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  • NSNumber >= 13 won't retain. Everything else will.

    - by jkap
    The code I'm currently working on requires adding an NSNumber object to an array. All of the NSNumbers with value 0-12 are added fine, but 13 onward causes a EXC_BAD_ACCESS. I turned on NSZombieEnabled and am now getting *** -[CFNumber retain]: message sent to deallocated instance 0x3c78420. Here's the call stack: #0 0x01eac3a7 in ___forwarding___ #1 0x01e886c2 in __forwarding_prep_0___ #2 0x01e3f988 in CFRetain #3 0x01e4b586 in _CFArrayReplaceValues #4 0x0002a2f9 in -[NSCFArray insertObject:atIndex:] #5 0x0002a274 in -[NSCFArray addObject:] #6 0x00010a3b in -[Faves addObject:] at Faves.m:24 #7 0x000062ff in -[ShowController processFave] at ShowController.m:458 #8 0x002af405 in -[UIApplication sendAction:to:from:forEvent:] #9 0x00312b4e in -[UIControl sendAction:to:forEvent:] #10 0x00314d6f in -[UIControl(Internal) _sendActionsForEvents:withEvent:] #11 0x00313abb in -[UIControl touchesEnded:withEvent:] #12 0x002c8ddf in -[UIWindow _sendTouchesForEvent:] #13 0x002b27c8 in -[UIApplication sendEvent:] #14 0x002b9061 in _UIApplicationHandleEvent #15 0x02566d59 in PurpleEventCallback #16 0x01e83b80 in CFRunLoopRunSpecific #17 0x01e82c48 in CFRunLoopRunInMode #18 0x02565615 in GSEventRunModal #19 0x025656da in GSEventRun #20 0x002b9faf in UIApplicationMain #21 0x00002498 in main at main.m:14 If it wasn't isolated to NSNumbers of a certain range, I'd assume I screwed something up with my memory management, but I've just got no idea. Any ideas? Thanks, Josh

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  • Drawing in iPad

    - by Manjunath
    Hi all, I am trying to draw custom shapes in iPad application. I am using UIBezierPath for drawing which is available for 3.2 onwards. My question is whether it is good to use this class or should I go to the core graphics? Is there any difference between uibezierpath and core graphics drawing related to performance?

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  • iphone tableview multilevel

    - by Anonymous
    Hi, I 'm a iphone programming newbie. I m trying to implement an app with multi-level tableviews. The idea is if someone selects something on the first screen say then a new view opens(tableview) car make> list of models Honda > Acura, S2000,accord ... My challenge is to show the list of models in a new tableview & secondly change the size of hte list depending on the car selected. I have programmed so that when i select 'Honda' a new tableview opens. How do i populate data for the second table?? Any suggestions on how to proceed? thanks

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  • UIPageControl bug: showing one bullet first and then showing everything

