Search Results

Search found 9128 results on 366 pages for 'hardware infrastructure'.

Page 194/366 | < Previous Page | 190 191 192 193 194 195 196 197 198 199 200 201  | Next Page >

  • HTML5 &lt;VIDEO/&gt; + IE9

    Yesterday at MIX Dean (general manager of the IE team) announced the availability of the first IE9 Platform Preview for developers. Dean also committed to updating the preview approximately every eight weeks. There is a good article on Beta News covering some of the technical details of the release. A key part of the announcements was the support for hardware accelerated HTML5 including supporting the video tag with the H.264 codec. What Im going to write next is based on a number of years of observations...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

    Read the article

  • HTML5 &lt;VIDEO/&gt; + IE9

    Yesterday at MIX Dean (general manager of the IE team) announced the availability of the first IE9 Platform Preview for developers. Dean also committed to updating the preview approximately every eight weeks. There is a good article on Beta News covering some of the technical details of the release. A key part of the announcements was the support for hardware accelerated HTML5 including supporting the video tag with the H.264 codec. What Im going to write next is based on a number of years of observations...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

    Read the article

  • After upgrading to Ubuntu 12.04, my broadcom wireless sta driver is not working

    - by Nuwan Aluwihare
    I upgraded my HP DV5-1000US Laptop to Ubuntu 12.04. But I cannot get it connected to the Wireless. I went through the settings, Hardware, Additional Drivers and it says that "No proprietary drivers are in use on this system". Also it says "Broadcom STA Wireless Driver" is not activated. I tried to activate it after got my laptop connected to the net through a wired connection, but it says "Sorry, installation of this driver failed. Please have a look at the log file for details: /var/log/jockey.log"

    Read the article

  • How To Prevent Your Computer From Waking Up Accidentally

    - by Chris Hoffman
    If you find your Windows computer waking from sleep for no apparent reason, your computer is either being woken up by a hardware device – such as your mouse — or scheduled task set to wake your computer. In some cases, the cause may not be obvious. For example, if your laptop occasionally wakes up for no apparent reason, it’s possible that the floor is shaking a bit, causing the mouse to vibrate slightly and wake the computer. Java is Insecure and Awful, It’s Time to Disable It, and Here’s How What Are the Windows A: and B: Drives Used For? HTG Explains: What is DNS?

    Read the article

  • How to share my wireless connection to other wireless devices

    - by user89464
    I am aware that I can share my wired internet connection to other devices wirelessly, but what I need now is a little more complex. I am limited to one device over the wifi but would like my macbook to have internet as well. It's in another room so ethernet is not really an option. I really would like to share the wireless from my ubuntu (it's on more) to other wireless devices. After some light googling I can't find anything even remotely useful as they all involve an ethernet cable at some point. Has anyone here had any luck with anything similar? I am running 12.04 LTS just for reference and have a Belkin G wireless USB device. If anyone knows a possible procedure I can find out about the chipset etc. if needed. I understand there may be hardware limitations.

    Read the article

  • How to install Radeon Open Source Driver?

    - by Clintonio
    I have an MSI Radeon HD 7850 card. MSI provide no Linux support, and the AMD driver gives me an Unsupported Hardware watermark that does not show up in screenshots. I uninstalled the proprietary driver and found that Unity 3D no longer works, and I really only picked Ubuntu because of the excellent shortcuts provided in the recent versions. Trying to locate the open source driver has been a pain for me. According to the documentation I have read it is pre-included in Ubuntu 12.04, yet there is no Unity 3D support. I tried using the newest drivers from AMD's website, but that also had the watermark. Does anyone know how I can get the open source driver? If not, does anyone know how to remove the watermark. I'm on the verge of going back to Windows.

    Read the article

  • Fujitsu und Oracle rücken enger zusammen

    - by A&C Redaktion
    Gerade wurde bekannt, dass sich Oracle und Fujitsu auf eine noch intensivere Zusammenarbeit geeinigt haben.Spannend für die Partner dürfte vor allem sein, dass Fujitsu nun laut Vertrag mit dem Oracle PartnerNetwork auch als Systemintegrator und Lösungsanbieter für das gesamte Produktportfolio aktiv wird.Ansonsten wird, wie zu erwarten, die Weiterentwicklung der SPARC Enterprise "M-Series"- Server voran getrieben. Das neue Gehäuse mit den Logos beider Firmen wurde ja bereits im Dezember präsentiert. Nun schwebt den Partnern eine Leistungssteigerung um das 15-fache innerhalb der nächsten fünf Jahre vor.Gemeinsame Tests sollen zudem das Zusammenspiel von Soft- und Hardware beider Firmen optimieren, vor allem in geschäftskritischen Umgebungen.Das klingt nach frischem Wind in der über 20-jährigen Partnerschaft. Oracle CEO Larry Ellison ist sichtlich zufrieden: „Die Partnerschaft zwischen Oracle und Fujitsu war nie stärker!"Weitere Details zur Kooperation gibt's hier, in der gemeinsamen Pressemitteilung beider Unternehmen.

