Search Results

Search found 16755 results on 671 pages for 'gnome power manager'.

Page 200/671 | < Previous Page | 196 197 198 199 200 201 202 203 204 205 206 207  | Next Page >

  • squeaky sound when in 5.1 mode Audigy2 ls

    - by ageis23
    Hi I'm using alsa in 5.1 mode. pcm.ch51dup { slave.pcm surround51 slave.channels 6 type route ttable.0.0 1 ttable.1.1 1 ttable.0.2 1 ttable.1.3 1 ttable.0.4 0.5 ttable.1.4 0.5 ttable.0.5 0.5 ttable.1.5 0.5 } The 5.1 mode works but I get sqeaky sound in one of the speakers but it's not there once I turn it back into stereo mode and turn on the matrix mode. The speakers are the Logitech X-540. I do have onboard sound but I've disabled via the sound preferences applet in gnome I'm using a Audigy2 ls with ubuntu lucid. Why is this? The asoundrc is the only file I've played with. I enable 5.1 using the sound preferences applet provided by gnome.

    Read the article

  • Fix static ip address problems in Ubuntu 10.04

    - by jane
    I used Network Manager in Ubuntu 10.04 to set a static ip address and assigned one that was already in use. Now my computer will not boot (nfs crashes). I booted from a live cd to change the configuration on the file system in /etc/network/interfaces but the file looks to be the default. Where does the network manager (the gui from system- preferences) store it's configuration so I can overwrite it and enter the correct ip addresss and have a happy working computer again. thanks!!

    Read the article

  • How to know which disk has failed on a Mirrored Raid? marked as DR0 [migrated]

    - by Saariko
    Our 2ndry DC, which is on a W2K8R2 Mirrored software raid has lost it's sync, and disk management displays the failed redundancy error How do I know which of the disks has failed? (beside to try and replace one - and see if it loads and syncs) On the device manager, under disks I see both disks, one of them has an icon of: Disable, while the other doesn't Event log displays an event id 7 - bad block on Hard disk DR0 The thing is that looking in device manager, both disks are located in '0' location, which is bizzare

    Read the article

  • KVM-Guest does not boot: qemudParsePCIDeviceStrs

    - by markus
    I have a Server running Ubuntu 10.10 Server-Edition kvm, and libvirt (both ubuntu-native packages) HDD-Partitioning was done with LVM. Then I created some VMs with Virt-Manager and assigned LVM-Volumes to the VMs. Now the VMs do not boot. Virt-Manager shows a CPU-Usage of 100% for this Guest and the VNC-Connection states Booting from Hard Disk The VM-specific logfiles do not show any abnormality only syslog shows a warning warning : qemudParsePCIDeviceStrs:1422 : Unexpected exit status '1', qemu probably failed What can I do to find the error?

    Read the article

  • Need to automount dvd or cdrom at fixed mount point in Ubuntu 11.04

    - by Lindsay Haisley
    Ubuntu 11.04, by default, automounts a cdrom or dvd at /media/<vol_name>. I need to make the automounting system use a fixed name instead of the volume name for all CDs or DVDs inserted into this particular drive, e.g. "/media/op-drive0". A bit of searching turns up pretty much the same solution I used, successfully, on an older, gentoo box, which is to create an fdi file for hal, along the lines of the instructions at https://bbs.archlinux.org/viewtopic.php?id=91450. This doesn't seem to work on this box. Other sources say to use the gnome-mount utility to set the mounting properties. Ubuntu 11.04 doesn't know about the gnome-mount program. Any ideas?

    Read the article

  • lucid lynx runaway process

    - by Jerome
    I am runnning lucid lynx with a gnome desktop. After uninstalling the klipper program there is a new and unwelcome process that begins at startup and takes around 66% of my cpu time. According to "top", the process number is 10 and the name of the process is "events/1". I am unable to kill the process using "top" or "kill". I have no extra startup applications except for gnome-do and tomboy. Eliminating these has no effect. Can anyone help?

    Read the article

  • Linux released memory

    - by user59088
    If My process allocates some big memory and then deallocates, would top or gnome-system-monitor show that my memory usage of that process decreased ? or kernel will still reserve that memory for that process ? What I see is I am deallocating memory. But I still see gnome-system-monitor displaying growing memory for my program. I don't find memory leak in my end. I want to know whether its not displaying released memory ? or there is really a memory leak at my end ?

    Read the article

  • ManageEngine runs on Apache server

    - by Mark
    What is the web server used by "ManageEngine Firewall Analyzer". When opened and checked with firebug, it is showing "Apache-Coyote/1.1". But the Apache service is not running in Windows service manager or task manager. If there is no active web server how does this tool running properly?

    Read the article

  • PHPMyAdmin running very slow over internet but fine locally

    - by columbo
    I connect to PHPMyAdmin remotely on a Centos server using my local PC via Firefox. Usually it's fine but today it's really slow (2 minutes to load a page), sometimes timing out. Other connections to the server are fine. The SSH command line is as fast as ever as is the GNOME dekstop over SSH. In fact on the GNOME desktop I can run PHPMyAdmin locally from its browser and it's as quick as ever (which is a solution to the problem of course). I've checked the various log files and seen nothing unusual, I've logged into the MySQL command line and the database is running fine without any slowing what so ever. So it just seems to be slow when I access PHPMyAdmin on the server from the browser on my remote PC (I've tried IE and Firefox, both are slow). Has anyone experienced this or have any ideas what the issue could be. Connecting via CLI through tunnel works OK - problem is in phpMyAdmin for sure. Cheers

    Read the article

  • Hyper-V Server Management from Windows 8.1

    - by David Mackintosh
    Is there a way to manage a Hyper-V cluster that runs on a Windows Server 2008 R2 Datacenter from a Windows 8.1 Pro workstation? I've downloaded and installed the Remote Server Admin Tools for 8.1 (http://www.microsoft.com/en-us/download/details.aspx?id=39296), but when I enable the Hyper-V manager, it tells me that I can't manage Hyper-V servers on 2K8 or 2K8R2. Related, the Failover Cluster Manager barfs with a similar error. How do I manage my old servers with my new workstation?