    - by user313551
    I have some strange behavior using a UIPageControl: First it appears showing only one bullet, then when I move the scroll view all the bullets appear correctly. Is there something I'm missing before I add it as a subview? Here is my code imageScrollView.h : @interface ImageScrollView : UIView <UIScrollViewDelegate> { NSMutableDictionary *photos; BOOL *pageControlIsChangingPage; UIPageControl *pageControl; } @property (nonatomic, copy) NSMutableDictionary *photos; @property (nonatomic, copy) UIPageControl *pageControl; @end Here is the code for imageScrollView.m: #import "ImageScrollView.h" @implementation ImageScrollView @synthesize photos, pageControl; - (id)initWithFrame:(CGRect)frame { if ((self = [super initWithFrame:frame])) { // Initialization code NSLog(@"%@",pageControl); } return self; } - (void) drawRect:(CGRect)rect { [self removeAllSubviews]; UIScrollView *scroller = [[UIScrollView alloc] initWithFrame:CGRectMake(0,0,self.frame.size.width,self.frame.size.height)]; [scroller setDelegate:self]; [scroller setBackgroundColor:[UIColor grayColor]]; [scroller setShowsHorizontalScrollIndicator:NO]; [scroller setPagingEnabled:YES]; NSUInteger nimages = 0; CGFloat cx= 0; for (NSDictionary *myDictionaryObject in photos) { if (![myDictionaryObject isKindOfClass:[NSNull class]]) { NSString *photo =[NSString stringWithFormat:@"http://www.techbase.com.mx/blog/%@", [myDictionaryObject objectForKey:@"filepath"]]; NSDictionary *data = [myDictionaryObject objectForKey:@"data"]; UIView *imageContainer = [[UIView alloc] initWithFrame:CGRectMake(0, 0, self.frame.size.width, self.frame.size.height - 30)]; TTImageView *imageView = [[TTImageView alloc] initWithFrame:CGRectMake(0, 0, self.frame.size.width, self.frame.size.height - 30)]; imageView.urlPath=photo; [imageContainer addSubview:imageView]; UILabel *caption = [[UILabel alloc] initWithFrame:CGRectMake(0,imageView.frame.size.height,imageView.frame.size.width,10)]; [caption setText:[NSString stringWithFormat:@"%@",[data objectForKey:@"description"]]]; [caption setBackgroundColor:[UIColor grayColor]]; [caption setTextColor:[UIColor whiteColor]]; [caption setLineBreakMode:UILineBreakModeWordWrap]; [caption setNumberOfLines:0]; [caption sizeToFit]; [caption setFont:[UIFont fontWithName:@"Georgia" size:10.0]]; [imageContainer addSubview:caption]; CGRect rect = imageContainer.frame; rect.size.height = imageContainer.size.height; rect.size.width = imageContainer.size.width; rect.origin.x = ((scroller.frame.size.width - scroller.size.width) / 2) + cx; rect.origin.y = ((scroller.frame.size.height - scroller.size.height) / 2); imageContainer.frame=rect; [scroller addSubview:imageContainer]; [imageView release]; [imageContainer release]; [caption release]; nimages++; cx +=scroller.frame.size.width; } } [scroller setContentSize:CGSizeMake(nimages * self.frame.size.width, self.frame.size.height)]; [self addSubview:scroller]; pageControl = [[UIPageControl alloc] initWithFrame:CGRectMake(self.frame.size.width/2, self.frame.size.height -20, (self.frame.size.width/nimages)/2, 20)]; pageControl.numberOfPages=nimages; [self addSubview:pageControl]; [scroller release]; } -(void)dealloc { [pageControl release]; [super dealloc]; } -(void)scrollViewDidScroll:(UIScrollView *)_scrollView{ if(pageControlIsChangingPage){ return; } CGFloat pageWidth = _scrollView.frame.size.width; int page = floor((_scrollView.contentOffset.x - pageWidth /2) / pageWidth) + 1; pageControl.currentPage = page; } -(void)scrollViewDidEndDecelerating:(UIScrollView *)_scrollView{ pageControlIsChangingPage = NO; } @end

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  • saving iPhone program state with a deep UINavigationController

    - by jr
    Can someone a good way to save the program state (UINavigationController stack, etc) of an iPhone application. My application obtains a bunch of information from the network and I want to return the person back to the last screen they were on, even if it was 3 or 4 screens deep. I assume that I will need to reload the data from the network along the way as I recreate the UINavigation controllers. I don't necessarily have a problem with this. I'm thinking about maybe having my UINavigationController objects implement some type of protocol which allow me to save/set their state? I'm looking to hear from others who may have needed to implement a similar scenario and how they accomplished it. My application has a UITabbarController at the root and UINavigationController items for each tab bar item. thanks!

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  • Tags in TextField

    - by mukeshpawar
    My problem is- i have three cell, within that i have each textfield now i want the user is clicking in which textbox. This method textFieldDidEndEditing gives me the value which user is inputting but i dont get any tag of the textfield

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  • Android TextView Linkify problem with phone numbers and application version number

    - by Gaks
    I have a problem with TextView and autoLink feature. I have an about screen in my application with some information like support phone number, email address, website URL and application version in form like 01.01.01 After setting autoLink="all" on the textView, all values are linked fine - except that version number 01.01.01 is linked as the phone number as well. Is there some way to exclude this text fragment from linkifing?

