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  • pass data from popup to parent

    - by user522962
    I have a parent w/ a popup child. When parent loads, I have to call a function within the popup without showing the popup (thus, I load "pupLove" but don't include it in layout)....I then pass this data to the parent. When the user manually clicks another button to open the popup, the same function is called & data passed to the parent. However, I am not able to pass dg.length to the parent. I believe the root problem is that I am loading "pupLove" & thus the parents are getting confused.....I'm guessing if I get rid of "pupLove" I can pass the data correctly but will need to call the child's function at creationComplete of the parent....how do I do that? Here's my parent: <?xml version="1.0" encoding="utf-8"?> <s:Application xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx" backgroundColor="green" width="50%" height="100%" xmlns:local="*" > <fx:Script> <![CDATA[ import pup; import mx.managers.PopUpManager; public function showPup(evt:MouseEvent):void { var ttlWndw:pup = PopUpManager.createPopUp(this, pup, true) as pup; PopUpManager.centerPopUp(ttlWndw); } ]]> </fx:Script> <mx:VBox> <local:pup id="pupLove" visible="false" includeInLayout="false" /> <s:Button click="showPup(event);" label="launch Pup" /> <mx:Text id="Ptest" color="black" text="from Parent:{pupLove.dg.length}" /> </mx:VBox> </s:Application> And a popup child called 'pup.mxml': <?xml version="1.0" encoding="utf-8"?> <s:Group xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx" width="400" height="300"> <fx:Script> <![CDATA[ public function init():void{ // send php call } import mx.events.CloseEvent; import mx.managers.PopUpManager; private function removePup(evt:Event):void { PopUpManager.removePopUp(this); } ]]> </fx:Script> <fx:Declarations> <s:ArrayCollection id="dg"> </s:ArrayCollection> </fx:Declarations> <s:TitleWindow width="100%" height="100%" close="removePup(event)"> <mx:VBox> <mx:Text id="test" color="red" text="from Child:{dg.length}" /> <s:Button label="add Items" click="dg.addItem({id:'cat'})" /> </mx:VBox> </s:TitleWindow> </s:Group> UPDATE: I guess my question can be more easily stated as: "is there a way to call a child's function from the parent without actually loading the child?"

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  • Custom Java Swing Meter Control

    - by Tyler
    I'm trying to make a custom swing control that is a meter. The arrow will move up and down. Here is my current code, but I feel I've done it wrong. import java.awt.BasicStroke; import java.awt.Color; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.LinearGradientPaint; import java.awt.Polygon; import java.awt.Stroke; import java.awt.geom.Point2D; import java.awt.geom.Rectangle2D; import javax.swing.JFrame; import javax.swing.JPanel; public class meter extends JFrame { Stroke drawingStroke = new BasicStroke(2); Rectangle2D rect = new Rectangle2D.Double(105, 50, 40, 200); Double meterPercent = new Double(0.57); public meter() { setTitle("Meter"); setLayout(null); setSize(300, 300); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); setLocationRelativeTo(null); setVisible(true); } public void paint(Graphics g) { // Paint Meter Graphics2D g1 = (Graphics2D) g; g1.setStroke(drawingStroke); g1.draw(rect); // Set Meter Colors Point2D start = new Point2D.Float(0, 0); Point2D end = new Point2D.Float(0, this.getHeight()); float[] dist = { 0.1f, 0.5f, 0.9f }; Color[] colors = { Color.green, Color.yellow, Color.red }; LinearGradientPaint p = new LinearGradientPaint(start, end, dist, colors); g1.setPaint(p); g1.fill(rect); // Make a triangle - Arrow on Meter int[] x = new int[3]; int[] y = new int[3]; int n; // count of points // Set Points for Arrow Integer meterArrowHypotenuse = (int) rect.getX(); Integer meterArrowTip = (int) rect.getY() + (int) (rect.getHeight() * (1 - meterPercent)); x[0] = meterArrowHypotenuse - 25; x[1] = meterArrowHypotenuse - 25; x[2] = meterArrowHypotenuse - 5; y[0] = meterArrowTip - 20; // Top Left y[1] = meterArrowTip + 20; // Bottom Left y[2] = meterArrowTip; // Tip of Arrow n = 3; // Number of points, 3 because its a triangle // Draw Arrow Border Polygon myTriShadow = new Polygon(x, y, n); // a triangle g1.setPaint(Color.black); g1.fill(myTriShadow); // Set Points for Arrow Board x[0] = x[0] + 1; x[1] = x[1] + 1; x[2] = x[2] - 2; y[0] = y[0] + 3; y[1] = y[1] - 3; y[2] = y[2]; Robot robot = new Robot(); Color colorMeter = robot.getPixelColor(x[2]+10, y[2]); // Draw Arrow Polygon myTri = new Polygon(x, y, n); // a triangle Color colr = new Color(colorMeter.getRed(), colorMeter.getGreen(), colorMeter.getBlue()); g1.setPaint(colr); g1.fill(myTri); } public static void main(String[] args) { new meter(); } } Thanks for looking.

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  • asp .net MVC 2.0 xval Validation element

    - by ANDyW
    I got one problem with showing error message to element. Is there any option to turn on messages on place where is Html.ValidationMessageFor(model = model.ConfirmPassword). Becsoue for me it isn’t show up. I would like to have summary and near field information too not only red border. Any one know how to do it? using (Ajax.BeginForm("CreateValidForm", "Test", new AjaxOptions { HttpMethod = "Post" })) {%> <div id="validationSummary1"> <%= Html.ValidationSummary(true)%> </div> <fieldset> <legend>Fields</legend> <div class="editor-label"> <%= Html.LabelFor(model => model.Name)%> </div> <div class="editor-field"> <%= Html.TextBoxFor(model => model.Name)%> <%= Html.ValidationMessageFor(model => model.Name)%> </div> <div class="editor-label"> <%= Html.LabelFor(model => model.Email)%> </div> <div class="editor-field"> <%= Html.TextBoxFor(model => model.Email)%> <%= Html.ValidationMessageFor(model => model.Email)%> </div> <div class="editor-label"> <%= Html.LabelFor(model => model.Password)%> </div> <div class="editor-field"> <%= Html.TextBoxFor(model => model.Password)%> <%= Html.ValidationMessageFor(model => model.Password)%> </div> <div class="editor-label"> <%= Html.LabelFor(model => model.ConfirmPassword)%> </div> <div class="editor-field"> <%= Html.TextBoxFor(model => model.ConfirmPassword)%> <%= Html.ValidationMessageFor(model => model.ConfirmPassword)%> </div> <p> <input type="submit" value="Create" /> </p> </fieldset> <% } %> <%= Html.ClientSideValidation<ValidModel>() .UseValidationSummary("validationSummary1", "Please fix the following problems:") %> Here is link for sample project http://www.sendspace.com/file/m9gl54 .

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  • Database Table Schema and Aggregate Roots

    - by bretddog
    Hi, Applicaiton is single user, 1-tier(1 pc), database SqlCE. DataService layer will be (I think) : Repository returning domain objects and quering database with LinqToSql (dbml). There are obviously a lot more columns, this is simplified view. http://img573.imageshack.us/img573/3612/ss20110115171817w.png This is my first attempt of creating a 2 tables database. I think the table schema makes sense, but I need some reassurance or critics. Because the table relations looks quite scary to be honest. I'm hoping you could; Look at the table schema and respond if there are clear signs of troubles or errors that you spot right away.. And if you have time, Look at Program Summary/Questions, and see if the table layout makes makes sense to those points. Please be brutal, I will try to defend :) Program summary: a) A set of categories, each having a set of strategies (1:m) b) Each day a number of items will be produced. And each strategy MAY reference it. (So there can be 50 items, and a strategy may reference 23 of them) c) An item can be referenced by more than one strategy. So I think it's an m:m relation. d) Status values will be logged at fixed time-fractions through the day, for: - .... each Strategy.....each StrategyItem....each item e) An action on an item may be executed by a strategy that reference it. - This is logged as ItemAction (Could have called it StrategyItemAction) User Requsts b) - e) described the main activity mode of the program. To work with only today's DayLog , for each category. 2nd priority activity is retrieval of history, which typically will be From all categories, from day x to day y; Get all StrategyDailyLog. Questions First, does the overall layout look sound? I'm worried to see that there are so many relationships in all directions, connecting everything. Is this normal, or does it look like trouble? StrategyItem is made to represent an m:m relationship. Is it correct as I noted 1:m / 1:1 (marked red) ? StrategyItemTimeLog and ItemTimeLog; Logs values that both need to be retrieved together, when retreiving a StrategyItem. Reason I separated is that the first one is strategy-specific, and several strategies can reference same item. So I thought not to duplicate those values that are not dependent no strategy, but only on the item. Hence I also dragged out the LogTime, as it seems to be the only parameter to unite the logs. But this all looks quite disturbing with those 3 tables. Does it make sense at all? Or you have suggestion? Pink circles shows my vague attempt of Aggregate Root Paths. I've been thinking in terms of "what entity is responsible for delete". Though I'm unsure about the actual root. I think it's Category. Does it make sense related to User Requests described above?

