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  • I dont' know how to install?

    - by Muktar Gazaie
    I've downloaded the USB version from the web site, and the USB Installer, then I run it and it finished, but then nothing happens, I tried to go to ISO and run the setup then It finished and restarted the computer with Windows, Iv'e tried to restart it again and choose Ubuntu but it launches a black screen with some texts and nothing happens, please help me I'm very new to Ubuntu and I need to download it because my Windows is pretty awful!

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  • Wubi installation: I get os freezes which make me have to hard reboot

    - by user54774
    Wubi installation has been going a success for me, but one problem is that I get freezes, My Mouse works I can move it round but I can't click or right click. Sometimes my keyboard works and so I can shutdown safely using commands, but other times the keyboard doesn't work. One example of this is when I was running minecraft and youtube. and to off the laptop the only way was to hard reboot. Does anyone have a solution to this?

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  • Uninstalling ubuntu and installing windows [duplicate]

    - by user286430
    This question already has an answer here: How to remove Ubuntu and put Windows back on? 13 answers Recently built a computer and installed ubuntu 14.04 from USB. I struggle with using the interface, programs and terminal so I plan to put windows 7 ultimate iso onto a USB while in ubuntu. Then remove ubuntu and install windows 7. How do I go about doing this and what programs do I use?

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  • Sony Ericsson Windows driver problem

    - by alex
    I've installed Update Service and MediaGo for my Sony Ericsson phone but one of the drivers that was installed along with the software is causing problems in Windows 7 x64. Looking in the Event Log I see the following warning: Detected unrecognized USB driver (\Driver\seehcri) This is the driver corresponding to the Sony Ericsson seehcri Control Device. The failure to recognize the USB driver is causing problems with other services, namely the VMware USB Arbitration Service. It should normally start automatically but, due to the failure to recognize the seehcri USB driver, it fails with the following error: Error 31: A device attached to the system is not functioning. Disabling the driver has not helped at all. The VMWare service still refuses to start and I keep getting both warnings in the Event Log. I would like to remove the Sony Ericsson driver but unfortunately, that's not possible. Uninstalling the Sony Ericsson seehcri Control Device from Device Manager causes Windows to almost completely freeze up while trying to look for drivers for unrecognized hardware. Windows tries over and over again to locate and install drivers for an Unknown device, failing every time. Looking in Device Manager, it simply fills up with hundreds of unknown devices, also using up the CPU to almost 85% in the process. What should I do? How can I safely remove the driver without causing Windows to look for a new driver?

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  • How can I use Linksys WPSM54G print server as a bridge for another machine AND also share the printe

    - by user26453
    I have a Linksys WPMS54G currently sharing a printer via the USB port with the rest of my network via the wireless. Is there any way to set it up so that the ethernet port is bridged over the wireless adapter portion? i.e., be able to uplink another machine or switch into the network via the WPMS54G's ethernet port? Update: The network architecture is as follows: (1) Linksys WRT54G router that serves as a router, DHCP server, and wireless access point for the network. Fairly standard configuration (3) Laptops that are used throughout the house via wifi (1) Linksys WPSM54G printer server that connects via wireless to the router, in a separate room with a printer attached to print seerver's USB port along with (1) Un-networked desktop in the same room Since the printer is plugged into the USB port of the WPSM54G, I am wondering if I can connect the desktop to the ethernet port of the WPSM54G and have it bridged over the wifi to the router. The twist here is that the ethernet is initially used to connect the wireless print server to the router (for configuration, can't configure it wirelessly if you are initially on a encrypted network). Now instead of using that ethernet port as a way to connect the print server to the network (via the router), I want to use the ethernet port as a way to connect another computer to the network, in effect bridging into the router via the print server, while still sharing the printer (attached via USB) through the print server. If this is not clear, please comment. To be clear, the computer I want to connect/bridge into the network does not have a wireless card, is far from the router, and I do not want to lay ethernet cable to connect it. While I could certainly buy a legitimate wireless bridge to accomplish this, I figured since the print server already has an ethernet port, see if I can't use that.

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  • OSX: Mimic Ubuntu IP Masquerading via iptables with ipfw

    - by Dogbert
    Good day, I am attempting to replicate a setup I have between a router and an Ubuntu PC, and have the same setup working on my MacBook (10.6, Snow Leopard). First, I have a router that has a USB port. When I plug it into my Ubuntu PC, it creates an RNDIS connection, allowing me to connect to the router over the USB cable via an IP connection. When I plug it into my computer via USB, it gets assigned an IP address of 172.16.84.1, and a new adapter appears when I type ifconfig. I can then SSH into the device via ssh [email protected]. When I log in to the device, I flush the routes, then create the default route: admin@localhost> route -f admin@localhost> route add default 172.16.84.2 Now, in my Ubuntu machine, I use iptables to enable IP masquerading: root@Valhalla> sudo iptables -t nat -A POSTROUTING -s 172.16.84.2 -j MASQUERADE Once this is all done, the router has internet access over the USB connection to my PC. I am trying to replicate this exact setup on my MacBook now (Snow Leopard), but iptables does not exist for OSX, not even a Macports version exists. I have scoured through other questions on StackOverflow that cover the usage of the ipfw command, which apparently works as a drop-in replacement for iptables. However, the syntax is significantly different, and I'm pretty much lost. Does anyone with some experience with ipfw have some suggestions on how I could accomplish this and create a NAT connection via IP masquerading like I could with my Ubuntu PC? Thank you for your assistance.

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  • windows cant "see" camera

    - by user330401
    So I bought a lil emerson camera and I am trying to get it to read the thing on windows 7. The instructions for the camer say when you first hook it up via usb AUTOPLAY will come up and your good to go. Well that worked for me the first time I hooked it up. However the 2nd time, it started trying to install drivers. Since then I can't get it to show up in windows explorer. I have tried disabling and uninstalling everything and trying to start from scratch but its useless, I'm stuck with having to pull the sd card everytime. I really dont like doing this as its a cheap camera, so if I can fix the communication between the devices via usb I would be really happy. As of right now the device installation shows a checked USB COMPOSITE DEVICE and 3 X'd GENERIC IMAGE DEVIC. Can someone please help me get this sorted. PS there are no drivers for this camera, not in the packaging, not available from emerson, and to be honest it shouldn't need any. The only function the camera has when hooked up via USB is charging and access to the DCIM. The charging still works, but the drive just won't load. Any suggestions?

