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  • Idiom vs. pattern

    - by Roger Pate
    In the context of programming, how do idioms differ from patterns? I use the terms interchangeably and normally follow the most popular way I've heard something called, or the way it was called most recently in the current conversation, e.g. "the copy-swap idiom" and "singleton pattern". The best difference I can come up with is code which is meant to be copied almost literally is more often called pattern while code meant to be taken less literally is more often called idiom, but such isn't even always true. This doesn't seem to be more than a stylistic or buzzword difference. Does that match your perception of how the terms are used? Is there a semantic difference?

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  • Perl vs Python but with more style than normally

    - by user350571
    I'm learning perl and everytime I search for perl stuff in the internet I get some random page with people saying that perl should die because code written in it looks like a lesson in steganography. Then they say that python is clean and stuff like that. Now, I know that those comparisons are always stupid and made by fellows that feel that languages are a extension of their boring personality so, let me ask instead: can you give me the implementation of a widely known algorithm to deal with a data structure like red-black trees in both languages so I can compare?

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  • How to properly name record creation(insertion) datetime field ?

    - by alpav
    If I create a table with datetime default getdate() field that is intended to keep date&time of record insertion, which name is better to use for that field ? I like to use Created and I've seen people use DateCreated or CreateDate. Other possible candidates that I can think of are: CreatedDate, CreateTime, TimeCreated, CreateDateTime, DateTimeCreated, RecordCreated, Inserted, InsertedDate, ... From my point of view anything with Date inside name looks bad because it can be confused with date part in case if I have 2 fields: CreateDate,CreateTime, so I wonder if there are any specific recommendations/standards in that area based on real reasons, not just style, mood or consistency. Of course, if there are 100 existing tables and this is table 101 then I would use same naming convention as used in those 100 tables for the sake of consistency, but this question is about first table in first database in first server in first application.

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  • Best solution for a comment table for multiple content types

    - by KRTac
    I'm currently designing a comments table for a site I'm building. Users will be able to upload images, link videos and add audio files to the profile. Each of these types of content must be commentable. Now I'm wondering what's the best approach to this. My current options are: 1. to have one big comments table and a link tables for every content type (comments_videos, ...) with comment_id and _id. 2. to have comments separated by the type of content their for. So each type of content would have his own comments table with the comments for that type.

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  • Bejeweled Blitz - How does it assert there is always a move?

    - by EvilTeach
    I have been playing Bejeweled Blitz for a while now. Yes, it is an addiction. In thinking about the game, I have observed that on some boards, the bottom runs dry (no moves) leaving only the top part of the board playable. Frequently that part of the board drys up, and one is left with moves in area cleared by the last move. The board never runs completely dry, so clearly the program is doing some sorts of calculation that allows it to choose what to drop to prevent it from running dry. I have noticed in this 'mode' that it is very common for the algorithm to drop jewels which causes more non-dry area to appear in the horizontal area. Perhaps less frequent is a drop which seems designed to open up the bottom part of the board again. So my question is "How would one go about designing an algorithm guarantee that there is always a move available.?"

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  • Testing system where App-level and Request-level IoC containers exist

    - by Bobby
    My team is in the process of developing a system where we're using Unity as our IoC container; and to provide NHibernate ISessions (Units of work) over each HTTP Request, we're using Unity's ChildContainer feature to create a child container for each request, and sticking the ISession in there. We arrived at this approach after trying others (including defining per-request lifetimes in the container, but there are issues there) and are now trying to decide on a unit testing strategy. Right now, the application-level container itself is living in the HttpApplication, and the Request container lives in the HttpContext.Current. Obviously, neither exist during testing. The pain increases when we decided to use Service Location from our Domain layer, to "lazily" resolve dependencies from the container. So now we have more components wanting to talk to the container. We are also using MSTest, which presents some concurrency dilemmas during testing as well. So we're wondering, what do the bright folks out there in the SO community do to tackle this predicament? How does one setup an application that, during "real" runtime, relies on HTTP objects to hold the containers, but during test has the flexibility to build-up and tear-down the containers consistently, and have the ServiceLocation bits get to those precise containers. I hope the question is clear, thanks!

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  • Algorithm to determine which points should be visible on a map based on zoom

    - by lgratian
    Hi! I'm making a Google Maps-like application for a course at my Uni (not something complex, it should load the map of a city for example, not the whole world). The map can have many layers, including markers (restaurants, hospitals, etc.) The problem is that when you have many points and you zoom out the map it doesn't look right. At this zoom level only some points need to be visible (and at the maximum map size, all points). The question is: how can you determine which points should be visible for a specified zoom level? Because I have implemented a PR Quadtree to speed up rendering I thought that I could define some "high-priority" markers (that are always visible, defined in the map editor) and put them in a queue. At each step a marker is removed from the queue and all it's neighbors that are at least D units away (D depends on the zoom levels) are chosen and inserted in the queue, and so on. Is there any better way than the algorithm I thought of? Thanks in advance!

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  • Is Multiple Iterators is possible in php?

