Search Results

Search found 24263 results on 971 pages for 'android video player'.

Page 197/971 | < Previous Page | 193 194 195 196 197 198 199 200 201 202 203 204  | Next Page >

  • Android : Google étend le champs d'application de l'API "Fragments" pour lutter contre la fragmentation de l'OS

    Android : Google étend le champs d'application de l'API Fragments aux versions 1.6 de son OS Pour lutter contre la fragmentation de sa plate-forme mobile Dans la lutte contre la fragmentation d'Android, Google vient d'étendre aux anciennes versions de l'OS, l'API « Fragments » conçue à l'origine pour Android 3.0 (alias Honeycomb). Initialement, Fragments a été conçue pour faciliter la tâche de rendre les anciennes applications compatibles avec les périphériques à écrans plus larges, notamment les tablettes que ciblent ess...

    Read the article

  • 2D Topdown Shooter - Player Movement Relative to Mouse

    - by Jarmo
    I'm trying to make a topdown 2D space game for my school project. I'm almost done but I just want to add a few little things to make the game more fun to play. if (keystate.IsKeyDown(Keys.W)) { vPlayerPos += Vector2.Normalize(new Vector2(Mouse.GetState().X - vPlayerPos.X, Mouse.GetState().Y - vPlayerPos.Y)) * 3; rPlayer.X = (int)vPlayerPos.X; rPlayer.Y = (int)vPlayerPos.Y; } if (keystate.IsKeyDown(Keys.S)) { vPlayerPos += Vector2.Normalize(new Vector2(Mouse.GetState().X - vPlayerPos.X, Mouse.GetState().Y - vPlayerPos.Y)) * -3; rPlayer.X = (int)vPlayerPos.X; rPlayer.Y = (int)vPlayerPos.Y; } This is what i use to move towards and away from my mouse crossair. I tried to make a somewhat similar function to make it strafe with "A" and "D". But for some reason I just couldn't get it done. Any thoughts?

    Read the article

  • Justice : Apple s'attaque à Android 4.1 dans un deuxième procès contre Samsung

    Justice : Apple s'attaque directement à Android 4.1 Dans un deuxième procès qui l'oppose à Samsung Combien de fois avons-nous lu, dans certains commentaires de nos articles qui traitent des procès qu'Apple intente aux constructeurs qui lancent des modèles sous Android, que Google et son OS mobile n'étaient pas visés ? Nous avions beau expliquer que c'était bien Android qui était dans la ligne de mire d'Apple (ce qui est d'ailleurs l'analyse de Google), pour certains, nous ne faisions qu'extrapoler pour jeter le doute dans l'esprit des développeurs de cette plateforme. Que ceux-là veuillent bien nous excuser. Apple assigne aujourd'hui Android 4.1 en justice. ...

    Read the article

  • Google I/O 2010 - Writing zippy Android apps

    Google I/O 2010 - Writing zippy Android apps Google I/O 2010 - Writing zippy Android apps Android 201 Brad Fitzpatrick Come hear tips & war stories on making fast, responsive (aka "non-janky") Android apps. No more ANRs! Eliminate event loop stalls! Fast start-ups! Optimized database queries with minimal I/O! Also, learn about the tools and techniques we use to find performance problems across the system and hear what's coming in the future. For all I/O 2010 sessions, please go to code.google.com From: GoogleDevelopers Views: 3 0 ratings Time: 57:38 More in Science & Technology

