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  • Update the model on HttpPost and render the changes in the View

    - by Etienne Giust
    With MVC3, I came over that problem where I was rendering a view with an updated model at the end of an HttpPost and the changes to the model were never applied to the rendered view :   NOT working as expected ! [HttpPost]         public ActionResult Edit(JobModel editedJobModel)         {             // Update some model property             editedJobModel.IsActive = true;                          // The view will NOT be updated as expected             return View(editedJobModel);         }   This is the standard behavior. In MVC3, POSTing the model does not render the Html helpers again. In my example, a HiddenFor bound to the IsActive value will not have its value set to true after the view is rendered.   Are you stuck, then ?   Well, for one, you’re not supposed to do that: in an ideal world you are supposed to apply the Post/Redirect/Get pattern. You would redirect to a new GET after your POST performed its actions. That’s what I usually do, but sometimes, when maintaining code and implementing slight changes to a pre-existing and tested logic, one prefers to keep structural changes to a minimum.   If you really have to (but my advice is to try to implement the PRG pattern whenever possible), here is a solution to alter values of the model on a POST and have the MVC engine render it correctly :   Solution [HttpPost] public ActionResult Edit(JobModel editedJobModel) {     // NOT WORKING : Update some model property     //editedJobModel.IsActive = true;     //Force ModelState value for IsActive property     ModelState["IsActive"].Value = new ValueProviderResult(true, "True", null);          // The view will be updated as expected     return View(editedJobModel); }   As you can see, it is a “dirty” solution, as the name (as a  string) of the updated property is used as a key of the ModelState dictionary. Also, the use of ValueProviderResult is not that straightforward.   But hey, it works.

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  • SQL SERVER – Asynchronous Update and Timestamp – Check if Row Values are Changed Since Last Retrieve

    - by pinaldave
    Here is the question received just this morning. “Pinal, Our application is much different than other application you might have come across. In simple words, I would like to call it Asynchronous Updated Application. We need your quick opinion about one of the situation which we are facing. From business side: We have bidding system (similar to eBay but not exactly) and where multiple parties bid on one item, during the last few minutes of bidding many parties try to bid at the same time with the same price. When they hit submit, we would like to check if the original data which they retrieved is changed or not. If the original data which they have retrieved is the same, we will accept their new proposed price. If original data are changed, they will have to resubmit the data with new price. From technical side: We have a row which we retrieve in our application. Multiple users are retrieving the same row. Some of the users will update the value of the row and submit. However, only the very first user should be allowed to update the row and remaining all the users will have to re-fetch the row and updated it once again. We do not want to lock any record as that will create other problems. Do you have any solution for this kind of situation?” Fantastic Question. I believe there is good chance that we can use timestamp datatype in this kind of application. Before we continue let us see following simple example. USE tempdb GO CREATE TABLE SampleTable (ID INT, Col1 VARCHAR(100), TimeStampCol TIMESTAMP) GO INSERT INTO SampleTable (ID, Col1) VALUES (1, 'FirstVal') GO SELECT ID, Col1, TimeStampCol FROM SampleTable st GO UPDATE SampleTable SET Col1 = 'NextValue' GO SELECT ID, Col1, TimeStampCol FROM SampleTable st GO DROP TABLE SampleTable GO Now let us see the resultset. Here is the simple explanation of the scenario. We created a table with simple column with TIMESTAMP datatype. When we inserted a very first value the timestamp was generated. When we updated any value in that row, the timestamp was updated with the new value. Every single time when we update any value in the row, it will generate new timestamp value. Now let us apply this in an original question’s scenario. In that case multiple users are retrieving the same row. Everybody will have the same now same TimeStamp with them. Before any user update any value they should once again retrieve the timestamp from the table and compare with the timestamp they have with them. If both of the timestamp have the same value – the original row has not been updated and we can safely update the row with the new value. After initial update, now the row will contain a new timestamp. Any subsequent update to the same row should also go to the same process of checking the value of the timestamp they have in their memory. In this case, the timestamp from memory will be different from the timestamp in the row. This indicates that row in the table has changed and new updates should not be allowed. I believe timestamp can be very very useful in this kind of scenario. Is there any better alternative? Please leave a comment with the suggestion and I will post on the blog with due credit. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • How to bind std::map to Lua with LuaBind

    - by MahanGM
    Is this possible in lua to achieve? player.scripts["movement"].properties["stat"] = "stand" print (player.scripts["movement"].properties["stat"]) I've done getter method in c++ with this approach: luabind::object FakeScript::getProp() { luabind::object obj = luabind::newtable(L); for(auto i = this->properties.begin(); i != this->properties.end(); i++) { obj[i->first] = i->second; } return obj; } But I'm stuck with setter. The first line in lua code which I'm trying to set value "stand" for key "stat" is not going to work and it keep redirecting me to the getter method. Setter method only works when I drop ["stat"] from properties. I can do something like this for setter in my script: player.scripts["movement"].properties = {stat = "stand"} But this isn't what I want because I have to go through my real keys in c++ to determine which key is placed in setter argument table value. This is my map in class: std::map<std::string, std::string> properties;

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  • Management Reporter Installation – Lessons Learned

