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  • Need multiple views to respond to a touch event in an iPhone app

    - by Joel
    Setup: I have two views that I need to respond to the touch event, and they are layered out on top of one another. View 1 is on top of View 2. View 2 is a UIWebView. View 1 is sublclassed to capture the touch event. My problem is that if I try to call the UIWebView event handlers (touchesBegan: and touchesEnded:) from within the event handlers of View 1, which is the first responder, nothing happens. However if I set View 1 to userInteractionEnabled = NO, then the touch goes through that view and is processed properly by the 2nd view. Any ideas on how I can have 2 views respond to a touch event? Unfortunately the 2nd view is a UIWebView, so I need to actually call the event handler and not a different method, etc... Thanks in advance for any advice, Joel

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  • iPhone:Tabbar hides when pushing from TableView to UIViewController

    - by user187532
    Hello all, I have four Tab bar items in a Tab bar which is being bottom of the view where i have the TableView. I am adding Tab bar and items programmatically (Refer below code) not through I.B. Click on first three Tab bar items, will show the data in the same TableView itself. But clicking on last Tab bar items will push to another UIViewcontroller and show the data there. The problem here is, when i push to the viewController when clicking on last Tab bar item, main "Tab bar" is getting removed. Tab bar code: UITabBar *tabBar = [[UITabBar alloc] initWithFrame:CGRectMake(0, 376, 320, 44)]; item1 = [[UITabBarItem alloc] initWithTitle:@"First Tab" image:[UIImage imageNamed:@"first.png"] tag:0]; item2 = [[UITabBarItem alloc] initWithTitle:@"Second Tab" image:[UIImage imageNamed:@"second.png"] tag:1]; item3 = [[UITabBarItem alloc] initWithTitle:@"Third Tab" image:[UIImage imageNamed:@"third.png"] tag:2]; item4 = [[UITabBarItem alloc] initWithTitle:@"Fourth Tab" image:[UIImage imageNamed:@"fourth.png"] tag:3]; item5 = [[UITabBarItem alloc] initWithTitle:@"Fifth Tab" image:[UIImage imageNamed:@"fifth.png"] tag:4]; NSArray *items = [NSArray arrayWithObjects: item1,item2,item3,item4, item5, nil]; [tabBar setItems:items animated:NO]; [tabBar setSelectedItem:item1]; tabBar.delegate=self; [self.view addSubview:tabBar]; Push controller code clicking from last Tab bar item: myViewController = [ [MyViewController alloc] initWithNibName:@"MyView" bundle:nil]; myViewController.hidesBottomBarWhenPushed=NO; [[self navigationController] pushViewController:myViewController animated:NO]; I am not seeing bottom Tab bar when i push my current TableView to myViewController. I am seeing full screen view there. I want to see bottom Tab bar always when every tab item clicked. What might be the problem here? Could someone who come across this issue, please share your suggestion to me? Thank you.

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  • iPhone: Grouped Table Confusion

    - by senfo
    I'm trying to follow along with this UITableView tutorial and I'm afraid I'm getting confused. What I hope to accomplish is to create a grouped table, which resembles the look and feel of the following image (image source): For each "break" in the table, I assume that I need another section. I understand there is a global NSMutableArray, which acts as the data source to the UITableView. Inside this global array, there are dictionaries for sections and for data, but this is where I start getting confused. Should I create a unique table to store each section in addition to a new table for the rows that are part of that section? In other words, if I have five sections, will I end up with ten unique collections of data (one for each section and one to store the rows related to the section), which all eventually get stored in the global array?