    Read the article

  • What is the mount point for Windows share on Ubuntu 9.10?

    - by AMS949
    I am new to Ubuntu so please be gentle! I am taking the plunge from Windows!! I connected to a Windows share (using Connect to Server... menu) and I can access it on Gnome just fine. However, I don't know how I can access it in console, or in any other program that requires the path, when it's already connected on Gnome. What's the mount point for that? I tried the mount command but it does not show up.

    Read the article

  • why is this happening?-"dhcpcd will not work correctly unless run as root"

    - by user330317
    i have installed archlinux and gnome on virtualbox. had no problem connecting to internet but now after installing gnome and rebooting there is no internet connection after following instructions from archwiki,i have tried . but i cant figure out the problem please help. host-63drhd% sudo netctl status enp0s3 ? [email protected] - Networking for netctl profile enp0s3 Loaded: loaded (/usr/lib/systemd/system/[email protected]; static) Active: inactive (dead) Docs: man:netctl.profile(5) host-63drhd% sudo netctl enable enp0s3 Profile 'enp0s3' does not exist or is not readable host-63drhd% sudo dhcpcd dhcpcd[1486]: sending commands to master dhcpcd process host-63drhd% dhcpcd dhcpcd[1543]: control_open: Permission denied dhcpcd[1543]: dhcpcd will not work correctly unless run as root dhcpcd[1543]: open `/run/dhcpcd.pid': Permission denied dhcpcd[1543]: control_start: Permission denied dhcpcd[1543]: version 6.3.2 starting dhcpcd[1543]: enp0s3: if_init: Permission denied dhcpcd[1543]: enp0s8: if_init: Permission denied dhcpcd[1543]: no valid interfaces found dhcpcd[1543]: no interfaces have a carrier dhcpcd[1543]: forked to background, child pid 1544

    Read the article

  • Automatic installation of Adobe Framemaker 12

    - by YannD
    With Adobe Framemaker XI, We could use Adobe Application Manager Enterprise Edition v3.1 to embed the serial number and pre-validate the sign-in option. An MSI was generated, and then an automatic installation could be performed, for enterprise deployments for example. It seems Adobe Application manager v3.1 is not working with Adobe Framemaker 12. Is there any way to create a customized installation package, or any command line to use? Thanks in advance YannD.

    Read the article

  • How to get a remote desktop / X11 with ubuntu 10.04 LTS from mac os x?

    - by cwd
    I am running Snow Leopard OS X 10.6 and I have X11 installed. I also have ubuntu 10.04 LTS running on a remote machine. I have root privileges. So far I haven't really installed anything besides the operating system. This was done in an amazon aws type of way. I see people talking about getting gnome or a "remote desktop" type of thing working, but I'm not sure how to go about this. I connected and then typed in gnome-session but nothing happened. Maybe I don't have that thing installed yet? Can someone point me in the right direction? Also, is it possible to just start an X11 session with a single app, like notepad or a file and folder browser?

    Read the article

  • Use test to check for condition with find and execdir option

    - by slosd
    I think I can keep my question short. Why does the following command produce no output? find /usr/share/themes -mindepth 1 -maxdepth 1 -type d -execdir test -d {}/gnome-shell \; I expected it to print all folders in /usr/share/themes that contain a folder gnome-shell. Several websites suggest that this usage of test as a command in exec/execdir is possible. From man find: -exec command ; Execute command; true if 0 status is returned. [...]

    Read the article

  • Why Remote Desktop Sessions show client internal IP address? [closed]

    - by Varp
    I have Windows Server 2008 r2 with static ip address on WAN interface. I connecting to the server from home from my laptop. Laptop at home is behind nat box. When i connecting to the server from home in Remote Desktop Session Manager i see in client status dialog a local ip address of client behind the nat box not WAN ip address of nat box. I suppose i must see the WAN ip address of the nat box in Remote Desktop Session Manager, isnt it?

    Read the article

  • How can a single threaded application like Excel 2003 take more than 50% of a hyper-threaded or dual

    - by Lunatik
    I'm waiting for Excel to finish a recalculation and I notice that the CPU usage as reported by Task Manager occasionally spikes to 51% or 52% on a Pentium 4 with hyper-threading. How is a single-threaded application like Excel 2003 doing this? Is it just a rounding/estimation error on the part of Task Manager? Or is it something to do with HT allocation i.e. I wouldn't see this happening on a genuine dual-core or dual-CPU machine?

