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  • question about polynomial multiplication

    - by davit-datuashvili
    i know that horners method for polynomial pultiplication is faster but here i dont know what is happening here is code public class horner{ public static final int n=10; public static final int x=7; public static void main(String[] args){ //non fast version int a[]=new int[]{1,2,3,4,5,6,7,8,9,10}; int xi=1; int y=a[0]; for (int i=1;i<n;i++){ xi=x*xi; y=y+a[i]*xi; } System.out.println(y); //fast method int y1=a[n-1]; for (int i=n-2;i>=0;i--){ y1=x*y+a[i]; } System.out.println(y1); } } result of this two methods are not same result of first method is 462945547 and result of second method is -1054348465 please help

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  • Adding Polynomials (Linked Lists)......Bug Help

    - by Brian
    I have written a program that creates nodes that in this class are parts of polynomials and then the two polynomials get added together to become one polynomial (list of nodes). All my code compiles so the only problem I am having is that the nodes are not inserting into the polynomial via the insert method I have in polynomial.java and when running the program it does create nodes and displays them in the 2x^2 format but when it comes to add the polynomials together it displays o as the polynomials, so if anyone can figure out whats wrong and what I can do to fix it it would be much appreciated. Here is the code: import java.util.Scanner; class Polynomial{ public termNode head; public Polynomial() { head = null; } public boolean isEmpty() { return (head == null); } public void display() { if (head == null) System.out.print("0"); else for(termNode cur = head; cur != null; cur = cur.getNext()) { System.out.println(cur); } } public void insert(termNode newNode) { termNode prev = null; termNode cur = head; while (cur!=null && (newNode.compareTo(cur)<0)) { prev = null; cur = cur.getNext(); } if (prev == null) { newNode.setNext(head); head = newNode; } else { newNode.setNext(cur); prev.setNext(newNode); } } public void readPolynomial(Scanner kb) { boolean done = false; double coefficient; int exponent; termNode term; head = null; //UNLINK ANY PREVIOUS POLYNOMIAL System.out.println("Enter 0 and 0 to end."); System.out.print("coefficient: "); coefficient = kb.nextDouble(); System.out.println(coefficient); System.out.print("exponent: "); exponent = kb.nextInt(); System.out.println(exponent); done = (coefficient == 0 && exponent == 0); while(!done) { Polynomial poly = new Polynomial(); term = new termNode(coefficient,exponent); System.out.println(term); poly.insert(term); System.out.println("Enter 0 and 0 to end."); System.out.print("coefficient: "); coefficient = kb.nextDouble(); System.out.println(coefficient); System.out.print("exponent: "); exponent = kb.nextInt(); System.out.println(exponent); done = (coefficient==0 && exponent==0); } } public static Polynomial add(Polynomial p, Polynomial q) { Polynomial r = new Polynomial(); double coefficient; int exponent; termNode first = p.head; termNode second = q.head; termNode sum = r.head; termNode term; while (first != null && second != null) { if (first.getExp() == second.getExp()) { if (first.getCoeff() != 0 && second.getCoeff() != 0); { double addCoeff = first.getCoeff() + second.getCoeff(); term = new termNode(addCoeff,first.getExp()); sum.setNext(term); first.getNext(); second.getNext(); } } else if (first.getExp() < second.getExp()) { sum.setNext(second); term = new termNode(second.getCoeff(),second.getExp()); sum.setNext(term); second.getNext(); } else { sum.setNext(first); term = new termNode(first.getNext()); sum.setNext(term); first.getNext(); } } while (first != null) { sum.setNext(first); } while (second != null) { sum.setNext(second); } return r; } } Here is my Node class: class termNode implements Comparable { private int exp; private double coeff; private termNode next; public termNode(double coefficient, int exponent) { coeff = coefficient; exp = exponent; next = null; } public termNode(termNode inTermNode) { coeff = inTermNode.coeff; exp = inTermNode.exp; } public void setData(double coefficient, int exponent) { coefficient = coeff; exponent = exp; } public double getCoeff() { return coeff; } public int getExp() { return exp; } public void setNext(termNode link) { next = link; } public termNode getNext() { return next; } public String toString() { if (exp == 0) { return(coeff + " "); } else if (exp == 1) { return(coeff + "x"); } else { return(coeff + "x^" + exp); } } public int compareTo(Object other) { if(exp ==((termNode) other).exp) return 0; else if(exp < ((termNode) other).exp) return -1; else return 1; } } And here is my Test class to run the program. import java.util.Scanner; class PolyTest{ public static void main(String [] args) { Scanner kb = new Scanner(System.in); Polynomial r; Polynomial p = new Polynomial(); System.out.println("Enter first polynomial."); p.readPolynomial(kb); Polynomial q = new Polynomial(); System.out.println(); System.out.println("Enter second polynomial."); q.readPolynomial(kb); r = Polynomial.add(p,q); System.out.println(); System.out.print("The sum of "); p.display(); System.out.print(" and "); q.display(); System.out.print(" is "); r.display(); } }

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  • How to implement Horner's scheme for multivariate polynomials?

    - by gsreynolds
    Background I need to solve polynomials in multiple variables using Horner's scheme in Fortran90/95. The main reason for doing this is the increased efficiency and accuracy that occurs when using Horner's scheme to evaluate polynomials. I currently have an implementation of Horner's scheme for univariate/single variable polynomials. However, developing a function to evaluate multivariate polynomials using Horner's scheme is proving to be beyond me. An example bivariate polynomial would be: 12x^2y^2+8x^2y+6xy^2+4xy+2x+2y which would factorised to x(x(y(12y+8))+y(6y+4)+2)+2y and then evaluated for particular values of x & y. Research I've done my research and found a number of papers such as: staff.ustc.edu.cn/~xinmao/ISSAC05/pages/bulletins/articles/147/hornercorrected.pdf citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.40.8637&rep=rep1&type=pdf www.is.titech.ac.jp/~kojima/articles/B-433.pdf Problem However, I'm not a mathematician or computer scientist, so I'm having trouble with the mathematics used to convey the algorithms and ideas. As far as I can tell the basic strategy is to turn a multivariate polynomial into separate univariate polynomials and compute it that way. Can anyone help me? If anyone could help me turn the algorithms into pseudo-code that I can implement into Fortran myself, I would be very grateful.