    Read the article

  • Multiple Audio Issues

    - by Lerp
    I am having issues with my audio on Ubuntu 12.04, I will try and give as much detail as possible so sorry if there's too much detail. The Problem Audio plays from both speakers and headphone regardless of what connector I choose and regardless of the profile I use. The microphone is constantly being played through headphones & speakers. The headphone audio is extremely quiet but plays from both ears when I select "Headphones" for the connector in Sound Settings. The headphone audio only plays from one ear and is quiet (but not as quiet as above) when I select "Analogue Output" for the connector in Sound Settings. I can only select "Headphones" as the connector in Sound Settings if I set the profile to either "Analogue Stereo Output/Duplex", all others only allow me to choose "Analogue Output" for the connector. Despite the headphone sound issues, the speaker sound is fine apart from the fact that I am not able to select which output is used, they just both play. My headphone and microphone are plugged into the front and my speakers are plugged into the back. What I have tried I have put everything in alsamixer to 100 apart from "Front Mic Boost" which I have set to 0. Command Output aplay -l **** List of PLAYBACK Hardware Devices **** card 0: Intel [HDA Intel], device 0: AD198x Analog [AD198x Analog] Subdevices: 0/1 Subdevice #0: subdevice #0 card 0: Intel [HDA Intel], device 1: AD198x Digital [AD198x Digital] Subdevices: 1/1 Subdevice #0: subdevice #0 card 0: Intel [HDA Intel], device 2: AD198x Headphone [AD198x Headphone] Subdevices: 1/1 Subdevice #0: subdevice #0 arecord -l **** List of CAPTURE Hardware Devices **** card 0: Intel [HDA Intel], device 0: AD198x Analog [AD198x Analog] Subdevices: 2/3 Subdevice #0: subdevice #0 Subdevice #1: subdevice #1 Subdevice #2: subdevice #2 cat /proc/asound/cards 0 [Intel ]: HDA-Intel - HDA Intel HDA Intel at 0xf7ff8000 irq 70 cat /proc/asound/modules 0 snd_hda_intel cat /proc/asound/card*/codec* | grep "Codec" Codec: Analog Devices AD1989B cat /etc/modprobe.d/alsa-base.conf # autoloader aliases install sound-slot-0 /sbin/modprobe snd-card-0 install sound-slot-1 /sbin/modprobe snd-card-1 install sound-slot-2 /sbin/modprobe snd-card-2 install sound-slot-3 /sbin/modprobe snd-card-3 install sound-slot-4 /sbin/modprobe snd-card-4 install sound-slot-5 /sbin/modprobe snd-card-5 install sound-slot-6 /sbin/modprobe snd-card-6 install sound-slot-7 /sbin/modprobe snd-card-7 # Cause optional modules to be loaded above generic modules install snd /sbin/modprobe --ignore-install snd $CMDLINE_OPTS && { /sbin/modprobe --quiet --use-blacklist snd-ioctl32 ; /sbin/modprobe --quiet --use-blacklist snd-seq ; } # # Workaround at bug #499695 (reverted in Ubuntu see LP #319505) install snd-pcm /sbin/modprobe --ignore-install snd-pcm $CMDLINE_OPTS && { /sbin/modprobe --quiet --use-blacklist snd-pcm-oss ; : ; } install snd-mixer /sbin/modprobe --ignore-install snd-mixer $CMDLINE_OPTS && { /sbin/modprobe --quiet --use-blacklist snd-mixer-oss ; : ; } install snd-seq /sbin/modprobe --ignore-install snd-seq $CMDLINE_OPTS && { /sbin/modprobe --quiet --use-blacklist snd-seq-midi ; /sbin/modprobe --quiet --use-blacklist snd-seq-oss ; : ; } # install snd-rawmidi /sbin/modprobe --ignore-install snd-rawmidi $CMDLINE_OPTS && { /sbin/modprobe --quiet --use-blacklist snd-seq-midi ; : ; } # Cause optional modules to be loaded above sound card driver modules install snd-emu10k1 /sbin/modprobe --ignore-install snd-emu10k1 $CMDLINE_OPTS && { /sbin/modprobe --quiet --use-blacklist snd-emu10k1-synth ; } install snd-via82xx /sbin/modprobe --ignore-install snd-via82xx $CMDLINE_OPTS && { /sbin/modprobe --quiet --use-blacklist snd-seq ; } # Load saa7134-alsa instead of saa7134 (which gets dragged in by it anyway) install saa7134 /sbin/modprobe --ignore-install saa7134 $CMDLINE_OPTS && { /sbin/modprobe --quiet --use-blacklist saa7134-alsa ; : ; } # Prevent abnormal drivers from grabbing index 0 options bt87x index=-2 options cx88_alsa index=-2 options saa7134-alsa index=-2 options snd-atiixp-modem index=-2 options snd-intel8x0m index=-2 options snd-via82xx-modem index=-2 options snd-usb-audio index=-2 options snd-usb-caiaq index=-2 options snd-usb-ua101 index=-2 options snd-usb-us122l index=-2 options snd-usb-usx2y index=-2 # Ubuntu #62691, enable MPU for snd-cmipci options snd-cmipci mpu_port=0x330 fm_port=0x388 # Keep snd-pcsp from being loaded as first soundcard options snd-pcsp index=-2 # Keep snd-usb-audio from beeing loaded as first soundcard options snd-usb-audio index=-2 Hopefully I have provided enough information, I will happily provide anymore information needed. Thank you. Update Reinstalling alsa-base and pulseaudio fixed the headphone issues I was having.

