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  • Implementing Cluster Continuous Replication, Part 3

    Cluster continuous replication (CCR) uses log shipping and failover to provide a more resilient email system with faster recovery. Once it is installed, a clustered server requires different management routines. These are done either with a GUI tool, The Failover Cluster Management Console, or the Exchange Management Shell. You can use Powershell as well for some tasks. Confused? Not for long, since Brien Posey is once more here to help.

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  • LTS vs normal release software versions synced from Debian

    - by Jasper Loy
    I read that LTS releases are based on Debian testing while normal releases are based on Debian unstable. Given the long release cycle of Debian, is it possible for some software to be of a more recent version in a normal release X than in LTS release X+1? If the answer is yes, would there be a difference between an upgrade and a fresh install (perhaps upgrade holds back more recent version automatically)?

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  • TuxOnIce-problem: "CPU stuck for 22 s"

    - by Lester
    I use Ubuntu 12.04 LTS on a Lenovo Thinkpad T61 and am new to Linux. I installed TuxOnIce following this Guide. Actually it works but resuming takes very long. Shortly before resuming is complete I see some message flashing in command-line like "CPU stuck for 22 s". Some googling brought up pages like this but it did not help me solve me problem. I suppose being absolutely new to Linux is the biggest part of the problem.

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  • How to get wireless (Alfa) operate in full power and speed up wireless Internet?

    - by MahboobeAlam
    I am using Wireless to connect to the internet (router). My laptop has Atheros wireless (AR 242x/542x) adapter but the router is a little bit far-away from my room so I have to use an external wireless adapter i.e. Alfa (Realtek 8187) for connectivity. However, since I have started using Ubuntu I noticed that Alfa is not working in full power, internet speed in Ubuntu is much slower than in Windows on my laptop. When I am using Windows 7 the LED (bulb) on Alfa blinks as it should, but when in Ubuntu, it doesn't blink rather it is on but very dim. Connection using Atheros adapter is also the same (slow)... I have tried 4 methods (I found on the Internet) to troubleshoot this matter but no success. It seems to me that Ubuntu/Linux is not letting these wireless adapters to operate in full strength. iwconfig shows that power management is off for both. So what's the problem? Details: ifconfig eth0 Link encap:Ethernet HWaddr 00:1f:16:1e:36:ec UP BROADCAST MULTICAST MTU:1500 Metric:1 RX packets:0 errors:0 dropped:0 overruns:0 frame:0 TX packets:0 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:0 (0.0 B) TX bytes:0 (0.0 B) Interrupt:45 Base address:0x6000 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:1657 errors:0 dropped:0 overruns:0 frame:0 TX packets:1657 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:241697 (241.6 KB) TX bytes:241697 (241.6 KB) wlan0 Link encap:Ethernet HWaddr 00:22:5f:9b:24:b5 inet6 addr: fe80::222:5fff:fe9b:24b5/64 Scope:Link UP BROADCAST MULTICAST MTU:1500 Metric:1 RX packets:715460 errors:0 dropped:0 overruns:0 frame:0 TX packets:694246 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:493539292 (493.5 MB) TX bytes:235159393 (235.1 MB) wlan1 Link encap:Ethernet HWaddr 00:c0:ca:42:14:62 inet addr:192.168.100.102 Bcast:192.168.100.255 Mask:255.255.255.0 inet6 addr: fe80::2c0:caff:fe42:1462/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:171053 errors:0 dropped:0 overruns:0 frame:0 TX packets:181363 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:74094659 (74.0 MB) TX bytes:59474204 (59.4 MB) iwconfig lo no wireless extensions. eth0 no wireless extensions. wlan0 IEEE 802.11bg ESSID:off/any Mode:Managed Access Point: Not-Associated Tx-Power=20 dBm Retry long limit:7 RTS thr:off Fragment thr:off Power Management:off wlan1 IEEE 802.11bg ESSID:"Zia" Mode:Managed Frequency:2.412 GHz Access Point: 00:0D:F0:9C:A6:18 Bit Rate=54 Mb/s Tx-Power=20 dBm Retry long limit:7 RTS thr:off Fragment thr:off Power Management:off Link Quality=70/70 Signal level=-31 dBm Rx invalid nwid:0 Rx invalid crypt:0 Rx invalid frag:0 Tx excessive retries:204 Invalid misc:6610 Missed beacon:0