    - by Ryan McBee
    After successfully completing several installations of Management Reporter this year, I wanted to share a few lessons learned that should help you. First, you will want to make sure that you install Management Reporter under a domain account as opposed to a local system or network service account. Management Reporter gives you the option to install under these accounts, but it is a be a best practice approach to use a domain account. Upon installation of Management Report, you will want to make sure that Directory Browsing is enabled within the IIS server of your site or you will have problems when you go to use Management Reporter. By default, it will be disabled in Server 2008 R2 and you will need to make the setting change under the Actions pane shown below. Lastly, you will want to make sure that SQL Server is running under a domain account. I have had multiple situations where reports have been stuck in the Queued status rather than Processing status of Management Reporter. After reviewing resolution 5 of KB 2298248, it was determined that running SQL Server under a domain account is the way to go.

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  • Xna Equivalent of Viewport.Unproject in a draw call as a matrix transformation

    - by Nick Crowther
    I am making a 2D sidescroller and I would like to draw my sprite to world space instead of client space so I do not have to lock it to the center of the screen and when the camera stops the sprite will walk off screen instead of being stuck at the center. In order to do this I wanted to make a transformation matrix that goes in my draw call. I have seen something like this: http://stackoverflow.com/questions/3570192/xna-viewport-projection-and-spritebatch I have seen Matrix.CreateOrthographic() used to go from Worldspace to client space but, how would I go about using it to go from clientspace to worldspace? I was going to try putting my returns from the viewport.unproject method I have into a scale matrix such as: blah = Matrix.CreateScale(unproject.X,unproject.Y,0); however, that doesn't seem to work correctly. Here is what I'm calling in my draw method(where X is the coordinate my camera should follow): Vector3 test = screentoworld(X, graphics); var clienttoworld = Matrix.CreateScale(test.X,test.Y, 0); animationPlayer.Draw(theSpriteBatch, new Vector2(X.X,X.Y),false,false,0,Color.White,new Vector2(1,1),clienttoworld); Here is my code in my unproject method: Vector3 screentoworld(Vector2 some, GraphicsDevice graphics): Vector2 Position =(some.X,some.Y); var project = Matrix.CreateOrthographic(5*graphicsdevice.Viewport.Width, graphicsdevice.Viewport.Height, 0, 1); var viewMatrix = Matrix.CreateLookAt( new Vector3(0, 0, -4.3f), new Vector3(X.X,X.Y,0), Vector3.Up); //I have also tried substituting (cam.Position.X,cam.Position.Y,0) in for the (0,0,-4.3f) Vector3 nearSource = new Vector3(Position, 0f); Vector3 nearPoint = graphicsdevice.Viewport.Unproject(nearSource, project, viewMatrix, Matrix.Identity); return nearPoint;

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  • How to fix E: Internal Error, No file name for libc6

    - by Loren Ramly
    How to fix E: Internal Error, No file name for libc6, Like that will show If I do: $ sudo apt-get upgrade or $ sudo apt-get install package This is example : $ sudo apt-get upgrade Reading package lists... Done Building dependency tree Reading state information... Done The following packages have been kept back: ginn hplip hplip-data libdrm-dev libdrm-intel1 libdrm-nouveau1a libdrm-radeon1 libdrm2 libgrip0 libhpmud0 libkms1 libsane-hpaio libunity-2d-private0 libunity-core-5.0-5 linux-generic-pae linux-headers-generic-pae linux-image-generic-pae printer-driver-hpcups printer-driver-hpijs unity unity-2d-common unity-2d-panel unity-2d-shell unity-2d-spread unity-common unity-services The following packages will be upgraded: alsa-base firefox firefox-globalmenu firefox-gnome-support firefox-locale-en icedtea-6-jre-cacao icedtea-6-jre-jamvm icedtea-7-jre-jamvm libdbus-glib-1-2 libdbus-glib-1-dev libgnutls-dev libgnutls-openssl27 libgnutls26 libgnutlsxx27 libssl-dev libssl-doc libssl1.0.0 linux-sound-base openjdk-6-jre openjdk-6-jre-headless openjdk-6-jre-lib openjdk-7-jdk openjdk-7-jre openjdk-7-jre-headless openjdk-7-jre-lib openssl sudo 27 upgraded, 0 newly installed, 0 to remove and 26 not upgraded. 3 not fully installed or removed. Need to get 0 B/126 MB of archives. After this operation, 3,072 B of additional disk space will be used. Do you want to continue [Y/n]? y E: Internal Error, No file name for libc6 I have follow instruction from here E: Internal Error, No file name for libssl1.0.0 . Which do: sudo apt-get update sudo apt-get clean sudo apt-get install -fy sudo dpkg -i /var/cache/apt/archives/*.deb sudo dpkg --configure -a sudo apt-get install -fy sudo apt-get dist-upgrade But stuck with same error E: Internal Error, No file name for libc6 when do command sudo apt-get install -fy. And I've been looking on google, but have not been successful until now. Thanks.

