Search Results

Search found 15302 results on 613 pages for 'window managers'.

Page 199/613 | < Previous Page | 195 196 197 198 199 200 201 202 203 204 205 206  | Next Page >

  • How do I perform a flip and grow animation like in iPhoto 09?

    - by Austin
    I'm developing a Cocoa application and want to be able to click a button in one of the views in my NSCollectionView and have a details view flip open and position to the middle of the screen like it does in iPhoto 09 when you click the "i" in the bottom-right hand corner of a photo. The photo "flips" and grows, centered on the window to reveal details about the photo. I'm guessing they're using Core Animation to achieve this. I've been looking at the Lemur Flip example, but when I try to modify it to add repositioning code to the animation, it throws off the flip. Here is the positioning code I've added to the - (IBAction)flip:(id)sender; code of LemurFlip: ... [CATransaction begin]; { NSSize supersize = contentView.frame.size; // Size of window content view NSSize subsize = frontView.frame.size; // Size of view we're flipping out if(!frontView.isHidden) { // Move views to middle of the window [[backView animator] setFrameOrigin:NSMakePoint((supersize.width / 2) - (subsize.width / 2), (supersize.height / 2) - (subsize.height / 2))]; [[frontView animator] setFrameOrigin:NSMakePoint((supersize.width / 2) - (subsize.width / 2), (supersize.height / 2) - (subsize.height / 2))]; } else { // Return views to point of origin [[backView animator] setFrameOrigin:NSMakePoint(0, 0)]; [[frontView animator] setFrameOrigin:NSMakePoint(0, 0)]; } [hiddenLayer addAnimation:[self _flipAnimationWithDuration:flipDuration isFront:NO] forKey:@"flipGroup"]; [visibleLayer addAnimation:[self _flipAnimationWithDuration:flipDuration isFront:YES] forKey:@"flipGroup"]; } [CATransaction commit]; ... Is there a good example of how to do this or some rules for combining these sort of animations?

    Read the article

  • Handling user interface in a multi-threaded application (or being forced to have a UI-only main thre

    - by Patrick
    In my application, I have a 'logging' window, which shows all the logging, warnings, errors of the application. Last year my application was still single-threaded so this worked [quite] good. Now I am introducing multithreading. I quickly noticed that it's not a good idea to update the logging window from different threads. Reading some articles on keeping the UI in the main thread, I made a communication buffer, in which the other threads are adding their logging messages, and from which the main thread takes the messages and shows them in the logging window (this is done in the message loop). Now, in a part of my application, the memory usage increases dramatically, because the separate threads are generating lots of logging messages, and the main thread cannot empty the communication buffer quickly enough. After the while the memory decreases again (if the other threads have finished their work and the main thread gradually empties the communication buffer). I solved this problem by having a maximum size on the communication buffer, but then I run into a problem in the following situation: the main thread has to perform a complex action the main thread takes some parts of the action and let's separate threads execute this while the seperate threads are executing their logic, the main thread processes the results from the other threads and continues with its work if the other threads are finished Problem is that in this situation, if the other threads perform logging, there is no UI-message loop, and so the communication buffer is filled, but not emptied. I see two solutions in solving this problem: require the main thread to do regular polling of the communication buffer only performing user interface logic in the main thread (no other logic) I think the second solution seems the best, but this may not that easy to introduce in a big application (in my case it performs mathematical simulations). Are there any other solutions or tips? Or is one of the two proposed the best, easiest, most-pragmatic solution? Thanks, Patrick