    Read the article

  • Ubuntu 12.04LTS mountall: Disconnected from Plymouth

    - by user169954
    I have ubuntu 12.04LTS 64bit running on an i5 dual core 8G RAM. On startup I get the message mountall: Disconnected from Plymouth [OK] And the system looks stuck. However, if I go to tty1, then I can login and startx and everything seems to be fine except for being a bit sluggish. I can verify that my nfs mounts are ok, and that my swap is ok. Every time I reboot the system there is a _gdm_gdm_crash file in my /var/crash, which makes me think my problem is rooted in gdm, X configs and/or nvidia drivers. A bit of background in case it's relevant: 3 hours ago my desktop crashed. Following various 'tips' on the web I made a complete mess of my X server and X configuration files, and at one point I even had to recreate my swap partition. Anyway, after much struggle I managed to get to the state I mentioned above: I have a working system provided I always login through tty1. What is this Plymouth anyway? Would it make a difference if I used gnome-wm instead of gdm or lightdm? (I mean to the startup, not to me :-) What bit of config do I change to tell startx to use gnome-wm not gdm or ligthdm? Thank you in advance

    Read the article

  • AskUbuntu Add-on for Firefox, Opera and Chrome

    - by lovinglinux
    Screenshots Firefox Opera Chrome About The extension, called AskUbuntu Add-on, allows to easily track user info and questions from askubuntu.com. This extension displays user reputation and badges in the toolbar, provides an easy access menu to unanswered questions , user questions, favorites and user tags. It has an update checker that alerts when there is new activity in the user account or unanswered questions. The configuration options allow to disable alerts, limit the number of items displayed in the menu, hide user info and control the frequency of updates. There is also an option to store data temporarily if the browser is on private mode. License Free, open source released under: GNU General Public License v3 [Firefox] Apache License, Version 2.0 [Opera and Chrome] Download Home page: http://www.webgapps.org/addons/askubuntu GitHub downloads: http://github.com/webgapps/askubuntu/downloads Mozilla gallery: https://addons.mozilla.org/en-US/firefox/addon/242568/ Opera gallery: https://addons.opera.com/addons/extensions/details/askubuntu-add-on... Google gallery: https://chrome.google.com/extensions/detail/hamgohmiimamjpabgncmklojoibjknon Platform Firefox 3.5 to 4.0b8pre Opera 11.0 Chrome 5.0.316.0 [OS independent] Contact Developed by lovinglinux Code Javascript, HTML (Opera and Chrome) and XUL (Firefox) Source code at http://github.com/webgapps/askubuntu Note: some Gnome users might experience diminished functionality if their Firefox does not show icons in menus, since the icons are indicators of new activity. To solve this problem visit: http://askubuntu.com/questions/8586/where-is-the-gnome-option-to-display-icons-in-menus

    Read the article

  • Wired PS/2 Keyboard and Mouse do not work in 12.04 Live CD or after fresh 12.04 install - Foxconn D270S Atom Motherboard

    - by david krajewski
    My Wired PS/2 keyboard and mouse do not work in 12.04, either in a fresh install or from the Live CD. A USB keyboard and mouse will work. The PS/2 keyboard and mouse will work using the same hardware and a fresh 10.04 Ubuntu install or a fresh Windows 7 install. The motherboard is a Foxconn D270S Atom based motherboard. This problem is specific to this motherboard and Ubuntu 12.04. So far I've tried running in the fresh 12.04 install: sudo apt-get install sudo apt-get upgrade sudo apt-get dist-upgrade After the apt-get upgraded the first time, I now get to the point where there are 0 items to be upgraded. Rebooted and still no PS/2 keyboard/mouse. I've also tried adding the following lines to GRUB at boot time (the PS/2 keyboard works in GRUB) acpi=noirq acpi=off Neither setting made any difference. The motherboard is a Foxconn D270S Atom based motherboard. Even more interestingly, 12.04 recognizes the same PS/2 keyboard and mouse on a separate Gigabyte AM3+ based motherboard. I only have this problem on this particular motherboard with Ubuntu 12.04. Any help would be appreciated. I bought this low-power motherboard specifically for the task of running Ubuntu 12.04 for the next five years... Update... I dug out an old PS/2 mouse that does not use a PS/2 to USB adapter but is directly wired for PS/2. Still no PS/2 keyboard or mouse after reboot. Again, I only have this problem with this motherboard and 12.04 Ubuntu. Other motherboards work fine with 12.04 and this motherboard works fine with 10.04. Update 2... I installed the 12.04 Server version. The text-based installer recognized the keyboard without issue, but after the first boot into the installed OS, the PS/2 keyboard would no longer respond. I tried installing Gnome on the Server install and the PS/2 mouse and keyboard don't work in Gnome either. I Opened bug #995570 for this issue

    Read the article

  • Ubuntu 14.04: After login, top- and sidepanel don't load and system settings don't open

    - by Löwe Simon
    I have Ubuntu 14.04 on a Medion Erazer with the Nvidia GTX570M card. At first, while I had not installed the last nvidia driver, each time I would try to suspend my pc it would freeze frame on the login. Once I managed to install the nvidia drivers, everything seemed to work up until I noticed that suddenly the system settings would not open anymore. I then rebooted my pc, but when I logged in I just end up with my cursor but no top panel or side pannel. Thankfully, I had installed the gnome desktops which works, except for the fact the system settings do not open also in the gnome desktop. I have tried following: Problems after upgrading to 14.04 (only background and pointer after login) except for reinstalling nvidia, since then I would be back at square one with suspend not working. When I try to launch system settings through the terminal, I get: simon@simon-X681X:~$ unity-control-center libGL error: No matching fbConfigs or visuals found libGL error: failed to load driver: swrast (unity-control-center:2806): Gdk-ERROR **: The program 'unity-control-center' received an X Window System error. This probably reflects a bug in the program. The error was 'BadLength (poly request too large or internal Xlib length erro'. (Details: serial 229 error_code 16 request_code 155 (GLX) minor_code 1) (Note to programmers: normally, X errors are reported asynchronously; that is, you will receive the error a while after causing it. To debug your program, run it with the GDK_SYNCHRONIZE environment variable to change this behavior. You can then get a meaningful backtrace from your debugger if you break on the gdk_x_error() function.) Trace/breakpoint trap (core dumped) I know the 2 problems seem unrelated, but since they occured together, I am wondering if that is really the case. Your help is much appreciated, Simon