    Read the article

  • Kinect losing tracked players with Beta2 SDK

    - by Eric B
    So i'm creating a game using the Beta2 SDK for Kinect. The issue i am having is that in the middle of gameplay if another person enters the Kinects FOV it stops tracking the player and will not track anyone else for several minutes. Same deal if the player leaves the FOV and reenters it. Here is what im using to detect players. void nui_SkeletonFrameReady(object sender, SkeletonFrameReadyEventArgs e) { int playersAlive = 0; // reset lists skeletons = new Dictionary<int, SkeletonData>(); //create a new list for skeletons menuSkeleton = new List<SkeletonData>(); initialPlayers = new Dictionary<float, SkeletonData>(); //create a new list for initialPlayers foreach (SkeletonData s in e.SkeletonFrame.Skeletons) //for each skeleton the kinect has detected { if (s.TrackingState == SkeletonTrackingState.Tracked) // players found { menuSkeleton.Add(s); if (initialized) // after initialization { skeletons.Add(s.TrackingID, s); } else // before initialization initialPlayers.Add(s.Joints[JointID.ShoulderCenter].Position.X, s); //if we are not initialized then add this player to the inital player list. playersAlive++; } } if (playersAlive == TOTAL_PLAYERS_ALLOWED) // If there is one player { if (!inMiniGame) // Before the game starts gameStart = DateTime.Now; // Reset initialization timer if (!initialized) // Before initialization // NOTE TO SELF I TOOK OUT && inMenu { InitializePlayers(); if (DateTime.Now.Subtract(gameStart).TotalMilliseconds > INITIALIZATION_WAIT_TIME) { initialized = true; // initialize timers from fixed starting time if (inMiniGame) //if the game has started { gamePause = gameStart; //TODO ERIC: Initialize any Timers Here } } } } } /// <summary> /// this function initializes the players adding them to a list /// and making one of the players the menu controller, for LIM we will need to change the code so that the /// game only recognizes and supports one player at a time /// variable names will need to be change as well. /// </summary> private void InitializePlayers() { List<float> initialPos = new List<float>(); // used to track starting positions players = new Dictionary<int, Player>(); foreach (float pos in initialPlayers.Keys) { initialPos.Add(pos); //add position of each inital player to list } float first = initialPos[0]; // left player first, right second Player player = new Player(initialPlayers[first].TrackingID, true); player.PlayerNumber = PLAYER_ONE; player.Skeleton = initialPlayers[first]; player.Specifics = new PlayerSpecifics(player.PlayerNumber); player.Specifics.PauseTimer = gameStart; players.Add(initialPlayers[first].TrackingID, player); menuController = initialPlayers[first].TrackingID; //menu controller is player 1 } This is a one player game. Also when the game starts Initialize is set to false, and gets set to true when i go from the games menu into the gameplay. So can anyone see any issues with this code block that would cause the kinect to lose players as they enter/exit the FOV? and not re-track them? Thank you for any help.

    Read the article

  • GDD-BR 2010 [1G] Android: Building High-Performance Applications

    GDD-BR 2010 [1G] Android: Building High-Performance Applications Speaker: Tim Bray Track: Android Time: G [16:30 - 17:15] Room: 1 Level: 151 Build Android applications that are smooth, fast, responsive, and a pleasure to use. Also, learn about the tools and techniques we use to track down and fix performance problems. From: GoogleDevelopers Views: 20 0 ratings Time: 33:34 More in Science & Technology

    Read the article

  • video-programs seem to be "wreckoned"?

    - by dschinn1001
    Is it because I have to many different video-players installed ? after update from 12.04 to 12.10 it seems, that video-playing is not working any more ? it crashes, or ends up with "we have found a system-failure" - window. (failure-report is not working and crashing too after correct password). this concerns: medibuntu, mediaplayer, totem, mplayer and xine (probably too many installed and I should decide for only one ? - but it was no problem in 12.04 ?).

    Read the article

  • Testing HTML5 and javascript code for iPhone and Android devices

    - by Pankaj Upadhyay
    I have developed a simple HTML5 webpage that uses a javascript file. This is a fun learning page so I wanted to know as to how will they show up on mobile devices like iPhone and Android smartphones. The pages are hosted on a server and i have tested the thing on my desktop. But, how can i test the same for these mobile devices. i.e. how the page will look on mobile and stuff. I don't have an iPhone or Android. There is no serious development going in here so i was thinking if there is some free website or tool that acts as a iPhone or android browser. The main aim is just to see how the webpage will show up on an android phone.