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  • lm-sensors - always returns 32 degrees (celsius) for temperature

    - by mopoke
    On my VIA EPIA motherboard (using VIA VT8231 ISA bridge), I get strange output for the lm-sensors temperature reading. It always returns 32 degrees (celsius). I have previously had correct output for temperature (my munin graphs show temperatures typically in the range of 50 to 60 degrees. I've tried uninstalling (and purging) the lm-sensors package, have re-run sensors-detect a number of times and rebooted but nothing seems to change the output. I am running Ubuntu Karmic Koala (9.10). Anyone got any bright ideas on what I might have missed? uname -a: Linux george 2.6.31-16-386 #53-Ubuntu SMP Tue Dec 8 06:39:34 UTC 2009 i686 GNU/Linux cpuinfo: processor : 0 vendor_id : CentaurHauls cpu family : 6 model : 7 model name : VIA Samuel 2 stepping : 3 cpu MHz : 399.000 cache size : 64 KB fdiv_bug : no hlt_bug : no f00f_bug : no coma_bug : no fpu : yes fpu_exception : yes cpuid level : 1 wp : yes flags : fpu de tsc msr cx8 mtrr pge mmx 3dnow up bogomips : 800.04 clflush size : 32 power management: lspci: 00:00.0 Host bridge: VIA Technologies, Inc. VT8601 [Apollo ProMedia] (rev 05) 00:01.0 PCI bridge: VIA Technologies, Inc. VT8601 [Apollo ProMedia AGP] 00:11.0 ISA bridge: VIA Technologies, Inc. VT8231 [PCI-to-ISA Bridge] (rev 10) 00:11.1 IDE interface: VIA Technologies, Inc. VT82C586A/B/VT82C686/A/B/VT823x/A/C PIPC Bus Master IDE (rev 06) 00:11.2 USB Controller: VIA Technologies, Inc. VT82xxxxx UHCI USB 1.1 Controller (rev 1e) 00:11.3 USB Controller: VIA Technologies, Inc. VT82xxxxx UHCI USB 1.1 Controller (rev 1e) 00:11.4 Bridge: VIA Technologies, Inc. VT8235 ACPI (rev 10) 00:11.5 Multimedia audio controller: VIA Technologies, Inc. VT82C686 AC97 Audio Controller (rev 40) 00:12.0 Ethernet controller: VIA Technologies, Inc. VT6102 [Rhine-II] (rev 51) 01:00.0 VGA compatible controller: Trident Microsystems CyberBlade/i1 (rev 6a) sensors: acpitz-virtual-0 Adapter: Virtual device temp1: +32.0°C (crit = +60.0°C)

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  • How to get german QWERTY on Windows?

    - by Arturas M
    Well I'm used to having the world standard keyboard which is qwerty and not qwertz... But on windows I can't find the choice for german input which would be qwerty, not qwertz. In linux there was german input with qwerty so it was fun. I believe it should be on Windows too? Cause i'm sick of this qwertz always having to correct and search for z or y... Yeah, I know, if Germans made a mistake, it wasn't loosing WW2... Edit: Maybe I wasn't clear enough, it's not about changing between different language inputs? It's about having all german keys in german input, just the z and y would be in the correct places like all the worlds keyboards use and like the US keyboard uses... Solution: Well unfortunately by searching everywhere and waiting for answers I couldn't find what I needed, so I came up with this solution - I used The The Microsoft Keyboard Layout Creator And created my own very custom layout by modifying the default german layout and switching places of z and y. In case somebody needs it and doesn't want to go the hard way, I decided to upload them, so here are the links to download and install the keyboard layout: http://www20.zippyshare.com/v/95071447/file.html http://rapidshare.com/files/3822150342/German%20QWERTY%202%20by%20Arturas%20M.zip It will appear as a choice under German input between languages in your language bar. If you just want to use this german layout, just remove all german layouts and install this one. Good luck and have fun using it!

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  • Debian: What are these files in /sys/devices/pci0000:00/ for?

    - by muhuk
    I am running Debian Squeeze on an MSI M670 laptop. I have these following files on my root drive, each 256MB: file:///sys/devices/pci0000:00/0000:00:05.0/resource1 file:///sys/devices/pci0000:00/0000:00:05.0/resource1_wc Here is my lspci output: muhuk@debian:~$ lspci 00:00.0 RAM memory: nVidia Corporation C51 Host Bridge (rev a2) 00:00.2 RAM memory: nVidia Corporation C51 Memory Controller 1 (rev a2) 00:00.3 RAM memory: nVidia Corporation C51 Memory Controller 5 (rev a2) 00:00.4 RAM memory: nVidia Corporation C51 Memory Controller 4 (rev a2) 00:00.5 RAM memory: nVidia Corporation C51 Host Bridge (rev a2) 00:00.6 RAM memory: nVidia Corporation C51 Memory Controller 3 (rev a2) 00:00.7 RAM memory: nVidia Corporation C51 Memory Controller 2 (rev a2) 00:03.0 PCI bridge: nVidia Corporation C51 PCI Express Bridge (rev a1) 00:05.0 VGA compatible controller: nVidia Corporation C51 [GeForce Go 6100] (rev a2) 00:09.0 RAM memory: nVidia Corporation MCP51 Host Bridge (rev a2) 00:0a.0 ISA bridge: nVidia Corporation MCP51 LPC Bridge (rev a3) 00:0a.1 SMBus: nVidia Corporation MCP51 SMBus (rev a3) 00:0a.3 Co-processor: nVidia Corporation MCP51 PMU (rev a3) 00:0b.0 USB Controller: nVidia Corporation MCP51 USB Controller (rev a3) 00:0b.1 USB Controller: nVidia Corporation MCP51 USB Controller (rev a3) 00:0d.0 IDE interface: nVidia Corporation MCP51 IDE (rev a1) 00:0e.0 IDE interface: nVidia Corporation MCP51 Serial ATA Controller (rev a1) 00:0f.0 IDE interface: nVidia Corporation MCP51 Serial ATA Controller (rev a1) 00:10.0 PCI bridge: nVidia Corporation MCP51 PCI Bridge (rev a2) 00:10.1 Audio device: nVidia Corporation MCP51 High Definition Audio (rev a2) 00:14.0 Bridge: nVidia Corporation MCP51 Ethernet Controller (rev a3) 00:18.0 Host bridge: Advanced Micro Devices [AMD] K8 [Athlon64/Opteron] HyperTransport Technology Configuration 00:18.1 Host bridge: Advanced Micro Devices [AMD] K8 [Athlon64/Opteron] Address Map 00:18.2 Host bridge: Advanced Micro Devices [AMD] K8 [Athlon64/Opteron] DRAM Controller 00:18.3 Host bridge: Advanced Micro Devices [AMD] K8 [Athlon64/Opteron] Miscellaneous Control 04:04.0 FireWire (IEEE 1394): O2 Micro, Inc. Firewire (IEEE 1394) (rev 02) 04:04.2 SD Host controller: O2 Micro, Inc. Integrated MMC/SD Controller (rev 01) 04:04.3 Mass storage controller: O2 Micro, Inc. Integrated MS/xD Controller (rev 01) 04:09.0 Network controller: RaLink RT2561/RT61 rev B 802.11g I am speculating these have something to do with the shared RAM my GPU is using. But why a file on disk? And why two of them?

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  • SSH into remote server using Public-private keys

    - by maria
    Hi, I have recently setup ssh on two linux machines (lets call them server-a, client-b). I have generated two ssh auth files on client-b machine using ssh key gen and can see both public and private files in .ssh dir. I have named them 'example' and 'example.pub'. Then I have added example.pub to sever-a's auth file. When I try to ssh into server-a it still requests a password authentication where as I want a password less login (private key on client-b is setup without password). When I try to ssh with '-v' .. get the following output: debug1: Next authentication method: publickey debug1: Trying private key: /Users/abc/.ssh/identity debug1: Offering public key: /Users/abc/.ssh/id_rsa debug2: we sent a publickey packet, wait for reply debug1: Authentications that can continue: publickey,keyboard-interactive debug1: Offering public key: /Users/abc/.ssh/id_dsa debug2: we sent a publickey packet, wait for reply debug1: Authentications that can continue: publickey,keyboard-interactive debug2: we did not send a packet, disable method debug1: Next authentication method: keyboard-interactive debug2: userauth_kbdint debug2: we sent a keyboard-interactive packet, wait for reply debug2: input_userauth_info_req debug2: input_userauth_info_req: num_prompts 1 Password: Please help.