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  • Drawing order in XNA

    - by marc wellman
    When manually setting the drawing order of game components by setting int DrawableGameComponent.DrawOrder can one use any integer numbers as long an order is defined like component1 = drawing order: 2 component2 = drawing order: 5 component3 = drawing order: 10 component4 = drawing order: 323 or do these integers have to be consecutive and starting with zero like component1 = drawing order: 0 component2 = drawing order: 1 component3 = drawing order: 2 component4 = drawing order: 3 ?

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  • How Orchard works

    - by Latest Microsoft Blogs
    I just finished writing a long documentation topic on the Orchard project wiki that aims at being a good starting point for developers who want to understand the architecture, structure and general philosophy behind the Orchard CMS. It is not required Read More......(read more)

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  • Advice for how to handle company pride

    - by user17971
    We have this "amazing" little product using the latest development methodologies, components with all the bells and whistles. I took over this product maybe 6 months ago and struggled with it from day one. Even though it is supposedly is state of the art because of all its amazing structure, using dependency injections, inversion of control from the unity framework, hibernation and is domain driven in a .net mvvm xaml application to make it streamlined and modular. I knew from the moment I saw the monolith that it was going to be an uphill struggle for me. A lot of little code-bits scattered all around in neatly organized paradigms. Debugging is difficult, tracing the code is difficult, making new code is difficult, although some modifications is surprisinly easy but it doesn't out weight the problems I have with the code by a long shot. When I took over the project I was told that the new management console was ready for delivery and all I had to do was compile it and drop it. This was the beginning of a uphill struggle, our customer didn't agree at all that this was the functionality they had asked for so I had to do modifications to the program to their specifications. Since the project pretty much has been overdue since I took over it it has always been important that we didn't add or change much to the original system. I could modify the existing bits. fast forward until today where I finally completed all their comments and issues with the program but now I think that the users has opened their eyes (even though they saw this program many times) that they will be going backwards with this new system, that it will be much worse than the tool they got today (for a long time due to the fact that I'm the only resource on the project, project manager, tester, developer, integration specialist etc) My problem is that I lost faith in this system quite early due to the nature of the program. Although I made many changes and improvements to the system I wholeheartedly sympathize with the poor users who are going to start using this system. Its not nearly doing all the things it should do. I had this conversation internally with my boss where I told him what I thought about it, that if I were the customer I wouldn't have spent money developing it. So what do I do now? The system in ready, on a staging system and nobody likes it, its too slow and boring and does maybe do 50% of what they need it to do. Despite how much energy and working around the clock I've done to this project: I won't mind scrapping the system but we've spent much money (well my salaries) developing it and my company wants us to be proud of everything we do and advocate it. How will I tackle the contractor when he asks for advice? Surely I can tell him, this is what we agreed upon based on your use case scenarios, and be done with it? How will I inform my boss about this progress? He knows what I feel about it but I always get the feeling he let my criticism pass him by as just hot air, gone tomorrow,.

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  • Character jump animation is not working when i hit the space bar

