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  • To My 24 Year Old Self, Wherever You Are&hellip;

    - by D'Arcy Lussier
    A decade is a milestone in one’s life, regardless of when it occurs. 2011 might seem like a weird year to mark a decade, but 2001 was a defining year for me. It marked my emergence into the technology industry, an unexpected loss of innocence, and triggered an ongoing struggle with faith and belief. Once you go through a valley, climbing the mountain and looking back over where you travelled, you can take in the entirety of the journey. Over the last 10 years I kept journals, and in this new year I took some time to review them. For those today that are me a decade ago, I share with you what I’ve gleamed from my experiences. Take it for what it’s worth, and safe travels on your own journeys through life. Life is a Performance-Based Sport Have confidence, believe you’re capable, but realize that life is a performance-based sport. Everything you get in life is based on whether you can show that you deserve it. Performance is also your best defense against personal attacks. Just make sure you know what standards you’re expected to hit and if people want to poke holes at you let them do the work of trying to find them. Sometimes performance won’t matter though. Good things will happen to bad people, and bad things to good people. What’s important is that you do the right things and ensure the good and bad even out in your own life. How you finish is just as important as how you start. Start strong, end strong. Respect is Your Most Prized Reward Respect is more important than status or ego. The formula is simple: Performing Well + Building Trust + Showing Dedication = Respect Focus on perfecting your craft and helping your team and respect will come. Life is a Team Sport Whatever aspect of your life, you can’t do it alone. You need to rely on the people around you and ensure you’re a positive aspect of their lives; even those that may be difficult or unpleasant. Avoid criticism and instead find ways to help colleagues and superiors better whatever environment you’re in (work, home, etc.). Don’t just highlight gaps and issues, but also come to the table with solutions. At the same time though, stand up for yourself and hold others accountable for the commitments they make to the team. A healthy team needs accountability. Give feedback early and often, and make it verbal. Issues should be dealt with immediately, and positives should be celebrated as they happen. Life is a Contact Sport Difficult moments will happen. Don’t run from them or shield yourself from experiencing them. Embrace them. They will further mold you and reveal who you will become. Find Your Tribe and Embrace Your Community We all need a tribe: a group of people that we gravitate to for support, guidance, wisdom, and friendship. Discover your tribe and immerse yourself in them. Don’t look for a non-existent tribe just to fill the need of belonging though that will leave you empty and bitter when they don’t meet your unrealistic expectations. Try to associate with people more experienced and more knowledgeable than you. You’ll always learn, and you’ll always remember you have much to learn. Put yourself out there, get involved with the community. Opportunities will present themselves. When we open ourselves up to be vulnerable, we also give others the chance to do the same. This helps us all to grow and help each other, it’s very important. And listen to your wife. (Easter *is* a romantic holiday btw, regardless of what you may think.) Don’t Believe Your Own Press Clippings (and by that I mean the ones you write) Until you have a track record of performance to refer to, any notions of grandeur are just that: notions. You lose your rookie status through trials and tribulations, not by the number of stamps in your passport. Be realistic about your own “experience and leadership” and be honest when you aren’t ready for something. And always remember: nobody really cares about you as much as you think they do. Don’t Let Assholes Get You Down The world isn’t evil, but there is evil in the world. Know the difference and don’t paint all people with the same brush. Do be wary of those that use personal beliefs to describe their business (i.e. “We’re a [religion] company”). What matters is the culture of the organization, and that will tell you the moral compass and what is truly valued. Don’t make someone or something a priority that only makes you an option. Life is unfair and enemies/opponents will succeed when you fail. Don’t waste your energy getting upset at this; the only one that will lose out is you. As mentioned earlier, nobody really cares about you as much as you think they do. Misc Ecclesiastes is bullshit. Everything is certainly *not* meaningless. Software development is about delivery, not the process. Having a great process means nothing if you don’t produce anything. Watch “The Weatherman” (“It’s not easy, but easy doesn’t enter into grownup life.”). Read Tony Dungee’s autobiography, even if you don’t like football, and even if you aren’t a Christian. Say no, don’t feel like you have to commit right away when someone asks you to.

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  • Join the SPARC Go To Market Webinar on June 21st

    - by swalker
    Please join the World Wide webinar focused on SPARC, and designed to provide insights and selling guidance, at 5 p.m. CET on Thursday, June 21. The speaker, Bud Koch, Sr Principal Product Marketing Director will focus on SPARC / T4 Marketing: with a review of current assets and where we are going into FY13.  Details about the meeting can be found here. Please plan on joining 10 minutes before the scheduled start time. If you are not able to participate in real time, a replay will be available shortly afterward.

