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  • Can't connect to hidden network with BCM4313

    - by poomerang
    The wireless works fine with all the other wi-fi nets I have tried, the only problem is with this hidden network. I should add it's the only hidden network I've tried, so I am not sure if the problem is it being hidden or somethings else, but I've checked the settings of NetworkManager against another Ubuntu system (which can connect) and they appear to be the same, passphrase included. The network is using WPA2 Personal with AES encryption, I don't know how to check this setting but I believe it's the usual for WPA2, and therefore usually not a problem. Also, I can connect through ethernet, which should exclude any blacklisting of my device, I believe. I usually use brcmsmac drivers, I've tried also STA but the result is the same. I've also tried the suggestion from Unable to connect to hidden SSID with no luck output of lspci -v is 03:00.0 Network controller: Broadcom Corporation BCM4313 802.11b/g/n Wireless LAN Controller (rev 01) Subsystem: Askey Computer Corp. Device 7175 Flags: bus master, fast devsel, latency 0, IRQ 17 Memory at d4000000 (64-bit, non-prefetchable) [size=16K] Capabilities: <access denied> Kernel driver in use: brcmsmac Kernel modules: bcma, brcmsmac

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  • Simple NAS setup for Ubuntu

    - by Sean Houlihane
    So, I want to connect my shiny new NAS (QNAP TS-210p II) to my Ubuntu 11.10 box. I have a 2nd Ubuntu machine, but I don't use that enough to be too worried about it. Use is ideally to offload all storage except for system (which can then run off a 30GB flash drive). The main machine also runs Myth front/backends. Both are on a wired network currently. I have got a basic setup working, mounted over NFS, but have some issues, and whenever I look for answers, I seem to get unto the UbuntuServer domain, with what seems like more detail than I want in an answer. Questions I have identified so far: 1) Sharing UIDs to get file permissions correct. LDAP or something else? What is necessary to make this work? 2) Mounting an NFS device reliably. Do I just add it in fstab or is some sort of auto-mount advisable? Its a wired network, but I shouldn't need to worry about reboot after power-outages and sequencing...

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  • wifi not working hp dv4

    - by Blaze
    i get this output for sudo lshw -C network : *-network description: Ethernet interface product: RTL8111/8168B PCI Express Gigabit Ethernet controller vendor: Realtek Semiconductor Co., Ltd. physical id: 0 bus info: pci@0000:08:00.0 logical name: eth0 version: 06 serial: 3c:4a:92:cd:63:98 size: 10Mbit/s capacity: 1Gbit/s width: 64 bits clock: 33MHz capabilities: pm msi pciexpress msix vpd bus_master cap_list ethernet physical tp mii 10bt 10bt-fd 100bt 100bt-fd 1000bt 1000bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=r8169 driverversion=2.3LK-NAPI duplex=half firmware=N/A latency=0 link=no multicast=yes port=MII speed=10Mbit/s resources: irq:42 ioport:3000(size=256) memory:c0404000-c0404fff memory:c0400000-c0403fff *-network DISABLED description: Wireless interface product: RT5390 [802.11 b/g/n 1T1R G-band PCI Express Single Chip] vendor: Ralink corp. physical id: 0 bus info: pci@0000:0a:00.0 logical name: wlan0 version: 00 serial: 90:00:4e:82:3c:5b width: 32 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list ethernet physical wireless configuration: broadcast=yes driver=rt2800pci driverversion=3.0.0-17-generic-pae firmware=0.34 latency=0 link=no multicast=yes wireless=IEEE 802.11bgn resources: irq:17 memory:c2500000-c250ffff i cant enable the wifi using the fn+f12 key.. its just stuck. In windows 7 it gets enabled when i press the same keys. but this happens after it gets booted up... i just want to use the wifi in anyway possible. can anybody help?

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  • Lost network interface after mac change

    - by Arturo Grc
    I'm using Ubuntu server 12.04 inside Virtualbox and everything was working as expected, but since I changed the mac address in Virtualbox network settings the network interface is not being recognized on Ubuntu. I don't remember the old mac address and everytime Ubuntu starts shows waiting for network configuration when I use ifconfig only appears lo (loopback device) and eth0 is lost, how can I fix this problem?

