Search Results

Search found 23648 results on 946 pages for 'tab size'.

Page 198/946 | < Previous Page | 194 195 196 197 198 199 200 201 202 203 204 205  | Next Page >

  • How can I add a previous button to this Jquery Content Slider?

    - by user1269988
    I did this nice tutorial for a Jquery Content Slider: http://brenelz.com/blog/build-a-content-slider-with-jquery/ Here is my test page: http://www.gregquinn.com/oneworld/brenez_slider_test.html But the Left button is hidden on the first slide and I do not want it to be. I don't know much about jquery but I tried to set the left button from opacity o to 100 or 1 and it didn't work the button showed up once but did not work. Does anyone know how to do this? Here is the code: (function($) { $.fn.ContentSlider = function(options) { var defaults = { leftBtn : 'images/panel_previous_btn.gif', rightBtn : 'images/panel_next_btn.gif', width : '900px', height : '400px', speed : 400, easing : 'easeOutQuad', textResize : false, IE_h2 : '26px', IE_p : '11px' } var defaultWidth = defaults.width; var o = $.extend(defaults, options); var w = parseInt(o.width); var n = this.children('.cs_wrapper').children('.cs_slider').children('.cs_article').length; var x = -1*w*n+w; // Minimum left value var p = parseInt(o.width)/parseInt(defaultWidth); var thisInstance = this.attr('id'); var inuse = false; // Prevents colliding animations function moveSlider(d, b) { var l = parseInt(b.siblings('.cs_wrapper').children('.cs_slider').css('left')); if(isNaN(l)) { var l = 0; } var m = (d=='left') ? l-w : l+w; if(m<=0&&m>=x) { b .siblings('.cs_wrapper') .children('.cs_slider') .animate({ 'left':m+'px' }, o.speed, o.easing, function() { inuse=false; }); if(b.attr('class')=='cs_leftBtn') { var thisBtn = $('#'+thisInstance+' .cs_leftBtn'); var otherBtn = $('#'+thisInstance+' .cs_rightBtn'); } else { var thisBtn = $('#'+thisInstance+' .cs_rightBtn'); var otherBtn = $('#'+thisInstance+' .cs_leftBtn'); } if(m==0||m==x) { thisBtn.animate({ 'opacity':'0' }, o.speed, o.easing, function() { thisBtn.hide(); }); } if(otherBtn.css('opacity')=='0') { otherBtn.show().animate({ 'opacity':'1' }, { duration:o.speed, easing:o.easing }); } } } function vCenterBtns(b) { // Safari and IE don't seem to like the CSS used to vertically center // the buttons, so we'll force it with this function var mid = parseInt(o.height)/2; b .find('.cs_leftBtn img').css({ 'top':mid+'px', 'padding':0 }).end() .find('.cs_rightBtn img').css({ 'top':mid+'px', 'padding':0 }); } return this.each(function() { $(this) // Set the width and height of the div to the defined size .css({ width:o.width, height:o.height }) // Add the buttons to move left and right .prepend('<a href="#" class="cs_leftBtn"><img src="'+o.leftBtn+'" /></a>') .append('<a href="#" class="cs_rightBtn"><img src="'+o.rightBtn+'" /></a>') // Dig down to the article div elements .find('.cs_article') // Set the width and height of the div to the defined size .css({ width:o.width, height:o.height }) .end() // Animate the entrance of the buttons .find('.cs_leftBtn') .css('opacity','0') .hide() .end() .find('.cs_rightBtn') .hide() .animate({ 'width':'show' }); // Resize the font to match the bounding box if(o.textResize===true) { var h2FontSize = $(this).find('h2').css('font-size'); var pFontSize = $(this).find('p').css('font-size'); $.each(jQuery.browser, function(i) { if($.browser.msie) { h2FontSize = o.IE_h2; pFontSize = o.IE_p; } }); $(this).find('h2').css({ 'font-size' : parseFloat(h2FontSize)*p+'px', 'margin-left' : '66%' }); $(this).find('p').css({ 'font-size' : parseFloat(pFontSize)*p+'px', 'margin-left' : '66%' }); $(this).find('.readmore').css({ 'font-size' : parseFloat(pFontSize)*p+'px', 'margin-left' : '66%' }); } // Store a copy of the button in a variable to pass to moveSlider() var leftBtn = $(this).children('.cs_leftBtn'); leftBtn.bind('click', function() { if(inuse===false) { inuse = true; moveSlider('right', leftBtn); } return false; // Keep the link from firing }); // Store a copy of the button in a variable to pass to moveSlider() var rightBtn = $(this).children('.cs_rightBtn'); rightBtn.bind('click', function() { if(inuse===false) { inuse=true; moveSlider('left', rightBtn); } return false; // Keep the link from firing }); }); } })(jQuery)

    Read the article

  • my jComboBox does not react to my keyListener and actionPerform perfroms weired stuff

    - by aladdin
    hi I am trying to search for UserName and return values onto jComboBox, here is the code public void actionPerformed(java.awt.event.ActionEvent e) { sr = new Search(((String) jComboBoxReceiver.getSelectedItem())); usrList = sr.searchUser(); String[] userList = new String[usrList.size()] ; for(int i=0;i<usrList.size();i++){ userList[i]= usrList.get(i).getUserName(); } model = new DefaultComboBoxModel(userList); jComboBoxReceiver.setModel(model); } However, if i do that, it does perform correctly, however, it will go search for the first item again, which is very confusing... then i tried using key Pressed if(e.getKeyCode()==13){ sr = new Search(((String) jComboBoxReceiver.getSelectedItem())); usrList = sr.searchUser(); String[] userList = new String[usrList.size()] ; for(int i=0;i<usrList.size();i++){ userList[i]= usrList.get(i).getUserName(); } model = new DefaultComboBoxModel(userList); jComboBoxReceiver.setModel(model); } And this one does not react at all ...

