 06 60 9d 21 c6 7a 24 e1 cc 28 f8 98 e0 99 e3 fc |.`.!.z$..(......| 000001b0 fa 8b eb d5 56 03 20 b8 54 ba c6 ee 9f 57 00 fe |....V. .T....W..| 000001c0 ff ff 82 fe ff ff 02 00 00 00 00 a8 5d 00 00 00 |............]...| 000001d0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 |................| * 000001f0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 55 aa |..............U.| 00000200

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  • Using Deployment Manager

    - by Jess Nickson
    One of the teams at Red Gate has been working very hard on a new product: Deployment Manager. Deployment Manager is a free tool that lets you deploy updates to .NET apps, services and databases through a central dashboard. Deployment Manager has been out for a while, but I must admit that even though I work in the same building, until now I hadn’t even looked at it. My job at Red Gate is to develop and maintain some of our community sites, which involves carrying out regular deployments. One of the projects I have to deploy on a fairly regular basis requires me to send my changes to our build server, TeamCity. The output is a Zip file of the build. I then have to go and find this file, copy it across to the staging machine, extract it, and copy some of the sub-folders to other places. In order to keep track of what builds are running, I need to rename the folders accordingly. However, even after all that, I still need to go and update the site and its applications in IIS to point at these new builds. Oh, and then, I have to repeat the process when I deploy on production. Did I mention the multiple configuration files that then need updating as well? Manually? The whole process can take well over half an hour. I’m ready to try out a new process. Deployment Manager is designed to massively simplify the deployment processes from what could be lots of manual copying of files, managing of configuration files, and database upgrades down to a few clicks. It’s a big promise, but I decided to try out this new tool on one of the smaller ASP.NET sites at Red Gate, Format SQL (the result of a Red Gate Down Tools week). I wanted to add some new functionality, but given it was a new site with no set way of doing things, I was reluctant to have to manually copy files around servers. I decided to use this opportunity as a chance to set the site up on Deployment Manager and check out its functionality. What follows is a guide on how to get set up with Deployment Manager, a brief overview of its features, and what I thought of the experience. To follow along with the instructions that follow, you’ll first need to download Deployment Manager from Red Gate. It has a free ‘Starter Edition’ which allows you to create up to 5 projects and agents (machines you deploy to), so it’s really easy to get up and running with a fully-featured version. The Initial Set Up After installing the product and setting it up using the administration tool it provides, I launched Deployment Manager by going to the URL and port I had set it to run on. This loads up the main dashboard. The dashboard does a good job of guiding me through the process of getting started, beginning with a prompt to create some environments. 1. Setting up Environments The dashboard informed me that I needed to add new ‘Environments’, which are essentially ways of grouping the machines you want to deploy to. The environments that get added will show up on the main dashboard. I set up two such environments for this project: ‘staging’ and ‘live’.   2. Add Target Machines Once I had created the environments, I was ready to add ‘target machine’s to them, which are the actual machines that the deployment will occur on.   To enable me to deploy to a new machine, I needed to download and install an Agent on it. The ‘Add target machine’ form on the ‘Environments’ page helpfully provides a link for downloading an Agent.   Once the agent has been installed, it is just a case of copying the server key to the agent, and the agent key to the server, to link them up.   3. Run Health Check If, after adding your new target machine, the ‘Status’ flags an error, it is possible that the Agent and Server keys have not been entered correctly on both Deployment Manager and the Agent service.     You can ‘Check Health’, which will give you more information on any issues. It is probably worth running this regardless of what status the ‘Environments’ dashboard is claiming, just to be on the safe side.     4. Add Projects Going back to the main Dashboard tab at this point, I found that it was telling me that I needed to set up a new project.   I clicked the ‘project’ link to get started, gave my new project a name and clicked ‘Create’. I was then redirected to the ‘Steps’ page for the project under the Projects tab.   5. Package Steps The ‘Steps’ page was fairly empty when it first loaded.   Adding a ‘step’ allowed me to specify what packages I wanted to grab for the deployment. This part requires a NuGet package feed to be set up, which is where Deployment Manager will look for the packages. At Red Gate, we already have one set up, so I just needed to tell Deployment Manager about it. Don’t worry; there is a nice guide included on how to go about doing all of this on the ‘Package Feeds’ page in ‘Settings’, if you need any help with setting these bits up.    At Red Gate we use a build server, TeamCity, which is capable of publishing built projects to the NuGet feed we use. This makes the workflow for Format SQL relatively simple: when I commit a change to the project, the build server is configured to grab those changes, build the project, and spit out a new NuGet package to the Red Gate NuGet package feed. My ‘package step’, therefore, is set up to look for this package on our feed. The final part of package step was simply specifying which machines from what environments I wanted to be able to deploy the project to.     Format SQL Now the main Dashboard showed my new project and environment in a rather empty looking grid. Clicking on my project presented me with a nice little message telling me that I am now ready to create my first release!   Create a release Next I clicked on the ‘Create release’ button in the Projects tab. If your feeds and package step(s) were set up correctly, then Deployment Manager will automatically grab the latest version of the NuGet package that you want to deploy. As you can see here, it was able to pick up the latest build for Format SQL and all I needed to do was enter a version number and description of the release.   As you can see underneath ‘Version number’, it keeps track of what version the previous release was given. Clicking ‘Create’ created the release and redirected me to a summary of it where I could check the details before deploying.   I clicked ‘Deploy this release’ and chose the environment I wanted to deploy to and…that’s it. Deployment Manager went off and deployed it for me.   Once I clicked ‘Deploy release’, Deployment Manager started to automatically update and provide continuing feedback about the process. If any errors do arise, then I can expand the results to see where it went wrong. That’s it, I’m done! Keep in mind, if you hit errors with the deployment itself then it is possible to view the log output to try and determine where these occurred. You can keep expanding the logs to narrow down the problem. The screenshot below is not from my Format SQL deployment, but I thought I’d post one to demonstrate the logging output available. Features One of the best bits of Deployment Manager for me is the ability to very, very easily deploy the same release to multiple machines. Deploying this same release to production was just a case of selecting the deployment and choosing the ‘live’ environment as the place to deploy to. Following on from this is the fact that, as Deployment Manager keeps track of all of your releases, it is extremely easy to roll back to a previous release if anything goes pear-shaped! You can view all your previous releases and select one to re-deploy. I needed this feature more than once when differences in my production and staging machines lead to some odd behavior.     Another option is to use the TeamCity integration available. This enables you to set Deployment Manager up so that it will automatically create releases and deploy these to an environment directly from TeamCity, meaning that you can always see the latest version up and running without having to do anything. Machine Specific Deployments ‘What about custom configuration files?’ I hear you shout. Certainly, it was one of my concerns. Our setup on the staging machine is not in line with that on production. What this means is that, should we deploy the same configuration to both, one of them is going to break. Thankfully, it turns out that Deployment Manager can deal with this. Given I had environments ‘staging’ and ‘live’, and that staging used the project’s web.config file, while production (‘live’) required the config file to undergo some transformations, I simply added a web.live.config file in the project, so that it would be included as part of the NuGet package. In this file, I wrote the XML document transformations I needed and Deployment Manager took care of the rest. Another option is to set up ‘variables’ for your project, which allow you to specify key-value pairs for your configuration file, and which environment to apply them to. You’ll find Variables as a full left-hand submenu within the ‘Projects’ tab. These features will definitely be of interest if you have a large number of environments! There are still many other features that I didn’t get a chance to play around with like running PowerShell scripts for more personalised deployments. Maybe next time! Also, let’s not forget that my use case in this article is a very simple one – deploying a single package. I don’t believe that all projects will be equally as simple, but I already appreciate how much easier Deployment Manager could make my life. I look forward to the possibility of moving our other sites over to Deployment Manager in the near future.   Conclusion In this article I have described the steps involved in setting up and configuring an instance of Deployment Manager, creating a new automated deployment process, and using this to actually carry out a deployment. I’ve tried to mention some of the features I found particularly useful, such as error logging, easy release management allowing you to deploy the same release multiple times, and configuration file transformations. If I had to point out one issue, then it would be that the releases are immutable, which from a development point of view makes sense. However, this causes confusion where I have to create a new release to deploy to a newly set up environment – I cannot simply deploy an old release onto a new environment, the whole release needs to be recreated. I really liked how easy it was to get going with the product. Setting up Format SQL and making a first deployment took very little time. Especially when you compare it to how long it takes me to manually deploy the other site, as I described earlier. I liked how it let me know what I needed to do next, with little messages flagging up that I needed to ‘create environments’ or ‘add some deployment steps’ before I could continue. I found the dashboard incredibly convenient. As the number of projects and environments increase, it might become awkward to try and search them and find out what state they are in. Instead, the dashboard handily keeps track of the latest deployments of each project and lets you know what version is running on each of the environments, and when that deployment occurred. Finally, do you remember my complaint about having to rename folders so that I could keep track of what build they came from? This is yet another thing that Deployment Manager takes care of for you. Each release is put into its own directory, which takes the name of whatever version number that release has, though these can be customised if necessary. If you’d like to take a look at Deployment Manager for yourself, then you can download it here.

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  • Acer aspire 5735z wireless not working after upgrade to 11.10