    - by muzzy
    i am having an issue with my game in XNA. My jump sprite sheet for my character does not trigger when i hit the space bar. I cant seem to find the problem. Please help me. I am also put the code below to make things easier. namespace WindowsGame4 { public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; // start of new code Texture2D playerWalk; // sprite sheet of walk cycle (14 frames) Texture2D idle; // idle animation Texture2D jump; // jump animation Vector2 playerPos; // to hold x and y position info for the player Point frameDimensions; // to hold width and height values for the frames int presentFrame; // to record which frame we are on at any given time int noOfFrames; // to hold the total number of frames in the spritesheet int elapsedTime; // to know how long each frame has been shown int frameDuration; // to hold info about how long each frame should be shown SpriteEffects flipDirection; // SpriteEffects object int speed; //rate of movement int upMovement; int downMovement; int rightMovement; int leftMovement; int jumpApex; string state; //this is going to be "idle","walking" or "jumping". KeyboardState previousKeyboardState; Vector2 originalPlayerPos; Vector2 movementDirection; Vector2 movementSpeed; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; } protected override void Initialize() { // textures will be defined in the LoadContent() method playerPos = new Vector2(0, 200); // starting position for the player is at the left of the screen, and a Y position of 200 frameDimensions = new Point(55, 65); // each frame in the idle sprite sheet is 55 wide by 65 high presentFrame = 0; // start at frame 0 noOfFrames = 5; // there are 5 frames in the idle cycle elapsedTime = 0; // set elapsed time to start at 0 frameDuration = 80; // 80 milliseconds is how long each frame will show for (the higher the number, the slower the animation) flipDirection = SpriteEffects.None; // set the value of flipDirection to none speed = 200; upMovement = -2; downMovement = 2; rightMovement = 1; leftMovement = -1; jumpApex = 100; state = "idle"; previousKeyboardState = Keyboard.GetState(); originalPlayerPos = Vector2.Zero; movementDirection = Vector2.Zero; movementSpeed = Vector2.Zero; base.Initialize(); } protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); playerWalk = Content.Load<Texture2D>("sprites/walkSmall"); // load the walk cycle spritesheet idle = Content.Load<Texture2D>("sprites/idleCycle"); // load the idle cycle sprite sheet jump = Content.Load<Texture2D>("sprites/jump"); // load the jump cycle sprite sheet } protected override void UnloadContent() // we're not using this method at the moment { } protected override void Update(GameTime gameTime) // Update method - used it to call a number of other methods { if (Keyboard.GetState().IsKeyDown(Keys.Escape)) { this.Exit(); // Exit the game if the Escape key is pressed } KeyboardState presentKeyboardState = Keyboard.GetState(); UpdateMovement(presentKeyboardState, gameTime); UpdateIdle(presentKeyboardState, gameTime); UpdateJump(presentKeyboardState); UpdateAnimation(gameTime); playerPos += movementDirection * movementSpeed * (float)gameTime.ElapsedGameTime.TotalSeconds; previousKeyboardState = presentKeyboardState; base.Update(gameTime); } private void UpdateAnimation(GameTime gameTime) { elapsedTime += gameTime.ElapsedGameTime.Milliseconds; if (elapsedTime > frameDuration) { elapsedTime -= frameDuration; elapsedTime = elapsedTime - frameDuration; presentFrame++; if (presentFrame > noOfFrames) if (state != "jumping") { presentFrame = 0; } else { presentFrame = 8; } } } protected void UpdateMovement(KeyboardState presentKeyboardState, GameTime gameTime) { if (state == "idle") { movementSpeed = Vector2.Zero; movementDirection = Vector2.Zero; if (presentKeyboardState.IsKeyDown(Keys.Left)) { state = "walking"; movementSpeed.X = speed; movementDirection.X = leftMovement; flipDirection = SpriteEffects.FlipHorizontally; } if (presentKeyboardState.IsKeyDown(Keys.Right)) { state = "walking"; movementSpeed.X = speed; movementDirection.X = rightMovement; flipDirection = SpriteEffects.None; } } } private void UpdateIdle(KeyboardState presentKeyboardState, GameTime gameTime) { if ((presentKeyboardState.IsKeyUp(Keys.Left) && previousKeyboardState.IsKeyDown(Keys.Left) || presentKeyboardState.IsKeyUp(Keys.Right) && previousKeyboardState.IsKeyDown(Keys.Right) && state != "jumping")) { state = "idle"; } } private void UpdateJump(KeyboardState presentKeyboardState) { if (state == "walking" || state == "idle") { if (presentKeyboardState.IsKeyDown(Keys.Space) && !presentKeyboardState.IsKeyDown(Keys.Space)) { presentFrame = 1; DoJump(); } } if (state == "jumping") { if (originalPlayerPos.Y - playerPos.Y > jumpApex) { movementDirection.Y = downMovement; } if (playerPos.Y > originalPlayerPos.Y) { playerPos.Y = originalPlayerPos.Y; state = "idle"; movementDirection = Vector2.Zero; } } } private void DoJump() { if (state != "jumping") { state = "jumping"; originalPlayerPos = playerPos; movementDirection.Y = upMovement; movementSpeed = new Vector2(speed, speed); } } protected override void Draw(GameTime gameTime) // Draw method { GraphicsDevice.Clear(Color.CornflowerBlue); spriteBatch.Begin(); // begin the spritebatch if (state == "walking") { noOfFrames = 14; frameDimensions = new Point(55, 65); Vector2 playerWalkPos = new Vector2(playerPos.X, playerPos.Y - 28); spriteBatch.Draw(playerWalk, playerWalkPos, new Rectangle((presentFrame * frameDimensions.X), 0, frameDimensions.X, frameDimensions.Y), Color.White, 0, Vector2.Zero, 1, flipDirection, 0); } if (state == "idle") { noOfFrames = 5; frameDimensions = new Point(55, 65); Vector2 idlePos = new Vector2(playerPos.X, playerPos.Y - 28); spriteBatch.Draw(idle, idlePos, new Rectangle((presentFrame * frameDimensions.X), 0, frameDimensions.X, frameDimensions.Y), Color.White, 0, Vector2.Zero, 1, flipDirection, 0); } if (state == "jumping") { noOfFrames = 9; frameDimensions = new Point(55, 92); Vector2 jumpPos = new Vector2(playerPos.X, playerPos.Y - 28); spriteBatch.Draw(jump, jumpPos, new Rectangle((presentFrame * frameDimensions.X), 0, frameDimensions.X, frameDimensions.Y), Color.White, 0, Vector2.Zero, 1, flipDirection, 0); } spriteBatch.End(); // end the spritebatch commands base.Draw(gameTime); } } }

