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  • What can you do with apple script?

    - by mtwisterr
    Everything I know about apple script I taught myself and was wondering if I missed any cool features. I know you can make the computer talk and control applications but is there anything else it can do or is it time to move on to a new language?

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  • Binding Many-to-Many Core Data relationships in UI

    - by Kevin
    Basically my setup is this. I have a many-to-many relationship in Core Data where a student entity can have multiple courses, and a course entity can have multiple students. My problem is in trying to figure out how to bind this relationship to the UI in Interface Builder. I want to be able to add courses to a course array controller, then have those courses displayed in a popup menu in a NSTableView in the Edit Student window where you can add courses to a student. This is what I have so far: http://vimeo.com/10671726 It's probably easier to understand from the video. Thanks

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  • Core Data vs SQLite 3

    - by Jason Medeiros
    I am already quite familiar with relational databases and have used SQLite (and other databases) in the past. However, Core Data has a certain allure, so I am considering spending some time to learn it for use in my next application. Is there much benefit to using Core Data over SQLite, or vice versa? What are the pros/cons of each? I find it hard to justify the cost of learning Core Data when Apple doesn't use it for many of its flagship applications like Mail.app or iPhoto.app - instead opting for SQLite databases. SQLite is also used extensively on the iPhone. Can those familiar with using both comment on their experience? Perhaps, as with most things, the question is deeper than just using one over the other?

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  • More specific NSNumberFormatter failure behaviour

    - by Volte
    I have an NSTextField into which I need the user to enter a number between a max and min, and it would be nice if I could detect when the NSNumberFormatter fails that particular test so I can either display a nicer message ("The number is too large" is not very helpful, it needs to display the valid range) or simply set the field automatically to the nearest valid value. I've looked at the NSTextField delegate's -control:didFailToFormatString:errorDescription: method which doesn't seem to allow you to modify the error, and I've looked at overriding the NSNumberFormatter's -getObjectValue:forString:range:error: method which does give me an NSError that I can modify, but there doesn't seem to be any way to determine which specific error was returned. Since I am just entering a simple integer, I don't need most of the functionality in NSNumberFormatter, would I be better off just writing my own formatter from scratch?

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  • Does Objective-C have a Standard Library?

    - by Roman A. Taycher
    Most somewhat modern programming languages have a standard library? It is my impression is that there isn't a decent sized standard library for Obj-C , rather that it relies mostly/all on Cocoa and that (plus people not wanting to use GNUstep) is why Obj-C is only used on macs)? Is this true/to what extent? Are there any standard obj-c collections? (note I haven't done any Obj-C programming and am not to likely to try it in the near future, I'm just curious). P.S. are there a any decent non-Cocoa/Gnustep Libraries? are they non-apple, are they open source, well documented?

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  • Problem exporting NSOpenGLView pixel data to some image file formats using ImageKit & CGImageDestina