    Read the article

  • Rhythmbox 2.99.1 crashes when playing any song on Ubuntu 13.10

    - by John H
    Yesterday rhythmbox was running smoothly but today it crashes only a few seconds after I hit the play button, regardless of track. I've tried disabling plugins, re-installing rhythmbox via synaptics, clearing the library and the rhythmdb.xml-file and just adding one album. Still, it crashes. If I run the rhythmbox from the command line i get the following before I have to force quit: :~$ rhythmbox Failed to create secure directory (/run/user/1000/pulse): Permission denied Killed :~$ However, if i run rhythmbox via the command line as superuser it does work. But i get the following errors: sudo rhythmbox (rhythmbox:8335): Gtk-WARNING **: Failed to register client: GDBus.Error:org.freedesktop.DBus.Error.ServiceUnknown: The name org.gnome.SessionManager was not provided by any .service files (rhythmbox:8335): IBUS-WARNING **: The owner of /home/john/.config/ibus/bus is not root! (rhythmbox:8335): Rhythmbox-WARNING **: Unable to grab media player keys: GDBus.Error:org.freedesktop.DBus.Error.ServiceUnknown: The name org.gnome.SettingsDaemon was not provided by any .service files Traceback (most recent call last): File "/usr/lib/rhythmbox/plugins/rb/Loader.py", line 47, in _contents_cb (ok, contents, etag) = file.load_contents_finish(result) gi._glib.GError: Operation not supported Traceback (most recent call last): File "/usr/lib/python2.7/dist-packages/gi/overrides/GLib.py", line 634, in return (lambda data: callback(*data), user_data) […] I'm running rhythmbox on a Lenovo e335 thikpad edge. I hope I've supplied enough information. Cheers -John

    Read the article

  • Correct drivers for AMD Radeon™ HD 7650M

    - by Hailwood
    So, I have a Sony Vaio sve15118fg running Ubuntu 12.10 which comes with an AMD Radeon™ HD 7650M graphics chip. This was all working fine until some updates (note sure what they were) came through, after installing my laptop now no longer boots properly, specifically: Upon attempting to boot the screen starts flicking violent striped horizontal lines. This can only be corrected via the power button. Attempting to do anything in recovery - bar dropping to a root shell - runs fsck which ends up hanging (although the system still responds there is no HDD activity). This is remedied via Ctrl+Alt+Delete to restart the system. Running fsck manually from the root shell completes successfully. I have attempted numerous things including removing all propriety drivers, Trying the two installed propriety drivers, installing the latest beta driver from AMD. etc. These all yeild various results, such as the same as above, or a gnome-fallback session, or a gnome-shell session with various flickers and graphical artifacts. So, I am wondering, what the heck do I have to do to get this to work?!? I don't really game, especially in ubuntu, so I just want a working system! not fussed about 3d acceleration of whatever...

    Read the article

  • 256 Windows Azure Worker Roles, Windows Kinect and a 90's Text-Based Ray-Tracer

