Search Results

Search found 14152 results on 567 pages for 'private'.

Page 196/567 | < Previous Page | 192 193 194 195 196 197 198 199 200 201 202 203  | Next Page >

  • Particle and Physics problem.

    - by Quincy
    This was originally a forum post so I hope you guys don't mind it being 2 questions in one. I am making a game and I got some basic physics implemented. I have 2 problems, 1 with particles being drawn in the wrong place and one with going through walls while jumping in corners. Skip over to about 15 sec video showing the 2 problems : http://youtube.com/watch?v=Tm9nfWsWfiM So the problem with the particles seems to be coming from the removal, as soon as I remove that piece of code it instantly works, but there shouldn't be a problem since they shouldn't even draw when their energy gets to 0 (and then they get removed) So my first question is, how are these particles getting warped all over the screen ? Relevant code : Particle class : class Particle { //Physics public Vector2 position = new Vector2(0,0); public float direction = 180; public float speed = 100; public float energy = 1; protected float startEnergy = 1; //Visual public Sprite sprite; public float rotation = 0; public float scale = 1; public byte alpha = 255; public BlendMode blendMode { get { return sprite.BlendMode; } set { sprite.BlendMode = value; } } public Particle() { } public virtual void Think(float frameTime) { if (energy - frameTime < 0) energy = 0; else energy -= frameTime; position += new Vector2((float)Math.Cos(MathHelper.DegToRad(direction)), (float)Math.Sin(MathHelper.DegToRad(direction))) * speed * frameTime; alpha = (byte)(255 * energy / startEnergy); sprite.Rotation = rotation; sprite.Position = position; sprite.Color = new Color(sprite.Color.R, sprite.Color.G, sprite.Color.B, alpha); } public virtual void Draw(float frameTime) { if (energy > 0) { World.camera.DrawSprite(sprite); } } // Basic particle implementation class BasicSprite : Particle { public BasicSprite(Sprite _sprite) { sprite = _sprite; } } Emitter : class Emitter { protected static Random rand = new Random(); protected List<Particle> particles = new List<Particle>(); public BaseEntity target = null; public Vector2 position = new Vector2(0, 0); public bool Active = true; public float timeAlive = 0; public int particleCount = 0; public int ParticlesPerSeccond { get { return (int)(1 / particleSpawnTime); } set { particleSpawnTime = 1 / (float)value; } } public float dieTime = float.MaxValue; float particleSpawnTime = 0.05f; float spawnTime = 0; public Emitter() { } public virtual void Think(float frametime) { spawnTime += frametime; if (dieTime != float.MaxValue) { timeAlive += frametime; if (timeAlive >= dieTime) Active = false; } if (Active) { if (target != null) position = target.Position; while (spawnTime > particleSpawnTime) { spawnTime -= particleSpawnTime; AddParticle(); particleCount++; } } for (int i = 0; i < particles.Count; i++) { particles[i].Think(frametime); if (particles[i].energy <= 0) { particles.Remove(particles[i]); // As soon as this is removed, it works particleCount--; } } } public virtual void AddParticle() { } public virtual void Draw(float frametime) { foreach (Particle particle in particles) { particle.Draw(frametime); } } } class BloodEmitter : Emitter { Image image; public BloodEmitter() { image = new Image(@"Content/Particles/TinyCircle.png"); image.CreateMaskFromColor(new Color(255, 0, 255, 255)); this.dieTime = 0.5f; this.ParticlesPerSeccond = 100; } public override void AddParticle() { Sprite sprite = new Sprite(image); sprite.Color = new Color((byte)(rand.NextDouble() * 255), (byte)(rand.NextDouble() * 255), (byte)(rand.NextDouble() * 255)); BasicSprite particle = new BasicSprite(sprite); particle.direction = (float)rand.NextDouble() * 360; particle.position = position; particle.blendMode = BlendMode.Alpha; particles.Add(particle); } } The seccond problem is the physics problem, for some reason I can get through the right bottom corner while jumping. I think this is coming from me switching animations but I thought I made it compensate for that. Relevant code : PhysicsEntity : class PhysicsEntity : BaseEntity { // Horizontal movement constants protected const float maxHorizontalSpeed = 1000; protected const float horizontalAcceleration = 15; protected const float horizontalDragAir = 0.95f; protected const float horizontalDragGround = 0.95f; // Vertical movement constants protected const float maxVerticalSpeed = 1000; protected const float verticalAcceleration = 20; // Everything needed for movement and correct animations protected float movement = 0; protected bool onGround = false; protected Vector2 Velocity = new Vector2(0, 0); protected float maxSpeed = 0; float lastThink = 0; float thinkTime = 1f/60f; public PhysicsEntity(Vector2 position, Sprite sprite) : base(position, sprite) { } public override void Draw(float frameTime) { base.Draw(frameTime); } public override void Think(float frameTime) { CalculateMovement(frameTime); base.Think(frameTime); } protected void CalculateMovement(float frameTime) { lastThink += frameTime; while (lastThink > thinkTime) { onGround = false; Velocity.X = MathHelper.Clamp(Velocity.X + horizontalAcceleration * movement, -maxHorizontalSpeed, maxHorizontalSpeed); if (onGround) Velocity.X *= horizontalDragGround; else Velocity.X *= horizontalDragAir; if (maxSpeed < Velocity.X) maxSpeed = Velocity.X; Velocity.Y = MathHelper.Clamp(Velocity.Y + verticalAcceleration, -maxVerticalSpeed, maxVerticalSpeed); lastThink -= thinkTime; DoCollisions(thinkTime); DoAnimations(thinkTime); } } public virtual void DoAnimations(float frameTime) { } public void DoCollisions(float frameTime) { Position.Y += Velocity.Y * frameTime; Vector2 tileCollision = GetTileCollision(); if (tileCollision.X != -1 || tileCollision.Y != -1) { Vector2 collisionDepth = CollisionRectangle.DepthIntersection( new Rectangle( tileCollision.X * World.tileEngine.TileWidth, tileCollision.Y * World.tileEngine.TileHeight, World.tileEngine.TileWidth, World.tileEngine.TileHeight ) ); Position.Y += collisionDepth.Y; if (collisionDepth.Y < 0) onGround = true; Velocity.Y = 0; } Position.X += Velocity.X * frameTime; tileCollision = GetTileCollision(); if (tileCollision.X != -1 || tileCollision.Y != -1) { Vector2 collisionDepth = CollisionRectangle.DepthIntersection( new Rectangle( tileCollision.X * World.tileEngine.TileWidth, tileCollision.Y * World.tileEngine.TileHeight, World.tileEngine.TileWidth, World.tileEngine.TileHeight ) ); Position.X += collisionDepth.X; Velocity.X = 0; } } public void DoCollisions(Vector2 difference) { CollisionRectangle.Y = Position.Y - difference.Y; CollisionRectangle.Height += difference.Y; Vector2 tileCollision = GetTileCollision(); if (tileCollision.X != -1 || tileCollision.Y != -1) { Vector2 collisionDepth = CollisionRectangle.DepthIntersection( new Rectangle( tileCollision.X * World.tileEngine.TileWidth, tileCollision.Y * World.tileEngine.TileHeight, World.tileEngine.TileWidth, World.tileEngine.TileHeight ) ); Position.Y += collisionDepth.Y; if (collisionDepth.Y < 0) onGround = true; Velocity.Y = 0; } CollisionRectangle.X = Position.X - difference.X; CollisionRectangle.Width += difference.X; tileCollision = GetTileCollision(); if (tileCollision.X != -1 || tileCollision.Y != -1) { Vector2 collisionDepth = CollisionRectangle.DepthIntersection( new Rectangle( tileCollision.X * World.tileEngine.TileWidth, tileCollision.Y * World.tileEngine.TileHeight, World.tileEngine.TileWidth, World.tileEngine.TileHeight ) ); Position.X += collisionDepth.X; Velocity.X = 0; } } Vector2 GetTileCollision() { int topLeftTileX = (int)(CollisionRectangle.TopLeft.X / World.tileEngine.TileWidth); int topLeftTileY = (int)(CollisionRectangle.TopLeft.Y / World.tileEngine.TileHeight); int BottomRightTileX = (int)(CollisionRectangle.DownRight.X / World.tileEngine.TileWidth); int BottomRightTileY = (int)(CollisionRectangle.DownRight.Y / World.tileEngine.TileHeight); if (CollisionRectangle.DownRight.Y % World.tileEngine.TileHeight == 0) // If your exactly against the tile don't count that as being inside the tile BottomRightTileY -= 1; if (CollisionRectangle.DownRight.X % World.tileEngine.TileWidth == 0) // If your exactly against the tile don't count that as being inside the tile BottomRightTileX -= 1; for (int i = topLeftTileX; i <= BottomRightTileX; i++) { for (int j = topLeftTileY; j <= BottomRightTileY; j++) { if (World.tileEngine.TileIsSolid(i, j)) { return new Vector2(i, j); } } } return new Vector2(-1, -1); } } Player : enum State { Standing, Running, Jumping, Falling, Sliding, WallSlide } class Player : PhysicsEntity { private State state { get { return currentState; } set { if (currentState != value) { currentState = value; animationChanged = true; } } } private State currentState = State.Standing; private BasicEmitter basicEmitter = new BasicEmitter(); public bool flipped; public bool animationChanged = false; protected const float jumpPower = 600; AnimationManager animationManager; Rectangle DrawRectangle; public override Rectangle CollisionRectangle { get { return new Rectangle( Position.X - DrawRectangle.Width / 2f, Position.Y - DrawRectangle.Height / 2f, DrawRectangle.Width, DrawRectangle.Height ); } } public Player(Vector2 position, Sprite sprite) : base(position, sprite) { // Only posted the relevant bit DrawRectangle = animationManager.currentAnimation.drawingRectangle; } public override void Draw(float frameTime) { World.camera.DrawSprite( Sprite, Position + new Vector2(DrawRectangle.X, DrawRectangle.Y), animationManager.currentAnimation.drawingRectangle ); } public override void Think(float frameTime) { //I only posted the relevant stuff if (animationChanged) { // if the animation has changed make sure we compensate for the change in with and height animationChanged = false; DoCollisions(animationManager.getSizeDifference()); } DoCustomMovement(); base.Think(frameTime); if (!onGround && Velocity.Y > 0) { state = State.Falling; } } void DoCustomMovement() { if (onGround) { if (World.renderWindow.Input.IsKeyDown(KeyCode.W)) { Velocity.Y = -jumpPower; state = State.Jumping; } } } public override void DoAnimations(float frameTime) { string stateName = Enum.GetName(typeof(State), state); if (!animationManager.currentAnimationIs(stateName)) { animationManager.PlayAnimation(stateName); } animationManager.Think(frameTime); DrawRectangle = animationManager.currentAnimation.drawingRectangle; Sprite.Center = new Vector2( DrawRectangle.X + DrawRectangle.Width / 2, DrawRectangle.Y + DrawRectangle.Height / 2 ); Sprite.FlipX(flipped); } So why am I warping through walls ? I have given this some thought but I just can't seem to find out why this is happening. Full source if needed : source : http://www.mediafire.com/?rc7ddo09gnr68zd (download link)

