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  • Even More Steroids for JEditorPane

    - by Geertjan
    Got some help from Ralph today and now the JEditorPane is as I want it, e.g., code folds are now supported once you click in the JEditorPane, though there are still some side effects, since this is not how anyone anticipated NetBeans editor APIs being used. But, so far, the side effects (e.g., now the hyperlinks work, but they open a new JavaScript file when you click on one of them, instead of jumping within the JEditorPane itself) are not so terrible. Error checking is also done now, which wasn't there before, i.e., red underlines and error annotations in the right margin. And maybe it's my imagination, but the editor feels a lot snappier, e.g., in code completion, than before. I've checked in the changes, they're all in this file: http://java.net/projects/nb-api-samples/sources/api-samples/content/versions/7.3/misc/CMSBackOffice2/CMSBackOffice2-editor/src/main/java/com/mycompany/cmsbackoffice2editor/GeneralTab.java

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  • Perfect is the enemy of “Good Enough”

    - by Daniel Moth
    This is one of the quotes that I was against, but now it is totally part of my core beliefs: "Perfect is the enemy of Good Enough" Folks used to share this quote a lot with me in my early career and my frequent interpretation was that they were incompetent people that were satisfied with mediocrity, i.e. I ignored them and their advice. (Yes, I went through an arrogance phase). I later "grew up" and "realized" that they were missing the point, so instead of ignoring them I would retort: "Of course we have to aim for perfection, because as human beings we'll never achieve perfection, so by aiming for perfection we will indeed achieve good enough results". (Yes, I went through a smart ass phase). Later I grew up a bit more and "understood" that what I was really being told is to finish my work earlier and move on to other things because by trying to perfect that one thing, another N things that I was responsible for were suffering by not getting my attention - all things on my plate need to move beyond the line, not just one of them to go way over the line. It is really a statement of increasing scale and scope. To put it in other words, getting PASS grades on 10 things is better than getting an A+ with distinction on 1-2 and a FAIL on the rest. Instead of saying “I am able to do very well these X items” it is best if you can say I can do well enough on these X * Y items”, where Y > 1. That is how breadth impact is achieved. In the future, I may grow up again and have a different interpretation, but for now - even though I secretly try to "perfect" things, I try not to do that at the expense of other responsibilities. This means that I haven't had anybody quote that saying to me in a while (or perhaps my quality of work has dropped so much that it doesn't apply to me any more - who knows :-)). Wikipedia attributes the quote to Voltaire and it also makes connections to the “Law of diminishing returns”, and to the “80-20 rule” or “Pareto principle”… it commonly takes 20% of the full time to complete 80% of a task while to complete the last 20% of a task takes 80% of the effort …check out the Wikipedia entry on “Perfect is the enemy of Good” and its links. Also use your favorite search engine to search and see what others are saying (Bing, Google) – it is worth internalizing this in a way that makes sense to you… Comments about this post by Daniel Moth welcome at the original blog.

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  • Is there a way to disallow crawling of only HTTPS in robots.txt?

    - by David Wilkins
    I just realized that Bingbot is crawling my company's website's pages over https. Bing already crawls the site over http, so this seems frivolous. Is there a way to specify Disallow: / for https only? According to Wikipedia, each protocol has its own robots.txt And according to Google's Robots.txt Specification, the robots.txt applies to http AND https I don't want to Disallow: / for Bing totally, just over https.

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  • What HTML and CSS markup is best for SEO for a list of questions (like on Stack Exchange sites)