    - by Alan Smith
    For a couple of years I have been demoing a simple render farm hosted in Windows Azure using worker roles and the Azure Storage service. At the start of the presentation I deploy an Azure application that uses 16 worker roles to render a 1,500 frame 3D ray-traced animation. At the end of the presentation, when the animation was complete, I would play the animation delete the Azure deployment. The standing joke with the audience was that it was that it was a “$2 demo”, as the compute charges for running the 16 instances for an hour was $1.92, factor in the bandwidth charges and it’s a couple of dollars. The point of the demo is that it highlights one of the great benefits of cloud computing, you pay for what you use, and if you need massive compute power for a short period of time using Windows Azure can work out very cost effective. The “$2 demo” was great for presenting at user groups and conferences in that it could be deployed to Azure, used to render an animation, and then removed in a one hour session. I have always had the idea of doing something a bit more impressive with the demo, and scaling it from a “$2 demo” to a “$30 demo”. The challenge was to create a visually appealing animation in high definition format and keep the demo time down to one hour.  This article will take a run through how I achieved this. Ray Tracing Ray tracing, a technique for generating high quality photorealistic images, gained popularity in the 90’s with companies like Pixar creating feature length computer animations, and also the emergence of shareware text-based ray tracers that could run on a home PC. In order to render a ray traced image, the ray of light that would pass from the view point must be tracked until it intersects with an object. At the intersection, the color, reflectiveness, transparency, and refractive index of the object are used to calculate if the ray will be reflected or refracted. Each pixel may require thousands of calculations to determine what color it will be in the rendered image. Pin-Board Toys Having very little artistic talent and a basic understanding of maths I decided to focus on an animation that could be modeled fairly easily and would look visually impressive. I’ve always liked the pin-board desktop toys that become popular in the 80’s and when I was working as a 3D animator back in the 90’s I always had the idea of creating a 3D ray-traced animation of a pin-board, but never found the energy to do it. Even if I had a go at it, the render time to produce an animation that would look respectable on a 486 would have been measured in months. PolyRay Back in 1995 I landed my first real job, after spending three years being a beach-ski-climbing-paragliding-bum, and was employed to create 3D ray-traced animations for a CD-ROM that school kids would use to learn physics. I had got into the strange and wonderful world of text-based ray tracing, and was using a shareware ray-tracer called PolyRay. PolyRay takes a text file describing a scene as input and, after a few hours processing on a 486, produced a high quality ray-traced image. The following is an example of a basic PolyRay scene file. background Midnight_Blue   static define matte surface { ambient 0.1 diffuse 0.7 } define matte_white texture { matte { color white } } define matte_black texture { matte { color dark_slate_gray } } define position_cylindrical 3 define lookup_sawtooth 1 define light_wood <0.6, 0.24, 0.1> define median_wood <0.3, 0.12, 0.03> define dark_wood <0.05, 0.01, 0.005>     define wooden texture { noise surface { ambient 0.2  diffuse 0.7  specular white, 0.5 microfacet Reitz 10 position_fn position_cylindrical position_scale 1  lookup_fn lookup_sawtooth octaves 1 turbulence 1 color_map( [0.0, 0.2, light_wood, light_wood] [0.2, 0.3, light_wood, median_wood] [0.3, 0.4, median_wood, light_wood] [0.4, 0.7, light_wood, light_wood] [0.7, 0.8, light_wood, median_wood] [0.8, 0.9, median_wood, light_wood] [0.9, 1.0, light_wood, dark_wood]) } } define glass texture { surface { ambient 0 diffuse 0 specular 0.2 reflection white, 0.1 transmission white, 1, 1.5 }} define shiny surface { ambient 0.1 diffuse 0.6 specular white, 0.6 microfacet Phong 7  } define steely_blue texture { shiny { color black } } define chrome texture { surface { color white ambient 0.0 diffuse 0.2 specular 0.4 microfacet Phong 10 reflection 0.8 } }   viewpoint {     from <4.000, -1.000, 1.000> at <0.000, 0.000, 0.000> up <0, 1, 0> angle 60     resolution 640, 480 aspect 1.6 image_format 0 }       light <-10, 30, 20> light <-10, 30, -20>   object { disc <0, -2, 0>, <0, 1, 0>, 30 wooden }   object { sphere <0.000, 0.000, 0.000>, 1.00 chrome } object { cylinder <0.000, 0.000, 0.000>, <0.000, 0.000, -4.000>, 0.50 chrome }   After setting up the background and defining colors and textures, the viewpoint is specified. The “camera” is located at a point in 3D space, and it looks towards another point. The angle, image resolution, and aspect ratio are specified. Two lights are present in the image at defined coordinates. The three objects in the image are a wooden disc to represent a table top, and a sphere and cylinder that intersect to form a pin that will be used for the pin board toy in the final animation. When the image is rendered, the following image is produced. The pins are modeled with a chrome surface, so they reflect the environment around them. Note that the scale of the pin shaft is not correct, this will be fixed later. Modeling the Pin Board The frame of the pin-board is made up of three boxes, and six cylinders, the front box is modeled using a clear, slightly reflective solid, with the same refractive index of glass. The other shapes are modeled as metal. object { box <-5.5, -1.5, 1>, <5.5, 5.5, 1.2> glass } object { box <-5.5, -1.5, -0.04>, <5.5, 5.5, -0.09> steely_blue } object { box <-5.5, -1.5, -0.52>, <5.5, 5.5, -0.59> steely_blue } object { cylinder <-5.2, -1.2, 1.4>, <-5.2, -1.2, -0.74>, 0.2 steely_blue } object { cylinder <5.2, -1.2, 1.4>, <5.2, -1.2, -0.74>, 0.2 steely_blue } object { cylinder <-5.2, 5.2, 1.4>, <-5.2, 5.2, -0.74>, 0.2 steely_blue } object { cylinder <5.2, 5.2, 1.4>, <5.2, 5.2, -0.74>, 0.2 steely_blue } object { cylinder <0, -1.2, 1.4>, <0, -1.2, -0.74>, 0.2 steely_blue } object { cylinder <0, 5.2, 1.4>, <0, 5.2, -0.74>, 0.2 steely_blue }   In order to create the matrix of pins that make up the pin board I used a basic console application with a few nested loops to create two intersecting matrixes of pins, which models the layout used in the pin boards. The resulting image is shown below. The pin board contains 11,481 pins, with the scene file containing 23,709 lines of code. For the complete animation 2,000 scene files will be created, which is over 47 million lines of code. Each pin in the pin-board will slide out a specific distance when an object is pressed into the back of the board. This is easily modeled by setting the Z coordinate of the pin to a specific value. In order to set all of the pins in the pin-board to the correct position, a bitmap image can be used. The position of the pin can be set based on the color of the pixel at the appropriate position in the image. When the Windows Azure logo is used to set the Z coordinate of the pins, the following image is generated. The challenge now was to make a cool animation. The Azure Logo is fine, but it is static. Using a normal video to animate the pins would not work; the colors in the video