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  • Focus follows mouse stops working when opening window from launcher and no click to focus

    - by user97600
    This is 12.04 default desktop (unity). I set it to focus follows mouse, and changed the menus to be on the window. This worked for a while, then some unknown even, maybe an upgrade maybe some other setting change caused it to stop working. There are many ways for this behavior to start but one reliable one is to bring a window to the foreground/focus with the launcher. Now the focus is stuck on that window and not just the window but the regions within the window so the close, maximize, minimize and menus do not work. I have to use mouse middle and then mouse right and then focus follows mouse is restored for a bit. The exact details of the mouse action aren't clear, sometimes it seems like just mouse middle helps, sometimes just right some times a desperate sequence of clicks :-( I have tried switching to the gnome desktop and it seems to occur less there but it is not eliminated. I have tried switching mice to an old wired USB mouse. I have tried creating a new account and that has not worked. I have observed "split focus" where to scroll button scrolls one one window but the input goes to another. I go trapped recently where my keyboard input went to libre office calc, but I was selecting the search term in the chrome address window. The selection "grayed" but the keyboard input for the search went to libre. Regions in windows have very confused focus. I have to work hard to get focus on for example the close gliph (X) or the minimize gliph (_).

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  • Wammu - USB Device Name?

    - by Paul
    I'm trying to get to my phone's filesystem through USB in Wammu, but I'm stuck in the configuration wizard when it asks for a USB device name. After about an hour of Internet searching, here are the failed solutions I've already tried, starting with the relevant information returned by lsusb in terminal. lsusb Bus 001 Device 003: ID 12d1:101e Huawei Technologies Co., Ltd. So I tried opening Wammu through sudo wammu in terminal and inputting "/dev/bus/usb/001/003" as the device name, which returns: Error opening device Device /dev/bus/usb/001/003 does not exist! and then "/dev/bus/usb/001/", which returns: Failed to connect to phone Description: Error opening device. Unknown, busy, or no permissions.<br> Function: Init<br> Error code: 2 Another proposed solution was to try "tail -f /var/log/messages" in terminal. But that only returned a "No such file or directory" message. Seemingly relevant dmesg info: [ 4739.716214] usb 1-1: new high-speed USB device number 8 using ehci_hcd [ 4739.854137] scsi9 : usb-storage 1-1:1.0 [ 4740.854416] scsi 9:0:0:0: CD-ROM HUAWEI T Mass Storage 2.31 PQ: 0 ANSI: 2 [ 4740.867051] sr0: scsi-1 drive [ 4740.867806] sr 9:0:0:0: Attached scsi CD-ROM sr0 [ 4740.870464] sr 9:0:0:0: Attached scsi generic sg1 type 5 I don't know why it is coming up as CD-ROM. But there it is. If you haven't noticed already, I'm an absolute beginner when it comes to Linux and terminal. So speaking to me like I'm a three year old is welcome if you can propose a solution. I'm running Ubuntu 12.04 LTS, and the phone is a Huawei U1250. My computer is an Acer Aspire One D250/KAV60. Any help is much appreciated.

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  • jerky walljump in unity rigidbody2d

    - by Lilz Votca Love
    hey there i know people have encountered issues with it before i looked upon the different solutions provided but i couldnt get any fix at all.im making a 2d game and am stuck with the walljump.i detect the wall wonderfully i also detect the jump and it works the player jumps off the wall when facing right with the use of rigidbody.addforce(new vector2(-1,2)*jumpforce) now when jumping on the oposite wall using the same vector with the sign in x axis changed to 1,the player jumps too but it goes more in the y axis than it should.Here is an image to show you the curves it(the player) follows. check the following url to see the behaviour https://scontent-b-mad.xx.fbcdn.net/hphotos-xpf1/t1.0-9/1470386_10152415957141154_156025539179003805_n.jpg voila the green one is happennig when player faces right and the other one happens when he is not here is the section of code if (wall) { if (wallJump) { if (facingRight) { rigidbody2D.velocity = Vector2.zero; flip (); rigidbody2D.AddForce (new Vector2 (-1f, 2f) * Jumpforce / 1.5f); Debug.Log ("saut mural gauche" + new Vector2 (-1f, 2f) * Jumpforce / 1.5f); } else { rigidbody2D.velocity = Vector2.zero; flip (); rigidbody2D.AddForce (new Vector2 (1f, 2f) * Jumpforce / 1.5f); Debug.Log ("saut mural droit--" + new Vector2 (Mathf.Sign (1f), 2f) * Jumpforce / 1.5f + "jump" + jump); } } } else { wallJump = false; } here the code is not optimized yet but i assure you it works so guys any help would be so awesome!! thanks

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  • how to link a c++ object to a local variable in Lua

    - by MahanGM
    I'm completing my scripting interface with Lua, but recently I've stuck at some point. I have several functions for my Entitiy events like Update(). I have a function called create_entitiy() which instantiate a new entity from a given entity index: function Update() local bullet = create_entity(0, 0, "obj_bullet") end create_entity returns a table which is the properties of the created entity. Now how can I make a connection between bullet variable and my newly created object? Right now for previously added objects to the scene, I simply set a global table for each of them and then after every call to Update(), I go through registered names to find object tables and perform new changes. Like the one below: function Update() if keyboard_key_press(vk_right) then obj_player.x += 3 end I can get obj_player table because I know its name from C++, plus I can get it as a global table and simply reach for the first instance named obj_player. Is there any solution for me to make bullet variable act like this? I was thinking to get all local variables in Update() function and check for every one to see if is it table and it has an unique field attached to it like id, this way I can determine that this is an object table and do the rest of the process. By the way, is this interface going to work easier with luaBind if I implement it? Bottom line: How can I make a local variable in Lua that receives a table from create_entity function and track that local variable to capture it from C++. e. g. function Update() local bullet = create_entity(0, 0, "obj_bullet") bullet.x = 10 <== Commit a change in table end Now I want to get variable bullet from C++. And it's not just this variable, there might be a ton of these local variables with different names.