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  • Apple: Bind a key to a commandline command?

    - by Stefan Lasiewski
    I have a Mac Powerbook running Leopard (10.5.8). Does Leopard provide an easy way to bind keys to commands which are typically run on the commandline? For example, I can open up Terminal.app and run the command /System/Library/Frameworks/ScreenSaver.framework/Resources/ScreenSaverEngine.app/Contents/MacOS/ScreenSaverEngine which will activate the screensaver and lock my screen. What if I want to bind 'Apple-key L' to this command and execute this globally, regardless of which application is in use at the moment? Can I do this, or can I only run ScreenSaverEngine from a Terminal window? I tried to set up global keyboard shortcuts, but it seems that this won't allow me to bind a key to an arbitrary shell command: Note: You can create keyboard shortcuts only for existing menu commands. You cannot define keyboard shortcuts for general purpose tasks such as opening an application or switching between applications. I tried to set up a application keyboard shortcut, but commands like ScreenSaverEngine don't seem to be an application. Note that this Screensaver/Lock screen is just one example. I have come across other nifty commands which I might want to bind to a key-combination as well. I can do this in Gnome and Windows (with varying success). How about with Leopard?

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  • XenServer 5.5 running WHS.. trying to add local or network printer/scanner/copier

    - by ProstheticHead
    Hi guys. Just wondering if anyone has prior experience in sharing a multifunction printer across a (mostly windows) network? My situation at the minute is complicated.. I DID have the printer attached directly to a Windows Home Server box and was able to scan to a share and print across the network from my other computers. Compatibility problems have forced me to virtualize WHS on XenServer 5.5... This is actually quite useful because I can now run other things on the same box, but the problem is that now WHS doesn't get direct hardware access so it doesn't see a USB attached PSC... Grrrr! So now I have a choice to make. I've read somewhere that I can buy an add in PCI USB controller and somehow set up a passthrough to one VM at a time. To me, this sound complicated but if it's likely to work reliably I'd prefer this method. I've read about another approach, which I'm not sure about either, but I guess sounds plausible. A Network USB server, (NOT a print server) that can somehow make a USB port accessible across a network. My worry here is that it likely needs some kind of 3rd party software to work.. so not ideal. If there are any other methods you can suggest I'd be happy to hear them... I need your help guys. I'm also in the market for a PCI express SATA controller, nothing flashy, just need up to 8 ports, JBOD and 100% compatability.. Any suggestions? Regards Kevin

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  • Windows 7 ignores F6/F8 and will not boot

    - by P.Brian.Mackey
    I have a work PC with sophos safeguard encryption on it. Windows failed to start. When I bootup I receive an error saying a recent hardware or software change might be the cause. File: \Boot\BCD Status: 0xc0000098 Info: The windows boot configuration data file does not contain a valid OS entry. This began after the PC forced me to run a system recovery. My machine had powered down improperly (power outage?) and simply would not respond to my keyboard input to cancel the option to scan my system. After the scan "repaired" a boot file, my system crashed. Now it tells me I can insert my windows 7 disk and run recovery. I can't simply do this because of Safeguard. The system recovery can't see my encrypted drive. I tried hitting F2 to manually login to Safeguard and then selected the option to boot from media. The computer prompts me to hit any key to boot from disk...which I do, but once again it is not reading my keyboard input. I can't get F8/F6 to bypass startup files and get me to a command prompt like the old days. If I could get to a command prompt I might could recover the file windows jacked up from its backup location...though I may need to use the windows recovery disk UI to do this..??? In the past I've been able to slap in a PS/2 keyboard when the USB keyboards stop responding like this. I have no PS/2 keyboard available. Anyone have any idea how I can undo the damage windows system recovery has done with safeguard installed?

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  • A router that supports connecting with 2 different wifi networks

    - by Allan Deamon
    I Have the following setup in one place: We have a small local ISP through wireless. I have a external parabolic antenna, connected to a external usb wifi radio, connected through USB to a desktop old PC. The pc connects do the ISP wiki network, then do a Dial Up (PPPoE) connection through the this wifi setup. This will expand with others mobiles devices to be used. When I need, I take my home wireless router and connect though Ethernet in the PC, which is shares the internet. The problem is that the PC must be always ON and working. I would like to buy a wireless router which could be an AP to the mobile devices, notebooks, etc, as also could connect to the ISP Wifi/PPPoE network. So, this device must: Have one radio with detachable antenna to connect to the external antenna. It must connect as client to a network and then dial up the PPP Have another radio serving as AP (infrastructure) to the local place This can't be very expensive. I found a candidate: ( http://www.tp-link.com/en/products/details/?categoryid=1682&model=TL-WR2543ND ) It have 3 deatachable antennas, working with dual band. Officially, his firmware doesn't support it. My supposition: If internally there is 3 or 2 distinct wlan ports (like wlan0, wlan1), and there is support, i could use a OpenWRT, DD-WRT or Tomato to make this works. It also have 1 USB port, which I cold use to connect my actual USB Wifi card on it instead to the old PC. Another alternative, is a router that can do this out of box, with the original firmware. But I don't think this is a easy thing to find.

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  • Password-less login into localhost

    - by Brad
    I am trying to setup password-less login into my localhost because it's required for a tutorial. I went through the normal steps of generating an rsa key and appending the public key to authorized_keys but I am still prompted for a password. I've also enabled RSAAuthentication and PubKeyAuthentication in /etc/ssh_config. Following other suggestions I've seen, I tried: chmod go-w ~/ chmod 700 ~/.ssh chmod 600 ~/.ssh/authorized_keys But the problem persists. Here is the output from ssh -v localhost: (tutorial)bnels21-2:tutorial bnels21$ ssh -v localhost OpenSSH_5.9p1, OpenSSL 0.9.8r 8 Feb 2011 debug1: Reading configuration data /etc/ssh_config debug1: /etc/ssh_config line 20: Applying options for * debug1: Connecting to localhost [::1] port 22. debug1: Connection established. debug1: identity file /Users/bnels21/.ssh/id_rsa type 1 debug1: identity file /Users/bnels21/.ssh/id_rsa-cert type -1 debug1: identity file /Users/bnels21/.ssh/id_dsa type -1 debug1: identity file /Users/bnels21/.ssh/id_dsa-cert type -1 debug1: Remote protocol version 2.0, remote software version OpenSSH_5.9 debug1: match: OpenSSH_5.9 pat OpenSSH* debug1: Enabling compatibility mode for protocol 2.0 debug1: Local version string SSH-2.0-OpenSSH_5.9 debug1: SSH2_MSG_KEXINIT sent debug1: SSH2_MSG_KEXINIT received debug1: kex: server->client aes128-ctr hmac-md5 none debug1: kex: client->server aes128-ctr hmac-md5 none debug1: SSH2_MSG_KEX_DH_GEX_REQUEST(1024<1024<8192) sent debug1: expecting SSH2_MSG_KEX_DH_GEX_GROUP debug1: SSH2_MSG_KEX_DH_GEX_INIT sent debug1: expecting SSH2_MSG_KEX_DH_GEX_REPLY debug1: Server host key: RSA 1c:31:0e:56:93:45:dc:f0:77:6c:bd:90:27:3b:c6:43 debug1: Host 'localhost' is known and matches the RSA host key. debug1: Found key in /Users/bnels21/.ssh/known_hosts:11 debug1: ssh_rsa_verify: signature correct debug1: SSH2_MSG_NEWKEYS sent debug1: expecting SSH2_MSG_NEWKEYS debug1: SSH2_MSG_NEWKEYS received debug1: Roaming not allowed by server debug1: SSH2_MSG_SERVICE_REQUEST sent debug1: SSH2_MSG_SERVICE_ACCEPT received debug1: Authentications that can continue: publickey,keyboard-interactive debug1: Next authentication method: publickey debug1: Offering RSA public key: /Users/bnels21/.ssh/id_rsa debug1: Authentications that can continue: publickey,keyboard-interactive debug1: Offering RSA public key: id_rsa3 debug1: Authentications that can continue: publickey,keyboard-interactive debug1: Trying private key: /Users/bnels21/.ssh/id_dsa debug1: Next authentication method: keyboard-interactive Password: Any suggestions? I'm running OSX 10.8.