    Read the article

  • Azure &ndash; Part 5 &ndash; Repository Pattern for Table Service

    - by Shaun
    In my last post I created a very simple WCF service with the user registration functionality. I created an entity for the user data and a DataContext class which provides some methods for operating the entities such as add, delete, etc. And in the service method I utilized it to add a new entity into the table service. But I didn’t have any validation before registering which is not acceptable in a real project. So in this post I would firstly add some validation before perform the data creation code and show how to use the LINQ for the table service.   LINQ to Table Service Since the table service utilizes ADO.NET Data Service to expose the data and the managed library of ADO.NET Data Service supports LINQ we can use it to deal with the data of the table service. Let me explain with my current example: I would like to ensure that when register a new user the email address should be unique. So I need to check the account entities in the table service before add. If you remembered, in my last post I mentioned that there’s a method in the TableServiceContext class – CreateQuery, which will create a IQueryable instance from a given type of entity. So here I would create a method under my AccountDataContext class to return the IQueryable<Account> which named Load. 1: public class AccountDataContext : TableServiceContext 2: { 3: private CloudStorageAccount _storageAccount; 4:  5: public AccountDataContext(CloudStorageAccount storageAccount) 6: : base(storageAccount.TableEndpoint.AbsoluteUri, storageAccount.Credentials) 7: { 8: _storageAccount = storageAccount; 9:  10: var tableStorage = new CloudTableClient(_storageAccount.TableEndpoint.AbsoluteUri, 11: _storageAccount.Credentials); 12: tableStorage.CreateTableIfNotExist("Account"); 13: } 14:  15: public void Add(Account accountToAdd) 16: { 17: AddObject("Account", accountToAdd); 18: SaveChanges(); 19: } 20:  21: public IQueryable<Account> Load() 22: { 23: return CreateQuery<Account>("Account"); 24: } 25: } The method returns the IQueryable<Account> so that I can perform the LINQ operation on it. And back to my service class, I will use it to implement my validation. 1: public bool Register(string email, string password) 2: { 3: var storageAccount = CloudStorageAccount.FromConfigurationSetting("DataConnectionString"); 4: var accountToAdd = new Account(email, password) { DateCreated = DateTime.Now }; 5: var accountContext = new AccountDataContext(storageAccount); 6:  7: // validation 8: var accountNumber = accountContext.Load() 9: .Where(a => a.Email == accountToAdd.Email) 10: .Count(); 11: if (accountNumber > 0) 12: { 13: throw new ApplicationException(string.Format("Your account {0} had been used.", accountToAdd.Email)); 14: } 15:  16: // create entity 17: try 18: { 19: accountContext.Add(accountToAdd); 20: return true; 21: } 22: catch (Exception ex) 23: { 24: Trace.TraceInformation(ex.ToString()); 25: } 26: return false; 27: } I used the Load method to retrieve the IQueryable<Account> and use Where method to find the accounts those email address are the same as the one is being registered. If it has I through an exception back to the client side. Let’s run it and test from my simple client application. Oops! Looks like we encountered an unexpected exception. It said the “Count” is not support by the ADO.NET Data Service LINQ managed library. That is because the table storage managed library (aka. TableServiceContext) is based on the ADO.NET Data Service and it supports very limit LINQ operation. Although I didn’t find a full list or documentation about which LINQ methods it supports I could even refer a page on msdn here. It gives us a roughly summary of which query operation the ADO.NET Data Service managed library supports and which doesn't. As you see the Count method is not in the supported list. Not only the query operation, there inner lambda expression in the Where method are limited when using the ADO.NET Data Service managed library as well. For example if you added (a => !a.DateDeleted.HasValue) in the Where method to exclude those deleted account it will raised an exception said "Invalid Input". Based on my experience you should always use the simple comparison (such as ==, >, <=, etc.) on the simple members (such as string, integer, etc.) and do not use any shortcut methods (such as string.Compare, string.IsNullOrEmpty etc.). 1: // validation 2: var accountNumber = accountContext.Load() 3: .Where(a => a.Email == accountToAdd.Email) 4: .ToList() 5: .Count; 6: if (accountNumber > 0) 7: { 8: throw new ApplicationException(string.Format("Your account {0} had been used.", accountToAdd.Email)); 9: } We changed the a bit and try again. Since I had created an account with my mail address so this time it gave me an exception said that the email had been used, which is correct.   Repository Pattern for Table Service The AccountDataContext takes the responsibility to save and load the account entity but only for that specific entity. Is that possible to have a dynamic or generic DataContext class which can operate any kinds of entity in my system? Of course yes. Although there's no typical database in table service we can threat the entities as the records, similar with the data entities if we used OR Mapping. As we can use some patterns for ORM architecture here we should be able to adopt the one of them - Repository Pattern in this example. We know that the base class - TableServiceContext provide 4 methods for operating the table entities which are CreateQuery, AddObject, UpdateObject and DeleteObject. And we can create a relationship between the enmity class, the table container name and entity set name. So it's really simple to have a generic base class for any kinds of entities. Let's rename the AccountDataContext to DynamicDataContext and make the type of Account as a type parameter if it. 1: public class DynamicDataContext<T> : TableServiceContext where T : TableServiceEntity 2: { 3: private CloudStorageAccount _storageAccount; 4: private string _entitySetName; 5:  6: public DynamicDataContext(CloudStorageAccount storageAccount) 7: : base(storageAccount.TableEndpoint.AbsoluteUri, storageAccount.Credentials) 8: { 9: _storageAccount = storageAccount; 10: _entitySetName = typeof(T).Name; 11:  12: var tableStorage = new CloudTableClient(_storageAccount.TableEndpoint.AbsoluteUri, 13: _storageAccount.Credentials); 14: tableStorage.CreateTableIfNotExist(_entitySetName); 15: } 16:  17: public void Add(T entityToAdd) 18: { 19: AddObject(_entitySetName, entityToAdd); 20: SaveChanges(); 21: } 22:  23: public void Update(T entityToUpdate) 24: { 25: UpdateObject(entityToUpdate); 26: SaveChanges(); 27: } 28:  29: public void Delete(T entityToDelete) 30: { 31: DeleteObject(entityToDelete); 32: SaveChanges(); 33: } 34:  35: public IQueryable<T> Load() 36: { 37: return CreateQuery<T>(_entitySetName); 38: } 39: } I saved the name of the entity type when constructed for performance matter. The table name, entity set name would be the same as the name of the entity class. The Load method returned a generic IQueryable instance which supports the lazy load feature. Then in my service class I changed the AccountDataContext to DynamicDataContext and that's all. 1: var accountContext = new DynamicDataContext<Account>(storageAccount); Run it again and register another account. The DynamicDataContext now can be used for any entities. For example, I would like the account has a list of notes which contains 3 custom properties: Account Email, Title and Content. We create the note entity class. 1: public class Note : TableServiceEntity 2: { 3: public string AccountEmail { get; set; } 4: public string Title { get; set; } 5: public string Content { get; set; } 6: public DateTime DateCreated { get; set; } 7: public DateTime? DateDeleted { get; set; } 8:  9: public Note() 10: : base() 11: { 12: } 13:  14: public Note(string email) 15: : base(email, string.Format("{0}_{1}", email, Guid.NewGuid().ToString())) 16: { 17: AccountEmail = email; 18: } 19: } And no need to tweak the DynamicDataContext we can directly go to the service class to implement the logic. Notice here I utilized two DynamicDataContext instances with the different type parameters: Note and Account. 1: public class NoteService : INoteService 2: { 3: public void Create(string email, string title, string content) 4: { 5: var storageAccount = CloudStorageAccount.FromConfigurationSetting("DataConnectionString"); 6: var accountContext = new DynamicDataContext<Account>(storageAccount); 7: var noteContext = new DynamicDataContext<Note>(storageAccount); 8:  9: // validate - email must be existed 10: var accounts = accountContext.Load() 11: .Where(a => a.Email == email) 12: .ToList() 13: .Count; 14: if (accounts <= 0) 15: throw new ApplicationException(string.Format("The account {0} does not exsit in the system please register and try again.", email)); 16:  17: // save the note 18: var noteToAdd = new Note(email) { Title = title, Content = content, DateCreated = DateTime.Now }; 19: noteContext.Add(noteToAdd); 20: } 21: } And updated our client application to test the service. I didn't implement any list service to show all notes but we can have a look on the local SQL database if we ran it at local development fabric.   Summary In this post I explained a bit about the limited LINQ support for the table service. And then I demonstrated about how to use the repository pattern in the table service data access layer and make the DataContext dynamically. The DynamicDataContext I created in this post is just a prototype. In fact we should create the relevant interface to make it testable and for better structure we'd better separate the DataContext classes for each individual kind of entity. So it should have IDataContextBase<T>, DataContextBase<T> and for each entity we would have class AccountDataContext<Account> : IDataContextBase<Account>, DataContextBase<Account> { … } class NoteDataContext<Note> : IDataContextBase<Note>, DataContextBase<Note> { … }   Besides the structured data saving and loading, another common scenario would be saving and loading some binary data such as images, files. In my next post I will show how to use the Blob Service to store the bindery data - make the account be able to upload their logo in my example.   Hope this helps, Shaun   All documents and related graphics, codes are provided "AS IS" without warranty of any kind. Copyright © Shaun Ziyan Xu. This work is licensed under the Creative Commons License.

    Read the article

  • Rotating a NetBeans Visual Library Widget

    - by Geertjan
    Trying to create a widget which, when clicked, rotates slightly further on each subsequent click: Above, the bird where the mouse is visible has been clicked a few times and so has rotated a bit further on each click. The code isn't quite right yet and I'm hoping someone will take this code, try it out, and help with a nice solution! public class BirdScene extends Scene {     public BirdScene() {         addChild(new LayerWidget(this));         getActions().addAction(ActionFactory.createAcceptAction(new AcceptProvider() {             public ConnectorState isAcceptable(Widget widget, Point point, Transferable transferable) {                 Image dragImage = getImageFromTransferable(transferable);                 if (dragImage != null) {                     JComponent view = getView();                     Graphics2D g2 = (Graphics2D) view.getGraphics();                     Rectangle visRect = view.getVisibleRect();                     view.paintImmediately(visRect.x, visRect.y, visRect.width, visRect.height);                     g2.drawImage(dragImage,                             AffineTransform.getTranslateInstance(point.getLocation().getX(),                             point.getLocation().getY()),                             null);                     return ConnectorState.ACCEPT;                 } else {                     return ConnectorState.REJECT;                 }             }             public void accept(Widget widget, final Point point, Transferable transferable) {                 addChild(new BirdWidget(getScene(), getImageFromTransferable(transferable), point));             }         }));     }     private Image getImageFromTransferable(Transferable transferable) {         Object o = null;         try {             o = transferable.getTransferData(DataFlavor.imageFlavor);         } catch (IOException ex) {         } catch (UnsupportedFlavorException ex) {         }         return o instanceof Image ? (Image) o : null;     }     private class BirdWidget extends IconNodeWidget {         private int theta = 0;         public BirdWidget(Scene scene, Image imageFromTransferable, Point point) {             super(scene);             setImage(imageFromTransferable);             setPreferredLocation(point);             setCheckClipping(true);             getActions().addAction(ActionFactory.createMoveAction());             getActions().addAction(ActionFactory.createSelectAction(new SelectProvider() {                 public boolean isAimingAllowed(Widget widget, Point localLocation, boolean invertSelection) {                     return true;                 }                 public boolean isSelectionAllowed(Widget widget, Point localLocation, boolean invertSelection) {                     return true;                 }                 public void select(final Widget widget, Point localLocation, boolean invertSelection) {                     theta = (theta + 100) % 360;                     repaint();                     getScene().validate();                 }             }));         }         @Override         public void paintWidget() {             final Image image = getImageWidget().getImage();             Graphics2D g = getGraphics();             g.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);             Rectangle bounds = getClientArea();             AffineTransform newXform = g.getTransform();             int xRot = image.getWidth(null) / 2;             int yRot = image.getWidth(null) / 2;             newXform.rotate(theta * Math.PI / 180, xRot, yRot);             g.setTransform(newXform);             g.drawImage(image, bounds.x, bounds.y, null);         }     } } The problem relates to refreshing the scene after the rotation. But it would help if someone would just take the code above, add it to their own application, try it out, see the problem for yourself, and develop it a bit further!