    - by Jon
    I cant get my wifi card to work at all after upgrading to 11.10 Oneiric. I'm not sure where to start to fix this. Ive tried using the additional drivers tool but this shows that no additional drivers are needed. Before my upgrade I had a drivers working for the Rt2860 chipset. Any help on this would be much appreciated.... thanks Jon jon@ubuntu:~$ ifconfig eth0 Link encap:Ethernet HWaddr 00:1d:72:ec:76:d5 inet addr:192.168.1.134 Bcast:192.168.1.255 Mask:255.255.255.0 inet6 addr: fe80::21d:72ff:feec:76d5/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:7846 errors:0 dropped:0 overruns:0 frame:0 TX packets:7213 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:8046624 (8.0 MB) TX bytes:1329442 (1.3 MB) Interrupt:16 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:91 errors:0 dropped:0 overruns:0 frame:0 TX packets:91 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:34497 (34.4 KB) TX bytes:34497 (34.4 KB) Ive included by dmesg output below [ 0.428818] NET: Registered protocol family 2 [ 0.429003] IP route cache hash table entries: 131072 (order: 8, 1048576 bytes) [ 0.430562] TCP established hash table entries: 524288 (order: 11, 8388608 bytes) [ 0.436614] TCP bind hash table entries: 65536 (order: 8, 1048576 bytes) [ 0.437409] TCP: Hash tables configured (established 524288 bind 65536) [ 0.437412] TCP reno registered [ 0.437431] UDP hash table entries: 2048 (order: 4, 65536 bytes) [ 0.437482] UDP-Lite hash table entries: 2048 (order: 4, 65536 bytes) [ 0.437678] NET: Registered protocol family 1 [ 0.437705] pci 0000:00:02.0: Boot video device [ 0.437892] PCI: CLS 64 bytes, default 64 [ 0.437916] Simple Boot Flag at 0x57 set to 0x1 [ 0.438294] audit: initializing netlink socket (disabled) [ 0.438309] type=2000 audit(1319243447.432:1): initialized [ 0.440763] Freeing initrd memory: 13416k freed [ 0.468362] HugeTLB registered 2 MB page size, pre-allocated 0 pages [ 0.488192] VFS: Disk quotas dquot_6.5.2 [ 0.488254] Dquot-cache hash table entries: 512 (order 0, 4096 bytes) [ 0.488888] fuse init (API version 7.16) [ 0.488985] msgmni has been set to 5890 [ 0.489381] Block layer SCSI generic (bsg) driver version 0.4 loaded (major 253) [ 0.489413] io scheduler noop registered [ 0.489415] io scheduler deadline registered [ 0.489460] io scheduler cfq registered (default) [ 0.489583] pcieport 0000:00:1c.0: setting latency timer to 64 [ 0.489633] pcieport 0000:00:1c.0: irq 40 for MSI/MSI-X [ 0.489699] pcieport 0000:00:1c.1: setting latency timer to 64 [ 0.489741] pcieport 0000:00:1c.1: irq 41 for MSI/MSI-X [ 0.489800] pcieport 0000:00:1c.2: setting latency timer to 64 [ 0.489841] pcieport 0000:00:1c.2: irq 42 for MSI/MSI-X [ 0.489904] pcieport 0000:00:1c.3: setting latency timer to 64 [ 0.489944] pcieport 0000:00:1c.3: irq 43 for MSI/MSI-X [ 0.490006] pcieport 0000:00:1c.4: setting latency timer to 64 [ 0.490047] pcieport 0000:00:1c.4: irq 44 for MSI/MSI-X [ 0.490126] pci_hotplug: PCI Hot Plug PCI Core version: 0.5 [ 0.490149] pciehp: PCI Express Hot Plug Controller Driver version: 0.4 [ 0.490196] intel_idle: MWAIT substates: 0x1110 [ 0.490198] intel_idle: does not run on family 6 model 15 [ 0.491240] ACPI: Deprecated procfs I/F for AC is loaded, please retry with CONFIG_ACPI_PROCFS_POWER cleared [ 0.493473] ACPI: AC Adapter [ADP1] (on-line) [ 0.493590] input: Lid Switch as /devices/LNXSYSTM:00/device:00/PNP0C0D:00/input/input0 [ 0.496771] ACPI: Lid Switch [LID0] [ 0.496818] input: Sleep Button as /devices/LNXSYSTM:00/device:00/PNP0C0E:00/input/input1 [ 0.496823] ACPI: Sleep Button [SLPB] [ 0.496865] input: Power Button as /devices/LNXSYSTM:00/LNXPWRBN:00/input/input2 [ 0.496869] ACPI: Power Button [PWRF] [ 0.496900] ACPI: acpi_idle registered with cpuidle [ 0.498719] Monitor-Mwait will be used to enter C-1 state [ 0.498753] Monitor-Mwait will be used to enter C-2 state [ 0.498761] Marking TSC unstable due to TSC halts in idle [ 0.517627] thermal LNXTHERM:00: registered as thermal_zone0 [ 0.517630] ACPI: Thermal Zone [TZS0] (67 C) [ 0.524796] thermal LNXTHERM:01: registered as thermal_zone1 [ 0.524799] ACPI: Thermal Zone [TZS1] (67 C) [ 0.524823] ACPI: Deprecated procfs I/F for battery is loaded, please retry with CONFIG_ACPI_PROCFS_POWER cleared [ 0.524852] ERST: Table is not found! [ 0.524948] Serial: 8250/16550 driver, 32 ports, IRQ sharing enabled [ 0.680991] ACPI: Battery Slot [BAT0] (battery present) [ 0.688567] Linux agpgart interface v0.103 [ 0.688672] agpgart-intel 0000:00:00.0: Intel GM45 Chipset [ 0.688865] agpgart-intel 0000:00:00.0: detected gtt size: 2097152K total, 262144K mappable [ 0.689786] agpgart-intel 0000:00:00.0: detected 65536K stolen memory [ 0.689912] agpgart-intel 0000:00:00.0: AGP aperture is 256M @ 0xd0000000 [ 0.691006] brd: module loaded [ 0.691510] loop: module loaded [ 0.691967] Fixed MDIO Bus: probed [ 0.691990] PPP generic driver version 2.4.2 [ 0.692065] tun: Universal TUN/TAP device driver, 1.6 [ 0.692067] tun: (C) 1999-2004 Max Krasnyansky <[email protected]> [ 0.692146] ehci_hcd: USB 2.0 'Enhanced' Host Controller (EHCI) Driver [ 0.692181] ehci_hcd 0000:00:1a.7: PCI INT C -> GSI 20 (level, low) -> IRQ 20 [ 0.692206] ehci_hcd 0000:00:1a.7: setting latency timer to 64 [ 0.692210] ehci_hcd 0000:00:1a.7: EHCI Host Controller [ 0.692255] ehci_hcd 0000:00:1a.7: new USB bus registered, assigned bus number 1 [ 0.692289] ehci_hcd 0000:00:1a.7: debug port 1 [ 0.696181] ehci_hcd 0000:00:1a.7: cache line size of 64 is not supported [ 0.696202] ehci_hcd 0000:00:1a.7: irq 20, io mem 0xf8904800 [ 0.712014] ehci_hcd 0000:00:1a.7: USB 2.0 started, EHCI 1.00 [ 0.712131] hub 1-0:1.0: USB hub found [ 0.712136] hub 1-0:1.0: 6 ports detected [ 0.712230] ehci_hcd 0000:00:1d.7: PCI INT A -> GSI 23 (level, low) -> IRQ 23 [ 0.712243] ehci_hcd 0000:00:1d.7: setting latency timer to 64 [ 0.712247] ehci_hcd 0000:00:1d.7: EHCI Host Controller [ 0.712287] ehci_hcd 0000:00:1d.7: new USB bus registered, assigned bus number 2 [ 0.712315] ehci_hcd 0000:00:1d.7: debug port 1 [ 0.716201] ehci_hcd 0000:00:1d.7: cache line size of 64 is not supported [ 0.716216] ehci_hcd 0000:00:1d.7: irq 23, io mem 0xf8904c00 [ 0.732014] ehci_hcd 0000:00:1d.7: USB 2.0 started, EHCI 1.00 [ 0.732130] hub 2-0:1.0: USB hub found [ 0.732135] hub 2-0:1.0: 6 ports detected [ 0.732209] ohci_hcd: USB 1.1 'Open' Host Controller (OHCI) Driver [ 0.732223] uhci_hcd: USB Universal Host Controller Interface driver [ 0.732254] uhci_hcd 0000:00:1a.0: PCI INT A -> GSI 20 (level, low) -> IRQ 20 [ 0.732262] uhci_hcd 0000:00:1a.0: setting latency timer to 64 [ 0.732265] uhci_hcd 0000:00:1a.0: UHCI Host Controller [ 0.732298] uhci_hcd 0000:00:1a.0: new USB bus registered, assigned bus number 3 [ 0.732325] uhci_hcd 0000:00:1a.0: irq 20, io base 0x00001820 [ 0.732441] hub 3-0:1.0: USB hub found [ 0.732445] hub 3-0:1.0: 2 ports detected [ 0.732508] uhci_hcd 0000:00:1a.1: PCI INT B -> GSI 20 (level, low) -> IRQ 20 [ 0.732514] uhci_hcd 0000:00:1a.1: setting latency timer to 64 [ 0.732518] uhci_hcd 0000:00:1a.1: UHCI Host Controller [ 0.732553] uhci_hcd 0000:00:1a.1: new USB bus registered, assigned bus number 4 [ 0.732577] uhci_hcd 0000:00:1a.1: irq 20, io base 0x00001840 [ 0.732696] hub 4-0:1.0: USB hub found [ 0.732700] hub 4-0:1.0: 2 ports detected [ 0.732762] uhci_hcd 0000:00:1a.2: PCI INT C -> GSI 20 (level, low) -> IRQ 20 [ 0.732768] uhci_hcd 0000:00:1a.2: setting latency timer to 64 [ 0.732772] uhci_hcd 0000:00:1a.2: UHCI Host Controller [ 0.732805] uhci_hcd 0000:00:1a.2: new USB bus registered, assigned bus number 5 [ 0.732829] uhci_hcd 0000:00:1a.2: irq 20, io base 0x00001860 [ 0.732942] hub 5-0:1.0: USB hub found [ 0.732946] hub 5-0:1.0: 2 ports detected [ 0.733007] uhci_hcd 0000:00:1d.0: PCI INT A -> GSI 23 (level, low) -> IRQ 23 [ 0.733014] uhci_hcd 0000:00:1d.0: setting latency timer to 64 [ 0.733017] uhci_hcd 0000:00:1d.0: UHCI Host Controller [ 0.733057] uhci_hcd 0000:00:1d.0: new USB bus registered, assigned bus number 6 [ 0.733082] uhci_hcd 0000:00:1d.0: irq 23, io base 0x00001880 [ 0.733202] hub 6-0:1.0: USB hub found [ 0.733206] hub 6-0:1.0: 2 ports detected [ 0.733265] uhci_hcd 0000:00:1d.1: PCI INT B -> GSI 17 (level, low) -> IRQ 17 [ 0.733273] uhci_hcd 0000:00:1d.1: setting latency timer to 64 [ 0.733276] uhci_hcd 0000:00:1d.1: UHCI Host Controller [ 0.733313] uhci_hcd 0000:00:1d.1: new USB bus registered, assigned bus number 7 [ 0.733351] uhci_hcd 0000:00:1d.1: irq 17, io base 0x000018a0 [ 0.733466] hub 7-0:1.0: USB hub found [ 0.733470] hub 7-0:1.0: 2 ports detected [ 0.733532] uhci_hcd 0000:00:1d.2: PCI INT C -> GSI 18 (level, low) -> IRQ 18 [ 0.733539] uhci_hcd 0000:00:1d.2: setting latency timer to 64 [ 0.733542] uhci_hcd 0000:00:1d.2: UHCI Host Controller [ 0.733578] uhci_hcd 0000:00:1d.2: new USB bus registered, assigned bus number 8 [ 0.733610] uhci_hcd 0000:00:1d.2: irq 18, io base 0x000018c0 [ 0.733730] hub 8-0:1.0: USB hub found [ 0.733736] hub 8-0:1.0: 2 ports detected [ 0.733843] i8042: PNP: PS/2 Controller [PNP0303:KBD0,PNP0f13:PS2M] at 0x60,0x64 irq 1,12 [ 0.751594] serio: i8042 KBD port at 0x60,0x64 irq 1 [ 0.751605] serio: i8042 AUX port at 0x60,0x64 irq 12 [ 0.751732] mousedev: PS/2 mouse device common for all mice [ 0.752670] rtc_cmos 00:08: RTC can wake from S4 [ 0.752770] rtc_cmos 00:08: rtc core: registered rtc_cmos as rtc0 [ 0.752796] rtc0: alarms up to one month, y3k, 242 bytes nvram, hpet irqs [ 0.752907] device-mapper: uevent: version 1.0.3 [ 0.752976] device-mapper: ioctl: 4.20.0-ioctl (2011-02-02) initialised: [email protected] [ 0.753028] cpuidle: using governor ladder [ 0.753093] cpuidle: using governor menu [ 0.753096] EFI Variables Facility v0.08 2004-May-17 [ 0.753361] TCP cubic registered [ 0.753482] NET: Registered protocol family 10 [ 0.753966] NET: Registered protocol family 17 [ 0.753992] Registering the dns_resolver key type [ 0.754113] PM: Hibernation image not present or could not be loaded. [ 0.754131] registered taskstats version 1 [ 0.771553] Magic number: 15:152:507 [ 0.771667] rtc_cmos 00:08: setting system clock to 2011-10-22 00:30:48 UTC (1319243448) [ 0.772238] BIOS EDD facility v0.16 2004-Jun-25, 0 devices found [ 0.772240] EDD information not available. [ 0.774165] Freeing unused kernel memory: 984k freed [ 0.774504] Write protecting the kernel read-only data: 10240k [ 0.774755] Freeing unused kernel memory: 20k freed [ 0.775093] input: AT Translated Set 2 keyboard as /devices/platform/i8042/serio0/input/input3 [ 0.779727] Freeing unused kernel memory: 1400k freed [ 0.801946] udevd[84]: starting version 173 [ 0.880950] sky2: driver version 1.28 [ 0.881046] sky2 0000:02:00.0: PCI INT A -> GSI 16 (level, low) -> IRQ 16 [ 0.881096] sky2 0000:02:00.0: setting latency timer to 64 [ 0.881197] sky2 0000:02:00.0: Yukon-2 Extreme chip revision 2 [ 0.881871] sky2 0000:02:00.0: irq 45 for MSI/MSI-X [ 0.896273] sky2 0000:02:00.0: eth0: addr 00:1d:72:ec:76:d5 [ 0.910630] ahci 0000:00:1f.2: version 3.0 [ 0.910647] ahci 0000:00:1f.2: PCI INT B -> GSI 19 (level, low) -> IRQ 19 [ 0.910710] ahci 0000:00:1f.2: irq 46 for MSI/MSI-X [ 0.910775] ahci: SSS flag set, parallel bus scan disabled [ 0.910812] ahci 0000:00:1f.2: AHCI 0001.0200 32 slots 4 ports 3 Gbps 0x33 impl SATA mode [ 0.910816] ahci 0000:00:1f.2: flags: 64bit ncq sntf stag pm led clo pio slum part ccc ems sxs [ 0.910821] ahci 0000:00:1f.2: setting latency timer to 64 [ 0.941773] scsi0 : ahci [ 0.941954] scsi1 : ahci [ 0.942038] scsi2 : ahci [ 0.942118] scsi3 : ahci [ 0.942196] scsi4 : ahci [ 0.942268] scsi5 : ahci [ 0.942332] ata1: SATA max UDMA/133 abar m2048@0xf8904000 port 0xf8904100 irq 46 [ 0.942336] ata2: SATA max UDMA/133 abar m2048@0xf8904000 port 0xf8904180 irq 46 [ 0.942339] ata3: DUMMY [ 0.942340] ata4: DUMMY [ 0.942344] ata5: SATA max UDMA/133 abar m2048@0xf8904000 port 0xf8904300 irq 46 [ 0.942347] ata6: SATA max UDMA/133 abar m2048@0xf8904000 port 0xf8904380 irq 46 [ 1.028061] usb 1-5: new high speed USB device number 2 using ehci_hcd [ 1.181775] usbcore: registered new interface driver uas [ 1.260062] ata1: SATA link up 3.0 Gbps (SStatus 123 SControl 300) [ 1.261126] ata1.00: ATA-8: Hitachi HTS543225L9A300, FBEOC40C, max UDMA/133 [ 1.261129] ata1.00: 488397168 sectors, multi 16: LBA48 NCQ (depth 31/32), AA [ 1.262360] ata1.00: configured for UDMA/133 [ 1.262518] scsi 0:0:0:0: Direct-Access ATA Hitachi HTS54322 FBEO PQ: 0 ANSI: 5 [ 1.262716] sd 0:0:0:0: Attached scsi generic sg0 type 0 [ 1.262762] sd 0:0:0:0: [sda] 488397168 512-byte logical blocks: (250 GB/232 GiB) [ 1.262824] sd 0:0:0:0: [sda] Write Protect is off [ 1.262827] sd 0:0:0:0: [sda] Mode Sense: 00 3a 00 00 [ 1.262851] sd 0:0:0:0: [sda] Write cache: enabled, read cache: enabled, doesn't support DPO or FUA [ 1.287277] sda: sda1 sda2 sda3 [ 1.287693] sd 0:0:0:0: [sda] Attached SCSI disk [ 1.580059] ata2: SATA link up 1.5 Gbps (SStatus 113 SControl 300) [ 1.581188] ata2.00: ATAPI: HL-DT-STDVDRAM GT10N, 1.00, max UDMA/100 [ 1.582663] ata2.00: configured for UDMA/100 [ 1.584162] scsi 1:0:0:0: CD-ROM HL-DT-ST DVDRAM GT10N 1.00 PQ: 0 ANSI: 5 [ 1.585821] sr0: scsi3-mmc drive: 24x/24x writer dvd-ram cd/rw xa/form2 cdda tray [ 1.585824] cdrom: Uniform CD-ROM driver Revision: 3.20 [ 1.585953] sr 1:0:0:0: Attached scsi CD-ROM sr0 [ 1.586038] sr 1:0:0:0: Attached scsi generic sg1 type 5 [ 1.632061] usb 6-1: new low speed USB device number 2 using uhci_hcd [ 1.908056] ata5: SATA link down (SStatus 0 SControl 300) [ 2.228065] ata6: SATA link down (SStatus 0 SControl 300) [ 2.228955] Initializing USB Mass Storage driver... [ 2.229052] usbcore: registered new interface driver usb-storage [ 2.229054] USB Mass Storage support registered. [ 2.235827] scsi6 : usb-storage 1-5:1.0 [ 2.235987] usbcore: registered new interface driver ums-realtek [ 2.244451] input: B16_b_02 USB-PS/2 Optical Mouse as /devices/pci0000:00/0000:00:1d.0/usb6/6-1/6-1:1.0/input/input4 [ 2.244598] generic-usb 0003:046D:C025.0001: input,hidraw0: USB HID v1.10 Mouse [B16_b_02 USB-PS/2 Optical Mouse] on usb-0000:00:1d.0-1/input0 [ 2.244620] usbcore: registered new interface driver usbhid [ 2.244622] usbhid: USB HID core driver [ 3.091083] EXT4-fs (loop0): mounted filesystem with ordered data mode. Opts: (null) [ 3.238275] scsi 6:0:0:0: Direct-Access Generic- Multi-Card 1.00 PQ: 0 ANSI: 0 CCS [ 3.348261] sd 6:0:0:0: Attached scsi generic sg2 type 0 [ 3.351897] sd 6:0:0:0: [sdb] Attached SCSI removable disk [ 47.138012] udevd[334]: starting version 173 [ 47.177678] lp: driver loaded but no devices found [ 47.197084] wmi: Mapper loaded [ 47.197526] acer_wmi: Acer Laptop ACPI-WMI Extras [ 47.210227] acer_wmi: Brightness must be controlled by generic video driver [ 47.566578] Disabling lock debugging due to kernel taint [ 47.584050] ndiswrapper version 1.56 loaded (smp=yes, preempt=no) [ 47.620666] type=1400 audit(1319239895.347:2): apparmor="STATUS" operation="profile_load" name="/sbin/dhclient" pid=624 comm="apparmor_parser" [ 47.620934] type=1400 audit(1319239895.347:3): apparmor="STATUS" operation="profile_load" name="/usr/lib/NetworkManager/nm-dhcp-client.action" pid=624 comm="apparmor_parser" [ 47.621108] type=1400 audit(1319239895.347:4): apparmor="STATUS" operation="profile_load" name="/usr/lib/connman/scripts/dhclient-script" pid=624 comm="apparmor_parser" [ 47.633056] [drm] Initialized drm 1.1.0 20060810 [ 47.722594] i915 0000:00:02.0: PCI INT A -> GSI 16 (level, low) -> IRQ 16 [ 47.722602] i915 0000:00:02.0: setting latency timer to 64 [ 47.807152] ndiswrapper (check_nt_hdr:141): kernel is 64-bit, but Windows driver is not 64-bit;bad magic: 010B [ 47.807159] ndiswrapper (load_sys_files:206): couldn't prepare driver 'rt2860' [ 47.807930] ndiswrapper (load_wrap_driver:108): couldn't load driver rt2860; check system log for messages from 'loadndisdriver' [ 47.856250] usbcore: registered new interface driver ndiswrapper [ 47.861772] i915 0000:00:02.0: irq 47 for MSI/MSI-X [ 47.861781] [drm] Supports vblank timestamp caching Rev 1 (10.10.2010). [ 47.861783] [drm] Driver supports precise vblank timestamp query. [ 47.861842] vgaarb: device changed decodes: PCI:0000:00:02.0,olddecodes=io+mem,decodes=io+mem:owns=io+mem [ 47.980620] fixme: max PWM is zero. [ 48.286153] fbcon: inteldrmfb (fb0) is primary device [ 48.287033] Console: switching to colour frame buffer device 170x48 [ 48.287062] fb0: inteldrmfb frame buffer device [ 48.287064] drm: registered panic notifier [ 48.333883] acpi device:02: registered as cooling_device2 [ 48.334053] input: Video Bus as /devices/LNXSYSTM:00/device:00/PNP0A08:00/LNXVIDEO:00/input/input5 [ 48.334128] ACPI: Video Device [GFX0] (multi-head: yes rom: no post: no) [ 48.334203] [drm] Initialized i915 1.6.0 20080730 for 0000:00:02.0 on minor 0 [ 48.334644] HDA Intel 0000:00:1b.0: power state changed by ACPI to D0 [ 48.334652] HDA Intel 0000:00:1b.0: power state changed by ACPI to D0 [ 48.334673] HDA Intel 0000:00:1b.0: PCI INT A -> GSI 21 (level, low) -> IRQ 21 [ 48.334737] HDA Intel 0000:00:1b.0: irq 48 for MSI/MSI-X [ 48.334772] HDA Intel 0000:00:1b.0: setting latency timer to 64 [ 48.356107] Adding 261116k swap on /host/ubuntu/disks/swap.disk. Priority:-1 extents:1 across:261116k [ 48.380946] hda_codec: ALC268: BIOS auto-probing. [ 48.390242] input: HDA Intel Mic as /devices/pci0000:00/0000:00:1b.0/sound/card0/input6 [ 48.390365] input: HDA Intel Headphone as /devices/pci0000:00/0000:00:1b.0/sound/card0/input7 [ 48.490870] EXT4-fs (loop0): re-mounted. Opts: errors=remount-ro,user_xattr [ 48.917990] ppdev: user-space parallel port driver [ 48.950729] type=1400 audit(1319239896.675:5): apparmor="STATUS" operation="profile_load" name="/usr/lib/cups/backend/cups-pdf" pid=941 comm="apparmor_parser" [ 48.951114] type=1400 audit(1319239896.675:6): apparmor="STATUS" operation="profile_load" name="/usr/sbin/cupsd" pid=941 comm="apparmor_parser" [ 48.977706] Synaptics Touchpad, model: 1, fw: 7.2, id: 0x1c0b1, caps: 0xd04733/0xa44000/0xa0000 [ 49.048871] input: SynPS/2 Synaptics TouchPad as /devices/platform/i8042/serio1/input/input8 [ 49.078713] sky2 0000:02:00.0: eth0: enabling interface [ 49.079462] ADDRCONF(NETDEV_UP): eth0: link is not ready [ 50.762266] sky2 0000:02:00.0: eth0: Link is up at 100 Mbps, full duplex, flow control rx [ 50.762702] ADDRCONF(NETDEV_CHANGE): eth0: link becomes ready [ 54.751478] type=1400 audit(1319239902.475:7): apparmor="STATUS" operation="profile_load" name="/usr/lib/lightdm/lightdm-guest-session-wrapper" pid=1039 comm="apparmor_parser" [ 54.755907] type=1400 audit(1319239902.479:8): apparmor="STATUS" operation="profile_replace" name="/sbin/dhclient" pid=1040 comm="apparmor_parser" [ 54.756237] type=1400 audit(1319239902.483:9): apparmor="STATUS" operation="profile_replace" name="/usr/lib/NetworkManager/nm-dhcp-client.action" pid=1040 comm="apparmor_parser" [ 54.756417] type=1400 audit(1319239902.483:10): apparmor="STATUS" operation="profile_replace" name="/usr/lib/connman/scripts/dhclient-script" pid=1040 comm="apparmor_parser" [ 54.764825] type=1400 audit(1319239902.491:11): apparmor="STATUS" operation="profile_load" name="/usr/bin/evince" pid=1041 comm="apparmor_parser" [ 54.768365] type=1400 audit(1319239902.495:12): apparmor="STATUS" operation="profile_load" name="/usr/bin/evince-previewer" pid=1041 comm="apparmor_parser" [ 54.770601] type=1400 audit(1319239902.495:13): apparmor="STATUS" operation="profile_load" name="/usr/bin/evince-thumbnailer" pid=1041 comm="apparmor_parser" [ 54.770729] type=1400 audit(1319239902.495:14): apparmor="STATUS" operation="profile_load" name="/usr/share/gdm/guest-session/Xsession" pid=1038 comm="apparmor_parser" [ 54.775181] type=1400 audit(1319239902.499:15): apparmor="STATUS" operation="profile_load" name="/usr/lib/telepathy/mission-control-5" pid=1043 comm="apparmor_parser" [ 54.775533] type=1400 audit(1319239902.499:16): apparmor="STATUS" operation="profile_load" name="/usr/lib/telepathy/telepathy-*" pid=1043 comm="apparmor_parser" [ 54.936691] init: failsafe main process (891) killed by TERM signal [ 54.944583] init: apport pre-start process (1096) terminated with status 1 [ 55.000373] init: apport post-stop process (1160) terminated with status 1 [ 55.005291] init: gdm main process (1159) killed by TERM signal [ 59.782579] EXT4-fs (loop0): re-mounted. Opts: errors=remount-ro,user_xattr,commit=0 [ 60.992021] eth0: no IPv6 routers present [ 61.936072] device eth0 entered promiscuous mode [ 62.053949] Bluetooth: Core ver 2.16 [ 62.054005] NET: Registered protocol family 31 [ 62.054007] Bluetooth: HCI device and connection manager initialized [ 62.054010] Bluetooth: HCI socket layer initialized [ 62.054012] Bluetooth: L2CAP socket layer initialized [ 62.054993] Bluetooth: SCO socket layer initialized [ 62.058750] Bluetooth: RFCOMM TTY layer initialized [ 62.058758] Bluetooth: RFCOMM socket layer initialized [ 62.058760] Bluetooth: RFCOMM ver 1.11 [ 62.059428] Bluetooth: BNEP (Ethernet Emulation) ver 1.3 [ 62.059432] Bluetooth: BNEP filters: protocol multicast [ 62.460389] init: plymouth-stop pre-start process (1662) terminated with status 1 '

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  • Render To Texture Using OpenGL is not working but normal rendering works just fine

