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  • Context.Items.Add on an XML return type?

    - by Scott Schluer
    So I have the following code contained within an HttpModule in an application I've been asked to support: app.Context.Response.ContentType = "text/xml"; app.Context.Items.Add("IpixRoomId", ipixRoomId); app.Context.Items.Add("IpixId", ipixId); app.Context.Response.Cache.SetCacheability(HttpCacheability.NoCache); app.Context.RewritePath(rewriteUrl, true); What's the purpose of adding data to Context.Items when the content type is XML? EDIT: For clarification, I'm calling up this URL: http://website.com/virtualtour/1971/6284/panorama2flash.swf I assume the SWF file (I know very little about Flash) makes another call to http://website.com/virtualtour/config.xml. The code I pasted above only executes on calls to config.xml. So since it's only the SWF file and config.xml being requested from the server, I'm a little confused. Can the .SWF file have access to HttpContext.Current.Items? Other than the HttpModule, there is no .NET involved in the code, it's a straight request to the SWF file which triggers a call to config.xml but it seems that those Context.Items contain the data needed to make the SWF file display the right virtual tour. I'm just missing where that link happens. It can't happen in the XML, so maybe in Flash?

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  • Subversion (svn) beginner's questions

    - by Marius
    Hello, Here's what i'm trying to do. I have a project in /var/www/project. I'd like to use svn for this project. I've installed SVN on my debian server for this purpose, but i don't understand how to use it and the googling got me even more confused. I'd like to create a repository /var/svn/project and use it. After some changes occur, i'd like to export all the code back to /var/www/project. Now here's what i've done: i've created a repository: svnadmin create /var/svn/project i've imported the code: svn import /var/www/project file:///var/svn/project -m "Initial import" i've checked out the code with "Versions" client Everything seems to work fine, but ... If i go to /var/svn/project, there are no source files from my project there or in any subdirectory. Although the svn client is able to checkout all of those files. So i've read that in svn, files are not stored separately neither in berkley db nor in fsfs filesystems. Then the question is ... how do i export the source back to /var/www/project? If i do an svn export command on the /var/svn/project directory, it says i'm not in a working copy :(

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  • Pointers to a typed variable in C#: Interfase, Generic, object or Class? (Boxing/Unboxing)

    - by PaulG
    First of all, I apologize if this has been asked a thousand times. I read my C# book, I googled it, but I can't seem to find the answer I am looking for, or I am missing the point big time. I am very confused with the whole boxing/unboxing issue. Say I have fields of different classes, all returning typed variables (e.g. 'double') and I would like to have a variable point to any of these fields. In plain old C I would do something like: double * newVar; newVar = &oldVar; newVar = &anotherVar; ... In C#, it seems I could do an interfase, but would require that all fields be properties and named the same. Breaks apart when one of the properties doesn't have the same name or is not a property. I could also create a generic class returning double, but seems a bit absurd to create a class to represent a 'double', when a 'double' class already exists. If I am not mistaken, it doesn't even need to be generic, could be a simple class returning double. I could create an object and box the typed variable to the newly created object, but then I would have to cast every time I use it. Of course, I always have the unsafe option... but afraid of getting to unknown memory space, divide by zero and bring an end to this world. None of these seem to be the same as the old simple 'double * variable'. Am I missing something here?

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  • Lucene Search Returning Extra, Undesired Records

    - by Brandon
    I have a Lucene index that contains a field called 'Name'. I escape all special characters before inserting a value into my index using QueryParser.Escape(value). In my example I have 2 documents with the following names respectively: Test Test (Test) They get inserted into my index as such (I can confirm this using Luke): [test] [test] [\(test\)] I insert these values as TOKENIZED and using the StandardAnalyzer. When I perform a search, I use the QueryParser.Escape(searchString) against my search string input to escape special characters and then use the QueryParser with my 'Name' field and the StandardAnalyzer to perform my search. When I perform a search for 'Test', I get back both documents in my index (as expected). However, when I perform a search for 'Test (Test)', I am getting back both documents still. I realize that in both examples it matches on the 'test' term in the index, but I am confused in my 2nd example why it would not just pull back the document with the value of 'Test (Test)' because my search should create two terms: [test] and [\(test\)] I would imagine it would perform some sort of boolean operator where BOTH terms must match in that situation so I would get back just one record. Is there something I am missing or a trick to make the search behave as desired?