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  • Join the SPARC Go To Market Webinar on June 21st

    - by Cinzia Mascanzoni
    Please join the World Wide webinar focused on SPARC, and designed to provide insights and selling guidance, at 5 p.m. CET on Thursday, June 21. The speaker, Bud Koch, Sr Principal Product Marketing Director will focus on SPARC / T4 Marketing: with a review of current assets and where we are going into FY13.  Details about the meeting can be found here. Please plan on joining 10 minutes before the scheduled start time. If you are not able to participate in real time, a replay will be available shortly afterward.

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  • iOS: Versioned static frameworks vs Git Submodules and included code

    - by drekka
    For the last couple of years I've been building static frameworks of common APIs for my iOS projects. I can build a universal binary containing all the architectures (i386, armv6, armv7) and wrap it up in a .framework directory structure. I then stored this in a directory based on the version of the framework. For example ..../myAPI/v0.1.0/myAPI.framework Once I have this framework I can then easily add it to a project and if I want to advance the version, merely change the framework search paths to the later version. This works, but the approach is very similar to what I would use in the Java world. Recently I've been reading about using Git submodules and static framework sub projects in XCode 4. Im wondering if my currently approach is something that I should consider retiring and what the pros/cons are of the new approach. I'm weary of just including code because I've already had issues in a work project which had (effectively) multiple versions of a third party API. Any opinions?

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  • What tools are the minimum to get started in Silverlight?

    Help me out with a bit of some research here. In your opinionwhat tools (from Microsoft) are the MINIMUM needed to get started with Silverlight? Im not talking about full-blown MVVM, MEF loading, Live Smooth Streaming applicationsIm talking about if you were to tell someone who has a bare hard drive and wanted to start learning Silverlight, what tools would you tell them they simply cannot do Hello World++ without? Please respond to my survey: Thanks! tags: silverlight, tools, riaservices,...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • What are the processes of true Quality assurance?

    - by user970696
    Having read that Quality Assurance (QA) is focused on processes (while Quality Control (QC) is focused on the product), the books often mentions QA is the verification process - doing peer reviews, inspections etc. I still tend to think these are also QC as they check intermediate products. Elsewhere I have read that QA activity is e.g. choosing the right bugtracker. That sounds better to me in terms of process improvement. The question that close-voting person obviously missed is pretty clear: What are the activities that true QA should perform? I would appreciate the reference as I work on my thesis dealing with all these discrepancies and inconsistencies in the software quality world.

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  • Motorola India meets Mayan calender dead line – earlier than predicted

    - by Boonei
    My favorite cell phone maker Moto is closing it doors in India. Plan is to  have their service shops open. If you still want to grab the last living decendent of the phone in India there is good news “would continue to sell its phones till stocks are exhausted while service centers would continue to function”. Ya !  lock up in your safe, wait 20 years, then sell this antique for a fortune. There is will be staff cut and Moto promised to help employees at these difficult times. India is one of the most sort out market for mobile makers, what is running in Googles mind ? May be world is falling apart like Mayans predicted ?    

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  • Relative cam movement and momentum on arbitrary surface