    - by Oleg9
    On the StackOverflow a question block (in the q-list on the index page and so on) represented by the following html code: <div class="question-summary narrow tagged-interesting" id="question-summary-19832613"> <div onclick="window.location.href='/questions/19832613/how-to-display-only-transit-routesfor-trains-in-google-maps-api'" class="cp"> <div class="votes"> <div class="mini-counts">0</div> <div>votes</div> </div> <div class="status unanswered"> <div class="mini-counts">0</div> <div>answers</div> </div> <div class="views"> <div class="mini-counts">3</div> <div>views</div> </div> </div> <div class="summary"> <h3>...</h3> <div class="tags t-javascript t-google-maps t-google t-google-maps-api-3"> </div> <div class="started"> <a href="/questions/19832613/how-to-display-only-transit-routesfor-trains-in-google-maps-api" class="started-link"><span title="2013-11-07 09:52:29Z" class="relativetime">1 min ago</span></a> <a href="/users/1309392/shirish">Shirish</a> <span class="reputation-score" title="reputation score " dir="ltr">189</span> </div> </div> </div> It uses float positioning. My questions is: Would use of css styled tables be a better choice? (It's a table, isn't it?) Or it just depends on what are you prefer to use and doesn't affect the technical side (search engines or something)? The background information (such as number of views, votes etc.) comes first in the code. And I know that search engines have a limit at viewing each page. So would it better to place div's depending on their importance and then markup them on the page using css methods (like negative margins and absolute positioning)? Or it isn't so important in this instance?

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  • Processing Text and Binary (Blob, ArrayBuffer, ArrayBufferView) Payload in WebSocket - (TOTD #185)

    - by arungupta
    The WebSocket API defines different send(xxx) methods that can be used to send text and binary data. This Tip Of The Day (TOTD) will show how to send and receive text and binary data using WebSocket. TOTD #183 explains how to get started with a WebSocket endpoint using GlassFish 4. A simple endpoint from that blog looks like: @WebSocketEndpoint("/endpoint") public class MyEndpoint { public void receiveTextMessage(String message) { . . . } } A message with the first parameter of the type String is invoked when a text payload is received. The payload of the incoming WebSocket frame is mapped to this first parameter. An optional second parameter, Session, can be specified to map to the "other end" of this conversation. For example: public void receiveTextMessage(String message, Session session) {     . . . } The return type is void and that means no response is returned to the client that invoked this endpoint. A response may be returned to the client in two different ways. First, set the return type to the expected type, such as: public String receiveTextMessage(String message) { String response = . . . . . . return response; } In this case a text payload is returned back to the invoking endpoint. The second way to send a response back is to use the mapped session to send response using one of the sendXXX methods in Session, when and if needed. public void receiveTextMessage(String message, Session session) {     . . .     RemoteEndpoint remote = session.getRemote();     remote.sendString(...);     . . .     remote.sendString(...);    . . .    remote.sendString(...); } This shows how duplex and asynchronous communication between the two endpoints can be achieved. This can be used to define different message exchange patterns between the client and server. The WebSocket client can send the message as: websocket.send(myTextField.value); where myTextField is a text field in the web page. Binary payload in the incoming WebSocket frame can be received if ByteBuffer is used as the first parameter of the method signature. The endpoint method signature in that case would look like: public void receiveBinaryMessage(ByteBuffer message) {     . . . } From the client side, the binary data can be sent using Blob, ArrayBuffer, and ArrayBufferView. Blob is a just raw data and the actual interpretation is left to the application. ArrayBuffer and ArrayBufferView are defined in the TypedArray specification and are designed to send binary data using WebSocket. In short, ArrayBuffer is a fixed-length binary buffer with no format and no mechanism for accessing its contents. These buffers are manipulated using one of the views defined by one of the subclasses of ArrayBufferView listed below: Int8Array (signed 8-bit integer or char) Uint8Array (unsigned 8-bit integer or unsigned char) Int16Array (signed 16-bit integer or short) Uint16Array (unsigned 16-bit integer or unsigned short) Int32Array (signed 32-bit integer or int) Uint32Array (unsigned 16-bit integer or unsigned int) Float32Array (signed 32-bit float or float) Float64Array (signed 64-bit float or double) WebSocket can send binary data using ArrayBuffer with a view defined by a subclass of ArrayBufferView or a subclass of ArrayBufferView itself. The WebSocket client can send the message using Blob as: blob = new Blob([myField2.value]);websocket.send(blob); where myField2 is a text field in the web page. The WebSocket client can send the message using ArrayBuffer as: var buffer = new ArrayBuffer(10);var bytes = new Uint8Array(buffer);for (var i=0; i<bytes.length; i++) { bytes[i] = i;}websocket.send(buffer); A concrete implementation of receiving the binary message may look like: @WebSocketMessagepublic void echoBinary(ByteBuffer data, Session session) throws IOException {    System.out.println("echoBinary: " + data);    for (byte b : data.array()) {        System.out.print(b);    }    session.getRemote().sendBytes(data);} This method is just printing the binary data for verification but you may actually be storing it in a database or converting to an image or something more meaningful. Be aware of TYRUS-51 if you are trying to send binary data from server to client using method return type. Here are some references for you: JSR 356: Java API for WebSocket - Specification (Early Draft) and Implementation (already integrated in GlassFish 4 promoted builds) TOTD #183 - Getting Started with WebSocket in GlassFish TOTD #184 - Logging WebSocket Frames using Chrome Developer Tools, Net-internals and Wireshark Subsequent blogs will discuss the following topics (not necessary in that order) ... Error handling Custom payloads using encoder/decoder Interface-driven WebSocket endpoint Java client API Client and Server configuration Security Subprotocols Extensions Other topics from the API