    - by Franky Rivera
    things I initialize at the beginning of the program I realize not all of these pertain to my issue I just copy and pasted what I had //overall initialized //things openGL related I initialize earlier on in the project glClearColor( 0.0f, 0.0f, 0.0f, 1.0f ); glClearDepth( 1.0f ); glEnable(GL_ALPHA_TEST); glEnable( GL_STENCIL_TEST ); glEnable(GL_DEPTH_TEST); glDepthFunc( GL_LEQUAL ); glEnable(GL_CULL_FACE); glFrontFace( GL_CCW ); glEnable(GL_COLOR_MATERIAL); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST ); //we also initialize our shader programs //(i added some shader program functions for definitions) //this enum list is else where in code //i figured it would help show you guys more about my //shader compile creation function right under this enum list VVVVVV /*enum eSHADER_ATTRIB_LOCATION { VERTEX_ATTRIB = 0, NORMAL_ATTRIB = 2, COLOR_ATTRIB, COLOR2_ATTRIB, FOG_COORD, TEXTURE_COORD_ATTRIB0 = 8, TEXTURE_COORD_ATTRIB1, TEXTURE_COORD_ATTRIB2, TEXTURE_COORD_ATTRIB3, TEXTURE_COORD_ATTRIB4, TEXTURE_COORD_ATTRIB5, TEXTURE_COORD_ATTRIB6, TEXTURE_COORD_ATTRIB7 }; */ //if we fail making our shader leave if( !testShader.CreateShader( "SimpleShader.vp", "SimpleShader.fp", 3, VERTEX_ATTRIB, "vVertexPos", NORMAL_ATTRIB, "vNormal", TEXTURE_COORD_ATTRIB0, "vTexCoord" ) ) return false; if( !testScreenShader.CreateShader( "ScreenShader.vp", "ScreenShader.fp", 3, VERTEX_ATTRIB, "vVertexPos", NORMAL_ATTRIB, "vNormal", TEXTURE_COORD_ATTRIB0, "vTexCoord" ) ) return false; SHADER PROGRAM FUNCTIONS bool CShaderProgram::CreateShader( const char* szVertexShaderName, const char* szFragmentShaderName, ... ) { //here are our handles for the openGL shaders int iGLVertexShaderHandle = -1, iGLFragmentShaderHandle = -1; //get our shader data char *vData = 0, *fData = 0; int vLength = 0, fLength = 0; LoadShaderFile( szVertexShaderName, &vData, &vLength ); LoadShaderFile( szFragmentShaderName, &fData, &fLength ); //data if( !vData ) return false; //data if( !fData ) { delete[] vData; return false; } //create both our shader objects iGLVertexShaderHandle = glCreateShader( GL_VERTEX_SHADER ); iGLFragmentShaderHandle = glCreateShader( GL_FRAGMENT_SHADER ); //well we got this far so we have dynamic data to clean up //load vertex shader glShaderSource( iGLVertexShaderHandle, 1, (const char**)(&vData), &vLength ); //load fragment shader glShaderSource( iGLFragmentShaderHandle, 1, (const char**)(&fData), &fLength ); //we are done with our data delete it delete[] vData; delete[] fData; //compile them both glCompileShader( iGLVertexShaderHandle ); //get shader status int iShaderOk; glGetShaderiv( iGLVertexShaderHandle, GL_COMPILE_STATUS, &iShaderOk ); if( iShaderOk == GL_FALSE ) { char* buffer; //get what happend with our shader glGetShaderiv( iGLVertexShaderHandle, GL_INFO_LOG_LENGTH, &iShaderOk ); buffer = new char[iShaderOk]; glGetShaderInfoLog( iGLVertexShaderHandle, iShaderOk, NULL, buffer ); //sprintf_s( buffer, "Failure Our Object For %s was not created", szFileName ); MessageBoxA( NULL, buffer, szVertexShaderName, MB_OK ); //delete our dynamic data free( buffer ); glDeleteShader(iGLVertexShaderHandle); return false; } glCompileShader( iGLFragmentShaderHandle ); //get shader status glGetShaderiv( iGLFragmentShaderHandle, GL_COMPILE_STATUS, &iShaderOk ); if( iShaderOk == GL_FALSE ) { char* buffer; //get what happend with our shader glGetShaderiv( iGLFragmentShaderHandle, GL_INFO_LOG_LENGTH, &iShaderOk ); buffer = new char[iShaderOk]; glGetShaderInfoLog( iGLFragmentShaderHandle, iShaderOk, NULL, buffer ); //sprintf_s( buffer, "Failure Our Object For %s was not created", szFileName ); MessageBoxA( NULL, buffer, szFragmentShaderName, MB_OK ); //delete our dynamic data free( buffer ); glDeleteShader(iGLFragmentShaderHandle); return false; } //lets check to see if the fragment shader compiled int iCompiled = 0; glGetShaderiv( iGLVertexShaderHandle, GL_COMPILE_STATUS, &iCompiled ); if( !iCompiled ) { //this shader did not compile leave return false; } //lets check to see if the fragment shader compiled glGetShaderiv( iGLFragmentShaderHandle, GL_COMPILE_STATUS, &iCompiled ); if( !iCompiled ) { char* buffer; //get what happend with our shader glGetShaderiv( iGLFragmentShaderHandle, GL_INFO_LOG_LENGTH, &iShaderOk ); buffer = new char[iShaderOk]; glGetShaderInfoLog( iGLFragmentShaderHandle, iShaderOk, NULL, buffer ); //sprintf_s( buffer, "Failure Our Object For %s was not created", szFileName ); MessageBoxA( NULL, buffer, szFragmentShaderName, MB_OK ); //delete our dynamic data free( buffer ); glDeleteShader(iGLFragmentShaderHandle); return false; } //make our new shader program m_iShaderProgramHandle = glCreateProgram(); glAttachShader( m_iShaderProgramHandle, iGLVertexShaderHandle ); glAttachShader( m_iShaderProgramHandle, iGLFragmentShaderHandle ); glLinkProgram( m_iShaderProgramHandle ); int iLinked = 0; glGetProgramiv( m_iShaderProgramHandle, GL_LINK_STATUS, &iLinked ); if( !iLinked ) { //we didn't link return false; } //NOW LETS CREATE ALL OUR HANDLES TO OUR PROPER LIKING //start from this parameter va_list parseList; va_start( parseList, szFragmentShaderName ); //read in number of variables if any unsigned uiNum = 0; uiNum = va_arg( parseList, unsigned ); //for loop through our attribute pairs int enumType = 0; for( unsigned x = 0; x < uiNum; ++x ) { //specify our attribute locations enumType = va_arg( parseList, int ); char* name = va_arg( parseList, char* ); glBindAttribLocation( m_iShaderProgramHandle, enumType, name ); } //end our list parsing va_end( parseList ); //relink specify //we have custom specified our attribute locations glLinkProgram( m_iShaderProgramHandle ); //fill our handles InitializeHandles( ); //everything went great return true; } void CShaderProgram::InitializeHandles( void ) { m_uihMVP = glGetUniformLocation( m_iShaderProgramHandle, "mMVP" ); m_uihWorld = glGetUniformLocation( m_iShaderProgramHandle, "mWorld" ); m_uihView = glGetUniformLocation( m_iShaderProgramHandle, "mView" ); m_uihProjection = glGetUniformLocation( m_iShaderProgramHandle, "mProjection" ); ///////////////////////////////////////////////////////////////////////////////// //texture handles m_uihDiffuseMap = glGetUniformLocation( m_iShaderProgramHandle, "diffuseMap" ); if( m_uihDiffuseMap != -1 ) { //store what texture index this handle will be in the shader glUniform1i( m_uihDiffuseMap, RM_DIFFUSE+GL_TEXTURE0 ); (0)+ } m_uihNormalMap = glGetUniformLocation( m_iShaderProgramHandle, "normalMap" ); if( m_uihNormalMap != -1 ) { //store what texture index this handle will be in the shader glUniform1i( m_uihNormalMap, RM_NORMAL+GL_TEXTURE0 ); (1)+ } } void CShaderProgram::SetDiffuseMap( const unsigned& uihDiffuseMap ) { (0)+ glActiveTexture( RM_DIFFUSE+GL_TEXTURE0 ); glBindTexture( GL_TEXTURE_2D, uihDiffuseMap ); } void CShaderProgram::SetNormalMap( const unsigned& uihNormalMap ) { (1)+ glActiveTexture( RM_NORMAL+GL_TEXTURE0 ); glBindTexture( GL_TEXTURE_2D, uihNormalMap ); } //MY 2 TEST SHADERS also my math order is correct it pertains to my matrix ordering in my math library once again i've tested the basic rendering. rendering to the screen works fine ----------------------------------------SIMPLE SHADER------------------------------------- //vertex shader looks like this #version 330 in vec3 vVertexPos; in vec3 vNormal; in vec2 vTexCoord; uniform mat4 mWorld; // Model Matrix uniform mat4 mView; // Camera View Matrix uniform mat4 mProjection;// Camera Projection Matrix out vec2 vTexCoordVary; // Texture coord to the fragment program out vec3 vNormalColor; void main( void ) { //pass the texture coordinate vTexCoordVary = vTexCoord; vNormalColor = vNormal; //calculate our model view projection matrix mat4 mMVP = (( mWorld * mView ) * mProjection ); //result our position gl_Position = vec4( vVertexPos, 1 ) * mMVP; } //fragment shader looks like this #version 330 in vec2 vTexCoordVary; in vec3 vNormalColor; uniform sampler2D diffuseMap; uniform sampler2D normalMap; out vec4 fragColor[2]; void main( void ) { //CORRECT fragColor[0] = texture( normalMap, vTexCoordVary ); fragColor[1] = vec4( vNormalColor, 1.0 ); }; ----------------------------------------SCREEN SHADER------------------------------------- //vertext shader looks like this #version 330 in vec3 vVertexPos; // This is the position of the vertex coming in in vec2 vTexCoord; // This is the texture coordinate.... out vec2 vTexCoordVary; // Texture coord to the fragment program void main( void ) { vTexCoordVary = vTexCoord; //set our position gl_Position = vec4( vVertexPos.xyz, 1.0f ); } //fragment shader looks like this #version 330 in vec2 vTexCoordVary; // Incoming "varying" texture coordinate uniform sampler2D diffuseMap;//the tile detail texture uniform sampler2D normalMap; //the normal map from earlier out vec4 vTheColorOfThePixel; void main( void ) { //CORRECT vTheColorOfThePixel = texture( normalMap, vTexCoordVary ); }; .Class RenderTarget Main Functions //here is my render targets create function bool CRenderTarget::Create( const unsigned uiNumTextures, unsigned uiWidth, unsigned uiHeight, int iInternalFormat, bool bDepthWanted ) { if( uiNumTextures <= 0 ) return false; //generate our variables glGenFramebuffers(1, &m_uifboHandle); // Initialize FBO glBindFramebuffer(GL_FRAMEBUFFER, m_uifboHandle); m_uiNumTextures = uiNumTextures; if( bDepthWanted ) m_uiNumTextures += 1; m_uiTextureHandle = new unsigned int[uiNumTextures]; glGenTextures( uiNumTextures, m_uiTextureHandle ); for( unsigned x = 0; x < uiNumTextures-1; ++x ) { glBindTexture( GL_TEXTURE_2D, m_uiTextureHandle[x]); // Reserve space for our 2D render target glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexImage2D(GL_TEXTURE_2D, 0, iInternalFormat, uiWidth, uiHeight, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL); glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + x, GL_TEXTURE_2D, m_uiTextureHandle[x], 0); } //if we need one for depth testing if( bDepthWanted ) { glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, m_uiTextureHandle[uiNumTextures-1], 0); glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, m_uiTextureHandle[uiNumTextures-1], 0);*/ // Must attach texture to framebuffer. Has Stencil and depth glBindRenderbuffer(GL_RENDERBUFFER, m_uiTextureHandle[uiNumTextures-1]); glRenderbufferStorage(GL_RENDERBUFFER, /*GL_DEPTH_STENCIL*/GL_DEPTH24_STENCIL8, TEXTURE_WIDTH, TEXTURE_HEIGHT ); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_uiTextureHandle[uiNumTextures-1]); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, m_uiTextureHandle[uiNumTextures-1]); } glBindFramebuffer(GL_FRAMEBUFFER, 0); //everything went fine return true; } void CRenderTarget::Bind( const int& iTargetAttachmentLoc, const unsigned& uiWhichTexture, const bool bBindFrameBuffer ) { if( bBindFrameBuffer ) glBindFramebuffer( GL_FRAMEBUFFER, m_uifboHandle ); if( uiWhichTexture < m_uiNumTextures ) glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + iTargetAttachmentLoc, m_uiTextureHandle[uiWhichTexture], 0); } void CRenderTarget::UnBind( void ) { //default our binding glBindFramebuffer( GL_FRAMEBUFFER, 0 ); } //this is all in a test project so here's my straight forward rendering function for testing this render function does basic rendering steps keep in mind i have already tested my textures i have already tested my box thats being rendered all basic rendering works fine its just when i try to render to a texture then display it in a render surface that it does not work. Also I have tested my render surface it is bound exactly to the screen coordinate space void TestRenderSteps( void ) { //Clear the color and the depth glClearColor( 0.0f, 0.0f, 0.0f, 1.0f ); glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); //bind the shader program glUseProgram( testShader.m_iShaderProgramHandle ); //1) grab the vertex buffer related to our rendering glBindBuffer( GL_ARRAY_BUFFER, CVertexBufferManager::GetInstance()->GetPositionNormalTexBuffer().GetBufferHandle() ); //2) how our stream will be split here ( 4 bytes position, ..ext ) CVertexBufferManager::GetInstance()->GetPositionNormalTexBuffer().MapVertexStride(); //3) set the index buffer if needed glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, CIndexBuffer::GetInstance()->GetBufferHandle() ); //send the needed information into the shader testShader.SetWorldMatrix( boxPosition ); testShader.SetViewMatrix( Static_Camera.GetView( ) ); testShader.SetProjectionMatrix( Static_Camera.GetProjection( ) ); testShader.SetDiffuseMap( iTextureID ); testShader.SetNormalMap( iTextureID2 ); GLenum buffers[] = { GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1 }; glDrawBuffers(2, buffers); //bind to our render target //RM_DIFFUSE, RM_NORMAL are enums (0 && 1) renderTarget.Bind( RM_DIFFUSE, 1, true ); renderTarget.Bind( RM_NORMAL, 1, false); //false because buffer is already bound //i clear here just to clear the texture to make it a default value of white //by doing this i can see if what im rendering to my screen is just drawing to the screen //or if its my render target defaulted glClearColor( 1.0f, 1.0f, 1.0f, 1.0f ); glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); //i have this box object which i draw testBox.Draw(); //the draw call looks like this //my normal rendering works just fine so i know this draw is fine // glDrawElementsBaseVertex( m_sides[x].GetPrimitiveType(), // m_sides[x].GetPrimitiveCount() * 3, // GL_UNSIGNED_INT, // BUFFER_OFFSET(sizeof(unsigned int) * m_sides[x].GetStartIndex()), // m_sides[x].GetStartVertex( ) ); //we unbind the target back to default renderTarget.UnBind(); //i stop mapping my vertex format CVertexBufferManager::GetInstance()->GetPositionNormalTexBuffer().UnMapVertexStride(); //i go back to default in using no shader program glUseProgram( 0 ); //now that everything is drawn to the textures //lets draw our screen surface and pass it our 2 filled out textures //NOW RENDER THE TEXTURES WE COLLECTED TO THE SCREEN QUAD //bind the shader program glUseProgram( testScreenShader.m_iShaderProgramHandle ); //1) grab the vertex buffer related to our rendering glBindBuffer( GL_ARRAY_BUFFER, CVertexBufferManager::GetInstance()->GetPositionTexBuffer().GetBufferHandle() ); //2) how our stream will be split here CVertexBufferManager::GetInstance()->GetPositionTexBuffer().MapVertexStride(); //3) set the index buffer if needed glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, CIndexBuffer::GetInstance()->GetBufferHandle() ); //pass our 2 filled out textures (in the shader im just using the diffuse //i wanted to see if i was rendering anything before i started getting into other techniques testScreenShader.SetDiffuseMap( renderTarget.GetTextureHandle(0) ); //SetDiffuseMap definitions in shader program class testScreenShader.SetNormalMap( renderTarget.GetTextureHandle(1) ); //SetNormalMap definitions in shader program class //DO the draw call drawing our screen rectangle glDrawElementsBaseVertex( m_ScreenRect.GetPrimitiveType(), m_ScreenRect.GetPrimitiveCount() * 3, GL_UNSIGNED_INT, BUFFER_OFFSET(sizeof(unsigned int) * m_ScreenRect.GetStartIndex()), m_ScreenRect.GetStartVertex( ) );*/ //unbind our vertex mapping CVertexBufferManager::GetInstance()->GetPositionTexBuffer().UnMapVertexStride(); //default to no shader program glUseProgram( 0 ); } Last words: 1) I can render my box just fine 2) i can render my screen rect just fine 3) I cannot render my box into a texture then display it into my screen rect 4) This entire project is just a test project I made to test different rendering practices. So excuse any "ugly-ish" unclean code. This was made just on a fly run through when I was trying new test cases.

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  • 3D Graphics with XNA Game Studio 4.0 bug in light map?