    Read the article

  • Processing Kinect v2 Color Streams in Parallel

    - by Chris Gardner
    Originally posted on: http://geekswithblogs.net/freestylecoding/archive/2014/08/20/processing-kinect-v2-color-streams-in-parallel.aspxProcessing Kinect v2 Color Streams in Parallel I've really been enjoying being a part of the Kinect for Windows Developer's Preview. The new hardware has some really impressive capabilities. However, with great power comes great system specs. Unfortunately, my little laptop that could is not 100% up to the task; I've had to get a little creative. The most disappointing thing I've run into is that I can't always cleanly display the color camera stream in managed code. I managed to strip the code down to what I believe is the bear minimum: using( ColorFrame _ColorFrame = e.FrameReference.AcquireFrame() ) { if( null == _ColorFrame ) return;   BitmapToDisplay.Lock(); _ColorFrame.CopyConvertedFrameDataToIntPtr( BitmapToDisplay.BackBuffer, Convert.ToUInt32( BitmapToDisplay.BackBufferStride * BitmapToDisplay.PixelHeight ), ColorImageFormat.Bgra ); BitmapToDisplay.AddDirtyRect( new Int32Rect( 0, 0, _ColorFrame.FrameDescription.Width, _ColorFrame.FrameDescription.Height ) ); BitmapToDisplay.Unlock(); } With this snippet, I'm placing the converted Bgra32 color stream directly on the BackBuffer of the WriteableBitmap. This gives me pretty smooth playback, but I still get the occasional freeze for half a second. After a bit of profiling, I discovered there were a few problems. The first problem is the size of the buffer along with the conversion on the buffer. At this time, the raw image format of the data from the Kinect is Yuy2. This is great for direct video processing. It would be ideal if I had a WriteableVideo object in WPF. However, this is not the case. Further digging led me to the real problem. It appears that the SDK is converting the input serially. Let's think about this for a second. The color camera is a 1080p camera. As we should all know, this give us a native resolution of 1920 x 1080. This produces 2,073,600 pixels. Yuy2 uses 4 bytes per 2 pixel, for a buffer size of 4,147,200 bytes. Bgra32 uses 4 bytes per pixel, for a buffer size of 8,294,400 bytes. The SDK appears to be doing this on one thread. I started wondering if I chould do this better myself. I mean, I have 8 cores in my system. Why can't I use them all? The first problem is converting a Yuy2 frame into a Bgra32 frame. It is NOT trivial. I spent a day of research of just how to do this. In the end, I didn't even produce the best algorithm possible, but it did work. After I managed to get that to work, I knew my next step was the get the conversion operation off the UI Thread. This was a simple process of throwing the work into a Task. Of course, this meant I had to marshal the final write to the WriteableBitmap back to the UI thread. Finally, I needed to vectorize the operation so I could run it safely in parallel. This was, mercifully, not quite as hard as I thought it would be. I had my loop return an index to a pair of pixels. From there, I had to tell the loop to do everything for this pair of pixels. If you're wondering why I did it for pairs of pixels, look back above at the specification for the Yuy2 format. I won't go into full detail on why each 4 bytes contains 2 pixels of information, but rest assured that there is a reason why the format is described in that way. The first working attempt at this algorithm successfully turned my poor laptop into a space heater. I very quickly brought and maintained all 8 cores up to about 97% usage. That's when I remembered that obscure option in the Task Parallel Library where you could limit the amount of parallelism used. After a little trial and error, I discovered 4 parallel tasks was enough for most cases. This yielded the follow code: private byte ClipToByte( int p_ValueToClip ) { return Convert.ToByte( ( p_ValueToClip < byte.MinValue ) ? byte.MinValue : ( ( p_ValueToClip > byte.MaxValue ) ? byte.MaxValue : p_ValueToClip ) ); }   private void ColorFrameArrived( object sender, ColorFrameArrivedEventArgs e ) { if( null == e.FrameReference ) return;   // If you do not dispose of the frame, you never get another one... using( ColorFrame _ColorFrame = e.FrameReference.AcquireFrame() ) { if( null == _ColorFrame ) return;   byte[] _InputImage = new byte[_ColorFrame.FrameDescription.LengthInPixels * _ColorFrame.FrameDescription.BytesPerPixel]; byte[] _OutputImage = new byte[BitmapToDisplay.BackBufferStride * BitmapToDisplay.PixelHeight]; _ColorFrame.CopyRawFrameDataToArray( _InputImage );   Task.Factory.StartNew( () => { ParallelOptions _ParallelOptions = new ParallelOptions(); _ParallelOptions.MaxDegreeOfParallelism = 4;   Parallel.For( 0, Sensor.ColorFrameSource.FrameDescription.LengthInPixels / 2, _ParallelOptions, ( _Index ) => { // See http://msdn.microsoft.com/en-us/library/windows/desktop/dd206750(v=vs.85).aspx int _Y0 = _InputImage[( _Index << 2 ) + 0] - 16; int _U = _InputImage[( _Index << 2 ) + 1] - 128; int _Y1 = _InputImage[( _Index << 2 ) + 2] - 16; int _V = _InputImage[( _Index << 2 ) + 3] - 128;   byte _R = ClipToByte( ( 298 * _Y0 + 409 * _V + 128 ) >> 8 ); byte _G = ClipToByte( ( 298 * _Y0 - 100 * _U - 208 * _V + 128 ) >> 8 ); byte _B = ClipToByte( ( 298 * _Y0 + 516 * _U + 128 ) >> 8 );   _OutputImage[( _Index << 3 ) + 0] = _B; _OutputImage[( _Index << 3 ) + 1] = _G; _OutputImage[( _Index << 3 ) + 2] = _R; _OutputImage[( _Index << 3 ) + 3] = 0xFF; // A   _R = ClipToByte( ( 298 * _Y1 + 409 * _V + 128 ) >> 8 ); _G = ClipToByte( ( 298 * _Y1 - 100 * _U - 208 * _V + 128 ) >> 8 ); _B = ClipToByte( ( 298 * _Y1 + 516 * _U + 128 ) >> 8 );   _OutputImage[( _Index << 3 ) + 4] = _B; _OutputImage[( _Index << 3 ) + 5] = _G; _OutputImage[( _Index << 3 ) + 6] = _R; _OutputImage[( _Index << 3 ) + 7] = 0xFF; } );   Application.Current.Dispatcher.Invoke( () => { BitmapToDisplay.WritePixels( new Int32Rect( 0, 0, Sensor.ColorFrameSource.FrameDescription.Width, Sensor.ColorFrameSource.FrameDescription.Height ), _OutputImage, BitmapToDisplay.BackBufferStride, 0 ); } ); } ); } } This seemed to yield a results I wanted, but there was still the occasional stutter. This lead to what I realized was the second problem. There is a race condition between the UI Thread and me locking the WriteableBitmap so I can write the next frame. Again, I'm writing approximately 8MB to the back buffer. Then, I started thinking I could cheat. The Kinect is running at 30 frames per second. The WPF UI Thread runs at 60 frames per second. This made me not feel bad about exploiting the Composition Thread. I moved the bulk of the code from the FrameArrived handler into CompositionTarget.Rendering. Once I was in there, I polled from a frame, and rendered it if it existed. Since, in theory, I'm only killing the Composition Thread every other hit, I decided I was ok with this for cases where silky smooth video performance REALLY mattered. This ode looked like this: private byte ClipToByte( int p_ValueToClip ) { return Convert.ToByte( ( p_ValueToClip < byte.MinValue ) ? byte.MinValue : ( ( p_ValueToClip > byte.MaxValue ) ? byte.MaxValue : p_ValueToClip ) ); }   void CompositionTarget_Rendering( object sender, EventArgs e ) { using( ColorFrame _ColorFrame = FrameReader.AcquireLatestFrame() ) { if( null == _ColorFrame ) return;   byte[] _InputImage = new byte[_ColorFrame.FrameDescription.LengthInPixels * _ColorFrame.FrameDescription.BytesPerPixel]; byte[] _OutputImage = new byte[BitmapToDisplay.BackBufferStride * BitmapToDisplay.PixelHeight]; _ColorFrame.CopyRawFrameDataToArray( _InputImage );   ParallelOptions _ParallelOptions = new ParallelOptions(); _ParallelOptions.MaxDegreeOfParallelism = 4;   Parallel.For( 0, Sensor.ColorFrameSource.FrameDescription.LengthInPixels / 2, _ParallelOptions, ( _Index ) => { // See http://msdn.microsoft.com/en-us/library/windows/desktop/dd206750(v=vs.85).aspx int _Y0 = _InputImage[( _Index << 2 ) + 0] - 16; int _U = _InputImage[( _Index << 2 ) + 1] - 128; int _Y1 = _InputImage[( _Index << 2 ) + 2] - 16; int _V = _InputImage[( _Index << 2 ) + 3] - 128;   byte _R = ClipToByte( ( 298 * _Y0 + 409 * _V + 128 ) >> 8 ); byte _G = ClipToByte( ( 298 * _Y0 - 100 * _U - 208 * _V + 128 ) >> 8 ); byte _B = ClipToByte( ( 298 * _Y0 + 516 * _U + 128 ) >> 8 );   _OutputImage[( _Index << 3 ) + 0] = _B; _OutputImage[( _Index << 3 ) + 1] = _G; _OutputImage[( _Index << 3 ) + 2] = _R; _OutputImage[( _Index << 3 ) + 3] = 0xFF; // A   _R = ClipToByte( ( 298 * _Y1 + 409 * _V + 128 ) >> 8 ); _G = ClipToByte( ( 298 * _Y1 - 100 * _U - 208 * _V + 128 ) >> 8 ); _B = ClipToByte( ( 298 * _Y1 + 516 * _U + 128 ) >> 8 );   _OutputImage[( _Index << 3 ) + 4] = _B; _OutputImage[( _Index << 3 ) + 5] = _G; _OutputImage[( _Index << 3 ) + 6] = _R; _OutputImage[( _Index << 3 ) + 7] = 0xFF; } );   BitmapToDisplay.WritePixels( new Int32Rect( 0, 0, Sensor.ColorFrameSource.FrameDescription.Width, Sensor.ColorFrameSource.FrameDescription.Height ), _OutputImage, BitmapToDisplay.BackBufferStride, 0 ); } }

    Read the article

  • HTML Tidy in NetBeans IDE

    - by Geertjan
    First step in integrating HTML Tidy (via its JTidy implementation) into NetBeans IDE: The reason why I started doing this is because I want to integrate this into the pluggable analyzer functionality of NetBeans IDE that I recently blogged about, i.e., where the FindBugs functionality is found. So a logical first step is to get it working in an Action class, after which I can port it into the analyzer infrastructure: import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.io.IOException; import java.io.PrintWriter; import java.io.StringWriter; import org.openide.awt.ActionID; import org.openide.awt.ActionReference; import org.openide.awt.ActionReferences; import org.openide.awt.ActionRegistration; import org.openide.cookies.EditorCookie; import org.openide.cookies.LineCookie; import org.openide.loaders.DataObject; import org.openide.text.Line; import org.openide.text.Line.ShowOpenType; import org.openide.util.Exceptions; import org.openide.util.NbBundle.Messages; import org.openide.windows.IOProvider; import org.openide.windows.InputOutput; import org.openide.windows.OutputEvent; import org.openide.windows.OutputListener; import org.openide.windows.OutputWriter; import org.w3c.tidy.Tidy; @ActionID(     category = "Tools", id = "org.jtidy.TidyAction") @ActionRegistration(     displayName = "#CTL_TidyAction") @ActionReferences({     @ActionReference(path = "Loaders/text/html/Actions", position = 150),     @ActionReference(path = "Editors/text/html/Popup", position = 750) }) @Messages("CTL_TidyAction=Run HTML Tidy") public final class TidyAction implements ActionListener {     private final DataObject context;     private final OutputWriter writer;     private EditorCookie ec = null;     public TidyAction(DataObject context) {         this.context = context;         ec = context.getLookup().lookup(org.openide.cookies.EditorCookie.class);         InputOutput io = IOProvider.getDefault().getIO("HTML Tidy", false);         io.select();         writer = io.getOut();     }     @Override     public void actionPerformed(ActionEvent ev) {         Tidy tidy = new Tidy();         try {             writer.reset();             StringWriter stringWriter = new StringWriter();             PrintWriter errorWriter = new PrintWriter(stringWriter);             tidy.setErrout(errorWriter);             tidy.parse(context.getPrimaryFile().getInputStream(), System.out);             String[] split = stringWriter.toString().split("\n");             for (final String string : split) {                 final int end = string.indexOf(" c");                 if (string.startsWith("line")) {                     writer.println(string, new OutputListener() {                         @Override                         public void outputLineAction(OutputEvent oe) {                             LineCookie lc = context.getLookup().lookup(LineCookie.class);                             int lineNumber = Integer.parseInt(string.substring(0, end).replace("line ", ""));                             Line line = lc.getLineSet().getOriginal(lineNumber - 1);                             line.show(ShowOpenType.OPEN, Line.ShowVisibilityType.FOCUS);                         }                         @Override                         public void outputLineSelected(OutputEvent oe) {}                         @Override                         public void outputLineCleared(OutputEvent oe) {}                     });                 }             }         } catch (IOException ex) {             Exceptions.printStackTrace(ex);         }     } } The string parsing above is ugly but gets the job done for now. A problem integrating this into the pluggable analyzer functionality is the limitation of its scope. The analyzer lets you select one or more projects, or individual files, but not a folder. So it doesn't work on folders in the Favorites window, for example, which is where I'd like to apply HTML Tidy, across multiple folders via the analyzer functionality. That's a bit of a bummer that I'm hoping to get around somehow.