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  • Compiling GData for iPhone

    - by spin-docta
    Hi, I'm trying to compile a project that uses the GData objective-c framework. I've successfully compiled and run the project under the 'Debug' configuration, but when I try to compile using 'Release' and now 'Adhoc' I get the following errors. NOTE: I duplicated the debug configuration for adhoc and that doesn't seem to help. "_kGDataGoogleAnalyticsDefaultAccountFeed", referenced from: _kGDataGoogleAnalyticsDefaultAccountFeed$non_lazy_ptr in TKGoogleAnayliticsAPI.o ".objc_class_name_GDataFeedAnalyticsAccount", referenced from: literal-pointer@_OBJC@_cls_refs@GDataFeedAnalyticsAccount in TKGoogleAnayliticsAPI.o ".objc_class_name_GDataFeedAnalyticsData", referenced from: literal-pointer@_OBJC@_cls_refs@GDataFeedAnalyticsData in TKGoogleAnayliticsAPI.o ".objc_class_name_GDataQueryAnalytics", referenced from: literal-pointer@_OBJC@_cls_refs@GDataQueryAnalytics in TKGoogleAnayliticsAPI.o ".objc_class_name_GDataServiceGoogleAnalytics", referenced from: literal-pointer@_OBJC@_cls_refs@GDataServiceGoogleAnalytics in TKGoogleAnayliticsAPI.o ld: symbol(s) not found collect2: ld returned 1 exit status

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  • use more then one sound in my iphone application using cocos2d

    - by Rana
    avc = [[MPAVController sharedInstance] avController]; //avc is AVController NSString *path = [[NSBundle mainBundle] pathForResource:@"Sound" ofType:@"wav"]; id feeder = [[MPArrayQueueFeeder alloc] initWithPaths:[NSArray arrayWithObject:path]]; [avc setQueueFeeder:feeder]; [avc play:nil]; [feeder release]; NSTimer *sound = [NSTimer scheduledTimerWithTimeInterval:(9.0) target:self selector:@selector(Gamesoundplay) userInfo:nil repeats:YES]; Hear i use tow framework for playing sound. 1. MediaPlayer.framework 2. AudioToolbox.framework I success to play the background sound with repeat after lodding the game. I also want to play sound after clicking some button action without stop the previous background sound.But when i click the other button that time background sound is stop and start again after time intereval ( 9.0 sec ) which i mention for repeated the sound time line. If anyone do this work then help me to complete my application.

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  • How can i get a list of currently running threads in objective-C(iphone)

    - by krasnyk
    Is there a way to get the list of currently running threads in objective-C? I'm mostly interested in getting the NSThreads objects, cause i want to replace the assertion handler for each running thread? If such thing is not possible, maybe i could set my own selector to be invoked after any thread is spawn(so that i could do the assertion handler replacement over there)?

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  • iPhone scrollView won't scroll after keyboard is closed