would not be the same as the depth of the objects from the camera. In order to simulate the pin board accurately a series of frames from a depth camera could be used. Windows Kinect The Kenect controllers for the X-Box 360 and Windows feature a depth camera. The Kinect SDK for Windows provides a programming interface for Kenect, providing easy access for .NET developers to the Kinect sensors. The Kinect Explorer provided with the Kinect SDK is a great starting point for exploring Kinect from a developers perspective. Both the X-Box 360 Kinect and the Windows Kinect will work with the Kinect SDK, the Windows Kinect is required for commercial applications, but the X-Box Kinect can be used for hobby projects. The Windows Kinect has the advantage of providing a mode to allow depth capture with objects closer to the camera, which makes for a more accurate depth image for setting the pin positions. Creating a Depth Field Animation The depth field animation used to set the positions of the pin in the pin board was created using a modified version of the Kinect Explorer sample application. In order to simulate the pin board accurately, a small section of the depth range from the depth sensor will be used. Any part of the object in front of the depth range will result in a white pixel; anything behind the depth range will be black. Within the depth range the pixels in the image will be set to RGB values from 0,0,0 to 255,255,255. A screen shot of the modified Kinect Explorer application is shown below. The Kinect Explorer sample application was modified to include slider controls that are used to set the depth range that forms the image from the depth stream. This allows the fine tuning of the depth image that is required for simulating the position of the pins in the pin board. The Kinect Explorer was also modified to record a series of images from the depth camera and save them as a sequence JPEG files that will be used to animate the pins in the animation the Start and Stop buttons are used to start and stop the image recording. En example of one of the depth images is shown below. Once a series of 2,000 depth images has been captured, the task of creating the animation can begin. Rendering a Test Frame In order to test the creation of frames and get an approximation of the time required to render each frame a test frame was rendered on-premise using PolyRay. The output of the rendering process is shown below. The test frame contained 23,629 primitive shapes, most of which are the spheres and cylinders that are used for the 11,800 or so pins in the pin board. The 1280x720 image contains 921,600 pixels, but as anti-aliasing was used the number of rays that were calculated was 4,235,777, with 3,478,754,073 object boundaries checked. The test frame of the pin board with the depth field image applied is shown below. The tracing time for the test frame was 4 minutes 27 seconds, which means rendering the2,000 frames in the animation would take over 148 hours, or a little over 6 days. Although this is much faster that an old 486, waiting almost a week to see the results of an animation would make it challenging for animators to create, view, and refine their animations. It would be much better if the animation could be rendered in less than one hour. Windows Azure Worker Roles The cost of creating an on-premise render farm to render animations increases in proportion to the number of servers. The table below shows the cost of servers for creating a render farm, assuming a cost of $500 per server. Number of Servers Cost 1 $500 16 $8,000 256 $128,000   As well as the cost of the servers, there would be additional costs for networking, racks etc. Hosting an environment of 256 servers on-premise would require a server room with cooling, and some pretty hefty power cabling. The Windows Azure compute services provide worker roles, which are ideal for performing processor intensive compute tasks. With the scalability available in Windows Azure a job that takes 256 hours to complete could be perfumed using different numbers of worker roles. The time and cost of using 1, 16 or 256 worker roles is shown below. Number of Worker Roles Render Time Cost 1 256 hours $30.72 16 16 hours $30.72 256 1 hour $30.72   Using worker roles in Windows Azure provides the same cost for the 256 hour job, irrespective of the number of worker roles used. Provided the compute task can be broken down into many small units, and the worker role compute power can be used effectively, it makes sense to scale the application so that the task is completed quickly, making the results available in a timely fashion. The task of rendering 2,000 frames in an animation is one that can easily be broken down into 2,000 individual pieces, which can be performed by a number of worker roles. Creating a Render Farm in Windows Azure The architecture of the render farm is shown in the following diagram. The render farm is a hybrid application with the following components: ·         On-Premise o   Windows Kinect – Used combined with the Kinect Explorer to create a stream of depth images. o   Animation Creator – This application uses the depth images from the Kinect sensor to create scene description files for PolyRay. These files are then uploaded to the jobs blob container, and job messages added to the jobs queue. o   Process Monitor – This application queries the role instance lifecycle table and displays statistics about the render farm environment and render process. o   Image Downloader – This application polls the image queue and downloads the rendered animation files once they are complete. ·         Windows Azure o   Azure Storage – Queues and blobs are used for the scene description files and completed frames. A table is used to store the statistics about the rendering environment.   The architecture of each worker role is shown below.   The worker role is configured to use local storage, which provides file storage on the worker role instance that can be use by the applications to render the image and transform the format of the image. The service definition for the worker role with the local storage configuration highlighted is shown below. <?xml version="1.0" encoding="utf-8"?> <ServiceDefinition name="CloudRay" >   <WorkerRole name="CloudRayWorkerRole" vmsize="Small">     <Imports>     </Imports>     <ConfigurationSettings>       <Setting name="DataConnectionString" />     </ConfigurationSettings>     <LocalResources>       <LocalStorage name="RayFolder" cleanOnRoleRecycle="true" />     </LocalResources>   </WorkerRole> </ServiceDefinition>     The two executable programs, PolyRay.exe and DTA.exe are included in the Azure project, with Copy Always set as the property. PolyRay will take the scene description file and render it to a Truevision TGA file. As the TGA format has not seen much use since the mid 90’s it is converted to a JPG image using Dave's Targa Animator, another shareware application from the 90’s. Each worker roll will use the following process to render the animation frames. 1.       The worker process polls the job queue, if a job is available the scene description file is downloaded from blob storage to local storage. 2.       PolyRay.exe is started in a process with the appropriate command line arguments to render the image as a TGA file. 3.       DTA.exe is started in a process with the appropriate command line arguments convert the TGA file to a JPG file. 4.       