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  • How to implement the disposable pattern in a class that inherits from another disposable class?

    - by TheRHCP
    Hi, I often used the disposable pattern in simple classes that referenced small amount of resources, but I never had to implement this pattern on a class that inherits from another disposable class and I am starting to be a bit confused in how to free the whole resources. I start with a little sample code: public class Tracer : IDisposable { bool disposed; FileStream fileStream; public Tracer() { //Some fileStream initialization } public void Dispose() { this.Dispose(true); GC.SuppressFinalize(this); } protected virtual void Dispose(bool disposing) { if (!disposed) { if (disposing) { if (fileStream != null) { fileStream.Dispose(); } } disposed = true; } } } public class ServiceWrapper : Tracer { bool disposed; ServiceHost serviceHost; //Some properties public ServiceWrapper () { //Some serviceHost initialization } //protected override void Dispose(bool disposing) //{ // if (!disposed) // { // if (disposing) // { // if (serviceHost != null) // { // serviceHost.Close(); // } // } // disposed = true; // } //} } My real question is: how to implement the disposable pattern inside my ServiceWrapper class to be sure that when I will dispose an instance of it, it will dispose resources in both inherited and base class? Thanks.

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  • I just learned about C++ functions, can i use if statements onto functions?

    - by Sagistic
    What I am confused on is about the isNumPalindrome() function. It returns a boolean value of either true or false. How am I suppose to use that so I can display if its a palindrome or not. For ex. If (isNumPalindrome = true) cout "Your number is a palindrome" else "your number is not a palindrome." #include "stdafx.h" int _tmain(int argc, _TCHAR* argv[]) { return 0; } #include <iostream> #include <cmath> using namespace std; int askNumber(); bool isNumPalindrome(); int num, pwr; int main() { askNumber(); isNumPalindrome(); return 0; } bool isNumPalindrome() { int pwr = 0; if (num < 10) return true; else { while (num / static_cast<int>(pow(10.0, pwr)) >=10) pwr++; while (num >=10) { int tenTopwr = static_cast<int>(pow(10.0, pwr)); if ((num / tenTopwr) != (num% 10)) return false; else { num = num % tenTopwr; num = num / 10; pwr = pwr-2; } } return true; } } int askNumber() { cout << "Enter an integer in order to determine if it is a palindrome: " ; cin >> num; cout << endl; return num; }

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  • Scheme Homework Assignment

    - by user1704677
    In a course I am taking we recently had to learn the programming language Scheme. I get all of the basics, which is pretty much all that we have gone though. I'm just having trouble learning to think in the different way that Scheme consists of. I was given an assignment and really do not even know how to start. I have sat here for a few hours trying to figure out how to even get started, but I'm kind of stumped. For the record, I'm not asking for the code to solve this problem, but more of some thoughts to get me on the right track. Anyway, here is the gist of the assignment... We are given a list of ten numbers that represent a voter's votes. The numbers are -1, 0 or 1. Then we are given a list of lists of Candidates, with a name and then ten numbers corresponding to that candidate's votes. These numbers are also -1 0 and 1. So for example. '(0 0 0 -1 -1 1 0 1 0 -1) '(Adams 0 1 -1 0 1 1 0 -1 -1 0 0) We are asked to implement a function called best_candidates that will take in a list of numbers (Voter) and a list of lists of Candidates. Then we have to compare the votes of the voter against the list of each candidate and return a list of names with the most common votes. So far, I've come up with a few things. I'm just confused on how I will check the values and retain the name of the voter? I guess I'm still stuck in thinking C/Java and it's making this very tough. Any suggestions to help get me started?

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  • HTML5 card game [closed]

    - by ChrisCa
    I created a card game in silverlight a year or so ago in order to learn a bit about Silverlight. I am now wanting to make a HTML5 version of the game in an effort to learn a little bit more about that. I am thinking I'd like to take advantage of stuff like Knockout.js and WebSockets and the canvas element. Now what I'm confused about is how to lay out the cards on the screen. With Silverlight I was able to make a "Hand" control, which was made up of two sub controls - the cards the player has in their hand and the ones they have on the table. And they in turn were made up of Card controls. Now I don't believe there is the concept on a User Control in javascript. So I am possibly thinking about this in entirely the wrong way. So my question is - how could I lay out some cards on the table and perhaps make reuse of something for each player? I have a client side JSON object called game, which contains an array of players. Each player has a hand which is made up of an array of in-hand cards and on-table cards. Ideally I would like to bind these to something using Knockout.js - but I don't know what I could bind to. Would I simply position images (of cards) on a canvas? Is there a way to make some kind of Hand object that each player could have and that I could bind to? Any advice? Or sample code you've seen elsewhere?