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  • SSH Keys Authentication keeps asking for password

    - by Rhyuk
    Im trying to set access from ServerA(SunOS) to ServerB(Some custom Linux with Keyboard Interactive login) with SSH Keys. As a proof of concept I was able to do it between 2 virtual machines. Now in my real life scenario it isnt working. I created the keys in ServerA, copied them to ServerB, chmod'd .ssh folders to 700 on both ServerA,B. Here is the log of what I get. debug1: SSH2_MSG_KEXINIT sent debug1: SSH2_MSG_KEXINIT received debug1: kex: server->client aes128-ctr hmac-md5 none debug1: kex: client->server aes128-ctr hmac-md5 none debug1: Peer sent proposed langtags, ctos: debug1: Peer sent proposed langtags, stoc: debug1: We proposed langtags, ctos: en-US debug1: We proposed langtags, stoc: en-US debug1: SSH2_MSG_KEX_DH_GEX_REQUEST sent debug1: expecting SSH2_MSG_KEX_DH_GEX_GROUP debug1: dh_gen_key: priv key bits set: 125/256 debug1: bits set: 1039/2048 debug1: SSH2_MSG_KEX_DH_GEX_INIT sent debug1: expecting SSH2_MSG_KEX_DH_GEX_REPLY debug1: Host 'XXX.XXX.XXX.XXX' is known and matches the RSA host key. debug1: Found key in /XXX/.ssh/known_hosts:1 debug1: bits set: 1061/2048 debug1: ssh_rsa_verify: signature correct debug1: newkeys: mode 1 debug1: set_newkeys: setting new keys for 'out' mode debug1: SSH2_MSG_NEWKEYS sent debug1: expecting SSH2_MSG_NEWKEYS debug1: newkeys: mode 0 debug1: set_newkeys: setting new keys for 'in' mode debug1: SSH2_MSG_NEWKEYS received debug1: done: ssh_kex2. debug1: send SSH2_MSG_SERVICE_REQUEST debug1: got SSH2_MSG_SERVICE_ACCEPT debug1: Authentications that can continue: publickey,keyboard-interactive debug1: Next authentication method: publickey debug1: Trying private key: /XXXX/.ssh/identity debug1: Trying public key: /xxx/.ssh/id_rsa debug1: Authentications that can continue: publickey,keyboard-interactive debug1: Trying private key: /xxx/.ssh/id_dsa debug1: Next authentication method: keyboard-interactive Password: Password: ServerB has pretty limited actions since its a custom propietary linux. What could be happening? EDIT WITH ANSWER: Problem was that I didnt have those settings enabled in the sshd_config (Refer to accepted answer) AND that while pasting the key from ServerA to ServerB it would interpret the key as 3 separate lines. What I did was, in case you cant use ssh-copy-id like I couldnt. Paste the first line of your key in your "ServerB" authorized_keys file WITHOUT the last 2 characters, then type yourself the missing characters from line 1 and the first one from line 2, this will prevent adding a "new line" between the first and second line of the key. Repeat with the 3d line.

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  • PCI configuration method error (Linux Kernel)

    - by user326580
    (I'm not sure if here is the best place for that question, so I will be pleased if anyone suggests me a more proper forum for that.) I'm trying to install Ubuntu 12.04.4 in a netbook (from an usb), but the kernel stops very early in initialization process. After two days of research, I've found that it boots with the parameter pci=conf2 but not with the default conf1 method. Nevertheless, after kernel boot, it seems that Ubuntu can't find usb devices and I'm not be able to install it. Trying with Debian, its a graphic installer and I found that the mouse isn't working neither.I think pci devices are not working. I tried about 50% of kernel pci boot options in the kernel-parameters file (in conjunction with the implicit default conf1) without luck. Any suggestions? PS: The problem is the same with kernel 2.6 or 3. (In Spanish) No estoy seguro si éste es el mejor lugar para esta pregunta, por lo cual estaré encantado si alguno me sugiere un mejor lugar para ella. Estoy intentando instalar Ubuntu 12.04.4 en una netbook (desde un usb), pero el kernel se detiene muy temprano en la inicialización. Después de dos días de investigar, encontré que arranca con el parámetro pci=conf2 pero no con método default conf1. Sin embargo después de que el kernel arranca, parece que Ubuntu no logra encontrar los dispositivos usb y no puedo instalar el sistema. Intentando con Debian y su instalador gráfico, encontré que el ratón tampoco funcionaba, así que pienso que los dispositivos pci no están funcionando. Intenté con aproximadamente el 50% de las opciones de arranque del kernel para pci (en conjunción con el método implícito conf1) sin suerte. Alguna idea? PS: El problema es el mismo con el kernel 2.6 o 3.

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  • car race game collision condition.