    - by Eibis
    i'm following the tutorials on 3D Graphics with XNA Game Studio 4.0 and I came up with an horrible effect when I tried to implement the Light Map http://i.stack.imgur.com/BUWvU.jpg this effect shows up when I look towards the center of the house (and it moves with me). it has this shape because I'm using a sphere to represent light; using other light shapes gives different results. I'm using a class PreLightingRenderer: using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Dhpoware; using Microsoft.Xna.Framework.Content; namespace XNAFirstPersonCamera { public class PrelightingRenderer { // Normal, depth, and light map render targets RenderTarget2D depthTarg; RenderTarget2D normalTarg; RenderTarget2D lightTarg; // Depth/normal effect and light mapping effect Effect depthNormalEffect; Effect lightingEffect; // Point light (sphere) mesh Model lightMesh; // List of models, lights, and the camera public List<CModel> Models { get; set; } public List<PPPointLight> Lights { get; set; } public FirstPersonCamera Camera { get; set; } GraphicsDevice graphicsDevice; int viewWidth = 0, viewHeight = 0; public PrelightingRenderer(GraphicsDevice GraphicsDevice, ContentManager Content) { viewWidth = GraphicsDevice.Viewport.Width; viewHeight = GraphicsDevice.Viewport.Height; // Create the three render targets depthTarg = new RenderTarget2D(GraphicsDevice, viewWidth, viewHeight, false, SurfaceFormat.Single, DepthFormat.Depth24); normalTarg = new RenderTarget2D(GraphicsDevice, viewWidth, viewHeight, false, SurfaceFormat.Color, DepthFormat.Depth24); lightTarg = new RenderTarget2D(GraphicsDevice, viewWidth, viewHeight, false, SurfaceFormat.Color, DepthFormat.Depth24); // Load effects depthNormalEffect = Content.Load<Effect>(@"Effects\PPDepthNormal"); lightingEffect = Content.Load<Effect>(@"Effects\PPLight"); // Set effect parameters to light mapping effect lightingEffect.Parameters["viewportWidth"].SetValue(viewWidth); lightingEffect.Parameters["viewportHeight"].SetValue(viewHeight); // Load point light mesh and set light mapping effect to it lightMesh = Content.Load<Model>(@"Models\PPLightMesh"); lightMesh.Meshes[0].MeshParts[0].Effect = lightingEffect; this.graphicsDevice = GraphicsDevice; } public void Draw() { drawDepthNormalMap(); drawLightMap(); prepareMainPass(); } void drawDepthNormalMap() { // Set the render targets to 'slots' 1 and 2 graphicsDevice.SetRenderTargets(normalTarg, depthTarg); // Clear the render target to 1 (infinite depth) graphicsDevice.Clear(Color.White); // Draw each model with the PPDepthNormal effect foreach (CModel model in Models) { model.CacheEffects(); model.SetModelEffect(depthNormalEffect, false); model.Draw(Camera.ViewMatrix, Camera.ProjectionMatrix, Camera.Position); model.RestoreEffects(); } // Un-set the render targets graphicsDevice.SetRenderTargets(null); } void drawLightMap() { // Set the depth and normal map info to the effect lightingEffect.Parameters["DepthTexture"].SetValue(depthTarg); lightingEffect.Parameters["NormalTexture"].SetValue(normalTarg); // Calculate the view * projection matrix Matrix viewProjection = Camera.ViewMatrix * Camera.ProjectionMatrix; // Set the inverse of the view * projection matrix to the effect Matrix invViewProjection = Matrix.Invert(viewProjection); lightingEffect.Parameters["InvViewProjection"].SetValue(invViewProjection); // Set the render target to the graphics device graphicsDevice.SetRenderTarget(lightTarg); // Clear the render target to black (no light) graphicsDevice.Clear(Color.Black); // Set render states to additive (lights will add their influences) graphicsDevice.BlendState = BlendState.Additive; graphicsDevice.DepthStencilState = DepthStencilState.None; foreach (PPPointLight light in Lights) { // Set the light's parameters to the effect light.SetEffectParameters(lightingEffect); // Calculate the world * view * projection matrix and set it to // the effect Matrix wvp = (Matrix.CreateScale(light.Attenuation) * Matrix.CreateTranslation(light.Position)) * viewProjection; lightingEffect.Parameters["WorldViewProjection"].SetValue(wvp); // Determine the distance between the light and camera float dist = Vector3.Distance(Camera.Position, light.Position); // If the camera is inside the light-sphere, invert the cull mode // to draw the inside of the sphere instead of the outside if (dist < light.Attenuation) graphicsDevice.RasterizerState = RasterizerState.CullClockwise; // Draw the point-light-sphere lightMesh.Meshes[0].Draw(); // Revert the cull mode graphicsDevice.RasterizerState = RasterizerState.CullCounterClockwise; } // Revert the blending and depth render states graphicsDevice.BlendState = BlendState.Opaque; graphicsDevice.DepthStencilState = DepthStencilState.Default; // Un-set the render target graphicsDevice.SetRenderTarget(null); } void prepareMainPass() { foreach (CModel model in Models) foreach (ModelMesh mesh in model.Model.Meshes) foreach (ModelMeshPart part in mesh.MeshParts) { // Set the light map and viewport parameters to each model's effect if (part.Effect.Parameters["LightTexture"] != null) part.Effect.Parameters["LightTexture"].SetValue(lightTarg); if (part.Effect.Parameters["viewportWidth"] != null) part.Effect.Parameters["viewportWidth"].SetValue(viewWidth); if (part.Effect.Parameters["viewportHeight"] != null) part.Effect.Parameters["viewportHeight"].SetValue(viewHeight); } } } } that uses three effect: PPDepthNormal.fx float4x4 World; float4x4 View; float4x4 Projection; struct VertexShaderInput { float4 Position : POSITION0; float3 Normal : NORMAL0; }; struct VertexShaderOutput { float4 Position : POSITION0; float2 Depth : TEXCOORD0; float3 Normal : TEXCOORD1; }; VertexShaderOutput VertexShaderFunction(VertexShaderInput input) { VertexShaderOutput output; float4x4 viewProjection = mul(View, Projection); float4x4 worldViewProjection = mul(World, viewProjection); output.Position = mul(input.Position, worldViewProjection); output.Normal = mul(input.Normal, World); // Position's z and w components correspond to the distance // from camera and distance of the far plane respectively output.Depth.xy = output.Position.zw; return output; } // We render to two targets simultaneously, so we can't // simply return a float4 from the pixel shader struct PixelShaderOutput { float4 Normal : COLOR0; float4 Depth : COLOR1; }; PixelShaderOutput PixelShaderFunction(VertexShaderOutput input) { PixelShaderOutput output; // Depth is stored as distance from camera / far plane distance // to get value between 0 and 1 output.Depth = input.Depth.x / input.Depth.y; // Normal map simply stores X, Y and Z components of normal // shifted from (-1 to 1) range to (0 to 1) range output.Normal.xyz = (normalize(input.Normal).xyz / 2) + .5; // Other components must be initialized to compile output.Depth.a = 1; output.Normal.a = 1; return output; } technique Technique1 { pass Pass1 { VertexShader = compile vs_1_1 VertexShaderFunction(); PixelShader = compile ps_2_0 PixelShaderFunction(); } } PPLight.fx float4x4 WorldViewProjection; float4x4 InvViewProjection; texture2D DepthTexture; texture2D NormalTexture; sampler2D depthSampler = sampler_state { texture = ; minfilter = point; magfilter = point; mipfilter = point; }; sampler2D normalSampler = sampler_state { texture = ; minfilter = point; magfilter = point; mipfilter = point; }; float3 LightColor; float3 LightPosition; float LightAttenuation; // Include shared functions #include "PPShared.vsi" struct VertexShaderInput { float4 Position : POSITION0; }; struct VertexShaderOutput { float4 Position : POSITION0; float4 LightPosition : TEXCOORD0; }; VertexShaderOutput VertexShaderFunction(VertexShaderInput input) { VertexShaderOutput output; output.Position = mul(input.Position, WorldViewProjection); output.LightPosition = output.Position; return output; } float4 PixelShaderFunction(VertexShaderOutput input) : COLOR0 { // Find the pixel coordinates of the input position in the depth // and normal textures float2 texCoord = postProjToScreen(input.LightPosition) + halfPixel(); // Extract the depth for this pixel from the depth map float4 depth = tex2D(depthSampler, texCoord); // Recreate the position with the UV coordinates and depth value float4 position; position.x = texCoord.x * 2 - 1; position.y = (1 - texCoord.y) * 2 - 1; position.z = depth.r; position.w = 1.0f; // Transform position from screen space to world space position = mul(position, InvViewProjection); position.xyz /= position.w; // Extract the normal from the normal map and move from // 0 to 1 range to -1 to 1 range float4 normal = (tex2D(normalSampler, texCoord) - .5) * 2; // Perform the lighting calculations for a point light float3 lightDirection = normalize(LightPosition - position); float lighting = clamp(dot(normal, lightDirection), 0, 1); // Attenuate the light to simulate a point light float d = distance(LightPosition, position); float att = 1 - pow(d / LightAttenuation, 6); return float4(LightColor * lighting * att, 1); } technique Technique1 { pass Pass1 { VertexShader = compile vs_1_1 VertexShaderFunction(); PixelShader = compile ps_2_0 PixelShaderFunction(); } } PPShared.vsi has some common functions: float viewportWidth; float viewportHeight; // Calculate the 2D screen position of a 3D position float2 postProjToScreen(float4 position) { float2 screenPos = position.xy / position.w; return 0.5f * (float2(screenPos.x, -screenPos.y) + 1); } // Calculate the size of one half of a pixel, to convert // between texels and pixels float2 halfPixel() { return 0.5f / float2(viewportWidth, viewportHeight); } and finally from the Game class I set up in LoadContent with: effect = Content.Load(@"Effects\PPModel"); models[0] = new CModel(Content.Load(@"Models\teapot"), new Vector3(-50, 80, 0), new Vector3(0, 0, 0), 1f, Content.Load(@"Textures\prova_texture_autocad"), GraphicsDevice); house = new CModel(Content.Load(@"Models\house"), new Vector3(0, 0, 0), new Vector3((float)-Math.PI / 2, 0, 0), 35.0f, Content.Load(@"Textures\prova_texture_autocad"), GraphicsDevice); models[0].SetModelEffect(effect, true); house.SetModelEffect(effect, true); renderer = new PrelightingRenderer(GraphicsDevice, Content); renderer.Models = new List(); renderer.Models.Add(house); renderer.Models.Add(models[0]); renderer.Lights = new List() { new PPPointLight(new Vector3(0, 120, 0), Color.White * .85f, 2000) }; where PPModel.fx is: float4x4 World; float4x4 View; float4x4 Projection; texture2D BasicTexture; sampler2D basicTextureSampler = sampler_state { texture = ; addressU = wrap; addressV = wrap; minfilter = anisotropic; magfilter = anisotropic; mipfilter = linear; }; bool TextureEnabled = true; texture2D LightTexture; sampler2D lightSampler = sampler_state { texture = ; minfilter = point; magfilter = point; mipfilter = point; }; float3 AmbientColor = float3(0.15, 0.15, 0.15); float3 DiffuseColor; #include "PPShared.vsi" struct VertexShaderInput { float4 Position : POSITION0; float2 UV : TEXCOORD0; }; struct VertexShaderOutput { float4 Position : POSITION0; float2 UV : TEXCOORD0; float4 PositionCopy : TEXCOORD1; }; VertexShaderOutput VertexShaderFunction(VertexShaderInput input) { VertexShaderOutput output; float4x4 worldViewProjection = mul(World, mul(View, Projection)); output.Position = mul(input.Position, worldViewProjection); output.PositionCopy = output.Position; output.UV = input.UV; return output; } float4 PixelShaderFunction(VertexShaderOutput input) : COLOR0 { // Sample model's texture float3 basicTexture = tex2D(basicTextureSampler, input.UV); if (!TextureEnabled) basicTexture = float4(1, 1, 1, 1); // Extract lighting value from light map float2 texCoord = postProjToScreen(input.PositionCopy) + halfPixel(); float3 light = tex2D(lightSampler, texCoord); light += AmbientColor; return float4(basicTexture * DiffuseColor * light, 1); } technique Technique1 { pass Pass1 { VertexShader = compile vs_1_1 VertexShaderFunction(); PixelShader = compile ps_2_0 PixelShaderFunction(); } } I don't have any idea on what's wrong... googling the web I found that this tutorial may have some bug but I don't know if it's the LightModel fault (the sphere) or in a shader or in the class PrelightingRenderer. Any help is very appreciated, thank you for reading!

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  • CodePlex Daily Summary for Wednesday, November 06, 2013

    CodePlex Daily Summary for Wednesday, November 06, 2013Popular ReleasesWin_8 (??? Devel Studio 2 ??? 3): Win8 0.8 + Sample (.dvs): ???????------------------------------------------ 1. ????????? ??????????? ????????? ??????. 2. ?????????? ???? , ????????? ? ?????????? ???? ????. 3. ?????????? ?????? ??????. 4. ?????????? ????????? ???????????. 5. ????????????? ??? . English----------------------------------------------------------------------- 1. Added ability to load icons. 2. Fixed bugs related to obtaining names of shapes. 3. Fixed a memory leak. 4. Fixed some defects. 5. Optimized code. ---------------------------...NWTCompiler: NWTCompiler v2.4.0: This version fixes a bug with Pinyin and adds support for the 2013 English NWT.ConEmu - Windows console with tabs: ConEmu 131105 [Alpha]: ConEmu - developer build x86 and x64 versions. Written in C++, no additional packages required. Run "ConEmu.exe" or "ConEmu64.exe". Some useful information you may found: http://superuser.com/questions/tagged/conemu http://code.google.com/p/conemu-maximus5/wiki/ConEmuFAQ http://code.google.com/p/conemu-maximus5/wiki/TableOfContents If you want to use ConEmu in portable mode, just create empty "ConEmu.xml" file near to "ConEmu.exe"CS-Script for Notepad++ (C# intellisense and code execution): Release v1.0.9.0: Implemented Recent Scripts list Added checking for plugin updates from AboutBox Multiple formatting improvements/fixes Implemented selection of the CLR version when preparing distribution package Added project panel button for showing plugin shortcuts list Added 'What's New?' panel Fixed auto-formatting scrolling artifact Implemented navigation to "logical" file (vs. auto-generated) file from output panel To avoid the DLLs getting locked by OS use MSI file for the installation.Home Access Plus+: v9.7: Updated: JSON.net Fixed: Issue with the Windows 8 App Added: Windows 8.1 App Added: Win: Self Signed HAP+ Install Support Added: Win: Delete File Support Added: Timeout for the Logon Tracker Removed: Error Dialogs on the User Card Fixed: Green line showing over the booking form Note: a web.config file update is requiredWPF Extended DataGrid: WPF Extended DataGrid 2.0.0.10 binaries: Now row summaries are updated whenever autofilter value sis modified.Community Forums NNTP bridge: Community Forums NNTP Bridge V55 (LiveConnect): This is a which can be used with the new LiveConnect authentication and the MSDN forums. It fixed a bug where the authentication does not work after 1 hour. A logfile will be stored in "%AppData%\Community\CommunityForumsNNTPServer". If you have any problems please feel free to sent me the file "LogFile.txt" or attached it to a issue.xUnit.net - Unit testing framework for C# and .NET (a successor to NUnit): xUnit.net Visual Studio Runner: A placeholder for downloading Visual Studio runner VSIX files, in case the Gallery is down (or you want to downgrade to older versions).Social Network Importer for NodeXL: SocialNetImporter(v.1.9.1): This new version includes: - Include me option is back - Fixed the login bug reported latelyVeraCrypt: VeraCrypt version 1.0c: Changes between 1.0b and 1.0c (11 November 2013) : Set correctly the minimum required version in volumes header (this value must always follow the program version after any major changes). This also solves also the hidden volume issueCaptcha MVC: Captcha MVC 2.5: v 2.5: Added support for MVC 5. The DefaultCaptchaManager is no longer throws an error if the captcha values was entered incorrectly. Minor changes. v 2.4.1: Fixed issues with deleting incorrect values of the captcha token in the SessionStorageProvider. This could lead to a situation when the captcha was not working with the SessionStorageProvider. Minor changes. v 2.4: Changed the IIntelligencePolicy interface, added ICaptchaManager as parameter for all methods. Improved font size ...Role Based Views in Microsoft Dynamics CRM 2011: Role Based Views in CRM 2011 - 1.0.0.0: Set the default view for a user for a particular entity based on security role Hide/ Show views for a user for a particular entity based on his security role Choose the preferred role for a user for view configuration when the user have more than one security role in the system. Ability to exclude/ include a user from view configuration as per business requirementsDuplica: duplica 0.2.498: this is first stable releaseDNN Blog: 06.00.01: 06.00.01 ReleaseThis is the first bugfix release of the new v6 blog module. These are the changes: Added some robustness in v5-v6 scripts to cater for some rare upgrade scenarios Changed the name of the module definition to avoid clash with Evoq Social Addition of sitemap providerStock Track: Version 1.2 Stable: Overhaul and re-think of the user interface in normal mode. Added stock history view in normal mode. Allows user to enter orders in normal mode. Allow advanced user to run database queries within the program. Improved sales statistics feature, able to calculate against a single category. Updated database script file. Now compatible with lower version of SQL Server.VG-Ripper & PG-Ripper: VG-Ripper 2.9.50: changes NEW: Added Support for "ImageHostHQ.com" links NEW: Added Support for "ImgMoney.net" links NEW: Added Support for "ImgSavy.com" links NEW: Added Support for "PixTreat.com" links Bug fixesVidCoder: 1.5.11 Beta: Added Encode Details window. Exposes elapsed time, ETA, current and average FPS, running file size, current pass and pass progress. Open it by going to Windows -> Encode Details while an encode is running. Subtitle dialog now disables the "Burn In" checkbox when it's either unavailable or it's the only option. It also disables the "Forced Only" when the subtitle type doesn't support the "Forced" flag. Updated HandBrake core to SVN 5872. Fixed crash in the preview window when a source fil...Wsus Package Publisher: Release v1.3.1311.02: Add three new Actions in Custom Updates : Work with Files (Copy, Delete, Rename), Work with Folders (Add, Delete, Rename) and Work with Registry Keys (Add, Delete, Rename). Fix a bug, where after resigning an update, the display is not refresh. Modify the way WPP sort rows in 'Updates Detail Viewer' and 'Computer List Viewer' so that dates are correctly sorted. Add a Tab in the settings form to set Proxy settings when WPP needs to go on Internet. Fix a bug where 'Manage Catalogs Subsc...uComponents: uComponents v6.0.0: This release of uComponents will compile against and support the new API in Umbraco v6.1.0. What's new in uComponents v6.0.0? New DataTypesImage Point XML DropDownList XPath Templatable List New features / Resolved issuesThe following workitems have been implemented and/or resolved: 14781 14805 14808 14818 14854 14827 14868 14859 14790 14853 14790 DataType Grid 14788 14810 14873 14833 14864 14855 / 14860 14816 14823 Drag & Drop support for rows Su...SmartStore.NET - Free ASP.NET MVC Ecommerce Shopping Cart Solution: SmartStore.NET 1.2.1: New FeaturesAdded option Limit to current basket subtotal to HadSpentAmount discount rule Items in product lists can be labelled as NEW for a configurable period of time Product templates can optionally display a discount sign when discounts were applied Added the ability to set multiple favicons depending on stores and/or themes Plugin management: multiple plugins can now be (un)installed in one go Added a field for the HTML body id to store entity (Developer) New property 'Extra...New Projects.Net PG: Just university projectA2D: 1. Cache System 2. Event System 3. IoC 4. Sql Dispatcher System 5. Session System 6. ???Command Bus 7. ????Advantage Browser: A web browser made in Visual Basic 2010 for all to add and learn from or just use.BarCoder: BarCoder is C# Web app for creating EAN-8 and EAN-16 bar codec in vector graphic image format.CLIDE .NET: CLIDE .NET The Command Line IDE for .NET Because Code is just CodeDevcken Java Library: Devcken's Java LibraryDouble Sides Flipping Control - Windows Phone: Double Sides Flipping Control The Control features the following: Two Sides Control which flipping across its center in Both Directions based on horizontal geFigTree FHMS (Funeral Home Management System): FigTree FHMS (Funeral Home Management System) application is outfitted for daily operations of your funeral home.InChatter: InChatter is a Instant messaging communication module for a desktop application programmed by C#. And the server is a WCF program.Mod.Training: Some helpful examples about Orchardy stuffPlupload MVC4 Demo: This project shows how to implement Plupload with an MVC applicationQuality Control Management System: QCMS is a web-based Test Management systemQuan Ly Nha Thuoc: Project Qu?n Lý Ti?m Thu?c Tây Email: phuoc.nh2953@sinhvien.hoasen.edu.vnRandomchaos DX11 Engine: An open source C++ DX 11 EngineService Gateway: The service gateway enables composition and agility for web sites and services.Sortable objects: Sortable objects server and client sideSTSADM ExportCrawlLog - SP Foundation 2010: STSADM extension to see/export SharePoint Fiundation 2010 MSSearch configuration and Crawl LogsTACACS Plus Extended: tacacs+ updates to support subnet specific configurations and reduced configuration with ldap access.TKinect: Framework for Testing Kinect ApplicationsWebApi Data Wrapper: This project - a collection of wrapper for WebAPI.WPF ExpressionEditor: Control representing expression editor. Allows usage of custom expression parsers.