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  • best way to "introduce" OOP/OOD to team of experienced C++ engineers

    - by DXM
    I am looking for an efficient way, that also doesn't come off as an insult, to introduce OOP concepts to existing team members? My teammates are not new to OO languages. We've been doing C++/C# for a long time so technology itself is familiar. However, I look around and without major infusion of effort (mostly in the form of code reviews), it seems what we are producing is C code that happens to be inside classes. There's almost no use of single responsibility principle, abstractions or attempts to minimize coupling, just to name a few. I've seen classes that don't have a constructor but get memset to 0 every time they are instantiated. But every time I bring up OOP, everyone always nods and makes it seem like they know exactly what I'm talking about. Knowing the concepts is good, but we (some more than others) seem to have very hard time applying them when it comes to delivering actual work. Code reviews have been very helpful but the problem with code reviews is that they only occur after the fact so to some it seems we end up rewriting (it's mostly refactoring, but still takes lots of time) code that was just written. Also code reviews only give feedback to an individual engineer, not the entire team. I am toying with the idea of doing a presentation (or a series) and try to bring up OOP again along with some examples of existing code that could've been written better and could be refactored. I could use some really old projects that no one owns anymore so at least that part shouldn't be a sensitive issue. However, will this work? As I said most people have done C++ for a long time so my guess is that a) they'll sit there thinking why I'm telling them stuff they already know or b) they might actually take it as an insult because I'm telling them they don't know how to do the job they've been doing for years if not decades. Is there another approach which would reach broader audience than a code review would, but at the same time wouldn't feel like a punishment lecture? I'm not a fresh kid out of college who has utopian ideals of perfectly designed code and I don't expect that from anyone. The reason I'm writing this is because I just did a review of a person who actually had decent high-level design on paper. However if you picture classes: A - B - C - D, in the code B, C and D all implement almost the same public interface and B/C have one liner functions so that top-most class A is doing absolutely all the work (down to memory management, string parsing, setup negotiations...) primarily in 4 mongo methods and, for all intents and purposes, calls almost directly into D. Update: I'm a tech lead(6 months in this role) and do have full support of the group manager. We are working on a very mature product and maintenance costs are definitely letting themselves be known.

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  • How do you pack resources in a game when you have too many of them?

    - by ThePlan
    I've recently made a basic space invaders clone in C++ using the Allegro 5 framework. It took me a long time, but after I finished, I realized I had about 10 sprites, and 13MB worth of DLLs (Some of the people didn't even have the mingW dlls) which were making people who played the game very confused. How can I "pack" all my resources in a way that I can easily add-remove data to my game, and to reduce the size taken by the resource, basically placing them in 1 spot? I'm using codeblocks.