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  • Polynomial fitting with log log plot

    - by viral parekh
    I have a simple problem to fit a straight line on log-log scale. My code is, data=loadtxt(filename) xdata=data[:,0] ydata=data[:,1] polycoeffs = scipy.polyfit(xdata, ydata, 1) yfit = scipy.polyval(polycoeffs, xdata) pylab.plot(xdata, ydata, 'k.') pylab.plot(xdata, yfit, 'r-') Now I need to plot fit line on log scale so I just change x and y axis, ax.set_yscale('log') ax.set_xscale('log') then its not plotting correct fit line. So how can I change fit function (in log scale) so that it can plot fit line on log-log scale? Thanks -Viral

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  • Trying to sort the coefficients of the polynomial (z-a)(z-b)(z-c)...(z-n) into a vector

    - by pajamas
    So I have a factored polynomial of the form (z-a)(z-b)(z-c)...(z-n) for n an even positive integer. Thus the coefficient of z^k for 0 <= k < n will be the sum of all distinct n-k element products taken from the set {a,b,...,n} multiplied by (-1)^k, I hope that makes sense, please ask if you need more clarification. I'm trying to put these coefficients into a row vector with the first column containing the constant coefficient (which would be abc...n) and the last column containing the coefficient for z^n (which would be 1). I imagine there is a way to brute force this with a ton of nested loops, but I'm hoping there is a more efficient way. This is being done in Matlab (which I'm not that familiar with) and I know Matlab has a ton of algorithms and functions, so maybe its got something I can use. Can anyone think of a way to do this? Example: (z-1)(z-2)(z-3) = z^3 - (1 + 2 + 3)z^2 + (1*2 + 1*3 + 2*3)z - 1*2*3 = z^3 - 6z^2 + 11z - 6. Note that this example is n=3 odd, but n=4 would have taken too long to do by hand. Edit: Let me know if you think this would be better posted at TCS or Math Stack Exchange.

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  • A Taxonomy of Numerical Methods v1