    Read the article

  • Given this demo, How do I make HTML content area fit to viewport height?

    - by viatropos
    I just made this demo extracting out what I'm trying to accomplish: Autosize Main Content Area I want the pink/yellow area to act according to these rules: Minimum height is the size of its content (which is variable) IF content size is smaller than viewport size Otherwise minimum height is such that it adjusts to fill the window. Checking out the source to that demo, what am I missing? I feel like this is a pretty easy case that shouldn't require javascript. Any ideas?

    Read the article

  • Maintaining last stage when rotating through CATransform3DIdentity

    - by Mikhail Naimy
    Hi. i am rotating imageview through following code.it rotates fine..but when i rotate again , Imageview goes to previous angle( which is in initial stage) and then it rotates...any one can help in this?rotationTransform has been declared as CABasicAnimation* rotationAnimation in .h file.... - (void) touchesBegan:(NSSet*)touches withEvent:(UIEvent*)event { UITouch *touch = [touches anyObject]; startTouchPosition = [touch locationInView:self.view]; } - (void) touchesMoved:(NSSet*)touches withEvent:(UIEvent*)event { UITouch *touch = [[event allTouches] anyObject]; location = [touch locationInView:self.view]; currentLocationRadians = atan2f(location.y - self.view.frame.size.height/2, location.x - self.view.frame.size.width/2); lastLocationRadians = atan2f(startTouchPosition.y - self.view.frame.size.height/2, startTouchPosition.x - self.view.frame.size.width/2); rotationTransform = CATransform3DIdentity; rotationTransform = CATransform3DRotate(rotationTransform, currentLocationRadians-lastLocationRadians + rad, 0.0, 0.0, 1.0); _imgview.layer.transform = rotationTransform; } - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { rotationTransform = _imgview.layer.transform; }

    Read the article

  • Samsung : Apple sommé de rédiger une nouvelle annonce par la justice Britannique stipulant que le Coréen ne copie pas l'iPad

    « Samsung ne copie pas l'iPad », Apple est contraint d'afficher ce message par voie publicitaire Suite à une décision de justice britannique L'une des batailles juridiques opposant Apple à Samsung pour copie du look-and-feel de l'iPad vient de livrer son verdict. La firme à la pomme vient de perdre le procès intenté contre Samsung sur le territoire britannique sur le design de la Galaxy Tab qui serait trop similaire à celui de l'iPad. [IMG]http://ftp-developpez.com/gordon-fowler/GalaxyTab.jpg[/IMG] Galaxy Tab Le juge britannique Colin Birss a statué que Samsung n'avait pas enfreint les brevets invoqués par Apple, et que les...

    Read the article

  • Is There a Better Way to Feed Different Parameters into Functions with If-Statements?

    - by FlowofSoul
    I've been teaching myself Python for a little while now, and I've never programmed before. I just wrote a basic backup program that writes out the progress of each individual file while it is copying. I wrote a function that determines buffer size so that smaller files are copied with a smaller buffer, and bigger files are copied with a bigger buffer. The way I have the code set up now doesn't seem very efficient, as there is an if loop that then leads to another if loops, creating four options, and they all just call the same function with different parameters. import os import sys def smartcopy(filestocopy, dest_path, show_progress = False): """Determines what buffer size to use with copy() Setting show_progress to True calls back display_progress()""" #filestocopy is a list of dictionaries for the files needed to be copied #dictionaries are used as the fullpath, st_mtime, and size are needed if len(filestocopy.keys()) == 0: return None #Determines average file size for which buffer to use average_size = 0 for key in filestocopy.keys(): average_size += int(filestocopy[key]['size']) average_size = average_size/len(filestocopy.keys()) #Smaller buffer for smaller files if average_size < 1024*10000: #Buffer sizes determined by informal tests on my laptop if show_progress: for key in filestocopy.keys(): #dest_path+key is the destination path, as the key is the relative path #and the dest_path is the top level folder copy(filestocopy[key]['fullpath'], dest_path+key, callback = lambda pos, total: display_progress(pos, total, key)) else: for key in filestocopy.keys(): copy(filestocopy[key]['fullpath'], dest_path+key, callback = None) #Bigger buffer for bigger files else: if show_progress: for key in filestocopy.keys(): copy(filestocopy[key]['fullpath'], dest_path+key, 1024*2600, callback = lambda pos, total: display_progress(pos, total, key)) else: for key in filestocopy.keys(): copy(filestocopy[key]['fullpath'], dest_path+key, 1024*2600) def display_progress(pos, total, filename): percent = round(float(pos)/float(total)*100,2) if percent <= 100: sys.stdout.write(filename + ' - ' + str(percent)+'% \r') else: percent = 100 sys.stdout.write(filename + ' - Completed \n') Is there a better way to accomplish what I'm doing? Sorry if the code is commented poorly or hard to follow. I didn't want to ask someone to read through all 120 lines of my poorly written code, so I just isolated the two functions. Thanks for any help.