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  • atftp pcre pattern

    - by CE-SA
    I've a question about the package named 'atftp'. I've got the atftp daemon finally working. Previously I was using tftp-hpa with a custom rule that replaces filenames with capitals into non-capital filenames and replaces the backslashes into forward slashes so that WinPE will boot fine. But in atftp I can't find rules or replacements like that. I'm searching for long, but cannot find or write the right pcre-pattern. Could you help me with this?

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  • Atheros AR928X wireless connection makes neighbourhood machine drop off line

    - by funicorn
    I have an Acer laptop with Atheros AR928X wireless card installed, supported by ath9k driver in the linux kernel. There are other 5 computers sharing wireless connection via a TPLink 150Mbit/s wireless router. At first I found the network is a little bit slower than it's in Windows7, which I accepted as it should be. However a very strange thing is, each time I connected to the router and downloaded stuff for a while, one of the computers running Windows7 in my local network dropped off from the router. And if I run my laptop under Windows7, everything is fine. What's even stranger is although the network becomes slower, only the certain computer drops and totally freezes in connection with the router. I'm not willing to conclude it's due to the unhealthy connection from my laptop to the router, however we have confirmed this for more than one times and there is no problem with the network when I'm running WIndows7. I'm extremely confused about what's going on. As a Linux user running Ubuntu over 5 years, I am awared that wireless driver in Linux is badly notorious of lack of stability and slow speed. But is it so bad that the unhealthy wireless connection can do damage to another computer in the same local network? I do see a lot of "Tx excessive retries" in iwconfig output. But how exactly does this happen ? Thanks for your help. I guess I have to use this answer box to show the outputs $ sudo iwconfig wlan0 IEEE 802.11bgn ESSID:"TP-LINK111" Mode:Managed Frequency:2.427 GHz Access Point: E0:05:C5:E8:A9:92 Bit Rate=121.5 Mb/s Tx-Power=16 dBm Retry long limit:7 RTS thr:off Fragment thr:off Encryption key:off Power Management:off Link Quality=47/70 Signal level=-63 dBm Rx invalid nwid:0 Rx invalid crypt:0 Rx invalid frag:0 Tx excessive retries:2 Invalid misc:23 Missed beacon:0 To show what's wrong with the wireless connection, I ran iwconfig again within 3 minutes, during which time I hardly did anything and the network was not much busy than being nearly idle $ sudo iwconfig wlan0 IEEE 802.11bgn ESSID:"TP-LINK111" Mode:Managed Frequency:2.427 GHz Access Point: E0:05:C5:E8:A9:92 Bit Rate=121.5 Mb/s Tx-Power=16 dBm Retry long limit:7 RTS thr:off Fragment thr:off Encryption key:off Power Management:off Link Quality=48/70 Signal level=-62 dBm Rx invalid nwid:0 Rx invalid crypt:0 Rx invalid frag:0 Tx excessive retries:9 Invalid misc:28 Missed beacon:0 You can see Tx excessive retires and Invalid misc increase very quickly. $ sudo iwlist wlan0 modu wlan0 unknown modulation information. $ sudo iwlist wlan0 channel wlan0 13 channels in total; available frequencies : Channel 01 : 2.412 GHz Channel 02 : 2.417 GHz Channel 03 : 2.422 GHz Channel 04 : 2.427 GHz Channel 05 : 2.432 GHz Channel 06 : 2.437 GHz Channel 07 : 2.442 GHz Channel 08 : 2.447 GHz Channel 09 : 2.452 GHz Channel 10 : 2.457 GHz Channel 11 : 2.462 GHz Channel 12 : 2.467 GHz Channel 13 : 2.472 GHz Current Frequency:2.427 GHz (Channel 4)

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  • Choosing The FS-1300D

    Kyocera Mita Printers are among the best in laser printers and for good reason as well. For a long time Kyocera has concentrated solely on laser printers and has not diverted its attention by going i... [Author: Steve White - Computers and Internet - May 16, 2010]

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  • Oracle's Sun Blade modular systems: Can they give VBlock a run for their money?