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  • How to Load Oracle Tables From Hadoop Tutorial (Part 5 - Leveraging Parallelism in OSCH)

    - by Bob Hanckel
    Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 Using OSCH: Beyond Hello World In the previous post we discussed a “Hello World” example for OSCH focusing on the mechanics of getting a toy end-to-end example working. In this post we are going to talk about how to make it work for big data loads. We will explain how to optimize an OSCH external table for load, paying particular attention to Oracle’s DOP (degree of parallelism), the number of external table location files we use, and the number of HDFS files that make up the payload. We will provide some rules that serve as best practices when using OSCH. The assumption is that you have read the previous post and have some end to end OSCH external tables working and now you want to ramp up the size of the loads. Using OSCH External Tables for Access and Loading OSCH external tables are no different from any other Oracle external tables.  They can be used to access HDFS content using Oracle SQL: SELECT * FROM my_hdfs_external_table; or use the same SQL access to load a table in Oracle. INSERT INTO my_oracle_table SELECT * FROM my_hdfs_external_table; To speed up the load time, you will want to control the degree of parallelism (i.e. DOP) and add two SQL hints. ALTER SESSION FORCE PARALLEL DML PARALLEL  8; ALTER SESSION FORCE PARALLEL QUERY PARALLEL 8; INSERT /*+ append pq_distribute(my_oracle_table, none) */ INTO my_oracle_table SELECT * FROM my_hdfs_external_table; There are various ways of either hinting at what level of DOP you want to use.  The ALTER SESSION statements above force the issue assuming you (the user of the session) are allowed to assert the DOP (more on that in the next section).  Alternatively you could embed additional parallel hints directly into the INSERT and SELECT clause respectively. /*+ parallel(my_oracle_table,8) *//*+ parallel(my_hdfs_external_table,8) */ Note that the "append" hint lets you load a target table by reserving space above a given "high watermark" in storage and uses Direct Path load.  In other doesn't try to fill blocks that are already allocated and partially filled. It uses unallocated blocks.  It is an optimized way of loading a table without incurring the typical resource overhead associated with run-of-the-mill inserts.  The "pq_distribute" hint in this context unifies the INSERT and SELECT operators to make data flow during a load more efficient. Finally your target Oracle table should be defined with "NOLOGGING" and "PARALLEL" attributes.   The combination of the "NOLOGGING" and use of the "append" hint disables REDO logging, and its overhead.  The "PARALLEL" clause tells Oracle to try to use parallel execution when operating on the target table. Determine Your DOP It might feel natural to build your datasets in Hadoop, then afterwards figure out how to tune the OSCH external table definition, but you should start backwards. You should focus on Oracle database, specifically the DOP you want to use when loading (or accessing) HDFS content using external tables. The DOP in Oracle controls how many PQ slaves are launched in parallel when executing an external table. Typically the DOP is something you want to Oracle to control transparently, but for loading content from Hadoop with OSCH, it's something that you will want to control. Oracle computes the maximum DOP that can be used by an Oracle user. The maximum value that can be assigned is an integer value typically equal to the number of CPUs on your Oracle instances, times the number of cores per CPU, times the number of Oracle instances. For example, suppose you have a RAC environment with 2 Oracle instances. And suppose that each system has 2 CPUs with 32 cores. The maximum DOP would be 128 (i.e. 2*2*32). In point of fact if you are running on a production system, the maximum DOP you are allowed to use will be restricted by the Oracle DBA. This is because using a system maximum DOP can subsume all system resources on Oracle and starve anything else that is executing. Obviously on a production system where resources need to be shared 24x7, this can’t be allowed to happen. The use cases for being able to run OSCH with a maximum DOP are when you have exclusive access to all the resources on an Oracle system. This can be in situations when your are first seeding tables in a new Oracle database, or there is a time where normal activity in the production database can be safely taken off-line for a few hours to free up resources for a big incremental load. Using OSCH on high end machines (specifically Oracle Exadata and Oracle BDA cabled with Infiniband), this mode of operation can load up to 15TB per hour. The bottom line is that you should first figure out what DOP you will be allowed to run with by talking to the DBAs who manage the production system. You then use that number to derive the number of location files, and (optionally) the number of HDFS data files that you want to generate, assuming that is flexible. Rule 1: Find out the maximum DOP you will be allowed to use with OSCH on the target Oracle system Determining the Number of Location Files Let’s assume that the DBA told you that your maximum DOP was 8. You want the number of location files in your external table to be big enough to utilize all 8 PQ slaves, and you want them to represent equally balanced workloads. Remember location files in OSCH are metadata lists of HDFS files and are created using OSCH’s External Table tool. They also represent the workload size given to an individual Oracle PQ slave (i.e. a PQ slave is given one location file to process at a time, and only it will process the contents of the location file.) Rule 2: The size of the workload of a single location file (and the PQ slave that processes it) is the sum of the content size of the HDFS files it lists For example, if a location file lists 5 HDFS files which are each 100GB in size, the workload size for that location file is 500GB. The number of location files that you generate is something you control by providing a number as input to OSCH’s External Table tool. Rule 3: The number of location files chosen should be a small multiple of the DOP Each location file represents one workload for one PQ slave. So the goal is to keep all slaves busy and try to give them equivalent workloads. Obviously if you run with a DOP of 8 but have 5 location files, only five PQ slaves will have something to do and the other three will have nothing to do and will quietly exit. If you run with 9 location files, then the PQ slaves will pick up the first 8 location files, and assuming they have equal work loads, will finish up about the same time. But the first PQ slave to finish its job will then be rescheduled to process the ninth location file, potentially doubling the end to end processing time. So for this DOP using 8, 16, or 32 location files would be a good idea. Determining the Number of HDFS Files Let’s start with the next rule and then explain it: Rule 4: The number of HDFS files should try to be a multiple of the number of location files and try to be relatively the same size In our running example, the DOP is 8. This means that the number of location files should be a small multiple of 8. Remember that each location file represents a list of unique HDFS files to load, and that the sum of the files listed in each location file is a workload for one Oracle PQ slave. The OSCH External Table tool will look in an HDFS directory for a set of HDFS files to load.  It will generate N number of location files (where N is the value you gave to the tool). It will then try to divvy up the HDFS files and do its best to make sure the workload across location files is as balanced as possible. (The tool uses a greedy algorithm that grabs the biggest HDFS file and delegates it to a particular location file. It then looks for the next biggest file and puts in some other location file, and so on). The tools ability to balance is reduced if HDFS file sizes are grossly out of balance or are too few. For example suppose my DOP is 8 and the number of location files is 8. Suppose I have only 8 HDFS files, where one file is 900GB and the others are 100GB. When the tool tries to balance the load it will be forced to put the singleton 900GB into one location file, and put each of the 100GB files in the 7 remaining location files. The load balance skew is 9 to 1. One PQ slave will be working overtime, while the slacker PQ slaves are off enjoying happy hour. If however the total payload (1600 GB) were broken up into smaller HDFS files, the OSCH External Table tool would have an easier time generating a list where each workload for each location file is relatively the same.  Applying Rule 4 above to our DOP of 8, we could divide the workload into160 files that were approximately 10 GB in size.  For this scenario the OSCH External Table tool would populate each location file with 20 HDFS file references, and all location files would have similar workloads (approximately 200GB per location file.) As a rule, when the OSCH External Table tool has to deal with more and smaller files it will be able to create more balanced loads. How small should HDFS files get? Not so small that the HDFS open and close file overhead starts having a substantial impact. For our performance test system (Exadata/BDA with Infiniband), I compared three OSCH loads of 1 TiB. One load had 128 HDFS files living in 64 location files where each HDFS file was about 8GB. I then did the same load with 12800 files where each HDFS file was about 80MB size. The end to end load time was virtually the same. However when I got ridiculously small (i.e. 128000 files at about 8MB per file), it started to make an impact and slow down the load time. What happens if you break rules 3 or 4 above? Nothing draconian, everything will still function. You just won’t be taking full advantage of the generous DOP that was allocated to you by your friendly DBA. The key point of the rules articulated above is this: if you know that HDFS content is ultimately going to be loaded into Oracle using OSCH, it makes sense to chop them up into the right number of files roughly the same size, derived from the DOP that you expect to use for loading. Next Steps So far we have talked about OLH and OSCH as alternative models for loading. That’s not quite the whole story. They can be used together in a way that provides for more efficient OSCH loads and allows one to be more flexible about scheduling on a Hadoop cluster and an Oracle Database to perform load operations. The next lesson will talk about Oracle Data Pump files generated by OLH, and loaded using OSCH. It will also outline the pros and cons of using various load methods.  This will be followed up with a final tutorial lesson focusing on how to optimize OLH and OSCH for use on Oracle's engineered systems: specifically Exadata and the BDA. /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin;}

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  • 11gR2 Agent ??