    Read the article

  • Opening a xul file in response to a toolbar extension button click

    - by Graham
    I'm currently building my first Firefox extension, and am having a little difficulty with one piece of functionality. I'd like to open a new browser tab in response to a button click on the toolbar. The new tab should contain the contents of a webpage, together with some extra buttons. At the moment I've created a separate xul file for the contents of the new tab: <?xml version="1.0"?> <?xml-stylesheet href="chrome://global/skin/" type="text/css"?> <window id="myapp-report-window" title="Example 4.5.1" xmlns:html="http://www.w3.org/1999/xhtml" xmlns="http://www.mozilla.org/keymaster/gatekeeper/there.is.only.xul"> <script type="application/x-javascript" src="chrome://myapp/content/main.js" /> <toolbox> <toolbar id="nav-toolbar"> <toolbarbutton label="This-is-going-to-do-some-stuff"/> </toolbar> </toolbox> <iframe id="myapp-report-frame" flex="1"/> <script type="text/javascript"> function loadPage(url){ document.getElementById('myapp-report-frame').setAttribute('src',url); } </script> </window> This xul file is launched via this javascript, referenced from the main myapptoolbar.xul: gBrowser.selectedTab = gBrowser.addTab('chrome://myapp/content/report.xul'); var newTabBrowser = gBrowser.getBrowserForTab(gBrowser.selectedTab); newTabBrowser.addEventListener("load", function(){ loadPage('http://www.somedynamicallysetwebsite.com'); }, true); The problem that I'm having is that the loadPage function is not being found, so the src attribute of the iframe is never set. I'm sure it's some silly scoping problem, but I'm very new to firefox extensions (day 2!) so any help would be much appreciated. Thanks for looking! Graham

    Read the article

  • Gtk, Trying to set bg to GtkEventBox but it fails.

    - by PP
    I am trying to set bg image to an event box but i am getting error as window GDK_IS_WINDOW (window)' failed what am i doing wrong in it? int main() { GtkWidget *g_winMain; GError *error = NULL; gtk_init(&argc, &argv); g_winMain = gtk_window_new(GTK_WINDOW_TOPLEVEL); gtk_widget_set_size_request(g_winMain, 300, 300); g_signal_connect(G_OBJECT(g_winMain), "destroy", G_CALLBACK(gtk_main_quit), NULL); GtkWidget *event_box; event_box = gtk_event_box_new(); gtk_event_box_set_visible_window( GTK_EVENT_BOX(event_box), TRUE ); GtkWidget *image; GdkPixmap *pixmap; GdkPixbuf *pixbuf; GdkBitmap *bitmap; pixbuf = gdk_pixbuf_new_from_file("test.jpg", &error); gdk_pixbuf_render_pixmap_and_mask(pixbuf, &pixmap, &bitmap, 0); gdk_window_set_back_pixmap( event_box->window, pixmap, true); //Error On this Line******** gtk_container_add( GTK_CONTAINER(g_winMain), event_box); gtk_widget_show(g_winMain); gtk_main(); }

    Read the article

  • How to enter text into the "Write something..." box on Facebook and click Submit

    - by Peter Payne
    Hello, I am trying to manipulate Facebook pages in various ways, using Javascript browser elements. I'd need to be able to insert some text into the top "Type something..." box that shows on my site's fan page (or alternately, "click into" the field and I can type the text using GUI scripting), then click the "submit" button as if i'd done it by hand. It's tricky since the page is very Ajax heavy and I can't find the names of the elements I need to manipulate, let alone how to manipulate them as they're not using traditional form fields I'm used to. Can anyone help me figure out how to do this with javascript commands, which I'd be calling from Applescript on the Mac? Many thanks in advance. UPDATE Thanks for the comments below. Believe me, I am not trying to do anything spammy or douchy, mainly posting links to products that have gone live on page facebook page, but do it during the business day when people are on rather than at strange hours of the day. I am located in Japan so my sleep period is right when people are using FB. The solution I came up with for clicking the button was got using UI Browser, an outstanding tool if you're trying to script on the Mac. The script that clicked the button for me was: tell application "Safari" activate set thename to name of (get current tab of window 1) delay 3 tell application "System Events" tell process "Safari" try click button "Share" of group 1 of group 2 of list 3 of group 9 of UI element 1 of scroll area 1 of group 3 of window thename -- this one works on the mini? on error click button "Share" of group 1 of group 2 of list 3 of group 9 of UI element 1 of scroll area 1 of group 2 of window thename -- did not work end try end tell end tell end tell Hope this is useful to anyone.