The JPG file is uploaded from local storage to the images blob container. 5.       A message is placed on the images queue to indicate a new image is available for download. 6.       The job message is deleted from the job queue. 7.       The role instance lifecycle table is updated with statistics on the number of frames rendered by the worker role instance, and the CPU time used. The code for this is shown below. public override void Run() {     // Set environment variables     string polyRayPath = Path.Combine(Environment.GetEnvironmentVariable("RoleRoot"), PolyRayLocation);     string dtaPath = Path.Combine(Environment.GetEnvironmentVariable("RoleRoot"), DTALocation);       LocalResource rayStorage = RoleEnvironment.GetLocalResource("RayFolder");     string localStorageRootPath = rayStorage.RootPath;       JobQueue jobQueue = new JobQueue("renderjobs");     JobQueue downloadQueue = new JobQueue("renderimagedownloadjobs");     CloudRayBlob sceneBlob = new CloudRayBlob("scenes");     CloudRayBlob imageBlob = new CloudRayBlob("images");     RoleLifecycleDataSource roleLifecycleDataSource = new RoleLifecycleDataSource();       Frames = 0;       while (true)     {         // Get the render job from the queue         CloudQueueMessage jobMsg = jobQueue.Get();           if (jobMsg != null)         {             // Get the file details             string sceneFile = jobMsg.AsString;             string tgaFile = sceneFile.Replace(".pi", ".tga");             string jpgFile = sceneFile.Replace(".pi", ".jpg");               string sceneFilePath = Path.Combine(localStorageRootPath, sceneFile);             string tgaFilePath = Path.Combine(localStorageRootPath, tgaFile);             string jpgFilePath = Path.Combine(localStorageRootPath, jpgFile);               // Copy the scene file to local storage             sceneBlob.DownloadFile(sceneFilePath);               // Run the ray tracer.             string polyrayArguments =                 string.Format("\"{0}\" -o \"{1}\" -a 2", sceneFilePath, tgaFilePath);             Process polyRayProcess = new Process();             polyRayProcess.StartInfo.FileName =                 Path.Combine(Environment.GetEnvironmentVariable("RoleRoot"), polyRayPath);             polyRayProcess.StartInfo.Arguments = polyrayArguments;             polyRayProcess.Start();             polyRayProcess.WaitForExit();               // Convert the image             string dtaArguments =                 string.Format(" {0} /FJ /P{1}", tgaFilePath, Path.GetDirectoryName (jpgFilePath));             Process dtaProcess = new Process();             dtaProcess.StartInfo.FileName =                 Path.Combine(Environment.GetEnvironmentVariable("RoleRoot"), dtaPath);             dtaProcess.StartInfo.Arguments = dtaArguments;             dtaProcess.Start();             dtaProcess.WaitForExit();               // Upload the image to blob storage             imageBlob.UploadFile(jpgFilePath);               // Add a download job.             downloadQueue.Add(jpgFile);               // Delete the render job message             jobQueue.Delete(jobMsg);               Frames++;         }         else         {             Thread.Sleep(1000);         }           // Log the worker role activity.         roleLifecycleDataSource.Alive             ("CloudRayWorker", RoleLifecycleDataSource.RoleLifecycleId, Frames);     } }     Monitoring Worker Role Instance Lifecycle In order to get more accurate statistics about the lifecycle of the worker role instances used to render the animation data was tracked in an Azure storage table. The following class was used to track the worker role lifecycles in Azure storage.   public class RoleLifecycle : TableServiceEntity {     public string ServerName { get; set; }     public string Status { get; set; }     public DateTime StartTime { get; set; }     public DateTime EndTime { get; set; }     public long SecondsRunning { get; set; }     public DateTime LastActiveTime { get; set; }     public int Frames { get; set; }     public string Comment { get; set; }       public RoleLifecycle()     {     }       public RoleLifecycle(string roleName)     {         PartitionKey = roleName;         RowKey = Utils.GetAscendingRowKey();         Status = "Started";         StartTime = DateTime.UtcNow;         LastActiveTime = StartTime;         EndTime = StartTime;         SecondsRunning = 0;         Frames = 0;     } }     A new instance of this class is created and added to the storage table when the role starts. It is then updated each time the worker renders a frame to record the total number of frames rendered and the total processing time. These statistics are used be the monitoring application to determine the effectiveness of use of resources in the render farm. Rendering the Animation The Azure solution was deployed to Windows Azure with the service configuration set to 16 worker role instances. This allows for the application to be tested in the cloud environment, and the performance of the application determined. When I demo the application at conferences and user groups I often start with 16 instances, and then scale up the application to the full 256 instances. The configuration to run 16 instances is shown below. <?xml version="1.0" encoding="utf-8"?> <ServiceConfiguration serviceName="CloudRay" xmlns="http://schemas.microsoft.com/ServiceHosting/2008/10/ServiceConfiguration" osFamily="1" osVersion="*">   <Role name="CloudRayWorkerRole">     <Instances count="16" />     <ConfigurationSettings>       <Setting name="DataConnectionString"         value="DefaultEndpointsProtocol=https;AccountName=cloudraydata;AccountKey=..." />     </ConfigurationSettings>   </Role> </ServiceConfiguration>     About six minutes after deploying the application the first worker roles become active and start to render the first frames of the animation. The CloudRay Monitor application displays an icon for each worker role instance, with a number indicating the number of frames that the worker role has rendered. The statistics on the left show the number of active worker roles and statistics about the render process. The render time is the time since the first worker role became active; the CPU time is the total amount of processing time used by all worker role instances to render the frames.   Five minutes after the first worker role became active the last of the 16 worker roles activated. By this time the first seven worker roles had each rendered one frame of the animation.   With 16 worker roles u and running it can be seen that one hour and 45 minutes CPU time has been used to render 32 frames with a render time of just under 10 minutes.     At this rate it would take over 10 hours to render the 2,000 frames of the full animation. In order to complete the animation in under an hour more processing power will be required. Scaling the render farm from 16 instances to 256 instances is easy using the new management portal. The slider is set to 256 instances, and the configuration saved. We do not need to re-deploy the application, and the 16 instances that are up and running will not be affected. Alternatively, the configuration file for the Azure service could be modified to specify 256 instances.   <?xml version="1.0" encoding="utf-8"?