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  • convert pixels into image

    - by Zeta Op
    what i am trying to do is to convert a pixel from a video cam, into an image to expalin it better imagine a 3d model so.. the pixels would be each polying, and i want to do is to conver each polyigon into an image. what i have so far is this ** import processing.video.*; PImage hoja; Capture cam; boolean uno, dos, tres, cuatro; import ddf.minim.*; Minim minim; AudioPlayer audio; float set; void setup() { //audio minim = new Minim(this); // audio = minim.loadFile("audio"); // audio.loop(); // uno=false; dos=false; tres=false; cuatro=true; size(640, 480); hoja=loadImage("hoja.gif"); cam = new Capture(this, width, height); cam.start(); } void draw() { if (cam.available() == true) { cam.read(); if (uno==true) { filtroUno(); image(cam, 0, 0, 640, 480); } if (dos==true) { filtroDos(); } if(tres==true){ filtroTres(); } if(cuatro==true){ filtroCuatro(); image(cam, set, 0,640,480); } } // The following does the same, and is faster when just drawing the image // without any additional resizing, transformations, or tint. //set(0, 0, cam); } void filtroUno() { cam.loadPixels(); hoja.loadPixels(); for (int i=0;i<cam.pixels.length;i++) { if (brightness(cam.pixels[i])>110) { cam.pixels[i]=color(0, 255, 255); } else { cam.pixels[i]=color(255, 0, 0); } } for (int i=0;i<cam.width;i+=10) { for (int j=0;j<cam.height;j+=10) { int loc=i+(j*cam.width); if (cam.pixels[loc]==color(255, 0, 0)) { for (int x=i;x<i+10;x++) { for (int y=j;y<j+10;y++) { // println("bla"); int locDos=i+(j*cam.width); cam.pixels[locDos]=hoja.get(x, y); } } } } } cam.updatePixels(); } ** the broblem is that each pixel is creating me a matrix, so.. is not recreating what id that to do. i had the method filtroUno but it wasn't showing ok.. and was the result void filtroUno() { cam.loadPixels(); hoja.loadPixels(); for (int i=0;i<cam.pixels.length;i++) { if (brightness(cam.pixels[i])>110) { cam.pixels[i]=color(0, 255, 255); } else { cam.pixels[i]=color(255, 0, 0); } } for (int i=0;i<cam.width;i+=10) { for (int j=0;j<cam.height;j+=10) { int loc=i+j*hoja.width*10; if (cam.pixels[loc]==color(255, 0, 0)) { for (int x=i;x<i+10;x++) { for (int y=j;y<j+10;y++) { // println("bla"); int locDos=x+y*hoja.height*10; cam.pixels[locDos]=hoja.get(x, y); } } } } } cam.updatePixels(); } i hope you can help me thanks note: each red pixel should be the gif image the imge size is 10x10

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  • One url to image, few results

    - by Misiur
    Hi! I'm trying to show programmers that some captchas are too weak, and i'm breaking them. Now i've got something like this: Function: <?php function cbreak($image) { $info = getimagesize($image); $width = $info[0]; $height = $info[1]; $img = imagecreatefromgif($image); $map = array(); for($y=0; $y<$height; $y++) { for($x=0; $x<$width; $x++) { $color = imagecolorsforindex($img, imagecolorat($img, $x, $y)); $map[$x][$y] = ($color['red'] + $color['blue'] + $color['green'] > 750) ? TRUE : FALSE; } } echo '<pre>'; for($y=0; $y<$height; $y++) { for($x=0; $x<$width; $x++) { echo ($map[$x][$y] == TRUE) ? 'X' : '-'; } echo '<br>'; } echo '</pre>'; $sum = ''; for($x=0; $x<$width; $x++) { $count = 0; for($y=0; $y<$height; $y++) { if($map[$x][$y] == TRUE) $count++; } $sum .= ($count == 0) ? 'X' : $count; } $sum = preg_replace('#X+#', 'X', $sum); $sum = trim($sum, 'X'); $letters = explode('X', $sum); $patterns = array( /* Still not here */ ); $token = ''; for($i=0; $i<count($letters); $i++) { $token .= $patterns[$letters[$i]]; } echo $token; } ?> Action: <?php $cl = curl_init("http://www.takeagift.pl/rejestracja"); curl_setopt($cl, CURLOPT_RETURNTRANSFER, 1); $r = curl_exec($cl); $pattern = "/src=[\"'].*[\"']?/i"; preg_match_all($pattern, $r, $images); $c = array(); for($i=0; $i<sizeof($images[0]); $i++) { if(strstr($images[0][$i], 'captcha') !== false) { $c = $images[0][$i]; } } $s1 = substr($c, 0, -8); echo $s1."<br />"; $s = substr($s1, 5, -1); echo $s."<br />"; curl_close($cl); ?> <img src="http://www.takeagift.pl/includes/modules/captcha.php?1270900968" /><br /> <img src="http://www.takeagift.pl/includes/modules/captcha.php?1270900968" /><br /> <img src="http://www.takeagift.pl/includes/modules/captcha.php?1270900968" /><br /> <img src="http://www.takeagift.pl/includes/modules/captcha.php?1270900968" /><br /> <img src="http://www.takeagift.pl/includes/modules/captcha.php?1270900968" /><br /> <?php include('cb.php'); cbreak("http://www.takeagift.pl/includes/modules/captcha.php?1270900968"); ?> Don't look at preg_match i still haven't learned regexp. So as You can see links are same: (captcha.php?1270900968), but the result - not. Help me, please (i'm not doing it to spam this portal)

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  • TDD - beginner problems and stumbling blocks

    - by Noufal Ibrahim
    While I've written unit tests for most of the code I've done, I only recently got my hands on a copy of TDD by example by Kent Beck. I have always regretted certain design decisions I made since they prevented the application from being 'testable'. I read through the book and while some of it looks alien, I felt that I could manage it and decided to try it out on my current project which is basically a client/server system where the two pieces communicate via. USB. One on the gadget and the other on the host. The application is in Python. I started off and very soon got entangled in a mess of rewrites and tiny tests which I later figured didn't really test anything. I threw away most of them and and now have a working application for which the tests have all coagulated into just 2. Based on my experiences, I have a few questions which I'd like to ask. I gained some information from http://stackoverflow.com/questions/1146218/new-to-tdd-are-there-sample-applications-with-tests-to-show-how-to-do-tdd but have some specific questions which I'd like answers to/discussion on. Kent Beck uses a list which he adds to and strikes out from to guide the development process. How do you make such a list? I initially had a few items like "server should start up", "server should abort if channel is not available" etc. but they got mixed and finally now, it's just something like "client should be able to connect to server" (which subsumed server startup etc.). How do you handle rewrites? I initially selected a half duplex system based on named pipes so that I could develop the application logic on my own machine and then later add the USB communication part. It them moved to become a socket based thing and then moved from using raw sockets to using the Python SocketServer module. Each time things changed, I found that I had to rewrite considerable parts of the tests which was annoying. I'd figured that the tests would be a somewhat invariable guide during my development. They just felt like more code to handle. I needed a client and a server to communicate through the channel to test either side. I could mock one of the sides to test the other but then the whole channel wouldn't be tested and I worry that I'd miss that. This detracted from the whole red/green/refactor rhythm. Is this just lack of experience or am I doing something wrong? The "Fake it till you make it" left me with a lot of messy code that I later spent a lot of time to refactor and clean up. Is this the way things work? At the end of the session, I now have my client and server running with around 3 or 4 unit tests. It took me around a week to do it. I think I could have done it in a day if I were using the unit tests after code way. I fail to see the gain. I'm looking for comments and advice from people who have implemented large non trivial projects completely (or almost completely) using this methodology. It makes sense to me to follow the way after I have something already running and want to add a new feature but doing it from scratch seems to tiresome and not worth the effort. P.S. : Please let me know if this should be community wiki and I'll mark it like that. Update 0 : All the answers were equally helpful. I picked the one I did because it resonated with my experiences the most. Update 1: Practice Practice Practice!