    Read the article

  • PyGTK: Trouble with size of ScrolledWindow

    - by canavanin
    Hi everyone! I am using PyGTK and the gtk.Assistant. On one page I have placed a treeview (one column, just strings) in a gtk.ScrolledWindow (I wanted the vertical scrollbar, since the list contains about 35 items). Everything is working fine; the only thing that bugs me is that I have not been able to figure out from the documentation how to set the size of the scrolled window. Currently only three items are displayed at a time; I would like to set this number to 10 or so. Below is the code. As you can see I have tried using a gtk.Adjustment to influence the scrolled window's size, but as - once more - I have been incompetent at retrieving the required info from the documentation, I don't actually know what values should be put into there. self.page7 = gtk.VBox() # The gtk.Adjustment: page_size = gtk.Adjustment(lower=10, page_size=100) # just used some arbitrary numbers here >_< scrolled_win = gtk.ScrolledWindow(page_size) scrolled_win.set_policy(gtk.POLICY_AUTOMATIC, gtk.POLICY_AUTOMATIC) # only display scroll bars when required self.character_traits_treeview = gtk.TreeView() self.character_traits_treestore = gtk.TreeStore(str) self.character_traits_treeview.set_model(self.character_traits_treestore) tc = gtk.TreeViewColumn("Character traits") self.character_traits_treeview.append_column(tc) cr = gtk.CellRendererText() tc.pack_start(cr, True) tc.add_attribute(cr, "text", 0) self.character_trait_selection = self.character_traits_treeview.get_selection() self.character_trait_selection.connect('changed', self.check_number_of_character_trait_selections) self.character_trait_selection.set_mode(gtk.SELECTION_MULTIPLE) self.make_character_traits_treestore() # adding the treeview to the scrolled window: scrolled_win.add(self.character_traits_treeview) self.page7.pack_start(scrolled_win, False, False, 0) self.assistant.append_page(self.page7) self.assistant.set_page_title(self.page7, "Step 7: Select 2-3 character traits") self.assistant.set_page_type(self.page7, gtk.ASSISTANT_PAGE_CONTENT) self.assistant.set_page_complete(self.page7, False) def check_number_of_character_trait_selections(self, blah): # ... def make_character_traits_treestore(self): # ... I know I should RTFM, but as I can't make head or tail of it, and as further searching, too, has been to no avail, I'm just hoping that someone on here can give me a hint. Thanks a lot in advance! PS: Here are the links to: the gtk.ScrolledWindow documentation the gtk.Adjustment documentation

    Read the article

  • Newbie: Render RGB to GTK widget -- howto?

    - by Billy Pilgrim
    Hi All, Big picture: I want to render an RGB image via GTK on a linux box. I'm a frustrated GTK newbie, so please forgive me. I assume that I should create a Drawable_area in which to render the image -- correct? Do I then have to create a graphics context attached to that area? How? my simple app (which doesn't even address the rgb issue yet is this: int main(int argc, char** argv) { GdkGC * gc = NULL; GtkWidget * window = NULL; GtkDrawingArea * dpage = NULL; GtkWidget * page = NULL; gtk_init( &argc, & argv ); window = gtk_window_new( GTK_WINDOW_TOPLEVEL ); page = gtk_drawing_area_new( ); dpage = GTK_DRAWING_AREA( page ); gtk_widget_set_size_request( page, PAGE_WIDTH, PAGE_HEIGHT ); gc = gdk_gc_new( GTK_DRAWABLE( dpage ) ); gtk_widget_show( window ); gtk_main(); return (EXIT_SUCCESS); } my dpage is apparently not a 'drawable' (though it is a drawing area). I am confused as to a) how do I get/create the graphics context which is required in subsequent function calls? b) am I close to a solution, or am I so completely *#&@& wrong that there is no hope c) a baby steps tutorial. (I started with hello world as my base, so I got that far). any and all help appreciated. bp

    Read the article

  • Renderbuffer Width (Open GL ES)