    - by user29244
    I have been working on a game for quite long, think sonic classic physics in 3D or tony hawk psx, with unity3D. However I'm stuck at the most fundamental aspect of movement. The requirement is that I need to move the character in mario 64 fashion (or sonic adventure) aka relative cam input: the camera's forward direction always point input forward the screen, left or right input point toward left or right of the screen. when input are resting, the camera direction is independent from the character direction and the camera can orbit the character when input are pressed the character rotate itself until his direction align with the direction the input is pointing at. It's super easy to do as long your movement are parallel to the global horizontal (or any world axis). However when you try to do this on arbitrary surface (think moving along complex curved surface) with the character sticking to the surface normal (basically moving on wall and ceiling freely), it seems harder. What I want is to achieve the same finesse of movement than in mario but on arbitrary angled surfaces. There is more problem (jumping and transitioning back to the real world alignment and then back on a surface while keeping momentum) but so far I didn't even take off the basics. So far I have accomplish moving along the curved surface and the relative cam input, but for some reason direction fail all the time (point number 3, the character align slowly to the input direction). Do you have an idea how to achieve that? Here is the code and some demo so far: The demo: https://dl.dropbox.com/u/24530447/flash%20build/litesonicengine/LiteSonicEngine5.html Camera code: using UnityEngine; using System.Collections; public class CameraDrive : MonoBehaviour { public GameObject targetObject; public Transform camPivot, camTarget, camRoot, relcamdirDebug; float rot = 0; //---------------------------------------------------------------------------------------------------------- void Start() { this.transform.position = targetObject.transform.position; this.transform.rotation = targetObject.transform.rotation; } void FixedUpdate() { //the pivot system camRoot.position = targetObject.transform.position; //input on pivot orientation rot = 0; float mouse_x = Input.GetAxisRaw( "camera_analog_X" ); // rot = rot + ( 0.1f * Time.deltaTime * mouse_x ); // wrapAngle( rot ); // //when the target object rotate, it rotate too, this should not happen UpdateOrientation(this.transform.forward,targetObject.transform.up); camRoot.transform.RotateAround(camRoot.transform.up,rot); //debug the relcam dir RelativeCamDirection() ; //this camera this.transform.position = camPivot.position; //set the camera to the pivot this.transform.LookAt( camTarget.position ); // } //---------------------------------------------------------------------------------------------------------- public float wrapAngle ( float Degree ) { while (Degree < 0.0f) { Degree = Degree + 360.0f; } while (Degree >= 360.0f) { Degree = Degree - 360.0f; } return Degree; } private void UpdateOrientation( Vector3 forward_vector, Vector3 ground_normal ) { Vector3 projected_forward_to_normal_surface = forward_vector - ( Vector3.Dot( forward_vector, ground_normal ) ) * ground_normal; camRoot.transform.rotation = Quaternion.LookRotation( projected_forward_to_normal_surface, ground_normal ); } float GetOffsetAngle( float targetAngle, float DestAngle ) { return ((targetAngle - DestAngle + 180)% 360) - 180; } //---------------------------------------------------------------------------------------------------------- void OnDrawGizmos() { Gizmos.DrawCube( camPivot.transform.position, new Vector3(1,1,1) ); Gizmos.DrawCube( camTarget.transform.position, new Vector3(1,5,1) ); Gizmos.DrawCube( camRoot.transform.position, new Vector3(1,1,1) ); } void OnGUI() { GUI.Label(new Rect(0,80,1000,20*10), "targetObject.transform.up : " + targetObject.transform.up.ToString()); GUI.Label(new Rect(0,100,1000,20*10), "target euler : " + targetObject.transform.eulerAngles.y.ToString()); GUI.Label(new Rect(0,100,1000,20*10), "rot : " + rot.ToString()); } //---------------------------------------------------------------------------------------------------------- void RelativeCamDirection() { float input_vertical_movement = Input.GetAxisRaw( "Vertical" ), input_horizontal_movement = Input.GetAxisRaw( "Horizontal" ); Vector3 relative_forward = Vector3.forward, relative_right = Vector3.right, relative_direction = ( relative_forward * input_vertical_movement ) + ( relative_right * input_horizontal_movement ) ; MovementController MC = targetObject.GetComponent<MovementController>(); MC.motion = relative_direction.normalized * MC.acceleration * Time.fixedDeltaTime; MC.motion = this.transform.TransformDirection( MC.motion ); //MC.transform.Rotate(Vector3.up, input_horizontal_movement * 10f * Time.fixedDeltaTime); } } Mouvement code: using UnityEngine; using System.Collections; public class MovementController : MonoBehaviour { public float deadZoneValue = 0.1f, angle, acceleration = 50.0f; public Vector3 motion ; //-------------------------------------------------------------------------------------------- void OnGUI() { GUILayout.Label( "transform.rotation : " + transform.rotation ); GUILayout.Label( "transform.position : " + transform.position ); GUILayout.Label( "angle : " + angle ); } void FixedUpdate () { Ray ground_check_ray = new Ray( gameObject.transform.position, -gameObject.transform.up ); RaycastHit raycast_result; Rigidbody rigid_body = gameObject.rigidbody; if ( Physics.Raycast( ground_check_ray, out raycast_result ) ) { Vector3 next_position; //UpdateOrientation( gameObject.transform.forward, raycast_result.normal ); UpdateOrientation( gameObject.transform.forward, raycast_result.normal ); next_position = GetNextPosition( raycast_result.point ); rigid_body.MovePosition( next_position ); } } //-------------------------------------------------------------------------------------------- private void UpdateOrientation( Vector3 forward_vector, Vector3 ground_normal ) { Vector3 projected_forward_to_normal_surface = forward_vector - ( Vector3.Dot( forward_vector, ground_normal ) ) * ground_normal; transform.rotation = Quaternion.LookRotation( projected_forward_to_normal_surface, ground_normal ); } private Vector3 GetNextPosition( Vector3 current_ground_position ) { Vector3 next_position; // //-------------------------------------------------------------------- // angle = 0; // Vector3 dir = this.transform.InverseTransformDirection(motion); // angle = Vector3.Angle(Vector3.forward, dir);// * 1f * Time.fixedDeltaTime; // // if(angle > 0) this.transform.Rotate(0,angle,0); // //-------------------------------------------------------------------- next_position = current_ground_position + gameObject.transform.up * 0.5f + motion ; return next_position; } } Some observation: I have the correct input, I have the correct translation in the camera direction ... but whenever I attempt to slowly lerp the direction of the character in direction of the input, all I get is wild spin! Sad Also discovered that strafing to the right (immediately at the beginning without moving forward) has major singularity trapping on the equator!! I'm totally lost and crush (I have already done a much more featured version which fail at the same aspect)