    Read the article

  • Draw and move a point over an image in python

    - by frx08
    Hi all I have to do a little script in Python. In this script I have a variable (that represents a coordinate) that is continuously updated to a new value. So I have to draw a red point over a image and update the point position every time the variable that contains the coordinate is updated. I tried to explain what I need doing something like this but obviously it doesn't works: import Tkinter, Image, ImageDraw, ImageTk i=0 root = Tkinter.Tk() im = Image.open("img.jpg") root.geometry("%dx%d" % (im.size[0], im.size[1])) while True: draw = ImageDraw.Draw(im) draw.ellipse((i, 0, 10, 10), fill=(255, 0, 0)) pi = ImageTk.PhotoImage(im) label = Tkinter.Label(root, image=pi) label.place(x=0, y=0, width=im.size[0], height=im.size[1]) i+=1 del draw someone may help me please? thanks very much!

    Read the article

  • Turn off MDI auto-cascading

    - by Serge
    Hello, I am attempting to automatically add some MDI windows: for (int i = 0; i < a.size; i++) { Form child = new Form(); child.MdiParent = this; child.Location = a.Location[i]; child.Size = a.Size[i]; child.Show(); } Now the size works fine, however the location is always cascaded at the top corner instead of the one that I have set. When I just add a new child form and set location it seems to work fine, however when I do many in a loop they all cascade.