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  • EAGLView orientation changes and strange buffering

    - by Drew
    I'm writing an app that offloads some heavy drawing into an EAGLView, and it does some lightweight stuff in UIKit on top. It seems that the GL render during an orientation change is cached somewhere, and I can't figure out how to get access to it. Specifically: After an orientation change, calling glClear(GL_COLOR_BUFFER_BIT) isn't enough to clear the GL display (drawing is cached somewhere?) How can I clear this cache? After an orientation change, glReadPixel() can no longer access pixels drawn before the orientation change. How can I get access to where this is stored?

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  • iPhone UIImage initWithData fails

    - by DD
    Hello all, I'm trying to code up an async image downloader. I use NSURLConnection to get the data into an NSMutableData and use that data once it is complete to initialize a UIImage. I checked the bytes and it downloads the entire image correctly (right number of bytes at least), however; when I call [UIImage imageWithData:data] and then check the properties of the image, it is zero width and a garbage number for height, in fact, same number no matter what the image is. I tried with bunch of different images, png, jpg, different urls, it always downloads the image completely but UIImage can't initialize with that data. What could I be doing wrong here? Thanks.

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  • Having problem loading data from AppDelegate using UITableView into a flip view, loads first view bu

    - by Ms. Ryann
    AppDelegate: @implementation Ripe_ProduceGuideAppDelegate -(void)applicationDidFinishLaunching:(UIApplication *)application { Greens *apricot = [[Greens alloc] init]; apricot.produceName = @"Apricot"; apricot.produceSight = @"Deep orange or yellow orange in appearance, may have red tinge, no marks or bruises. "; apricot.produceTouch = @"Firm to touch and give to gentle pressure, plump."; apricot.produceSmell = @"Should be Fragrant"; apricot.produceHtoP = @"raw, salads, baked, sauces, glazes, desserts, poached, stuffing."; apricot.produceStore = @"Not ripe: place in brown paper bag, at room temperature and out of direct sunlight, close bag for 2 - 3 days. Last for a week. Warning: Only refrigerate ripe apricots."; apricot.produceBest = @"Spring & Summer"; apricot.producePic = [UIImage imageNamed:@"apricot.jpg"]; Greens *artichoke = [[Greens alloc] init]; artichoke.produceName = @"Artichoke"; artichoke.produceSight = @"Slightly glossy dark green color and sheen, tight petals that are not be too open, no marks, no brown petals or dried out look. Stem should not be dark brown or black."; artichoke.produceTouch = @"No soft spots"; artichoke.produceSmell = @" Should not smell"; artichoke.produceHtoP = @"steam, boil, grill, saute, soups"; artichoke.produceStore = @"Stand up in vase of cold water, keeps for 2 -3 days. Or, place in refrigerator loose without plastic bag. May be frozen, if cooked but not raw."; artichoke.produceBest = @"Spring"; artichoke.producePic = [UIImage imageNamed:@"artichoke.jpg"]; self.produce = [[NSMutableArray alloc] initWithObjects:apricot, artichoke, nil]; [apricot release]; [artichoke release]; FirstView: @implementation ProduceView -(id)initWithIndexPath: (NSIndexPath *)indexPath { if (self == [super init] ){ index = indexPath; } return self; } -(void)viewDidLoad { Ripe_ProduceGuideAppDelegate *delegate = (Ripe_ProduceGuideAppDelegate *) [[UIApplication sharedApplication] delegate]; Greens *thisProduce = [delegate.produce objectAtIndex:index.row]; self.title = thisProduce.produceName; sightView.text = thisProduce.produceSight; touchView.text = thisProduce.produceTouch; smellView.text = thisProduce.produceSmell; picView.image = thisProduce.producePic; } FlipView: @implementation FlipsideViewController @synthesize flipDelegate; -(id)initWithIndexPath: (NSIndexPath *)indexPath { if ( self == [super init]) { index = indexPath; } return self; } -(void)viewDidLoad { Ripe_ProduceGuideAppDelegate *delegate = (Ripe_ProduceGuideAppDelegate *) [[UIApplication sharedApplication] delegate]; Greens*thisProduce = [delegate.produce objectAtIndex:index.row]; self.title = thisProduce.produceName; bestView.text = thisProduce.produceBest; htopView.text = thisProduce.produceHtoP; storeView.text = thisProduce.produceStore; picView.image = thisProduce.producePic; } *the app works, the flip view for Artichoke shows the information for Apricot. Been working on it for two days. I have been working with iPhone apps for two months now and would very much appreciate any assistance with this problem. Thank you very much.