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  • Beginner question: ArrayList can't seem to get it right! Pls help

    - by elementz
    I have been staring at this code all day now, but just can't get it right. ATM I am just pushing codeblocks around without being able to concentrate anymore, with the due time being within almost an hour... So you guys are my last resort here. I am supposed to create a few random balls on a canvas, those balls being stored within an ArrayList (I hope an ArrayList is suitable here: the alternative options to choose from were HashSet and HashMap). Now, whatever I do, I get the differently colored balls at the top of my canvas, but they just get stuck there and refuse to move at all. Apart from that I now get a ConcurrentModificationException, when running the code: java.util.ConcurrentModificationException at java.util.AbstractList$Itr.checkForComodification(AbstractList.java:372) at java.util.AbstractList$Itr.next(AbstractList.java:343) at BallDemo.bounce(BallDemo.java:109) Reading up on that exception, I found out that one can make sure ArrayList is accessed in a threadsafe manner by somehow synchronizing access. But since I have remember fellow students doing without synchronizing, my guess is, that it would actually be the wrong path to go. Maybe you guys could help me get this to work, I at least need those stupid balls to move ;-) /** * Simulate random bouncing balls */ public void bounce(int count) { int ground = 400; // position of the ground line System.out.println(count); myCanvas.setVisible(true); // draw the ground myCanvas.drawLine(50, ground, 550, ground); // Create an ArrayList of type BouncingBalls ArrayList<BouncingBall>balls = new ArrayList<BouncingBall>(); for (int i = 0; i < count; i++){ Random numGen = new Random(); // Creating a random color. Color col = new Color(numGen.nextInt(256), numGen.nextInt(256), numGen.nextInt(256)); // creating a random x-coordinate for the balls int ballXpos = numGen.nextInt(550); BouncingBall bBall = new BouncingBall(ballXpos, 80, 20, col, ground, myCanvas); // adding balls to the ArrayList balls.add(bBall); bBall.draw(); boolean finished = false; } for (BouncingBall bBall : balls){ bBall.move(); } } This would be the original unmodified method we got from our teacher, which only creates two balls: /** * Simulate two bouncing balls */ public void bounce() { int ground = 400; // position of the ground line myCanvas.setVisible(true); myCanvas.drawLine(50, ground, 550, ground); // draw the ground // crate and show the balls BouncingBall ball = new BouncingBall(50, 50, 16, Color.blue, ground, myCanvas); ball.draw(); BouncingBall ball2 = new BouncingBall(70, 80, 20, Color.red, ground, myCanvas); ball2.draw(); // make them bounce boolean finished = false; while(!finished) { myCanvas.wait(50); // small delay ball.move(); ball2.move(); // stop once ball has travelled a certain distance on x axis if(ball.getXPosition() >= 550 && ball2.getXPosition() >= 550) { finished = true; } } ball.erase(); ball2.erase(); } }

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  • What is wrong here (will update): subset in geom_point does not work as expected

    - by Andreas
    I ask the following in the hope that someone might come up with a generic description about the problem.Basically I have no idea whats wrong with my code. When I run the code below, plot nr. 8 turns out wrong. Specifically the subset in geom_point does not work the way it should. If somebody can tell me what the problem is, I'll update this post. SOdata <- structure(list(id = 10:55, one = c(7L, 8L, 7L, NA, 7L, 8L, 5L, 7L, 7L, 8L, NA, 10L, 8L, NA, NA, NA, NA, 6L, 5L, 6L, 8L, 4L, 7L, 6L, 9L, 7L, 5L, 6L, 7L, 6L, 5L, 8L, 8L, 7L, 7L, 6L, 6L, 8L, 6L, 8L, 8L, 7L, 7L, 5L, 5L, 8L), two = c(7L, NA, 8L, NA, 10L, 10L, 8L, 9L, 4L, 10L, NA, 10L, 9L, NA, NA, NA, NA, 7L, 8L, 9L, 10L, 9L, 8L, 8L, 8L, 8L, 8L, 9L, 10L, 8L, 8L, 8L, 10L, 9L, 10L, 8L, 9L, 10L, 8L, 8L, 7L, 10L, 8L, 9L, 7L, 9L), three = c(7L, 10L, 7L, NA, 10L, 10L, NA, 10L, NA, NA, NA, NA, 10L, NA, NA, 4L, NA, 7L, 7L, 4L, 10L, 10L, 7L, 4L, 7L, NA, 10L, 4L, 7L, 7L, 7L, 10L, 10L, 7L, 10L, 4L, 10L, 10L, 10L, 4L, 10L, 10L, 10L, 10L, 7L, 10L), four = c(7L, 10L, 4L, NA, 10L, 7L, NA, 7L, NA, NA, NA, NA, 10L, NA, NA, 4L, NA, 10L, 10L, 7L, 10L, 10L, 7L, 7L, 7L, NA, 10L, 7L, 4L, 10L, 4L, 7L, 10L, 2L, 10L, 4L, 12L, 4L, 7L, 10L, 10L, 12L, 12L, 4L, 7L, 10L), five = c(7L, NA, 6L, NA, 8L, 8L, 7L, NA, 9L, NA, NA, NA, 9L, NA, NA, NA, NA, 7L, 8L, NA, NA, 7L, 7L, 4L, NA, NA, NA, NA, 5L, 6L, 5L, 7L, 7L, 6L, 9L, NA, 10L, 7L, 8L, 5L, 7L, 10L, 7L, 4L, 5L, 10L), six = structure(c(1L, 1L, 1L, 1L, 1L, 1L, 1L, 1L, 1L, 1L, 1L, 1L, 1L, 1L, 1L, 1L, 1L, 2L, 2L, 2L, 2L, 2L, 2L, 2L, 2L, 2L, 2L, 2L, 2L, 3L, 3L, 3L, 3L, 3L, 3L, 3L, 3L, 3L, 3L, 3L, 3L, 3L, 3L, 3L, 3L, 3L), .Label = c("2010-05-25", "2010-05-27", "2010-06-07"), class = "factor"), seven = c(0.777777777777778, 0.833333333333333, 0.333333333333333, 0.888888888888889, 0.5, 0.888888888888889, 0.777777777777778, 0.722222222222222, 0.277777777777778, 0.611111111111111, 0.722222222222222, 1, 0.888888888888889, 0.722222222222222, 0.555555555555556, NA, 0, 0.666666666666667, 0.666666666666667, 0.833333333333333, 0.833333333333333, 0.833333333333333, 0.833333333333333, 0.722222222222222, 0.833333333333333, 0.888888888888889, 0.666666666666667, 1, 0.777777777777778, 0.722222222222222, 0.5, 0.833333333333333, 0.722222222222222, 0.388888888888889, 0.722222222222222, 1, 0.611111111111111, 0.777777777777778, 0.722222222222222, 0.944444444444444, 0.555555555555556, 0.666666666666667, 0.722222222222222, 0.444444444444444, 0.333333333333333, 0.777777777777778), eight = c(0.666666666666667, 0.333333333333333, 0.833333333333333, 0.666666666666667, 1, 1, 0.833333333333333, 0.166666666666667, 0.833333333333333, 0.833333333333333, 1, 1, 0.666666666666667, 0.666666666666667, 0.333333333333333, 0.5, 0, 0.666666666666667, 0.5, 1, 0.666666666666667, 0.5, 0.666666666666667, 0.666666666666667, 0.666666666666667, 0.333333333333333, 0.333333333333333, 1, 0.666666666666667, 0.833333333333333, 0.666666666666667, 0.666666666666667, 0.5, 0, 0.833333333333333, 1, 0.666666666666667, 0.5, 0.666666666666667, 0.666666666666667, 0.5, 1, 0.833333333333333, 0.666666666666667, 0.833333333333333, 0.666666666666667), nine = c(0.307692307692308, NA, 0.461538461538462, 0.538461538461538, 1, 0.769230769230769, 0.538461538461538, 0.692307692307692, 0, 0.153846153846154, 0.769230769230769, NA, 0.461538461538462, NA, NA, NA, NA, 0, 0.615384615384615, 0.615384615384615, 0.769230769230769, 0.384615384615385, 0.846153846153846, 0.923076923076923, 0.615384615384615, 0.692307692307692, 0.0769230769230769, 0.846153846153846, 0.384615384615385, 0.384615384615385, 0.461538461538462, 0.384615384615385, 0.461538461538462, NA, 0.923076923076923, 0.692307692307692, 0.615384615384615, 0.615384615384615, 0.769230769230769, 0.0769230769230769, 0.230769230769231, 0.692307692307692, 0.769230769230769, 0.230769230769231, 0.769230769230769, 0.615384615384615), ten = c(0.875, 0.625, 0.375, 0.75, 0.75, 0.75, 0.625, 0.875, 1, 0.125, 1, NA, 0.625, 0.75, 0.75, 0.375, NA, 0.625, 0.5, 0.75, 0.875, 0.625, 0.875, 0.75, 0.625, 0.875, 0.5, 0.75, 0, 0.5, 0.875, 1, 0.75, 0.125, 0.5, 0.5, 0.5, 0.625, 0.375, 0.625, 0.625, 0.75, 0.875, 0.375, 0, 0.875), elleven = c(1, 0.8, 0.7, 0.9, 0, 1, 0.9, 0.5, 0, 0.8, 0.8, NA, 0.8, NA, NA, 0.8, NA, 0.4, 0.8, 0.5, 1, 0.4, 0.5, 0.9, 0.8, 1, 0.8, 0.5, 0.3, 0.9, 0.2, 1, 0.8, 0.1, 1, 0.8, 0.5, 0.2, 0.7, 0.8, 1, 0.9, 0.6, 0.8, 0.2, 1), twelve = c(0.666666666666667, NA, 0.133333333333333, 1, 1, 0.8, 0.4, 0.733333333333333, NA, 0.933333333333333, NA, NA, 0.6, 0.533333333333333, NA, 0.533333333333333, NA, 0, 0.6, 0.533333333333333, 0.733333333333333, 0.6, 0.733333333333333, 0.666666666666667, 0.533333333333333, 0.733333333333333, 0.466666666666667, 0.733333333333333, 1, 0.733333333333333, 0.666666666666667, 0.533333333333333, NA, 0.533333333333333, 0.6, 0.866666666666667, 0.466666666666667, 0.533333333333333, 0.333333333333333, 0.6, 0.6, 0.866666666666667, 0.666666666666667, 0.6, 0.6, 0.533333333333333)), .Names = c("id", "one", "two", "three", "four", "five", "six", "seven", "eight", "nine", "ten", "elleven", "twelve"), class = "data.frame", row.names = c(NA, -46L)) iqr <- function(x, ...) { qs <- quantile(as.numeric(x), c(0.25, 0.5, 0.75), na.rm = T) names(qs) <- c("ymin", "y", "ymax") qs } magic <- function(y, ...) { high <- median(SOdata[[y]], na.rm=T)+1.5*sd(SOdata[[y]],na.rm=T) low <- median(SOdata[[y]], na.rm=T)-1.5*sd(SOdata[[y]],na.rm=T) ggplot(SOdata, aes_string(x="six", y=y))+ stat_summary(fun.data="iqr", geom="crossbar", fill="grey", alpha=0.3)+ geom_point(data = SOdata[SOdata[[y]] > high,], position=position_jitter(w=0.1, h=0),col="green", alpha=0.5)+ geom_point(data = SOdata[SOdata[[y]] < low,], position=position_jitter(w=0.1, h=0),col="red", alpha=0.5)+ stat_summary(fun.y=median, geom="point",shape=18 ,size=4, col="orange") } for (i in names(SOdata)[-c(1,7)]) { p<- magic(i) ggsave(paste("magig_plot_",i,".png",sep=""), plot=p, height=3.5, width=5.5) }