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  • SQL – Crossword Puzzle Based on Course Building Successful High Traffic Profitable Blog

    - by Pinal Dave
    Do you like Crossword Puzzles? I personally love it. Everytime I open the newspaper, I try to resolve at least one crossword or sudoku. It is just fun to tease a brain little and stretch its limits. Regular readers of the blogs are aware that I have recently published two courses on how to build successful high traffic profitable blog. Here are the links to watch both the courses: Course 1, Course 2. Do watch them in order as both the courses have unique content, which can help you build a better blog. On my birthday July 30th, there was an interesting blog post posted on Pluralsight blog. It was a crossword build from my two courses. I encourage you try to solve the crossword which I have built. Giveaway: There is a cool gift for the winner – it is melting clock. Do not confuse this as a dummy or not working clock. This looks like melting but it always shows accurate time and it is perfectly balanced to hang off of any flat surface. How to Participate: Well, it is very simple, you just have to complete the crossword and send it to me at pinal at sqlauthority.com with all valid answers. The deadline is that you must send it before Monday August 5, 2013 or before the valid answer keys are posted on Pluralsight blog. Hints: Though the crossword is very easy and intuitive, if you ever get stuck anywhere here are two hints: Hint 1, Hint 2. Login to Pluralsight courses and watch both the courses. Watching the course will not only help you to easily complete crossword but there are hidden gems and secrets to build a high traffic profitable blog. Here is the link to download the crossword: Download Crossword. Alternatively you can download the image displayed below and print it as well.   Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: About Me, PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology Tagged: Blogging

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  • The theory of evolution applied to software

    - by Michel Grootjans
    I recently realized the many parallels you can draw between the theory of evolution and evolving software. Evolution is not the proverbial million monkeys typing on a million typewriters, where one of them comes up with the complete works of Shakespeare. We would have noticed by now, since the proverbial monkeys are now blogging on the Internet ;-) One of the main ideas of the theory of evolution is the balance between random mutations and natural selection. Random mutations happen all the time: millions of mutations over millions of years. Most of them are totally useless. Some of them are beneficial to the evolved species. Natural selection favors the beneficially mutated species. Less beneficial mutations die off. The mutated rabbit doesn't have to be faster than the fox. It just has to be faster than the other rabbits.   Theory of evolution Evolving software Random mutations happen all the time. Most of these mutations are so bad, the new species dies off, or cannot reproduce. Developers write new code all the time. New ideas come up during the act of writing software. The really bad ones don't get past the stage of idea. The bad ones don't get committed to source control. Natural selection favors the beneficial mutated species Good ideas and new code gets discussed in group during informal peer review. Less than good code gets refactored. Enhanced code makes it more readable, maintainable... A good set of traits makes the species superior to others. It becomes widespread A good design tends to make it easier to add new features, easier to understand the current implementations, easier to optimize for performance...thus superior. The best designs get carried over from project to project. They appear in blogs, articles and books about principles, patterns and practices.   Of course the act of writing software is deliberate. This can hardly be called random mutations. Though it sometimes might seem that code evolves through a will of its own ;-) Does this mean that evolving software (evolution) is better than a big design up front (creationism)? Not necessarily. It's a false idea to think that a project starts from scratch and everything evolves from there. Everyone carries his experience of what works and what doesn't. Up front design is necessary, but is best kept simple and minimal, just enough to get you started. Let the good experiences and ideas help to drive the process, whether they come from you or from others, from past experience or from the most junior developer on your team. Once again, balance is the keyword. Balance design up front with evolution on a daily basis. How do you know what balance is right? Through your own experience of what worked and what didn't (here's evolution again). Notes: The evolution of software can quickly degenerate without discipline. TDD is a discipline that leaves little to chance on that part. Write your test to describe the new behavior. Write just enough code to make it behave as specified. Refactor to evolve the code to a higher standard. The responsibility of good design rests continuously on each developers' shoulders. Promiscuous pair programming helps quickly spreading the design to the whole team.