    - by Josh Elsasser
    I'm currently experiencing an issue with an Open GL ES renderbuffer where the backing and width are are both set to 15. Is there any way to set them to the width of 320 and 480? My project is built up on Apple's EAGLView class and ES1Renderer, but I've moved it from the app delegate to a controller. I also moved the CADisplayLink outside of it (I update my game logic with the timestamp from this) Any help would be greatly appreciated. I add the glview to the window as follows: CGRect applicationFrame = [[UIScreen mainScreen] applicationFrame]; [window addSubview:gameController.glview]; [window makeKeyAndVisible]; I synthesize the controller and the glview within it. The EAGLView and Renderer are otherwise unmodified. Renderer Initialization: // Get the layer CAEAGLLayer *eaglLayer = (CAEAGLLayer *)self.layer; eaglLayer.opaque = TRUE; eaglLayer.drawableProperties = [NSDictionary dictionaryWithObjectsAndKeys: [NSNumber numberWithBool:FALSE], kEAGLDrawablePropertyRetainedBacking, kEAGLColorFormatRGBA8, kEAGLDrawablePropertyColorFormat, nil]; renderer = [[ES1Renderer alloc] init]; Render "resize from layer" Method - (BOOL)resizeFromLayer:(CAEAGLLayer *)layer { // Allocate color buffer backing based on the current layer size glBindRenderbufferOES(GL_RENDERBUFFER_OES, colorRenderbuffer); [context renderbufferStorage:GL_RENDERBUFFER_OES fromDrawable:layer]; glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_WIDTH_OES, &backingWidth); glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_HEIGHT_OES, &backingHeight); NSLog(@"Backing Width:%i and Height: %i", backingWidth, backingHeight); if (glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES) != GL_FRAMEBUFFER_COMPLETE_OES) { NSLog(@"Failed to make complete framebuffer object %x", glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES)); return NO; } return YES; }

    Read the article

  • Tab bar application with UINavigation Controller MOC not being retained.

    - by iamsmug
    I created a tab bar application from the template and added a navigation controller to one of the tabs. I have already created this app from the navigation app template already and is working. The reason I am doing it this way is because I need to add a tab bar and thought it would be easier starting by using the tab bar project template and adding the nav controller to it rather than the other way round. I have copied the data model over from the other project and added the relevant code to where it should be. The problem I am having is passing the moc from the app delegate to the tab with the nav controller on. Here is a snippet from my applicationDidFinishLaunching method in my app delegate: - (void)applicationDidFinishLaunching:(UIApplication *)application { [self createEditableCopyOfDatabaseIfNeeded]; Top_BananaTableViewController *top_BananaTableViewController = (Top_BananaTableViewController *)[navigationController topViewController]; top_BananaTableViewController.managedObjectContext = self.managedObjectContext; // Add the tab bar controller's current view as a subview of the window [window addSubview:tabBarController.view]; [window makeKeyAndVisible]; } Everything seems fine here but when it comes to the fetchedResultsController on my nav controller view it bombs out with: '+entityForName: could not locate an NSManagedObjectModel for entity name 'cards'' When I checked what was set to my managedObjectContext on that view it was null. I don't know why or where it is loosing it's setting. Please help.

    Read the article

  • InputManager ignores cut/copy/paste when initiated from menu

    - by Wallstreet Programmer
    I'm using the InputManager to check if changes to controls are done by user or code. This works fine, except when user uses the context menu for cut/copy/paste. If the user do ctrl+v in a textbox, InputManager correctly notices it. However, if the paste is done from the context menu of the textbox, the InputManager never fires the PreNotifyInput or PostNotifyInput events. Anyone knows why? Or how to detect that these user actions? Below is a working sample. The lower textblock never gets updated when user uses the cut/copy/paste menu in the above textbox since PreNotifyInput never fires. XAML: <Window x:Class="InputMgrDemo.Window1" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Height="300" Width="300"> <StackPanel> <TextBox TextChanged="TextBox_TextChanged" /> <TextBlock Name="_text" /> </StackPanel> </Window> Code behind: using System.Windows; using System.Windows.Controls; using System.Windows.Input; namespace InputMgrDemo { public partial class Window1 : Window { public Window1() { InitializeComponent(); InputManager.Current.PreNotifyInput += ((sender, e) => _userInput = true); InputManager.Current.PostNotifyInput += ((sender, args) => _userInput = false); } private void TextBox_TextChanged(object sender, TextChangedEventArgs e) { if (_userInput) { _text.Text = (sender as TextBox).Text; } } private bool _userInput; } }