    Read the article

  • Little more help with writing a o buffer with libjpeg

    - by Richard Knop
    So I have managed to find another question discussing how to use the libjpeg to compress an image to jpeg. I have found this code which is supposed to work: Compressing IplImage to JPEG using libjpeg in OpenCV Here's the code (it compiles ok): /* This a custom destination manager for jpeglib that enables the use of memory to memory compression. See IJG documentation for details. */ typedef struct { struct jpeg_destination_mgr pub; /* base class */ JOCTET* buffer; /* buffer start address */ int bufsize; /* size of buffer */ size_t datasize; /* final size of compressed data */ int* outsize; /* user pointer to datasize */ int errcount; /* counts up write errors due to buffer overruns */ } memory_destination_mgr; typedef memory_destination_mgr* mem_dest_ptr; /* ------------------------------------------------------------- */ /* MEMORY DESTINATION INTERFACE METHODS */ /* ------------------------------------------------------------- */ /* This function is called by the library before any data gets written */ METHODDEF(void) init_destination (j_compress_ptr cinfo) { mem_dest_ptr dest = (mem_dest_ptr)cinfo->dest; dest->pub.next_output_byte = dest->buffer; /* set destination buffer */ dest->pub.free_in_buffer = dest->bufsize; /* input buffer size */ dest->datasize = 0; /* reset output size */ dest->errcount = 0; /* reset error count */ } /* This function is called by the library if the buffer fills up I just reset destination pointer and buffer size here. Note that this behavior, while preventing seg faults will lead to invalid output streams as data is over- written. */ METHODDEF(boolean) empty_output_buffer (j_compress_ptr cinfo) { mem_dest_ptr dest = (mem_dest_ptr)cinfo->dest; dest->pub.next_output_byte = dest->buffer; dest->pub.free_in_buffer = dest->bufsize; ++dest->errcount; /* need to increase error count */ return TRUE; } /* Usually the library wants to flush output here. I will calculate output buffer size here. Note that results become incorrect, once empty_output_buffer was called. This situation is notified by errcount. */ METHODDEF(void) term_destination (j_compress_ptr cinfo) { mem_dest_ptr dest = (mem_dest_ptr)cinfo->dest; dest->datasize = dest->bufsize - dest->pub.free_in_buffer; if (dest->outsize) *dest->outsize += (int)dest->datasize; } /* Override the default destination manager initialization provided by jpeglib. Since we want to use memory-to-memory compression, we need to use our own destination manager. */ GLOBAL(void) jpeg_memory_dest (j_compress_ptr cinfo, JOCTET* buffer, int bufsize, int* outsize) { mem_dest_ptr dest; /* first call for this instance - need to setup */ if (cinfo->dest == 0) { cinfo->dest = (struct jpeg_destination_mgr *) (*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_PERMANENT, sizeof (memory_destination_mgr)); } dest = (mem_dest_ptr) cinfo->dest; dest->bufsize = bufsize; dest->buffer = buffer; dest->outsize = outsize; /* set method callbacks */ dest->pub.init_destination = init_destination; dest->pub.empty_output_buffer = empty_output_buffer; dest->pub.term_destination = term_destination; } /* ------------------------------------------------------------- */ /* MEMORY SOURCE INTERFACE METHODS */ /* ------------------------------------------------------------- */ /* Called before data is read */ METHODDEF(void) init_source (j_decompress_ptr dinfo) { /* nothing to do here, really. I mean. I'm not lazy or something, but... we're actually through here. */ } /* Called if the decoder wants some bytes that we cannot provide... */ METHODDEF(boolean) fill_input_buffer (j_decompress_ptr dinfo) { /* we can't do anything about this. This might happen if the provided buffer is either invalid with regards to its content or just a to small bufsize has been given. */ /* fail. */ return FALSE; } /* From IJG docs: "it's not clear that being smart is worth much trouble" So I save myself some trouble by ignoring this bit. */ METHODDEF(void) skip_input_data (j_decompress_ptr dinfo, INT32 num_bytes) { /* There might be more data to skip than available in buffer. This clearly is an error, so screw this mess. */ if ((size_t)num_bytes > dinfo->src->bytes_in_buffer) { dinfo->src->next_input_byte = 0; /* no buffer byte */ dinfo->src->bytes_in_buffer = 0; /* no input left */ } else { dinfo->src->next_input_byte += num_bytes; dinfo->src->bytes_in_buffer -= num_bytes; } } /* Finished with decompression */ METHODDEF(void) term_source (j_decompress_ptr dinfo) { /* Again. Absolute laziness. Nothing to do here. Boring. */ } GLOBAL(void) jpeg_memory_src (j_decompress_ptr dinfo, unsigned char* buffer, size_t size) { struct jpeg_source_mgr* src; /* first call for this instance - need to setup */ if (dinfo->src == 0) { dinfo->src = (struct jpeg_source_mgr *) (*dinfo->mem->alloc_small) ((j_common_ptr) dinfo, JPOOL_PERMANENT, sizeof (struct jpeg_source_mgr)); } src = dinfo->src; src->next_input_byte = buffer; src->bytes_in_buffer = size; src->init_source = init_source; src->fill_input_buffer = fill_input_buffer; src->skip_input_data = skip_input_data; src->term_source = term_source; /* IJG recommend to use their function - as I don't know **** about how to do better, I follow this recommendation */ src->resync_to_restart = jpeg_resync_to_restart; } All I need to do is replace the jpeg_stdio_dest in my program with this code: int numBytes = 0; //size of jpeg after compression char * storage = new char[150000]; //storage buffer JOCTET *jpgbuff = (JOCTET*)storage; //JOCTET pointer to buffer jpeg_memory_dest(&cinfo,jpgbuff,150000,&numBytes); So I need some help to incorporate the above four lines into this function which now works but writes to a file instead of a memory: int write_jpeg_file( char *filename ) { struct jpeg_compress_struct cinfo; struct jpeg_error_mgr jerr; /* this is a pointer to one row of image data */ JSAMPROW row_pointer[1]; FILE *outfile = fopen( filename, "wb" ); if ( !outfile ) { printf("Error opening output jpeg file %s\n!", filename ); return -1; } cinfo.err = jpeg_std_error( &jerr ); jpeg_create_compress(&cinfo); jpeg_stdio_dest(&cinfo, outfile); /* Setting the parameters of the output file here */ cinfo.image_width = width; cinfo.image_height = height; cinfo.input_components = bytes_per_pixel; cinfo.in_color_space = color_space; /* default compression parameters, we shouldn't be worried about these */ jpeg_set_defaults( &cinfo ); /* Now do the compression .. */ jpeg_start_compress( &cinfo, TRUE ); /* like reading a file, this time write one row at a time */ while( cinfo.next_scanline < cinfo.image_height ) { row_pointer[0] = &raw_image[ cinfo.next_scanline * cinfo.image_width * cinfo.input_components]; jpeg_write_scanlines( &cinfo, row_pointer, 1 ); } /* similar to read file, clean up after we're done compressing */ jpeg_finish_compress( &cinfo ); jpeg_destroy_compress( &cinfo ); fclose( outfile ); /* success code is 1! */ return 1; } Anybody could help me out a bit with it? I've tried meddling with it but I am not sure how to do it. I I just replace this line: jpeg_stdio_dest(&cinfo, outfile); It's not going to work. There is more stuff that needs to be changed a bit in that function and I am being a little lost from all those pointers and memory management.

    Read the article

  • Java ArrayList remove dupes without sets

    - by Kieran
    I'm having problems removing duplicates from an ArrayList. It's for an assignment for college. Here's the code I have already: public int numberOfDiffWords() { ArrayList<String> list = new ArrayList<>(); for(int i=0; i<words.size()-1; i++) { for(int j=i+1; j<words.size(); j++) { if(words.get(i).equals(words.get(j))) { // do nothing } else { list.add(words.get(i)); } } } return list.size(); } The problem is in the numberOfDiffWords() method. The populate list method is working correctly, as my instructor has given me a sample string (containing 4465 words) to analyse - printing words.size() gives the correct result. I want to return the size of the new ArrayList with all duplicates removed. words is an ArrayList class attribute. UPDATE: I should have mentioned I'm only allowed to use dynamic indexed-based storage for this part of the assignment, which means no hash-based storage.