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  • Passing Activity to non-activity object properly

    - by rayman
    In my app ive got a non-activity object which it's role is being a manager class. many times i need to pass "source activity" to methods as parameter to that manager class in order to make some operations on that activity. for exaple let's assume we have MyActivity which gotta do some toast. so i have this manager class called MyManager, and i have this method in it raiseToast(Activity sourceActivity) { Toast.makeText(sourceActivity, demo, Toast.LENGTH_LONG).show(); } and from Myactivity class we calling that method this way: MyManager manager=new MyManager(); manager.raitetoast(MyActivity.this); it works fine. what I'm asking here, is this a proper way to pass an Activity as parameter to a non-activity object? I'm having a memory leaks on real device(not the emulator), I wonder if this could also causing any reason for that? Thanks Idan.

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  • Alternative of touchesMoved in Unity3D

    - by Arman
    - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [[event allTouches] anyObject]; CGPoint location = [touch locationInView:touch.view]; CGPoint xLocation = CGPointMake(location.x,racquet_yellow.center.y); racquet_yellow.center = xLocation; } The above event move recquet_yellow(UIImageView) with mouse pointer, or when I move thumb on iPhone screen, I have 3D Object in Unity3D how can I move my object like recquet_yellow. Kindly guide me.

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  • Getting GPU clock speeds with SetupDiEnumDeviceInfo

    - by user157078
    Hi everyone! I posted a question earlier regarding obtaining GPU clock speeds, but I guess the thread appeared as already answered since someone had replied to it. I'd been advised by one of your members to try extracting GPU clock speeds using SetupDiEnumDeviceInfo. However, I looked around at some examples, like this one: http://www.codeproject.com/KB/system/DevMgr.aspx and nothing seemed to be displayed about the clock speed. Could someone please elaborate on how to achieve this, if at all possible? Thanks again

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  • About updating a View using in iPhone using Objective C.

    - by Tattat
    I have a scene, called testScene, it works like this: @interface testScene : myScene { IBOutlet UIView *subview; IBOutlet UIView *drawingCanvasView; IBOutlet UIButton *update; } - (void)updateDrawingCanvas: (id) sender; and when the user click the button, update, it will run the updateDrawingCanvas method. So, I have a drawingCanvasView, which gave a drawingCanvas.h, and .m, it like this: #import <UIKit/UIKit.h> @interface DrawingCanvasView : UIView { CGImageRef image; } -(void)setNeedsDisplayInRect:(CGContextRef)context; @end In the DrawingCanvasView, I have a drawRect method like this: CGContextRef context = UIGraphicsGetCurrentContext(); CGContextSetLineWidth(context, 2.0); CGContextSetStrokeColorWithColor(context, [UIColor redColor].CGColor); CGContextMoveToPoint(context, 0.0f, 0.0f); CGContextAddLineToPoint(context, 100.0f, 100.0f); CGContextStrokePath(context); And I want the user click the button, and execute this, so I added a new method called setNeedsDisplayInRect: CGContextRef context = UIGraphicsGetCurrentContext(); CGContextSetLineWidth(context, 2.0); CGContextSetStrokeColorWithColor(context, [UIColor yellowColor].CGColor); CGContextMoveToPoint(context, 0.0f, 0.0f); CGContextAddLineToPoint(context, 200.0f, 200.0f); CGContextStrokePath(context); But I can't called that in my updateDrawingCanvas method, it work like this: - (void)updateDrawingCanvas: (id) sender{ NSLog(@"loaded"); [DrawingCanvasView setNeedsDisplayInRect:UIGraphicsGetCurrentContext()]; } It my logic / concept right? or something I did wrong, thx.