    - by ashok patidar
    in this how can rotate car when it goes to collied with the track side. package { import flash.display.MovieClip; import flash.events.Event; import flash.events.KeyboardEvent; import flash.text.TextField; import flash.ui.Keyboard; import Math; /** * ... * @author Ashok */ public class F1race extends MovieClip { public var increment:Number = 0; //amount the car moves each frame public var posNeg:Number = 1; public var acceleration:Number = .05; //acceleration of the car, or the amount increment gets increased by. public var speed:Number = 0; //the speed of the car that will be displayed on screen public var maxSpeed:Number = 100; public var keyLeftPressed:Boolean; public var keyRightPressed:Boolean; public var keyUpPressed:Boolean; public var keyDownPressed:Boolean; public var spedometer:TextField = new TextField(); public var carRotation:Number ; public var txt_hit:TextField = new TextField(); public function F1race() { carRotation = carMC.rotation; trace(carMC.rotation); //addChild(spedometer); //spedometer.x = 0; //spedometer.y = 0; addChild(txt_hit); txt_hit.x = 0; txt_hit.y = 100; //rotation of the car addEventListener(Event.ENTER_FRAME, onEnterFrameFunction); stage.addEventListener(KeyboardEvent.KEY_DOWN, keyPressed,false); stage.addEventListener(KeyboardEvent.KEY_UP, keyReleased,false); carMC.addEventListener(Event.ENTER_FRAME, carOver_road) } public function carOver_road(event:Event):void { //trace(texture.hitTestPoint(carMC.x,carMC.y,true),"--"); /* if(!texture.hitTestPoint(carMC.x,carMC.y,true)) { txt_hit.text = "WRONG WAY"; if(increment!=0) { increment=1; } } else { txt_hit.text = ""; //increment++; }*/ if (roadless.hitTestPoint(carMC.x - carMC.width / 2, carMC.y,true)) { trace("left Hit" + carMC.rotation); //acceleration = .005; //if(carMC.rotation>90 || carMC.rotation>90 //carMC.rotation += 2; if ((carMC.rotation >= 90) && (carMC.rotation <= 180)) { carMC.rotation += 3; carMC.x += 3; } if ((carMC.rotation <= -90) && (carMC.rotation >= -180)) { carMC.rotation += 3; texture.y -= 3; } if ((carMC.rotation > -90) && (carMC.rotation <= -1)) { carMC.rotation += 3; texture.y -= 3; } if(increment<0) { increment += 1.5 * acceleration; } if(increment>0) { increment -= 1.5 * acceleration; } } if (roadless.hitTestPoint(carMC.x + carMC.width / 2, carMC.y,true)) { trace("left right"); //carMC.rotation -= 2; if(increment<0) { increment += 1.5 * acceleration; } if(increment>0) { increment -= 1.5 * acceleration; } } if (roadless.hitTestPoint(carMC.x, carMC.y- carMC.height / 2,true)) { trace("left right"); //carMC.rotation -= 2; if(increment<0) { increment += 1.5 * acceleration; } if(increment>0) { increment -= 1.5 * acceleration; } } if (roadless.hitTestPoint(carMC.x, carMC.y+ carMC.height / 2,true)) { trace("left right"); //carMC.rotation -= 2; if(increment<0) { increment += 1.5 * acceleration; } if(increment>0) { increment -= 1.5 * acceleration; } } if ((!roadless.hitTestPoint(carMC.x - carMC.width / 2, carMC.y, true)) && (!roadless.hitTestPoint(carMC.x, carMC.y- carMC.height / 2,true)) && (!roadless.hitTestPoint(carMC.x, carMC.y+ carMC.height / 2,true)) && (!roadless.hitTestPoint(carMC.x, carMC.y+ carMC.height / 2,true))) { //acceleration = .05; } } public function onEnterFrameFunction(events:Event):void { speed = Math.round((increment) * 5); spedometer.text = String(speed); if ((carMC.rotation < 180)&&(carMC.rotation >= 0)){ carRotation = carMC.rotation; posNeg = 1; } if ((carMC.rotation < 0)&&(carMC.rotation > -180)){ carRotation = -1 * carMC.rotation; posNeg = -1; } if (keyRightPressed) { carMC.rotation += .5 * increment; carMC.LWheel.rotation = 8; carMC.RWheel.rotation = 8; steering.gotoAndStop(2); } if (keyLeftPressed) { carMC.rotation -= .5 * increment; carMC.LWheel.rotation = -8; carMC.RWheel.rotation = -8; steering.gotoAndStop(3); } if (keyDownPressed) { steering.gotoAndStop(1); carMC.LWheel.rotation = 0; carMC.RWheel.rotation = 0; increment -= 0.5 * acceleration; texture.y -= ((90 - carRotation) / 90) * increment; roadless.y = texture.y; if (((carMC.rotation > 90)&&(carMC.rotation < 180))||((carMC.rotation < -90)&&(carMC.rotation > -180))) { texture.x += posNeg * (((((1 - (carRotation / 360)) * 360) - 180) / 90) * increment); roadless.x = texture.x; } if (((carMC.rotation <= 90)&&(carMC.rotation > 0))||((carMC.rotation >= -90)&&(carMC.rotation < -1))) { texture.x += posNeg * ((carRotation) / 90) * increment; roadless.x = texture.x; } increment -= 1 * acceleration; if ((Math.abs(speed)) < (Math.abs(maxSpeed))) { increment += acceleration; } if ((Math.abs(speed)) == (Math.abs(maxSpeed))) { trace("hello"); } } if (keyUpPressed) { steering.gotoAndStop(1); carMC.LWheel.rotation = 0; carMC.RWheel.rotation = 0; //trace(carMC.rotation); texture.y -= ((90 - carRotation) / 90) * increment; roadless.y = texture.y; if (((carMC.rotation > 90)&&(carMC.rotation < 180))||((carMC.rotation < -90)&&(carMC.rotation > -180))) { texture.x += posNeg * (((((1 - (carRotation / 360)) * 360) - 180) / 90) * increment); roadless.x = texture.x; } if (((carMC.rotation <= 90)&&(carMC.rotation > 0))||((carMC.rotation >= -90)&&(carMC.rotation < -1))) { texture.x += posNeg * ((carRotation) / 90) * increment; roadless.x = texture.x; } increment += 1 * acceleration; if ((Math.abs(speed)) < (Math.abs(maxSpeed))) { increment += acceleration; } } if ((!keyUpPressed) && (!keyDownPressed)){ /*if (increment > 0 && (!keyUpPressed)&& (!keyDownPressed)) { //texture.y -= ((90-carRotation)/90)*increment; increment -= 1.5 * acceleration; } if((increment==0)&&(!keyUpPressed)&& (!keyDownPressed)) { increment = 0; } if((increment<0)&&(!keyUpPressed)&& (!keyDownPressed)) { increment += 1.5 * acceleration; }*/ if (increment > 0) { increment -= 1.5 * acceleration; texture.y -= ((90 - carRotation) / 90) * increment; roadless.y = texture.y; if (((carMC.rotation > 90)&&(carMC.rotation < 180))||((carMC.rotation < -90)&&(carMC.rotation > -180))) { texture.x += posNeg * (((((1 - (carRotation / 360)) * 360) - 180) / 90) * increment); roadless.x = texture.x; } if (((carMC.rotation <= 90)&&(carMC.rotation > 0))||((carMC.rotation >= -90)&&(carMC.rotation < -1))) { texture.x += posNeg * ((carRotation) / 90) * increment; roadless.x = texture.x; } } if (increment == 0) { increment = 0; } if (increment < 0) { increment += 1.5 * acceleration; texture.y -= ((90 - carRotation) / 90) * increment; roadless.y = texture.y; if (((carMC.rotation > 90)&&(carMC.rotation < 180))||((carMC.rotation < -90)&&(carMC.rotation > -180))) { texture.x += posNeg * (((((1 - (carRotation / 360)) * 360) - 180) / 90) * increment); roadless.x = texture.x; } if (((carMC.rotation <= 90)&&(carMC.rotation > 0))||((carMC.rotation >= -90)&&(carMC.rotation < -1))) { texture.x += posNeg * ((carRotation) / 90) * increment; roadless.x = texture.x; } } } } public function keyPressed(event:KeyboardEvent):void { trace("keyPressed"); if (event.keyCode == Keyboard.LEFT) { keyLeftPressed = true; } if (event.keyCode == Keyboard.RIGHT) { keyRightPressed = true; } if (event.keyCode == Keyboard.UP) { keyUpPressed = true; } if (event.keyCode == Keyboard.DOWN) { keyDownPressed = true; } } public function keyReleased(event:KeyboardEvent):void { trace("keyReleased..."); //increment -= 1.5 * acceleration; //increment--; if (event.keyCode == Keyboard.LEFT) { keyLeftPressed = false; } if (event.keyCode == Keyboard.RIGHT) { keyRightPressed = false; } if (event.keyCode == Keyboard.UP) { keyUpPressed = false; } if (event.keyCode == Keyboard.DOWN) { keyDownPressed = false; } } } }