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  • How does a BSP tree work for Z sorting?

    - by Jenko
    I'm developing a 3D engine in software, and so I must compute Z sorting manually. I'm currently using the painters algorithm to sort triangles and then drawing them back-to-front. This causes artifacts that I'm trying to correct. Would using a dynamic BSP-tree ensure "correct Z sorting" of triangles? Why? Because the bounding volumes of triangles would be similar? Since I would have a single "world" BSP tree, would I have to remove and re-add any moved/scaled/rotated object into the tree? Is it possible to add triangles into a BSP tree without the expensive cutting process? Why do you need to cut triangles on the axis planes anyway? Is it faster to traverse a BSP tree from any angle, than to sort all tris each draw like the painters algorithm?

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  • Pivotal change in strategy at Microsoft

    - by Sahil Malik
    SharePoint, WCF and Azure Trainings: more information Drop whatever you are doing, and watch this video. Here is what Microsoft’s new CEO Satya Nadella said, .. If there is anything that would define windows, I think of the cloud as being in a heterogeneous device world. It will not be limited to Windows. I think that is perhaps the biggest pivotal change in our strategy. We absolutely think of building services and infrastructure in the cloud that will be across Android, iOS and Windows, and we will differentiate windows family with user experience that is consistent across all these devices .. Read full article ....

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  • What are other ideologies to establish relationships between distinct users besides followers/following and friends?

    - by user784637
    Websites like myspace and facebook establish relationships between distinct users using the "friending" ideology, where one user sends a request to be accepted by another user in order for them to have the mutual permission to do stuff like post messages on each others walls. Less restrictive than the "friending" ideology, Twitter and instagram use the followers/following ideology where you can subscribe to the tweets or posts of another user without their permission. Less restrictive than the "followers/following" ideology, email and calling someone on the phone allows you to directly contact anyone. Are there other ideologies that have been successfully implemented either in social networking sites or other real world constructs to establish relations between users?

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  • How to Forward Local Drives to Remote Machines Using Remote Desktop

    - by Taylor Gibb
    Have you ever had a file on a flash drive that you needed to use on a machine that is situated in another building or even halfway across the world? You can do that by plugging it into your local machine and then forwarding the drive through your remote session to that machine. Here’s how to do it. Press the Windows Key and R to bring up a run box, and type mstsc to launch the Remote Desktop Connection Dialog, or you can just search for Remote Desktop in the Start Menu. Click on the arrow next to options to see some of the more advanced options. How to Make the Kindle Fire Silk Browser *Actually* Fast! Amazon’s New Kindle Fire Tablet: the How-To Geek Review HTG Explains: How Hackers Take Over Web Sites with SQL Injection / DDoS

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  • Java Developers: Open-source Modules, Great Tools, Opportunity.