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  • Collaborative Whiteboard using WebSocket in GlassFish 4 - Text/JSON and Binary/ArrayBuffer Data Transfer (TOTD #189)

    - by arungupta
    This blog has published a few blogs on using JSR 356 Reference Implementation (Tyrus) as its integrated in GlassFish 4 promoted builds. TOTD #183: Getting Started with WebSocket in GlassFish TOTD #184: Logging WebSocket Frames using Chrome Developer Tools, Net-internals and Wireshark TOTD #185: Processing Text and Binary (Blob, ArrayBuffer, ArrayBufferView) Payload in WebSocket TOTD #186: Custom Text and Binary Payloads using WebSocket One of the typical usecase for WebSocket is online collaborative games. This Tip Of The Day (TOTD) explains a sample that can be used to build such games easily. The application is a collaborative whiteboard where different shapes can be drawn in multiple colors. The shapes drawn on one browser are automatically drawn on all other peer browsers that are connected to the same endpoint. The shape, color, and coordinates of the image are transfered using a JSON structure. A browser may opt-out of sharing the figures. Alternatively any browser can send a snapshot of their existing whiteboard to all other browsers. Take a look at this video to understand how the application work and the underlying code. The complete sample code can be downloaded here. The code behind the application is also explained below. The web page (index.jsp) has a HTML5 Canvas as shown: <canvas id="myCanvas" width="150" height="150" style="border:1px solid #000000;"></canvas> And some radio buttons to choose the color and shape. By default, the shape, color, and coordinates of any figure drawn on the canvas are put in a JSON structure and sent as a message to the WebSocket endpoint. The JSON structure looks like: { "shape": "square", "color": "#FF0000", "coords": { "x": 31.59999942779541, "y": 49.91999053955078 }} The endpoint definition looks like: @WebSocketEndpoint(value = "websocket",encoders = {FigureDecoderEncoder.class},decoders = {FigureDecoderEncoder.class})public class Whiteboard { As you can see, the endpoint has decoder and encoder registered that decodes JSON to a Figure (a POJO class) and vice versa respectively. The decode method looks like: public Figure decode(String string) throws DecodeException { try { JSONObject jsonObject = new JSONObject(string); return new Figure(jsonObject); } catch (JSONException ex) { throw new DecodeException("Error parsing JSON", ex.getMessage(), ex.fillInStackTrace()); }} And the encode method looks like: public String encode(Figure figure) throws EncodeException { return figure.getJson().toString();} FigureDecoderEncoder implements both decoder and encoder functionality but thats purely for convenience. But the recommended design pattern is to keep them in separate classes. In certain cases, you may even need only one of them. On the client-side, the Canvas is initialized as: var canvas = document.getElementById("myCanvas");var context = canvas.getContext("2d");canvas.addEventListener("click", defineImage, false); The defineImage method constructs the JSON structure as shown above and sends it to the endpoint using websocket.send(). An instant snapshot of the canvas is sent using binary transfer with WebSocket. The WebSocket is initialized as: var wsUri = "ws://localhost:8080/whiteboard/websocket";var websocket = new WebSocket(wsUri);websocket.binaryType = "arraybuffer"; The important part is to set the binaryType property of WebSocket to arraybuffer. This ensures that any binary transfers using WebSocket are done using ArrayBuffer as the default type seem to be blob. The actual binary data transfer is done using the following: var image = context.getImageData(0, 0, canvas.width, canvas.height);var buffer = new ArrayBuffer(image.data.length);var bytes = new Uint8Array(buffer);for (var i=0; i<bytes.length; i++) { bytes[i] = image.data[i];}websocket.send(bytes); This comprehensive sample shows the following features of JSR 356 API: Annotation-driven endpoints Send/receive text and binary payload in WebSocket Encoders/decoders for custom text payload In addition, it also shows how images can be captured and drawn using HTML5 Canvas in a JSP. How could this be turned in to an online game ? Imagine drawing a Tic-tac-toe board on the canvas with two players playing and others watching. Then you can build access rights and controls within the application itself. Instead of sending a snapshot of the canvas on demand, a new peer joining the game could be automatically transferred the current state as well. Do you want to build this game ? I built a similar game a few years ago. Do somebody want to rewrite the game using WebSocket APIs ? :-) Many thanks to Jitu and Akshay for helping through the WebSocket internals! Here are some references for you: JSR 356: Java API for WebSocket - Specification (Early Draft) and Implementation (already integrated in GlassFish 4 promoted builds) Subsequent blogs will discuss the following topics (not necessary in that order) ... Error handling Interface-driven WebSocket endpoint Java client API Client and Server configuration Security Subprotocols Extensions Other topics from the API