    Read the article

  • Applying a partial gaussian like blur to a background image

    - by Andy
    I have and image which gets stretched to its full background, regardless of the monitor size. What i need to do is apply cross-browser blur above this image on only a portion of the left hand side. So it gives the appearance of a blur on the image. If i apply it to the image then when the screen resolution changes size so does the size of the blur. Any help would be great. Cheers

    Read the article

  • no more hitcollision at 1 life

    - by user1449547
    So I finally got my implementation of lives fixed, and it works. Now however when I collide with a ghost when I am at 1 life, nothing happens. I can fall to my death enough times for a game over. from what i can tell the problem is that hit collision is not longer working, because it does not detect a hit, I do not fall. the question is why? update if i kill myself fast enough it works, but if i play for like 30 seconds, it stops the hit collision detection on my ghosts. platforms and springs still work. public class World { public interface WorldListener { public void jump(); public void highJump(); public void hit(); public void coin(); public void dying(); } public static final float WORLD_WIDTH = 10; public static final float WORLD_HEIGHT = 15 * 20; public static final int WORLD_STATE_RUNNING = 0; public static final int WORLD_STATE_NEXT_LEVEL = 1; public static final int WORLD_STATE_GAME_OVER = 2; public static final Vector2 gravity = new Vector2(0, -12); public Hero hero; public final List<Platform> platforms; public final List<Spring> springs; public final List<Ghost> ghosts; public final List<Coin> coins; public Castle castle; public final WorldListener listener; public final Random rand; public float heightSoFar; public int score; public int state; public int lives=3; public World(WorldListener listener) { this.hero = new Hero(5, 1); this.platforms = new ArrayList<Platform>(); this.springs = new ArrayList<Spring>(); this.ghosts = new ArrayList<Ghost>(); this.coins = new ArrayList<Coin>(); this.listener = listener; rand = new Random(); generateLevel(); this.heightSoFar = 0; this.score = 0; this.state = WORLD_STATE_RUNNING; } private void generateLevel() { float y = Platform.PLATFORM_HEIGHT / 2; float maxJumpHeight = Hero.hero_JUMP_VELOCITY * Hero.hero_JUMP_VELOCITY / (2 * -gravity.y); while (y < WORLD_HEIGHT - WORLD_WIDTH / 2) { int type = rand.nextFloat() > 0.8f ? Platform.PLATFORM_TYPE_MOVING : Platform.PLATFORM_TYPE_STATIC; float x = rand.nextFloat() * (WORLD_WIDTH - Platform.PLATFORM_WIDTH) + Platform.PLATFORM_WIDTH / 2; Platform platform = new Platform(type, x, y); platforms.add(platform); if (rand.nextFloat() > 0.9f && type != Platform.PLATFORM_TYPE_MOVING) { Spring spring = new Spring(platform.position.x, platform.position.y + Platform.PLATFORM_HEIGHT / 2 + Spring.SPRING_HEIGHT / 2); springs.add(spring); } if (rand.nextFloat() > 0.7f) { Ghost ghost = new Ghost(platform.position.x + rand.nextFloat(), platform.position.y + Ghost.GHOST_HEIGHT + rand.nextFloat() * 3); ghosts.add(ghost); } if (rand.nextFloat() > 0.6f) { Coin coin = new Coin(platform.position.x + rand.nextFloat(), platform.position.y + Coin.COIN_HEIGHT + rand.nextFloat() * 3); coins.add(coin); } y += (maxJumpHeight - 0.5f); y -= rand.nextFloat() * (maxJumpHeight / 3); } castle = new Castle(WORLD_WIDTH / 2, y); } public void update(float deltaTime, float accelX) { updatehero(deltaTime, accelX); updatePlatforms(deltaTime); updateGhosts(deltaTime); updateCoins(deltaTime); if (hero.state != Hero.hero_STATE_HIT) checkCollisions(); checkGameOver(); checkFall(); } private void updatehero(float deltaTime, float accelX) { if (hero.state != Hero.hero_STATE_HIT && hero.position.y <= 0.5f) hero.hitPlatform(); if (hero.state != Hero.hero_STATE_HIT) hero.velocity.x = -accelX / 10 * Hero.hero_MOVE_VELOCITY; hero.update(deltaTime); heightSoFar = Math.max(hero.position.y, heightSoFar); } private void updatePlatforms(float deltaTime) { int len = platforms.size(); for (int i = 0; i < len; i++) { Platform platform = platforms.get(i); platform.update(deltaTime); if (platform.state == Platform.PLATFORM_STATE_PULVERIZING && platform.stateTime > Platform.PLATFORM_PULVERIZE_TIME) { platforms.remove(platform); len = platforms.size(); } } } private void updateGhosts(float deltaTime) { int len = ghosts.size(); for (int i = 0; i < len; i++) { Ghost ghost = ghosts.get(i); ghost.update(deltaTime); if (ghost.state == Ghost.GHOST_STATE_DYING && ghost.stateTime > Ghost.GHOST_DYING_TIME) { ghosts.remove(ghost); len = ghosts.size(); } } } private void updateCoins(float deltaTime) { int len = coins.size(); for (int i = 0; i < len; i++) { Coin coin = coins.get(i); coin.update(deltaTime); } } private void checkCollisions() { checkPlatformCollisions(); checkGhostCollisions(); checkItemCollisions(); checkCastleCollisions(); } private void checkPlatformCollisions() { if (hero.velocity.y > 0) return; int len = platforms.size(); for (int i = 0; i < len; i++) { Platform platform = platforms.get(i); if (hero.position.y > platform.position.y) { if (OverlapTester .overlapRectangles(hero.bounds, platform.bounds)) { hero.hitPlatform(); listener.jump(); if (rand.nextFloat() > 0.5f) { platform.pulverize(); } break; } } } } private void checkGhostCollisions() { int len = ghosts.size(); for (int i = 0; i < len; i++) { Ghost ghost = ghosts.get(i); if (hero.position.y < ghost.position.y) { if (OverlapTester.overlapRectangles(ghost.bounds, hero.bounds)){ hero.hitGhost(); listener.hit(); } break; } else { if(hero.position.y > ghost.position.y) { if (OverlapTester.overlapRectangles(hero.bounds, ghost.bounds)){ hero.hitGhostJump(); listener.jump(); ghost.dying(); score += Ghost.GHOST_SCORE; } break; } } } } private void checkItemCollisions() { int len = coins.size(); for (int i = 0; i < len; i++) { Coin coin = coins.get(i); if (OverlapTester.overlapRectangles(hero.bounds, coin.bounds)) { coins.remove(coin); len = coins.size(); listener.coin(); score += Coin.COIN_SCORE; } } if (hero.velocity.y > 0) return; len = springs.size(); for (int i = 0; i < len; i++) { Spring spring = springs.get(i); if (hero.position.y > spring.position.y) { if (OverlapTester.overlapRectangles(hero.bounds, spring.bounds)) { hero.hitSpring(); listener.highJump(); } } } } private void checkCastleCollisions() { if (OverlapTester.overlapRectangles(castle.bounds, hero.bounds)) { state = WORLD_STATE_NEXT_LEVEL; } } private void checkFall() { if (heightSoFar - 7.5f > hero.position.y) { --lives; hero.hitSpring(); listener.highJump(); } } private void checkGameOver() { if (lives<=0) { state = WORLD_STATE_GAME_OVER; } } }