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  • opengl - Rendering multiple cubes

    - by opiop65
    I have this code (Doesn't work at all) static void initGl() { glViewport(0, 0, Display.getWidth(), Display.getHeight()); glMatrixMode(GL_PROJECTION); glLoadIdentity(); GLU.gluPerspective(45.0f, Display.getWidth() / Display.getHeight(), 1.0f, 1000.0f); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glClearColor(0.0f, 0.0f, 0.0f, 0.0f); glClearDepth(1.0f); glDepthFunc(GL_LEQUAL); glEnable(GL_DEPTH_TEST); glShadeModel(GL_SMOOTH); glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); } public static void renderGL() { glViewport(0, 0, Display.getWidth(), Display.getHeight()); glClearColor(0.0f, 0.0f, 0.0f, 0.5f); glLoadIdentity(); glTranslatef(0.0f, 0.0f, -60.0f); drawCube(); } public static void drawCube() { for (int x = 0; x < 100; x++) { for (int y = 0; y < 100; y++) { for (int z = 0; z < 100; z++) { glBegin(GL_QUADS); glColor3f(1, 0, 0); glVertex3f(-x, -y, z); glVertex3f(x, -y, z); glVertex3f(x, y, z); glVertex3f(-x, y, z); glColor3f(1, 0, 1); glVertex3f(x, -y, -z); glVertex3f(-x, -y, -z); glVertex3f(-x, y, -z); glVertex3f(x, y, -z); glColor3f(1, 1, 1); glVertex3f(-x, y, z); glVertex3f(x, y, z); glVertex3f(x, y, -z); glVertex3f(-x, y, -z); glColor3f(0, 0, 1); glVertex3f(x, -y, z); glVertex3f(-x, -y, z); glVertex3f(-x, -y, -z); glVertex3f(x, -y, -z); glColor3f(1, 1, 0); glVertex3f(x, -y, z); glVertex3f(x, -y, -z); glVertex3f(x, y, -z); glVertex3f(x, y, z); glColor3f(0, 2, 1); glVertex3f(-x, -y, -z); glVertex3f(-x, -y, z); glVertex3f(-x, y, z); glVertex3f(-x, y, -z); glEnd(); } } } All it does it freeze up the program and eventually it will render the red side of the cube. This obviously has to do with gltranslatef, but I don't know why that isn't working. My question is, how do I render multiple cubes at once? Are there any tutorials out there on voxel engines? Sorry for the horrible code, I realize I probably need a array to do this. I'm quite new at opengl.

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  • How to overlay a div (or any element) over a table row (tr)?

    - by slolife
    I'd like to overlay a div (or any element that'll work) over a table row (tr tag) that happens to have more than one column. I have tried a few methods, which don't seem to work. I've posted my current code below. I do get an overlay, but not directly over just the row. I tried setting the overlay top to $divBottom.css('top'), but that is always 'auto'. So, am I on the right track, or is there a better way of doing it? Utilizing jQuery is fine as you can see. If I am on the right track, how do I get the div placed correctly? Is the offsetTop an offset in the containing element, the table, and I need to do some math? Any other gotchas I'll run into with that? <html> <head> <title>Overlay Tests</title> <style> #rowBottom { outline:red solid 2px } #divBottom { margin:1em; font-size:xx-large; position:relative; } #divOverlay { background-color:Silver; text-align:center; position:absolute; z-index:10000; opacity:0.5; } </style> </head> <body> <p align="center"><a id="lnkDoIt" href="#">Do it!</a></p> <table width="100%" border="0" cellpadding="10" cellspacing="3" style="position:relative"> <tr> <td><p>Lorem ipsum dolor sit amet, consectetur adipiscing elit.</p></td> </tr> <tr id="rowBottom"> <td><div id="divBottom"><p align="center">This is the bottom text</p></div></td> </tr> <tr> <td><p>Lorem ipsum dolor sit amet, consectetur adipiscing elit.</p></td> </tr> </table> <div id="divOverlay" style=""><p>This is the overlay div.</p><p id="info"></p></div> <script src="../includes/javascript/jquery/jquery-1.4.2.js" type="text/javascript"></script> <script type="text/javascript"> $(document).ready(function() { $('#lnkDoIt').click(function() { var $divBottom = $('#rowBottom'); var $divOverlay = $('#divOverlay'); var bottomTop = $divBottom.attr('offsetTop'); var bottomLeft = $divBottom.attr('offsetLeft'); var bottomWidth = $divBottom.css('width'); var bottomHeight = $divBottom.css('height'); $divOverlay.css('top', bottomTop); $divOverlay.css('left', bottomLeft); $divOverlay.css('width', bottomWidth); $divOverlay.css('height', bottomHeight); $('#info').text('Top: ' + bottomTop + ' Left: ' + bottomLeft); }); }); </script> </body> </html>

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  • Doing a roll-in/roll-out slideshow in jQuery