    - by artvolk
    Good day! I know that C# allows multiple iterators using yield, like described here: http://stackoverflow.com/questions/1754041/is-multiple-iterators-is-possible-in-c In PHP there is and Iterator interface. Is it possible to implement more than one iteration scenario for a class?

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  • Reasons to start a new project in COBOL

    - by luvieere
    Are there any feasible reasons to start a new project in COBOL? What benefits of this language one would find convincing enough to start a new project in it? I'm thinking more about viewing the language in terms of Behavior Driven Development, something related to the steps involved in using a framework such as Cucumber, only that behavior description and step definition would be integrated into one unit by using tha language's features.

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  • Unit of Work Pattern in .Net

    - by Jazza
    Does anyone have any concrete examples of a simple Unit of Work pattern in C# or Visual Basic that would handle the following scenario? I'm writing a WinForms application in which a customer can have multiple addresses associated with it. The user can add, edit and delete addresses belonging to the customer before the customer is saved back to the database. Therefore, at the time of saving, all the original addresses need to be deleted from the database and the new addresses added in a single transaction.

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  • GORM ID generation and belongsTo association ?

    - by fabien-barbier
    I have two domains : class CodeSetDetail { String id String codeSummaryId static hasMany = [codes:CodeSummary] static constraints = { id(unique:true,blank:false) } static mapping = { version false id column:'code_set_detail_id', generator: 'assigned' } } and : class CodeSummary { String id String codeClass String name String accession static belongsTo = [codeSetDetail:CodeSetDetail] static constraints = { id(unique:true,blank:false) } static mapping = { version false id column:'code_summary_id', generator: 'assigned' } } I get two tables with columns: code_set_detail: code_set_detail_id code_summary_id and code_summary: code_summary_id code_set_detail_id (should not exist) code_class name accession I would like to link code_set_detail table and code_summary table by 'code_summary_id' (and not by 'code_set_detail_id'). Note : 'code_summary_id' is define as column in code_set_detail table, and define as primary key in code_summary table. To sum-up, I would like define 'code_summary_id' as primary key in code_summary table, and map 'code_summary_id' in code_set_detail table. How to define a primary key in a table, and also map this key to another table ?

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  • How to manage and capture database changes across several developers?

    - by Matt Greer
    We have three developers and one tester all working against the same database. We change the schema of the database quite often, and every time we do it tends to have a ripple effect of headaches for everyone else. Are there good practices in place for .NET oriented development against MS SQL Server 2008 for managing this? I am thinking something similar to Rails Migrations and each dev and tester has their own local database. Or is that overkill? It'd at least be nice to have separate test and dev databases, but currently manually keeping two databases in sync is probably worse than our current predicament. LiquiBase seems promising, has anyone successfully used it in a similar environment? Or are there better approaches? We are using SQL Server 2008, VS 2008 and .NET 3.5 if that matters at all.

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  • Performance Tricks for C# Logging

    - by Charles
    I am looking into C# logging and I do not want my log messages to spend any time processing if the message is below the logging threshold. The best I can see log4net does is a threshold check AFTER evaluating the log parameters. Example: _logger.Debug( "My complicated log message " + thisFunctionTakesALongTime() + " will take a long time" ) Even if the threshold is above Debug, thisFunctionTakesALongTime will still be evaluated. In log4net you are supposed to use _logger.isDebugEnabled so you end up with if( _logger.isDebugEnabled ) _logger.Debug( "Much faster" ) I want to know if there is a better solution for .net logging that does not involve a check each time I want to log. In C++ I am allowed to do LOG_DEBUG( "My complicated log message " + thisFunctionTakesALongTime() + " will take no time" ) since my LOG_DEBUG macro does the log level check itself. This frees me to have a 1 line log message throughout my app which I greatly prefer. Anyone know of a way to replicate this behavior in C#?

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  • Options for keeping models and the UI in sync (in a desktop application context)

    - by Benju
    In my experience I have only had 2 patterns work for large-scale desktop application development when trying to keep the model and UI in sync. 1-An eventbus approach via a shared eventbus command objects are fired (ie:UserDemographicsUpdatedEvent) and have various parts of the UI update if they are bound to the same user object updated in this event. 2-Attempt to bind the UI directly to the model adding listeners to the model itself as needed. I find this approach rather clunky as it pollutes the domain model. Does anybody have other suggestions? In a web application with something like JSP binding to the model is easy as you ussually only care about the state of the model at the time your request comes in, not so in a desktop type application. Any ideas?

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  • Efficient algorithm for creating an ideal distribution of groups into containers?

    - by Inshim
    I have groups of students that need to be allocated into classrooms of a fixed capacity (say, 100 chairs in each). Each group must only be allocated to a single classroom, even if it is larger than the capacity (ie there can be an overflow, with students standing up) I need an algorithm to make the allocations with minimum overflows and under-capacity classrooms. A naive algorithm to do this allocation is horrendously slow when having ~200 groups, with a distribution of about half of them being under 20% of the classroom size. Any ideas where I can find at least some good starting point for making this algorithm lightning fast? Thanks!