    - by JoshReuben
    Numerical Analysis – When, What, (but not how) Once you understand the Math & know C++, Numerical Methods are basically blocks of iterative & conditional math code. I found the real trick was seeing the forest for the trees – knowing which method to use for which situation. Its pretty easy to get lost in the details – so I’ve tried to organize these methods in a way that I can quickly look this up. I’ve included links to detailed explanations and to C++ code examples. I’ve tried to classify Numerical methods in the following broad categories: Solving Systems of Linear Equations Solving Non-Linear Equations Iteratively Interpolation Curve Fitting Optimization Numerical Differentiation & Integration Solving ODEs Boundary Problems Solving EigenValue problems Enjoy – I did ! Solving Systems of Linear Equations Overview Solve sets of algebraic equations with x unknowns The set is commonly in matrix form Gauss-Jordan Elimination http://en.wikipedia.org/wiki/Gauss%E2%80%93Jordan_elimination C++: http://www.codekeep.net/snippets/623f1923-e03c-4636-8c92-c9dc7aa0d3c0.aspx Produces solution of the equations & the coefficient matrix Efficient, stable 2 steps: · Forward Elimination – matrix decomposition: reduce set to triangular form (0s below the diagonal) or row echelon form. If degenerate, then there is no solution · Backward Elimination –write the original matrix as the product of ints inverse matrix & its reduced row-echelon matrix à reduce set to row canonical form & use back-substitution to find the solution to the set Elementary ops for matrix decomposition: · Row multiplication · Row switching · Add multiples of rows to other rows Use pivoting to ensure rows are ordered for achieving triangular form LU Decomposition http://en.wikipedia.org/wiki/LU_decomposition C++: http://ganeshtiwaridotcomdotnp.blogspot.co.il/2009/12/c-c-code-lu-decomposition-for-solving.html Represent the matrix as a product of lower & upper triangular matrices A modified version of GJ Elimination Advantage – can easily apply forward & backward elimination to solve triangular matrices Techniques: · Doolittle Method – sets the L matrix diagonal to unity · Crout Method - sets the U matrix diagonal to unity Note: both the L & U matrices share the same unity diagonal & can be stored compactly in the same matrix Gauss-Seidel Iteration http://en.wikipedia.org/wiki/Gauss%E2%80%93Seidel_method C++: http://www.nr.com/forum/showthread.php?t=722 Transform the linear set of equations into a single equation & then use numerical integration (as integration formulas have Sums, it is implemented iteratively). an optimization of Gauss-Jacobi: 1.5 times faster, requires 0.25 iterations to achieve the same tolerance Solving Non-Linear Equations Iteratively find roots of polynomials – there may be 0, 1 or n solutions for an n order polynomial use iterative techniques Iterative methods · used when there are no known analytical techniques · Requires set functions to be continuous & differentiable · Requires an initial seed value – choice is critical to convergence à conduct multiple runs with different starting points & then select best result · Systematic - iterate until diminishing returns, tolerance or max iteration conditions are met · bracketing techniques will always yield convergent solutions, non-bracketing methods may fail to converge Incremental method if a nonlinear function has opposite signs at 2 ends of a small interval x1 & x2, then there is likely to be a solution in their interval – solutions are detected by evaluating a function over interval steps, for a change in sign, adjusting the step size dynamically. Limitations – can miss closely spaced solutions in large intervals, cannot detect degenerate (coinciding) solutions, limited to functions that cross the x-axis, gives false positives for singularities Fixed point method http://en.wikipedia.org/wiki/Fixed-point_iteration C++: http://books.google.co.il/books?id=weYj75E_t6MC&pg=PA79&lpg=PA79&dq=fixed+point+method++c%2B%2B&source=bl&ots=LQ-5P_taoC&sig=lENUUIYBK53tZtTwNfHLy5PEWDk&hl=en&sa=X&ei=wezDUPW1J5DptQaMsIHQCw&redir_esc=y#v=onepage&q=fixed%20point%20method%20%20c%2B%2B&f=false Algebraically rearrange a solution to isolate a variable then apply incremental method Bisection method http://en.wikipedia.org/wiki/Bisection_method C++: http://numericalcomputing.wordpress.com/category/algorithms/ Bracketed - Select an initial interval, keep bisecting it ad midpoint into sub-intervals and then apply incremental method on smaller & smaller intervals – zoom in Adv: unaffected by function gradient à reliable Disadv: slow convergence False Position Method http://en.wikipedia.org/wiki/False_position_method C++: http://www.dreamincode.net/forums/topic/126100-bisection-and-false-position-methods/ Bracketed - Select an initial interval , & use the relative value of function at interval end points to select next sub-intervals (estimate how far between the end points the solution might be & subdivide based on this) Newton-Raphson method http://en.wikipedia.org/wiki/Newton's_method C++: http://www-users.cselabs.umn.edu/classes/Summer-2012/csci1113/index.php?page=./newt3 Also known as Newton's method Convenient, efficient Not bracketed – only a single initial guess is required to start iteration – requires an analytical expression for the first derivative of the function as input. Evaluates the function & its derivative at each step. Can be extended to the Newton MutiRoot method for solving multiple roots Can be easily applied to an of n-coupled set of non-linear equations – conduct a Taylor Series expansion of a function, dropping terms of order n, rewrite as a Jacobian matrix of PDs & convert to simultaneous linear equations !!! Secant Method http://en.wikipedia.org/wiki/Secant_method C++: http://forum.vcoderz.com/showthread.php?p=205230 Unlike N-R, can estimate first derivative from an initial interval (does not require root to be bracketed) instead of inputting it Since derivative is approximated, may converge slower. Is fast in practice as it does not have to evaluate the derivative at each step. Similar implementation to False Positive method Birge-Vieta Method http://mat.iitm.ac.in/home/sryedida/public_html/caimna/transcendental/polynomial%20methods/bv%20method.html C++: http://books.google.co.il/books?id=cL1boM2uyQwC&pg=SA3-PA51&lpg=SA3-PA51&dq=Birge-Vieta+Method+c%2B%2B&source=bl&ots=QZmnDTK3rC&sig=BPNcHHbpR_DKVoZXrLi4nVXD-gg&hl=en&sa=X&ei=R-_DUK2iNIjzsgbE5ID4Dg&redir_esc=y#v=onepage&q=Birge-Vieta%20Method%20c%2B%2B&f=false combines Horner's method of polynomial evaluation (transforming into lesser degree polynomials that are more computationally efficient to process) with Newton-Raphson to provide a computational speed-up Interpolation Overview Construct new data points for as close as possible fit within range of a discrete set of known points (that were obtained via sampling, experimentation) Use Taylor Series Expansion of a function f(x) around a specific value for x Linear Interpolation http://en.wikipedia.org/wiki/Linear_interpolation C++: http://www.hamaluik.com/?p=289 Straight line between 2 points à concatenate interpolants between each pair of data points Bilinear Interpolation http://en.wikipedia.org/wiki/Bilinear_interpolation C++: http://supercomputingblog.com/graphics/coding-bilinear-interpolation/2/ Extension of the linear function for interpolating functions of 2 variables – perform linear interpolation first in 1 direction, then in another. Used in image processing – e.g. texture mapping filter. Uses 4 vertices to interpolate a value within a unit cell. Lagrange Interpolation http://en.wikipedia.org/wiki/Lagrange_polynomial C++: http://www.codecogs.com/code/maths/approximation/interpolation/lagrange.php For polynomials Requires recomputation for all terms for each distinct x value – can only be applied for small number of nodes Numerically unstable Barycentric Interpolation http://epubs.siam.org/doi/pdf/10.1137/S0036144502417715 C++: http://www.gamedev.net/topic/621445-barycentric-coordinates-c-code-check/ Rearrange the terms in the equation of the Legrange interpolation by defining weight functions that are independent of the interpolated value of x Newton Divided Difference Interpolation http://en.wikipedia.org/wiki/Newton_polynomial C++: http://jee-appy.blogspot.co.il/2011/12/newton-divided-difference-interpolation.html Hermite Divided Differences: Interpolation polynomial approximation for a given set of data points in the NR form - divided differences are used to approximately calculate the various differences. For a given set of 3 data points , fit a quadratic interpolant through the data Bracketed functions allow Newton divided differences to be calculated recursively Difference table Cubic Spline Interpolation http://en.wikipedia.org/wiki/Spline_interpolation C++: https://www.marcusbannerman.co.uk/index.php/home/latestarticles/42-articles/96-cubic-spline-class.html Spline is a piecewise polynomial Provides smoothness – for interpolations with significantly varying data Use weighted coefficients to bend the function to be smooth & its 1st & 2nd derivatives are continuous through the edge points in the interval Curve Fitting A generalization of interpolating whereby given data points may contain noise à the curve does not necessarily pass through all the points Least Squares Fit http://en.wikipedia.org/wiki/Least_squares C++: http://www.ccas.ru/mmes/educat/lab04k/02/least-squares.c Residual – difference between observed value & expected value Model function is often chosen as a linear combination of the specified functions Determines: A) The model instance in which the sum of squared residuals has the least value B) param values for which model best fits data Straight Line Fit Linear correlation between independent variable and dependent variable Linear Regression http://en.wikipedia.org/wiki/Linear_regression C++: http://www.oocities.org/david_swaim/cpp/linregc.htm Special case of statistically exact extrapolation Leverage least squares Given a basis function, the sum of the residuals is determined and the corresponding gradient equation is expressed as a set of normal linear equations in matrix form that can be solved (e.g. using LU Decomposition) Can be weighted - Drop the assumption that all errors have the same significance –-> confidence of accuracy is different for each data point. Fit the function closer to points with higher weights Polynomial Fit - use a polynomial basis function Moving Average http://en.wikipedia.org/wiki/Moving_average C++: http://www.codeproject.com/Articles/17860/A-Simple-Moving-Average-Algorithm Used for smoothing (cancel fluctuations to highlight longer-term trends & cycles), time series data analysis, signal processing filters Replace each data point with average of neighbors. Can be simple (SMA), weighted (WMA), exponential (EMA). Lags behind latest data points – extra weight can be given to more recent data points. Weights can decrease arithmetically or exponentially according to distance from point. Parameters: smoothing factor, period, weight basis Optimization Overview Given function with multiple variables, find Min (or max by minimizing –f(x)) Iterative approach Efficient, but not necessarily reliable Conditions: noisy data, constraints, non-linear models Detection via sign of first derivative - Derivative