    - by Rob
    I was trying to implement a way to have the UITextField move up when the keyboard opened so that the user could see what they were typing but after implementing the code - it locks my scroll. The view will scroll when the user first gets to that view but after inputting text and closing the keyboard it locks the view. I suspect that it is a problem somewhere in this code: - (void) viewWillAppear:(BOOL)animated { [super viewWillAppear:animated]; NSLog(@"Registering for keyboard events"); // Register for the events [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector (keyboardDidShow:) name: UIKeyboardDidShowNotification object:nil]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector (keyboardDidHide:) name: UIKeyboardDidHideNotification object:nil]; // Setup content size scrollView.contentSize = CGSizeMake(SCROLLVIEW_CONTENT_WIDTH, SCROLLVIEW_CONTENT_HEIGHT); //Initially the keyboard is hidden keyboardVisible = NO; } -(void) viewWillDisappear:(BOOL)animated { NSLog (@"Unregister for keyboard events"); [[NSNotificationCenter defaultCenter] removeObserver:self]; } //**-------------------------------** - (void) keyboardDidShow: (NSNotification *)notif { NSLog(@"Keyboard is visible"); // If keyboard is visible, return if (keyboardVisible) { NSLog(@"Keyboard is already visible. Ignore notification."); return; } // Get the size of the keyboard. NSDictionary* info = [notif userInfo]; NSValue* aValue = [info objectForKey:UIKeyboardBoundsUserInfoKey]; CGSize keyboardSize = [aValue CGRectValue].size; // Save the current location so we can restore // when keyboard is dismissed offset = scrollView.contentOffset; // Resize the scroll view to make room for the keyboard CGRect viewFrame = scrollView.frame; viewFrame.size.height -= keyboardSize.height; scrollView.frame = viewFrame; CGRect textFieldRect = [activeField frame]; textFieldRect.origin.y += 10; [scrollView scrollRectToVisible:textFieldRect animated:YES]; NSLog(@"ao fim"); // Keyboard is now visible keyboardVisible = YES; } -(void) keyboardDidHide: (NSNotification *)notif { // Is the keyboard already shown if (!keyboardVisible) { NSLog(@"Keyboard is already hidden. Ignore notification."); return; } // Reset the frame scroll view to its original value scrollView.frame = CGRectMake(0, 0, SCROLLVIEW_CONTENT_WIDTH, SCROLLVIEW_CONTENT_HEIGHT); // Reset the scrollview to previous location scrollView.contentOffset = offset; // Keyboard is no longer visible keyboardVisible = NO; } -(BOOL) textFieldShouldBeginEditing:(UITextField*)textField { activeField = textField; return YES; } I defined the size above the #imports as: #define SCROLLVIEW_CONTENT_HEIGHT 1000 #define SCROLLVIEW_CONTENT_WIDTH 320 Really not sure what the issue is.

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  • iCloud + Storage of media in iPhone Documents folder

    - by Michael Morrison
    I, like many developers, got an email from Apple recently that stated we should move our data from the documents directory into another folder to permit more streamlined backup to iCloud. In recent testing it appears that [your app] stores a fair amount of data in its Documents folder. Since iCloud backups are performed daily over Wi-Fi for each user's iOS device, it's important to ensure the best possible user experience by minimizing the amount of data being stored by your app. Marco Arment, of instapaper fame, has a good take on the issue, which is that the recommended location for storing downloadable files is in /Library/Caches. However, the problem is that both /tmp and /Caches can be 'cleaned' anytime the OS decides that the device is running low on storage. If your app is cleaned then the data downloaded by your app and stored by your user is gone. Naturally, the user will blame you and not Apple. What to do?

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  • iPhone accelerometer:didAccelerate: seems to not get called while I am running a loop

    - by AJ
    An accelerometer related question. (Sorry the formatting may not look right, its the first time I am using this site). I got the accelerometer working as expected using the standard code UIAccelerometer *accel = [UIAccelerometer sharedAccelerometer]; accel.delegate = self; accel.updateInterval = 0.1; //I also tried other update values I use NSLog to log every time the accelerometer:didAccelerate: method in my class is called. The function gets called as expected and everything works fine till here. However, when I run a loop, the above method doesn't seem to get called. Something like this float firstAccelValue = globalAccel; //this is the x-accel value (stored in a global by the above method) float nextAccelValue = firstAccelValue; while (nextAccelValue == firstAccelValue){ //do something nextAccelValue = globalAccel; // note globalAccel is updated by the accelerometer method } The above loop never exits, expectedly since the accelerometer:didAccelerate: method is not getting called, and hence globalAccel never changes value. If I use a fixed condition to break the while loop, I can see that after the loop ends, the method calls work fine again. Am I missing something obvious here? Or does the accelerometer method not fire when certain processing is being done? Any help would be greatly appreciated! Thanks!

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  • iPhone mapkit: selecting a location on the map

    - by Tristan
    Hi there, I'd like to be able to select a location on a MKMapView. Ideally the user would be able to place their finger on a pin, drag it around the map, and then let go above there area they wish to place it. I'm stumped. Does anyone have any clever ideas how this could be achieved?