    - by Paul Sorensen
    The role of Java developer may just be better than ever. An excellent article in Java Magazine discusses the availability of web-based tools that help development teams more effectively manage their projects and modules. If you are a Java developer you should definitely read this article. I especially like the Expert Opinions scattered throughout the article. These highlight real-world usage of the latest and greatest development tools.  As you consider steps to move your career forward, consider Java certification. Oracle has over 15 unique Java certification credentials available. The process of becoming certified in Java and preparing for your exams will require you to study, learn and practice (code). All of this activity will help you sharpen your skills and increase your working knowledge of Java - making you a better developer and more valuable member of your team. You can use the Certification Finder on the Oracle certification homepage to find a Java certification that is right for you. Thanks! 

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  • Dynamic URL of asp.net web service with web reference

    - by Jalpesh P. Vadgama
    It’s been a while I am writing this. But never late.. So I am writing this. Before some time one of friend asked about the URL of web service when we add reference. So I am writing this. Some of you may find this very basic but still many of people does not know this that’s why I am writing this. In today’s world we have so many servers like development, preproduction and production etc. and for all the server location or URL of web service will be different.But with asp.net when you add a web reference to your web application it’s create a web reference settings in web.config where you can change this path. So it’s very easy to just change that path and you don’t have to add web reference again. Read More

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  • Artist, Looking to lean how to program games, where do I start? [on hold]

    - by Christopher Hindson
    I have bean an artist for many years now I am very comfortable with using Photoshop and Flash but I want to learn how to but together my own games, I bean doing my own research into this and at the moment I am at little bit stuck on witch direction to go down. So my question is witch programming language should I learn? I have already bean looking into this what i understand is that Gamemaker with its built in language (GML) is one of the most friendly to people who are new to the game making world. I have played around with this program and was pretty happy with it but I want more also you can use Unity with language such as C and javascript and then games built with Java witch looks interesting. One more thing before you send your answer in at this moment in time I would only be able to make 2D game but 3D isn't out of the picture.

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  • How to Make a 9 Layer Density Column [Video]

    - by Jason Fitzpatrick
    Density columns, layers of varying density liquid in a glass cylinder, are nothing new in the world of science demonstrations, but this nine layer one with seven floating objects is something to see. Courtesy of Steve Spangler Science, the experiment goes above and beyond the traditional five layer column by adding another four layers and sinking objects of varying density into the column. The end result is a colorful demonstration of the varying densities of liquids and solids. [via Boing Boing] How To Get a Better Wireless Signal and Reduce Wireless Network Interference How To Troubleshoot Internet Connection Problems 7 Ways To Free Up Hard Disk Space On Windows

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  • Determine corners of a specific plane in the frustum

    - by Takumi
    I'm working on a game with a 2D view in a 3D world. It's a kind of shoot'em up. I've a spaceship at the center of the screen and i want that ennemies appear at the borders of my window. Now i don't know how to determine positions of the borders of the window. For example, my camera is at (0,0,0) and looking forward (0,0,1). I set my spaceship at (0,0,50). I also know the near plane (1) and the far plane(1000). I think i'd have to find the 4 corners of the plane in the frustum whose z position is 50, and with these corner i can determine borders. But i don't know how to determine x and y.

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  • Today in the OTN Lounge (Monday October 1, 2012)

    - by Bob Rhubart
    Here's a quick rundown of today's activities in the OTN Lounge: (OTN Lounge hours today: 8:00 am - 7:00 pm)  9:00 am - 1:00 pm RAC Attack Learn about Oracle Real Application Clustering (RAC) in this collaborative event. You'll work with experts from the IOUG RAC SIG to get an Oracle Database 11gR2 RAC cluster running inside a virtual machine. For more information: RAC attack at Oracle Open World (Pythian Blog) RAC Attack - Oracle Cluster Database at Home/Events (WikiBooks) 4:00 pm - 8:00 pm Oracle Social Network Developer Challenge Office Hours Find information, expertise, and a collaborative work environment for those participating in the OSN Developer Challenge. Click here for more information. The OTN Lounge is located in the Howard St. Tent, between 3rd and 4th, directly between Moscone North and Moscone South. Access to the OTN Lounge requires an Oracle OpenWorld or JavaOne conference badge.

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  • Which image sharing websites supports file uploading dynamically via api

    - by KoolKabin
    I have been searching for image hosting website that displays images of a user in a nice and managed way. I want to upload the files to that image hosting website in my account of that website from a page in my website. i.e if i have a website abc.com then user browse my website abc.com. Uploads the file to my website. Now I want to transfer the uploaded file to the image hosting website so that it can be viewed by other users of that hosting website and get better visibility to world

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  • Has programming ruined your perception of round numbers?