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  • Collision Resolution

    - by ultifinitus
    Hey all, I'm making a simple side-scrolling game, and I would appreciate some input! My collision detection system is a simple bounding box detection, so it's really easy to implement. However my collision resolution is ridiculous! Currently I have a little formula like this: if (colliding(firstObject,secondObject)) firstObject.resolve_collision(yAxisOffset); if (colliding(firstObject,secondObject)) firstObject.resolve_collision(xAxisOffset); where yAxisOffset is only set if the first object's previous y position was outside the second object's collision frame, respectively xAxisOffset as well. Now this is working great, in general. However there is a single problem. When I have a stack of objects and I push the first object against that stack, the first object get's "stuck," on the stack. What's I think is happening is the object's collision system checks and resolves for collisions based on creation time, so If I check one axis, then the other, the object will "sink" object directly along the checking axis. This sinking action causes the collision detection routine to think there's a gap between our position and the other object's position, and when I finally check the object that I've already sunk into, my object's position is resolved to it's original position... All this is great, and I'm sure if I bang my head against a wall long enough i'll come up with a working algorithm, but I'd rather not =). So what in the heck do you think I should do? How could I change my collision resolution system to fix this? Here's the program (temporary link, not sure how long it'll last) (notes: arrow keys to navigate, click to drop block, x to jump) I'd appreciate any help you can offer!

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  • Why does this game loop stop my process from responding?

    - by Ben
    I implemented a fixed time step loop for my C# game. All it does at the moment is make a square bounce around the screen. The problem I'm having is that when I execute the program, I can't close it from the window's close button and the cursor is stuck on the "busy" icon. I have to go into Visual Studio and stop the program manually. Here's the loop at the moment: public void run() { int updates = 0; int frames = 0; double msPerTick = 1000.0 / 60.0; double threshhold = 0; long lastTime = getCurrentTime(); long lastTimer = getCurrentTime(); while (true) { long currTime = getCurrentTime(); threshhold += (currTime - lastTime) / msPerTick; lastTime = currTime; while (threshhold >= 1) { update(); updates++; threshhold -= 1; } this.Refresh(); frames++; if ((getCurrentTime() - lastTimer) >= 1000) { this.Text = updates + " updates and " + frames + " frames per second"; updates = 0; frames = 0; lastTimer += 1000; } } } Why is this happening?

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  • C-Objective Function

    - by nimbus
    I'm unsure about how to make MWE with C-Obective, so if you need anything else let me know. I am trying running through a tutorial on building an iPhone app and have gotten stuck defining a function. I keep getting an error message saying "use of undeclared indentifer." However I believe I have initiated the function. In the view controller I have: if (scrollAmount > 0) { moveViewUp = YES; [scrollTheView:YES]; } else{ moveViewUp = NO; } with the function under it - (void)scrollTheView:(BOOL)movedUp { [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:0.3]; CGRect rect = self.view.frame; if (movedUp){ rect.origin.y -= scrollAmount; } else { rect.origin.y += scrollAmount; } self.view.frame = rect; [UIView commitAnimations]; } I have initiated the function in the header file (that I have imported). - (void)scrollTheView:(BOOL)movedUp; Any help would be appreciated, thank you in advanced

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  • Doesn't boot after installation

    - by jchysk
    Downloaded Ubuntu 12.04.1-alternate-amd64 Installed to USB stick Integrity check fails on ./install/netboot/ubuntu-installer/amd64/pxelinux.cfg/default but that seems to be a known bug where the file isn't included in the alternative 64-bit ISO and shouldn't affect installation. I ignore it and proceed on. For partitioning on 2 SSD Drives: Partition 300MB and 63GB on both RAID1 the 300MB and 63GBs Set the 300MB to EXT4 on /boot Encrypt the rest as MD1 and set it for LVM Create two volumes from MD1: 4GB swap and 59GB to / I go through the installation and get to the point where it says everything is ready and to take the media out so as to boot from the drives I receive the error "Error: No video mode activated." on startup I've read that this can be solved by running "cp /usr/share/grub/*.pf2 /boot/grub" and then updating grub but I can't get to a place where I can actually run this command. In rescue mode I can get to a shell from installer with /boot mounted to /target. So from there I can run "cp /cdrom/boot/grub/font.pf2 /target/grub/" but can't figure out a way to get it to update grub after that or know how what to change in manually updating the grub.cfg file. If I try other devices to mount the root filesystem I get the error "An error occurred while mounting the device you entered for your root file system". It just sits on the video mode error and doesn't progress further. Googling around it seems like people see the error briefly before it continues booting, not getting stuck on it the way I am which leads me to believe that error may be unrelated to Ubuntu not booting. So any ideas as to what I should try next or what needs to be done to install Ubuntu and get it to boot would be helpful.

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  • 12.04 grub unable to boot on /sde, upgrade-grub and boot-repair failed, please help

    - by VGR
    My problem is I've 4 disks in a raid array listed as sda, sdb... sdd and grub 2 refuses to boot on /sde (the 5th disk, standalone and containing a clean install of 12.04 64 bits). I tried all solutions but all fail. (live CD/USB with grub-setup, also tried repair-grub, and tried also in the "grub rescue" set prefix= etc). I also tried to deactivate the RAID array in the BIOS, but I'd rather not destroy it, and I didn't find a way to make the standalone disk as '/sda1' (this would satisfy grub). In the BIOS, the would-be /sda is the only bootable hard disk; it ends up as /sde and grubs complains. I've made repair-grub issue a pastebin. I always end up in grub-rescue and I'm stuck. I need Ubuntu to boot so that I can add the device array handler for my disks. I can't switch the disks and I can't disconnect the SATA RAID controller. I need: (a) a workaround so that grub starts on /sde; or (b) a way to change the order in which Ubuntu sees the disks, at boot time. I could then provide grub with a /sda1. Thanks a lot. up please thanks a lot it's not the same problem as booting ubuntu from raid. My RAID array serves only of data repository windows had no problem with this configuration