    Read the article

  • HTML Tidy in NetBeans IDE (Part 2)

    - by Geertjan
    This is what I was aiming for in the previous blog entry: What you can see above (especially if you click to enlarge it) is that I have HTML Tidy integrated into the NetBeans analyzer functionality, which is pluggable from 7.2 onwards. Well, if you set an implementation dependency on "Static Analysis Core", since it's not an official API yet. Also, the scopes of the analyzer functionality are not pluggable. That means you can 'only' set the analyzer's scope to one or more projects, one or more packages, or one or more files. Not one or more folders, which means you can't have a bunch off HTML files in a folder that you access via the Favorites window and then run the analyzer on that folder (or on multiple folders). Thus, to try out my new code, I had to put some HTML files into a package inside a Java application. Then I chose that package as the scope of the analyzer. Then I ran all the analyzers (i.e., standard NetBeans Java hints, FindBugs, as well as my HTML Tidy extension) on that package. The screenshot above is the result. Here's all the code for the above, which is a port of the Action code from the previous blog entry into a new Analyzer implementation: import java.io.IOException; import java.io.PrintWriter; import java.io.StringWriter; import java.util.ArrayList; import java.util.Collections; import java.util.List; import javax.swing.JComponent; import javax.swing.text.Document; import org.netbeans.api.fileinfo.NonRecursiveFolder; import org.netbeans.modules.analysis.spi.Analyzer; import org.netbeans.modules.analysis.spi.Analyzer.AnalyzerFactory; import org.netbeans.modules.analysis.spi.Analyzer.Context; import org.netbeans.modules.analysis.spi.Analyzer.CustomizerProvider; import org.netbeans.modules.analysis.spi.Analyzer.WarningDescription; import org.netbeans.spi.editor.hints.ErrorDescription; import org.netbeans.spi.editor.hints.ErrorDescriptionFactory; import org.netbeans.spi.editor.hints.Severity; import org.openide.cookies.EditorCookie; import org.openide.filesystems.FileObject; import org.openide.loaders.DataObject; import org.openide.util.Exceptions; import org.openide.util.lookup.ServiceProvider; import org.w3c.tidy.Tidy; public class TidyAnalyzer implements Analyzer {     private final Context ctx;     private TidyAnalyzer(Context cntxt) {         this.ctx = cntxt;     }     @Override     public Iterable<? extends ErrorDescription> analyze() {         List<ErrorDescription> result = new ArrayList<ErrorDescription>();         for (NonRecursiveFolder sr : ctx.getScope().getFolders()) {             FileObject folder = sr.getFolder();             for (FileObject fo : folder.getChildren()) {                 for (ErrorDescription ed : doRunHTMLTidy(fo)) {                     if (fo.getMIMEType().equals("text/html")) {                         result.add(ed);                     }                 }             }         }         return result;     }     private List<ErrorDescription> doRunHTMLTidy(FileObject sr) {         final List<ErrorDescription> result = new ArrayList<ErrorDescription>();         Tidy tidy = new Tidy();         StringWriter stringWriter = new StringWriter();         PrintWriter errorWriter = new PrintWriter(stringWriter);         tidy.setErrout(errorWriter);         try {             Document doc = DataObject.find(sr).getLookup().lookup(EditorCookie.class).openDocument();             tidy.parse(sr.getInputStream(), System.out);             String[] split = stringWriter.toString().split("\n");             for (String string : split) {                 //Bit of ugly string parsing coming up:                 if (string.startsWith("line")) {                     final int end = string.indexOf(" c");                     int lineNumber = Integer.parseInt(string.substring(0, end).replace("line ", ""));                     string = string.substring(string.indexOf(": ")).replace(":", "");                     result.add(ErrorDescriptionFactory.createErrorDescription(                             Severity.WARNING,                             string,                             doc,                             lineNumber));                 }             }         } catch (IOException ex) {             Exceptions.printStackTrace(ex);         }         return result;     }     @Override     public boolean cancel() {         return true;     }     @ServiceProvider(service = AnalyzerFactory.class)     public static final class MyAnalyzerFactory extends AnalyzerFactory {         public MyAnalyzerFactory() {             super("htmltidy", "HTML Tidy", "org/jtidy/format_misc.gif");         }         public Iterable<? extends WarningDescription> getWarnings() {             return Collections.EMPTY_LIST;         }         @Override         public <D, C extends JComponent> CustomizerProvider<D, C> getCustomizerProvider() {             return null;         }         @Override         public Analyzer createAnalyzer(Context cntxt) {             return new TidyAnalyzer(cntxt);         }     } } The above only works on packages, not on projects and not on individual files.

    Read the article

  • Can I use the same machine as a client and server for SSH?

    - by achraf
    For development tests, I need to setup an SFTP server. So I want to know if it's possible to use the same machine as the client and the server. I tried and I keep getting this error: > Permission denied (publickey). > Connection closed and by running ssh -v agharroud@localhost i get : > OpenSSH_3.8.1p1,OpenSSL 0.9.7d 17 Mar > debug1: Reading configuration data /etc/ssh_config > debug1: Connecting to localhost [127.0.0.1] port 22. > debug1: Connection established. > debug1: identity file /home/agharroud/.ssh/identity type -1 > debug1: identity file /home/agharroud/.ssh/id_rsa type 1 > debug1: identity file /home/agharroud/.ssh/id_dsa type -1 > debug1: Remote protocol version 2.0, remote software version OpenSSH_3.8.1p1 > debug1: match: OpenSSH_3.8.1p1 pat OpenSSH* > debug1: Enabling compatibility mode for protocol 2.0 > debug1: Local version string SSH-2.0-OpenSSH_3.8.1p1 > debug1: SSH2_MSG_KEXINIT sent > debug1: SSH2_MSG_KEXINIT received > debug1: kex:server->client aes128-cbc hmac-md5 none > debug1: kex: client->server aes128-cbc hmac-md5 none > debug1: SSH2_MSG_KEX_DH_GEX_REQUEST(1024<1024<8192) sent > debug1: expecting SSH2_MSG_KEX_DH_GEX_GROUP > debug1: SSH2_MSG_KEX_DH_GEX_INIT sent > debug1: expecting SSH2_MSG_KEX_DH_GEX_REPLY > debug1: Host 'localhost' is known and matches the RSA host key. > debug1: Found key in /home/agharroud/.ssh/known_hosts:1 > debug1: ssh_rsa_verify: signature correct > debug1: SSH2_MSG_NEWKEYS sent > debug1: expecting SSH2_MSG_NEWKEYS > debug1: SSH2_MSG_NEWKEYS received > debug1: SSH2_MSG_SERVICE_REQUEST sent > debug1: SSH2_MSG_SERVICE_ACCEPT > received > > ****USAGE WARNING**** > > This is a private computer system. This computer system, including all > related equipment, networks, and network devices (specifically > including Internet access) are provided only for authorized use. This > computer system may be monitored for all lawful purposes, including to > ensure that its use is authorized, for management of the system, to > facilitate protection against unauthorized access, and to verify > security procedures, survivability, and operational security. Monitoring > includes active attacks by authorized entities to test or verify the > security of this system. During monitoring, information may be > examined, recorded, copied and used for authorized purposes. All > information, including personal information, placed or sent over this > system may be monitored. > > Use of this computer system, authorized or unauthorized, > constitutes consent to monitoring of this system. Unauthorized use may > subject you to criminal prosecution. Evidence of unauthorized use collected > during monitoring may be used for administrative, criminal, or other > adverse action. Use of this system constitutes consent to monitoring for > these purposes. > > debug1: Authentications that can continue: publickey > debug1: Next authentication method: publickey > debug1: Trying private key:/home/agharroud/.ssh/identity > debug1: Offering public key:/home/agharroud/.ssh/id_rsa > debug1:Authentications that can continue:publickey > debug1: Trying private key:/home/agharroud/.ssh/id_dsa > debug1: No more authentication methods to try. > Permission denied (publickey). Any ideas about the problem ? thanks !

    Read the article

  • MVVM: Binding radio buttons to a view model?

    - by David Veeneman
    I have been trying to bind a group of radio buttons to a view model using the IsChecked button. After reviewing other posts, it appears that the IsChecked property simply doesn't work. I have put together a short demo that reproduces the problem, which I have included below. Here is my question: Is there a straightforward and reliable way to bind radio buttons using MVVM? Thanks. Additional information: The IsChecked property doesn't work for two reasons: When a button is selected, the IsChecked properties of other buttons in the group don't get set to false. When a button is selected, its own IsChecked property does not get set after the first time the button is selected. I am guessing that the binding is getting trashed by WPF on the first click. Demo project: Here is the code and markup for a simple demo that reproduces the problem. Create a WPF project and replace the markup in Window1.xaml with the following: <Window x:Class="WpfApplication1.Window1" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="Window1" Height="300" Width="300" Loaded="Window_Loaded"> <StackPanel> <RadioButton Content="Button A" IsChecked="{Binding Path=ButtonAIsChecked, Mode=TwoWay}" /> <RadioButton Content="Button B" IsChecked="{Binding Path=ButtonBIsChecked, Mode=TwoWay}" /> </StackPanel> </Window> Replace the code in Window1.xaml.cs with the following code (a hack), which sets the view model: using System.Windows; namespace WpfApplication1 { /// <summary> /// Interaction logic for Window1.xaml /// </summary> public partial class Window1 : Window { public Window1() { InitializeComponent(); } private void Window_Loaded(object sender, RoutedEventArgs e) { this.DataContext = new Window1ViewModel(); } } } Now add the following code to the project as Window1ViewModel.cs: using System.Windows; namespace WpfApplication1 { public class Window1ViewModel { private bool p_ButtonAIsChecked; /// <summary> /// Summary /// </summary> public bool ButtonAIsChecked { get { return p_ButtonAIsChecked; } set { p_ButtonAIsChecked = value; MessageBox.Show(string.Format("Button A is checked: {0}", value)); } } private bool p_ButtonBIsChecked; /// <summary> /// Summary /// </summary> public bool ButtonBIsChecked { get { return p_ButtonBIsChecked; } set { p_ButtonBIsChecked = value; MessageBox.Show(string.Format("Button B is checked: {0}", value)); } } } } To reproduce the problem, run the app and click Button A. A message box will appear, saying that Button A's IsChecked property has been set to true. Now select Button B. Another message box will appear, saying that Button B's IsChecked property has been set to true, but there is no message box indicating that Button A's IsChecked property has been set to false--the property hasn't been changed. Now click Button A again. The button will be selected in the window, but no message box will appear--the IsChecked property has not been changed. Finally, click on Button B again--same result. The IsChecked property is not updated at all for either button after the button is first clicked.

    Read the article

  • error CS0177: The out parameter 'Wx' must be assigned to before control leaves the current method

    - by sonny5
    using System; using System.Drawing; using System.Drawing.Drawing2D; using System.Collections; using System.ComponentModel; using System.Windows.Forms; using System.Data; public class Form1 : System.Windows.Forms.Form { public static float WXmin; public static float WYmin; public static float WXmax; public static float WYmax; public static int VXmin; public static int VYmin; public static int VXmax; public static int VYmax; public static float Vx; public static float Vy; public Form1() { InitializeComponent(); } private void InitializeComponent() { //this.AutoScaleBaseSize = new System.Drawing.Size(5, 13); this.ClientSize = new System.Drawing.Size(400, 300); this.Text="Pass Args"; this.Paint += new System.Windows.Forms.PaintEventHandler(this.doLine); } static void Main() { Application.Run(new Form1()); } private void doLine(object sender, System.Windows.Forms.PaintEventArgs e) { Graphics g = e.Graphics; g.FillRectangle(Brushes.White, this.ClientRectangle); Pen p = new Pen(Color.Black); g.DrawLine(p, 0, 0, 100, 100); p.Dispose(); } private void eachCornerPix (object sender, PaintEventArgs e, out float Wx, out float Wy, out float Vx, out float Vy) { Graphics g = this.CreateGraphics(); Pen penBlu = new Pen(Color.Blue, 2); SolidBrush redBrush = new SolidBrush(Color.Red); int width = 2; // 1 pixel wide in x int height = 2; float [] Wxc = {0.100f, 5.900f, 5.900f, 0.100f}; float [] Wyc = {0.100f, 0.100f, 3.900f, 3.900f}; for (int i = 0; i<3; i++) { Wx = Wxc[i]; Wy = Wyc[i]; Vx = ((Wx - WXmin)*((VXmax-VXmin)+VXmin)/(WXmax-WXmin)); Vy = ((Wy - WYmin)*(VYmax-VYmin)/(WYmax-WYmin)+VYmin); Console.WriteLine("eachCornerPix Vx= {0}", Vx); Console.WriteLine("eachCornerPix Vy= {0}", Vy); g.FillRectangle(redBrush, Vx, Vy, width, height); g.Dispose(); } // Desired effect: Use the array values (Wxc, Wyc) and re-assign them to Wx and Wy. Then use // Wx and Wy as components to calculate Vx and Vy. // My end goal...once compile issues are resolved, is to pass each array value listed // using this method. This should allow 4 xy point pairs to be plotted. // Errors: // pass1.cs(51,18): error CS0177: The out parameter 'Wx' must be assigned to before // control leaves the current method // pass1.cs(51,18): error CS0177: The out parameter 'Wy' must be assigned to before // control leaves the current method // pass1.cs(51,18): error CS0177: The out parameter 'Vx' must be assigned to before // control leaves the current method // pass1.cs(51,18): error CS0177: The out parameter 'Vy' must be assigned to before // control leaves the current method } }

    Read the article

  • Update UI in the main activity through handler in a thread (Android)