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  • Custom Map using iPhone MapKit

    - by DHamrick
    I am attempting to use MapKit to create a custom map (similar to this concept http://mapwow.com/) using an image instead of the google maps image. This is so we can include the gps functionality and the pins functionality. I have looked in the documentation and there does not appear to be a standard way of doing it. Is there a way to do this using MapKit or has someone found a way to achieve something similar?

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  • iPhone UIButton Tap

    - by Ivan
    Hello all, I am trying to make a button that response to single and double tap. I am trying to do this using myAction method. The problem is that first time when I press the button the method myAction isn't called. Can somebody tell why this happening and how can I fix that? -(IBAction)myButton:(id)sender{ UIButton *theButton = (UIButton *)sender; [theButton addTarget:self action:@selector(myAction:forEvent:) forControlEvents:UIControlEventAllEvents]; } - (void)myAction:(id)sender forEvent:(UIEvent *)event { NSLog(@"Touch events goes here"); } Thank you, I. Vasilev

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  • iPhone: Sharing protocol/delegate code

    - by pion
    I have the following code protocol snippets: @protocol FooDelegate; @interface Foo : UIViewController { id delegate; } ... @protocol FooDelegate ... // method 1 ... // method 2 ... @end Also, the following code which implements FooDelegate: @interface Bar1 : UIViewController { ... } @interface Bar2 : UITableViewController { ... } It turns out the implementation of FooDelegate is the same on both Bar1 and Bar2 classes. I currently just copy FooDelegate implementation code from Bar1 to Bar2. How do I structure/implement in such a way that Bar1 and Bar2 share the same code in a single code base (not as currently with 2 copies) since they are the same? Thanks in advance for your help.

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  • Using core plot for iPhone, drawing date on x axis

    - by xmax
    I have available an array of dictionary that contains NSDate and NSNumber values. I wanted to plot date on X axis. for plotting I need to supply xRanges to plot with some decimal values.I don't understand how can i supply NSdate values to xRange (low and length). And what should be there in this method: -(NSNumber *)numberForPlot:(CPPlot *)plot field:(NSUInteger)fieldEnum recordIndex:(NSUInteger)index I mean how my date value will be returned as NSNumber..? I think i should use some interval over there.but what should be the exact conversion..? can any one explain me what are the exact requirement to plot the date on xAxis..? I am plotting my plot in half of the view.

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  • iphone EXC_BAD_ACCESS

    - by Dave
    I seem to get an EXC_BAD_ACCESS error when I select a cell in my table view that takes me to a 2nd table view with a lot of these http://pastie.org/906711 could they be the problem if I have 8 of them ? Heres the backtrace : http://pastie.org/906729 Thanks for your time,

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  • iPhone Development - Query related records using CoreData

    - by Mustafa
    I have a case where i have three entities with one-to-many and one-to-many relationships: Entity A (Entity B relationhip), Entity B (Entity A relationship, Entity C relationship), Entity C (Entity B relationhip) I have the reference of Entity A, and now i want to fetch all the related Entity C records. How can i do that? (with least amount of code) Edit: Here's another way to put it. Can we perform joins with CoreData. For example, (and this is a very crude example), We have a following entity-relationship: Grand Parent (1)---(m) Parent Parent (1)---(m) Child So, now if i have "Albert" the Grand Parent, and i want to get all his grand children, how can i do that?

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  • Using CGContext to display a sprite sheet iPhone

    - by Mike
    Hello, So I have a spritesheet in png format, and have already worked out the coordinates for what I want to display. I'm trying to create a method that will return a UIImage when passed the location information on the spritesheet. I'm just not sure how to use the CGContext stuff along with the the coordinates to return an UIImage. I was looking to CGContextClipToRect because I think that is the way to do it, but I just can't seem to get it to work. Something like this CGSize size = CGSizeMake(xSize, ySize); UIGraphicsBeginImageContext(size); //CGContextClipToRect(spriteSheet.size, imageRect); [spriteSheet drawAtPoint:CGPointMake(xPos, yPos)]; UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); return scaledImage; returns only what is in the size Context. I need to be able to "move" this size window around the spritesheet if that makes sense. Any help would be appreciated. Thanks, Mike