    Read the article

  • How to play many sounds at once in OpenAL

    - by Krom
    Hello, I'm developing an RTS game and I would like to add sounds to it. My choice has landed on OpenAL. I have plenty of units which from time to time make sounds: fSound.Play(sfx_shoot, location). Sounds often repeat, e.g. when squad of archers shoots arrows, but they are not synced with each other. My questions are: What is the common design pattern to play multiple sounds in OpenAL, when some of them are duplicate? What are the hardware limitations on sounds count and tricks to overcome them?

    Read the article

  • How do I install the Intel Graphics driver in my system?

    - by John
    Can someone help me out and explain or point me in the right direction on how to check video drivers and see if my video card running okay? I had 10.04 installed on my Thinkpad r61 with Compiz Manager and life was great, until the machine took water damage. I bought an ASUS (X54H) since and am trying out 12.04, but the desktop just doesn't look right. I always struggled with video driver installation. There are no proprietary drivers available in the hardware manager. When I run lspci | grep VGA: 00:02.0 VGA compatible controller: Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller (rev 09) I will greatly appreciate your help. I want to use Linux more, but like I said video drivers appear to be my biggest concern. I have also tried 12.04 on my desktop PC, but again failed to configure video card, so switched back to Windows 7.

    Read the article

  • MacBook Pro (5) touchpad stops working after upgrading from Ubuntu 10.10 to Ubuntu 11.04

    - by Rob
    After upgrading from Ubuntu 10.10 to Ubuntu 11.04, my MacBook Pro's touchpad stopped working. It works fine on the login screen, but after logging in it stops working. (Answering my own question, in the hope that it saves someone else a bit of head scratching. I'm a new user, so couldn't answer in a separate post for the next few hours). After the upgrade, your Gnome desktop configuration may have gone awry. There are a few settings which enable or disable the touchpad in certain contexts which may need tweaking to get the touchpad working again. Here's how I got mine working again: Hit Alt-F2, and run 'gconf-editor' Navigate to desktop-gnome-peripherals Ensure that peripherals-touchpad:touchpad is enabled. Ensure that peripherals-bcm5974:disable_while_other_device_exists is disabled. 'bcm5974' is probably specific to my MacBook Pro's hardware, so you may need to search around for variable disable_while_other_device_exists under the entries listed under peripherals. HTH

    Read the article

  • Dell Vostro 2420 upgrade to 12.04.1 no wifi

    - by Kane
    I have installed 12.04 on a dell vostro 2420 (previously 11.10) and wifi is gone now but wired network remains. I've reviewed the other questions and tried some stuff but no luck yet. The following is the process so far so hopefully someone can help: After installing 12.04 using the additional drivers utility did not bring up any proprietary drivers and using synaptic on installation then reinstallation of bcmwl-kernel-source and b43-fwcutter does not help bring up any drivers either (tried rebooting after as well) I have made sure in the bios that the wlan is turned on, and it appears the laptop does not have a wireless hardware switch, only the keyboard function shortcut which turns bluetooth on and off on the taskbar but there is no lightup of the wireless function on the laptop itself. Dell does not appear to have any drivers for ubuntu and google does not appear to be much help :( Thanks in advance!