    - by Hrk
    Hello, I try to make several connection in a class and update the multiple progressbar in the main screen. But I've got the following error trying to use thread in android : Code: 05-06 13:13:11.092: ERROR/ConnectionManager(22854): ERROR:Can't create handler inside thread that has not called Looper.prepare() Here is a small part of my code in the main Activity public class Act_Main extends ListActivity { private ConnectionManager cm; public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); // Set up the window layout requestWindowFeature(Window.FEATURE_CUSTOM_TITLE); setContentView(R.layout.main); getWindow().setFeatureInt(Window.FEATURE_CUSTOM_TITLE, R.layout.custom_title); } public void startConnection() { //open DB connection db = new DBAdapter(getApplicationContext()); db.open(); cm = new ConnectionManager(handler, db); showDialog(DIALOG_PROGRESS_LOGIN); } @Override public void onStart() { super.onStart(); startConnection(); } protected Dialog onCreateDialog(int id) { switch (id) { case DIALOG_PROGRESS_LOGIN: progressDialog = new ProgressDialog(Act_Main.this); progressDialog.setProgressStyle(ProgressDialog.STYLE_HORIZONTAL); progressDialog.setMessage("Connecting.\nPlease wait..."); progressThreadLogin = new ProgressThreadLogin(); progressThreadLogin.start(); return progressDialog; case DIALOG_PROGRESS_NETWORK: [b]progressDialog = new ProgressDialog(Act_Main.this);[/b] progressDialog.setProgressStyle(ProgressDialog.STYLE_HORIZONTAL); progressDialog.setMessage("Loading entire network.\nPlease wait..."); progressThreadNetwork = new ProgressThreadNetwork(); progressThreadNetwork.start(); return progressDialog; default: return null; } } // Define the Handler that receives messages from the thread and update the progress final Handler handler = new Handler() { public void handleMessage(Message msg) { int total = msg.getData().getInt("total"); int step = msg.getData().getInt("step"); Log.d(TAG, "handleMessage:PROCESSBAR:"+total); progressDialog.setProgress(total); if (total >= 100) { switch (step) { case UPDATE_NETWORK: dismissDialog(DIALOG_PROGRESS_LOGIN); showDialog(DIALOG_PROGRESS_NETWORK); cm.getNetwork(); break; .... default: break; } } } }; private class ProgressThreadLogin extends Thread { ProgressThreadLogin() { } public void run() { cm.login(); } } private class ProgressThreadNetwork extends Thread { ProgressThreadNetwork() { } public void run() { cm.getNetwork(); } } } And my connectionManager class: public class ConnectionManager { public ConnectionManager(Handler handler, DBAdapter db) { this.handler = handler; this.db = db; } public void updateProgressBar(int step, int value) { if (value == 0) total = total+1; else total = value ; Message msg = handler.obtainMessage(); Bundle b = new Bundle(); b.putInt("total", total); b.putInt("step", step); msg.setData(b); handler.handleMessage(msg); } public void login() { //DO MY LOGIN TASK updateProgressBar(Act_Main.UPDATE_NETWORK, 100); } } The crash errors occurs on the first line of "case DIALOG_PROGRESS_NETWORK:". My first progressbar is hidden but the second one is not displayed. I think I've done somthing wrong using the threads and handlers but I dont' know why. I was first using handler.sendMessage in place of handler.handleMessage but when I had several task in my connectionManager, the progressbar was updated only at the end of all tasks. Thank you in advance for your help

    Read the article

  • How to read from path in wpf comboboxitem and write into path of binding

    - by Chrik
    Hi, I tried to make up an example to show my problem. My combobox has a list of objects as itemssource. In my example it's a list of Persons. In the combobox i want to show the first name and the last name of the person. But i want to save the last name of the person in the "owner" property of the house-object. My guess was that i bind the SelectedValue to my property and the SelectedValuePath to the name of the property in the comboboxitem. I already googled and tried a view other versions but nothing worked. If i use SelectedItem instead of SelectedValue with the same binding at least the value of the "tostring" function get's written in the property. Sadly that solution doesn't fit in the Rest of my Program because i don't want to override "ToString". The Xaml: <Window x:Class="MultiColumnCombobox.Window1" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="Window1" Height="300" Width="300" x:Name="window"> <Grid> <ComboBox Height="23" Margin="72,12,86,0" Name="ComboBox1" VerticalAlignment="Top" SelectedValue="{Binding CurrentHouse.Owner, ElementName=window, Mode=TwoWay}" SelectedValuePath="LastName" ItemsSource="{Binding PersonList, ElementName=window, Mode=Default}"> <ComboBox.ItemTemplate> <DataTemplate> <WrapPanel Orientation="Horizontal"> <TextBlock Text="{Binding Path=FirstName}" Padding="10,0,0,0" /> <TextBlock Text="{Binding Path=LastName}" Padding="10,0,0,0" /> </WrapPanel> </DataTemplate> </ComboBox.ItemTemplate> </ComboBox> <Button Height="23" Click="PrintButton_Click" HorizontalAlignment="Left" Margin="12,0,0,9" Name="PrintButton" VerticalAlignment="Bottom" Width="75">Print</Button> </Grid> The C# using System.Collections.Generic; using System.Windows; using System; namespace MultiColumnCombobox { public partial class Window1 : Window { private List _PersonList = new List(); public List PersonList { get { return _PersonList; } set { _PersonList = value; } } private House _CurrentHouse = new House { Owner = "Green", Number = "11" }; public House CurrentHouse { get { return _CurrentHouse; } } public Window1() { InitializeComponent(); PersonList.Add(new Person {FirstName = "Peter", LastName = "Smith"}); PersonList.Add(new Person {FirstName = "John", LastName = "Meyer"}); PersonList.Add(new Person {FirstName = "Fritz", LastName = "Green"}); } private void PrintButton_Click(object sender, RoutedEventArgs e) { MessageBox.Show(CurrentHouse.Owner + ":" + CurrentHouse.Number); } } public class House { public string Owner { get; set; } public string Number { get; set; } } public class Person { public string FirstName { get; set; } public string LastName { get; set; } } } Maybe someone has an idea, Christian

    Read the article

  • SlimDX: Lightning problem with Direct3D9

    - by Spi1988
    I am creating a simple application to get familiar with SlimDX library. I found some code written in MDX and I'm trying to convert it to run on SlimDX. I am having some problems with the light because everything is being shown as black. The code is: public partial class DirectTest : Form { private Device device= null; private float angle = 0.0f; Light light = new Light(); public DirectTest() { InitializeComponent(); this.Size = new Size(800, 600); this.SetStyle(ControlStyles.AllPaintingInWmPaint | ControlStyles.Opaque, true); } /// <summary> /// We will initialize our graphics device here /// </summary> public void InitializeGraphics() { PresentParameters pres_params = new PresentParameters() { Windowed = true, SwapEffect = SwapEffect.Discard }; device = new Device(new Direct3D(), 0, DeviceType.Hardware, this.Handle, CreateFlags.SoftwareVertexProcessing, pres_params); } private void SetupCamera() { device.SetRenderState(RenderState.CullMode, Cull.None); device.SetTransform(TransformState.World, Matrix.RotationAxis(new Vector3(angle / ((float)Math.PI * 2.0f), angle / ((float)Math.PI * 4.0f), angle / ((float)Math.PI * 6.0f)), angle / (float)Math.PI)); angle += 0.1f; device.SetTransform(TransformState.Projection, Matrix.PerspectiveFovLH((float)Math.PI / 4, this.Width / this.Height, 1.0f, 100.0f)); device.SetTransform(TransformState.View, Matrix.LookAtLH(new Vector3(0, 0, 5.0f), new Vector3(), new Vector3(0, 1, 0))); device.SetRenderState(RenderState.Lighting, false); } protected override void OnPaint(System.Windows.Forms.PaintEventArgs e) { device.Clear(ClearFlags.Target | ClearFlags.ZBuffer, Color.CornflowerBlue, 1.0f, 0); SetupCamera(); CustomVertex.PositionColored[] verts = new CustomVertex.PositionColored[3]; verts[0].Position = new Vector3(0.0f, 1.0f, 1.0f); verts[0].Normal = new Vector3(0.0f, 0.0f, -1.0f); verts[0].Color = System.Drawing.Color.White.ToArgb(); verts[1].Position = new Vector3(-1.0f, -1.0f, 1.0f); verts[1].Normal = new Vector3(0.0f, 0.0f, -1.0f); verts[1].Color = System.Drawing.Color.White.ToArgb(); verts[2].Position = new Vector3(1.0f, -1.0f, 1.0f); verts[2].Normal = new Vector3(0.0f, 0.0f, -1.0f); verts[2].Color = System.Drawing.Color.White.ToArgb(); light.Type = LightType.Point; light.Position = new Vector3(); light.Diffuse = System.Drawing.Color.White; light.Attenuation0 = 0.2f; light.Range = 10000.0f; device.SetLight(0, light); device.EnableLight(0, true); device.BeginScene(); device.VertexFormat = CustomVertex.PositionColored.format; device.DrawUserPrimitives<CustomVertex.PositionColored>(PrimitiveType.TriangleList, 1, verts); device.EndScene(); device.Present(); this.Invalidate(); } } } The Vertex Format that I am using is the following [StructLayout(LayoutKind.Sequential)] public struct PositionNormalColored { public Vector3 Position; public int Color; public Vector3 Normal; public static readonly VertexFormat format = VertexFormat.Diffuse | VertexFormat.Position | VertexFormat.Normal; } Any suggestions on what the problem might be? Thanks in Advance

    Read the article

  • ASP.NET MVC 2 Mdel encapsulated within ViewModel Validation

    - by Program.X
    I am trying to get validation to work in ASP.NET MVC 2, but without much success. I have a complex class containing a large number of fields. (Don't ask - this is oneo f those real-world situations best practices can't touch) This would normally be my Model and is a LINQ-to-SQL generated class. Because this is generated code, I have created a MetaData class as per http://davidhayden.com/blog/dave/archive/2009/08/10/AspNetMvc20BuddyClassesMetadataType.aspx. public class ConsultantRegistrationMetadata { [DisplayName("Title")] [Required(ErrorMessage = "Title is required")] [StringLength(10, ErrorMessage = "Title cannot contain more than 10 characters")] string Title { get; set; } [Required(ErrorMessage = "Forename(s) is required")] [StringLength(128, ErrorMessage = "Forename(s) cannot contain more than 128 characters")] [DisplayName("Forename(s)")] string Forenames { get; set; } // ... I've attached this to the partial class of my generated class: [MetadataType(typeof(ConsultantRegistrationMetadata))] public partial class ConsultantRegistration { // ... Because my form is complex, it has a number of dependencies, such as SelectLists, etc. which I have encapsulated in a ViewModel pattern - and included the ConsultantRegistration model as a property: public class ConsultantRegistrationFormViewModel { public Data.ConsultantRegistration ConsultantRegistration { get; private set; } public SelectList Titles { get; private set; } public SelectList Countries { get; private set; } // ... So it is essentially ViewModel=Model My View then has: <p> <%: Html.LabelFor(model => model.ConsultantRegistration.Title) %> <%: Html.DropDownListFor(model => model.ConsultantRegistration.Title, Model.Titles,"(select a Title)") %> <%: Html.ValidationMessage("Title","*") %> </p> <p> <%: Html.LabelFor(model => model.ConsultantRegistration.Forenames) %> <%: Html.TextBoxFor(model => model.ConsultantRegistration.Forenames) %> <%: Html.ValidationMessageFor(model=>model.ConsultantRegistration.Forenames) %> </p> The problem is, the validation attributes on the metadata class are having no effect. I tried doing it via an Interface, but also no effect. I'm beginning to think that the reason is because I am encapsulating my model within a ViewModel. My Controller (Create Action) is as follows: [HttpPost] public ActionResult Create(Data.ConsultantRegistration consultantRegistration) { if (ModelState.IsValid) // this is always true - which is wrong!! { try { consultantRegistration = ConsultantRegistrationRepository.SaveConsultantRegistration(consultantRegistration); return RedirectToAction("Edit", new { id = consultantRegistration.ID, sectionIndex = 2 }); } catch (Exception ex) { ModelState.AddModelError("CreateException",ex); } } return View(new ConsultantRegistrationFormViewModel(consultantRegistration)); } As outlined in the comment, the ModelState.IsValid property always returns true, despite fields with the Validaiton annotations not being valid. (Forenames being a key example). Am I missing something obvious - considering I am an MVC newbie? I'm after the mechanism demoed by Jon Galloway at http://www.asp.net/learn/mvc-videos/video-10082.aspx. (Am aware t is similar to http://stackoverflow.com/questions/1260562/asp-net-mvc-model-viewmodel-validation but that post seems to talk about xVal. I have no idea what that is and suspect it is for MVC 1)

    Read the article

  • OpenGL/SharpGL - Points only on -near surface of Ortho projection?