of saddle points will be 0 Local minima Bisection method Similar method for finding a root for a non-linear equation Start with an interval that contains a minimum Golden Search method http://en.wikipedia.org/wiki/Golden_section_search C++: http://www.codecogs.com/code/maths/optimization/golden.php Bisect intervals according to golden ratio 0.618.. Achieves reduction by evaluating a single function instead of 2 Newton-Raphson Method Brent method http://en.wikipedia.org/wiki/Brent's_method C++: http://people.sc.fsu.edu/~jburkardt/cpp_src/brent/brent.cpp Based on quadratic or parabolic interpolation – if the function is smooth & parabolic near to the minimum, then a parabola fitted through any 3 points should approximate the minima – fails when the 3 points are collinear , in which case the denominator is 0 Simplex Method http://en.wikipedia.org/wiki/Simplex_algorithm C++: http://www.codeguru.com/cpp/article.php/c17505/Simplex-Optimization-Algorithm-and-Implemetation-in-C-Programming.htm Find the global minima of any multi-variable function Direct search – no derivatives required At each step it maintains a non-degenerative simplex – a convex hull of n+1 vertices. Obtains the minimum for a function with n variables by evaluating the function at n-1 points, iteratively replacing the point of worst result with the point of best result, shrinking the multidimensional simplex around the best point. Point replacement involves expanding & contracting the simplex near the worst value point to determine a better replacement point Oscillation can be avoided by choosing the 2nd worst result Restart if it gets stuck Parameters: contraction & expansion factors Simulated Annealing http://en.wikipedia.org/wiki/Simulated_annealing C++: http://code.google.com/p/cppsimulatedannealing/ Analogy to heating & cooling metal to strengthen its structure Stochastic method – apply random permutation search for global minima - Avoid entrapment in local minima via hill climbing Heating schedule - Annealing schedule params: temperature, iterations at each temp, temperature delta Cooling schedule – can be linear, step-wise or exponential Differential Evolution http://en.wikipedia.org/wiki/Differential_evolution C++: http://www.amichel.com/de/doc/html/ More advanced stochastic methods analogous to biological processes: Genetic algorithms, evolution strategies Parallel direct search method against multiple discrete or continuous variables Initial population of variable vectors chosen randomly – if weighted difference vector of 2 vectors yields a lower objective function value then it replaces the comparison vector Many params: #parents, #variables, step size, crossover constant etc Convergence is slow – many more function evaluations than simulated annealing Numerical Differentiation Overview 2 approaches to finite difference methods: · A) approximate function via polynomial interpolation then differentiate · B) Taylor series approximation – additionally provides error estimate Finite Difference methods http://en.wikipedia.org/wiki/Finite_difference_method C++: http://www.wpi.edu/Pubs/ETD/Available/etd-051807-164436/unrestricted/EAMPADU.pdf Find differences between high order derivative values - Approximate differential equations by finite differences at evenly spaced data points Based on forward & backward Taylor series expansion of f(x) about x plus or minus multiples of delta h. Forward / backward difference - the sums of the series contains even derivatives and the difference of the series contains odd derivatives – coupled equations that can be solved. Provide an approximation of the derivative within a O(h^2) accuracy There is also central difference & extended central difference which has a O(h^4) accuracy Richardson Extrapolation http://en.wikipedia.org/wiki/Richardson_extrapolation C++: http://mathscoding.blogspot.co.il/2012/02/introduction-richardson-extrapolation.html A sequence acceleration method applied to finite differences Fast convergence, high accuracy O(h^4) Derivatives via Interpolation Cannot apply Finite Difference method to discrete data points at uneven intervals – so need to approximate the derivative of f(x) using the derivative of the interpolant via 3 point Lagrange Interpolation Note: the higher the order of the derivative, the lower the approximation precision Numerical Integration Estimate finite & infinite integrals of functions More accurate procedure than numerical differentiation Use when it is not possible to obtain an integral of a function analytically or when the function is not given, only the data points are Newton Cotes Methods http://en.wikipedia.org/wiki/Newton%E2%80%93Cotes_formulas C++: http://www.siafoo.net/snippet/324 For equally spaced data points Computationally easy – based on local interpolation of n rectangular strip areas that is piecewise fitted to a polynomial to get the sum total area Evaluate the integrand at n+1 evenly spaced points – approximate definite integral by Sum Weights are derived from Lagrange Basis polynomials Leverage Trapezoidal Rule for default 2nd formulas, Simpson 1/3 Rule for substituting 3 point formulas, Simpson 3/8 Rule for 4 point formulas. For 4 point formulas use Bodes Rule. Higher orders obtain more accurate results Trapezoidal Rule uses simple area, Simpsons Rule replaces the integrand f(x) with a quadratic polynomial p(x) that uses the same values as f(x) for its end points, but adds a midpoint Romberg Integration http://en.wikipedia.org/wiki/Romberg's_method C++: http://code.google.com/p/romberg-integration/downloads/detail?name=romberg.cpp&can=2&q= Combines trapezoidal rule with Richardson Extrapolation Evaluates the integrand at equally spaced points The integrand must have continuous derivatives Each R(n,m) extrapolation uses a higher order integrand polynomial replacement rule (zeroth starts with trapezoidal) à a lower triangular matrix set of equation coefficients where the bottom right term has the most accurate approximation. The process continues until the difference between 2 successive diagonal terms becomes sufficiently small. Gaussian Quadrature http://en.wikipedia.org/wiki/Gaussian_quadrature C++: http://www.alglib.net/integration/gaussianquadratures.php Data points are chosen to yield best possible accuracy – requires fewer evaluations Ability to handle singularities, functions that are difficult to evaluate The integrand can include a weighting function determined by a set of orthogonal polynomials. Points & weights are selected so that the integrand yields the exact integral if f(x) is a polynomial of degree <= 2n+1 Techniques (basically different weighting functions): · Gauss-Legendre Integration w(x)=1 · Gauss-Laguerre Integration w(x)=e^-x · Gauss-Hermite Integration w(x)=e^-x^2 · Gauss-Chebyshev Integration w(x)= 1 / Sqrt(1-x^2) Solving ODEs Use when high order differential equations cannot be solved analytically Evaluated under boundary conditions RK for systems – a high order differential equation can always be transformed into a coupled first order system of equations Euler method http://en.wikipedia.org/wiki/Euler_method C++: http://rosettacode.org/wiki/Euler_method First order Runge–Kutta method. Simple recursive method – given an initial value, calculate derivative deltas. Unstable & not very accurate (O(h) error) – not used in practice A first-order method - the local error (truncation error per step) is proportional to the square of the step size, and the global error (error at a given time) is proportional to the step size In evolving solution between data points xn & xn+1, only evaluates derivatives at beginning of interval xn à asymmetric at boundaries Higher order Runge Kutta http://en.wikipedia.org/wiki/Runge%E2%80%93Kutta_methods C++: http://www.dreamincode.net/code/snippet1441.htm 2nd & 4th order RK - Introduces parameterized midpoints for more symmetric solutions à accuracy at higher computational cost Adaptive RK – RK-Fehlberg – estimate the truncation at each integration step & automatically adjust the step size to keep error within prescribed limits. At each step 2 approximations are compared – if in disagreement to a specific accuracy, the step size is reduced Boundary Value Problems Where solution of differential equations are located at 2 different values of the independent variable x à more difficult, because cannot just start at point of initial value – there may not be enough starting conditions available at the end points to produce a unique solution An n-order equation will require n boundary conditions – need to determine the missing n-1 conditions which cause the given conditions at the other boundary to be satisfied Shooting Method http://en.wikipedia.org/wiki/Shooting_method C++: http://ganeshtiwaridotcomdotnp.blogspot.co.il/2009/12/c-c-code-shooting-method-for-solving.html Iteratively guess the missing values for one end & integrate, then inspect the discrepancy with the boundary values of the other end to adjust the estimate Given the starting boundary values u1 & u2 which contain the root u, solve u given the false position method (solving the differential equation as an initial value problem via 4th order RK), then use u to solve the differential equations. Finite Difference Method For linear & non-linear systems Higher order derivatives require more computational steps – some combinations for boundary conditions may not work though Improve the accuracy by increasing the number of mesh points Solving EigenValue Problems An eigenvalue can substitute a matrix when doing matrix multiplication à convert matrix multiplication into a polynomial EigenValue For a given set of equations in matrix form, determine what are the solution eigenvalue & eigenvectors Similar Matrices - have same eigenvalues. Use orthogonal similarity transforms to reduce a matrix to diagonal form from which eigenvalue(s) & eigenvectors can be computed iteratively Jacobi method http://en.wikipedia.org/wiki/Jacobi_method C++: http://people.sc.fsu.edu/~jburkardt/classes/acs2_2008/openmp/jacobi/jacobi.html Robust but Computationally intense – use for small matrices < 10x10 Power Iteration http://en.wikipedia.org/wiki/Power_iteration For any given real symmetric matrix, generate the largest single eigenvalue & its eigenvectors Simplest method – does not compute matrix decomposition à suitable for large, sparse matrices Inverse Iteration Variation of power iteration method – generates the smallest eigenvalue from the inverse matrix Rayleigh Method http://en.wikipedia.org/wiki/Rayleigh's_method_of_dimensional_analysis Variation of power iteration method Rayleigh Quotient Method Variation of inverse iteration method Matrix Tri-diagonalization Method Use householder algorithm to reduce an NxN symmetric matrix to a tridiagonal real symmetric matrix vua N-2 orthogonal transforms     Whats Next Outside of Numerical Methods there are lots of different types of algorithms that I’ve learned over the decades: Data Mining – (I covered this briefly in a previous post: http://geekswithblogs.net/JoshReuben/archive/2007/12/31/ssas-dm-algorithms.aspx ) Search & Sort Routing Problem Solving Logical Theorem Proving Planning Probabilistic Reasoning Machine Learning Solvers (eg MIP) Bioinformatics (Sequence Alignment, Protein Folding) Quant Finance (I read Wilmott’s books – interesting) Sooner or later, I’ll cover the above topics as well.