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  • Ingame menu is not working correctly

    - by Johnny
    The ingame menu opens when the player presses Escape during the main game. If the player presses Y in the ingame menu, the game switches to the main menu. Up to here, everything works. But: On the other hand, if the player presses N in the ingame menu, the game should switch back to the main game(should resume the main game). But that doesn't work. The game just rests in the ingame menu if the player presses N. I set a breakpoint in this line of the Ingamemenu class: KeyboardState kbState = Keyboard.GetState(); CurrentSate/currentGameState and LastState/lastGameState have the same state: IngamemenuState. But LastState/lastGameState should not have the same state than CurrentSate/currentGameState. What is wrong? Why is the ingame menu not working correctly? public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; IState lastState, currentState; public enum GameStates { IntroState = 0, MenuState = 1, MaingameState = 2, IngamemenuState = 3 } public void ChangeGameState(GameStates newState) { lastGameState = currentGameState; lastState = currentState; switch (newState) { case GameStates.IntroState: currentState = new Intro(this); currentGameState = GameStates.IntroState; break; case GameStates.MenuState: currentState = new Menu(this); currentGameState = GameStates.MenuState; break; case GameStates.MaingameState: currentState = new Maingame(this); currentGameState = GameStates.MaingameState; break; case GameStates.IngamemenuState: currentState = new Ingamemenu(this); currentGameState = GameStates.IngamemenuState; break; } currentState.Load(Content); } public void ChangeCurrentToLastGameState() { currentGameState = lastGameState; currentState = lastState; } public GameStates CurrentState { get { return currentGameState; } set { currentGameState = value; } } public GameStates LastState { get { return lastGameState; } set { lastGameState = value; } } private GameStates currentGameState = GameStates.IntroState; private GameStates lastGameState; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; } protected override void Initialize() { ChangeGameState(GameStates.IntroState); base.Initialize(); } protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); currentState.Load(Content); } protected override void Update(GameTime gameTime) { currentState.Update(gameTime); if ((lastGameState == GameStates.MaingameState) && (currentGameState == GameStates.IngamemenuState)) { lastState.Update(gameTime); } base.Update(gameTime); } protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); spriteBatch.Begin(); if ((lastGameState == GameStates.MaingameState) && (currentGameState == GameStates.IngamemenuState)) { lastState.Render(spriteBatch); } currentState.Render(spriteBatch); spriteBatch.End(); base.Draw(gameTime); } } public interface IState { void Load(ContentManager content); void Update(GameTime gametime); void Render(SpriteBatch batch); } public class Intro : IState { Texture2D Titelbildschirm; private Game1 game1; public Intro(Game1 game) { game1 = game; } public void Load(ContentManager content) { Titelbildschirm = content.Load<Texture2D>("gruft"); } public void Update(GameTime gametime) { KeyboardState kbState = Keyboard.GetState(); if (kbState.IsKeyDown(Keys.Space)) game1.ChangeGameState(Game1.GameStates.MenuState); } public void Render(SpriteBatch batch) { batch.Draw(Titelbildschirm, new Rectangle(0, 0, 1280, 720), Color.White); } } public class Menu:IState { Texture2D Choosescreen; private Game1 game1; public Menu(Game1 game) { game1 = game; } public void Load(ContentManager content) { Choosescreen = content.Load<Texture2D>("menubild"); } public void Update(GameTime gametime) { KeyboardState kbState = Keyboard.GetState(); if (kbState.IsKeyDown(Keys.Enter)) game1.ChangeGameState(Game1.GameStates.MaingameState); if (kbState.IsKeyDown(Keys.Escape)) game1.Exit(); } public void Render(SpriteBatch batch) { batch.Draw(Choosescreen, new Rectangle(0, 0, 1280, 720), Color.White); } } public class Maingame : IState { Texture2D Spielbildschirm, axe; Vector2 position = new Vector2(100,100); private Game1 game1; public Maingame(Game1 game) { game1 = game; } public void Load(ContentManager content) { Spielbildschirm = content.Load<Texture2D>("hauszombie"); axe = content.Load<Texture2D>("axxx"); } public void Update(GameTime gametime) { KeyboardState keyboardState = Keyboard.GetState(); float delta = (float)gametime.ElapsedGameTime.TotalSeconds; position.X += 5 * delta; position.Y += 3 * delta; if (keyboardState.IsKeyDown(Keys.Escape)) game1.ChangeGameState(Game1.GameStates.IngamemenuState); } public void Render(SpriteBatch batch) { batch.Draw(Spielbildschirm, new Rectangle(0, 0, 1280, 720), Color.White); batch.Draw(axe, position, Color.White); } } public class Ingamemenu : IState { Texture2D Quitscreen; private Game1 game1; public Ingamemenu(Game1 game) { game1 = game; } public void Load(ContentManager content) { Quitscreen = content.Load<Texture2D>("quit"); } public void Update(GameTime gametime) { KeyboardState kbState = Keyboard.GetState(); if (kbState.IsKeyDown(Keys.Y)) game1.ChangeGameState(Game1.GameStates.MenuState); if (kbState.IsKeyDown(Keys.N)) game1.ChangeCurrentToLastGameState(); } public void Render(SpriteBatch batch) { batch.Draw(Quitscreen, new Rectangle(200, 200, 200, 200), Color.White); } }

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  • lwjgl isKeyDown canceling out other keys

    - by AKrush95
    While trying to create a simple game where a square is manipulated via the keyboard keys, I have come across a small, rather irritating problem. I would like it to work so that when the opposite directional key is pressed, the character will stop; the character may move the other two directions while stopped in this situation. This works perfectly with LEFT and RIGHT held down; the player may move UP or DOWN. If UP and DOWN are held down, however, the player will not move, nor will Java recognize that the LEFT or RIGHT keys were pressed. import java.util.ArrayList; import java.util.Random; import org.lwjgl.*; import org.lwjgl.input.Keyboard; import org.lwjgl.opengl.*; import static org.lwjgl.opengl.GL11.*; public class Main { private Man p; private ArrayList<Integer> keysDown, keysUp; public Main() { try { Display.setDisplayMode(new DisplayMode(640, 480)); Display.setTitle("LWJGLHelloWorld"); Display.create(); } catch (LWJGLException e) { e.printStackTrace(); } p = new Man(0, 0); keysDown = new ArrayList<>(); keysUp = new ArrayList<>(); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(0, 640, 480, 0, 1, -1); glMatrixMode(GL_MODELVIEW); while (!Display.isCloseRequested()) { glClear(GL_COLOR_BUFFER_BIT); checkKeys(); p.draw(); Display.update(); Display.sync(60); } Display.destroy(); } public void checkKeys() { ArrayList<Integer> keys = new ArrayList<>(); keys.add(Keyboard.KEY_A); keys.add(Keyboard.KEY_D); keys.add(Keyboard.KEY_W); keys.add(Keyboard.KEY_S); for (int key : keys) { if (Keyboard.isKeyDown(key)) keysDown.add(key); else keysUp.add(key); } keysDown.removeAll(keysUp); keysUp = new ArrayList<>(); int speed = 4; int dx = 0; int dy = 0; if (keysDown.contains(keys.get(2))) { System.out.println("keyUP"); dy -= speed; } if (keysDown.contains(keys.get(3))) { System.out.println("keyDOWN"); dy += speed; } if (keysDown.contains(keys.get(0))) { System.out.println("keyLEFT"); dx -= speed; } if (keysDown.contains(keys.get(1))) { System.out.println("keyRIGHT"); dx += speed; } //if (keysDown.contains(keys.get(0)) && keysDown.contains(keys.get(1))) dx = 0; //if (keysDown.contains(keys.get(2)) && keysDown.contains(keys.get(3))) dy = 0; p.update(dx, dy); } public static void main(String[] args) { new Main(); } class Man { public int x, y, w, h; public float cR, cG, cB; public Man(int x, int y) { this.x = x; this.y = y; w = 50; h = 50; Random rand = new Random(); cR = rand.nextFloat(); cG = rand.nextFloat(); cB = rand.nextFloat(); } public void draw() { glColor3f(cR, cG, cB); glRecti(x, y, x+w, y+h); } public void update(int dx, int dy) { x += dx; y += dy; } } } That is the code that I am working with. In addition, I am unsure how to compile an executable jar that is using the lwjgl library in addition to slick-util.