    - by Allen Gao
    ??:????oracle 11gR2 ???(Grid Infrastructure,????GI) ??? agent????,?? agent???,???agent??,??????????????:11.2.0.1??????    ?????10gR2 crs ????????????????10gR2 ??,crsd ??????????????????,crsd ?????racg??,??racg?????????,??racgvip ??????vip?????????,???racg??????????,????????????11gR2 GI??, agent ??????????GI??????????,?????agent ???????????,?????    ??????agent??????????1.????????daemon???agent ??????gipc, gpnp? ?ohasd ???orarootagent???2.Agent?????????,???HA(High Available)??.3.Ohasd ??????agent        cssdagent(??agent????“crsctl stat res –t –init” ????ora.cssd )        orarootagent        oraagent        cssdmonitor    Crsd ??????agent        orarootagent        Oraagent        ??????agent.??:??oracle?grid?????????oraagent??????????? oraagent_grid????ora.asm, oraagent_oracle??ora.<database_name>.db???     ?????agent?????????????,agent ????EP(Entry Point),??????????????       Start:????       Stop:????       Check:???????,???????????,?agent???GI,??????????       Clean:????,????????????????,???????failover?????       Abort:?????    ??????EP????,????????????,????????????????       ONLINE:????????online??       OFFLINE:????????offline?????offline??,?????planed offline ?unplaned offline?Planed offline??GI?????????offline??,??????GI?????(srvctl, crsctl)???????,????,GI?????????offline??,????????????GI???????,??planed offline???,??target????????offline??,????,??????target???offline???GI stacks,?????auto_start?????always,??,??????????(??target??,???auto_start?????,???oracle????Oracle Clusterware Administration and Deployment Guide 11g Release 2)???unplaned offline,?????GI???????,????sqlplus???????,??????,GI???????????offline??,???target?????online,??,???????GI???????,???????auto_start?????never?       UNKNOWN:??,?????unknown?????????,agent?????????check?       PARTIAL:??????,?????intermediate??? ??????agent?????????check,??????????       FAILED:???????????????,??????,agent?????clean EP,?????????????failover?restart???    ??,??????????????agent?????????????? Normal 0 7.8 ? 0 2 false false false EN-US ZH-CN X-NONE MicrosoftInternetExplorer4 DefSemiHidden="true" DefQFormat="false" DefPriority="99" LatentStyleCount="267" UnhideWhenUsed="false" QFormat="true" Name="Normal"/ UnhideWhenUsed="false" QFormat="true" Name="heading 1"/ UnhideWhenUsed="false" QFormat="true" Name="Title"/ UnhideWhenUsed="false" QFormat="true" Name="Subtitle"/ UnhideWhenUsed="false" QFormat="true" Name="Strong"/ UnhideWhenUsed="false" QFormat="true" Name="Emphasis"/ UnhideWhenUsed="false" Name="Table Grid"/ UnhideWhenUsed="false" QFormat="true" Name="No Spacing"/ UnhideWhenUsed="false" Name="Light Shading"/ UnhideWhenUsed="false" Name="Light List"/ UnhideWhenUsed="false" Name="Light Grid"/ UnhideWhenUsed="false" Name="Medium Shading 1"/ UnhideWhenUsed="false" Name="Medium Shading 2"/ UnhideWhenUsed="false" Name="Medium List 1"/ UnhideWhenUsed="false" Name="Medium List 2"/ UnhideWhenUsed="false" Name="Medium Grid 1"/ UnhideWhenUsed="false" Name="Medium Grid 2"/ UnhideWhenUsed="false" Name="Medium Grid 3"/ UnhideWhenUsed="false" Name="Dark List"/ UnhideWhenUsed="false" Name="Colorful Shading"/ UnhideWhenUsed="false" Name="Colorful List"/ UnhideWhenUsed="false" Name="Colorful Grid"/ UnhideWhenUsed="false" Name="Light Shading Accent 1"/ UnhideWhenUsed="false" Name="Light List Accent 1"/ UnhideWhenUsed="false" Name="Light Grid Accent 1"/ UnhideWhenUsed="false" Name="Medium Shading 1 Accent 1"/ UnhideWhenUsed="false" Name="Medium Shading 2 Accent 1"/ UnhideWhenUsed="false" Name="Medium List 1 Accent 1"/ UnhideWhenUsed="false" QFormat="true" Name="List Paragraph"/ UnhideWhenUsed="false" QFormat="true" Name="Quote"/ UnhideWhenUsed="false" QFormat="true" Name="Intense Quote"/ UnhideWhenUsed="false" Name="Medium List 2 Accent 1"/ UnhideWhenUsed="false" Name="Medium Grid 1 Accent 1"/ UnhideWhenUsed="false" Name="Medium Grid 2 Accent 1"/ UnhideWhenUsed="false" Name="Medium Grid 3 Accent 1"/ UnhideWhenUsed="false" Name="Dark List Accent 1"/ UnhideWhenUsed="false" Name="Colorful Shading Accent 1"/ UnhideWhenUsed="false" Name="Colorful List Accent 1"/ UnhideWhenUsed="false" Name="Colorful Grid Accent 1"/ UnhideWhenUsed="false" Name="Light Shading Accent 2"/ UnhideWhenUsed="false" Name="Light List Accent 2"/ UnhideWhenUsed="false" Name="Light Grid Accent 2"/ UnhideWhenUsed="false" Name="Medium Shading 1 Accent 2"/ UnhideWhenUsed="false" Name="Medium Shading 2 Accent 2"/ UnhideWhenUsed="false" Name="Medium List 1 Accent 2"/ UnhideWhenUsed="false" Name="Medium List 2 Accent 2"/ UnhideWhenUsed="false" Name="Medium Grid 1 Accent 2"/ UnhideWhenUsed="false" Name="Medium Grid 2 Accent 2"/ UnhideWhenUsed="false" Name="Medium Grid 3 Accent 2"/ UnhideWhenUsed="false" Name="Dark List Accent 2"/ UnhideWhenUsed="false" Name="Colorful Shading Accent 2"/ UnhideWhenUsed="false" Name="Colorful List Accent 2"/ UnhideWhenUsed="false" Name="Colorful Grid Accent 2"/ UnhideWhenUsed="false" Name="Light Shading Accent 3"/ UnhideWhenUsed="false" Name="Light List Accent 3"/ UnhideWhenUsed="false" Name="Light Grid Accent 3"/ UnhideWhenUsed="false" Name="Medium Shading 1 Accent 3"/ UnhideWhenUsed="false" Name="Medium Shading 2 Accent 3"/ UnhideWhenUsed="false" Name="Medium List 1 Accent 3"/ UnhideWhenUsed="false" Name="Medium List 2 Accent 3"/ UnhideWhenUsed="false" Name="Medium Grid 1 Accent 3"/ UnhideWhenUsed="false" Name="Medium Grid 2 Accent 3"/ UnhideWhenUsed="false" Name="Medium Grid 3 Accent 3"/ UnhideWhenUsed="false" Name="Dark List Accent 3"/ UnhideWhenUsed="false" Name="Colorful Shading Accent 3"/ UnhideWhenUsed="false" Name="Colorful List Accent 3"/ UnhideWhenUsed="false" Name="Colorful Grid Accent 3"/ UnhideWhenUsed="false" Name="Light Shading Accent 4"/ UnhideWhenUsed="false" Name="Light List Accent 4"/ UnhideWhenUsed="false" Name="Light Grid Accent 4"/ UnhideWhenUsed="false" Name="Medium Shading 1 Accent 4"/ UnhideWhenUsed="false" Name="Medium Shading 2 Accent 4"/ UnhideWhenUsed="false" Name="Medium List 1 Accent 4"/ UnhideWhenUsed="false" Name="Medium List 2 Accent 4"/ UnhideWhenUsed="false" Name="Medium Grid 1 Accent 4"/ UnhideWhenUsed="false" Name="Medium Grid 2 Accent 4"/ UnhideWhenUsed="false" Name="Medium Grid 3 Accent 4"/ UnhideWhenUsed="false" Name="Dark List Accent 4"/ UnhideWhenUsed="false" Name="Colorful Shading Accent 4"/ UnhideWhenUsed="false" Name="Colorful List Accent 4"/ UnhideWhenUsed="false" Name="Colorful Grid Accent 4"/ UnhideWhenUsed="false" Name="Light Shading Accent 5"/ UnhideWhenUsed="false" Name="Light List Accent 5"/ UnhideWhenUsed="false" Name="Light Grid Accent 5"/ UnhideWhenUsed="false" Name="Medium Shading 1 Accent 5"/ UnhideWhenUsed="false" Name="Medium Shading 2 Accent 5"/ UnhideWhenUsed="false" Name="Medium List 1 Accent 5"/ UnhideWhenUsed="false" Name="Medium List 2 Accent 5"/ UnhideWhenUsed="false" Name="Medium Grid 1 Accent 5"/ UnhideWhenUsed="false" Name="Medium Grid 2 Accent 5"/ UnhideWhenUsed="false" Name="Medium Grid 3 Accent 5"/ UnhideWhenUsed="false" Name="Dark List Accent 5"/ UnhideWhenUsed="false" Name="Colorful Shading Accent 5"/ UnhideWhenUsed="false" Name="Colorful List Accent 5"/ UnhideWhenUsed="false" Name="Colorful Grid Accent 5"/ UnhideWhenUsed="false" Name="Light Shading Accent 6"/ UnhideWhenUsed="false" Name="Light List Accent 6"/ UnhideWhenUsed="false" Name="Light Grid Accent 6"/ UnhideWhenUsed="false" Name="Medium Shading 1 Accent 6"/ UnhideWhenUsed="false" Name="Medium Shading 2 Accent 6"/ UnhideWhenUsed="false" Name="Medium List 1 Accent 6"/ UnhideWhenUsed="false" Name="Medium List 2 Accent 6"/ UnhideWhenUsed="false" Name="Medium Grid 1 Accent 6"/ UnhideWhenUsed="false" Name="Medium Grid 2 Accent 6"/ UnhideWhenUsed="false" Name="Medium Grid 3 Accent 6"/ UnhideWhenUsed="false" Name="Dark List Accent 6"/ UnhideWhenUsed="false" Name="Colorful Shading Accent 6"/ UnhideWhenUsed="false" Name="Colorful List Accent 6"/ UnhideWhenUsed="false" Name="Colorful Grid Accent 6"/ UnhideWhenUsed="false" QFormat="true" Name="Subtle Emphasis"/ UnhideWhenUsed="false" QFormat="true" Name="Intense Emphasis"/ UnhideWhenUsed="false" QFormat="true" Name="Subtle Reference"/ UnhideWhenUsed="false" QFormat="true" Name="Intense Reference"/ UnhideWhenUsed="false" QFormat="true" Name="Book Title"/ /* Style Definitions */ table.MsoNormalTable {mso-style-name:????; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin:0cm; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.5pt; mso-bidi-font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:??; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi; mso-font-kerning:1.0pt;}     ??,???agent???trace????????????,agent?trace ??????GRID_HOME/log/<host>/agent?,???????????            GRID_HOME/log/<host>/agent /ohasd/orarootagent_root  <– ohasd???orarootagent??            GRID_HOME/log/<host>/agent/ohasd/oraagent_grid  <– ohasd???oraagent??            GRID_HOME/log/<host>/agent/ohasd/oracssdagent_root  <– ohasd???cssdagent??            GRID_HOME/log/<host>/agent/ohasd/oracssdmonitor_root  <– ohasd???cssdmonitor??            GRID_HOME/log/<host>/agent/crsd/oraagent_grid  <– crsd???oraagent??,owner?grid            GRID_HOME/log/<host>/agent/crsd/oraagent_oracle  <– crsd???oraagent??,owner?oracle            GRID_HOME/log/<host>/agent/crsd/orarootagent_root  <–crsd???orarootagent??    ??,????????agent???????????            ??alert log(Grid_home/log/<hostname>/alert<hostname>.log)            Grid_home/log/<hostname>/ohasd/ohasd.log            Grid_home/log/<hostname>/crsd/crsd.log     ????agent????????,??,?????????????,??????????????agent???????,??Agent????????,????????????Agent??crash,?????,?????core??(Grid_home/log/<hostname>/agent/{ohasd|crsd}/<agent?>_<???>)????????(Grid_home/log/<hostname>/agent/{ohasd|crsd}/<agent?>_<???>/<agent?>_<???>OUT.log)? v\:* {behavior:url(#default#VML);} o\:* {behavior:url(#default#VML);} w\:* {behavior:url(#default#VML);} .shape {behavior:url(#default#VML);} Normal 0 7.8 ? 0 2 false false false EN-US ZH-CN X-NONE MicrosoftInternetExplorer4 DefSemiHidden="true" DefQFormat="false" DefPriority="99" LatentStyleCount="267" UnhideWhenUsed="false" QFormat="true" Name="Normal"/ UnhideWhenUsed="false" QFormat="true" Name="heading 1"/ UnhideWhenUsed="false" QFormat="true" Name="Title"/ UnhideWhenUsed="false" QFormat="true" Name="Subtitle"/ UnhideWhenUsed="false" QFormat="true" Name="Strong"/ UnhideWhenUsed="false" QFormat="true" Name="Emphasis"/ UnhideWhenUsed="false" Name="Table Grid"/ UnhideWhenUsed="false" QFormat="true" Name="No Spacing"/ UnhideWhenUsed="false" Name="Light Shading"/ UnhideWhenUsed="false" Name="Light List"/ UnhideWhenUsed="false" Name="Light Grid"/ UnhideWhenUsed="false" Name="Medium Shading 1"/ UnhideWhenUsed="false" Name="Medium Shading 2"/ UnhideWhenUsed="false" Name="Medium List 1"/ UnhideWhenUsed="false" Name="Medium List 2"/ UnhideWhenUsed="false" Name="Medium Grid 1"/ UnhideWhenUsed="false" Name="Medium Grid 2"/ UnhideWhenUsed="false" Name="Medium Grid 3"/ UnhideWhenUsed="false" Name="Dark List"/ UnhideWhenUsed="false" Name="Colorful Shading"/ UnhideWhenUsed="false" Name="Colorful List"/ UnhideWhenUsed="false" Name="Colorful Grid"/ UnhideWhenUsed="false" Name="Light Shading Accent 1"/ UnhideWhenUsed="false" Name="Light List Accent 1"/ UnhideWhenUsed="false" Name="Light Grid Accent 1"/ UnhideWhenUsed="false" Name="Medium Shading 1 Accent 1"/ UnhideWhenUsed="false" Name="Medium Shading 2 Accent 1"/ UnhideWhenUsed="false" Name="Medium List 1 Accent 1"/ UnhideWhenUsed="false" QFormat="true" Name="List Paragraph"/ UnhideWhenUsed="false" QFormat="true" Name="Quote"/ UnhideWhenUsed="false" QFormat="true" Name="Intense Quote"/ UnhideWhenUsed="false" Name="Medium List 2 Accent 1"/ UnhideWhenUsed="false" Name="Medium Grid 1 Accent 1"/ UnhideWhenUsed="false" Name="Medium Grid 2 Accent 1"/ UnhideWhenUsed="false" Name="Medium Grid 3 Accent 1"/ UnhideWhenUsed="false" Name="Dark List Accent 1"/ UnhideWhenUsed="false" Name="Colorful Shading Accent 1"/ UnhideWhenUsed="false" Name="Colorful List Accent 1"/ UnhideWhenUsed="false" Name="Colorful Grid Accent 1"/ UnhideWhenUsed="false" Name="Light Shading Accent 2"/ UnhideWhenUsed="false" Name="Light List Accent 2"/ UnhideWhenUsed="false" Name="Light Grid Accent 2"/ UnhideWhenUsed="false" Name="Medium Shading 1 Accent 2"/ UnhideWhenUsed="false" Name="Medium Shading 2 Accent 2"/ UnhideWhenUsed="false" Name="Medium List 1 Accent 2"/ UnhideWhenUsed="false" Name="Medium List 2 Accent 2"/ UnhideWhenUsed="false" Name="Medium Grid 1 Accent 2"/ UnhideWhenUsed="false" Name="Medium Grid 2 Accent 2"/ UnhideWhenUsed="false" Name="Medium Grid 3 Accent 2"/ UnhideWhenUsed="false" Name="Dark List Accent 2"/ UnhideWhenUsed="false" Name="Colorful Shading Accent 2"/ UnhideWhenUsed="false" Name="Colorful List Accent 2"/ UnhideWhenUsed="false" Name="Colorful Grid Accent 2"/ UnhideWhenUsed="false" Name="Light Shading Accent 3"/ UnhideWhenUsed="false" Name="Light List Accent 3"/ UnhideWhenUsed="false" Name="Light Grid Accent 3"/ UnhideWhenUsed="false" Name="Medium Shading 1 Accent 3"/ UnhideWhenUsed="false" Name="Medium Shading 2 Accent 3"/ UnhideWhenUsed="false" Name="Medium List 1 Accent 3"/ UnhideWhenUsed="false" Name="Medium List 2 Accent 3"/ UnhideWhenUsed="false" Name="Medium Grid 1 Accent 3"/ UnhideWhenUsed="false" Name="Medium Grid 2 Accent 3"/ UnhideWhenUsed="false" Name="Medium Grid 3 Accent 3"/ UnhideWhenUsed="false" Name="Dark List Accent 3"/ UnhideWhenUsed="false" Name="Colorful Shading Accent 3"/ UnhideWhenUsed="false" Name="Colorful List Accent 3"/ UnhideWhenUsed="false" Name="Colorful Grid Accent 3"/ UnhideWhenUsed="false" Name="Light Shading Accent 4"/ UnhideWhenUsed="false" Name="Light List Accent 4"/ UnhideWhenUsed="false" Name="Light Grid Accent 4"/ UnhideWhenUsed="false" Name="Medium Shading 1 Accent 4"/ UnhideWhenUsed="false" Name="Medium Shading 2 Accent 4"/ UnhideWhenUsed="false" Name="Medium List 1 Accent 4"/ UnhideWhenUsed="false" Name="Medium List 2 Accent 4"/ UnhideWhenUsed="false" Name="Medium Grid 1 Accent 4"/ UnhideWhenUsed="false" Name="Medium Grid 2 Accent 4"/ UnhideWhenUsed="false" Name="Medium Grid 3 Accent 4"/ UnhideWhenUsed="false" Name="Dark List Accent 4"/ UnhideWhenUsed="false" Name="Colorful Shading Accent 4"/ UnhideWhenUsed="false" Name="Colorful List Accent 4"/ UnhideWhenUsed="false" Name="Colorful Grid Accent 4"/ UnhideWhenUsed="false" Name="Light Shading Accent 5"/ UnhideWhenUsed="false" Name="Light List Accent 5"/ UnhideWhenUsed="false" Name="Light Grid Accent 5"/ UnhideWhenUsed="false" Name="Medium Shading 1 Accent 5"/ UnhideWhenUsed="false" Name="Medium Shading 2 Accent 5"/ UnhideWhenUsed="false" Name="Medium List 1 Accent 5"/ UnhideWhenUsed="false" Name="Medium List 2 Accent 5"/ UnhideWhenUsed="false" Name="Medium Grid 1 Accent 5"/ UnhideWhenUsed="false" Name="Medium Grid 2 Accent 5"/ UnhideWhenUsed="false" Name="Medium Grid 3 Accent 5"/ UnhideWhenUsed="false" Name="Dark List Accent 5"/ UnhideWhenUsed="false" Name="Colorful Shading Accent 5"/ UnhideWhenUsed="false" Name="Colorful List Accent 5"/ UnhideWhenUsed="false" Name="Colorful Grid Accent 5"/ UnhideWhenUsed="false" Name="Light Shading Accent 6"/ UnhideWhenUsed="false" Name="Light List Accent 6"/ UnhideWhenUsed="false" Name="Light Grid Accent 6"/ UnhideWhenUsed="false" Name="Medium Shading 1 Accent 6"/ UnhideWhenUsed="false" Name="Medium Shading 2 Accent 6"/ UnhideWhenUsed="false" Name="Medium List 1 Accent 6"/ UnhideWhenUsed="false" Name="Medium List 2 Accent 6"/ UnhideWhenUsed="false" Name="Medium Grid 1 Accent 6"/ UnhideWhenUsed="false" Name="Medium Grid 2 Accent 6"/ UnhideWhenUsed="false" Name="Medium Grid 3 Accent 6"/ UnhideWhenUsed="false" Name="Dark List Accent 6"/ UnhideWhenUsed="false" Name="Colorful Shading Accent 6"/ UnhideWhenUsed="false" Name="Colorful List Accent 6"/ UnhideWhenUsed="false" Name="Colorful Grid Accent 6"/ UnhideWhenUsed="false" QFormat="true" Name="Subtle Emphasis"/ UnhideWhenUsed="false" QFormat="true" Name="Intense Emphasis"/ UnhideWhenUsed="false" QFormat="true" Name="Subtle Reference"/ UnhideWhenUsed="false" QFormat="true" Name="Intense Reference"/ UnhideWhenUsed="false" QFormat="true" Name="Book Title"/ /* Style Definitions */ table.MsoNormalTable {mso-style-name:????; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin:0cm; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.5pt; mso-bidi-font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:??; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi; mso-font-kerning:1.0pt;}

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  • AVD Error: No compatible targets were found. Do you wish to add a new Android Virtual Device?

    - by cdonner
    I must be missing something. Help! My manifest contains: <manifest ...> <uses-sdk android:minSdkVersion="4" android:targetSdkVersion="7" android:maxSdkVersion="10" /> <application ... I have all API packages installed (through 7 - Android 2.1). Whenever I try to run or debug my app in the emulator, reglardless of which version I start, I get the message in the subject line and I have to click on Cancel in order to continue. After that, the device chooser appears: and I can select a device and the app starts up fine in the Emulator. What do the red Xs mean next to the target? When my Nexus One is cradled, I do not get the warning that there is no compatible device. I can live with the extra click, but I am concerned that my up does not properly register the target API level and that this will cause problems once uploaded to the market.

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  • How to disable/enable network, switch to Wifi in Android emulator?

    - by medicdave
    I'm working on a Push Notifications library for Android (http://deaconproject.org/) that needs to take action if network connectivity is interrupted or changed - namely, it needs to re-initiate a server connection or pause its operation until network connectivity is available. This seems to work fine using and Android BroadcastReceiver for "android.net.ConnectivityManager.CONNECTIVITY_ACTION". My problem is in testing the library - I would like to automatically test the library's response to a broken network connection, or a transition from 3G to WiFi, under various configuration conditions. The problem is, I don't want to sit with the emulator and hit F8 all day. Is there a way to programmatically manipulate network connections on Android from within a jUnit test without resorting to toggling Airplane Mode? I've already tried issuing commands to the emulator via the console, manipulating the GSM mode, etc, but while the phone state changes on the display, the Internet connection remains up.

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  • DotNetOpenAuth OpenID Provider "Sequence contains more than one element"

    - by Matthew Johnson
    Hello, all, I'm having trouble implementing my OpenID provider with DNOA 3.4.3. Everything was going absolutely peachy until I needed AX support as well. I set AXFetchAsSregTransform in the web config, as recommended by Andrew at http://groups.google.com/group/dotnetopenid/browse_thread/thread/5629a24c0a7e8d99. Doing this caused me to get the exception "Sequence Contains More Than One Element" on my decide.aspx page, however, and I haven't been able to get past it. The following line is throwing the exception: Edit: Strangely enough, this is not the line throwing the error anymore. The SendResponse() is now triggering the exception ClaimsRequest requestedFields = ProviderEndpoint.PendingRequest.GetExtension(); ProviderEndpoint.SendResponse() Any thoughts on why this may be? Any help would be greatly appreciated! The logs leading up to the error are as follows: 2010-04-28 12:38:20,247 (GMT-7) [5] INFO DotNetOpenAuth.Messaging.Channel - Scanning incoming request for messages: https://myprovider/provider.ashx?openid.ns=http%3A%2F%2Fspecs.openid.net%2Fauth%2F2.0&openid.claimed_id=http%3A%2F%2Fspecs.openid.net%2Fauth%2F2.0%2Fidentifier_select&openid.identity=http%3A%2F%2Fspecs.openid.net%2Fauth%2F2.0%2Fidentifier_select&openid.mode=checkid_setup&openid.ns.ext1=http%3A%2F%2Fopenid.net%2Fsrv%2Fax%2F1.0&openid.ext1.mode=fetch_request&openid.ext1.type.email=http%3A%2F%2Faxschema.org%2Fcontact%2Femail&openid.ext1.type.fullname=http%3A%2F%2Faxschema.org%2FnamePerson&openid.ext1.type.language=http%3A%2F%2Faxschema.org%2Fpref%2Flanguage&openid.ext1.required=email&openid.return_to=http%3A%2F%2Fmyrelyingparty%2Flogin.jsp%3Foidreturn%3D%252Fhome&openid.assoc_handle=%7B634080802953194640%7D%7BHxjFNw==%7D%7B20%7D&openid.realm=http%3A%2F%2Fmyrelyingparty 2010-04-28 12:38:20,285 (GMT-7) [5] INFO DotNetOpenAuth.Messaging.Channel - Processing incoming CheckIdRequest (2.0) message: openid.claimed_id: http://specs.openid.net/auth/2.0/identifier_select openid.identity: http://specs.openid.net/auth/2.0/identifier_select openid.assoc_handle: {634080802953194640}{HxjFNw==}{20} openid.return_to: http://myrelyingparty/login.jsp?oidreturn=%2Fhome openid.realm: http://myrelyingparty/ openid.mode: checkid_setup openid.ns: http://specs.openid.net/auth/2.0 openid.ns.ext1: http://openid.net/srv/ax/1.0 openid.ext1.mode: fetch_request openid.ext1.type.email: http://axschema.org/contact/email openid.ext1.type.fullname: http://axschema.org/namePerson openid.ext1.type.language: http://axschema.org/pref/language openid.ext1.required: email 2010-04-28 12:38:22,773 (GMT-7) [14] INFO DotNetOpenAuth.Messaging.Channel - Scanning incoming request for messages: https://myprovider/login.aspx?ReturnUrl=%2fdecide.aspx 2010-04-28 12:38:36,167 (GMT-7) [5] INFO DotNetOpenAuth.Messaging.Channel - Scanning incoming request for messages: https://myprovider/login.aspx?ReturnUrl=%2fdecide.aspx 2010-04-28 12:38:38,147 (GMT-7) [14] ERROR DotNetOpenAuth.Messaging - Protocol error: An HTTP request to the realm URL (http://myrelyingparty/) resulted in a redirect, which is not allowed during relying party discovery. at DotNetOpenAuth.Messaging.ErrorUtilities.VerifyProtocol(Boolean condition, String message, Object[] args) at DotNetOpenAuth.OpenId.Realm.Discover(IDirectWebRequestHandler requestHandler, Boolean allowRedirects) at DotNetOpenAuth.OpenId.Realm.DiscoverReturnToEndpoints(IDirectWebRequestHandler requestHandler, Boolean allowRedirects) at DotNetOpenAuth.OpenId.Provider.HostProcessedRequest.IsReturnUrlDiscoverableCore(OpenIdProvider provider) at DotNetOpenAuth.OpenId.Provider.HostProcessedRequest.IsReturnUrlDiscoverable(OpenIdProvider provider) at OpenIdProviderWebForms.decide.Page_Load(Object src, EventArgs e) at System.Web.Util.CalliHelper.EventArgFunctionCaller(IntPtr fp, Object o, Object t, EventArgs e) at System.Web.Util.CalliEventHandlerDelegateProxy.Callback(Object sender, EventArgs e) at System.Web.UI.Control.OnLoad(EventArgs e) at System.Web.UI.Control.LoadRecursive() at System.Web.UI.Page.ProcessRequestMain(Boolean includeStagesBeforeAsyncPoint, Boolean includeStagesAfterAsyncPoint) at System.Web.UI.Page.ProcessRequest(Boolean includeStagesBeforeAsyncPoint, Boolean includeStagesAfterAsyncPoint) at System.Web.UI.Page.ProcessRequest() at System.Web.UI.Page.ProcessRequest(HttpContext context) at ASP.decide_aspx.ProcessRequest(HttpContext context) at System.Web.HttpApplication.CallHandlerExecutionStep.System.Web.HttpApplication.IExecutionStep.Execute() at System.Web.HttpApplication.ExecuteStep(IExecutionStep step, Boolean& completedSynchronously) at System.Web.HttpApplication.PipelineStepManager.ResumeSteps(Exception error) at System.Web.HttpApplication.BeginProcessRequestNotification(HttpContext context, AsyncCallback cb) at System.Web.HttpRuntime.ProcessRequestNotificationPrivate(IIS7WorkerRequest wr, HttpContext context) at System.Web.Hosting.PipelineRuntime.ProcessRequestNotificationHelper(IntPtr managedHttpContext, IntPtr nativeRequestContext, IntPtr moduleData, Int32 flags) at System.Web.Hosting.PipelineRuntime.ProcessRequestNotification(IntPtr managedHttpContext, IntPtr nativeRequestContext, IntPtr moduleData, Int32 flags) at System.Web.Hosting.PipelineRuntime.ProcessRequestNotificationHelper(IntPtr managedHttpContext, IntPtr nativeRequestContext, IntPtr moduleData, Int32 flags) at System.Web.Hosting.PipelineRuntime.ProcessRequestNotification(IntPtr managedHttpContext, IntPtr nativeRequestContext, IntPtr moduleData, Int32 flags) 2010-04-28 12:38:38,149 (GMT-7) [14] INFO DotNetOpenAuth.Yadis - Relying party discovery at URL http://myrelyingparty/ failed. DotNetOpenAuth.Messaging.ProtocolException: An HTTP request to the realm URL (http://myrelyingparty/) resulted in a redirect, which is not allowed during relying party discovery. at DotNetOpenAuth.Messaging.ErrorUtilities.VerifyProtocol(Boolean condition, String message, Object[] args) in c:\TeamCity\buildAgent\work\bf9e2ca68b75a334\src\DotNetOpenAuth\Messaging\ErrorUtilities.cs:line 235 at DotNetOpenAuth.OpenId.Realm.Discover(IDirectWebRequestHandler requestHandler, Boolean allowRedirects) in c:\TeamCity\buildAgent\work\bf9e2ca68b75a334\src\DotNetOpenAuth\OpenId\Realm.cs:line 446 at DotNetOpenAuth.OpenId.Realm.DiscoverReturnToEndpoints(IDirectWebRequestHandler requestHandler, Boolean allowRedirects) in c:\TeamCity\buildAgent\work\bf9e2ca68b75a334\src\DotNetOpenAuth\OpenId\Realm.cs:line 424 at DotNetOpenAuth.OpenId.Provider.HostProcessedRequest.IsReturnUrlDiscoverableCore(OpenIdProvider provider) in c:\TeamCity\buildAgent\work\bf9e2ca68b75a334\src\DotNetOpenAuth\OpenId\Provider\HostProcessedRequest.cs:line 142 2010-04-28 12:38:42,076 (GMT-7) [8] ERROR OpenIdProviderWebForms.Global - An unhandled exception was raised. Details follow: System.Web.HttpUnhandledException: Exception of type 'System.Web.HttpUnhandledException' was thrown. --- System.InvalidOperationException: Sequence contains more than one element at System.Linq.Enumerable.SingleOrDefault[TSource](IEnumerable`1 source) at DotNetOpenAuth.OpenId.Provider.Request.GetExtension[T]() in c:\TeamCity\buildAgent\work\bf9e2ca68b75a334\src\DotNetOpenAuth\OpenId\Provider\Request.cs:line 176 at DotNetOpenAuth.OpenId.Extensions.ExtensionsInteropHelper.ConvertSregToMatchRequest(IHostProcessedRequest request) in c:\TeamCity\buildAgent\work\bf9e2ca68b75a334\src\DotNetOpenAuth\OpenId\Extensions\ExtensionsInteropHelper.cs:line 180 at DotNetOpenAuth.OpenId.Behaviors.AXFetchAsSregTransform.DotNetOpenAuth.OpenId.Provider.IProviderBehavior.OnOutgoingResponse(IAuthenticationRequest request) in c:\TeamCity\buildAgent\work\bf9e2ca68b75a334\src\DotNetOpenAuth\OpenId\Behaviors\AXFetchAsSregTransform.cs:line 139 at DotNetOpenAuth.OpenId.Provider.OpenIdProvider.ApplyBehaviorsToResponse(IRequest request) in c:\TeamCity\buildAgent\work\bf9e2ca68b75a334\src\DotNetOpenAuth\OpenId\Provider\OpenIdProvider.cs:line 482 at DotNetOpenAuth.OpenId.Provider.OpenIdProvider.SendResponse(IRequest request) in c:\TeamCity\buildAgent\work\bf9e2ca68b75a334\src\DotNetOpenAuth\OpenId\Provider\OpenIdProvider.cs:line 325 at OpenIdProviderWebForms.decide.Yes_Click(Object sender, EventArgs e) in C:\Projects\OpenIdProviderWebForms\decide.aspx.cs:line 130 at System.Web.UI.WebControls.Button.OnClick(EventArgs e) at System.Web.UI.WebControls.Button.RaisePostBackEvent(String eventArgument) at System.Web.UI.Page.RaisePostBackEvent(IPostBackEventHandler sourceControl, String eventArgument) at System.Web.UI.Page.ProcessRequestMain(Boolean includeStagesBeforeAsyncPoint, Boolean includeStagesAfterAsyncPoint) --- End of inner exception stack trace --- at System.Web.UI.Page.HandleError(Exception e) at System.Web.UI.Page.ProcessRequestMain(Boolean includeStagesBeforeAsyncPoint, Boolean includeStagesAfterAsyncPoint) at System.Web.UI.Page.ProcessRequest(Boolean includeStagesBeforeAsyncPoint, Boolean includeStagesAfterAsyncPoint) at System.Web.UI.Page.ProcessRequest() at System.Web.UI.Page.ProcessRequest(HttpContext context) at ASP.decide_aspx.ProcessRequest(HttpContext context) in c:\Windows\Microsoft.NET\Framework64\v2.0.50727\Temporary ASP.NET Files\root\7f580b93\b3e4d917\App_Web_tulh9ymv.1.cs:line 0 at System.Web.HttpApplication.CallHandlerExecutionStep.System.Web.HttpApplication.IExecutionStep.Execute() at System.Web.HttpApplication.ExecuteStep(IExecutionStep step, Boolean& completedSynchronously)