    Read the article

  • Alt + # shorcut, how to remove?

    - by Qocko
    Being a World of Warcraft player, I use keyboard combinations to cast spells and "alt + #" is one of the combination, # being the key just before the 1 2 3 4 [...], under "escape" and on top of "tab" (I have a "French(canada)" keyboard). I've searched in the keyboard options, the shorcuts parts and I found nothing, I even tried to assign it randomly, hopping it'll overwrite the real shorcut but it didn't. When I press "alt + #" I have a "alt + tab" like but just for one type of window. For exemple it'll make me navigate through many instances of folder, but it won't switch to another application. It just cycle through the open windows of one application. Help me get rid of this annoying shorcut please ! Thanks in advance.

    Read the article

  • iPhone: Low memory crash...

    - by MacTouch
    Once again I'm hunting memory leaks and other crazy mistakes in my code. :) I have a cache with frequently used files (images, data records etc. with a TTL of about one week and a size limited cache (100MB)). There are sometimes more then 15000 files in a directory. On application exit the cache writes an control file with the current cache size along with other useful information. If the applications crashes for some reason (sh.. happens sometimes) I have in such case to calculate the size of all files on application start to make sure I know the cache size. My app crashes at this point because of low memory and I have no clue why. Memory leak detector does not show any leaks at all. I do not see any too. What's wrong with the code below? Is there any other fast way to calculate the total size of all files within a directory on iPhone? Maybe without to enumerate the whole contents of the directory? The code is executed on the main thread. NSUInteger result = 0; NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; NSDirectoryEnumerator *dirEnum = [[[NSFileManager defaultManager] enumeratorAtPath:path] retain]; int i = 0; while ([dirEnum nextObject]) { NSDictionary *attributes = [dirEnum fileAttributes]; NSNumber* fileSize = [attributes objectForKey:NSFileSize]; result += [fileSize unsignedIntValue]; if (++i % 500 == 0) { // I tried lower values too [pool drain]; } } [dirEnum release]; dirEnum = nil; [pool release]; pool = nil; Thanks, MacTouch

    Read the article

  • How can i insert large files in mysql db using php?

    - by anjan
    Hi! I want to upload a large file of size 10M max to my mysql database. Using .htaccess i changed the PHP's own file upload limit to "10485760" = 10M, i am able to upload files upto 10M size without any problem. But i can not insert the file in database if it is more that 1M in size. i am using file_get_contents to read all file data and pass it to the insert query as a string to be inserted into a LONGBLOB field. But files with more than 1M size is not being added to database, though i can use print_r($_FILES) to examine that the file uploaded correctly. Any help will be appreciated and i will need it within next 6 hours. So, please help! best regards, Anjan

    Read the article

  • SSMS Tools Pack 3.0 is out. Full SSMS 2014 support and improved features.