    - by erizias
    I am trying to create a roll-in / roll-out slideshow in jQuery/JavaScript. My problem is, that it needs to be repeated. And right now when it's starting over, the pictures doesnt come from the right side anymore :( The reason for which I have created the slideLeft function, is that afterwards I need to create 2 functions, where the user can interrupt the slideshow manually pressing a left or right button. This is what I've got: <script class="jsbin" src="http://code.jquery.com/jquery-1.7.2.min.js"></script> <div style='background: #c4c4c4; border: 1px solid #7b7b7b; height: 220px; overflow: hidden; padding: 5px; position: absolute; width: 590px;'> <div id='slider-image-1' style='left: 5px; background: red; height: 216px; padding: 2px; position: absolute; top: 5px; width: 586px;'></div> <div id='slider-image-2' style='left: 600px; background: yellow; height: 216px; padding: 2px; position: absolute; top: 5px; width: 586px;'></div> <div id='slider-image-3' style='left: 600px; background: green; height: 216px; padding: 2px; position: absolute; top: 5px; width: 586px;'></div> <div id='slider-image-4' style='left: 600px; background: blue; height: 216px; padding: 2px; position: absolute; top: 5px; width: 586px;'></div> </div> <script type='text/javascript'> $(document).ready(function() { var amount = 0; var nextamount = 1; setInterval(function() { amount++; nextamount++; if (nextamount === 5) nextamount = 1; if (amount === 5) amount = 1; slideLeft(amount, nextamount); }, 2000); }); function slideLeft(i, j) { var $theItem = $('#slider-image-' + i); $theItem.animate({ left: parseInt($theItem.css('left'), 10) == 5 ? -$theItem.outerWidth() : 5 }, 500); var $theItem = $('#slider-image-' + j); $theItem.animate({ left: parseInt($theItem.css('left'), 10) == 5 ? $theItem.outerWidth() + 10 : 5 }, 500); }; </script>

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  • Android refresh StateListDrawable problem

    - by Max
    Hi all, I have a strange problem with StateListDrawable or maybe (probably) I'm missing something. I created a test application for it and the same problem occurs. So, this is my StateListDrawable resourse in file test_selection.xml <?xml version="1.0" encoding="utf-8"?> <selector xmlns:android="http://schemas.android.com/apk/res/android"> <item android:state_selected="true"> <shape android:shape="rectangle" android:background="#ff0000"> <corners android:radius="10dp" /> <gradient android:startColor="#ff5555" android:endColor="#ff5555" android:angle="0" /> </shape> </item> <item android:state_selected="false"> <shape android:shape="rectangle" android:background="#eeeeee"> <corners android:radius="10dp" /> <gradient android:startColor="#eeeeee" android:endColor="#eeeeee" android:angle="0" /> </shape> </item> </selector> It's a very simple selector that draw a red color for selected state and a white rect for the unselected one. My main.xml template is very simple. I simply use a TextView that uses the selection as background. <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent"> <TextView android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="@string/hello" android:textSize="30dp" android:id="@+id/test_view_example" android:background="@drawable/test_selection"/> <Button android:layout_width="wrap_content" android:layout_height="wrap_content" android:id="@+id/refresh" android:onClick="updateView" android:text="refresh"></Button> </LinearLayout> My Activity code is also very simple. public class TestDrawableStateActivity extends Activity { private final static int[] SELECTED_STATE = { android.R.attr.state_selected }; private final static int[] UNSELECTED_STATE = {}; private TextView textView; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); textView = (TextView) findViewById(R.id.test_view_example); } @Override protected void onResume() { super.onResume(); // Carichiamo la Drawable if(textView.getBackground().setState(SELECTED_STATE)){ textView.invalidate(); } } public void updateView(View view) { if(textView.getBackground().setState(SELECTED_STATE)){ textView.invalidate(); }; } } When Activity starts I try to set the state of my Drawable (the StateListDrawable) with the value SELECTED. It seems all very simple.... but the problem is that the state is not shown. If, later, I click a button and execute the method updateView() the state changes. Where is my problem? Where am I wrong? Thankx a lot Max

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  • Fastest way to read data from a lot of ASCII files

    - by Alsenes
    Hi guys, for a college exercise that I've already submitted I needed to read a .txt file wich contained a lot of names of images(1 in each line). Then I needed to open each image as an ascii file, and read their data(images where in ppm format), and do a series of things with them. The things is, I noticed my program was taking 70% of the time in the reading the data from the file part, instead of in the other calculations that I was doing (finding number of repetitions of each pixel with a hash table, finding diferents pixels beetween 2 images etc..), which I found quite odd to say the least. This is how the ppm format looks like: P3 //This value can be ignored when reading the file, because all image will be correctly formatted 4 4 255 //This value can be also ignored, will be always 255. 0 0 0 0 0 0 0 0 0 15 0 15 0 0 0 0 15 7 0 0 0 0 0 0 0 0 0 0 0 0 0 15 7 0 0 0 15 0 15 0 0 0 0 0 0 0 0 0 This is how I was reading the data from the files: ifstream fdatos; fdatos.open(argv[1]); //Open file with the name of all the images const int size = 128; char file[size]; //Where I'll get the image name Image *img; while (fdatos >> file) { //While there's still images anmes left, continue ifstream fimagen; fimagen.open(file); //Open image file img = new Image(fimagen); //Create new image object with it's data file ……… //Rest of the calculations whith that image ……… delete img; //Delete image object after done fimagen.close(); //Close image file after done } fdatos.close(); And inside the image object read the data like this: const int tallafirma = 100; char firma[tallafirma]; fich_in >> std::setw(100) >> firma; // Read the P3 part, can be ignored int maxvalue, numpixels; fich_in >> height >> width >> maxvalue; // Read the next three values numpixels = height*width; datos = new Pixel[numpixels]; int r,g,b; //Don't need to be ints, max value is 256, so an unsigned char would be ok. for (int i=0; i<numpixels; i++) { fich_in >> r >> g >> b; datos[i] = Pixel( r, g ,b); } //This last part is the slow one, //I thing I should be able to read all this data in one single read //to buffer or something which would be stored in an array of unsigned chars, //and then I'd only need to to do: //buffer[0] -> //Pixel 1 - Red data //buffer[1] -> //Pixel 1 - Green data //buffer[2] -> //Pixel 1 - Blue data So, any Ideas? I think I can improve it quite a bit reading all to an array in one single call, I just don't know how that is done. Also, is it posible to know how many images will be in the "index file"? Is it posiible to know the number of lines a file has?(because there's one file name per line..) Thanks!!

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  • optimizing the jquery in django

    - by sankar
    I have done the following code which actually dynamically generate the values in the third list box using ajax and jquery concepts. Thoug it works, i need to optimize it. Below is the code i am working on now. <html> <head> <title>Comparison based on ID Number</title> <script src="http://code.jquery.com/jquery-latest.js"></script> </head> <body> {% if form.errors %} <p style="color: red;"> Please correct the error{{ form.errors|pluralize }} below. </p> {% endif %} <form action="/idnumber/" method="post" align= "center">{% csrf_token %} <p>Select different id numbers and the name of the <b> Measurement Group </b>to start the comparison</p> <table align = "center"> <tr> <th><label for="id_criteria_1">Id Number 1:</label></th> <th> {{ form.idnumber_1 }} </th> </tr> <tr> <th><label for="id_criteria_2">Id Number 2:</label></th> <th> {{ form.idnumber_2 }} </th> </tr> <tr> <th><label for="group_name_list">Group Name:</label></th> <th><select name="group_name_list" id="id_group_name_list"> <option>Select</option> </select> </th> </tr> <script> $('#id_idnumber_2').change( function get_group_names() { var value1 = $('#id_idnumber_1').attr('value'); var value2 = $(this).attr('value'); alert(value1); alert(value2); var request = $.ajax({ url: "/getGroupnamesforIDnumber/", type: "GET", data: {idnumber_1 : value1,idnumber_2 : value2}, dataType: "json", success: function(data) { alert(data); var myselect = document.getElementById("group_name_list"); document.getElementById("group_name_list").options.length = 1; var length_of_data = data.length; alert(length_of_data); try{ for(var i = 0;i < length_of_data; i++) { myselect.add(new Option(data[i].group_name, "i"), myselect.options[i]) //add new option to beginning of "sample" } } catch(e){ //in IE, try the below version instead of add() for(var i = 0;i < length_of_data; i++) { myselect.add(new Option(data[i].group_name, data[i].group_name)) //add new option to end of "sample" } } } }); }); </script> <tr align = "center"><th><input type="submit" value="Submit"></th></tr> </table> </form> </body> </html> everything works fine but there is a little problem in my code. (ie) my ajax function calls only when there is a change in the select list 2 (ie) 'id_number_2'. I want to make it call in such a way that which ever select box, the third list box should be updated automatically. Can anyone please help me on this with a possible logical solution