    Read the article

  • VMWare Player pauses often

    - by pascal
    I'm using a 64bit Windows 8 inside vmplayer, with 2 virtual processor cores, virtual hard disk resides on a fast local disc and is not preallocated; host CPU is Intel i7 3770, should be capable of hardware virtualisation but I don't know if VMWare uses it; NAT networking; Sound card connected, USB connected, accelerated 3D graphics (NVidia 313.30 on host) My problem is, that the VM often pauses for a few seconds, and then speeds up for a few seconds to reach real time again. Time in the VM actually moves faster after the pause, for example all animations using timers speed up. When running, the vmware-vmx process shows ~150% CPU usage in top, but 0% when pausing (and D state i.e. waiting for IO). iotop shows normal disk writes from vmware-vmx threads, but during pauses, the flush kernel thread uses 99%. Are there some options to try so that VMWare doesn't wait for IO? I've tried a few things available from the GUI but the issue never went away…

    Read the article

  • Microsoft Office 2010 sur Windows Phone 7, une vidéo dévoile les premières images de l'application p

    Microsoft Office 2010 sur Windows Phone 7 Une vidéo dévoile les premières images de l'application mobile A quoi ressemblera la version de Microsoft Office 2010 pour les Windows Phones ? Une vidéo qui montre la gestion d'un Power Point (ouverture, modification du contenu, enregistrement vocal, clavier, expédition) dévoile les premières images de l'UI. Le portage de la suite bureautique sur le futur OS mobile de Redmond montre également que Windows Phone 7 ne sera pas axé que « réseautage »

    Read the article

  • Android : 600.000 applications, le nombre d'activations de terminaux en France explose

    Android : 600.000 applications Le nombre d'activations de terminaux en France explose La présentation d'Android 4.1, alias Jelly Bean, lors de la conférence du Google I/O qui se tient jusqu'à la fin de la semaine à San Francisco a été l'occasion pour Google de mettre à jour officiellement quelques chiffres concernant l'écosystème de son OS mobile. L'éditeur a par exemple confirmé que la galerie Google Play (ex-Android Market) a dépassé la barre des 600.000 applications (contre 450.000 en février). Pour Hugo Barra (Direc...

    Read the article

  • Is an Adnroid-based Phone a Suitable MP3 Player for Music Streamed over the Internet?

    - by James McFarland
    I am considering getting an HTC phone running Android from Verizon Wireless when I next upgrade my phone. I also have an online account with a music vendor, where I have rights to listen to my collection, but not download the MP3s. Further, I have an unlimited data plan and Wi-Fi, so I have full access to bandwidth volume without any concerns. I am especially interested in mounting my phone in a car kit, and streaming my online music to my car's sound system while driving. If you are experienced in this scenario, or have tried this scenario - Is is reasonable to expect my HTC Android phone to provide me with streaming music via my cell data plan anywhere I get cell service?

    Read the article

  • GDD-BR 2010 [1E] Android: Effective UI Best Practices

    GDD-BR 2010 [1E] Android: Effective UI Best Practices Speaker: Tim Bray Track: Android Time slot: E [14:40 - 15:25] Room: 1 Level: 201 Download Slides (PDF) Good user interfaces and optimized user experiences are important on any device, but are even more important on mobile devices that have limited screen real estate and are being used by people in a hurry. We'll talk about UI and UX design patterns on Android and how to use them to greatest effect. From: GoogleDevelopers Views: 1 0 ratings Time: 38:16 More in Science & Technology

    Read the article

  • DIsable my nv video card driver in linux

    - by Dahaka Wang
    I'm trying to passthrough my nv video card to my domU, but I could not bind my video card to the pciback driver I only have one video card with the pci number 0000:03:00.0, so I used the following command echo -n "0000:03:00.0" > /sys/bus/pci/drivers/nouveau/bind to unbind the nouveau driver from my video card. The screen went black because I have forcefully removed the video driver, therefore I ssh'd into the computer to run further commands I ran: echo -n "0000:03:00.0" > /sys/bus/pci/drivers/pciback/bind to try to bind it to my pciback driver, but I got: bash: echo: write error: No such device I found out that this was the message shown when trying to bind a PCI device which is already bound. Therefore, I think that something was still using my video card Can anyone help me out? Thanks a lot!