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  • JavaOne Latin America 2012 Trip Report

    - by reza_rahman
    JavaOne Latin America 2012 was held at the Transamerica Expo Center in Sao Paulo, Brazil on December 4-6. The conference was a resounding success with a great vibe, excellent technical content and numerous world class speakers. Some notable local and international speakers included Bruno Souza, Yara Senger, Mattias Karlsson, Vinicius Senger, Heather Vancura, Tori Wieldt, Arun Gupta, Jim Weaver, Stephen Chin, Simon Ritter and Henrik Stahl. Topics covered included the JCP/JUGs, Java SE 7, HTML 5/WebSocket, CDI, Java EE 6, Java EE 7, JSF 2.2, JMS 2, JAX-RS 2, Arquillian and JavaFX. Bruno Borges and I manned the GlassFish booth at the Java Pavilion on Tuesday and Webnesday. The booth traffic was decent and not too hectic. We met a number of GlassFish adopters including perhaps one of the largest GlassFish deployments in Brazil as well as some folks migrating to Java EE from Spring. We invited them to share their stories with us. We also talked with some key members of the local Java community. Tuesday evening we had the GlassFish party at the Tribeca Pub. The party was definitely a hit and we could have used a larger venue (this was the first time we had the GlassFish party in Brazil). Along with GlassFish enthusiasts, a number of Java community leaders were there. We met some of the same folks again at the JUG leader's party on Wednesday evening. On Thursday Arun Gupta, Bruno Borges and I ran a hands-on-lab on JAX-RS, WebSocket and Server-Sent Events (SSE) titled "Developing JAX-RS Web Applications Utilizing Server-Sent Events and WebSocket". This is the same Java EE 7 lab run at JavaOne San Francisco. The lab provides developers a first hand glipse of how an HTML 5 powered Java EE application might look like. We had an overflow crowd for the lab (at one point we had about twenty people standing) and the lab went very well. The slides for the lab are here: Developing JAX-RS Web Applications Utilizing Server-Sent Events and WebSocket from Reza Rahman The actual contents for the lab is available here. Give me a shout if you need help getting it up and running. I gave two solo talks following the lab. The first was on JMS 2 titled "What’s New in Java Message Service 2". This was essentially the same talk given by JMS 2 specification lead Nigel Deakin at JavaOne San Francisco. I talked about the JMS 2 simplified API, JMSContext injection, delivery delays, asynchronous send, JMS resource definition in Java EE 7, standardized configuration for JMS MDBs in EJB 3.2, mandatory JCA pluggability and the like. The session went very well, there was good Q & A and someone even told me this was the best session of the conference! The slides for the talk are here: What’s New in Java Message Service 2 from Reza Rahman My last talk for the conference was on JAX-RS 2 in the keynote hall. Titled "JAX-RS 2: New and Noteworthy in the RESTful Web Services API" this was basically the same talk given by the specification leads Santiago Pericas-Geertsen and Marek Potociar at JavaOne San Francisco. I talked about the JAX-RS 2 client API, asyncronous processing, filters/interceptors, hypermedia support, server-side content negotiation and the like. The talk went very well and I got a few very kind complements afterwards. The slides for the talk are here: JAX-RS 2: New and Noteworthy in the RESTful Web Services API from Reza Rahman On a more personal note, Sao Paulo has always had a special place in my heart as the incubating city for Sepultura and Soulfy -- two of my most favorite heavy metal musical groups of all time! Consequently, the city has a perpertually alive and kicking metal scene pretty much any given day of the week. This time I got to check out a solid performance by local metal gig Republica at the legendary Manifesto Bar. I also wanted to see a Dio Tribute at the Blackmore but ran out of time and energy... Overall I enjoyed the conference/Sao Paulo and look forward to going to Brazil again next year!

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  • IBus client for GNU Emacs: Installed, but how do I start it?

    - by fred.bear
    Having recently moved to Linux/Ubuntu, I'm looking for a good editor, and GNU Emacs seems to fit the bill. One thing I want from a text editor is the ability to handle Unicode Input Method Editors in a "normal way", across the board. For Ubuntu, the "normal way" is via IBus. However, emacs does not support IBus "off the shelf". I found a launchpad project: IBus client for GNU Emacs: ibus-el. I've installed ibus-el and set it up as per the Customize section of this emacswiki IBusMode page. I included the suggested "toggle" keybinding: ;; Use s-SPC to toggle input status It seems to have installed okay, but I have no idea how to invoke IBus and switch IMEs. s-SPC doesn't fire up the IBus language panel... I'm stuck :( ...so close, yet so far.... Here are the startup *messages* Loading 00debian-vars... No /etc/mailname. Reverting to default... Loading 00debian-vars...done Loading /etc/emacs/site-start.d/50autoconf.el (source)...done Loading /etc/emacs/site-start.d/50dictionaries-common.el (source)... Loading debian-ispell... Loading /var/cache/dictionaries-common/emacsen-ispell-default.el (source)...done Loading debian-ispell...done Loading /var/cache/dictionaries-common/emacsen-ispell-dicts.el (source)...done Loading /etc/emacs/site-start.d/50dictionaries-common.el (source)...done Loading /etc/emacs/site-start.d/50festival.el (source)...done Loading /etc/emacs/site-start.d/50gtk-doc-tools.el (source)...done Loading /etc/emacs/site-start.d/50ibus-el.el (source)...done IBus: Xlib.protocol.request.QueryExtension IBus: Agent successfully started for display ":0.0"