    Read the article

  • CSS Flexible Height with scrollable content

    - by th3hamburgler
    I'm looking to create a flexible width/height page layout with no window scrollbars! Any content that will not fit on the page should be scrollable independently with the overflow property. I've seen plenty of ways to construct flexible width layouts using just HTML and CSS. The following site does a pretty good job on that front: http://ago.tanfa.co.uk/css/layouts/css-3-column-layout-v1.html I wish to implement scrollable content within the 3 centre columns. The content should be scrollable not the column div. e.g. <div class="column"> <h4>Title</h4> <ul> <li>These</li> <li>Items</li> <li>Should</li> <li>Be</li> <li>Scrollable</li> <li>If</li> <li>They</li> <li>Exceed</li> <li>The</li> <li>Window</li> <li>Height</li> </ul> So far if the list exceeds the window height it pushes the footer off page. I'm not to bothered about it working on old versions of IE, although that would score bonus points!

    Read the article

  • A rectangle drawn with DrawingContext.DrawRectangle blocks mouse

    - by dharmatech
    The WPF program below puts up a window which looks like this: Mouse-movement outside the black square causes the window title to be updated with the mouse's position. The updating stops when the mouse enters the square. I'd like for MouseMove to continue to trigger even when the mouse is over the square. Is there a way to do this? using System.Windows; using System.Windows.Controls; using System.Windows.Media; namespace Wpf_Particle_Demo { class DrawingVisualElement : FrameworkElement { public DrawingVisual visual; public DrawingVisualElement() { visual = new DrawingVisual(); } protected override int VisualChildrenCount { get { return 1; } } protected override Visual GetVisualChild(int index) { return visual; } } public partial class MainWindow : Window { public MainWindow() { InitializeComponent(); var canvas = new Canvas(); Content = canvas; var element = new DrawingVisualElement(); canvas.Children.Add(element); CompositionTarget.Rendering += (s, e) => { using (var dc = element.visual.RenderOpen()) dc.DrawRectangle(Brushes.Black, null, new Rect(0, 0, 50, 50)); }; MouseMove += (s, e) => Title = e.GetPosition(canvas).ToString(); } } }

    Read the article

  • IE7 modal dialog scrollbars overlap content

    - by cdmckay
    Here's the offending code. To test it, save it in a file called "test.html" and click the button in the top-left corner. <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html> <head> <title>Blarg</title> <style type='text/css'> body { margin: 20px; } #test { background: red; height: 2000px; } </style> </head> <body> <div id="test"><input type='button' onclick="javascript:window.showModalDialog('test.html', window, 'dialogWidth: 300px; resizable: yes;');" /></div> </body> </html> If I open the page in normal IE7 window, it works fine. However, if I open it in an IE7 modal dialog, it draws the vertical scrollbar on top of the margin. What's even worse, because it draws the scrollbar on top of the margin, it also causes a horizontal scrollbar to be drawn. How do I work around this? I absolutely must use the IE modal dialog, I'm not at liberty to change that.

    Read the article

  • Run arbitrary subprocesses on Windows and still terminate cleanly?

    - by Weeble
    I have an application A that I would like to be able to invoke arbitrary other processes as specified by a user in a configuration file. Batch script B is one such process a user would like to be invoked by A. B sets up some environment variables, shows some messages and invokes a compiler C to do some work. Does Windows provide a standard way for arbitrary processes to be terminated cleanly? Suppose A is run in a console and receives a CTRL+C. Can it pass this on to B and C? Suppose A runs in a window and the user tries to close the window, can it cancel B and C? TerminateProcess is an option, but not a very good one. If A uses TerminateProcess on B, C keeps running. This could cause nasty problems if C is long-running, since we might start another instance of C to operate on the same files while the first instance of C is still secretly at work. In addition, TerminateProcess doesn't result in a clean exit. GenerateConsoleCtrlEvent sounds nice, and might work when everything's running in a console, but the documentation says that you can only send CTRL+C to your own console, and so wouldn't help if A were running in a window. Is there any equivalent to SIGINT on Windows? I would love to find an article like this one: http://www.cons.org/cracauer/sigint.html for Windows.