    - by Mladen Prajdic
    With version 3.0 the SSMS 2014 is fully supported. Since this is a new major version you'll eventually need a new license. Please check the EULA to see when. As a thank you for your patience with this release, everyone that bought the SSMS Tools Pack after April 1st, the release date of SQL Server 2014, will receive a free upgrade. You won't have to do anything for this to take effect. First thing you'll notice is that the UI has been completely changed. It's more in line with SSMS and looks less web-like. Also the core has been updated and rewritten in some places to be better suited for future features. Major improvements for this release are: Window Connection Coloring Something a lot of people have asked me over the last 2 years is if there's a way to color the tab of the window itself. I'm very glad to say that now it is. In SSMS 2012 and higher the actual query window tab is also colored at the top border with the same color as the already existing strip making it much easier to see to which server your query window is connected to even when a window is not focused. To make it even better, you can not also specify the desired color based on the database name and not just the server name. This makes is useful for production environments where you need to be careful in which database you run your queries in. Format SQL The format SQL core was rewritten so it'll be easier to improve it in future versions. New improvement is the ability to terminate SQL statements with semicolons. This is available only in SSMS 2012 and up. Execution Plan Analyzer A big request was to implement the Problems and Solutions tooltip as a window that you can copy the text from. This is now available. You can move the window around and copy text from it. It's a small improvement but better stuff will come. SQL History Current Window History has been improved with faster search and now also shows the color of the server/database it was ran against. This is very helpful if you change your connection in the same query window making it clear which server/database you ran query on. The option to Force Save the history has been added. This is a menu item that flushes the execution and tab content history save buffers to disk. SQL Snippets Added an option to generate snippet from selected SQL text on right click menu. Run script on multiple databases Configurable database groups that you can save and reuse were added. You can create groups of preselected databases to choose from for each server. This makes repetitive tasks much easier New small team licensing option A lot of requests came in for 1 computer, Unlimited VMs option so now it's here. Hope it serves you well.

    Read the article

  • implementation of a queue using a circular array

    - by matin1234
    Hi I have found these algorithms in the internet but I can not understand that why in the enqueue method we compare size with N-1??? please help me thanks!! Algorithm size(): return (N-f+r)mod N Algorithm enqueue(e): if size()=N-1 then throw a FullQueueException Q[r]<---e r<----(r+1)mod N

    Read the article

  • Does everything after my try statement have to be encompassed in that try statement to access variab

    - by Mithrax
    I'm learning java and one thing I've found that I don't like, is generally when I have code like this: import java.util.*; import java.io.*; public class GraphProblem { public static void main(String[] args) { if (args.length < 2) { System.out.println("Error: Please specify a graph file!"); return; } FileReader in = new FileReader(args[1]); Scanner input = new Scanner(in); int size = input.nextInt(); WeightedGraph graph = new WeightedGraph(size); for(int i = 0; i < size; i++) { graph.setLabel(i,Character.toString((char)('A' + i))); } for(int i = 0; i < size; i++) { for(int j = 0; j < size; j++) { graph.addEdge(i, j, input.nextInt()); } } // .. lots more code } } I have an uncaught exception around my FileReader. So, I have to wrap it in a try-catch to catch that specific exception. My question is does that try { } have to encompass everything after that in my method that wants to use either my FileReader (in) or my Scanner (input)? If I don't wrap the whole remainder of the program in that try statement, then anything outside of it can't access the in/input because it may of not been initialized or has been initialized outside of its scope. So I can't isolate the try-catch to just say the portion that intializes the FileReader and close the try statement immediately after that. So, is it the "best practice" to have the try statement wrapping all portions of the code that are going to access variables initialized in it? Thanks!

    Read the article

  • C++ vector and segmentation faults

    - by Headspin
    I am working on a simple mathematical parser. Something that just reads number = 1 + 2; I have a vector containing these tokens. They store a type and string value of the character. I am trying to step through the vector to build an AST of these tokens, and I keep getting segmentation faults, even when I am under the impression my code should prevent this from happening. Here is the bit of code that builds the AST: struct ASTGen { const vector<Token> &Tokens; unsigned int size, pointer; ASTGen(const vector<Token> &t) : Tokens(t), pointer(0) { size = Tokens.size() - 1; } unsigned int next() { return pointer + 1; } Node* Statement() { if(next() <= size) { switch(Tokens[next()].type) { case EQUALS : Node* n = Assignment_Expr(); return n; } } advance(); } void advance() { if(next() <= size) ++pointer; } Node* Assignment_Expr() { Node* lnode = new Node(Tokens[pointer], NULL, NULL); advance(); Node* n = new Node(Tokens[pointer], lnode, Expression()); return n; } Node* Expression() { if(next() <= size) { advance(); if(Tokens[next()].type == SEMICOLON) { Node* n = new Node(Tokens[pointer], NULL, NULL); return n; } if(Tokens[next()].type == PLUS) { Node* lnode = new Node(Tokens[pointer], NULL, NULL); advance(); Node* n = new Node(Tokens[pointer], lnode, Expression()); return n; } } } }; ... ASTGen AST(Tokens); Node* Tree = AST.Statement(); cout << Tree->Right->Data.svalue << endl; I can access Tree->Data.svalue and get the = Node's token info, so I know that node is getting spawned, and I can also get Tree->Left->Data.svalue and get the variable to the left of the = I have re-written it many times trying out different methods for stepping through the vector, but I always get a segmentation fault when I try to access the = right node (which should be the + node) Any help would be greatly appreciated.