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  • Load function in jquery

    - by user345579
    Hi, I am relatively new to jquery and would like to know why the below code wouldn't work. I am trying to access the content from a file residing on my site and not outside. Is it because I have the jquery lib loading from google and not my site? The error message that I get in IE browser is "Access Denied". I am confused why the access is denied if I am trying to load a file from the same server and even same folder. <html> <head> <script type="text/javascript" language="JavaScript" src="http://ajax.googleapis.com/ajax/libs/jquery/1.4.2/jquery.min.js"></script> <script type="text/javascript" language="JavaScript"> $(document).ready(function(){ $("#response").load("http://www.mydomain.com/loadme.php?route=links/getlinks&path=2"); }); </script> </head> <body> <div id="response" style="border: 1px solid #000;height:500px;">&nbsp;</div> </body> </html> any one please help me. thanks

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  • Question about singleton property

    - by Jack
    I'm reading the java tutorial for enums located here and have a question: http://java.sun.com/j2se/1.5.0/docs/guide/language/enums.html#Card The part i'm confused about is as follows: "The Card class, above, contains a static factory that returns a deck, but there is no way to get an individual card from its rank and suit. Merely exposing the constructor would destroy the singleton property (that only a single instance of each card is allowed to exist). Here is how to write a static factory that preserves the singleton property, using a nested EnumMap: " Now as I understand, changing the original private "Card" constructor to public would allow us to instantiate an unlimited number of copies of a "Card" object with a given suit+rank. The solution as proposed was to create an EnumMap which would store four Maps (one for each suit), which themselves contained 13 Card objects with the rank as their keys. And so now if you wanted to retrieve a specific Card object from the deck, you would just call the "valueOf" method. My question now is, what's the prevent you with calling the valueOf method as many times as you like? Wouldn't that lead to the same problem as making the original private constructor public? Thanks.

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  • Why aren't Java's generics implicitly polymorphic?

    - by froadie
    I'm a bit confused about how Java generics handle inheritance / polymorphism. Assume the following hierarchy - Animal (Parent) Dog - Cat (Children) So suppose I have a method doSomething(List<Animal> animals). By all the rules of inheritance and polymorphism, I would assume that a List<Dog> is a List<Animal> and a List<Cat> is a List<Animal> - and so either one could be passed to this method. Not so. If I want to achieve this behavior, I have to explicitly tell the method to accept a list of any subset of Animal by saying doSomething(List<? extends Animal> animals). I understand that this is Java's behavior. My question is why? Why is polymorphism generally implicit, but when it comes to generics it must be specified?

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  • How do disable Rails submit buttons alongside Prototype helpers & RJS?

    - by Jesse
    I'm trying to follow this post http://stackoverflow.com/questions/576240/how-can-i-unobtrusively-disable-submit-buttons-with-javascript-and-prototype but I can't get it to work. The form triggers an RJS function, so I need to keep the helpers' onclick events intact. The RJS returns/reloads the same forms along with two new texts. I'm really confused. Here is my rails code for the forms: .span-20#comparison / new comparison . . . / voting forms (also reloaded) .span-4.prepend-3.append-6 - form_remote_tag :action => url_for(:controller => :comparisons), :method => :post do = hidden_field_tag :poem1_id, poems[:a].id = hidden_field_tag :poem2_id, poems[:b].id = hidden_field_tag :response, 1 = submit_tag "Vote for me", :disabled => false, :disable_with => 'Vote for me', :class => "compare" .span-4.append-3.last - form_remote_tag :action => url_for(:controller => :comparisons), :method => :post do = hidden_field_tag :poem1_id, poems[:a].id = hidden_field_tag :poem2_id, poems[:b].id = hidden_field_tag :response, 2 = submit_tag "Vote for me", :disable_with => 'Vote for me', :class => "compare" .span-4.prepend-8.append-8.prepend-top.last - form_remote_tag :action => url_for(:controller => :comparisons), :method => :post do = hidden_field_tag :poem1_id, poems[:a].id = hidden_field_tag :poem2_id, poems[:b].id = hidden_field_tag :response, 'draw' = submit_tag "Declare Draw", :disable_with => 'Declare Draw', :class => "compare" RJS page.replace_html :comparison, :partial => 'poems', :object => @poems page.insert_html :top, :previous, :partial => 'comparison', :object => @comparison page << "Effect.ScrollTo($('top'));"

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  • How to disable Rails submit buttons alongside Prototype helpers & RJS?