    Read the article

  • how to run href="#var=something" before onclick function fires in javascript?

    - by korben
    i'm using the below javascript to change an image on an aspx in asp.net c# <script language="JavaScript" type="text/javascript"> var updateImageWhenHashChanges = function() { theImage = document.getElementById("ctl00_ContentPlaceHolder1_Image1a"); if(window.location.hash == "#size=2") { theImage.src = "<%# Eval("realfilename", "/files/l{0}") %>"; } else if(window.location.hash == "#size=3") { theImage.src = "<%# Eval("realfilename", "/files/{0}") %>"; } else if(window.location.hash == "#size=1") { theImage.src = "<%# Eval("fullthumbname", "/thumbnails/{0}") %>"; } else { } } </script> here's how i call it with a link <a href="#size=3" onclick="updateImageWhenHashChanges();">test</a> the problem is that it only does what i'm expecting on the SECOND click of the link, because it seems onclick fires before the href, so the first time i'm just placing the var and the 2nd time i'm actually getting what i want. does anyone know how i can fix this? i'm trying to get the image to change on each click

    Read the article

  • WPF validation on Enter Key Up

    - by Martin
    I'm trying to validate a UI change when Enter key is pressed. The UI element is a textbox, which is data binded to a string. My problem is that the data binding hasn't updated TestText when Enter key is Up. It is only updated when I press the button which brings up a message box. /// <summary> /// Interaction logic for Window1.xaml /// </summary> public partial class Window1 : Window, INotifyPropertyChanged { String _testText = new StringBuilder("One").ToString(); public string TestText { get { return _testText; } set { if (value != _testText) { _testText = value; OnPropertyChanged("TestText"); } } } public Window1() { InitializeComponent(); myGrid.DataContext = this; } private void OnPropertyChanged(string property) { if (PropertyChanged != null) { PropertyChanged(this, new PropertyChangedEventArgs(property)); } } public event PropertyChangedEventHandler PropertyChanged; private void onKeyUp(object sender, KeyEventArgs e) { if (e.Key != System.Windows.Input.Key.Enter) return; System.Diagnostics.Trace.WriteLine(TestText); } private void button1_Click(object sender, RoutedEventArgs e) { MessageBox.Show(TestText); } } Window XAML: Window x:Class="VerificationTest.Window1" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="Window1" Height="300" Width="300" KeyUp="onKeyUp" TextBox XAML: TextBox Name="myTextBox" Text="{Binding TestText}" Button XAML: Button Name="button1" Click="button1_Click"

    Read the article

  • Set Renderbuffer Width and Height (Open GL ES)

    - by Josh Elsasser
    I'm currently experiencing an issue with an Open GL ES renderbuffer where the backing and width are are both set to 15. Is there any way to set them to the width of 320 and 480? My project is built up on Apple's EAGLView class and ES1Renderer, but I've moved it from the app delegate to a controller. I also moved the CADisplayLink outside of it (I update my game logic with the timestamp from this) Any help would be greatly appreciated. I add the glview to the window as follows: CGRect applicationFrame = [[UIScreen mainScreen] applicationFrame]; [window addSubview:gameController.glview]; [window makeKeyAndVisible]; I synthesize the controller and the glview within it. The EAGLView and Renderer are otherwise unmodified. Renderer Initialization: // Get the layer CAEAGLLayer *eaglLayer = (CAEAGLLayer *)self.layer; eaglLayer.opaque = TRUE; eaglLayer.drawableProperties = [NSDictionary dictionaryWithObjectsAndKeys: [NSNumber numberWithBool:FALSE], kEAGLDrawablePropertyRetainedBacking, kEAGLColorFormatRGBA8, kEAGLDrawablePropertyColorFormat, nil]; renderer = [[ES1Renderer alloc] init]; Render "resize from layer" Method - (BOOL)resizeFromLayer:(CAEAGLLayer *)layer { // Allocate color buffer backing based on the current layer size glBindRenderbufferOES(GL_RENDERBUFFER_OES, colorRenderbuffer); [context renderbufferStorage:GL_RENDERBUFFER_OES fromDrawable:layer]; glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_WIDTH_OES, &backingWidth); glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_HEIGHT_OES, &backingHeight); NSLog(@"Backing Width:%i and Height: %i", backingWidth, backingHeight); if (glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES) != GL_FRAMEBUFFER_COMPLETE_OES) { NSLog(@"Failed to make complete framebuffer object %x", glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES)); return NO; } return YES; }