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  • mobile app development noob

    - by hit
    I know c, most of c++, a little assembly, win32 console, etc I'm looking for free, cross-platform, c / c++, emulator, etc I'm a beginner to the mobile app world, so I'm lost. some that pop to mind on this list: http://en.wikipedia.org/wiki/Mobile_application_development Airplay SDK, Aqua, BatteryTech, DragonFireSDK, IwGame Engine, Symbian, Windows Mobile i don't wanna use a API that is considered obsolete, if someone could set me on the right path, thanks

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  • Generating Wrappers for REST APIs

    - by Kyle
    Would it be feasible to generate wrappers for REST APIs? An earlier question asked about machine readable descriptions of RESTful services addressed how we could write (and then read) API specifications in a standardized way which would lend itself well to generated wrappers. Could a first pass parser generate a decent wrapper that human intervention could fix up? Perhaps the first pass wouldn't be consistent, but would remove a lot of the grunt work and make it easy to flesh out the rest of the API and types. What would need to be considered? What's stopping people from doing this? Has it already been done and my google fu is weak for the day?

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  • Figuring our complex REST queries for SharePoint

    - by Sahil Malik
    SharePoint 2010 Training: more information A little while ago, I showed the REST query for a relatively complex query. Some readers have emailed me about how to figure out further queries, and especially for complex insert/delete/update scenarios. Well it is quite easy to figure out almost any query for SharePoint REST API. Okay, this is not just about SharePoint – you can apply what you read here for any REST API interface supported by Microsoft, like WCF data services. But, sometimes when you have many columns, or complex update operations, or are working with weird providers, it is tough to figure out the specific HTTP request you need to craft, error free, using REST. Well fear not, there is hope. As an example, what I did is, I created a SharePoint site at http://sp2010.winsmarts.internal/sampledata with 3 lists in it - 1. Artists (with one Column, Title) Read full article ....