    - by Jesse
    I'm trying to follow this post http://stackoverflow.com/questions/576240/how-can-i-unobtrusively-disable-submit-buttons-with-javascript-and-prototype but I can't get it to work. The form triggers an RJS function, so I need to keep the helpers' onclick events intact. The RJS returns/reloads the same forms along with two new texts. I'm really confused. Here is my rails code for the forms: .span-20#comparison / new comparison . . . / voting forms (also reloaded) .span-4.prepend-3.append-6 - form_remote_tag :action => url_for(:controller => :comparisons), :method => :post do = hidden_field_tag :poem1_id, poems[:a].id = hidden_field_tag :poem2_id, poems[:b].id = hidden_field_tag :response, 1 = submit_tag "Vote for me", :disabled => false, :disable_with => 'Vote for me', :class => "compare" .span-4.append-3.last - form_remote_tag :action => url_for(:controller => :comparisons), :method => :post do = hidden_field_tag :poem1_id, poems[:a].id = hidden_field_tag :poem2_id, poems[:b].id = hidden_field_tag :response, 2 = submit_tag "Vote for me", :disable_with => 'Vote for me', :class => "compare" .span-4.prepend-8.append-8.prepend-top.last - form_remote_tag :action => url_for(:controller => :comparisons), :method => :post do = hidden_field_tag :poem1_id, poems[:a].id = hidden_field_tag :poem2_id, poems[:b].id = hidden_field_tag :response, 'draw' = submit_tag "Declare Draw", :disable_with => 'Declare Draw', :class => "compare" RJS page.replace_html :comparison, :partial => 'poems', :object => @poems page.insert_html :top, :previous, :partial => 'comparison', :object => @comparison page << "Effect.ScrollTo($('top'));"

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  • Processor, OS : 32bit, 64 bit

    - by Sandbox
    I am new to programming and come from a non-CS background (no formal degree). I mostly program winforms using C#. I am confused about 32 bit and 64 bit.... I mean, have heard about 32 bit OS, 32 bit processor and based on which a program can have maximum memory. How it affects the speed of a program. There are lot more questions which keep coming to mind. I tried to go through some Computer Organization and Architecture books. But, either I am too dumb to understand what is written in there or the writers assume that the reader has some CS background. Can someone explain me these things in a plain simple English or point me to something which does that. EDIT: I have read things like In 32-bit mode, they can access up to 4GB memory; in 64-bit mode, they can access much much more....I want to know WHY to all such things. BOUNTY: Answers below are really good....esp one by Martin. But, I am looking at a thorough explanation, but in plain simple English.

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  • Coding style in .NET: whether to refactor into new method or not?

    - by Dione
    Hi As you aware, in .NET code-behind style, we already use a lot of function to accommodate those _Click function, _SelectedIndexChanged function etc etc. In our team there are some developer that make a function in the middle of .NET function, for example: public void Button_Click(object sender, EventArgs e) {     some logic here..     some logic there..     DoSomething();     DoSomethingThere();     another logic here..     DoOtherSomething(); } private void DoSomething() { } private void DoSomethingThere() { } private void DoOtherSomething() { } public void DropDown_SelectedIndexChanged() { } public void OtherButton_Click() { } and the function listed above is only used once in that function and not used anywhere else in the page, or called from other part of the solution. They said it make the code more tidier by grouping them and extract them into additional sub-function. I can understand if the sub-function is use over and over again in the code, but if it is only use once, then I think it is not really a good idea to extract them into sub-function, as the code getting bigger and bigger, when you look into the page and trying to understand the logic or to debug by skimming through line by line, it will make you confused by jumping from main function to the sub-function then to main function and to sub-function again. I know this kind of grouping by method is better when you writing old ASP or Cold fusion style, but I am not sure if this kind of style is better for .NET or not. Question is: which is better when you developing .NET, is grouping similar logic into a sub-method better (although they only use once), or just put them together inside main function and add //explanation here on the start of the logic is better? Hope my question is clear enough. Thanks.