    - by FTLPhysicsGuy
    When you create points using three dimensions for each point and you use an Ortho projection to view the points, would there be a reason that only the points on the -near surface would appear? For example, if you use (the SharpGL method) gl.Ortho(0, width, height, 0, -10, 10), only the points at z=10 (because the near surface is at -10) actually show up. I'm currently using SharpGL - but I'm hoping the issue I'm having isn't with that particular implementation/library. EDIT: I'm adding the code below that demonstrates the issue. Note that this example requires SharpGL and is in fact a modification of a WPF sample project that comes with the current SharpGL source code (the original sample project is called TwoDSample). The project requires a MainWindow.xaml and a MainWindow.xaml.cs. Here's the xaml: <Window x:Class="TwoDSample.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="MainWindow" Height="350" Width="525" xmlns:my="clr-namespace:SharpGL.WPF;assembly=SharpGL.WPF"> <Grid> <my:OpenGLControl Name="openGLControl1" OpenGLDraw="openGLControl1_OpenGLDraw" OpenGLInitialized="openGLControl1_OpenGLInitialized" Resized="openGLControl1_Resized"/> </Grid> </Window> Here is the code behind: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigation; using System.Windows.Shapes; using SharpGL.Enumerations; namespace TwoDSample { /// <summary> /// Interaction logic for MainWindow.xaml /// </summary> public partial class MainWindow : Window { public MainWindow() { InitializeComponent(); } // NOTE: I use this to restrict the openGLControl1_OpenGLDraw method to // drawing only once after m_drawCount is set to zero; int m_drawCount = 0; private void openGLControl1_OpenGLDraw(object sender, SharpGL.SceneGraph.OpenGLEventArgs args) { // NOTE: Only draw once after m_drawCount is set to zero if (m_drawCount < 1) { // Get the OpenGL instance. var gl = args.OpenGL; gl.Color(1f, 0f, 0f); gl.PointSize(2.0f); // Draw 10000 random points. gl.Begin(BeginMode.Points); Random random = new Random(); for (int i = 0; i < 10000; i++) { double x = 10 + 400 * random.NextDouble(); double y = 10 + 400 * random.NextDouble(); double z = (double)random.Next(-10, 0); // Color the point according to z value gl.Color(0f, 0f, 1f); // default to blue if (z == -10) gl.Color(1f, 0f, 0f); // Red for z = -10 else if (z == -1) gl.Color(0f, 1f, 0f); // Green for z = -1 gl.Vertex(x, y, z); } gl.End(); m_drawCount++; } } private void openGLControl1_OpenGLInitialized(object sender, SharpGL.SceneGraph.OpenGLEventArgs args) { } private void openGLControl1_Resized(object sender, SharpGL.SceneGraph.OpenGLEventArgs args) { // NOTE: force the draw routine to happen again when resize occurs m_drawCount = 0; // Get the OpenGL instance. var gl = args.OpenGL; // Create an orthographic projection. gl.MatrixMode(MatrixMode.Projection); gl.LoadIdentity(); // NOTE: Basically no matter what I do, the only points I see are those at // the "near" surface (with z = -zNear)--in this case, I only see green points gl.Ortho(0, openGLControl1.ActualWidth, openGLControl1.ActualHeight, 0, 1, 10); // Back to the modelview. gl.MatrixMode(MatrixMode.Modelview); } } }

    Read the article

  • datagrid height issue in nested datagrid( when using three data grid)

    - by prince23
    hi, i have a nested datagrid(which is of three data grid). here i am able to show data with no issue. the first datagrid has 5 rows the main problem that comes here is when you click any row in first datagrid i show 2 datagrid( which has 10 rows) lets say i click 3 row in 2 data grid. it show further records in third datagrid. again when i click 5 row in 2 data grid it show further records in third datagrid. now all the recods are shown fine when u try to collpase the 3 row in 2 data grid it collpase but the issue is the height what the third datagrid which took space for showing the records( we can see a blank space showing between the main 2 datagrid and third data grid) in every grid first column i have an button where i am writing this code for expand and collpase this is the functionality i am implementing in all the datagrid button where i do expand collpase. hope my question is clear . any help would great private void btn1_Click(object sender, RoutedEventArgs e) { try { Button btnExpandCollapse = sender as Button; Image imgScore = (Image)btnExpandCollapse.FindName("img"); DependencyObject dep = (DependencyObject)e.OriginalSource; while ((dep != null) && !(dep is DataGridRow)) { dep = VisualTreeHelper.GetParent(dep); } // if we found the clicked row if (dep != null && dep is DataGridRow) { DataGridRow row = (DataGridRow)dep; // change the details visibility if (row.DetailsVisibility == Visibility.Collapsed) { imgScore.Source = new BitmapImage(new Uri("/Images/a1.JPG", UriKind.Relative)); row.DetailsVisibility = Visibility.Visible; } else { imgScore.Source = new BitmapImage(new Uri("/Images/a2JPG", UriKind.Relative)); row.DetailsVisibility = Visibility.Collapsed; } } } catch (System.Exception) { } } --------------------------------------- 2 datagrid private void btn2_Click(object sender, RoutedEventArgs e) { try { Button btnExpandCollapse = sender as Button; Image imgScore = (Image)btnExpandCollapse.FindName("img"); DependencyObject dep = (DependencyObject)e.OriginalSource; while ((dep != null) && !(dep is DataGridRow)) { dep = VisualTreeHelper.GetParent(dep); } // if we found the clicked row if (dep != null && dep is DataGridRow) { DataGridRow row = (DataGridRow)dep; // change the details visibility if (row.DetailsVisibility == Visibility.Collapsed) { imgScore.Source = new BitmapImage(new Uri("/Images/a1.JPG", UriKind.Relative)); row.DetailsVisibility = Visibility.Visible; } else { imgScore.Source = new BitmapImage(new Uri("/Images/a2JPG", UriKind.Relative)); row.DetailsVisibility = Visibility.Collapsed; } } } catch (System.Exception) { } } ----------------- 3 datagrid private void btn1_Click(object sender, RoutedEventArgs e) { try { Button btnExpandCollapse = sender as Button; Image imgScore = (Image)btnExpandCollapse.FindName("img"); DependencyObject dep = (DependencyObject)e.OriginalSource; while ((dep != null) && !(dep is DataGridRow)) { dep = VisualTreeHelper.GetParent(dep); } // if we found the clicked row if (dep != null && dep is DataGridRow) { DataGridRow row = (DataGridRow)dep; // change the details visibility if (row.DetailsVisibility == Visibility.Collapsed) { imgScore.Source = new BitmapImage(new Uri("/Images/a1.JPG", UriKind.Relative)); row.DetailsVisibility = Visibility.Visible; } else { imgScore.Source = new BitmapImage(new Uri("/Images/a2JPG", UriKind.Relative)); row.DetailsVisibility = Visibility.Collapsed; } } } catch (System.Exception) { } }**

    Read the article

  • C# powershell output reader iterator getting modified when pipeline closed and disposed.

    - by scope-creep
    Hello, I'm calling a powershell script from C#. The script is pretty small and is "gps;$host.SetShouldExit(9)", which list process, and then send back an exit code to be captured by the PSHost object. The problem I have is when the pipeline has been stopped and disposed, the output reader PSHost collection still seems to be written to, and is filling up. So when I try and copy it to my own output object, it craps out with a OutOfMemoryException when I try to iterate over it. Sometimes it will except with a Collection was modified message. Here is the code. private void ProcessAndExecuteBlock(ScriptBlock Block) { Collection<PSObject> PSCollection = new Collection<PSObject>(); Collection<Object> PSErrorCollection = new Collection<Object>(); Boolean Error = false; int ExitCode=0; //Send for exection. ExecuteScript(Block.Script); // Process the waithandles. while (PExecutor.PLine.PipelineStateInfo.State == PipelineState.Running) { // Wait for either error or data waithandle. switch (WaitHandle.WaitAny(PExecutor.Hand)) { // Data case 0: Collection<PSObject> data = PExecutor.PLine.Output.NonBlockingRead(); if (data.Count > 0) { for (int cnt = 0; cnt <= (data.Count-1); cnt++) { PSCollection.Add(data[cnt]); } } // Check to see if the pipeline has been closed. if (PExecutor.PLine.Output.EndOfPipeline) { // Bring back the exit code. ExitCode = RHost.ExitCode; } break; case 1: Collection<object> Errordata = PExecutor.PLine.Error.NonBlockingRead(); if (Errordata.Count > 0) { Error = true; for (int count = 0; count <= (Errordata.Count - 1); count++) { PSErrorCollection.Add(Errordata[count]); } } break; } } PExecutor.Stop(); // Create the Execution Return block ExecutionResults ER = new ExecutionResults(Block.RuleGuid,Block.SubRuleGuid, Block.MessageIdentfier); ER.ExitCode = ExitCode; // Add in the data results. lock (ReadSync) { if (PSCollection.Count > 0) { ER.DataAdd(PSCollection); } } // Add in the error data if any. if (Error) { if (PSErrorCollection.Count > 0) { ER.ErrorAdd(PSErrorCollection); } else { ER.InError = true; } } // We have finished, so enque the block back. EnQueueOutput(ER); } and this is the PipelineExecutor class which setups the pipeline for execution. public class PipelineExecutor { private Pipeline pipeline; private WaitHandle[] Handles; public Pipeline PLine { get { return pipeline; } } public WaitHandle[] Hand { get { return Handles; } } public PipelineExecutor(Runspace runSpace, string command) { pipeline = runSpace.CreatePipeline(command); Handles = new WaitHandle[2]; Handles[0] = pipeline.Output.WaitHandle; Handles[1] = pipeline.Error.WaitHandle; } public void Start() { if (pipeline.PipelineStateInfo.State == PipelineState.NotStarted) { pipeline.Input.Close(); pipeline.InvokeAsync(); } } public void Stop() { pipeline.StopAsync(); } } An this is the DataAdd method, where the exception arises. public void DataAdd(Collection<PSObject> Data) { foreach (PSObject Ps in Data) { Data.Add(Ps); } } I put a for loop around the Data.Add, and the Collection filled up with 600k+ so feels like the gps command is still running, but why. Any ideas. Thanks in advance.

    Read the article

  • Validation Summary for Lists using Data Annotations with MVC

    - by David Liddle
    I currently use a custom method to display validation error messages for lists but would like to replace this system for using with Data Annotations. In summary on validation of my form, I want to display "*" next to each input that is incorrect and also provide a Validation Summary at the bottom that relates each error message to the particular item in the list. e.g. say if validation failed on the 2nd list item on a Name input box and the 4th item on an Address input box the validation summary would display [2] Name is invalid [4] Address is invalid Please ignore if there are mistakes in the code below. I'm just writing this as an example. The code below shows how I was able to do it using my custom version of adding model errors but was wondering how to do this using Data Annotations? //Domain Object public class MyObject { public int ID { get; set; } public string Name { get; set; } public string Address { get; set; } public bool IsValid { get { return (GetRuleViolations().Count() == 0); } } public void IEnumerable<RuleViolation> GetRuleViolations() { if (String.IsNullOrEmpty(Name)) yield return new RuleViolation(ID, "Name", "Name is invalid"); if (String.IsNullOrEmpty(Address)) yield return new RuleViolation(ID, "Address", "Address is invalid"); yield break; } } //Rule Violation public class RuleViolation { public int ID { get; private set; } public string PropertyName { get; private set; } public string ErrorMessage { get; private set; } } //View <% for (int i = 0; i < 5; i++) { %> <p> <%= Html.Hidden("myObjects[" + i + "].ID", i) %> Name: <%= Html.TextBox("myObjects[" + i + "].Name") %> <br /> <%= Html.ValidationMessage("myObjects[" + i + "].Name", "*")<br /> Address: <%= Html.TextBox("myObjects[" + i + "].Address") %> <%= Html.ValidationMessage("myObjects[" + i + "].Address", "*")<br /> </p> <% } %> <p><%= Html.ValidationSummary() %> //Controller public ActionResult MyAction(IList<MyObject> myObjects) { foreach (MyObject o in myObjects) { if (!o.IsValid) ModelState.AddModelErrors(o.GetRuleViolations(), o.GetType().Name); } if (!Model.IsValid) { return View(); } } public static class ModelStateExtensions { public static void AddModelError(this ModelStateDictionary modelState, RuleViolation issue, string name) { string key = String.Format("{0}[{1}].{2}", name, issue.ID, issue.PropertyName); string error = String.Format("[{0}] {1}", (issue.ID + 1), issue.ErrorMessage); //above line determines the [ID] ErrorMessage to be //displayed in the Validation Summary modelState.AddModelError(key, error); }