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  • How can I fix my program from crashing in C++?

    - by Rachel
    I'm very new to programming and I am trying to write a program that adds and subtracts polynomials. My program sometimes works, but most of the time, it randomly crashes and I have no idea why. It's very buggy and has other problems I'm trying to fix, but I am unable to really get any further coding done since it crashes. I'm completely new here but any help would be greatly appreciated. Here's the code: #include <iostream> #include <cstdlib> using namespace std; int getChoice(void); class Polynomial10 { private: double* coef; int degreePoly; public: Polynomial10(int max); //Constructor for a new Polynomial10 int getDegree(){return degreePoly;}; void print(); //Print the polynomial in standard form void read(); //Read a polynomial from the user void add(const Polynomial10& pol); //Add a polynomial void multc(double factor); //Multiply the poly by scalar void subtract(const Polynomial10& pol); //Subtract polynom }; void Polynomial10::read() { cout << "Enter degree of a polynom between 1 and 10 : "; cin >> degreePoly; cout << "Enter space separated coefficients starting from highest degree" << endl; for (int i = 0; i <= degreePoly; i++) { cin >> coef[i]; } } void Polynomial10::print() { for(int i=0;i<=degreePoly;i++) { if(coef[i] == 0) { cout << ""; } else if(i>=0) { if(coef[i] > 0 && i!=0) { cout<<"+"; } if((coef[i] != 1 && coef[i] != -1) || i == degreePoly) { cout << coef[i]; } if((coef[i] != 1 && coef[i] != -1) && i!=degreePoly ) { cout << "*"; } if (i != degreePoly && coef[i] == -1) { cout << "-"; } if(i != degreePoly) { cout << "x"; } if ((degreePoly - i) != 1 && i != degreePoly) { cout << "^"; cout << degreePoly-i; } } } } void Polynomial10::add(const Polynomial10& pol) { for(int i = 0; i<degreePoly; i++) { int degree = degreePoly; coef[degreePoly-i] += pol.coef[degreePoly-(i+1)]; } } void Polynomial10::subtract(const Polynomial10& pol) { for(int i = 0; i<degreePoly; i++) { coef[degreePoly-i] -= pol.coef[degreePoly-(i+1)]; } } void Polynomial10::multc(double factor) { //int degreePoly=0; //double coef[degreePoly]; cout << "Enter the scalar multiplier : "; cin >> factor; for(int i = 0; i<degreePoly; i++) { coef[i] *= factor; } }; Polynomial10::Polynomial10(int max) { degreePoly=max; coef = new double[degreePoly]; for(int i; i<degreePoly; i++) { coef[i] = 0; } } int main() { int choice; Polynomial10 p1(1),p2(1); cout << endl << "CGS 2421: The Polynomial10 Class" << endl << endl << endl; cout << "0. Quit\n" << "1. Enter polynomial\n" << "2. Print polynomial\n" << "3. Add another polynomial\n" << "4. Subtract another polynomial\n" << "5. Multiply by scalar\n\n"; int choiceFirst = getChoice(); if (choiceFirst != 1) { cout << "Enter a Polynomial first!"; } if (choiceFirst == 1) {choiceFirst = choice;} while(choice != 0) { switch(choice) { case 0: return 0; case 1: p1.read(); break; case 2: p1.print(); break; case 3: p2.read(); p1.add(p2); cout << "Updated Polynomial: "; p1.print(); break; case 4: p2.read(); p1.subtract(p2); cout << "Updated Polynomial: "; p1.print(); break; case 5: p1.multc(10); cout << "Updated Polynomial: "; p1.print(); break; } choice = getChoice(); } return 0; } int getChoice(void) { int c; cout << "\nEnter your choice : "; cin >> c; return c; }