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  • Exadata X3 In-Memory Database Machine: To be or not to be

    - by Luis Moreno Campos
    Since Larry Ellison announced Oracle Exadata X3 as the new generation of the Database Machine, he established the product in the In-Memory Database arena. And that annoyed some people. We all know that In-Memory Databases are the ones that *only* execute in memory and use the other layers of storage for persistency (mainly disk). Oracle database has always been a technology that uses memory as a caching mechanism and that hasn't change nor it will change with Oracle Database 12c. So this is the central point of fuss when it comes to announcing an Engineered Systems as In-Memory Database, when in fact it still runs Oracle Database, not vanilla but still the same product. Let me tell you purist people out there: when you find no new ground breaking point to get all excited about you decide to bash it, and go against its claims. It's not like a car manufacturer that launches a mini-van in the market and calls it a Sports Car, we are talking about a fundamental change in the ILM stack: level 2 of caching is now self sufficient. It's not DRAM? Who cares, still let's you put in flash amounts of data not done up until now, so I guess Oracle can name it whatever Larry wants because in the end it's something never done before. Now let's imagine that you hop on the pure In-Memory Database bandwagon. You would be stuck with a database technology that lags behind the Oracle Database hundreds of light years in man/hours innovations and features. Do you really want to travel back in time? Remember, the first rule about time travelling is that "Security is not Guaranteed". Your choice. LMC

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  • Long term plan of attack to learn math?

    - by zhenka
    I am a web-developer with a desire to expand my skill-set to mathematics relevant to programming. As 2nd career, I am stuck in college doing some of the requirements while working. I was hoping the my education will teach me the needed skills to apply math, however I am quickly finding it to be too much easily-testable breadth-based approach very inefficient for the time invested. For example in my calculus 2 class, the only remotely useful mind expanding experience I had was volumes and areas under the curve. The rest was just monotonous glorified algebra, which while comes easy to me, could be done by software like wolfram alpha within seconds. This is not my idea of learning math. So here I am a frustrated student looking for a way to improve my understanding of math in a way that focuses on application, understanding and maximally removed needless tedium. However I cannot find a good long term study strategy with this approach in mind. So for those of like mind, how would you go about learning the necessary math without worrying too much about stuff a computer can do much better?

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  • Windows Phone 7 Silverlight / XNA development talk

    - by subodhnpushpak
    Hi, I presented on Windows Phone 7 app development using Silverlight. Here are few pics from the event Windows Phone 7 development VIEW SLIDE SHOW DOWNLOAD ALL     I demonstrated the Visual studio, emulator capabilities/ features. An demo on Wp7 app communication with an OData Service, along with a demo on XNA app. There was lot of curious questions; I am listing them here because these keep on popping up again and again: 1. What tools does it takes to develop Wp7 app? Are they free? A typical WP7 app can be developed either using Silverlight or XNA. For developers, Visual Studio 2010 is a good choice as it provides an integrated development environment with lots of useful project templates; which makes the task really easy. For designers, Blend may be used to develop the UI in XAML. Both the tools are FREE (express version) to download and very intuitive to use. 2. What about the learning curve? If you know C#, (or any other programming language), learning curve is really flat. XAML (used for UI) may be new for you, but trust me; its very intuitive. Also you can use Microsoft Blend to generate the UI (XAML) for you. 3. How can I develop /test app without using actual device? How can I be sure my app runs as expected on actual device? The WP7 SDK comes along with an excellent emulator; which you can use for development/ testing on a computer. Later you can just change a setting and deploy the application on WP7. You will require Zune software for deploying the application on phone along with Developers key from WP7 marketplace. You can obtain key from marketplace by filling a form. The whole process for registering  is easy; just follow the steps on the site. 4. Which one should I use? Silverlight or XNA? Use Silverlight for enterprise/ business / utility apps. Use XNA for Games app. While each platform is capable / strong and may be used in conjunction as well; The methodologies used for development in these platforms are very different. XNA works on typical Do..While loop where as Silverlight works on event based methodology. 5. Where are the learning resources? Are they free? There is lots of stuff on WP7. Most of them are free. There is a excellent free book by Charles Petzold to download and http://www.microsoft.com/windowsphone is full of demos /todos / vidoes. All the exciting stuff was captured live and you can view it here; in case you were not able to catch it live!! @ http://livestre.am/AUfx. My talk starts from 3:19:00 timeline in the video!! Is there an app you miss on WP7? Do let me know about it and I may work on it for free !!! Keep discovering. Keep is Simple. WP7. Subodh