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  • collision with moving objects

    - by blacksheep
    tried to write a collision with the moving "floats" but did not succeed. maybe wrong place of the "collision" code? thanx 4 help! // // FruitsView.m // import "FruitsView.h" import "Constants.h" import "Utilities.h" define kFloat1Speed 0.15 define kFloat2Speed 0.3 define kFloat3Speed 0.2 @interface FruitsView (Private) - (void) stopTimer; @end @implementation FruitsView @synthesize apple, float1, float2, float3, posFloat1, posFloat2, posFloat3; -(void)onTimer { float1.center = CGPointMake(float1.center.x+posFloat1.x,float1.cen ter.y+posFloat1.y); if(float1.center.x 380 || float1.center.x < -60) posFloat1.x = -posFloat1.x; if(float1.center.y 100 || float1.center.y < -40) posFloat1.y = -posFloat1.y; float2.center = CGPointMake(float2.center.x+posFloat2.x,float2.cen ter.y+posFloat2.y); if(float2.center.x 380 || float2.center.x < -50) posFloat2.x = -posFloat2.x; if(float2.center.y 150 || float2.center.y < -30) posFloat2.y = -posFloat2.y; float3.center = CGPointMake(float3.center.x+posFloat3.x,float3.cen ter.y+posFloat3.y); if(float3.center.x 380 || float3.center.x < -70) posFloat3.x = -posFloat3.x; if(float3.center.y 100 || float3.center.y < -20) posFloat3.y = -posFloat3.y; if(CGRectIntersectsRect(apple.frame,float1.frame)) { if(apple.center.y float1.center.y) { posApple.y = -posApple.y; } } if(CGRectIntersectsRect(apple.frame,float2.frame)) { if(apple.center.y float2.center.y) { posFloat2.y = -posFloat2.y; } } if(CGRectIntersectsRect(apple.frame,float3.frame)) { if(apple.center.y float3.center.y) { posFloat3.y = -posFloat3.y; } } } pragma mark Initialisation/destruction (void)awakeFromNib { [NSTimer scheduledTimerWithTimeInterval:0.0001 target:self selector:@selector(onTimer) userInfo:nil repeats:YES]; posFloat1 = CGPointMake(kFloat1Speed, 0); posFloat2 = CGPointMake(kFloat2Speed, 0); posFloat3 = CGPointMake(kFloat3Speed, 0); timer = nil; modeLock = lockNotYetChosen; defaultSize = self.bounds.size.width; modal = self.tag; [[UIAccelerometer sharedAccelerometer] setDelegate:self]; [UIView beginAnimations:nil context:nil]; [UIView setAnimationRepeatCount:1]; eadbea.transform = CGAffineTransformMakeScale(0.5,0.5); [UIView commitAnimations]; [UIView beginAnimations:nil context:nil]; [UIView setAnimationRepeatCount:1]; apple.transform = CGAffineTransformMakeScale(0.5,0.5); [UIView commitAnimations]; } pragma mark Background animation processing (void) startTimer { if (!timer) { timer = [[NSTimer scheduledTimerWithTimeInterval:1.0/60.0 target:self selector:@selector(timerTick:) userInfo:nil repeats:YES] retain]; } } (void) stopTimer { [timer invalidate]; [timer release]; timer = nil; } (void) check:(CGPoint*)position delta:(CGSize*)delta halfSize:(CGSize)halfSize forBouncingAgainst:(CGSize)containerSize { if ((position-x - halfSize.width)<0) { delta-width = fabsf(delta-width)*BOUNCE_DAMPING; position-x = halfSize.width; } if ((position-x + halfSize.width)containerSize.width) { delta-width = fabsf(delta-width)*-BOUNCE_DAMPING; position-x = containerSize.width - halfSize.width; } if ((position-y - halfSize.height)<0) { delta-height = fabsf(delta-height)*BOUNCE_DAMPING; position-y = halfSize.height; } if ((position-y + halfSize.height)containerSize.height) { delta-height = fabsf(delta-height)*-BOUNCE_DAMPING; position-y = containerSize.height - halfSize.height; } } (void) timerTick: (NSTimer*)timer { dragDelta = CGSizeScale(dragDelta, INERTIAL_DAMPING); if ((fabsf(dragDelta.width)DELTA_ZERO_THRESHOLD) || (fabsf(dragDelta.height)DELTA_ZERO_THRESHOLD)) { CGPoint ctr = CGPointApplyDelta(self.center, dragDelta); CGSize halfSize = CGSizeMake(self.bounds.size.width/4, self.bounds.size.height/4); [self check:&ctr delta:&dragDelta halfSize:halfSize forBouncingAgainst:self.superview.bounds.size]; self.center = ctr; } else { [self stopTimer]; } } pragma mark Input Handling (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent )event { NSSet allTouches = [event touchesForView:self]; if ([allTouches count]==1) { if (modeLocklockNotYetChosen) return; UITouch* anyTouch = [touches anyObject]; lastMove = anyTouch.timestamp; CGPoint now = [anyTouch locationInView: self.superview]; CGPoint then = [anyTouch previousLocationInView: self.superview]; dragDelta = CGPointDelta(now, then); self.center = CGPointApplyDelta(self.center, dragDelta); [self stopTimer]; } } (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { NSSet* allTouches = [event touchesForView:self]; if ([touches count]==[allTouches count]) { modeLock = lockNotYetChosen; if ((event.timestamp - lastMove) MOVEMENT_PAUSE_THRESHOLD) return; if ((fabsf(dragDelta.width)INERTIA_THRESHOLD) || (fabsf(dragDelta.height)INERTIA_THRESHOLD)) { [self startTimer]; } } } (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event { modeLock = lockNotYetChosen; [self stopTimer]; } (void)dealloc { [float1 release]; [float2 release]; [float3 release]; [apple release]; [bear_head release]; [self stopTimer]; [super dealloc]; } @end