    Read the article

  • Android - Custom Adapter Problem

    - by Ryan
    Hello, I seem to be having a problem with my Custom Adapter view. When I display the list, it only displays a white screen. Here is how it works: 1.) I send a JSON request 2.) populate the ArrayList with the returned results 3.) create a custom adapter 4.) then bind the adapter. Here is steps 2-4 private void updateUI() { ListView myList = (ListView) findViewById(android.R.id.list); itemList = new ArrayList(); Iterator it = data.entrySet().iterator(); while (it.hasNext()) { //Get the key name and value for it Map.Entry pair = (Map.Entry)it.next(); String keyName = (String) pair.getKey(); String value = pair.getValue().toString(); if (value != null) { ListItem li = new ListItem(keyName, value, false); itemList.add(li); } } CustomAdapter mAdapter = new CustomAdapter( mContext, itemList); myList.setAdapter(mAdapter); //Bind the adapter to the list //Tell the dialog it's cool now. dismissDialog(0); //Show next screen flipper.setInAnimation(inFromRightAnimation()); flipper.setOutAnimation(outToRightAnimation()); flipper.showNext(); } And here is my CustomAdapter class: import java.util.List; import android.R.color; import android.content.Context; import android.view.View; import android.view.ViewGroup; import android.widget.BaseAdapter; import android.widget.ImageView; import android.widget.RelativeLayout; import android.widget.TextView; class MyAdapterView extends RelativeLayout { public MyAdapterView(Context c, ListItem li) { super( c ); RelativeLayout rL = new RelativeLayout(c); RelativeLayout.LayoutParams containerParams = new RelativeLayout.LayoutParams( ViewGroup.LayoutParams.FILL_PARENT, ViewGroup.LayoutParams.FILL_PARENT); rL.setLayoutParams(containerParams); rL.setBackgroundColor(color.white); ImageView img = new ImageView (c); img.setImageResource(li.getImage()); img.setPadding(5, 5, 10, 5); rL.addView(img, 48, 48); TextView top = new TextView(c); top.setText(li.getTopText()); top.setTextColor(color.black); top.setTextSize(20); top.setPadding(0, 20, 0, 0); rL.addView(top,ViewGroup.LayoutParams.FILL_PARENT, ViewGroup.LayoutParams.WRAP_CONTENT); TextView bot = new TextView( c ); bot.setText(li.getBottomText()); bot.setTextColor(color.black); bot.setTextSize(12); bot.setPadding(0, 0, 0, 10); bot.setAutoLinkMask(1); rL.addView(bot,ViewGroup.LayoutParams.FILL_PARENT, ViewGroup.LayoutParams.WRAP_CONTENT); } } public class CustomAdapter extends BaseAdapter { private Context context; private List itemList; public CustomAdapter(Context c, List itemL ) { this.context = c; this.itemList = itemL; } public int getCount() { return itemList.size(); } public Object getItem(int position) { return itemList.get(position); } public long getItemId(int position) { return position; } @Override public View getView(int position, View convertView, ViewGroup parent) { ListItem li = itemList.get(position); return new MyAdapterView(this.context, li); } } Does anyone have any idea why this displays a white screen upon completion?? Thanks in advance!

    Read the article

  • Functions registered with ExternalInterface.addCallback not available in Javascript

    - by Selene
    I'm working on a Flash game that needs to call some Javascript on the page and get data back from it. Calling Javascript from Flash works. Calling the Flash functions from Javascript (often) doesn't. I'm using the Gaia framework. What happens: The swf is loaded in with SWFObject There's a button in the Flash file. On click, it uses ExternalInterface.call() to call a Javascript function. This works. The Javascript function calls a Flash function that was exposed with ExternalInterface.addCallback(). Sometimes, the Javascript produces the following error: TypeError: myFlash.testCallback is not a function. When the error happens, it affects all functions registered with addCallback(). Gaia and some of its included libraries use addCallback(), and calling those functions from Javascript also produces the TypeError. Waiting a long time before pressing the button in Flash doesn't solve the error. Having Flash re-try addCallback() periodically doesn't solve the error When the error occurs, ExternalInterface.available = true and ExternalInterface.objectID contains the correct name for the Flash embed object. When the error occurs, document.getElementById('myflashcontent') correctly returns the Flash embed object. From my Page class: public class MyPage extends AbstractPage { // declarations of stage instances and class variables // other functions override public function transitionIn():void { send_button.addEventListener(MouseEvent.MOUSE_UP, callJS); exposeCallbacks(); super.transitionIn(); } private function exposeCallbacks():void { trace("exposeCallbacks()"); if (ExternalInterface.available) { trace("ExternalInterface.objectID: " + ExternalInterface.objectID); try { ExternalInterface.addCallback("testCallback", simpleTestCallback); trace("called ExternalInterface.addCallback"); } catch (error:SecurityError) { trace("A SecurityError occurred: " + error.message + "\n"); } catch (error:Error) { trace("An Error occurred: " + error.message + "\n"); } } else { trace("exposeCallbacks() - ExternalInterface not available"); } } private function simpleTestCallback(str:String):void { trace("simpleTestCallback(str=\"" + str + "\")"); } private function callJS(e:Event):void { if (ExternalInterface.available) { ExternalInterface.call("sendTest", "name", "url"); } else { trace("callJS() - ExternalInterface not available"); } } } My Javascript: function sendTest(text, url) { var myFlash = document.getElementById("myflashcontent"); var callbackStatus = ""; callbackStatus += '\nmyFlash[testCallback]: ' + myFlash['testCallback']; //console.log(callbackStatus); var errors = false; try { myFlash.testCallback("test string"); } catch (err) { alert("Error: " + err.toString()); error = true; } if (!error) { alert("Success"); } } var params = { quality: "high", scale: "noscale", wmode: "transparent", allowscriptaccess: "always", bgcolor: "#000000" }; var flashVars = { siteXML: "xml/site.xml" }; var attributes = { id: "myflashcontent", name: "myflashcontent" }; // load the flash movie. swfobject.embedSWF("http://myurl.com/main.swf?v2", "myflashcontent", "728", "676", "10.0.0", serverRoot + "expressInstall.swf", flashVars, params, attributes, function(returnObj) { console.log('Returned ' + returnObj.success); if (returnObj.success) { returnObj.ref.focus(); } });

    Read the article

  • Android ListActivity OnListItemClick error with Webviews

    - by Tista
    I've been figuring how to popup a webview all day when a row in my ListActivity is clicked. I can't even show a Toast when it's clicked. Need help I'm still new with Android, a web developer trying to learn. Thanks before. package com.mf.ar; import org.json.JSONArray; import org.json.JSONException; import org.json.JSONObject; import android.app.Activity; import android.app.AlertDialog; import android.app.ListActivity; import android.os.Bundle; import android.util.Log; import android.view.View; import android.view.Window; import android.webkit.WebChromeClient; import android.webkit.WebView; import android.webkit.WebViewClient; import android.widget.ArrayAdapter; import android.widget.Toast; public class ListViewer extends ListActivity { private String mJSON; private String[] listRows; private String[] listRowsURI; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); //setContentView(R.layout.listview); Bundle the = getIntent().getExtras(); this.mJSON = the.getString("JSON"); Log.i("ListViewIntentJSON", this.mJSON); try { JSONObject UrbJSON = new JSONObject(mJSON); JSONObject UrbQuery = UrbJSON.getJSONObject("query"); int rows = UrbQuery.getInt("row"); Log.i("UrbRows", String.format("%d",rows)); JSONArray resultArray = UrbJSON.getJSONArray("result"); this.listRows = new String[rows]; for(int i=0; i<rows; i++) { this.listRows[i] = resultArray.getJSONObject(i). getString("business_name").toString(); } this.listRowsURI = new String[rows]; for(int i=0; i<rows; i++) { this.listRowsURI[i] = resultArray.getJSONObject(i). getString("business_uri_mobile").toString(); } } catch(JSONException e) { e.printStackTrace(); } this.setListAdapter(new ArrayAdapter<String>(this, android.R.layout.simple_list_item_1, ListViewer.this.listRows)); } @Override protected void onListItemClick(android.widget.ListView l, View v, int position, long id) { super.onListItemClick(l, v, position, id); String theURI = ListViewer.this.listRowsURI[position].toString(); /*String theURI = ListViewer.this.listRowsURI[position].toString(); //String theURI = "http://www.mediafusion.web.id"; WebView webview = new WebView(this); //setContentView(webview); //addContentView(webview, null); webview.getSettings().setJavaScriptEnabled(true); getWindow().requestFeature(Window.FEATURE_PROGRESS); final Activity activity = this; webview.setWebChromeClient(new WebChromeClient() { public void onProgressChanged(WebView view, int progress) { // Activities and WebViews measure progress with different scales. // The progress meter will automatically disappear when we reach 100% activity.setProgress(progress * 1000); } }); webview.setWebViewClient(new WebViewClient() { public void onReceivedError(WebView view, int errorCode, String description, String failingUrl) { Toast.makeText(activity, "Oh no! " + description, Toast.LENGTH_SHORT).show(); } }); webview.loadUrl(theURI);*/ Toast.makeText(ListViewer.this.getApplicationContext(), theURI, Toast.LENGTH_SHORT); } }

    Read the article

  • Why does my sharepoint web part event handler lose the sender value on postback?

    - by vishal shah
    I have a web part which is going to be a part of pair of connected web parts. For simplicity, I am just describing the consumer web part. This web part has 10 link buttons on it. And they are rendered in the Render method instead ofCreateChildControls as this webpart will be receiving values based on input from the provider web part. Each Link Button has a text which is decided dynamically based on the input from provider web part. When I click on any of the Link Buttons, the event handler is triggered but the text on the Link Button shows up as the one set in CreateChildControls. When I trace the code, I see that the CreateChildControls gets called before the event handler (and i think that resets my Link Buttons). How do I get the event handler to show me the dynamic text instead? Here is the code... public class consWebPart : Microsoft.SharePoint.WebPartPages.WebPart { private bool _error = false; private LinkButton[] lkDocument = null; public consWebPart() { this.ExportMode = WebPartExportMode.All; } protected override void CreateChildControls() { if (!_error) { try { base.CreateChildControls(); lkDocument = new LinkButton[101]; for (int i = 0; i < 10; i++) { lkDocument[i] = new LinkButton(); lkDocument[i].ID = "lkDocument" + i; lkDocument[i].Text = "Initial Text"; lkDocument[i].Style.Add("margin", "10 10 10 10px"); this.Controls.Add(lkDocument[i]); lkDocument[i].Click += new EventHandler(lkDocument_Click); } } catch (Exception ex) { HandleException(ex); } } } protected override void Render(HtmlTextWriter writer) { writer.Write("<table><tr>"); for (int i = 0; i < 10; i++) { writer.Write("<tr>"); lkDocument[i].Text = "LinkButton" + i; writer.Write("<td>"); lkDocument[i].RenderControl(writer); writer.Write("</td>"); writer.Write("</tr>"); } writer.Write("</table>"); } protected void lkDocument_Click(object sender, EventArgs e) { string strsender = sender.ToString(); LinkButton lk = (LinkButton)sender; } protected override void OnLoad(EventArgs e) { if (!_error) { try { base.OnLoad(e); this.EnsureChildControls(); } catch (Exception ex) { HandleException(ex); } } } private void HandleException(Exception ex) { this._error = true; this.Controls.Clear(); this.Controls.Add(new LiteralControl(ex.Message)); } }

    Read the article

  • Java JPA Hibernate Spring @EntityListeners throws org.springframework.dao.DataIntegrityViolationException