    - by walkytalky
    I am developing an application to visualise some experimental data. One of its functions is to render the data in an NSOpenGLView subclass, and allow the resulting image to be exported to a file or copied to the clipboard. The view exports the data as an NSImage, generated like this: - (NSImage*) image { NSBitmapImageRep* imageRep; NSImage* image; NSSize viewSize = [self bounds].size; int width = viewSize.width; int height = viewSize.height; [self lockFocus]; [self drawRect:[self bounds]]; [self unlockFocus]; imageRep=[[[NSBitmapImageRep alloc] initWithBitmapDataPlanes:NULL pixelsWide:width pixelsHigh:height bitsPerSample:8 samplesPerPixel:4 hasAlpha:YES isPlanar:NO colorSpaceName:NSDeviceRGBColorSpace bytesPerRow:width*4 bitsPerPixel:32] autorelease]; [[self openGLContext] makeCurrentContext]; glReadPixels(0,0,width,height,GL_RGBA,GL_UNSIGNED_BYTE,[imageRep bitmapData]); image=[[[NSImage alloc] initWithSize:NSMakeSize(width,height)] autorelease]; [image addRepresentation:imageRep]; [image setFlipped:YES]; // this is deprecated in 10.6 [image lockFocusOnRepresentation:imageRep]; // this will flip the rep [image unlockFocus]; return image; } Copying uses this image very simply, like this: - (IBAction) copy:(id) sender { NSImage* img = [self image]; NSPasteboard* pb = [NSPasteboard generalPasteboard]; [pb clearContents]; NSArray* copied = [NSArray arrayWithObject:img]; [pb writeObjects:copied]; } For file writing, I use the ImageKit IKSaveOptions accessory panel to set the output file type and associated options, then use the following code to do the writing: NSImage* glImage = [glView image]; NSRect rect = [glView bounds]; rect.origin.x = rect.origin.y = 0; img = [glImage CGImageForProposedRect:&rect context:[NSGraphicsContext currentContext] hints:nil]; if (img) { NSURL* url = [NSURL fileURLWithPath: path]; CGImageDestinationRef dest = CGImageDestinationCreateWithURL((CFURLRef)url, (CFStringRef)newUTType, 1, NULL); if (dest) { CGImageDestinationAddImage(dest, img, (CFDictionaryRef)[imgSaveOptions imageProperties]); CGImageDestinationFinalize(dest); CFRelease(dest); } } (I've trimmed a bit of extraneous code here, but nothing that would affect the outcome as far as I can see. The newUTType comes from the IKSaveOptions panel.) This works fine when the file is exported as GIF, JPEG, PNG, PSD or TIFF, but exporting to PDF, BMP, TGA, ICNS and JPEG-2000 produces a red colour artefact on part of the image. Example images are below, the first exported as JPG, the second as PDF. Copy to clipboard does not exhibit this red stripe with the current implementation of image, but it did with the original implementation, which generated the imageRep using NSCalibratedRGBColorSpace rather than NSDeviceRGBColorSpace. So I'm guessing there's some issue with the colour representation in the pixels I get from OpenGL that doesn't get through the subsequent conversions properly, but I'm at a loss as to what to do about it. So, can anyone tell me (i) what is causing this, and (ii) how can I make it go away? I don't care so much about all of the formats but I'd really like at least PDF to work.

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  • How do I build mDNSResponder?

    - by Alex
    I have tried checking out the mDNSResponder source from Apple's SVN host, with the thought of compiling it and tweaking it. This failed miserably. Here is the last line of the output of cd trunk SRCROOT=. make I get the same error for several tags in the SVN tree, so I'm not sure if there is something on my end wrong? The following build commands failed: mDNSResponder: CompileC mDNSResponder.build/mDNSResponder.build/Objects-normal/i386/mDNSMacOSX.o /Users/myname/Desktop/mDNSResponder/trunk/mDNSMacOSX/mDNSMacOSX.c normal i386 c com.apple.compilers.gcc.4_2 PhaseScriptExecution "Run Script" /Users/myname/Desktop/mDNSResponder/trunk/mDNSMacOSX/mDNSResponder.build/mDNSResponder.build/Script-D284BE6C0ADD80740027CCDF.sh mDNSResponder debug: CompileC "mDNSResponder.build/mDNSResponder debug.build/Objects-normal/i386/mDNSMacOSX.o" /Users/myname/Desktop/mDNSResponder/trunk/mDNSMacOSX/mDNSMacOSX.c normal i386 c com.apple.compilers.gcc.4_2 Build Some: PhaseScriptExecution "Run Script" "/Users/myname/Desktop/mDNSResponder/trunk/mDNSMacOSX/mDNSResponder.build/Development/Build Some.build/Script-FF045B6A0C7E4AA600448140.sh" (4 failures)

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  • Multiple NSURLDownloads with Progress

    - by David Schiefer
    Hello, I'm trying to build a small app which allows downloading of multiple files at the same time while displaying them in a custom NSTableView. This works, i've done this by using an NSEnumerator, but I struggle at getting the progress right. It's calculated correctly, but it's not done individually for every download, instead they're added up. The way I've tried to set the subtitles containing the progress is by loading them into a separate array and then inserting/replacing objects containing the progress, but here I run into another problem - I don't know how to get the index of the object that's being downloaded, so I can't differentiate between the progresses. I hope you understand what I mean :P I've uploaded the source code to my server, I'd be really grateful if someone could have a look and help me out: http://web.me.com/david.schiefer/MyController.m

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  • Arduino wireless options

    - by user541597
    I am currently working on a wireless solution for my arduino and computer. I am trying to connect a Transmitter to my computer and a receiver to my arduino. I have seen a lot of examples with arduino to arduino communication but none for computer to arduino. What would I need to interface the transmitter with my computer, PIC? If anyone can provide any insight or any links it would be greatly appreciated. Thanks,

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  • mouseover detection in NSTableView's NSCell?