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  • Confused over behavior of List.mapi in F#

    - by James Black
    I am building some equations in F#, and when working on my polynomial class I found some odd behavior using List.mapi Basically, each polynomial has an array, so 3*x^2 + 5*x + 6 would be [|6, 5, 3|] in the array, so, when adding polynomials, if one array is longer than the other, then I just need to append the extra elements to the result, and that is where I ran into a problem. Later I want to generalize it to not always use a float, but that will be after I get more working. So, the problem is that I expected List.mapi to return a List not individual elements, but, in order to put the lists together I had to put [] around my use of mapi, and I am curious why that is the case. This is more complicated than I expected, I thought I should be able to just tell it to make a new List starting at a certain index, but I can't find any function for that. type Polynomial() = let mutable coefficients:float [] = Array.empty member self.Coefficients with get() = coefficients static member (+) (v1:Polynomial, v2:Polynomial) = let ret = List.map2(fun c p -> c + p) (List.ofArray v1.Coefficients) (List.ofArray v2.Coefficients) let a = List.mapi(fun i x -> x) match v1.Coefficients.Length - v2.Coefficients.Length with | x when x < 0 -> ret :: [((List.ofArray v1.Coefficients) |> a)] | x when x > 0 -> ret :: [((List.ofArray v2.Coefficients) |> a)] | _ -> [ret]

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  • Encountering NullPointerException when trying to add polynoms

    - by Ayler Cruz
    I need to add two polynomials, which is composed of two ints. For example, the coefficient and the exponent 3x^2 would be constructed using 3 and 2 as parameters. I am getting a NullPointerException but I can't figure out why. Any help would be appreciated! public class Polynomial { private Node poly; public Polynomial() { } private Polynomial(Node p) { poly = p; } private class Term { int coefficient; int exponent; private Term(int coefficient, int exponent) { this.coefficient = coefficient; this.exponent = exponent; } } private class Node { private Term data; private Node next; private Node(Term data, Node next) { this.data = data; this.next = next; } } public void addTerm(int coeff, int exp) { Node pointer = poly; if (pointer.next == null) { poly.next = new Node(new Term(coeff, exp), null); } else { while (pointer.next != null) { if (pointer.next.data.exponent < exp) { Node temp = new Node(new Term(coeff, exp), pointer.next.next); pointer.next = temp; return; } pointer = pointer.next; } pointer.next = new Node(new Term(coeff, exp), null); } } public Polynomial polyAdd(Polynomial p) { return new Polynomial(polyAdd(this.poly, p.poly)); } private Node polyAdd(Node p1, Node p2) { if (p1 == p2) { Term adding = new Term(p1.data.coefficient + p2.data.coefficient, p1.data.exponent); p1 = p1.next; p2 = p2.next; return new Node(adding, null); } if (p1.data.exponent > p2.data.exponent) { p2 = p2.next; } if (p1.data.exponent < p2.data.exponent) { p1 = p1.next; } if (p1.next != null && p2.next != null) { return polyAdd(p1, p2); } return new Node(null, null); } }

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  • What Precalculus knowledge is required before learning Discrete Math Computer Science topics?

    - by Ein Doofus
    Below I've listed the chapters from a Precalculus book as well as the author recommended Computer Science chapters from a Discrete Mathematics book. Although these chapters are from two specific books on these subjects I believe the topics are generally the same between any Precalc or Discrete Math book. What Precalculus topics should one know before starting these Discrete Math Computer Science topics?: Discrete Mathematics CS Chapters 1.1 Propositional Logic 1.2 Propositional Equivalences 1.3 Predicates and Quantifiers 1.4 Nested Quantifiers 1.5 Rules of Inference 1.6 Introduction to Proofs 1.7 Proof Methods and Strategy 2.1 Sets 2.2 Set Operations 2.3 Functions 2.4 Sequences and Summations 3.1 Algorithms 3.2 The Growths of Functions 3.3 Complexity of Algorithms 3.4 The Integers and Division 3.5 Primes and Greatest Common Divisors 3.6 Integers and Algorithms 3.8 Matrices 4.1 Mathematical Induction 4.2 Strong Induction and Well-Ordering 4.3 Recursive Definitions and Structural Induction 4.4 Recursive Algorithms 4.5 Program Correctness 5.1 The Basics of Counting 5.2 The Pigeonhole Principle 5.3 Permutations and Combinations 5.6 Generating Permutations and Combinations 6.1 An Introduction to Discrete Probability 6.4 Expected Value and Variance 7.1 Recurrence Relations 7.3 Divide-and-Conquer Algorithms and Recurrence Relations 7.5 Inclusion-Exclusion 8.1 Relations and Their Properties 8.2 n-ary Relations and Their Applications 8.3 Representing Relations 8.5 Equivalence Relations 9.1 Graphs and Graph Models 9.2 Graph Terminology and Special Types of Graphs 9.3 Representing Graphs and Graph Isomorphism 9.4 Connectivity 9.5 Euler and Hamilton Ptahs 10.1 Introduction to Trees 10.2 Application of Trees 10.3 Tree Traversal 11.1 Boolean Functions 11.2 Representing Boolean Functions 11.3 Logic Gates 11.4 Minimization of Circuits 12.1 Language and Grammars 12.2 Finite-State Machines with Output 12.3 Finite-State Machines with No Output 12.4 Language Recognition 12.5 Turing Machines Precalculus Chapters R.1 The Real-Number System R.2 Integer Exponents, Scientific Notation, and Order of Operations R.3 Addition, Subtraction, and Multiplication of Polynomials R.4 Factoring R.5 Rational Expressions R.6 Radical Notation and Rational Exponents R.7 The Basics of Equation Solving 1.1 Functions, Graphs, Graphers 1.2 Linear Functions, Slope, and Applications 1.3 Modeling: Data Analysis, Curve Fitting, and Linear Regression 1.4 More on Functions 1.5 Symmetry and Transformations 1.6 Variation and Applications 1.7 Distance, Midpoints, and Circles 2.1 Zeros of Linear Functions and Models 2.2 The Complex Numbers 2.3 Zeros of Quadratic Functions and Models 2.4 Analyzing Graphs of Quadratic Functions 2.5 Modeling: Data Analysis, Curve Fitting, and Quadratic Regression 2.6 Zeros and More Equation Solving 2.7 Solving Inequalities 3.1 Polynomial Functions and Modeling 3.2 Polynomial Division; The Remainder and Factor Theorems 3.3 Theorems about Zeros of Polynomial Functions 3.4 Rational Functions 3.5 Polynomial and Rational Inequalities 4.1 Composite and Inverse Functions 4.2 Exponential Functions and Graphs 4.3 Logarithmic Functions and Graphs 4.4 Properties of Logarithmic Functions 4.5 Solving Exponential and Logarithmic Equations 4.6 Applications and Models: Growth and Decay 5.1 Systems of Equations in Two Variables 5.2 System of Equations in Three Variables 5.3 Matrices and Systems of Equations 5.4 Matrix Operations 5.5 Inverses of Matrices 5.6 System of Inequalities and Linear Programming 5.7 Partial Fractions 6.1 The Parabola 6.2 The Circle and Ellipse 6.3 The Hyperbola 6.4 Nonlinear Systems of Equations