> <ServiceConfiguration serviceName="CloudRay" xmlns="http://schemas.microsoft.com/ServiceHosting/2008/10/ServiceConfiguration" osFamily="1" osVersion="*">   <Role name="CloudRayWorkerRole">     <Instances count="256" />     <ConfigurationSettings>       <Setting name="DataConnectionString"         value="DefaultEndpointsProtocol=https;AccountName=cloudraydata;AccountKey=..." />     </ConfigurationSettings>   </Role> </ServiceConfiguration>     Six minutes after the new configuration has been applied 75 new worker roles have activated and are processing their first frames.   Five minutes later the full configuration of 256 worker roles is up and running. We can see that the average rate of frame rendering has increased from 3 to 12 frames per minute, and that over 17 hours of CPU time has been utilized in 23 minutes. In this test the time to provision 140 worker roles was about 11 minutes, which works out at about one every five seconds.   We are now half way through the rendering, with 1,000 frames complete. This has utilized just under three days of CPU time in a little over 35 minutes.   The animation is now complete, with 2,000 frames rendered in a little over 52 minutes. The CPU time used by the 256 worker roles is 6 days, 7 hours and 22 minutes with an average frame rate of 38 frames per minute. The rendering of the last 1,000 frames took 16 minutes 27 seconds, which works out at a rendering rate of 60 frames per minute. The frame counts in the server instances indicate that the use of a queue to distribute the workload has been very effective in distributing the load across the 256 worker role instances. The first 16 instances that were deployed first have rendered between 11 and 13 frames each, whilst the 240 instances that were added when the application was scaled have rendered between 6 and 9 frames each.   Completed Animation I’ve uploaded the completed animation to YouTube, a low resolution preview is shown below. Pin Board Animation Created using Windows Kinect and 256 Windows Azure Worker Roles   The animation can be viewed in 1280x720 resolution at the following link: http://www.youtube.com/watch?v=n5jy6bvSxWc Effective Use of Resources According to the CloudRay monitor statistics the animation took 6 days, 7 hours and 22 minutes CPU to render, this works out at 152 hours of compute time, rounded up to the nearest hour. As the usage for the worker role instances are billed for the full hour, it may have been possible to render the animation using fewer than 256 worker roles. When deciding the optimal usage of resources, the time required to provision and start the worker roles must also be considered. In the demo I started with 16 worker roles, and then scaled the application to 256 worker roles. It would have been more optimal to start the application with maybe 200 worker roles, and utilized the full hour that I was being billed for. This would, however, have prevented showing the ease of scalability of the application. The new management portal displays the CPU usage across the worker roles in the deployment. The average CPU usage across all instances is 93.27%, with over 99% used when all the instances are up and running. This shows that the worker role resources are being used very effectively. Grid Computing Scenarios Although I am using this scenario for a hobby project, there are many scenarios where a large amount of compute power is required for a short period of time. Windows Azure provides a great platform for developing these types of grid computing applications, and can work out very cost effective. ·         Windows Azure can provide massive compute power, on demand, in a matter of minutes. ·         The use of queues to manage the load balancing of jobs between role instances is a simple and effective solution. ·         Using a cloud-computing platform like Windows Azure allows proof-of-concept scenarios to be tested and evaluated on a very low budget. ·         No charges for inbound data transfer makes the uploading of large data sets to Windows Azure Storage services cost effective. (Transaction charges still apply.) Tips for using Windows Azure for Grid Computing Scenarios I found the implementation of a render farm using Windows Azure a fairly simple scenario to implement. I was impressed by ease of scalability that Azure provides, and by the short time that the application took to scale from 16 to 256 worker role instances. In this case it was around 13 minutes, in other tests it took between 10 and 20 minutes. The following tips may be useful when implementing a grid computing project in Windows Azure. ·         Using an Azure Storage queue to load-balance the units of work across multiple worker roles is simple and very effective. The design I have used in this scenario could easily scale to many thousands of worker role instances. ·         Windows Azure accounts are typically limited to 20 cores. If you need to use more than this, a call to support and a credit card check will be required. ·         Be aware of how the billing model works. You will be charged for worker role instances for the full clock our in which the instance is deployed. Schedule the workload to start just after the clock hour has started. ·         Monitor the utilization of the resources you are provisioning, ensure that you are not paying for worker roles that are idle. ·         If you are deploying third party applications to worker roles, you may well run into licensing issues. Purchasing software licenses on a per-processor basis when using hundreds of processors for a short time period would not be cost effective. ·         Third party software may also require installation onto the worker roles, which can be accomplished using start-up tasks. Bear in mind that adding a startup task and possible re-boot will add to the time required for the worker role instance to start and activate. An alternative may be to use a prepared VM and use VM roles. ·         Consider using the Windows Azure Autoscaling Application Block (WASABi) to autoscale the worker roles in your application. When using a large number of worker roles, the utilization must be carefully monitored, if the scaling algorithms are not optimal it could get very expensive!

    Read the article

  • Unable to connect to wireless internet(wifi) through KDE plasma desktop

    - by Mohammed Arafat Kamaal
    I installed the KDE plasma desktop through Ubuntu software center. I am on Ubuntu Lucid Lynx. After the install, Im unable to connect to my wifi connection in the KDE session. But I can connect to my wifi perfectly through GNOME session. I've tried a lot without much success. Also KDE doesn't store my password correctly and keeps prompting for authorization again and again. Some of the things that I noticed. Network is detected, Network name and strength is also displayed. Other characteristics also appear properly. When the credentials are supplied, it accepts them and continually displays the message "Setting network address". However this process never succeeds. At this stage the password is repeatedly asked many times but the connection is never established. Some of the other things that I did, I have also tried other things like restarting my modem and the computer. That didn't work. I tried to restart nm-applet and KNetworkManager. That didn't work either. ifconfig display all my interfaces and Mac addresses correctly. Since its working fine GNOME the drivers are fine. This is sure a KDE specific issue. Other threads related to this on the interwebs don't offer much information either. Please share a solution for this.

    Read the article

< Previous Page | 196 197 198 199 200 201 202 203 204 205 206 207  | Next Page >