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  • OS X 10.9 Mavericks Kernel Panics out of the box

    - by Kevin
    OS X Kernel panics after a fresh install of OS X 10.9 on a 17" Macbook Pro. Anonymous UUID: D002464D-24B7-C2B5-3D83-1C0B02873B29 Wed Oct 30 11:08:17 2013 panic(cpu 1 caller 0xffffff8006edc19e): Kernel trap at 0xffffff7f88e0a96c, type 14=page fault, registers: CR0: 0x000000008001003b, CR2: 0xffffef7f88e309b8, CR3: 0x0000000009c2d000, CR4: 0x0000000000000660 RAX: 0x0fffffd0c7b30000, RBX: 0xffffef7f88e309b0, RCX: 0x0000000000000001, RDX: 0x000002f384d06471 RSP: 0xffffff80eff03d80, RBP: 0xffffff80eff03e70, RSI: 0x0000031384cfb168, RDI: 0xffffff80e8f05148 R8: 0xffffff801b0f8670, R9: 0x0000000000000005, R10: 0x0000000000004a24, R11: 0x0000000000000202 R12: 0xffffff801938b800, R13: 0x0000000000000005, R14: 0xffffff80e8f05148, R15: 0xffffff7f88e2ee20 RFL: 0x0000000000010006, RIP: 0xffffff7f88e0a96c, CS: 0x0000000000000008, SS: 0x0000000000000010 Fault CR2: 0xffffef7f88e309b8, Error code: 0x0000000000000002, Fault CPU: 0x1 Backtrace (CPU 1), Frame : Return Address 0xffffff80eff03a10 : 0xffffff8006e22f69 0xffffff80eff03a90 : 0xffffff8006edc19e 0xffffff80eff03c60 : 0xffffff8006ef3606 0xffffff80eff03c80 : 0xffffff7f88e0a96c 0xffffff80eff03e70 : 0xffffff7f88e09b89 0xffffff80eff03f30 : 0xffffff8006edda5c 0xffffff80eff03f50 : 0xffffff8006e3757a 0xffffff80eff03f90 : 0xffffff8006e378c8 0xffffff80eff03fb0 : 0xffffff8006ed6aa7 Kernel Extensions in backtrace: com.apple.driver.AppleIntelCPUPowerManagement(216.0)[A6EE4D7B-228E-3A3C-95BA-10ED6F331236]@0xffffff7f88e07000->0xffffff7f88e31fff BSD process name corresponding to current thread: kernel_task Mac OS version: 13A603 Kernel version: Darwin Kernel Version 13.0.0: Thu Sep 19 22:22:27 PDT 2013; root:xnu-2422.1.72~6/RELEASE_X86_64 Kernel UUID: 1D9369E3-D0A5-31B6-8D16-BFFBBB390393 Kernel slide: 0x0000000006c00000 Kernel text base: 0xffffff8006e00000 System model name: MacBookPro5,2 (Mac-F2268EC8) System uptime in nanoseconds: 4634353513870 last loaded kext at 39203945245: com.viscosityvpn.Viscosity.tun 1.0 (addr 0xffffff7f89200000, size 32768) last unloaded kext at 147930318702: com.apple.driver.AppleFileSystemDriver 3.0.1 (addr 0xffffff7f89110000, size 8192) loaded kexts: com.viscosityvpn.Viscosity.tun 1.0 com.viscosityvpn.Viscosity.tap 1.0 com.apple.driver.AudioAUUC 1.60 com.apple.driver.AppleHWSensor 1.9.5d0 com.apple.filesystems.autofs 3.0 com.apple.iokit.IOBluetoothSerialManager 4.2.0f6 com.apple.driver.AGPM 100.14.11 com.apple.driver.AppleMikeyHIDDriver 124 com.apple.driver.AppleHDA 2.5.2fc2 com.apple.iokit.BroadcomBluetoothHostControllerUSBTransport 4.2.0f6 com.apple.GeForceTesla 8.1.8 com.apple.driver.AppleMikeyDriver 2.5.2fc2 com.apple.iokit.IOUserEthernet 1.0.0d1 com.apple.driver.AppleUpstreamUserClient 3.5.13 com.apple.driver.AppleMuxControl 3.4.12 com.apple.driver.ACPI_SMC_PlatformPlugin 1.0.0 com.apple.driver.AppleSMCLMU 2.0.4d1 com.apple.Dont_Steal_Mac_OS_X 7.0.0 com.apple.driver.AppleHWAccess 1 com.apple.driver.AppleMCCSControl 1.1.12 com.apple.driver.AppleLPC 1.7.0 com.apple.driver.SMCMotionSensor 3.0.4d1 com.apple.driver.AppleUSBTCButtons 240.2 com.apple.driver.AppleUSBTCKeyboard 240.2 com.apple.driver.AppleIRController 325.7 com.apple.AppleFSCompression.AppleFSCompressionTypeDataless 1.0.0d1 com.apple.AppleFSCompression.AppleFSCompressionTypeZlib 1.0.0d1 com.apple.BootCache 35 com.apple.iokit.SCSITaskUserClient 3.6.0 com.apple.driver.XsanFilter 404 com.apple.iokit.IOAHCIBlockStorage 2.4.0 com.apple.driver.AppleUSBHub 650.4.4 com.apple.driver.AppleUSBEHCI 650.4.1 com.apple.driver.AppleFWOHCI 4.9.9 com.apple.driver.AirPort.Brcm4331 700.20.22 com.apple.driver.AppleAHCIPort 2.9.5 com.apple.nvenet 2.0.21 com.apple.driver.AppleUSBOHCI 650.4.1 com.apple.driver.AppleSmartBatteryManager 161.0.0 com.apple.driver.AppleRTC 2.0 com.apple.driver.AppleHPET 1.8 com.apple.driver.AppleACPIButtons 2.0 com.apple.driver.AppleSMBIOS 2.0 com.apple.driver.AppleACPIEC 2.0 com.apple.driver.AppleAPIC 1.7 com.apple.driver.AppleIntelCPUPowerManagementClient 216.0.0 com.apple.nke.applicationfirewall 153 com.apple.security.quarantine 3 com.apple.driver.AppleIntelCPUPowerManagement 216.0.0 com.apple.kext.triggers 1.0 com.apple.iokit.IOSerialFamily 10.0.7 com.apple.AppleGraphicsDeviceControl 3.4.12 com.apple.driver.DspFuncLib 2.5.2fc2 com.apple.vecLib.kext 1.0.0 com.apple.iokit.IOAudioFamily 1.9.4fc11 com.apple.kext.OSvKernDSPLib 1.14 com.apple.iokit.IOBluetoothHostControllerUSBTransport 4.2.0f6 com.apple.iokit.IOSurface 91 com.apple.iokit.IOBluetoothFamily 4.2.0f6 com.apple.nvidia.classic.NVDANV50HalTesla 8.1.8 com.apple.driver.AppleSMBusPCI 1.0.12d1 com.apple.driver.AppleGraphicsControl 3.4.12 com.apple.driver.IOPlatformPluginLegacy 1.0.0 com.apple.driver.AppleBacklightExpert 1.0.4 com.apple.iokit.IOFireWireIP 2.2.5 com.apple.driver.AppleHDAController 2.5.2fc2 com.apple.iokit.IOHDAFamily 2.5.2fc2 com.apple.driver.AppleSMBusController 1.0.11d1 com.apple.nvidia.classic.NVDAResmanTesla 8.1.8 com.apple.driver.IOPlatformPluginFamily 5.5.1d27 com.apple.iokit.IONDRVSupport 2.3.6 com.apple.iokit.IOGraphicsFamily 2.3.6 com.apple.driver.AppleSMC 3.1.6d1 com.apple.driver.AppleUSBMultitouch 240.6 com.apple.iokit.IOUSBHIDDriver 650.4.4 com.apple.driver.AppleUSBMergeNub 650.4.0 com.apple.driver.AppleUSBComposite 650.4.0 com.apple.driver.CoreStorage 380 com.apple.iokit.IOSCSIMultimediaCommandsDevice 3.6.0 com.apple.iokit.IOBDStorageFamily 1.7 com.apple.iokit.IODVDStorageFamily 1.7.1 com.apple.iokit.IOCDStorageFamily 1.7.1 com.apple.iokit.IOAHCISerialATAPI 2.6.0 com.apple.iokit.IOSCSIArchitectureModelFamily 3.6.0 com.apple.iokit.IOUSBUserClient 650.4.4 com.apple.iokit.IOFireWireFamily 4.5.5 com.apple.iokit.IO80211Family 600.34 com.apple.iokit.IOAHCIFamily 2.6.0 com.apple.iokit.IONetworkingFamily 3.2 com.apple.iokit.IOUSBFamily 650.4.4 com.apple.driver.NVSMU 2.2.9 com.apple.driver.AppleEFINVRAM 2.0 com.apple.driver.AppleEFIRuntime 2.0 com.apple.iokit.IOHIDFamily 2.0.0 com.apple.iokit.IOSMBusFamily 1.1 com.apple.security.sandbox 278.10 com.apple.kext.AppleMatch 1.0.0d1 com.apple.security.TMSafetyNet 7 com.apple.driver.AppleKeyStore 2 com.apple.driver.DiskImages 371.1 com.apple.iokit.IOStorageFamily 1.9 com.apple.iokit.IOReportFamily 21 com.apple.driver.AppleFDEKeyStore 28.30 com.apple.driver.AppleACPIPlatform 2.0 com.apple.iokit.IOPCIFamily 2.8 com.apple.iokit.IOACPIFamily 1.4 com.apple.kec.pthread 1 com.apple.kec.corecrypto 1.0 System Profile: Model: MacBookPro5,2, BootROM MBP52.008E.B05, 2 processors, Intel Core 2 Duo, 2.8 GHz, 8 GB, SMC 1.42f4 Graphics: NVIDIA GeForce 9400M, NVIDIA GeForce 9400M, PCI, 256 MB Graphics: NVIDIA GeForce 9600M GT, NVIDIA GeForce 9600M GT, PCIe, 512 MB Memory Module: BANK 0/DIMM0, 4 GB, DDR3, 1333 MHz, 0x04CD, 0x46332D3130363636434C392D344742535100 Memory Module: BANK 1/DIMM0, 4 GB, DDR3, 1333 MHz, 0x04CD, 0x46332D3130363636434C392D344742535100 AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x8D), Broadcom BCM43xx 1.0 (5.106.98.100.22) Bluetooth: Version 4.2.0f6 12982, 3 services, 15 devices, 1 incoming serial ports Network Service: Wi-Fi, AirPort, en1 Serial ATA Device: Samsung SSD 840 Series, 120.03 GB Serial ATA Device: MATSHITADVD-R UJ-868 USB Device: Built-in iSight USB Device: BRCM2046 Hub USB Device: Bluetooth USB Host Controller USB Device: Apple Internal Keyboard / Trackpad USB Device: IR Receiver Thunderbolt Bus:

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  • How to charge an iPhone on a Windows PC without Installing iTunes

    - by Martin Hollingsworth
    I want to be able to charge my iPhone on my work computer, which is running Windows Server 2008 SP1 64-Bit. When I plug the iPhone in with the USB cable, it will not charge. Windows attempts to locate a driver for the device but only comes up with a generic Camera device and even if I allow that to be installed, the iPhone still does not charge. I have checked the computer's BIOS settings and did not find anything relating to power on the USB devices. I also tried this on ports at the back of the computer in addition to those on the front. The PC is a Dell Optiplex 780. As far as I can tell USB devices do not charge unless Windows has installed an appropriate driver. Since it is a work computer I do not want to install iTunes which does include a driver. I have a workaround that I will post as an answer for reference.

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  • Is my PC Good enough [closed]

    - by Moinak Nath
    I'm getting a new laptop this Christmas and I was wondering if it's good enough for what I do. I'll be playing games like Need for Speed: Most Wanted (2012) and other NFS games. Also silent hunter and flight sim. I also browse the internet download stuff like, watch movies occasionally type documents with word, edit videos, and transfer files. To be more specific is the hdd big enough? is the ram big enough? Is the graphics card good? is the cpu speed enough, and is Windows windows 8 good for all these things. i also video chat so these are the specs 2.2 Ghz Intel Pentium B960 Dual Core 4 GB RAM 320 GB HDD Intel HD Graphics 720p Webcam 4 USB Ports (2 USB 3.0 @ 2 USB 2.0) HDMI Port It Is a Lenovo IdeaPad This is the one im Looking at http://www.bestbuy.com/site/Lenovo+-+IdeaPad+15.6%26%2334%3B+Laptop+-+4GB+Memory+-+320GB+Hard+Drive+-+Black/6851264.p?id=1218809260330&skuId=6851264#tab=specifications

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  • How to Shutdown PC by Pressing Power Button without asking "Force Close"?

    - by AgA
    I always Hibernate my PC. Sometimes when I boot, it does not recognize the mouse/keyboard or any USB devices. I've also setup it to go in sleep in 5 minutes. In that case I can't restart the PC so that USB starts working. When I press the Power button then it starts shutdown but asks confirmation twice, one is for shutdown by force confirmation and then there is one more. When my USB is disabled I can't input these options. So I switch off the power. What I want is that upon pressing Power Button it should at once start shutdown without asking any more confirmations System details: Win-7 Home Premium 64 bit Intel i3 530 Asus P montherboard EDIT: It is Desktop PC

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