    Read the article

  • UIView animation problem

    - by FoJjen
    I try to make a UIImageView open like a hatch, and under the "hatchView" its anoter imageView but when I start the animation its like the view under gets over and cover the animation, When the animation gets over the imageView the its getting visibel. its works fine if a remove the imageView thats under. Here is the code for animation view. - (void) touchesEnded:(NSSet *)touches withEvent:(UIEvent *) event { if (!isHatchOpen) { if (hatchView.layer.anchorPoint.x != 0.0f) { hatchView.layer.anchorPoint = CGPointMake(0.0f, 0.5f); hatchView.center = CGPointMake(hatchView.center.x - hatchView.bounds.size.width/2.0f, hatchView.center.y); } UITouch *touch = [touches anyObject]; CGPoint location = [touch locationInView:hatchView]; [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:1]; [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut]; [UIView setAnimationBeginsFromCurrentState:YES]; float pct = location.x / 320.0f; float rad = acosf(pct); CATransform3D transform = CATransform3DMakeRotation(-rad+5, 0.0f, -1.0f, 0.0f); transform.m14 = (1.0 / -2000) * acosf(pct); hatchView.layer.transform = transform; [UIView commitAnimations]; isHatchOpen = YES; } else { if (hatchView.layer.anchorPoint.x != 0.0f) { hatchView.layer.anchorPoint = CGPointMake(0.0f, 0.5f); hatchView.center = CGPointMake(hatchView.center.x - hatchView.bounds.size.width/2.0f, hatchView.center.y); } [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:1]; [UIView setAnimationCurve:UIViewAnimationCurveLinear]; [UIView setAnimationBeginsFromCurrentState:YES]; CATransform3D transform = CATransform3DMakeRotation(0, 0.0f, -1.0f, 0.0f); transform.m14 = 0; hatchView.layer.transform = transform; // Commit the changes [UIView commitAnimations]; isHatchOpen = NO; } } And here a add the Views hatchView = [[UIImageView alloc] initWithFrame:CGRectMake(0, 1, frame.size.width-1, frame.size.height-2)]; [self addSubview:hatchView]; imageView = [[UIImageView alloc] initWithFrame:CGRectMake(1, 1, frame.size.width-2, frame.size.height-2)]; imageView.contentMode = UIViewContentModeScaleAspectFit; [self insertSubview:imageView belowSubview:hatchView];

    Read the article

  • Resizing a GLContext in Windows

    - by user146780
    I have a Win32 window and it has a gl context. I'm trying to figure out how to resize the context because even if I use glviewport it still stays the same size as when I created the context. Am I misunderstanding glviewport? i'm providing it the bottom left corner and the size I want but its still the original size that I made the context. Thanks

    Read the article

  • CSS to position text based on Top of text?

    - by viatropos
    When I change the size of a font in CSS, how do I make it so no matter what size the font is (from 12px to 200px), that the "Cap Height" (pic) of the text will always 'visually' have 10px padding on top? Otherwise what I'm doing is every time I change the font size, I have to go back and reposition the top/margin-top etc.

    Read the article

  • Hiding iAds when loading?

    - by Jesper Mansa
    I'm trying to make an ios app with an iAd in the bottom but lifted a little bit. It actually woks ok but when the iAd is loading it shows an white area just below where the iAd should be. When its done loading the iAd jumps up in the right position. I think normaly the button is loaded outside the screen and nthen pop ups when done but because mine add is liftet a little I can see the loading area... Is there a way to make the iAd load in the sides instead and then popin from the side? Here is what I have so far: frame.origin.x = ( _screenWidth - frame.size.width ) / 2; if( calculateForBannerOnBottom ) frame.origin.y = _screenHeight - (frame.size.height/1.2); else frame.origin.y = -_adView.frame.size.height+(frame.size.height/2.4); Hoping 4 help and thanks in advance :-)

    Read the article

  • JQuery Onclick display selected info

    - by Emily
    I want to display the selected price, category and size on the dropdown slideingDiv. But what I have done below is not working. I have try to echo out to see if the data have been sent thought but I got nothing. Is anything wrong with my code? Script <script type="text/javascript"> $(document).ready(function () { $(".slidingDiv").hide(); $(".show_hide").show(); $('.show_hide').click(function () { $(".slidingDiv").slideToggle(); }); }); </script> Button <button a href="product.php?ProdID=<?php echo $id; ?>" class="show_hide" id="button" name="button">Add to cart</a></button> PHP <div class="slidingDiv"> <?php dbconnect(); $pid = $_POST['pid']; $length = $_POST["size"]; $qty = $_POST['Qty']; $Category = $_POST['Category']; $stmt4 = $conn->prepare(" SELECT Product.Name as ProductName, Category.Name, size, Price FROM item_Product, Product, Category WHERE Product.ProdID =:pid AND size= :length AND Category.Name = :Category Limit 1"); $stmt4->bindParam('pid',$pid); $stmt4->bindParam('length',$length); $stmt4->bindParam('Category',$Category); $stmt4->execute(); foreach ($stmt4->fetchAll(PDO::FETCH_ASSOC) as $row4 ) { $product_name = $row4["ProductName"]; $price = $row4["Price"]; $length = $row4["size"]; $Category = $row4["Name"]; ?> Item was added shopping bag </br> Name:<?php echo $row4['ProductName']; ?> </br> Length:<?php echo $row4['size']; ?> </br> Category:<?php echo $row4['Name']; ?> </br> Price:<?php echo $row4['Price']; ?> </br> <?php } ?> <a href="cart.php">View Cart</a> </div>

    Read the article

< Previous Page | 194 195 196 197 198 199 200 201 202 203 204 205  | Next Page >