    - by Wigwam
    I am wanting to change the text background color on a tableview's cell when it is hovered upon, similar to how AddressBook "highlights" the label of a contact's element when you mouseover the label names. However I cannot figure out how to accomplish... detecting a mouseover on a particular NSCell and... After detecting the cell his hovered upon, highlighting the text in that cell (not highlighting the entire row as if the user selected that row) As NSCell is not a subclass of NSView this seems to be a very difficult task. Any example of this or explanation on how this might be done would be greatly appreciated. Thanks!

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  • dyld: Library not loaded error when running command in terminal

    - by Denis
    Hi, When running some commands in the terminal, I get the following error message dyld: Library not loaded: /opt/local/lib/libjpeg.62.dylib Referenced from: /opt/local//lib/libTIFF.dylib Reason: no suitable image found. Did find: /opt/local//lib/libjpeg.62.dylib: can't map /opt/local/lib/libjpeg.62.dylib: can't map Trace/BPT trap fyi my xcode is up to date Any idea how to understand and fix this problem? Thanks

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  • std::locale breakage on MacOS 10.6 with LANG=en_US.UTF-8

    - by fixermark
    I have a C++ application that I am porting to MacOSX (specifically, 10.6). The app makes heavy use of the C++ standard library and boost. I recently observed some breakage in the app that I'm having difficulty understanding. Basically, the boost filesystem library throws a runtime exception when the program runs. With a bit of debugging and googling, I've reduced the offending call to the following minimal program: #include <locale> int main ( int argc, char *argv [] ) { std::locale::global(std::locale("")); return 0; } This program fails when I run this through g++ and execute the resulting program in an environment where LANG=en_US.UTF-8 is set (which on my computer is part of the default bash session when I create a new console window). Clearing the environment variable (setenv LANG=) allows the program to run without issues. But I'm surprised I'm seeing this breakage in the default configuration. My questions are: Is this expected behavior for this code on MacOS 10.6? What would a proper workaround be? I can't really re-write the function because the version of the boost libraries we are using executes this statement internally as part of the filesystem library. For completeness, I should point out that the program from which this code was synthesized crashes when launched via the 'open' command (or from the Finder) but not when Xcode runs the program in Debug mode. edit The error given by the above code on 10.6.1 is: $ ./locale terminate called after throwing an instance of 'std::runtime_error' what(): locale::facet::_S_create_c_locale name not valid Abort trap

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  • How do I determine which C/C++ compiler to use?

    - by Adam Siddhi
    Greetings, I am trying to figure out which C/C++ compiler to use. I found this list of C/C++ compilers at Wikipedia: http://en.wikipedia.org/wiki/List_of_compilers#C.2FC.2B.2B_compilers I am fairly certain that I want to go with an open source compiler. I feel that if it is open source then it will be a more complete compiler since many programmer perspectives are used to make it better. Please tell me if you disagree. I should mention that I plan on learning C/C++ mainly to program 2D/3D game applications that will be compatible with Windows, Linux, MAC and iPhone operating systems. I am currently using Windows Vista x64 OS. Thanks, Adam

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  • Using the Apple Scripting bridge with Mail to send an attachment causes the message background to go