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  • PostgreSQL, Ubuntu, NetBeans IDE (Part 2)

    - by Geertjan
    Now let's create the start of a CRUD application on the NetBeans Platform, using Hibernate and PostgreSQL to do so. Here's what I see in NetBeans IDE after setting things up as outlined yesterday: The NetBeans Platform CRUD Tutorial should get you up and started creating the NetBeans Platform application. Open the generated "persistence.xml" in Design mode and then switch the persistence library to Hibernate. The Here's the application structure: The Hibernate module that you see above has this content: Here's the result: And here's the source code: http://java.net/projects/nb-api-samples/sources/api-samples/show/versions/7.3/misc/NBPostgreSQL

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  • JSR updates - October 2013

    - by Heather VanCura
    A handful of JSRs have been making  progress in the JCP program--Java SE, Java ME and Java EE JSRs.  More to come in the next few weeks! Highlights and links to JSR material below. JSR 337,  Java SE 8 Release Contents, published an Early Draft Review. JSR 351, Java Identity API, published an Early Draft Review. JSR 360, Connected Limited Device Configuration (CLDC) 8, passed the EC Public Review Ballot with 21 yes votes. JSR 361, Java ME Embedded Profile, passed the EC Public Review Ballot with 20 yes votes. JSR 107, JCACHE-Java Temporary Caching API, published an update to their JSR Community Update Page.  You can find schedule information (plans to submit Proposed Final Draft very soon), Adopt-a-JSR suggestions, and presentation material from JavaOne.

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  • Criteria for a programming language to be considered "mature"

    - by Giorgio
    I was recently reading an answer to this question, and I was struck by the statement "The language is mature". So I was wondering what we actually mean when we say that "A programming language is mature"? Normally, a programming language is initially developed out of a need, e.g. Try out / implement a new programming paradigm or a new combination of features that cannot be found in existing languages. Try to solve a problem or overcome a limitation of an existing language. Create a language for teaching programming. Create a language that solves a particular class of problems (e.g. concurrency). Create a language and an API for a special application field, e.g. the web (in this case the language might reuse a well-known paradigm, but the whole API must be new). Create a language to push your competitor out of the market (in this case the creator might want the new language to be very similar to an existing one, in order to attract developers to the new programming language and platform). Regardless of what the original motivation and scenario in which a language has been created, eventually some languages are considered mature. In my intuition, this means that the language has achieved (at least one of) its goals, e.g. "We can now use language X as a reliable tool for writing web applications." This is however a bit vague, so I wanted to ask what you consider the most important criteria (if any) that are applied when saying that a language is mature. IMPORTANT NOTE This question is (on purpose) language-agnostic because I am only interested in general criteria. Please write only language-agnostic answers and comments! I am not asking whether any specific "language X is mature" or "which programming languages can be considered mature", or whether "language X is more mature than language Y": please avoid posting any opinions or reference about any specific languages because these are out of the scope of this question. EDIT To make the question more precise, by criteria I mean such things as "tool support", "adoption by the industry", "stability", "rich API", "large user community", "successful application record", "standardization", "clean and uniform semantics", and so on.

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  • What are differences between sell side platforms (Admeld) and self-serve platform (AdReady)?

    - by Rick Chin
    I was confused with sell side platforms (e.g. Admeld) and self-serve platforms (e.g. AdReady) as both are serving services to publishers. I would like to know the differences in order to get the answer of "which platform is suitable for a medium size website publisher, and why?" references: http://en.wikipedia.org/wiki/Sell_Side_Platform. http://www.masternewmedia.org/self-serve-advertising-services-guide-to-the-best-do-it-yourself-ad-management-platforms/.

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  • Can Google Translate's audio files be used in a game?

    - by ashes999
    For my game, I need text-to-speech. Since it's Android, I decided to settle for MP3s, since the range of words spoken is few. For my prototype, I'm using Google Translate to generate the audio since it has awesome pronounciation across multiple languages. But can I use it in production? What if I sell my game for $1 on the app store? All I can find on SE is that the API may be LGPL, and that the licensing page mentions the API is only available for academic research -- nothing more. My usage is a bit different; I'm actually capturing the audio bits and using those instead. I'm curious to know the license for this; I can't find anything with my Google-fu.

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  • Shifting from XNA/C# to C++?