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  • Problem with sending out variable to serial port using api JAVA

    - by sjaakensjon
    We are developing a java program for school. But we are experiencing problems with sending out a variable created by 3 sliders. The idea is that we have 3 sliders. One slider for every color. Red green and blue. The variable has to have a value between 0 and 255. Everytime the value of the slider changes is has to send a variable for the channel, that value is 1, 2 ,3. And after that it has to send the value of the slider through the serial port. Could you please help us out by creating an example program? Below is our code so far. Thanks in advance. Sjaak package main; import javax.swing.*; import javax.swing.event.*; import java.awt.*; import app.Com; import app.Parameters; public class menu{ JSlider sliderblauw; JLabel hoeveelblauw; JLabel blauw; JLabel rood; JSlider sliderrood; JLabel hoeveelrood; JLabel groen; JLabel hoeveelgroen; JSlider slidergroen; public menu(){ Frame venster = new JFrame("Color control"); JPanel blauwinstel = new JPanel(); ((JFrame) venster).setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); venster.setSize(500, 500); venster.setVisible(true); sliderblauw = new JSlider(JSlider.VERTICAL, 0, 255, 0); sliderblauw.addChangeListener(new veranderingblauw()); hoeveelblauw = new JLabel ("0"); blauwinstel.add(sliderblauw); blauwinstel.add(hoeveelblauw); venster.add(blauwinstel, BorderLayout.WEST); sliderblauw.setMajorTickSpacing(10); sliderblauw.setPaintTicks(true); JPanel roodinstel = new JPanel(); sliderrood = new JSlider(JSlider.VERTICAL, 0, 255, 0); sliderrood.addChangeListener(new veranderingrood()); hoeveelrood = new JLabel ("0"); roodinstel.add(sliderrood); roodinstel.add(hoeveelrood); venster.add(roodinstel, BorderLayout.EAST); sliderrood.setMajorTickSpacing(10); sliderrood.setPaintTicks(true); JPanel groeninstel = new JPanel(); slidergroen = new JSlider(JSlider.VERTICAL, 0, 255, 0); slidergroen.addChangeListener(new veranderinggroen()); hoeveelgroen = new JLabel ("0"); groeninstel.add(slidergroen); groeninstel.add(hoeveelgroen); venster.add(groeninstel, BorderLayout.CENTER); slidergroen.setMajorTickSpacing(10); slidergroen.setPaintTicks(true); } public class veranderingblauw implements ChangeListener{ public void stateChanged(ChangeEvent ce){ int value = sliderblauw.getValue(); String waarde_blauw = Integer.toString(value); hoeveelblauw.setText(waarde_blauw); }} public class veranderingrood implements ChangeListener{ public void stateChanged(ChangeEvent ce){ int value = sliderrood.getValue(); String waarde_rood = Integer.toString(value); hoeveelrood.setText(waarde_rood); }} public class veranderinggroen implements ChangeListener{ public void stateChanged(ChangeEvent ce){ int value = slidergroen.getValue(); String waarde_groen = Integer.toString(value); hoeveelgroen.setText(waarde_groen); }} public static void main( String[] args) { new menu(); } }

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  • Heading div images should be displayed at a lower depth

    - by Mack
    I have a webpage where the top 25% of the page is the heading(with images in it) & the rest of the page has the content. I am trying to get the heading div to display is pictures at a lower depth as the content div because currently the heading images overflow into the content div(intentionally) & when they do they mess up the positioning of the HTML elements in the content div. My code below should make the heading div display below the content div but it doesn't. Can you help me figure out why & how to fix it? My CSS: html, body { height: 100%; width: 100%; } body { background-color: RGB(255, 255, 255); margin: 20px; text-align: center; } #outerContainer { background-color: #DCFF9A; height: 100%; width: 100%; } #header { width: 1200px; height: 25%; background-color: blue; margin-left: auto; margin-right: auto; overflow: visible; z-index: -5; } #main { display: block; width: 1200px; height: 60%; background-color: blue; margin-left: auto; margin-right: auto; z-index: 5; } #navBar { float: left; height: 800px; width: 240px; background-color: red; } #content { float: left; height: 800px; width: 760px; background-color: yellow; } #kamaleiText { float: left; } #kamaleiLogo { float: left; padding-top: 30px; background-color: green; z-index: inherit; } #kamaleiLeaves { float: right; z-index: -2; background-color: cyan; z-index: inherit; } And my HTML is the following: <body> <div id="outerContainer"> <div id="header"> <img id="kamaleiLogo" src="" alt="Pic1" height="98%" width="300px"/> <!-- Knowtice if I set the width to something smaller then everything is spaced out correctly, so these elements are not being shown below others when they should be --> <img id="kamaleiLeaves" src="" alt="Pic2" height="300px" width="300px"/> </div> <br/> <div id="main"> <div id="navBar"> </div> <div id="content"> abcdef </div> </div> </div> </body>

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  • Does anyone know how to layout a JToolBar that does't move or re-size any components placed in it?

    - by S1.Mac
    Can anyone help with this problem i'm trying to create a JToolBar and I want all its components to be fixed in size and position. I'v tried a few different layout managers but they all center and/or re-size the components when the frame its in is re-sized. here is an example using GridbagLayout, I have also used the default layout manager using the toolbar.add( component ) method but the result is the same : ' import java.awt.BorderLayout; import java.awt.Component; import java.awt.Dimension; import java.awt.GridBagConstraints; import java.awt.GridBagLayout; import javax.swing.*; public class ToolBarTest extends JFrame { private JToolBar toolbar; private JPanel mainPanel; private JPanel toolBarPanel; private JButton aButton; private JCheckBox aCheckBox; private JList aList; private Box toolbarBox; private GridBagConstraints toolbarConstraints; private GridBagLayout toolbarLayout; private JLabel shapeLabel; private JComboBox<ImageIcon> shapeChooser; private JLabel colorLabel; private JComboBox colorChooser; private String colorNames[] = { "Black" , "Blue", "Cyan", "Dark Gray", "Gray", "Green", "Light Gray", "Magenta", "Orange", "Pink", "Red", "White", "Yellow", "Custom" }; private String shapeNames[] = { "Line", "Oval", "Rectangle", "3D Rectangle","Paint Brush", "Rounded Rectangle" }; public ToolBarTest() { setLayout( new BorderLayout() ); setDefaultCloseOperation( JFrame.EXIT_ON_CLOSE ); setSize( 500, 500 ); add( createToolBar(), BorderLayout.PAGE_START ); setVisible( true ); } public void addToToolbar( Component component, int row, int column ) { toolbarConstraints.gridx = column; toolbarConstraints.gridy = row; toolbarConstraints.anchor = GridBagConstraints.WEST; toolbarConstraints.fill = GridBagConstraints.NONE; toolbarConstraints.weightx = 0; toolbarConstraints.weighty = 0; toolbarConstraints.gridwidth = 1; toolbarConstraints.gridheight = 1; toolbarLayout.setConstraints( component, toolbarConstraints ); toolbar.add( component ); }// end addToToolbar public final JToolBar createToolBar() { toolbarLayout = new GridBagLayout(); toolbarConstraints = new GridBagConstraints(); // create the tool bar which holds the items to draw toolbar = new JToolBar(); toolbar.setBorderPainted(true); toolbar.setLayout( toolbarLayout ); toolbar.setFloatable( true ); shapeLabel = new JLabel( "Shapes: " ); addToToolbar( shapeLabel, 0, 1 ); String iconNames[] = { "PaintImages/Line.jpg", "PaintImages/Oval.jpg", "PaintImages/Rect.jpg", "PaintImages/3DRect.jpg","PaintImages/PaintBrush.jpg", "PaintImages/RoundRect.jpg"}; ImageIcon shapeIcons[] = new ImageIcon[ shapeNames.length ]; // create image icons for( int shapeButton = 0; shapeButton < shapeNames.length; shapeButton++ ) { shapeIcons[ shapeButton ] = new ImageIcon( iconNames[ shapeButton ] ); }// end for shapeChooser = new JComboBox< ImageIcon >( shapeIcons ); shapeChooser.setSize( new Dimension( 50, 20 )); shapeChooser.setPrototypeDisplayValue( shapeIcons[ 0 ] ); shapeChooser.setSelectedIndex( 0 ); addToToolbar( shapeChooser, 0, 2 ); colorLabel = new JLabel( "Colors: " ); addToToolbar( colorLabel, 0, 3 ); colorChooser = new JComboBox( colorNames ); addToToolbar( colorChooser, 0, 4 ); return toolbar; }// end createToolBar public static void main( String args[] ) { new ToolBarTest(); }// end main }// end class ToolBarTest'