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  • Organising levels / rooms in a MUD-style text based world

    - by Polynomial
    I'm thinking of writing a small text-based adventure game, but I'm not particularly sure how I should design the world from a technical standpoint. My first thought is to do it in XML, designed something like the following. Apologies for the huge pile of XML, but I felt it important to fully explain what I'm doing. <level> <start> <!-- start in kitchen with empty inventory --> <room>Kitchen</room> <inventory></inventory> </start> <rooms> <room> <name>Kitchen</name> <description>A small kitchen that looks like it hasn't been used in a while. It has a table in the middle, and there are some cupboards. There is a door to the north, which leads to the garden.</description> <!-- IDs of the objects the room contains --> <objects> <object>Cupboards</object> <object>Knife</object> <object>Batteries</object> </objects> </room> <room> <name>Garden</name> <description>The garden is wild and full of prickly bushes. To the north there is a path, which leads into the trees. To the south there is a house.</description> <objects> </objects> </room> <room> <name>Woods</name> <description>The woods are quite dark, with little light bleeding in from the garden. It is eerily quiet.</description> <objects> <object>Trees01</object> </objects> </room> </rooms> <doors> <!-- a door isn't necessarily a door. each door has a type, i.e. "There is a <type> leading to..." from and to are references the rooms that this door joins. direction specifies the direction (N,S,E,W,Up,Down) from <from> to <to> --> <door> <type>door</type> <direction>N</direction> <from>Kitchen</from> <to>Garden</to> </door> <door> <type>path</type> <direction>N</direction> <from>Garden</type> <to>Woods</type> </door> </doors> <variables> <!-- variables set by actions --> <variable name="cupboard_open">0</variable> </variables> <objects> <!-- definitions for objects --> <object> <name>Trees01</name> <displayName>Trees</displayName> <actions> <!-- any actions not defined will show the default failure message --> <action> <command>EXAMINE</command> <message>The trees are tall and thick. There aren't any low branches, so it'd be difficult to climb them.</message> </action> </actions> </object> <object> <name>Cupboards</name> <displayName>Cupboards</displayName> <actions> <action> <!-- requirements make the command only work when they are met --> <requirements> <!-- equivilent of "if(cupboard_open == 1)" --> <require operation="equal" value="1">cupboard_open</require> </requirements> <command>EXAMINE</command> <!-- fail message is the message displayed when the requirements aren't met --> <failMessage>The cupboard is closed.</failMessage> <message>The cupboard contains some batteires.</message> </action> <action> <requirements> <require operation="equal" value="0">cupboard_open</require> </requirements> <command>OPEN</command> <failMessage>The cupboard is already open.</failMessage> <message>You open the cupboard. It contains some batteries.</message> <!-- assigns is a list of operations performed on variables when the action succeeds --> <assigns> <assign operation="set" value="1">cupboard_open</assign> </assigns> </action> <action> <requirements> <require operation="equal" value="1">cupboard_open</require> </requirements> <command>CLOSE</command> <failMessage>The cupboard is already closed.</failMessage> <message>You closed the cupboard./message> <assigns> <assign operation="set" value="0">cupboard_open</assign> </assigns> </action> </actions> </object> <object> <name>Batteries</name> <displayName>Batteries</displayName> <!-- by setting inventory to non-zero, we can put it in our bag --> <inventory>1</inventory> <actions> <action> <requirements> <require operation="equal" value="1">cupboard_open</require> </requirements> <command>GET</command> <!-- failMessage isn't required here, it'll just show the usual "You can't see any <blank>." message --> <message>You picked up the batteries.</message> </action> </actions> </object> </objects> </level> Obviously there'd need to be more to it than this. Interaction with people and enemies as well as death and completion are necessary additions. Since the XML is quite difficult to work with, I'd probably create some sort of world editor. I'd like to know if this method has any downfalls, and if there's a "better" or more standard way of doing it.

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  • Deferring questions about salary expectations until the second interview [closed]

    - by Polynomial
    I usually find that interviewers ask about expected salary on a first interview, but I usually feel uncomfortable discussing such details at an early stage. I feel that low-balling a figure might result in under-selling myself, whereas going too high might lose me the chance of a second interview. I also like time to reflect on my interview experience before vocalising my expectations. I recently realised that in one interview I prefixed my salary figure with a justification, which made me come across as a little desperate and unsure of myself. Is there a good way to defer such questions until a second interview (assuming I get one, of course) without hurting my chances or weakening my position?

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  • Variable length argument list - How to understand we retrieved the last argument?

    - by hkBattousai
    I have a Polynomial class which holds coefficients of a given polynomial. One of its overloaded constructors is supposed to receive these coefficients via variable argument list. template <class T> Polynomial<T>::Polynomial(T FirstCoefficient, ...) { va_list ArgumentPointer; va_start(ArgumentPointer, FirstCoefficient); T NextCoefficient = FirstCoefficient; std::vector<T> Coefficients; while (true) { Coefficients.push_back(NextCoefficient); NextCoefficient = va_arg(ArgumentPointer, T); if (/* did we retrieve all the arguments */) // How do I implement this? { break; } } m_Coefficients = Coefficients; } I know that we usually pass an extra parameter which tells the recipient method the total number of parameters, or we pass a sentimental ending parameter. But in order to keep thing short and clean, I don't prefer passing an extra parameter. Is there any way of doing this without modifying the method signature in the example?