    - by llaszews
    Check out these new hardware and software integrated solutions from Oracle Sun (they are not Exa* machines): http://www.oracle.com/us/products/servers-storage/servers/blades/index.html They offer a number of solutions not offered by VBlock: Oracle DB, Oracle WebLogic, OS and end to end management. Be interesting to see how much adoption these machines get given the long time VBlock has been around and the Exa* focused strategy at Oracle.

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  • Macbook 4,1 crashes when flash video (youtube) is played fullscreen (Ubuntu 12.04)

    - by Ydun
    I have searched for similar posts but those were mostly about erratic behaviour. My macbook shuts down instantly without warning when I play a youtube video fullscreen; sometimes after five minutes sometimes longer, never immediately. I can play the video normally for as long as I like, it does not crash, only when played fullscreen. I have tried Firefox and chromium, it crashes with both browsers. Anyone encountered the same thing or has a solution? thanks

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  • Second Edition of Regular Expressions Cookbook Now In Stock at Amazon.com

    - by Jan Goyvaerts
    %COOKBOOKFRAME% The second edition of Regular Expressions Cookbook is now in stock as a printed book Amazon.com. Right now, the printed book is discounted 45% to $27.51, which is actually more than a dollar cheaper than the Kindle edition. The European Amazon sites don’t have the printed book in stock yet. But it shouldn’t take too long for the book to make it from the US to Europe. They do have the Kindle edition.

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  • How to Grab More Visitors to Your Website

    Grabbing more visitors is an achievement that cannot come overnight but one that requires to be cultivated for quite some time before the benefits begin to surface. The most important step to achieving this is increasing web visibility by installing a free version of Web SEO which one can use to get all the good keywords that can optimize your web pages. This should then be used for editing the web pages and then submitting the site to search engines for long term listings.

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  • Quick Tip - Speed a Slow Restore from the Transaction Log

    - by KKline
    Here's a quick tip for you: During some restore operations on Microsoft SQL Server, the transaction log redo step might be taking an unusually long time. Depending somewhat on the version and edition of SQL Server you've installed, you may be able to increase performance by tinkering with the readahead performance for the redo operations. To do this, you should use the MAXTRANSFERSIZE parameter of the RESTORE statement. For example, if you set MAXTRANSFERSIZE=1048576, it'll use 1MB buffers. If you...(read more)

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  • SQL SERVER Mirroring Configured Without Domain The server network address TCP://SQLServerName:5023

    Regular readers of my blog will be aware of my friend who called me few days ago with very a funny SQL Problem SQL SERVER SSMS Query Command(s) completed successfully without ANY Results. This time, it did not take long before he called me up with another interesting problem, although the issue he was [...]...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Find version of development library from command line?

    - by mathematician1975
    I installed the c++ boost development libraries using Ubuntu software centre. The problem is that it was quite a long time ago and I cannot remember where they are installed nor what version they were. Is there anything I can do from the command line that will tell me what version(s) I have installed on my system?? I know I can do things like gcc -v to get version of an application but is there a similar thing available for libraries? I am using ubuntu 12.04

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  • Disk mounter applet for Unity?

    - by sdaau
    Well - just because I cannot find this asked anywhere else on the net - is there something like a "Disk Mounter" applet for Unity interface, or are there any alternatives? (By 'alternatives' I mean: I wouldn't mind doubleclicking an icon, and have what used to be a toolbar applet start up as a separate window; as long as don't have to grapple with mount command lines, and filesystem arguments and such) Thanks, Cheers!

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  • SSMS Built in Reports for Server and Database Monitoring

    - by GrumpyOldDBA
    This is a long post which I hope will format correctly – I’ve placed a pdf version for download here  http://www.grumpyolddba.co.uk/sql2008/ssmsreports_grumpyolddba.pdf I sometimes discover that the built in reports for SQL Server within SSMS are an unknown, sometimes this is because not all the right components were installed during the server build, other times is because generally there’s never been great reporting for the DBA from the SQL Team so no-one expects to find anything useful for...(read more)

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