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  • Text misaligns in IE

    - by kingrichard2005
    I have a ASP.net web page I'm working with, I didn't create it myself, with the following HTML code: <DIV style="POSITION: absolute; TEXT-ALIGN: center; WIDTH: 1400px; TOP: 60px; LEFT: 125px"> <SPAN style="TEXT-ALIGN: center; FONT-SIZE: xx-large" id=labelInstructions>Some Text: <BR><BR></SPAN> <TABLE style="WIDTH: 1200px" border=1 align=center> <TBODY> <TR> <TD><LABEL style="FONT-SIZE: x-large" for=FileUpload1>ENTER Path: </LABEL><INPUT id=FileUpload1 size=70 type=file name=FileUpload1></TD> </TR> <TR> <TD><SPAN style="COLOR: red; FONT-SIZE: medium" id=fileUploadError><BR><BR></SPAN></TD> </TR> <TR> <TD> <TABLE style="WIDTH: 1200px" border=1> <TBODY> <TR> <TD style="WIDTH: 400px; FONT-SIZE: x-large" vAlign=top align=right>FILE CONTENT INSTRUCTIONS:</TD> <TD style="WIDTH: 850px; FONT-SIZE: x-large" vAlign=top align=left>INSTRUCTION 1<BR>INSTRUCTION 2<BR></TD></TR> <TR><TD></TD></TR> <TR> <TD style="WIDTH: 400px; FONT-SIZE: x-large" vAlign=top align=right>FILE CONTENT EXAMPLE:</TD> <TD style="WIDTH: 850px; FONT-SIZE: x-large" vAlign=top align=left>EXAMPLE 1<BR>EXAMPLE 2<BR><BR></TD> </TR> </TBODY> </TABLE> </TD> </TR> </TBODY> </TABLE> </DIV> When this html is displayed in IE, I notice that the alignment of the text in the cells in the inner table, i.e. the table that is in the third cell of the outer table, is distorted when zooming in and out on it. I have a fixed table setting in pixels instead of percentages, so I don't understand why this is an issue. I want the text in the cells to stay in the same position when zooming. The code must be manipulated from the code behind, so I cannot create a separate CSS file. Any help is appreciated. Here are two examples to illustrate what I'm talking about: Normal zoom at 100%: Zoom at 75%: Notice in the second image the two table cells at the bottom are slightly offset to the left. UPDATE: Yes, I understand, we will be implementing a new system in the near future. Obviously this is old and very non-standard, this was dropped in my lap when I started working with it. And we're coming up with plans for a new system to replace it, in the meantime, this is what I have to deal with.

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  • Sharepoint RSS feed description fields as elements

    - by Jay
    Hello, This is my first time working with RSS but I am fluent with XML/XSL. I have a RSS feed that I am pulling from a list in Sharepoint. The sample XML is below. The RSS description element parses the various columns (Body, Expires, Attachments) that are in the Sharepoint list automatically. I know that from the list I can control which fields are included in the description, but this is not what I am looking to do. Is there any way to force the fields to come through in an XML element format instead of the CDATA that converted to HTML? For example, I may want to check a priority field and if it is important when applying the XSL I would bold red it or something. Since this is in the HTML/CDATA format it makes it messy to parse that field. <rss version="2.0"> <channel> <title>Announcements</title> <link>http://somewebsite/Announcements/Current.aspx</link> <description>RSS feed for the Announcements list.</description> <lastBuildDate>Thu, 13 Aug 2009 17:31:01 GMT</lastBuildDate> <generator>Windows SharePoint Services V3 RSS Generator</generator> <ttl>1</ttl> <image> <title>Announcements</title> <url>/_layouts/images/homepage.gif</url> <link>http://somewebsite/Announcements/Current.aspx</link> </image> <item> <title>Woohoo a post! </title> <link>http://somewebsite/Announcements/DispForm.aspx?ID=36</link> <description> <![CDATA[<div><b>Body:</b> <div> <div>The attached email was sent from chairman and CEO on Tuesday March 3, 2009.</div> <div></div></div></div> <div><b>Expires:</b> 7/30/2009</div> <div><b>Attachments:</b> <a href="http://somewebsite/Woohoo.htm">http://somewebsite/Woohoo.htm</a><br><a href=""></a></div> ]]> </description> <author>Me, Myself and I</author> <pubDate>Thu, 16 Jul 2009 18:38:32 GMT</pubDate> <guid isPermaLink="true">http://somewebsite/Announcements/DispForm.aspx?ID=69</guid> </item> </channel> </rss>

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  • Window's content disappears when minimized

    - by Carmen Cojocaru
    I have a simple class that draws a line when mouse dragging or a dot when mouse pressing(releasing). When I minimize the application and then restore it, the content of the window disappears except the last dot (pixel). I understand that the method super.paint(g) repaints the background every time the window changes, but the result seems to be the same whether I use it or not. The difference between the two of them is that when I don't use it there's more than a pixel painted on the window, but not all my painting. How can I fix this? Here is the class. package painting; import java.awt.*; import java.awt.event.MouseAdapter; import java.awt.event.MouseEvent; import java.awt.event.MouseMotionAdapter; import javax.swing.JFrame; import javax.swing.JPanel; class CustomCanvas extends Canvas{ Point oldLocation= new Point(10, 10); Point location= new Point(10, 10); Dimension dimension = new Dimension(2, 2); CustomCanvas(Dimension dimension){ this.dimension = dimension; this.init(); addListeners(); } private void init(){ oldLocation= new Point(0, 0); location= new Point(0, 0); } public void paintLine(){ if ((location.x!=oldLocation.x) || (location.y!=oldLocation.y)) { repaint(location.x,location.y,1,1); } } private void addListeners(){ addMouseListener(new MouseAdapter(){ @Override public void mousePressed(MouseEvent me){ oldLocation = location; location = new Point(me.getX(), me.getY()); paintLine(); } @Override public void mouseReleased(MouseEvent me){ oldLocation = location; location = new Point(me.getX(), me.getY()); paintLine(); } }); addMouseMotionListener(new MouseMotionAdapter() { @Override public void mouseDragged(MouseEvent me){ oldLocation = location; location = new Point(me.getX(), me.getY()); paintLine(); } }); } @Override public void paint(Graphics g){ super.paint(g); g.setColor(Color.red); g.drawLine(location.x, location.y, oldLocation.x, oldLocation.y); } @Override public Dimension getMinimumSize() { return dimension; } @Override public Dimension getPreferredSize() { return dimension; } } class CustomFrame extends JPanel { JPanel displayPanel = new JPanel(new BorderLayout()); CustomCanvas canvas = new CustomCanvas(new Dimension(200, 200)); public CustomFrame(String titlu) { canvas.setBackground(Color.white); displayPanel.add(canvas, BorderLayout.CENTER); this.add(displayPanel); } } public class CustomCanvasFrame { public static void main(String args[]) { CustomFrame panel = new CustomFrame("Test Paint"); JFrame f = new JFrame(); f.add(panel); f.pack(); SwingConsole.run(f, 700, 700); } }

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  • Internet explorer and floats: please explain