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  • Play Sound while UIImageView animating crashes the app?

    - by Rahul Vyas
    Hello all, I am having a strange problem in my app. I am creating a app in which i have 9 buttons on the view i want to play sound and animation same time. I am using UIImageview for this but i am having starnge behaviour sometimes sound play early and then animation runs.So how do i play them at same time? I am also having crash on device on a specific animation in which i have 60 jpg files. So what's the best way to do this?

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  • forwarding a notification to another class

    - by Mike
    I am using this method - (void)keyboardWillShow:(NSNotification *)notification that is triggered when the keyboard shows. When this method is triggered, it receives a notification that contains several parameters about the keyboard, as the animation duration, animation curve and frame. I need to forward this notification and all its parameters to another class. So, I've tried to do this inside keyboardWillShow: [[NSNotificationCenter defaultCenter] postNotificationName:@"doSomething" object:notification userInfo:nil]; the doSomething notification runs doSomething method on another class, and it has this form: - (void) doSomething:(NSNotification *)notification { but when I try to read the notification values on this other class, using, for example, myRect = [[[notification userInfo] objectForKey:UIKeyboardFrameEndUserInfoKey] CGRectValue]; I obtain zero for all values. The notification is losing its parameters and not being forwarded. How can I do that? thanks.

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  • Why my UTableView with style UITableViewStyleGrouped is consuming memory?