    - by user
    I am using Spring 3 with Hibernate 3. I would like to update the last modification date automatically when an entity is updated. Below is the sample code: HibernateConfig: @Configuration public class HibernateConfig { @Bean public DataSource dataSource() throws Exception { DriverManagerDataSource dataSource = new DriverManagerDataSource(); Properties properties = new Properties(); properties.load(ClassLoader.getSystemResourceAsStream(new String("hibernate.properties"))); dataSource.setUrl(properties.getProperty(new String("jdbc.url"))); dataSource.setUsername(properties.getProperty(new String("jdbc.username"))); dataSource.setPassword(properties.getProperty(new String("jdbc.password"))); dataSource.setDriverClassName(properties.getProperty(new String("jdbc.driverClassName"))); return dataSource; } @Bean public AnnotationSessionFactoryBean sessionFactory() throws Exception { AnnotationSessionFactoryBean sessionFactory = new AnnotationSessionFactoryBean(); Properties hibernateProperties = new Properties(); Properties properties = new Properties(); properties.load(ClassLoader.getSystemResourceAsStream(new String("hibernate.properties"))); // set the Hibernate Properties hibernateProperties.setProperty(new String("hibernate.dialect"), properties.getProperty(new String("hibernate.dialect"))); hibernateProperties.setProperty(new String("hibernate.show_sql"), properties.getProperty(new String("hibernate.show_sql"))); hibernateProperties.setProperty(new String("hibernate.hbm2ddl.auto"), properties.getProperty(new String("hibernate.hbm2ddl.auto"))); sessionFactory.setDataSource(dataSource()); sessionFactory.setHibernateProperties(hibernateProperties); sessionFactory.setAnnotatedClasses(new Class[]{Message.class}) return sessionFactory; } @Bean public HibernateTemplate hibernateTemplate() throws Exception { HibernateTemplate hibernateTemplate = new HibernateTemplate(); hibernateTemplate.setSessionFactory(sessionFactory().getObject()); return hibernateTemplate; } } DAOConfig: @Configuration public class DAOConfig { @Autowired private HibernateConfig hibernateConfig; @Bean public MessageDAO messageDAO() throws Exception { MessageDAO messageDAO = new MessageHibernateDAO(hibernateConfig.hibernateTemplate()); return messageDAO; } } Message: import java.util.Date; import javax.persistence.Column; import javax.persistence.Entity; import javax.persistence.EntityListeners; import javax.persistence.Table; import javax.persistence.Temporal; import javax.persistence.TemporalType; import java.io.Serializable; import javax.persistence.Column; import javax.persistence.GeneratedValue; import javax.persistence.GenerationType; import javax.persistence.Id; @Entity @Table @EntityListeners(value = MessageListener.class) public class Message implements Serializable { @Id @GeneratedValue(strategy = GenerationType.AUTO) @Column private int id; @Column(nullable = false) @Temporal(TemporalType.TIMESTAMP) private Date lastMod; public Message() { } public int getId() { return id; } public void setId(int id) { this.id = id; } public Date getLastMod() { return lastMod; } public void setLastMod(Date lastMod) { this.lastMod = lastMod; } } MessageListener: import java.util.Date; import javax.persistence.PrePersist; import javax.persistence.PreUpdate; import org.springframework.stereotype.Component; @Component public class MessageListener { @PrePersist @PreUpdate public void setLastMod(Message message) { message.setLastMod(new Date()); } } When running this the MessageListener is not being invoked. I use a DAO design pattern and when calling dao.update(Message) it throws the following Exception: org.springframework.dao.DataIntegrityViolationException: not-null property references a null or transient value: com.persistence.entities.MessageStatus.lastMod; nested exception is org.hibernate.PropertyValueException: not-null property references a null or transient value: com.persistence.entities.Message.lastMod at org.springframework.orm.hibernate3.SessionFactoryUtils.convertHibernateAccessException(SessionFactoryUtils.java:665) at org.springframework.orm.hibernate3.HibernateAccessor.convertHibernateAccessException(HibernateAccessor.java:412) at org.springframework.orm.hibernate3.HibernateTemplate.doExecute(HibernateTemplate.java:411) at org.springframework.orm.hibernate3.HibernateTemplate.executeWithNativeSession(HibernateTemplate.java:374) at org.springframework.orm.hibernate3.HibernateTemplate.save(HibernateTemplate.java:683) at com.persistence.dao.hibernate.GenericHibernateDAO.save(GenericHibernateDAO.java:38) Having looked at a number of websites there seems not to be a solution.

    Read the article

  • nhibernate says 'mapping exception was unhandled' no persister for: MyNH.Domain.User

    - by mrblah
    Hi, I am using nHibernate and fluent. I created a User.cs: public class User { public virtual int Id { get; set; } public virtual string Username { get; set; } public virtual string Password { get; set; } public virtual string Email { get; set; } public virtual DateTime DateCreated { get; set; } public virtual DateTime DateModified { get; set; } } Then in my mappinds folder: public class UserMapping : ClassMap<User> { public UserMapping() { WithTable("ay_users"); Not.LazyLoad(); Id(x => x.Id).GeneratedBy.Identity(); Map(x => x.Username).Not.Nullable().WithLengthOf(256); Map(x => x.Password).Not.Nullable().WithLengthOf(256); Map(x => x.Email).Not.Nullable().WithLengthOf(100); Map(x => x.DateCreated).Not.Nullable(); Map(x => x.DateModified).Not.Nullable(); } } Using the repository pattern for the nhibernate blog: public class UserRepository : Repository<User> { } public class Repository<T> : IRepository<T> { public ISession Session { get { return SessionProvider.GetSession(); } } public T GetById(int id) { return Session.Get<T>(id); } public ICollection<T> FindAll() { return Session.CreateCriteria(typeof(T)).List<T>(); } public void Add(T product) { Session.Save(product); } public void Remove(T product) { Session.Delete(product); } } public interface IRepository<T> { T GetById(int id); ICollection<T> FindAll(); void Add(T entity); void Remove(T entity); } public class SessionProvider { private static Configuration configuration; private static ISessionFactory sessionFactory; public static Configuration Configuration { get { if (configuration == null) { configuration = new Configuration(); configuration.Configure(); configuration.AddAssembly(typeof(User).Assembly); } return configuration; } } public static ISessionFactory SessionFactory { get { if (sessionFactory == null) sessionFactory = Configuration.BuildSessionFactory(); return sessionFactory; } } private SessionProvider() { } public static ISession GetSession() { return SessionFactory.OpenSession(); } } My config: <?xml version="1.0" encoding="utf-8" ?> <hibernate-configuration xmlns="urn:nhibernate-configuration-2.2"> <session-factory> <property name="connection.provider">NHibernate.Connection.DriverConnectionProvider</property> <property name="dialect">NHibernate.Dialect.MsSql2005Dialect</property> <property name="connection.driver_class">NHibernate.Driver.SqlClientDriver</property> <property name="connection.connection_string">Server=.\SqlExpress;Initial Catalog=TestNH;User Id=dev;Password=123</property> <property name="show_sql">true</property> </session-factory> </hibernate-configuration> I created a console application to test the output: static void Main(string[] args) { Console.WriteLine("starting..."); UserRepository users = new UserRepository(); User user = users.GetById(1); Console.WriteLine("user is null: " + (null == user)); if(null != user) Console.WriteLine("User: " + user.Username); Console.WriteLine("ending..."); Console.ReadLine(); } Error: nhibernate says 'mapping exception was unhandled' no persister for: MyNH.Domain.User What could be the issue, I did do the mapping?

    Read the article

  • Reading off a socket until end of line C#?

    - by Omar Kooheji
    I'm trying to write a service that listens to a TCP Socket on a given port until an end of line is recived and then based on the "line" that was received executes a command. I've followed a basic socket programming tutorial for c# and have come up with the following code to listen to a socket: public void StartListening() { _log.Debug("Creating Maing TCP Listen Socket"); _mainSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); IPEndPoint ipLocal = new IPEndPoint(IPAddress.Any, _port); _log.Debug("Binding to local IP Address"); _mainSocket.Bind(ipLocal); _log.DebugFormat("Listening to port {0}",_port); _mainSocket.Listen(10); _log.Debug("Creating Asynchronous callback for client connections"); _mainSocket.BeginAccept(new AsyncCallback(OnClientConnect), null); } public void OnClientConnect(IAsyncResult asyn) { try { _log.Debug("OnClientConnect Creating worker socket"); Socket workerSocket = _mainSocket.EndAccept(asyn); _log.Debug("Adding worker socket to list"); _workerSockets.Add(workerSocket); _log.Debug("Waiting For Data"); WaitForData(workerSocket); _log.DebugFormat("Clients Connected [{0}]", _workerSockets.Count); _mainSocket.BeginAccept(new AsyncCallback(OnClientConnect), null); } catch (ObjectDisposedException) { _log.Error("OnClientConnection: Socket has been closed\n"); } catch (SocketException se) { _log.Error("Socket Exception", se); } } public class SocketPacket { private System.Net.Sockets.Socket _currentSocket; public System.Net.Sockets.Socket CurrentSocket { get { return _currentSocket; } set { _currentSocket = value; } } private byte[] _dataBuffer = new byte[1]; public byte[] DataBuffer { get { return _dataBuffer; } set { _dataBuffer = value; } } } private void WaitForData(Socket workerSocket) { _log.Debug("Entering WaitForData"); try { lock (this) { if (_workerCallback == null) { _log.Debug("Initializing worker callback to OnDataRecieved"); _workerCallback = new AsyncCallback(OnDataRecieved); } } SocketPacket socketPacket = new SocketPacket(); socketPacket.CurrentSocket = workerSocket; workerSocket.BeginReceive(socketPacket.DataBuffer, 0, socketPacket.DataBuffer.Length, SocketFlags.None, _workerCallback, socketPacket); } catch (SocketException se) { _log.Error("Socket Exception", se); } } public void OnDataRecieved(IAsyncResult asyn) { SocketPacket socketData = (SocketPacket)asyn.AsyncState; try { int iRx = socketData.CurrentSocket.EndReceive(asyn); char[] chars = new char[iRx + 1]; _log.DebugFormat("Created Char array to hold incomming data. [{0}]",iRx+1); System.Text.Decoder decoder = System.Text.Encoding.UTF8.GetDecoder(); int charLength = decoder.GetChars(socketData.DataBuffer, 0, iRx, chars, 0); _log.DebugFormat("Read [{0}] characters",charLength); String data = new String(chars); _log.DebugFormat("Read in String \"{0}\"",data); WaitForData(socketData.CurrentSocket); } catch (ObjectDisposedException) { _log.Error("OnDataReceived: Socket has been closed. Removing Socket"); _workerSockets.Remove(socketData.CurrentSocket); } catch (SocketException se) { _log.Error("SocketException:",se); _workerSockets.Remove(socketData.CurrentSocket); } } This I thought was going to be a good basis for what I wanted to do, but the code I have appended the incoming characters to a text box one by one and didn't do anything with it. Which doesn't really work for what I want to do. My main issue is the decoupling of the OnDataReceived method from the Wait for data method. which means I'm having issues building a string (I would use a string builder but I can accept multiple connections so that doesn't really work. Ideally I'd like to look while listening to a socket until I see and end of line character and then call a method with the resulting string as a parameter. What's the best way to go about doing this.

    Read the article

  • ASMX Web Services with SOAP Extension

    - by digitall
    I am in the process of setting up a web service for an external client to connect to my client's application and update some information. I went the ASMX route (the rest of the application runs on WCF) because I knew the external client could be very difficult to deal with and I was trying to keep everything as simple as possible. They also aren't a .Net shop which makes things worse. After getting the service setup for them I provided the ASMX URL for them to see how to format the SOAP headers/message content. They have since come back and told me their tool is unable to send them in the format required by .Net and I can either come up with a different way to accept messages or we have to go with FTP. Based on this I have been researching how to intercept their message, reformat it the way my service requires it (which means adding two lines), and then let it process. This path led me to SOAP Extensions which I have been trying to work with but can't seem to figure out. When I have my sample application call the web service from the generated code Add Web Reference provides everything works great until I add in my extension. All it currently does is override ChainStream setting an internal stream equal to the one being passed in and returning a new stream, like this: private Stream newStream = null; private Stream oldStream = null; public override Stream ChainStream(Stream stream) { this.oldStream = stream; this.newStream = new MemoryStream(); return newStream; } I also override ProcessMessage and in it take the contents of oldStream and set newStream equal to that and then write to a different stream with an XmlWriter. I take that new stream and using a StreamReader read it into a string, with the end goal being manipulating it here and setting newStream (which is being used by ChainStream) equal to the contents of this. Here is that piece: public override void ProcessMessage(SoapMessage message) { switch (message.Stage) { case SoapMessageStage.BeforeDeserialize: this.Process(); break; default: break; } } private void Process() { this.newStream.Position = 0L; XmlTextReader reader = new XmlTextReader(this.oldStream); MemoryStream outStream = new MemoryStream(); using (XmlWriter writer = XmlWriter.Create(outStream)) { do { writer.WriteNode(reader, true); } while (reader.Read()); writer.Flush(); } outStream.Seek(0, SeekOrigin.Begin); StreamReader streamReader = new StreamReader(outStream); string message = streamReader.ReadToEnd(); newStream = outStream; newStream.Seek(0, SeekOrigin.Begin); streamReader.Close(); } By running this, which seems to me like it would be fine, my test application gets a 400 Bad Request back from the service. If I either don't use the extension or I don't do anything in ProcessMessage everything seems fine. Any suggestions to this? As a side note, once I get this working with the generated code from the WSDL I will be moving to a WebRequest to try sending the message to the service. Currently that bombs out with a 415 Unsupported Media Type response. I'm trying to keep this post to one question but if anyone has any tips with using a WebRequest to connect to an ASMX service it would be much appreciated!

    Read the article

< Previous Page | 192 193 194 195 196 197 198 199 200 201 202 203  | Next Page >