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  • Windows 7 64 / Visual Studio 2008 / OpenCV2.1 error: "The application was unable to start correctly

    - by James
    Hey all, I'm building OpenCV2.1 from top of branch in 64 bit mode, when I link the libraries against my code (that works in 32 bit mode on XP), I get the dialog: "The application was unable to start correctly (0xc0150002) Click OK to close the application" When I start the application. The event viewer is pointing at one of the OpenCV dll's & says it's a Side-by-Side error, but I'm definitely building OpenCV & my code as a 64 bit compile, and there are no errors during that process. I've tried fiddling with the /MTd options & it doesn't help. Some (almost) related questions have suggested installing the VS2008 redistributable package, but I'm building using vs2008 pro, that seems like madness? Is it still necessary to install the package in my case? Any help, including the cause of these side-by-side errors, would be appreciated. James

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  • Defining multiple values in DefineConstants in MsBuild element?

    - by Sardaukar
    I'm currently integrating my Wix projects in MSBuild. It is necessary for me to pass multiple values to the Wix project. One value will work (ProductVersion in the sample below). <Target Name="BuildWixSetups"> <MSBuild Condition="'%(WixSetups.Identity)'!=''" Projects="%(WixSetups.Identity)" Targets="Rebuild" Properties="Configuration=Release;OutputPath=$(OutDir);DefineConstants=ProductVersion=%(WixSetups.ISVersion)" ContinueOnError="true"/> </Target> However, how do I pass multiple values to the DefineConstants key? I've tried all the 'logical' separators (space, comma, semi-colon, pipe-symbol), but this doesn't work. Has someone else come across this problem? Solutions that don't work: Trying to add a DefineConstants element does not work because DefineConstants needs to be expressed within the Properties attribute.

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  • WPF DatePicker UpdateSourceTrigger PropertyChanged not working...

    - by user557352
    I am using MVVM and want to enable a button on text change of datepicker control.. XAML Code Binding on DatePicker SelectedDate="{Binding InactiveDate, Mode=TwoWay, UpdateSourceTrigger=PropertyChanged}" DisplayDate="{Binding InactiveDate, Mode=TwoWay, UpdateSourceTrigger=PropertyChanged}" Binding on Button View Model Code I am using a DelegateCommand for button click View Model Delegate Initialization SubmitCommand = new DelegateCommand(OnSubmitRequested, AllowSubmit, Controller); The AllowSubmit implementation private bool AllowSubmit() { return InactiveDate != null; } InactiveDate Property implementation public DateTime? InactiveDate { get { return _inactiveDate; } set { _inactiveDate = value; SubmitCommand.RaiseCanExecuteChanged(); PropertyChanged(this, new PropertyChangedEventArgs("InactiveDate")); } } SubmitCommand.RaiseCanExecuteChanged() should enable the button once I enter any character on DateTimePicker but it is not happening.

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  • iPhone Curl Left and Curl Right transitions

    - by Dimitris
    I am looking for a way to do a UIViewAnimationTransitionCurlUp or UIViewAnimationTransitionCurlDown transition on the iPhone but instead of top to bottom, do it from the left to right (or top/bottom in landscape mode). I've seen this asked aroud the internet a few times but none sems to get an answer. However I feel this is doable. I have tried changing the View's transform and the view.layer's transform but that didn't affect the transition. Since the transition changes when the device changes orientation I presume there is a way to fool the device to use the landscape transition in portrait mode and vice versa?

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  • Cannot SSH after resetting firewall on VPS

    - by Thomas Buckley
    I'm having trouble trying to SSH to my Debian 5 VPS with blacknight. It was working fine until I did the following: Logged into 'Parallels Infrastructure Manager' - Container - Firewall - Set to 'Normal Firewall settings'. It told me there was an error with the IPTables and offered the option again with a checkbox to 'reset' firewall settings, I selected this. I can see that that the default rules are been applied ( anything from anyone on any port and allowing anything to happen). Whenever I attempt to SSH I get the following debug info: thomas@localmachine:~/.ssh$ ssh -v thomas@hostname OpenSSH_5.8p1 Debian-7ubuntu1, OpenSSL 1.0.0e 6 Sep 2011 debug1: Reading configuration data /etc/ssh/ssh_config debug1: Applying options for * debug1: Connecting to hostname [***********] port 22. debug1: Connection established. debug1: identity file /home/thomas/.ssh/id_rsa type 1 debug1: Checking blacklist file /usr/share/ssh/blacklist.RSA-4096 debug1: Checking blacklist file /etc/ssh/blacklist.RSA-4096 debug1: identity file /home/thomas/.ssh/id_rsa-cert type -1 debug1: identity file /home/thomas/.ssh/id_dsa type -1 debug1: identity file /home/thomas/.ssh/id_dsa-cert type -1 debug1: identity file /home/thomas/.ssh/id_ecdsa type -1 debug1: identity file /home/thomas/.ssh/id_ecdsa-cert type -1 debug1: Remote protocol version 2.0, remote software version OpenSSH_5.1p1 Debian-5 debug1: match: OpenSSH_5.1p1 Debian-5 pat OpenSSH* debug1: Enabling compatibility mode for protocol 2.0 debug1: Local version string SSH-2.0-OpenSSH_5.8p1 Debian-7ubuntu1 debug1: SSH2_MSG_KEXINIT sent debug1: SSH2_MSG_KEXINIT received debug1: kex: server->client aes128-ctr hmac-md5 none debug1: kex: client->server aes128-ctr hmac-md5 none debug1: SSH2_MSG_KEX_DH_GEX_REQUEST(1024<1024<8192) sent debug1: expecting SSH2_MSG_KEX_DH_GEX_GROUP debug1: SSH2_MSG_KEX_DH_GEX_INIT sent debug1: expecting SSH2_MSG_KEX_DH_GEX_REPLY debug1: Server host key: RSA ************************************* debug1: Host 'hostname' is known and matches the RSA host key. debug1: Found key in /home/thomas/.ssh/known_hosts:2 debug1: ssh_rsa_verify: signature correct debug1: SSH2_MSG_NEWKEYS sent debug1: expecting SSH2_MSG_NEWKEYS debug1: SSH2_MSG_NEWKEYS received debug1: Roaming not allowed by server debug1: SSH2_MSG_SERVICE_REQUEST sent debug1: SSH2_MSG_SERVICE_ACCEPT received debug1: Authentications that can continue: publickey debug1: Next authentication method: publickey debug1: Offering RSA public key: /home/thomas/.ssh/id_rsa debug1: Authentications that can continue: publickey debug1: Trying private key: /home/thomas/.ssh/id_dsa debug1: Trying private key: /home/thomas/.ssh/id_ecdsa debug1: No more authentication methods to try. Permission denied (publickey). I had my public/private RSA keys set up and working fine before I reset the firewall settings. I had also made the following changes to my /etc/ssh/sshd_config file on the VPS: PermitRootLogin no PasswordAuthentication no X11Forwarding no UsePAM no UseDNS no AllowUsers thomas Could it be something to do with the SSH server & client having different versions between my local machine and VPS? Any help appreciated. Output with ssh -vvv thomas@localcomputer:~/.ssh$ ssh -vvv thomas@**************** OpenSSH_5.8p1 Debian-7ubuntu1, OpenSSL 1.0.0e 6 Sep 2011 debug1: Reading configuration data /etc/ssh/ssh_config debug1: Applying options for * debug2: ssh_connect: needpriv 0 debug1: Connecting to ************ [*************] port 22. debug1: Connection established. debug3: Incorrect RSA1 identifier debug3: Could not load "/home/thomas/.ssh/id_rsa" as a RSA1 public key debug2: key_type_from_name: unknown key type '-----BEGIN' debug3: key_read: missing keytype debug2: key_type_from_name: unknown key type 'Proc-Type:' debug3: key_read: missing keytype debug2: key_type_from_name: unknown key type 'DEK-Info:' debug3: key_read: missing keytype debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug2: key_type_from_name: unknown key type '-----END' debug3: key_read: missing keytype debug1: identity file /home/thomas/.ssh/id_rsa type 1 debug1: Checking blacklist file /usr/share/ssh/blacklist.RSA-4096 debug1: Checking blacklist file /etc/ssh/blacklist.RSA-4096 debug1: identity file /home/thomas/.ssh/id_rsa-cert type -1 debug1: identity file /home/thomas/.ssh/id_dsa type -1 debug1: identity file /home/thomas/.ssh/id_dsa-cert type -1 debug1: identity file /home/thomas/.ssh/id_ecdsa type -1 debug1: identity file /home/thomas/.ssh/id_ecdsa-cert type -1 debug1: Remote protocol version 2.0, remote software version OpenSSH_5.1p1 Debian-5 debug1: match: OpenSSH_5.1p1 Debian-5 pat OpenSSH* debug1: Enabling compatibility mode for protocol 2.0 debug1: Local version string SSH-2.0-OpenSSH_5.8p1 Debian-7ubuntu1 debug2: fd 3 setting O_NONBLOCK debug3: load_hostkeys: loading entries for host "*****************" from file "/home/thomas/.ssh/known_hosts" debug3: load_hostkeys: found key type RSA in file /home/thomas/.ssh/known_hosts:1 debug3: load_hostkeys: loaded 1 keys debug3: order_hostkeyalgs: prefer hostkeyalgs: [email protected],[email protected],ssh-rsa debug1: SSH2_MSG_KEXINIT sent debug1: SSH2_MSG_KEXINIT received debug2: kex_parse_kexinit: ecdh-sha2-nistp256,ecdh-sha2-nistp384,ecdh-sha2-nistp521,diffie-hellman-group-exchange-sha256,diffie-hellman-group-exchange-sha1,diffie-hellman-group14-sha1,diffie-hellman-group1-sha1 debug2: kex_parse_kexinit: [email protected],[email protected],ssh-rsa,[email protected],[email protected],[email protected],[email protected],[email protected],ecdsa-sha2-nistp256,ecdsa-sha2-nistp384,ecdsa-sha2-nistp521,ssh-dss debug2: kex_parse_kexinit: aes128-ctr,aes192-ctr,aes256-ctr,arcfour256,arcfour128,aes128-cbc,3des-cbc,blowfish-cbc,cast128-cbc,aes192-cbc,aes256-cbc,arcfour,[email protected] debug2: kex_parse_kexinit: aes128-ctr,aes192-ctr,aes256-ctr,arcfour256,arcfour128,aes128-cbc,3des-cbc,blowfish-cbc,cast128-cbc,aes192-cbc,aes256-cbc,arcfour,[email protected] debug2: kex_parse_kexinit: hmac-md5,hmac-sha1,[email protected],hmac-ripemd160,[email protected],hmac-sha1-96,hmac-md5-96 debug2: kex_parse_kexinit: hmac-md5,hmac-sha1,[email protected],hmac-ripemd160,[email protected],hmac-sha1-96,hmac-md5-96 debug2: kex_parse_kexinit: none,[email protected],zlib debug2: kex_parse_kexinit: none,[email protected],zlib debug2: kex_parse_kexinit: debug2: kex_parse_kexinit: debug2: kex_parse_kexinit: first_kex_follows 0 debug2: kex_parse_kexinit: reserved 0 debug2: kex_parse_kexinit: diffie-hellman-group-exchange-sha256,diffie-hellman-group-exchange-sha1,diffie-hellman-group14-sha1,diffie-hellman-group1-sha1 debug2: kex_parse_kexinit: ssh-rsa,ssh-dss debug2: kex_parse_kexinit: aes128-cbc,3des-cbc,blowfish-cbc,cast128-cbc,arcfour128,arcfour256,arcfour,aes192-cbc,aes256-cbc,[email protected],aes128-ctr,aes192-ctr,aes256-ctr debug2: kex_parse_kexinit: aes128-cbc,3des-cbc,blowfish-cbc,cast128-cbc,arcfour128,arcfour256,arcfour,aes192-cbc,aes256-cbc,[email protected],aes128-ctr,aes192-ctr,aes256-ctr debug2: kex_parse_kexinit: hmac-md5,hmac-sha1,[email protected],hmac-ripemd160,[email protected],hmac-sha1-96,hmac-md5-96 debug2: kex_parse_kexinit: hmac-md5,hmac-sha1,[email protected],hmac-ripemd160,[email protected],hmac-sha1-96,hmac-md5-96 debug2: kex_parse_kexinit: none,[email protected] debug2: kex_parse_kexinit: none,[email protected] debug2: kex_parse_kexinit: debug2: kex_parse_kexinit: debug2: kex_parse_kexinit: first_kex_follows 0 debug2: kex_parse_kexinit: reserved 0 debug2: mac_setup: found hmac-md5 debug1: kex: server->client aes128-ctr hmac-md5 none debug2: mac_setup: found hmac-md5 debug1: kex: client->server aes128-ctr hmac-md5 none debug1: SSH2_MSG_KEX_DH_GEX_REQUEST(1024<1024<8192) sent debug1: expecting SSH2_MSG_KEX_DH_GEX_GROUP debug2: dh_gen_key: priv key bits set: 127/256 debug2: bits set: 498/1024 debug1: SSH2_MSG_KEX_DH_GEX_INIT sent debug1: expecting SSH2_MSG_KEX_DH_GEX_REPLY debug1: Server host key: RSA *********************************************************** debug3: load_hostkeys: loading entries for host "*********************" from file "/home/thomas/.ssh/known_hosts" debug3: load_hostkeys: found key type RSA in file /home/thomas/.ssh/known_hosts:1 debug3: load_hostkeys: loaded 1 keys debug1: Host '****************' is known and matches the RSA host key. debug1: Found key in /home/thomas/.ssh/known_hosts:1 debug2: bits set: 516/1024 debug1: ssh_rsa_verify: signature correct debug2: kex_derive_keys debug2: set_newkeys: mode 1 debug1: SSH2_MSG_NEWKEYS sent debug1: expecting SSH2_MSG_NEWKEYS debug2: set_newkeys: mode 0 debug1: SSH2_MSG_NEWKEYS received debug1: Roaming not allowed by server debug1: SSH2_MSG_SERVICE_REQUEST sent debug2: service_accept: ssh-userauth debug1: SSH2_MSG_SERVICE_ACCEPT received debug2: key: /home/thomas/.ssh/id_rsa (0x7fa7028b6010) debug2: key: /home/thomas/.ssh/id_dsa ((nil)) debug2: key: /home/thomas/.ssh/id_ecdsa ((nil)) debug1: Authentications that can continue: publickey debug3: start over, passed a different list publickey debug3: preferred gssapi-keyex,gssapi-with-mic,publickey,keyboard-interactive,password debug3: authmethod_lookup publickey debug3: remaining preferred: keyboard-interactive,password debug3: authmethod_is_enabled publickey debug1: Next authentication method: publickey debug1: Offering RSA public key: /home/thomas/.ssh/id_rsa debug3: send_pubkey_test debug2: we sent a publickey packet, wait for reply debug1: Authentications that can continue: publickey debug1: Trying private key: /home/thomas/.ssh/id_dsa debug3: no such identity: /home/thomas/.ssh/id_dsa debug1: Trying private key: /home/thomas/.ssh/id_ecdsa debug3: no such identity: /home/thomas/.ssh/id_ecdsa debug2: we did not send a packet, disable method debug1: No more authentication methods to try. Permission denied (publickey). sshd_config # Package generated configuration file # See the sshd(8) manpage for details # What ports, IPs and protocols we listen for Port 22 # Use these options to restrict which interfaces/protocols sshd will bind to #ListenAddress :: #ListenAddress 0.0.0.0 Protocol 2 # HostKeys for protocol version 2 HostKey /etc/ssh/ssh_host_rsa_key HostKey /etc/ssh/ssh_host_dsa_key #Privilege Separation is turned on for security UsePrivilegeSeparation yes # Lifetime and size of ephemeral version 1 server key KeyRegenerationInterval 3600 ServerKeyBits 768 # Logging SyslogFacility AUTH LogLevel INFO # Authentication: LoginGraceTime 120 PermitRootLogin no StrictModes yes RSAAuthentication yes PubkeyAuthentication yes #AuthorizedKeysFile %h/.ssh/authorized_keys # Don't read the user's ~/.rhosts and ~/.shosts files IgnoreRhosts yes # For this to work you will also need host keys in /etc/ssh_known_hosts RhostsRSAAuthentication no # similar for protocol version 2 HostbasedAuthentication no # Uncomment if you don't trust ~/.ssh/known_hosts for RhostsRSAAuthentication #IgnoreUserKnownHosts yes # To enable empty passwords, change to yes (NOT RECOMMENDED) PermitEmptyPasswords no # Change to yes to enable challenge-response passwords (beware issues with # some PAM modules and threads) C hallengeResponseAuthentication no # Change to no to disable tunnelled clear text passwords PasswordAuthentication no # Kerberos options #KerberosAuthentication no #KerberosGetAFSToken no #KerberosOrLocalPasswd yes #KerberosTicketCleanup yes # GSSAPI options #GSSAPIAuthentication no #GSSAPICleanupCredentials yes X11Forwarding no X11DisplayOffset 10 PrintMotd no PrintLastLog yes TCPKeepAlive yes #UseLogin no #MaxStartups 10:30:60 #Banner /etc/issue.net # Allow client to pass locale environment variables AcceptEnv LANG LC_* Subsystem sftp /usr/lib/openssh/sftp-server UsePAM no UseDNS no AllowUsers thomas Thanks