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  • 'For' Loop Within a 'For' Loop and Then Another?

    - by BenjaminFranklin
    This has confused me quite a bit, but it's also really interesting! I want to loop through a grid of 9 elements in an array, multiply them all by 1/9. Then, I want to find the sum of those 9 elements and replace each individual element's with the value calculated as the sum. After I've done this, I want to move on to the next nine elements. To clarify, I want all 9 elements to be changed to myVal, in the code below. So far I've got the loop within a loop bit, but I don't know how to then go back and replace each of the values with the sum of all of them combined. Here's my code:- previousx = 0; previousy= 0; for (int x = previousx; x < previousx+4; x++) { for(int y = previousy; y < previousy+4; y++) { y = y*(1/9); yVal += y; } } Any advice would, of course, be greatly appreciated.

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  • Trying to overload + operator

    - by FrostyStraw
    I cannot for the life of me understand why this is not working. I am so confused. I have a class Person which has a data member age, and I just want to add two people so that it adds the ages. I don't know why this is so hard, but I'm looking for examples and I feel like everyone does something different, and for some reason NONE of them work. Sometimes the examples I see have two parameters, sometimes they only have one, sometimes the parameters are references to the object, sometimes they're not, sometimes they return an int, sometimes they return a Person object. Like..what is the most normal way to do it? class Person { public: int age; //std::string haircolor = "brown"; //std::string ID = "23432598"; Person(): age(19) {} Person operator+(Person&) { } }; Person operator+(Person &obj1, Person &obj2){ Person sum = obj1; sum += obj2; return sum; } I really feel like overloading a + operator should seriously be the easiest thing in the world except I DON'T KNOW WHAT I AM DOING. I don't know if I'm supposed to create the overload function inside the class, outside, if it makes a difference, why if I do it inside it only allows one parameter, I just honestly don't get it.

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  • How do I implement IEnumerable?

    - by Stacey
    I have a class that contains a static number of objects. This class needs to be frequently 'compared' to other classes that will be simple List objects. public partial class Sheet { public Item X{ get; set; } public Item Y{ get; set; } public Item Z{ get; set; } } the items are obviously not going to be "X" "Y" "Z", those are just generic names for example. The problem is that due to the nature of what needs to be done, a List won't work; even though everything in here is going to be of type Item. It is like a checklist of very specific things that has to be tested against in both code and runtime. This works all fine and well; it isn't my issue. My issue is iterating it. For instance I want to do the following... List<Item> UncheckedItems = // Repository Logic Here. UncheckedItems contains all available items; and the CheckedItems is the Sheet class instance. CheckedItems will contain items that were moved from Unchecked to Checked; however due to the nature of the storage system, items moved to Checked CANNOT be REMOVED from Unchecked. I simply want to iterate through "Checked" and remove anything from the list in Unchecked that is already in "Checked". So naturally, that would go like this with a normal list. foreach(Item item in Unchecked) { if( Checked.Contains(item) ) Unchecked.Remove( item ); } But since "Sheet" is not a 'List', I cannot do that. So I wanted to implement IEnumerable so that I could. Any suggestions? I've never implemented IEnumerable directly before and I'm pretty confused as to where to begin.

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  • Hibernate Performance Best Practice?

    - by user829237
    Im writing a Web application using Hibernate 3. So, after a while i noticed that something was slow. So i tested hibernate profiler and found that hibernate will make unreasonably many db-calls for simple operation. The reason is ofcourse that i load an Object (this object has several "parents") and these "parents" have other "parents". So basicly hibernate loads them all, even though i just need the basic object. Ok, so i looked into lazy-loading. Which lead me into the Lazyloading-exception, because i have a MVC webapp. So now i'm a bit confused as to what is my best approach to this. Basicly all I need is to update a single field on an object. I already have the object-key. Should I: 1. Dig into Lazy-loading. And then rewrite my app for a open-session-view? 2. Dig into lazy-loading. And then rewrite my dao's to be more specific. E.g. writing DAO-methods that will return objects instanciated with only whats necessary for each use-case? Could be a lot of extra methods... 3. Scratch hibernate and do it myself? 4. Cant really think of other solutions right now. Any suggestions? What is the best practice?