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  • What is your custom exception hierrarchy?

    - by bonefisher
    My question is: how would you create exception hierarchy in your application? Designing the architecture of an application, from my perspective, we could have three types of exceptions: the built-in (e.g.: InvalidOperationException) custom internal system faults (DB transaction failed on commit, DbTransactionFailedException) custom business exceptions (BusinessRuleViolationException) Class hierarchy: Exception MyAppInternalException DbTransactionFailedException MyServerTimeoutException ... MyAppBusinessRuleViolationException UsernameAlreadyExistsException ... where only MyAppInternalException & MyAppBusinessRuleViolationException would be catched.

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  • Factory Method Pattern using Generics-C#

    - by nanda
    Just I am learning Generics.When i have an Abstract Method pattern like : //Abstract Product interface IPage { string pageType(); } //Concerete Product 1 class ResumePage : IPage { public string pageType() { return "Resume Page"; } } //Concrete Product 2 class SummaryPage : IPage { public string pageType() { return "SummaryPage"; } } //Fcatory Creator class FactoryCreator { public IPage CreateOnRequirement(int i) { if (i == 1) return new ResumePage(); else { return new SummaryPage(); } } } //Client/Consumer void Main() { FactoryCreator c = new FactoryCreator(); IPage p; p = c.CreateOnRequirement(1); Console.WriteLine("Page Type is {0}", p.pageType()); p = c.CreateOnRequirement(2); Console.WriteLine("Page Type is {0}", p.pageType()); Console.ReadLine(); } how to convert the code using generics?

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  • Using implicit conversion as a substitute for multiple inheritance in .NET

    - by Daniel Plaisted
    I have a situation where I would like to have objects of a certain type be able to be used as two different types. If one of the "base" types was an interface this wouldn't be an issue, but in my case it is preferable that they both be concrete types. I am considering adding copies of the methods and properties of one of the base types to the derived type, and adding an implicit conversion from the derived type to that base type. Then users will be able treat the derived type as the base type by using the duplicated methods directly, by assigning it to a variable of the base type, or by passing it to a method that takes the base type. It seems like this solution will fit my needs well, but am I missing anything? Is there a situation where this won't work, or where it is likely to add confusion instead of simplicity when using the API?

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  • Factory Pattern: Determining concrete factory class instantiation?

    - by Chris
    I'm trying to learn patterns and I'm stuck on determining how or where a Factory Pattern determines what class to instanciate. If I have a Application that calls the factory and sends it, say, an xml config file to determine what type of action to take, where does that logic for interpreting the config file happen? THE FACTORY using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace myNamespace { public abstract class SourceFactory { abstract public UploadSource getUploadSource(); } public class TextSourceFactory : SourceFactory { public override UploadSource getUploadSource() { return new TextUploadSource(); } } public class XmlSourceFacotry : SourceFactory { public override UploadSource getUploadSource() { return new XmlUploadSource(); } } public class SqlSourceFactory : SourceFactory { public override UploadSource getUploadSource() { return new SqlUploadSource(); } } } THE CLASSES using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace myNamespace { public abstract class UploadSource { abstract public void Execute(); } public class TextUploadSource : UploadSource { public override void Execute() { Console.WriteLine("You executed a text upload source"); } } public class XmlUploadSource : UploadSource { public override void Execute() { Console.WriteLine("You executed an XML upload source"); } } public class SqlUploadSource : UploadSource { public override void Execute() { Console.WriteLine("You executed a SQL upload source"); } } }

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  • Using OpenGL drawing operations in an object-oriented setting?

    - by Lion Kabob
    I've been plowing through basic shaders and whatnot for an application I'm writing, and I've been having trouble figuring out a high-level organization for the drawing calls. I'm thinking of having a singleton class which implements a number of basic drawing operations, taking data from "user" classes and passing that to the appropriate opengl calls. I'm wondering how people do this when writing their own applications, as the internet is chock full of basic "Your first shader" tutorials, but very little on suggested organization of drawing code. My particular environment is targeted at iPad/OpenGL ES 2.0, but I think the question stands for most environments.

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  • Is it immoral to write crappy code even if readability and correctness is not a requirement?

    - by mafutrct
    There are cases when crappy (i.e. unreadable and buggy) code is not much of a problem. For instance, imagine you need to generate a big text file that mostly follows a simple pattern with a few very complex exceptions. What do you do? You quickly write a simple algorithm and insert the exceptional bits in the output manually to save 4 hours. The code is unreadable, and the output is flawed, but it's still the correct way since it is way faster. But let's get this straight: I hate bad code. I've had to read and work with code that caused my stomach to hurt. I care a lot about good code. And actually, I caught myself thinking that it is immoral to write bad code even though the dirty approach is sometimes superior. I was surprised by myself and found my idea to be very irrational. Did you ever experience this? Should I just get rid of this stupid idea and use the most efficient approach to coding?

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