    Read the article

  • Stuck on Ubuntu startup screen (5 orange bullets)

    - by psyboy14
    I recently download Ubuntu 12.04 LTS onto my Macbook Pro 5-5. Everything worked seamlessly, save for the brightness control. I couldn't change the screen brightness from the hardware buttons, nor from the system preferences. To fix it, I used the instructions here: MacbookPro 5-5 LCD Brightness Control At #2, I restarted my laptop, only to see that it went straight to the Ubuntu Startup Screen, with the 5 orange dots (Usually they all startoff white, then turn orange to indicate progress). From there, I tried controlling the brightness from the keyboard, and it worked, but sadly, my computer is still stuck on the loading screen. (Yes, I have tried manually restarting it) Could you please help? Thank you in advance

    Read the article

  • How do I stop stretching during window re-size in XNA?

    - by Bradley Uffner
    In my windowed mode XNA game when the user resizes the window the game stops updating the window and the last frame drawn is stretched and distorted until the user releases the mouse and the resize completes. Is there any way to have the game continue to run "normally", updating frames and redrawing the screen, during the resize event? I realize that keeping the render loop going while resizing may not be possible or recommended due do hardware managed resources getting continually created and destroyed, but is there any way to stop the ugly stretching? Ideally by leaving the existing frame unscaled in the top left, or with a black screen if that isn't possible.

    Read the article

  • CPU Usage in Very Large Coherence Clusters

    - by jpurdy
    When sizing Coherence installations, one of the complicating factors is that these installations (by their very nature) tend to be application-specific, with some being large, memory-intensive caches, with others acting as I/O-intensive transaction-processing platforms, and still others performing CPU-intensive calculations across the data grid. Regardless of the primary resource requirements, Coherence sizing calculations are inherently empirical, in that there are so many permutations that a simple spreadsheet approach to sizing is rarely optimal (though it can provide a good starting estimate). So we typically recommend measuring actual resource usage (primarily CPU cycles, network bandwidth and memory) at a given load, and then extrapolating from those measurements. Of course there may be multiple types of load, and these may have varying degrees of correlation -- for example, an increased request rate may drive up the number of objects "pinned" in memory at any point, but the increase may be less than linear if those objects are naturally shared by concurrent requests. But for most reasonably-designed applications, a linear resource model will be reasonably accurate for most levels of scale. However, at extreme scale, sizing becomes a bit more complicated as certain cluster management operations -- while very infrequent -- become increasingly critical. This is because certain operations do not naturally tend to scale out. In a small cluster, sizing is primarily driven by the request rate, required cache size, or other application-driven metrics. In larger clusters (e.g. those with hundreds of cluster members), certain infrastructure tasks become intensive, in particular those related to members joining and leaving the cluster, such as introducing new cluster members to the rest of the cluster, or publishing the location of partitions during rebalancing. These tasks have a strong tendency to require all updates to be routed via a single member for the sake of cluster stability and data integrity. Fortunately that member is dynamically assigned in Coherence, so it is not a single point of failure, but it may still become a single point of bottleneck (until the cluster finishes its reconfiguration, at which point this member will have a similar load to the rest of the members). The most common cause of scaling issues in large clusters is disabling multicast (by configuring well-known addresses, aka WKA). This obviously impacts network usage, but it also has a large impact on CPU usage, primarily since the senior member must directly communicate certain messages with every other cluster member, and this communication requires significant CPU time. In particular, the need to notify the rest of the cluster about membership changes and corresponding partition reassignments adds stress to the senior member. Given that portions of the network stack may tend to be single-threaded (both in Coherence and the underlying OS), this may be even more problematic on servers with poor single-threaded performance. As a result of this, some extremely large clusters may be configured with a smaller number of partitions than ideal. This results in the size of each partition being increased. When a cache server fails, the other servers will use their fractional backups to recover the state of that server (and take over responsibility for their backed-up portion of that state). The finest granularity of this recovery is a single partition, and the single service thread can not accept new requests during this recovery. Ordinarily, recovery is practically instantaneous (it is roughly equivalent to the time required to iterate over a set of backup backing map entries and move them to the primary backing map in the same JVM). But certain factors can increase this duration drastically (to several seconds): large partitions, sufficiently slow single-threaded CPU performance, many or expensive indexes to rebuild, etc. The solution of course is to mitigate each of those factors but in many cases this may be challenging. Larger clusters also lead to the temptation to place more load on the available hardware resources, spreading CPU resources thin. As an example, while we've long been aware of how garbage collection can cause significant pauses, it usually isn't viewed as a major consumer of CPU (in terms of overall system throughput). Typically, the use of a concurrent collector allows greater responsiveness by minimizing pause times, at the cost of reducing system throughput. However, at a recent engagement, we were forced to turn off the concurrent collector and use a traditional parallel "stop the world" collector to reduce CPU usage to an acceptable level. In summary, there are some less obvious factors that may result in excessive CPU consumption in a larger cluster, so it is even more critical to test at full scale, even though allocating sufficient hardware may often be much more difficult for these large clusters.