    - by cletus
    Yesterday someone asked Width absorbing HTML elements. I presented two solutions: one table-based and one pure CSS. Now the pure CSS one works well in Firefox and Chrome but not in IE. Basically the floats are being bumped down to the next line. It is my understanding (and the behaviour of FF and Chrome) that this should not be the case because the left divs are block level elements that floats should basically ignore. Complete code example is below. Adding a DOCTYPE to force IE into standards compliant mode helps slightly but the problem remains. So my question is: am I mistaken about my understanding of floats or is this IE's problem? More importantly, how do I get this to work in IE? It's been bugging the hell out of me. <html> <head> <style type="text/css"> div div { height: 1.3em; } #wrapper { width: 300px; overflow: hidden; } div.text { float: right; white-space: nowrap; clear: both; background: white; padding-left: 12px; text-align: left; } #row1, #row2, #row3, #row4, #row5, #row6 { width: 270px; margin-bottom: 4px; } #row1 { background: red; } #row2 { background: blue; } #row3 { background: green; } #row4 { background: yellow; } #row5 { background: pink; } #row6 { background: gray; } </style> <script type="text/javascript" src="http://www.google.com/jsapi"></script> <script type="text/javascript"> google.load("jquery", "1.3.2"); google.setOnLoadCallback(function() { $(function() { $("div.text").animate({ width: "90%" }, 2000); }); }); </script> </head> <body> <div id="wrapper"> <div class="text">FOO</div><div id="row1"></div> <div class="text">BAR</div><div id="row2"></div> <div class="text">THESE PRETZELS ARE</div><div id="row3"></div> <div class="text">MAKING ME THIRSTY</div><div id="row4"></div> <div class="text">BLAH</div><div id="row5"></div> <div class="text">BLAH</div><div id="row6"></div> </div> </body> </html>

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  • CSS: Horizontal UL: Getting it centered

    - by Steve
    I'm trying to make a horizontal menu/list. It has a mix of independent buttons and buttons that are wrapped in their own individual forms. With much hacking I got all of the buttons, in forms and not in forms to align horizontally. I haven't been able to get the whole thing to center on the page though. Could someone point out to me what I am not seeing? <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"><head> <meta http-equiv="content-type" content="text/html; charset=ISO-8859-1"> <link rel="shortcut icon" href="http://localhost:7001/nsd/images/favicon.ico"> <link rel="StyleSheet" href="veci_files/nsd.css" type="text/css"> <style type = "text/css"> #horizontal_li_menu_container ul { margin-left: auto; margin-right:auto; text-align:center; border: 1px solid green; width:1000px; } #horizontal_li_menu_container_ul { list-style-type: none; text-decoration: none; border: 1px solid red; } #horizontal_li_menu_container li { display: inline;float:left; } </style> </head> <body> <div id = "horizontal_li_menu_container"> <ul id = "horizontal_li_menu_container_ul"> <li> <input value="Update" onclick="location.href='#'" name="button" type="button"/> </li> <li> <form name="formExportVECI" method="post" action="exportveci"> <input name="person_id" value="661774" type="hidden"> <input name="submitExport" value="Export To Microsoft Excel" type="submit"> </form> </li> <li> <form id="ufdh" name="formImportVECI" action="importveci" method="post" enctype="multipart/form-data"> <input name="person_id" value="661774" type="hidden"> <input value="Import From Microsoft Excel" path="Upload" type="submit"> <input id="fileData" name="fileData" value="" type="file"> </form> </li> <li> <input value="Search/Home" onclick="location.href='search'" name="buttonHome" type="button"/> </li> </ul> </div> </body></html>

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  • how to user ajax with json in ruby on rails

    - by fenec
    I am implemeting a facebook application in rails using facebooker plugin, therefore it is very important to use this architecture if i want to update multiple DOM in my page. if my code works in a regular rails application it would work in my facebook application. i am trying to use ajax to let the user know that the comment was sent, and update the comments bloc. migration: class CreateComments < ActiveRecord::Migration def self.up create_table :comments do |t| t.string :body t.timestamps end end def self.down drop_table :comments end end controller: class CommentsController < ApplicationController def index @comments=Comment.all end def create @comment=Comment.create(params[:comment]) if request.xhr? @comments=Comment.all render :json=>{:ids_to_update=>[:all_comments,:form_message], :all_comments=>render_to_string(:partial=>"comments" ), :form_message=>"Your comment has been added." } else redirect_to comments_url end end end view: <script> function update_count(str,message_id) { len=str.length; if (len < 200) { $(message_id).innerHTML="<span style='color: green'>"+ (200-len)+" remaining</span>"; } else { $(message_id).innerHTML="<span style='color: red'>"+ "Comment too long. Only 200 characters allowed.</span>"; } } function update_multiple(json) { for( var i=0; i<json["ids_to_update"].length; i++ ) { id=json["ids_to_update"][i]; $(id).innerHTML=json[id]; } } </script> <div id="all_comments" > <%= render :partial=>"comments/comments" %> </div> Talk some trash: <br /> <% remote_form_for Comment.new, :url=>comments_url, :success=>"update_multiple(request)" do |f|%> <%= f.text_area :body, :onchange=>"update_count(this.getValue(),'remaining');" , :onkeyup=>"update_count(this.getValue(),'remaining');" %> <br /> <%= f.submit 'Post'%> <% end %> <p id="remaining" >&nbsp;</p> <p id="form_message" >&nbsp;</p> <br><br> <br> if i try to do alert(json) in the first line of the update_multiple function , i got an [object Object]. if i try to do alert(json["ids_to_update"][0]) in the first line of the update_multiple function , there is no dialog box displayed. however the comment got saved but nothing is updated. questions: 1.how can javascript and rails know that i am dealing with json objects? 2.how can i debug this problem? 3.how can i get it to work?

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  • Pass existing model into AJAX PartialViewResult

    - by Joe
    I’m using AJAX to asynchronously update a partial view and need to pass the existing model into the partial view. Controller Action public ActionResult Edit(int id) { var vM = new MyViewModel(); // vM is viewModel return View(vM); } Edit View @using (Html.BeginForm()) { @Html.ValidationSummary(true) ... <span id = "Ship"> @Html.Partial("AJAX_Views/_Ship")</span> _Ship Partial View @model MyProject.ViewModels.MyViewModel <table class="detailtable" style="min-width:398px"> <tr> <th style="padding-left:132px" colspan="2"> <span class="editor-label">Shipping&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Address</span> <span class="editor-label" style="padding-left:55px"> @Ajax.ActionLink("Delete", "SHIPDEL", new AjaxOptions { UpdateTargetId = "Ship", InsertionMode = InsertionMode.Replace, HttpMethod = "Get" })</span> <tr><th style="min-width:152px"><span class="editor-label">Street:</span></th> @Html.HiddenFor(m => m.CmpAdrsSh.Id) @Html.HiddenFor(m => m.CmpAdrsSh.CompPersonId) @Html.HiddenFor(m => m.CmpAdrsSh.IsShip) <td><span class="editor-field">@Html.EditorFor(m => m.CmpAdrsSh.Street) @Html.ValidationMessageFor(m => m.CmpAdrsSh.Street) </span></td></tr> <tr><th><span class="editor-label">City:</span></th> <td><span class="editor-field">@Html.EditorFor(m => m.CmpAdrsSh.City) @Html.ValidationMessageFor(m => m.CmpAdrsSh.City) </span></td></tr> <tr><th><span class="editor-label">State:</span></th> <td><span class="editor-field">@Html.DropDownList("CmpAdrsSh.State", (IEnumerable<SelectListItem>)ViewBag._State) @Html.ValidationMessageFor(m => m.CmpAdrsSh.State) </span></td></tr> <tr><th><span class="editor-label">Zip:</span></th> <td><span class="editor-field">@Html.EditorFor(m => m.CmpAdrsSh.Zip) @Html.ValidationMessageFor(m => m.CmpAdrsSh.Zip) </span></td></tr> _ShipDel Partial View @model MyProject.ViewModels.MyViewModel <table class="detailtable" style="min-width:398px"> <tr> <th style="padding-left:132px" colspan="2"> <span class="editor-label">Shipping&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Address</span> <span class="editor-label" style="padding-left:10px; color:red">Marked for Deletion.</span></th></tr> <tr><td>To not Delete Select Cancel below!</td></tr> @Html.HiddenFor(m => m.CmpAdrsSh.Street) @Html.HiddenFor(m => m.CmpAdrsSh.City) @Html.HiddenFor(m => m.CmpAdrsSh.State) @Html.HiddenFor(m => m.CmpAdrsSh.Zip) Controller PartialViewResult Action public PartialViewResult SHIPDEL() { return PartialView("AJAX_Views/_ShipDel"); } I tried adding this.ModelState to the Action but then the view will not render. I'm guessing I somehow have to pass the model to the SHIPDEL Action first. I couldn't find an @Ajax.ActionLink overload that would allow this. public PartialViewResult SHIPDEL() { return PartialView("AJAX_Views/_ShipDel", this.ModelState); } In the _ShipDel Partial View I need to expose the CmpAdrsSh properties so the model validates in the POST Action. The model is empty at this point. How do I pass the existing vM model into the _ShipDel partial view? Thank you,

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