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  • Calculating the "power" of a player in a "Defend Your Castle" type game

    - by Jesse Emond
    I'm a making a "Defend Your Castle" type game, where each player has a castle and must send units to destroy the opponent's castle. It looks like this (and yeah, this is the actual game, not a quick paint drawing..): Now, I'm trying to implement the AI of the opponent, and I'd like to create 4 different AI levels: Easy, Normal, Hard and Hardcore. I've never made any "serious" AI before and I'd like to create a quite complete one this time. My idea is to calculate a player's "power" score, based on the current health of its castle and the individual "power" score of its units. Then, the AI would just try to keep a score close to the player's one(Easy would stay below it, Normal would stay near it and Hard would try to get above it). But I just don't know how to calculate a player's power score. There are just too many variables to take into account and I don't know how to properly use them to create one significant number(the power level). Could anyone help me out on this one? Here are the variables that should influence a player's power score: Current castle health, the unit's total health, damage, speed and attack range. Also, the player can have increased Income(the money bag), damage(the + Damage) and speed(the + speed)... How could I include them in the score? I'm really stuck here... Or is there an other way that I could implement AI for this type of game? Thanks for your precious time.

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  • Design pattern for an automated mechanical test bench

    - by JJS
    Background I have a test fixture with a number of communication/data acquisition devices on it that is used as an end of line test for a product. Because of all the various sensors used in the bench and the need to run the test procedure in near real-time, I'm having a hard time structuring the program to be more friendly to modify later on. For example, a National Instruments USB data acquisition device is used to control an analog output (load) and monitor an analog input (current), a digital scale with a serial data interface measures position, an air pressure gauge with a different serial data interface, and the product is interfaced through a proprietary DLL that handles its own serial communication. The hard part The "real-time" aspect of the program is my biggest tripping point. For example, I need to time how long the product needs to go from position 0 to position 10,000 to the tenth of a second. While it's traveling, I need to ramp up an output of the NI DAQ when it reaches position 6,000 and ramp it down when it reaches position 8,000. This sort of control looks easy from browsing NI's LabVIEW docs but I'm stuck with C# for now. All external communication is done by polling which makes for lots of annoying loops. I've slapped together a loose Producer Consumer model where the Producer thread loops through reading the sensors and sets the outputs. The Consumer thread executes functions containing timed loops that poll the Producer for current data and execute movement commands as required. The UI thread polls both threads for updating some gauges indicating current test progress. Unsure where to start Is there a more appropriate pattern for this type of application? Are there any good resources for writing control loops in software (non-LabVIEW) that interface with external sensors and whatnot?

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  • Math with Timestamp

    - by Knut Vatsendvik
    table.sql { border-width: 1px; border-spacing: 2px; border-style: dashed; border-color: #0023ff; border-collapse: separate; background-color: white; } table.sql th { border-width: 1px; padding: 1px; border-style: none; border-color: gray; background-color: white; -moz-border-radius: 0px 0px 0px 0px; } table.sql td { border-width: 1px; padding: 3px; border-style: none; border-color: gray; background-color: white; -moz-border-radius: 0px 0px 0px 0px; } .sql-keyword { color: #0000cd; background-color: inherit; } .sql-result { color: #458b74; background-color: inherit; } Got this little SQL quiz from a colleague.  How to add or subtract exactly 1 second from a Timestamp?  Sounded simple enough at first blink, but was a bit trickier than expected. If the data type had been a Date, we knew that we could add or subtract days, minutes or seconds using + or – sysdate + 1 to add one day sysdate - (1 / 24) to subtract one hour sysdate + (1 / 86400) to add one second Would the same arithmetic work with Timestamp as with Date? Let’s test it out with the following query SELECT   systimestamp , systimestamp + (1 / 86400) FROM dual; ---------- 03.05.2010 22.11.50,240887 +02:00 03.05.2010 The first result line shows us the system time down to fractions of seconds. The second result line shows the result as Date (as used for date calculation) meaning now that the granularity is reduced down to a second.   By using the PL/SQL dump() function, we can confirm this with the following query SELECT   dump(systimestamp) , dump(systimestamp + (1 / 86400)) FROM dual; ---------- Typ=188 Len=20: 218,7,5,4,8,53,9,0,200,46,89,20,2,0,5,0,0,0,0,0 Typ=13 Len=8: 218,7,5,4,10,53,10,0 Where typ=13 is a runtime representation for Date. So how can we increase the precision to include fractions of second? After investigating it a bit, we found out that the interval data type INTERVAL DAY TO SECOND could be used with the result of addition or subtraction being a Timestamp. Let’s try again our first query again, now using the interval data type. SELECT systimestamp,    systimestamp + INTERVAL '0 00:00:01.0' DAY TO SECOND(1) FROM dual; ---------- 03.05.2010 22.58.32,723659000 +02:00 03.05.2010 22.58.33,723659000 +02:00 Yes, it worked! To finish the story, here is one example showing how to specify an interval of 2 days, 6 hours, 30 minutes, 4 seconds and 111 thousands of a second. INTERVAL ‘2 6:30:4.111’ DAY TO SECOND(3)

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