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  • <msbuild/> task fails while <devenv/> succeeds for MFC application in CruiseControl.NET?

    - by ee
    The Overview I am working on a Continuous Integration build of a MFC appliction via CruiseControl.net and VS2010. When building my .sln, a "Visual Studio" CCNet task (<devenv/>) works, but a simple MSBuild wrapper script (see below) run via the CCNet <msbuild/> task fails with errors like: error RC1015: cannot open include file 'winres.h'.. error C1083: Cannot open include file: 'afxwin.h': No such file or directory error C1083: Cannot open include file: 'afx.h': No such file or directory The Question How can I adjust the build environment of my msbuild wrapper so that the application builds correctly? (Pretty clearly the MFC paths aren't right for the msbuild environment, but how do i fix it for MSBuild+VS2010+MFC+CCNet?) Background Details We have successfully upgraded an MFC application (.exe with some MFC extension .dlls) to Visual Studio 2010 and can compile the application without issue on developer machines. Now I am working on compiling the application on the CI server environment I did a full installation of VS2010 (Professional) on the build server. In this way, I knew everything I needed would be on the machine (one way or another) and that this would be consistent with developer machines. VS2010 is correctly installed on the CI server, and the devenv task works as expected I now have a wrapper MSBuild script that does some extended version processing and then builds the .sln for the application via an MSBuild task. This wrapper script is run via CCNet's MSBuild task and fails with the above mentioned errors The Simple MSBuild Wrapper <?xml version="1.0" encoding="utf-8"?> <Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Target Name="Build"> <!-- Doing some versioning stuff here--> <MSBuild Projects="target.sln" Properties="Configuration=ReleaseUnicode;Platform=Any CPU;..." /> </Target> </Project> My Assumptions This seems to be a missing/wrong configuration of include paths to standard header resources of the MFC persuasion I should be able to coerce the MSBuild environment to consider the relevant resource files from my VS2010 install and have this approach work. Given the vs2010 msbuild support for visual c++ projects (.vcxproj), shouldn't msbuilding a solution be pretty close to compiling via visual studio? But how do I do that? Am I setting Environment variables? Registry settings? I can see how one can inject additional directories in some cases, but this seems to need a more systemic configuration at the compiler defaults level. Update 1 This appears to only ever happen in two cases: resource compilation (rc.exe), and precompiled header (stdafx.h) compilation, and only for certain projects? I was thinking it was across the board, but indeed it appears only to be in these cases. I guess I will keep digging and hope someone has some insight they would be willing to share...

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  • Repercussions of enabling useLegacyV2RuntimeActivationPolicy?

    - by Reed Copsey
    For my current project, we're using some CLR 2 based mixed mode assemblies. In order to use these from within a .NET 4 targetted assembly, I know you have to add useLegacyV2RuntimeActivationPolicy=true to the <startup> element within app.config. I understand that this changes the activation policy, causing these mixed-mode assemblies to be loaded using the highest supported version of the CLR. However, are there any side effects to doing this? What potential issues should I watch for when enabling the non-default activation policy?

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  • Entity Framework 4.0 and DDD patterns

    - by Voice
    Hi everybody I use EntityFramework as ORM and I have simple POCO Domain Model with two base classes that represent Value Object and Entity Object Patterns (Evans). These two patterns is all about equality of two objects, so I overrode Equals and GetHashCode methods. Here are these two classes: public abstract class EntityObject<T>{ protected T _ID = default(T); public T ID { get { return _ID; } protected set { _ID = value; } } public sealed override bool Equals(object obj) { EntityObject<T> compareTo = obj as EntityObject<T>; return (compareTo != null) && ((HasSameNonDefaultIdAs(compareTo) || (IsTransient && compareTo.IsTransient)) && HasSameBusinessSignatureAs(compareTo)); } public virtual void MakeTransient() { _ID = default(T); } public bool IsTransient { get { return _ID == null || _ID.Equals(default(T)); } } public override int GetHashCode() { if (default(T).Equals(_ID)) return 0; return _ID.GetHashCode(); } private bool HasSameBusinessSignatureAs(EntityObject<T> compareTo) { return ToString().Equals(compareTo.ToString()); } private bool HasSameNonDefaultIdAs(EntityObject<T> compareTo) { return (_ID != null && !_ID.Equals(default(T))) && (compareTo._ID != null && !compareTo._ID.Equals(default(T))) && _ID.Equals(compareTo._ID); } public override string ToString() { StringBuilder str = new StringBuilder(); str.Append(" Class: ").Append(GetType().FullName); if (!IsTransient) str.Append(" ID: " + _ID); return str.ToString(); } } public abstract class ValueObject<T, U> : IEquatable<T> where T : ValueObject<T, U> { private static List<PropertyInfo> Properties { get; set; } private static Func<ValueObject<T, U>, PropertyInfo, object[], object> _GetPropValue; static ValueObject() { Properties = new List<PropertyInfo>(); var propParam = Expression.Parameter(typeof(PropertyInfo), "propParam"); var target = Expression.Parameter(typeof(ValueObject<T, U>), "target"); var indexPar = Expression.Parameter(typeof(object[]), "indexPar"); var call = Expression.Call(propParam, typeof(PropertyInfo).GetMethod("GetValue", new[] { typeof(object), typeof(object[]) }), new[] { target, indexPar }); var lambda = Expression.Lambda<Func<ValueObject<T, U>, PropertyInfo, object[], object>>(call, target, propParam, indexPar); _GetPropValue = lambda.Compile(); } public U ID { get; protected set; } public override Boolean Equals(Object obj) { if (ReferenceEquals(null, obj)) return false; if (obj.GetType() != GetType()) return false; return Equals(obj as T); } public Boolean Equals(T other) { if (ReferenceEquals(null, other)) return false; if (ReferenceEquals(this, other)) return true; foreach (var property in Properties) { var oneValue = _GetPropValue(this, property, null); var otherValue = _GetPropValue(other, property, null); if (null == oneValue && null == otherValue) return false; if (false == oneValue.Equals(otherValue)) return false; } return true; } public override Int32 GetHashCode() { var hashCode = 36; foreach (var property in Properties) { var propertyValue = _GetPropValue(this, property, null); if (null == propertyValue) continue; hashCode = hashCode ^ propertyValue.GetHashCode(); } return hashCode; } public override String ToString() { var stringBuilder = new StringBuilder(); foreach (var property in Properties) { var propertyValue = _GetPropValue(this, property, null); if (null == propertyValue) continue; stringBuilder.Append(propertyValue.ToString()); } return stringBuilder.ToString(); } protected static void RegisterProperty(Expression<Func<T, Object>> expression) { MemberExpression memberExpression; if (ExpressionType.Convert == expression.Body.NodeType) { var body = (UnaryExpression)expression.Body; memberExpression = body.Operand as MemberExpression; } else memberExpression = expression.Body as MemberExpression; if (null == memberExpression) throw new InvalidOperationException("InvalidMemberExpression"); Properties.Add(memberExpression.Member as PropertyInfo); } } Everything was OK until I tried to delete some related objects (aggregate root object with two dependent objects which was marked for cascade deletion): I've got an exception "The relationship could not be changed because one or more of the foreign-key properties is non-nullable". I googled this and found http://blog.abodit.com/2010/05/the-relationship-could-not-be-changed-because-one-or-more-of-the-foreign-key-properties-is-non-nullable/ I changed GetHashCode to base.GetHashCode() and error disappeared. But now it breaks all my code: I can't override GetHashCode for my POCO objects = I can't override Equals = I can't implement Value Object and Entity Object patters for my POCO objects. So, I appreciate any solutions, workarounds here etc.

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  • WPF binding Ancestor

    - by JerryVienna
    Hi Experts, I have problems with bindings. I want to use a UserControl (Intellibox from codeplex) but I only get error messages in the output window. Basically I have window grid ... stuff ... usercontrol (self written) ... stuff ... usercontrol (IntelliBox) In the Output window I get following stuff: System.Windows.Data Error: 4 : Cannot find source for binding with reference 'RelativeSource FindAncestor, AncestorType='System.Windows.Controls.UserControl', AncestorLevel='1''. BindingExpression:Path=ShowResults; DataItem=null; target element is 'Popup' (Name='IntelliboxPopup1'); target property is 'IsOpen' (type 'Boolean') The binding in the IntelliBox control is defined as follows: {Binding Path=ShowResults, RelativeSource={RelativeSource FindAncestor, AncestorType={x:Type UserControl}}} I guess there is a problem, cause the nesting withing usercontrols - how to I get this error fixed? Thanks!

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  • How to ignore GUI as much as possible without rendering APP less GUI developer friendly

    - by pbernatchez
    The substance of an app is more important to me than its apperance, yet GUI always seems to dominate a disproportionate percentage of programmer time, development and target resource requirements/constraints. Ideally I'd like an application architecture that will permit me to develop an app using a lightweight reference GUI/kit and focus on non gui aspects to produce a quality app which is GUI enabled/friendly. I would want APP and the GUI to be sufficiently decoupled to maximize the ease for you GUI experts to plug the app into to some target GUI design/framework/context. e.g. targets such as: termcap GUI, web app GUI framework, desktop GUI, thin client GUI. In short: How do I mostly ignore the GUI, but avoid painting you into a corner when I don't even know who you are yet?

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  • Silverlight RelativeSource of TemplatedParent Binding within a DataTemplate, Is it possible?

    - by Matt.M
    I'm trying to make a bar graph Usercontrol. I'm creating each bar using a DataTemplate. The problem is in order to compute the height of each bar, I first need to know the height of its container (the TemplatedParent). Unfortunately what I have: Height="{Binding RelativeSource={RelativeSource TemplatedParent}, Path=Height, Converter={StaticResource HeightConverter}, Mode=OneWay}" Does not work. Each time a value of NaN is returned to my Converter. Does RelativeSource={RelativeSource TemplatedParent} not work in this context? What else can I do to allow my DataTemplate to "talk" to the element it is being applied to? Incase it helps here is the barebones DataTemplate: <DataTemplate x:Key="BarGraphTemplate"> <Grid Width="30"> <Rectangle HorizontalAlignment="Center" Stroke="Black" Width="20" Height="{Binding RelativeSource={RelativeSource TemplatedParent}, Path=Height, Converter={StaticResource HeightConverter}, Mode=OneWay}" VerticalAlignment="Bottom" /> </Grid> </DataTemplate>

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  • InteropServices COMException when executing a .net app from a web CGI script on Windows Server 2003

    - by Kurt W. Leucht
    Disclaimer: I'm completely clueless about .net and COM. I have a vendor's application that appears to be written in .net and I'm trying to wrap it with a web form (a cgi-bin Perl script) so I can eventually launch this vendor's app from a separate computer. I'm on a Windows Server 2003 R2 SE SP1 system and I'm using Apache 2.2 for the web server and ActivePerl 5.10.0.1004 for the cgi script. My cgi script calls the vendor's app that resides on the same machine using the Perl backtick operator. ... $result = "Result: " . `$vendorsPath/$vendorsExecutable $arg1 $arg2`; ... Right now I'm just running IE web browser locally on the server machine and accessing "http://localhost/cgi-bin/myPerlScript.pl". The vendor's app fails and logs a debug message that includes the following stack trace (I changed a couple names so as to not give away the vendor's identity): ... System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Runtime.InteropServices.COMException (0x80043A1D): 0x80040154 - Class not registered --- End of inner exception stack trace --- at System.RuntimeType.InvokeDispMethod(String name, BindingFlags invokeAttr, Object target, Object[] args, Boolean[] byrefModifiers, Int32 culture, String[] namedParameters) at System.RuntimeType.InvokeMember(String name, BindingFlags invokeAttr, Binder binder, Object target, Object[] args, ParameterModifier[] modifiers, CultureInfo culture, String[] namedParameters) at VendorsTool.Engine.Core.VendorsEngine.LoadVendorsServices(String fileName, String& projectCommPath) ... When I run the vendors app from the Windows command line on the server machine with the exact same arguments that the cgi script is passing it runs just fine, so there's something about invoking their app via the web script that is causing a problem. This problem is likely security related because the whole thing runs just fine on a Windows XP Pro machine (both command line and web invocation). I actually developed my web script there and got it completely working there before I tried moving it to the Windows Server 2003 machine. So what's different about the Windows Server 2003 machine that would keep the vendor's .net app from being executed successfully by a web cgi script? Can I fix this problem somehow to make it work on my server or will the vendor have to make a change to their .net app and ship out a new version? I'm probably the only person in the world who is trying to execute this vendor's app from a separate program, so I hate to bother the vendor with the issue if there's a workaround that I can implement myself here on my server machine. Plus, I'm in kind of a hurry and I don't want to wait 4 or 6 months for the vendor to put in a fix and deploy a new version. Thanks for any advise you can give.

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  • How to resolve symbolic links in a shell script

    - by Greg Hewgill
    Given an absolute or relative path (in a Unix-like system), I would like to determine the full path of the target after resolving any intermediate symlinks. Bonus points for also resolving ~username notation at the same time. If the target is a directory, it might be possible to chdir() into the directory and then call getcwd(), but I really want to do this from a shell script rather than writing a C helper. Unfortunately, shells have a tendency to try to hide the existence of symlinks from the user (this is bash on OS X): $ ls -ld foo bar drwxr-xr-x 2 greg greg 68 Aug 11 22:36 bar lrwxr-xr-x 1 greg greg 3 Aug 11 22:36 foo -> bar $ cd foo $ pwd /Users/greg/tmp/foo $ What I want is a function resolve() such that when executed from the tmp directory in the above example, resolve("foo") == "/Users/greg/tmp/bar".

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  • Ninject 2 for CF3.5 TargetInvocationException

    - by jack london
    In middle of application when calling following line: var component = _Kernel.Get<IComponent>(); I'm getting TargetInvocationException. IComponent is a Form. at System.Reflection.RuntimeConstructorInfo.Invoke(BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture) at System.Reflection.ConstructorInfo.Invoke(Object[] parameters) at Ninject.Injection.ReflectionInjectorFactory.<c_DisplayClass1.b_0(Object[] args) at Ninject.Activation.Providers.StandardProvider.Create(IContext context) at Ninject.Activation.Context.Resolve() at Ninject.KernelBase.b_7(IContext context) at System.Linq.Enumerable.d_d2.MoveNext() at System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable1 source) at Ninject.Planning.Targets.Target1.ResolveWithin(IContext parent) at Ninject.Activation.Providers.StandardProvider.GetValue(IContext context, ITarget target) at Ninject.Activation.Providers.StandardProvider.<>c__DisplayClass2.<Create>b__1(ITarget target) at System.Linq.Enumerable.<SelectIterator>d__d2.MoveNext() at System.Linq.Buffer1..ctor(IEnumerable1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable1 source) at Ninject.Activation.Providers.StandardProvider.Create(IContext context) at Ninject.Activation.Context.Resolve() at Ninject.KernelBase.<Resolve>b__7(IContext context) at System.Linq.Enumerable.<SelectIterator>d__d2.MoveNext() at System.Linq.Enumerable.d__b01.MoveNext() at System.Linq.Enumerable.Single[TSource](IEnumerable1 source) at Ninject.ResolutionExtensions.Get[T](IResolutionRoot root, IParameter[] parameters)

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