    Read the article

  • Is this an effective monetization method for an Android game? [on hold]

    - by Matthew Page
    The short version: I plan to make an Android puzzle game where the user tries to get 3-6 numbers to their predetermined goal numbers. The free version of the app will have three predetermined levels (easy, medium, hard). The full version ($0.99, probably) will have a level generator where there will be unlimited easy, medium, or hard levels, as well as a custom difficulty option where users can set specific vales to the number of numbers to equate to their goal, the number of buttons to use, etc. Users will also have the option to get a one-time "hint" for a fee of $0.49, or unlimited hints for a one-time fee of $2.99. The long version: Mechanics of Game and Victory The application is a number puzzle. When the user begins a new game, depending on the input by the user, between 3 and 6 numbers show up on the top of the screen, and between 3 and 6 buttons show up on the bottom of the screen. The buttons all have two options: to increase every number the same way, or decrease every number the same way. The buttons either use addition / subtraction, multiplication / division, or exponents / roots, all depending on the number displayed on the button. Addition buttons are green, multiplication buttons are blue, and exponential buttons are red. The user wins when all of the numbers displayed on the screen equate to their goal number, displayed below each number. Monetization If the user is playing the full (priced) version of the app, upon the start of the game, the user will be confronted with a dialogue asking for the number of buttons and the number of numbers to equate in the game. Then, based on the user input, a random puzzle will be generated. If the user is playing the free version of the app, the user will be asked to either play an “easy”, “hard”, or “expert” puzzle. A pre-determined puzzle from each category will be used in the game. If the user has played that puzzle before, a dialogue will show saying this to the user and advertising the full version of the app. The full version of the app will also be advertised upon the successful or in successful completion of a puzzle. Upon exiting this advertisement, another full screen advertisement will appear from a third party. Also, the solution to the puzzle should be stored by the program, and if the user pays a small fee, he/she can see a hint to the solution to the program. In the free version of the app, the user may use their first hint for free. Also, the user can use unlimited hints for a slightly larger fee. Is this an effective monetization method?

    Read the article

  • Android sera désormais mis à jour annuellement, pour éviter sa fragmentation face à la profusion de

    Android sera désormais mis à jour annuellement, pour éviter sa fragmentation face à la profusion de versions existantes Le responsable d'Android chez Google, Andy Rubin, vient de faire une annonce importante : les mises à jour d'Android deviendront très bientôt annuelles. Cette décision a été prise dans l'intérêt de la plateforme, afin d'en réduire la fragmentation provoquée par l'arrivée continuelle de nouvelles versions. D'autant plus que la majorité des téléphones embarquent une version d'Android modifiée par son constructeur. Chaque mise à jour du logiciel demande donc en plus une actualisation du skin du fabriquant. Des updates planifiées sur une base annuelle apporteront en confort et en simplicité, autant pour...

    Read the article

  • Technically, How does uploading Apps to an Android Phone Work?

    - by unixman83
    Amazon.com has an Android Marketplace. How do the apps go from Amazon.com to my phone? I am looking for a protocol level analysis. Do they use a basic protocol like FTP and then check with a Google digital signature? I do not own an Android. I wish for an explanation of how the protocol operates because I want to provide an android app for free download for my users off my website, like Amazon does.

    Read the article

  • Android 2.2 supportera Flash annonce le responsable de l'OS chez Google, qui répond également aux pr

    Mise à jour du 28/04/10 Android 2.2 supportera Flash C'est ce qu'annonce le responsable de l'OS chez Google, qui répond également à Steve Jobs et à ses propos sur Android L'ingénieur en charge du projet Android chez Google, Andy Rubin, vient d'accorder une interview au New York Times dans laquelle il annonce que Froyo (pour « Frozen Yourt » - nom de code de la prochaine version de l'OS mobile) assurera le « support total » ("full support") de Flash. Reste à savoir ce que ce « full support » recouvre : support d'une version Flash entière (différente de la version Lite généralement présente dans l'univers du développemen...

    Read the article

  • java 2d game how to make a player jump

    - by user2957632
    Hi I'm making a 2d plat former running game kind of like jetpack joyride fro example were u are constantly running but there is obstacles and u need to jump over them. but I want the character to jump and come back down. here is some of my code. if (listen.ml == true) { if (y > 120) { jump = true; y -= 1; } } if (y == 121 && jump == true) { jump = false; y += 1; }

    Read the article

< Previous Page | 193 194 195 196 197 198 199 200 201 202 203 204  | Next Page >