    Read the article

  • Browser download file prompt using javascript

    - by aix
    hi, I was wondering if there was any method to implement browser's download file prompt using javascript. My reason - well users will be uploading files to a local fileserver which cannot be accessed from the webserver. In other words, both will be on different domains! e.g. let’s say websites hosted on www.xyz.com, but files would reside on local file server with address like \10.10.10.01\Files\file.txt. How am I uploading/transferring file to local fileserver... using ACTIVEX(yikes) & VBscript!!!! (don’t ask :-) so i am storing local file path in my database and binding that data to a grid. So when the user clicks on that link, the file opens in a window (using javascript). Problem is certain file types like text, jpg, pdf, etc open inside browser window. How would i be able to implement content-type or content-disposition using client side scripting? Is that even possible? hoping my description was clear. Any ideas? EDIT: the local file server has a window's shared folder on which the files are saved.

    Read the article

  • Javascript to check if there is flash player installed and redirect to the neededn page.

    - by themajiks
    Hi. I have this script. This determines if there is a flash player installed in the browser, it redirects the browser to a flash website. if not, then it opens a non-flash website. The Code is here: <SCRIPT LANGUAGE="JavaScript"> <!-- if ((navigator.appName == "Microsoft Internet Explorer" && navigator.appVersion.indexOf("Mac") == -1 && navigator.appVersion.indexOf("3.1") == -1) || (navigator.plugins && navigator.plugins["Shockwave Flash"])|| navigator.plugins["Shockwave Flash 2.0"]){ window.location='flash/index.html'; } else { window.location='index.html'; } --> </SCRIPT> What i want is to embed this code in the non-flash index page. it should just check if there is no flash then simply go with the current index file that already has been opened, or if there is no flash player, then load the index file from within the flash website. Currently, when index.html (non-flash) is opened, it goes into loop and keeps on checking for the flash player. Can I modify the window.location='index.html'; statement no to load any file here, just go on with the file already opened.??

    Read the article

  • How to encapsulate a WinAPI application into a C++ class

    - by Semen Semenych
    There is a simple WinAPI application. All it does currently is this: register a window class register a tray icon with a menu create a value in the registry in order to autostart and finally, it checks if it's unique using a mutex As I'm used to writing code mainly in C++, and no MFC is allowed, I'm forced to encapsulate this into C++ classes somehow. So far I've come up with such a design: there is a class that represents the application it keeps all the wndclass, hinstance, etc variables, where the hinstance is passed as a constructor parameter as well as the icmdshow and others (see WinMain prototype) it has functions for registering the window class, tray icon, reigstry information it encapsulates the message loop in a function In WinMain, the following is done: Application app(hInstance, szCmdLIne, iCmdShow); return app.exec(); and the constructor does the following: registerClass(); registerTray(); registerAutostart(); So far so good. Now the question is : how do I create the window procedure (must be static, as it's a c-style pointer to a function) AND keep track of what the application object is, that is, keep a pointer to an Application around. The main question is : is this how it's usually done? Am I complicating things too much? Is it fine to pass hInstance as a parameter to the Application constructor? And where's the WndProc? Maybe WndProc should be outside of class and the Application pointer be global? Then WndProc invokes Application methods in response to various events.