    Read the article

  • Mouse Not Working on Boot

    - by user88043
    I have seen several topics regarding this situation, but none of them truly address my issue (that, or there are no answers that solve the issue.) Upon booting into Ubuntu 12.04.1 x64 my mouse wired USB mouse (Steelseries Sensei if that makes any difference) either doesn't work or stops working immediately after the grub menu, prior to the login screen appearing. The cursor is present, but obviously not reactive to any mouse movement; even the LED on my mouse turns off (or fails to turn on.) The only way I've found to activate the mouse is to restart the computer, and even then it's 50/50 at best as to whether or not the mouse will be powered. This issue has never happened in Windows 7, so the mouse is operating properly on the hardware and connection side. Forgive my ignorance of Ubuntu (and Linux in general), but I was hopeful that someone would have some suggestions, or could at least instruct me on what to check in order to provide any further information for diagnoses.

    Read the article

  • Physics-based dynamic audio generation in games

    - by alexc
    I wonder if it is possible to generate audio dynamically without any (!) audio assets, using pure mathematics/physics and some input values like material properties and spatial distribution of content in scene space. What I have in mind is something like a scene, with concrete floor, wooden table and glass on it. Now let's assume force pushes the glass towards the edge of table and then the glass falls onto the floor and shatters. The near-realistic glass destruction itself would be possible using voxels and good physics engine, but what about the sound the glass makes while shattering? I believe there is a way to generate that sound, because physics of sound is fairly known these days, but how computationaly costy that would be? Consumer hardware or supercomputers? Do any of you know some good resources/videos of such an experiment?

    Read the article

  • How to emulate Mode 13h in a modern 3D renderer?

    - by David Gouveia
    I was indulging in nostalgia and remembered the first game I created, which used Mode 13h. This mode was really simple to work with, since it was essentially just an array of bytes with an element for each pixel on the screen (using an indexed color scheme). So I thought it might be fun to create something nowadays under these restrictions, but on modern hardware. The API could be as simple as: public class Mode13h { public byte[] VideoMemory = new byte[320 * 200]; public Color[] Palette = new Color[256]; } Now I'm wondering what would be the best way to get this data on the screen, using something like XNA / DirectX / OpenGL. The only solution I could think of was to create a texture with the same size as the VideoMemory array, write the contents of VideoMemory to it every frame, then render that texture in a full screen quad with the correct aspect ratio and using point texture filtering for that retro look. Is there a better way?

    Read the article

  • Using Ubuntu without any knowledge of Linux

    - by Kiran Aaditya Jhonny
    Can I still install and use Ubuntu without any basic knowledge of a Linux operating system - do I need any background knowledge of Linux to use Ubuntu? If so, what will be the limits of my experience? Also, I heard from http://www.whylinuxisbetter.net/ that I don't need any drivers for hardware and peripherals. Can somebody shed some light on this statement? P.S. I don't know if these questions have been asked yet, I searched for these (maybe I didn't search hard enough), but I didn't find any.