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  • Performance analytics via DBMS "plugins", or other solution

    - by Polynomial
    I'm working on a systems monitoring product that currently focuses on performance at the system level. We're expanding out to monitoring database systems. Right now we can fetch simple performance information from a selection of DBMS, like connection count, disk IO rates, lock wait times, etc. However, we'd really like a way to measure the execution time of every query going into a DBMS, without requiring the client to implement monitoring in their application code. Some potential solutions might be: Some sort of proxy that sits between client and server. SSL might be an issue here, plus it requires us to reverse engineer and implement the network protocol for each DBMS. Plugin for each DBMS system that automatically records performance information when a query comes in. Other problems include "anonymising" the SQL, i.e. taking something like SELECT * FROM products WHERE price > 20 AND name LIKE "%disk%" and producing SELECT * FROM products WHERE price > ? AND name LIKE "%?%", though this shouldn't be too difficult with some clever parsing and regex. We're mainly focusing on: MySQL MSSQL Oracle Redis mongodb memcached Are there any plugin-style mechanisms we can utilise for any of these? Or is there a simpler solution?

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  • Windows 7 x64 "upgrade" repair fails

    - by Polynomial
    I've been running into issues with Windows Update, which I can't seem to fix. The hotfixes don't work, nor does the Windows update readyness tool, or the manual SP1 upgrade. I get various esoteric errors which nobody seems to have a fix for. Looks like some of the update cache is corrupt and digital signatures seem to be broken on some packages / Windows Update components. Long story short, I have discovered the only option is to do a repair operation on the OS, to repair everything. It's so corrupt that only a complete replacement will fix it. According to various sources (including MSKB) one can perform a repair by running an in-place upgrade. I've got the Windows 7 Ultimate retail disc, which I've inserted into my machine. I ran setup.exe and went through in the following order: Install now Go online to get latest updates (I've also tried not getting updates) Wait for updates to be downloaded Select Windows 7 Ultimate (x64 architecture) and click next Accept the T&Cs, click next Click Upgrade At this point it spends a minute on the "checking compatibility" screen, after which I get the following error: The following issues are preventing Windows from upgrading. Cancel the upgrade, complete each task, and then restart the upgrade to continue. You can’t upgrade 64-bit Windows to a 32-bit version of Windows. To upgrade, obtain a 64-bit version of the installation disc, or go online to see how to install Windows 7 and keep your files and settings. 32-bit Windows cannot be upgraded to a 64-bit version of Windows. To upgrade, obtain a 32-bit version of the Windows installation disc. It also mentions a warning about potential conflicts with a storage driver and VS2010, but that doesn't seem to be the blocking issue. My currently installed version of Windows is Ultimate 64-bit (absolutely sure of this) and the disc is definitely a x86 / x64 combined Ultimate retail disc. There seem to be a few people who have run into this (e.g. this question), but I've not seen any answers. I've checked the event viewer, but can't spot anything in there that's related. Any idea how I can get this working? P.S: Just to pre-empt the inevitable "are you suuuuuuuuuuuuure it's x64 Ultimate?" questions:

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  • Java Code Error Help..please

    - by Brian
    I am getting the following error and do not know how to fix it....any help would be great...Thanks Exception in thread "main" java.lang.NullPointerException at Polynomial.add(Polynomial.java:115) at PolyTest.main(PolyTest.java:18)

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  • How can I regress a number series in Excel?

    - by jcollum
    I'd like to use these data to derive an equation using Excel. 300 13 310 12.6 320 12.2 330 11.8 340 11.4 350 11 360 10.8 370 10.6 380 10.4 As x goes up, y goes down. Seems straightforward. But when I do a polynomial regression on these data, even though the trendline matches the data pretty well, the equation it generates doesn't work. The equation is When I plug in x values to that equation, the numbers go up! So something is pretty wrong here. My steps: place both number series in excel select the second set (13, 12.6 ...) plot a line graph set the first set as the x axis labels select Series1 and add a polynomial (2) trendline, display equation, display R-squared That produces the equation above, with an R^2 value of .9955. But when I use that equation, it doesn't produce those outputs for those inputs. Clearly I'm doing something wrong.

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  • Bracketing algorithm when root finding. Single root in "quadratic" function

    - by Ander Biguri
    I am trying to implement a root finding algorithm. I am using the hybrid Newton-Raphson algorithm found in numerical recipes that works pretty nicely. But I have a problem in bracketing the root. While implementing the root finding algorithm I realised that in several cases my functions have 1 real root and all the other imaginary (several of them, usually 6 or 9). The only root I am interested is in the real one so the problem is not there. The thing is that the function approaches the root like a cubic function, touching with the point the y=0 axis... Newton-Rapson method needs some brackets of different sign and all the bracketing methods I found don't work for this specific case. What can I do? It is pretty important to find that root in my program... EDIT: more problems: sometimes due to reaaaaaally small numerical errors, say a variation of 1e-6 in some value the "cubic" function does NOT have that real root, it is just imaginary with a neglectable imaginary part... (checked with matlab) EDIT 2: Much more information about the problem. Ok, I need root finding algorithm. Info I have: The root I need to find is between [0-1] , if there are more roots outside that part I am not interested in them. The root is real, there may be imaginary roots, but I don't want them. Probably all the rest of the roots will be imaginary The root may be double in that point, but I think that actually doesn't mater in numerical analysis problems I need to use the root finding algorithm several times during the overall calculations, but the function will always be a polynomial In one of the particular cases of the root finding, my polynomial will be similar to a quadratic function that touches Y=0 with the point. Example of a real case: The coefficient may not be 100% precise and that really slight imprecision may make the function not to touch the Y=0 axis. I cannot solve for this specific case because in other cases it may be that the polynomial is pretty normal and doesn't make any "strange" thing. The method I am actually using is NewtonRaphson hybrid, where if the derivative is really small it makes a bisection instead of NewRaph (found in numerical recipes). Matlab's answer to the function on the image: roots: 0.853553390593276 + 0.353553390593278i 0.853553390593276 - 0.353553390593278i 0.146446609406726 + 0.353553390593273i 0.146446609406726 - 0.353553390593273i 0.499999999999996 + 0.000000040142134i 0.499999999999996 - 0.000000040142134i The function is a real example I prepared where I know that the answer I want is 0.5 Note: I still haven't check completely some of the answers I you people have give me (Thank you!), I am just trying to give al the information I already have to complete the question.

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