    - by prathumca
    Hello everyone, Currently in my app, I'm using an UITableView with style UITableViewStyleGrouped as shown below. CGRect imgFrame = CGRectMake(0, 0, 320, 650); UITableView *myTable = [[UITableView alloc] initWithFrame:imgFrame style:UITableViewStyleGrouped]; myTable.dataSource = self; myTable.delegate = self; //make the current object the event handler for view [self.view addSubview:myTable]; [myTable release]; And the data has stored in an array "dataArray". dataArray has collection of arrays, where each array represent a section. Currently I have only one section with 100 records. When I installed my app onto my IPhone, I observed that this UITableView is consuming 20 MB of IPhone memory. If I changed the table view style to "UITableViewStylePlain", then it is consuming only 4MB of memory. I'm trying to figure it out, where is the exact problem, but not. What was wrong with "UITableViewStyleGrouped"? Regards, prathumca.

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  • Weirdest occurence ever, UIButton @selector detecting right button, doing wrong 'else_if'?

    - by Scott
    So I dynamically create 3 UIButtons (for now), with this loop: NSMutableArray *sites = [[NSMutableArray alloc] init]; NSString *one = @"Constution Center"; NSString *two = @"Franklin Court"; NSString *three = @"Presidents House"; [sites addObject: one]; [one release]; [sites addObject: two]; [two release]; [sites addObject: three]; [three release]; NSString *element; int j = 0; for (element in sites) { UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom]; //setframe (where on screen) //separation is 15px past the width (45-30) button.frame = CGRectMake(a, b + (j*45), c, d); [button setTitle:element forState:UIControlStateNormal]; button.backgroundColor = [SiteOneController myColor1]; [button addTarget:self action:@selector(showCCView:) forControlEvents:UIControlEventTouchUpInside]; [button setTag:j]; [self.view addSubview: button]; j++; } The @Selector method is here: - (void) showCCView:(id) sender { UIButton *button = (UIButton *)sender; int whichButton = button.tag; NSString* myNewString = [NSString stringWithFormat:@"%d", whichButton]; self.view = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; self.view.backgroundColor = [UIColor whiteColor]; UINavigationBar *cc = [SiteOneController myNavBar1:@"Constitution Center Content"]; UINavigationBar *fc = [SiteOneController myNavBar1:@"Franklin Court Content"]; UINavigationBar *ph = [SiteOneController myNavBar1:@"Presidents House Content"]; if (whichButton = 0) { NSLog(myNewString); [self.view addSubview:cc]; } else if (whichButton = 1) { NSLog(myNewString); [self.view addSubview:fc]; } else if (whichButton = 2) { NSLog(myNewString); [self.view addSubview:ph]; } } Now, it is printing the correct button tag to NSLog, as shown in the method, however EVERY SINGLE BUTTON is displaying a navigation bar with "Franklin Court" as the title, EVERY SINGLE ONE, even though when I click button 0, it says "Button 0 clicked" in the console, but still performs the else if (whichButton = 1) code. Am I missing something here?

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  • NSNotification center may not respond to -object ?

    - by blackkettle
    Hi, I'm trying to make simple use of the NSNotification center inside my iPhone application, but I seem to be doing something wrong in this case. I was under the impression that it was possible to retrieve an object associated with a particular message, or at least a reference to the object, but using the following example code I'm getting a warning, "NSNotification center may not respond to -object" - (void)addNewBookmark:(NSNotificationCenter *)notification { Bookmark *newBookMark = (Bookmark *)[notification object]; //Do some stuff with the bookmark object } Indeed, when I compile and run the code, basically nothing I try to do with the contents of the object actually gets carried out - it's simply ignored. The post code is as follows, - (IBAction)save:(id) sender{ //Sending the message with the related object [[NSNotificationCenter defaultCenter] postNotificationName:@"addNewBookmark" object:bookmark]; } and the bookmark object itself is just a dictionary. I also tried using the "userInfo" argument and passing the bookmark object through that, but the result was the same. How should I be doing this? What am I doing wrong?

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