    Read the article

  • Beggining OpenGL vs beggining DirectX and some question about the philosophical difference between them

    - by jokoon
    I'm begginning with Direct X at school, and my teacher said it was harder to begin with than OpenGL, but I read several things that in fact, Direct X was more advanced than OpenGL in terms of recent graphic cards features. Since I'm far from wanting to do top notch effects, which can already be implemented with existing engines and/or shaders, I wanted to know your opinion: Can OpenGL be considered like a more basic, KISS, hardware agnostic, graphic library to just do 3D with acceleration, and consider DirectX like a top notch, game-oriented graphic API that will always support the next-gen 3D chips ? Citation from wikipedia on http://en.wikipedia.org/wiki/Id_Tech_5 : John Carmack mentioned in his keynote at QuakeCon 2007 that the id Tech 5 engine will not be using the DirectX 10 API. I don't want to seem like I'm minding open source because Carmack does and because he is famous, it's just that android and iPhone are out there, and Direct X doesn't seems to me to be the necessary API to know, since Windows supports OpenGL, and since the 360 is just a console among other consoles.

    Read the article

  • Cinnamon Settings blank after update

    - by Seth Balmore
    Using Ubuntu 12.04 with the cinnamon desktop, I installed the most recent updates and now when I open "System Settings" the entire window appears as a blank white screen. The headers for APPEARANCE, PREFERENCES, and HARDWARE are present, but the usual icons for *Background, *Hot Corners, *Printers, etc. are no longer visible. Some of these settings can still be altered via the terminal: cinnamon-settings backgrounds cinnamon-settings applets cinnamon-settings mouse and touchpad But other commands, such as cinnamon-settings hot corners are met with an error. This is obviously a problem with cinnamon, so I just want to bring it to attention and find out when they plan on fixing the bug. A workaround can be found on the web, but it seems way to risky to rely on.

    Read the article

  • How can I get a USB floppy drive to work?

    - by jfmessier
    I have a Toshiba USB floppy drive that I need to use under Ubuntu. When I connect it, and insert a floppy disk in it, I do not see anything mounted under Ubuntu 10.10. I was suspecting the hardware and/or the floppy disk to be defective, and so I tested the floppy disk as well as the floppy drive itself under Windows XP, and everything was just fine. I was able to find the following instructions: Add the following line to the /etc/modules file: floppy Enter the following shell commands: mkdir /media/floppy mount -t vfat /dev/sdc /media/floppy -o uid=1000 This will mount the floppy, but I would like this to happen automatically, so when I connect the drive to the USB port, it automatically mounts the floppy. How can I make this work? Or does Ubuntu only work with internal Floppy drives?

    Read the article

  • ATI graphics card, with gnome shell on Ubuntu 11.10, screen flickers

    - by bioShark
    After installing gnome shell, without any problem, after log in the fonts are missing and it looks like crap...nothing is readable. Don't want to make it a double post, because my issue is similar to the one from this question but for me the problems have not been solved properly. After running the commands from that post, and installing the latest AMD 11.10 driver, the Gnome shell display issues have been solved. But each time I move the mouse in the upper left corner, to bring up the applications...my entire screen flickers. Without the applications been displayed, everything looks fine. Hardware: ATI HD4870, Intel Q6600.

    Read the article

  • Infrared usb adapter not hot pluggable?

    - by A. Goossens
    For transferring exercise files from my Polar heart rate monitor i use the software Protrainer 5 with an external infrared usb adapter. Using Wine to run Protrainer 5 and some adjustments mentioned here (using irda-utils) i managed to make it work. Well, sort of: every time i want to transfer exercise files and the adapter is not plugged in i have to reboot my laptop with the usb adapter plugged in to make it work. Since i have a laptop it unfortunately is no option to just always leave the adapter in. It seems to me that the usb adapter isn't hot pluggable (which seems odd for a usb device) or there must be another problem. Polar WebLink (other software to transfer exercise files) experiences the same issue. Can anyone help me to fix this problem? Infrared usb adapter: Polar IRDA USB adapter OS: Ubuntu 12.10 (64-bit) Hardware: Lenovo Thinkpad T500

    Read the article

  • Developing OpenGLES2 apps for Ubuntu Software Center

    - by Bram
    I have a game for iOS and Android that I now want to port to Ubuntu. I plan to distribute it with Ubuntu Software Center. Preferrably for free with an in-app-purchase. My codebase is currently based on OpenGL ES2 and written in C++. I could rewrite to OpenGL, but having progammable shaders is a must. Fixed pipeline OpenGL will not suffice. Is there a feature in place that lets you specify OpenGL requirements in the Ubuntu Software Center? I want to make sure that only Ubuntu users with compatible hardware will be able to download my game. Any APIs I could use for getting a suitable OpenGL context, or am I expected to just use glx for this? Or is the use of GTK mandatory?

    Read the article

< Previous Page | 190 191 192 193 194 195 196 197 198 199 200 201  | Next Page >