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  • please suggest mysql query for this

    - by I Like PHP
    I HAVE TWO TABLES shown below table_joining id join_id(PK) transfer_id(FK) unit_id transfer_date joining_date 1 j_1 t_1 u_1 2010-06-05 2010-03-05 2 j_2 t_2 u_3 2010-05-10 2010-03-10 3 j_3 t_3 u_6 2010-04-10 2010-01-01 4 j_5 NULL u_3 NULL 2010-06-05 5 j_6 NULL u_4 NULL 2010-05-05 table_transfer id transfer_id(PK) pastUnitId futureUnitId effective_transfer_date 1 t_1 u_3 u_1 2010-06-05 2 t_2 u_6 u_1 2010-05-10 3 t_3 u_5 u_3 2010-04-10 now i want to know total employee detalis( using join_id) which are currently working on unit u_3 . means i want only join_id j_1 (has transfered but effective_transfer_date is future date, right now in u_3) j_2 ( tansfered and right now in `u_3` bcoz effective_transfer_date has been passed) j_6 ( right now in `u_3` and never transfered) what i need to take care of below steps( as far as i know ) <1> first need to check from table_joining whether transfer_id is NULL or not <2> if transfer_id= is NULL then see unit_id=u_3 where joining_date <=CURDATE() ( means that person already joined u_3) <3> if transfer_id is NOT NULL then go to table_transfer using transfer_id (foreign key reference) <4> now see the effective_transfer_date regrading that transfer_id whether effective_transfer_date<=CURDATE() <5> if transfer date has been passed(means transfer has been done) then return futureUnitID otherwise return pastUnitID i used two separate query but don't know how to join those query?? for step <1 ans <2 SELECT unit_id FROM table_joining WHERE joining_date<=CURDATE() AND transfer_id IS NULL AND unit_id='u_3' for step<5 SELECT IF(effective_transfer_date <= CURDATE(),futureUnitId,pastUnitId) AS currentUnitID FROM table_transfer // here how do we select only those rows which have currentUnitID='u_3' ?? please guide me the process?? i m just confused with JOINS. i think using LEFT JOIN can return the data i need, or if we use subquery value to main query? but i m not getting how to implement ...please help me. Thanks for helping me alwayz

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  • Call to a member function ... on a non-object

    - by jayceekay
    i have an object which is instantiated in an initialize file, which is called with every request. the name is right, so why is it telling me that oourls isn't an object and that redirectLoggedIn isn't its method? a var dump on oourls says NULL. but it's instantiated, and the backtrace at the bottom shows that it goes through initialization and instantiates it. pretty small snippet of code, here's the relevant bit: if($email) { global $session; $session->grantLogin($email); global $oourls; $oourls->redirectLoggedIn(); } else { return false; } and here's the output of debug_print_backtrace i threw in above the oourls method call because i'm completely confused: #0 accounts::verifyEmailRegisterAccount(37a6274c8f4bfa5c537b40e8e04d634a) called at [\public\includes\default\verifyemail.php:16] #1 require_once(\public\includes\default\verifyemail.php) called at [\support\php\ObjectOrientedURLs.class.php:48] #2 ObjectOrientedURLs->mhqqrVerifyemail(Array ([0] => 37a6274c8f4bfa5c537b40e8e04d634a)) #3 ReflectionMethod->invoke(ObjectOrientedURLs Object (), Array ([0] => 37a6274c8f4bfa5c537b40e8e04d634a)) called at [\support\php\ObjectOrientedURLs.class.php:280] #4 ObjectOrientedURLs->parseAndInvokeURL() called at [\support\php\ObjectOrientedURLs.class.php:255] #5 ObjectOrientedURLs->__construct() called at [\support\php\initialize.php:76] #6 require_once(\support\php\initialize.php) called at [\public\index.php:2]

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  • Sending a message to nil?