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  • Google Toolbox For Mac with Core Data on iPhone results in error

    - by JaanusSiim
    I have set up my project for using Google Toolbox for Mac as described on official wiki. And everything is working as expected. For core data usage I have created a 'database' class that uses for final application SQLite storage (this is done based on Xcode template code). For unit tests I have created separate init method for 'database' to use in memory storage (storage url is [NSURL URLWithString:@"memory://store"] and type NSInMemoryStoreType). Without adding my model file (*.xcdatamodel) to unit tests target, test fail in expected place with message: executeFetchRequest:error: A fetch request must have an entity. If I add model file to the test target, then test is executed as expected (core data part looks OK), but after tests execution I get: RunIPhoneUnitTest.sh: line 123: 9487 Segmentation fault "$TARGET_BUILD_DIR/$EXECUTABLE_PATH" -RegisterForSystemEvents Command /bin/sh failed with exit code 139 This problem does not looks directly related to core data, but only happens if model file is added to target. Any pointers on resolving this issue would be appreciated!

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  • custom Copy Responder in iphone

    - by sagar
    Hello ! I have a webview in my application. I want to handle when user copies something from web view, my custom method - should be triggered. I have tried following. I have placed following method in myViewCtr.m file -(void)copy:(id)sender{ NSLog(@"hi ! Hello "); } But nothing working - What should I do to implement the same ? Thanks in advance for sharing your great knowledge. Sagar

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  • iPhone: value of selectedIndex for tab should be consistent, but isn't

    - by Janine
    This should be so simple... but something screwy is happening. My setup looks like this: MainViewController Tab Bar Controller 4 tabs, each of which loads WebViewController My AppDelegate contains an ivar, tabBarController, which is connected to the tab bar controller (this was all set up in Interface Builder). The leftmost tab is marked "selected" in IB. Within the viewWillAppear method in WebViewController, I need to know which tab was just selected so I can load the correct URL. I do this by switching on appDelegate.tabBarController.selectedIndex. When the app first runs and the leftmost tab is selected, selectedIndex is a large garbage value. After that, I get values from 0 to 3, which is as it should be, but they are in random order. Not only that, but each tab I touch reports a different value each time. This app is extremely simple right now and I can't imagine what I could have done to make things go this wrong. Has anyone seen (and hopefully solved) this behavior? Update: we have a request for code. There's not much to see. The tab bar controller gets loaded in applicationDidFinishLaunching: [self.mainViewController view]; //force nib to load [self.window addSubview:self.mainViewController.tabBarController.view] There is currently no code whatsoever in MainViewController.m other than the synthesize and release for tabBarController. From WebVewController.m: - (void)viewWillAppear:(BOOL)_animation { [super viewWillAppear:_animation]; NSURL *url; switch([S_UIDelegate mainViewController].tabBarController.selectedIndex) { case 0: url = [NSURL URLWithString:@"http://www.cnn.com"]; break; case 1: url = [NSURL URLWithString:@"http://www.facebook.com"]; break; case 2: url = [NSURL URLWithString:@"http://www.twitter.com"]; break; case 3: url = [NSURL URLWithString:@"http://www.google.com"]; break; default: url = [NSURL URLWithString:@"http://www.msnbc.com"]; } NSURLRequest *request = [NSURLRequest requestWithURL:url]; [webView loadRequest:request]; } This is where I'm seeing the random values.

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  • Change iPhone UISlider bar image.

    - by Fogmeister
    Hi everyone! My first question on stackoverflow! I'm using a UISlider in my app but I'd like to use a custom "look-and-feel" for it. I have changed the thumb to my own image but is there a way to change the bar also? I have a bar image I would like to use but can't see how to do this. I have found how to change the max and min image but not the bar itself. Thanks Oliver

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