    - by Naym
    Hello, When I use the Apple Scripting Bridge to send a message with an attachment the background of the message is set to black which is a problem because the text is also black. The code in question is: MailApplication *mail = [SBApplication applicationWithBundleIdentifier:@"com.apple.Mail"]; /* create a new outgoing message object */ MailOutgoingMessage *emailMessage = [[[mail classForScriptingClass:@"outgoing message"] alloc] initWithProperties: [NSDictionary dictionaryWithObjectsAndKeys: emailSubject, @"subject", [self composeEmailBody], @"content", nil]]; /* add the object to the mail app */ [[mail outgoingMessages] addObject: emailMessage]; /* set the sender, show the message */ emailMessage.sender = [NSString stringWithFormat:@"%@ <%@>",[[[mail accounts] objectAtIndex:playerOptions.mailAccount] fullName],[[[[mail accounts] objectAtIndex:playerOptions.mailAccount] emailAddresses] objectAtIndex:0]]; emailMessage.visible = YES; /* create a new recipient and add it to the recipients list */ MailToRecipient *theRecipient = [[[mail classForScriptingClass:@"to recipient"] alloc] initWithProperties: [NSDictionary dictionaryWithObjectsAndKeys: opponentEmail, @"address", nil]]; [emailMessage.toRecipients addObject: theRecipient]; /* add an attachment, if one was specified */ if ( [playerInfo.gameFile length] > 0 ) { /* create an attachment object */ MailAttachment *theAttachment = [[[mail classForScriptingClass:@"attachment"] alloc] initWithProperties: [NSDictionary dictionaryWithObjectsAndKeys: playerInfo.gameFile, @"fileName", nil]]; /* add it to the list of attachments */ [[emailMessage.content attachments] addObject: theAttachment]; } /* send the message */ [emailMessage send]; The actual change to the background colour occurs on the second last line, which is: [[emailMessage.content attachments] addObject: theAttachment]; The code sections above are essentially lifted from the SBSendMail example code from Apple. At this stage I've really only made the changes necessary to integrate with the data from my application. If I build and run the SBSendMail example after freshly downloading it from Apple the message background is also changed to black with execution of the same line. It does not appear to matter which type of file is attached, where it is located, or on which computer or operating system is used. This could be a bug in Apple's scripting bridge but has anyone come across this problem and found a solution? ALternatively does anyone know if the background colour of a MailOutgoingMessage instance can be changed with the scripting bridge? Thanks for any assistance with this, Naym.

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  • Textmate bundle to remove a directory and build with Jekyll

    - by m1755
    I am looking for a simple Textmate bundle that will do the following two tasks in order: Delete the entire contents (including folders) of a directory (eg. ~/Sites/my_site). Run the jekyll command in the directory of the Textmate project. I am going to associate this with a "save current file" and use it to auto build my Jekyll site into the specified directory each time I save a file inside the project. Notes If #2 isn't possible, then cd into a specified directory and run the jekyll command. Would prefer bash or ruby.

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  • whereis command [closed]

    - by madalina
    I have installed xfig on my computer(MacOSX) but in order to complete the instalation I need a make install inside the source directory of xfig. I used the command whereis xfig in order to find the path of the source of xfig (as I cannot find it otherwise) but when I type this command I get no answer as i.e: hcp249:~ madalinahodorog$ whereis xfig hcp249:~ madalinahodorog$ why dont I get some answer? how can I find the path to the source of xfig? thank you in advance, madalina

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  • How can I initialize a QTMovie object with certain attributes using writable data?

    - by c-had
    I'm trying to create an empty QTMovie object that I can add segments to, and then play. This is easy to do with something like: movie = [[QTMovie alloc] initToWritableData:[NSMutableData dataWithCapacity:1048576] error:&error]; I can then use -insertSegmentOfMovie to insert segments from other movies into this one so I can play it back. The problem is that I also need to set a certain attribute when creating the QTMovie object. In particular, I need to set the QTMovieRateChangesPreservePitchAttribute attribute, so that I can alter playback speed during playback without changing pitch. This attribute cannot be written after the movie is initialized. So, I can create the QTMovie object like this: movie = [[QTMovie alloc] initWithAttributes:[NSDictionary dictionaryWithObjectsAndKeys:[NSNumber numberWithBool:YES], QTMovieRateChangesPreservePitchAttribute, nil] error:&error]; Unfortunately, this is not editable. I've tried setting the QTMovieEditableAttribute as well on creation, but it does not help. I still get an exception when I try to insert anything into this movie. I presume this is because there is no writable file or data reference associated with the QTMovie. Any ideas on how to solve this?

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  • How are binding specified for Interface Builder plugins?

    - by Benedict Cohen
    I'm creating an Interface Builder plugin for an NSView subclass. I've been following the Interface Builder Plug-in Programming Guide but it's not answer all my questions. My class has one NSString property and 4 NSColor properties which I want to create bindings for at design time. I can't figure out where the bindings are specified in the plugin project. The documentation states that the Inspector Object is only for creating the Attribute Inspector. The class description file (.classdescription) lists outlets and actions but not bindings. Where do I specify the bindings for my class?

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