    Read the article

  • CoreData is saving model without the save: method being called

    - by chris
    I have a list of items with a plus button in the navigation bar that opens up a modal window containing a table of the models attributes, that displays a form when the table items are clicked (pretty standard form style). For some reason if I click the plus button to open the form to create a new model, then immediately click the done button, the person model is saved. The action linked to the done button does nothing but call on a delegate method notifying the personListViewController to close the window. The apple docs do state that the model is not saved after calling the insertNewObjectForEntityName: ... Simply creating a managed object does not cause it to be saved to a persistent store. The managed object context acts as a scratchpad. I am at a lost to why this is happening, but every time I click the done button I have a new blank item in the original tableView. I am using SDK v3.1.3 // PersonListViewController - open modal window - (void)addPerson { // Load the new form PersonNewViewController *newController = [[PersonNewViewController alloc] init]; newController.modalFormDelegate = self; [self presentModalViewController:newController animated:YES]; [newController release]; } // PersonFormViewController - (void)viewDidLoad { [super viewDidLoad]; if ( person == nil ) { MyAppDelegate *appDelegate = [[UIApplication sharedApplication] delegate]; self.person = [NSEntityDescription insertNewObjectForEntityForName:@"Person" inManagedObjectContext:appDelegate.managedObjectContext]; } ... UIBarButtonItem *doneButton = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemDone target:self action:@selector(done)]; self.navigationItem.rightBarButtonItem = doneButton; [doneButton release]; } - (IBAction) done { [self.modalFormDelegate didCancel]; } // delegate method in the original listViewController - (void) didCancel { [self dismissModalViewControllerAnimated:YES]; }

    Read the article

  • rpxnow - How to promote users to sign in

    - by Harry
    Since adding rpxnow to our website, less users are signing in. Are these readers worried about giving their (eg hotmail) password to a third party site? Has anyone found a good way to promote use of rpxnow (or other openid managers) as a secure method of authentication to non tech savvy readers?

    Read the article

  • JavaScript: List global variables in IE

    - by Quandary
    I'm trying to get the instance name of my class. The way I do this is I loop through all global objects and compare it with the this pointer. It works in Chrome and FF, but in IE, it doesn't. The problem seems to be the global variables don't seem to be in window. How can I loop through the global variables in IE ? PS: I know it only works as long as there is only one instance, and I don't want to pass the instance's name as a parameter. function myClass() { this.myName = function () { // search through the global object for a name that resolves to this object for (var name in this.global) { if (this.global[name] == this) return name } } } function myClass_chrome() { this.myName = function () { // search through the global object for a name that resolves to this object for (var name in window) { if (window[name] == this) return name ; } } ; } // store the global object, which can be referred to as this at the top level, in a // property on our prototype, so we can refer to it in our object's methods myClass.prototype.global = this //myClass_IE.prototype.global = this // create a global variable referring to an object // var myVar = new myClass() var myVar = new myClass_chrome() //var myVar = new myClass_IE() alert(myVar.myName() );// returns "myVar"

    Read the article

  • How to make DataGrid Row really fully selectable (clicking on non-cell area)

    - by Samuel
    The question might be a little misleading. Here is a screenshot of a DataGrid that has some dummy values (code provided below) Is there a way to make the white area not covered by a cell clickable? My intention: I want to have full row selection. This can be achieved by SelectionUnit="FullRow" which is fine but how can I make the white area implicitly select the entire row without expanding available cells in width and avoiding code behind Here is the repro code: Xaml: <Window x:Class="DGVRowSelectTest.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="MainWindow" Height="350" Width="525" DataContext="{Binding RelativeSource={RelativeSource Self}}"> <DataGrid ItemsSource="{Binding Names}" SelectionMode="Single" SelectionUnit="FullRow" > </DataGrid> </Window> Dummy Code behind of it (just sets the two entries up) using System.Collections.Generic; using System.Windows; namespace DGVRowSelectTest { public partial class MainWindow : Window { private IList<KeyValuePair<string, string>> _names = new List<KeyValuePair<string, string>>{new KeyValuePair<string, string>("A1", "A2"),new KeyValuePair<string, string>("B1","B2")}; public IList<KeyValuePair<string, string>> Names{get { return _names; }set { _names = value; }} public MainWindow() { InitializeComponent(); } } }

    Read the article

< Previous Page | 195 196 197 198 199 200 201 202 203 204 205 206  | Next Page >