    - by Ryan Delucchi
    As a Java developer who is reading Apple's Objective-C 2.0 documentation: I wonder as to what sending a message to nil means - let alone how it is actually useful. Taking an excerpt from the documentation: There are several patterns in Cocoa that take advantage of this fact. The value returned from a message to nil may also be valid: If the method returns an object, any pointer type, any integer scalar of size less than or equal to sizeof(void*), a float, a double, a long double, or a long long, then a message sent to nil returns 0. If the method returns a struct, as defined by the Mac OS X ABI Function Call Guide to be returned in registers, then a message sent to nil returns 0.0 for every field in the data structure. Other struct data types will not be filled with zeros. If the method returns anything other than the aforementioned value types the return value of a message sent to nil is undefined. Has Java rendered my brain incapable of grokking the explanation above? Or is there something that I am missing that would make this as clear as glass? Note: Yes, I do get the idea of messages/receivers in Objective-C, I am simply confused about a receiver that happens to be nil.

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  • Is this the correct way to set up has many with multiple associations?

    - by user323763
    I'm trying to set up a new project for a music site. I'm learning ROR and am a bit confused about how to make join models/tables. Does this look right? I have users, playlists, songs, and comments. Users can have multiple playlists. Users can have multiple comments on their profile. Playlists can have multiple songs. Playlists can have comments. Songs can have comments. class CreateTables < ActiveRecord::Migration def self.up create_table :users do |t| t.string :login t.string :email t.string :firstname t.string :lastname t.timestamps end create_table :playlists do |t| t.string :title t.text :description t.timestamps end create_table :songs do |t| t.string :title t.string :artist t.string :album t.integer :duration t.string :image t.string :source t.timestamps end create_table :comments do |t| t.string :title t.text :body t.timestamps end create_table :users_playlists do |t| t.integer :user_id t.integer :playlist_id t.timestamps end create_table :playlists_songs do |t| t.integer :playlist_id t.integer :song_id t.integer :position t.timestamps end create_table :users_comments do |t| t.integer :user_id t.integer :comment_id t.timestamps end create_table :playlists_comments do |t| t.integer :playlist_id t.integer :comment_id t.timestamps end create_table :songs_comments do |t| t.integer :song_id t.integer :comment_id t.timestamps end end def self.down drop_table :playlists drop_table :comments drop_table :songs_comments drop_table :users_comments drop_table :users_playlists drop_table :users drop_table :playlists drop_table :songs drop_table :playlists end end

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  • c# How to implement a collection of generics

    - by Amy
    I have a worker class that does stuff with a collection of objects. I need each of those objects to have two properties, one has an unknown type and one has to be a number. I wanted to use an interface so that I could have multiple item classes that allowed for other properties but were forced to have the PropA and PropB that the worker class requires. This is the code I have so far, which seemed to be OK until I tried to use it. A list of MyItem is not allowed to be passed as a list of IItem even though MyItem implements IItem. This is where I got confused. Also, if possible, it would be great if when instantiating the worker class I don't need to pass in the T, instead it would know what T is based on the type of PropA. Can someone help get me sorted out? Thanks! public interface IItem<T> { T PropA { get; set; } decimal PropB { get; set; } } public class MyItem : IItem<string> { public string PropA { get; set; } public decimal PropB { get; set; } } public class WorkerClass<T> { private List<T> _list; public WorkerClass(IEnumerable<IItem<T>> items) { doStuff(items); } public T ReturnAnItem() { return _list[0]; } private void doStuff(IEnumerable<IItem<T>> items) { foreach (IItem<T> item in items) { _list.Add(item.PropA); } } } public void usage() { IEnumerable<MyItem> list= GetItems(); var worker = new WorkerClass<string>(list);//Not Allowed }

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  • .Net forms - intercepting the Close X event.

    - by Hamish Grubijan
    Hi, this must be a dumb question, but I cannot figure it out. I also cannot use the designer because coders before me managed to throw GUI and logic all in one, so now it is confused. I've got to do it the old school way. I have a Form which can be closed in 3 ways: Close button, File / Close menu, and the X icon. I want them all to do the same thing. Intercepting the button and the menu events is easy. In fact, both are hooked up to an onCloseConfig method. Btw, is there a better name for this method? private void onCloseConfig(object sender, System.EventArgs e) { if (! m_configControl.Modified) { Application.Exit(); // Or should it be this.Close(); } .... // Else present a dialog, ask if they want to save. } So, to intercept the X I tried: this.FormClosing +=new FormClosingEventHandler(this.onCloseConfig); I believe this is what causes an infinite loop. I do not want that :) FormClosed is another option, but it seems too late. I just want to intercept the fact that the X was clicked, not the fact that the form is closing. Please help. Thanks!

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