    - by Jon Purdy
    Most of the world works in base 10 nowadays, but as programmers working on binary systems, we constantly find ourselves working with powers of 2. While most people consider integer multiples of powers of 10 "nice and round" and somehow aesthetically superior, I found early on in my programming adventures that multiples of powers of 2 feel much more intuitively round to me: fewer factors, of course. I'm much more likely to lay out a Web site using, say, 8- or 16-pixel margins rather than 10 or 20, and when someone remarks that 128 is an insanely arbitrary number of ounces to be in a gallon, I have to smile a little inside at how, just perhaps, the U.S. system might be superior to metric in one small way. I'm just curious: has programming ruined (read: altered) your perception of the roundness of a number?

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  • Scrolling Box2D DebugDraw

    - by onedayitwillmake
    I'm developing a game using Box2D (javascript implementation - Box2DWeb), and I would like to know how I can pan the debug draw. I know the usual answer is - don't use debug draw, it's just for debugging. I'm not, however not all my objects are on the same screen, and i'd like to see where they are in the physics representation. How can I pan the debug drawing? As you can see the debug draw stuff, is show on the top left, but it only shows a small part of the world. Here is an example of what I mean: http://onedayitwillmake.com/ChuClone/ The game is open source, If you'd like to poke through and note something that perhaps i'm doing something that is obviously wrong: https://github.com/onedayitwillmake/ChuClone Here's my hacky way that I'm using now to scroll the b2DebugDraw view, in which I added a property offsetX and offsetY into b2DebugDraw

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  • Canada vs Norway

    - by guybarrette
    During the winter Olympics, I had a little bet with Sondre Bjellås.  Sondre is the RD for Olso, Norway, a rising rock star in the .NET world and a very great guy.  The bet was that if Canada would win Gold against Norway in the man curling final, I would wear something funny and Norwegian like a Viking hat at Mix while Sondre would wear a Canadian jersey. Well, guess who won? You know what?  I glad that Norway didn’t win because I fear I would have had to wear the famous Norwegian curling pants! var addthis_pub="guybarrette";

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  • PHP and performance

    - by Naif
    I always hear that PHP is for medium and small websites whereas .NET and Java for enterprise applications. My question is about PHP. Why is PHP not a good option for enterprise web applications? Is it because if the web application becomes bigger then PHP will be slower as it is an interpreted language? I know that corporate world will choose .NET or J2EE because of the integration with their products and because of back end services, etc. However, if we just have PHP for building sites and web applications then how can we use it to perform well with big sites? In short, Is there a relationship between the performance of PHP and the size of the website? What are the factors that make PHP not appropriate option for big sites?

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  • GLOBALFOUNDRIES Accelerates Innovation while Protecting IP with AutoVue for Agile

    - by Celine Beck
    GLOBALFOUNDRIES is a full-service semiconductor foundry with a global footprint. Launched in March 2009, the company quickly grew to be the second-largest foundry in the world, providing a unique combination of advanced technology and manufacturing to more than 160 customers. With operations in Singapore, Germany, and the United States, GLOBALFOUNDRIES is the only foundry that offers the flexibility of having secure manufacturing centers that span three continents.We sat down with Kishan Shah, Manager of PLM Practice at GLOBALFOUNDRIES so that he can explain how Oracle AutoVue integrated with Oracle Agile PLM supports the company’s mission of “turning sand into gold” ; enabling collaborative design-for-manufacturing and fostering innovation, all while protecting critical intellectual property.You can watch the video interview by clicking here. A customer success story is also available on Oracle’s website. 

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  • ARM TechCON 2013 presentation: Java SE 8 Compact Profiles

    - by hinkmond
    I'll be giving a technical session presentation at ARM TechCON 2013 this Wed. 10/30 @ 11:30am. So if you are in Santa Clara, Calif. come over to the conference and hear me present on this fun-filled topic! See: Java SE 8 Compact Profiles Here's a quote: Java SE 8 has a new Compact Profiles feature that allows for three new specification–compliant subsets of Java SE 8 APIs. Compact Profiles will enable the creation of Java SE 8 runtimes that support configurations that previously were possible only with the CDC version of J2ME... It's an important topic in today's mad, mad world of Embedded Development. You never want to develop in Java for small devices with your Compact Profiles. It's just not what you'd want! Hinkmond

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