    - by Fat_Scout
    For a while now, I've been working with XNA for game design and development (although only for personal use ATM.) Overall, I'm a major fan of XNA itself, and it's overall "feel." However, due to the fact that: XNA seems to have a lack of support (no Metro support, no updates since 2010, etc.) I plan to try and get a job in the game development industry, and due to C++'s dominance, being more familiar with it would be very useful XNA only supports Windows (non-Metro) and Xbox 360, while I am interested in Mac and (to a lesser extent) Linux support. I've been trying to shift over to C++ as my main language. However, I do not want to focus on learning raw DirectX/C++ at this time, so I've been looking for a higher level C++ API (something about the same level as XNA, although something a bit more low-level would be fine) with a feel similar to XNA. So, for someone switching from C#/XNA to C++, what would my best choice(s) be for API's similar to XNA, although unmanaged and running on C++?

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  • System requirement specification vs functional one - separate docs?

    - by user970696
    A lot of sources (e.g. Wikipedia) mentiones System requirement specification and Functional specification as two separate entities. However, Wiegers in his book writes: The software requirements specification is sometimes called a functional specification, a product specification... This is very confusing for me as I thought FS describes just functions while SRS whole system. From this point of view, FS would contain both non functional and functional requirements and everything else.

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  • Does NaCl mean the death of Internet Explorer? [closed]

    - by Monika Michael
    From the wikipedia - Google Native Client (NaCl) is a sandboxing technology for running a subset of Intel x86 or ARM native code using software-based fault isolation. It is proposed for safely running native code from a web browser, allowing web-based applications to run at near-native speeds. (Emphasis mine) (Source) Compiled C++ code running in a browser? Are other companies working on a similar offering? What would it mean for the browser landscape?

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  • When is a glue or management class doing too much?

    - by jprete
    I'm prone to building centralized classes that manage the other classes in my designs. It doesn't store everything itself, but most data requests would go to the "manager" first. While looking at an answer to this question I noticed the term "God Object". Wikipedia lists it as an antipattern, understandably. Where is the line between a legitimate glue class, or module, that passes data and messages from place to place, and a class that is doing too much?

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  • Experience embedding javascript

    - by deft_code
    I'm looking into scripting languages to embed in my game. I've always assumed Lua was the best choice, but I've read some recent news about embedding V8 as was considering using it instead. My question is two fold: Does anyone with experience embedding v8 (or another javascript engine) recommend it? How does it compare with embedding Lua? I like that v8 has a c++ embedding API. However Lua API has had lots of time to be refined (newer isn't always better and all that). Note: At this point I'm not too concerned with which is better language or which library has better performance. I'm only asking about ease of embedding.

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  • Strict C++ guidelines [on hold]

    - by Banex
    Some time ago I ran across an answer here on Programmers that linked a Wikipedia page about some strict guidelines for C++. The only thing I remember is that it didn't allow exceptions and was in general very strict, and that it was used in many workplaces where most C++ features are not considered useful, or are not available (embedded systems, etc). I'd like to know the name of those guidelines, as I searched the whole internet without finding it.

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  • Verifying that a user comes from a 'partner' site?

    - by matt_tm
    We're building a Drupal module that is going to be given to trusted 'corporate partners'. When a user clicks on a link, he should be redirected to our site as if he's a logged in user. How should I verify that the user is indeed coming from that site? It does not look like 'HTTP_REFERER' is enough because it appears it can be faked. We are providing these partner sites with API Keys. If I receive the API-key as a POST value, sent over https, would that be a sufficient indicator that the user is a genuine partner-site user?

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  • /dev/sda1 100% Mysql to blame?

    - by SJP
    I have a an API running that receives raw binaries, processes them, and then stores metadata about the bins in a mysql database. I have been running it for a couple days on a VM. Today the API stopped processing the mySQL commands. After using the command df-h the results were: root@mwdb1:/# df -h Filesystem Size Used Avail Use% Mounted on /dev/sda1 104G 99G 0 100% / udev 16G 4.0K 16G 1% /dev tmpfs 6.3G 364K 6.3G 1% /run none 5.0M 0 5.0M 0% /run/lock none 16G 0 16G 0% /run/shm /dev/sdb1 5.5T 42G 5.2T 1% /data sda1 is at 100%

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