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  • Internet connection randomly drops out

    - by Dr_Bunsen
    Since a week or 2, I have this random network failures. No error pops up, the system says it's still connected to the internet(wifi and wired). The problem is, I can't connect to anything, even a ping google.com gives no feedback. And after many network-manager resets it will work again, for just a minute, and drop out again. I noticed that the /etc/resolv.conf contains this line: nameserver 127.0.0.1 I left out the "Do not edit" stuff, and after it worked for a second, this line is added: search lan When I change the nameserver to 8.8.8.8, I am still able to connect to anywhere. Does anyone got a clue what is happening here? I will provide any information asked. Thanks in advance p.s. I run Ubuntu 13.04 since lastnight(24-06-2013)

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  • Which game logic should run when doing prediction for PNP state updates

    - by spaceOwl
    We are writing a multiplayer game, where each game client (player) is responsible for sending state updates regarding its "owned" objects to other players. Each message that arrives to other (remote) clients is processed as such: Figure out when the message was sent. Create a diff between NOW and that time. Run game specific logic to bring the received state to "current" time. I am wondering which sort of logic should execute as part of step #3 ? Our game is composed of a physical update (position, speed, acceleration, etc) and many other components that can update an object's state and occur regularly (locally). There's a trade off here - Getting the new state quickly or remaining "faithful" to the true state representation and executing the whole thing to predict the "true" state when receiving state updates from remote clients. Which one is recommended to be used? and why?

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  • How do I find out which process is eating up my bandwidth?

    - by Bruce Connor
    I think I'm being the victim of a bug here. Sometimes while I'm working (I still don't know why), my network traffic goes up to 200 KB/s and stays that way, even tough I'm not doing anything internet-related. This sometimes happens to me with the CPU usage. When it does, I just run a top command to find out which process is responsible and then kill it. Problem is: I have no way of knowing which process is responsible for my high network usage. Both the resource monitor and the top command only tell me my total network usage, neither of them tells me process specific network info. Is there another command I can use to find out which process is getting out of hand? I've already tried killing all the obvious ones (firefox, update-manager, pidgin, etc) with no luck. So far, restarting the machine is the only way I found of getting rid of the issue. EDIT: (just to be clear) I've found questions here about monitoring total bandwidth usage, but, as I mentioned, that's not what I need. UPDATE: The command iftop gives results that disagree entirely with the information reported by System Monitor. While the latter claims there's high network traffic, the former claims there's barely 1 KB/s. Thanks

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  • How to run a local and external website on same computer with 2 NIC's, 2 Routers and 3 seperate networks?

    - by CandN
    Hello and hopefully I can get some answers to my question, though I think I'm making it more complicated for myself than it has to be. My business is a used auto dealership, and I'm in the process of connecting it to the world - via ethernet from the business server [running Xubuntu] to the ISP's ethernet router/modem, so that I can host our own website (no more than 5-10 people probably visiting at any time - mainly paying their bill), as well as set up a web based internal-intranet site - via DD-WRT Router on the 2nd NIC on the business server - that'll be accessed over Wifi from employees personal devices. On the other end of this is trying to offer free wifi to customers that is completely seperate of the 2 mentioned above networks. Quick Rundown: 1. Web Site for Customers to access. I'm going to use no-ip.org for DNS for the moment being, so I'll have a site that customers can access from anywhere in the world at "mybiz.no-ip.org". This will be forwarded to NIC #1 on the server, possibly at an address like "108.69.." as its being provided an IP from the ISP's modem/router, that is from Time Warner, and they allow NO! configuration options. Web Site for employees to access. I'm trying not to use the server too much as a desktop, only for critical situations, so having a backend thats seperate from the front-facing website is critical. This will be the DD-WRT router hardwired into NIC #2 on the server. This WiFi will be password accessible. Public WiFi for customers. The DD-WRT can seperate networks if I'm correct, I just can't seem to understand how to seperate the 2 and still have internet access on both. I've done it before, but the "Public" wifi (with no password set to connect) kept dropping the connection like a problem was happening that I couldn't figure out. So if I could do a little drawing, this is how it would/should possibly look. ISP -- [Sends Public Facing IP of 108.69.*.1/8] -- ISP Modem Router ISP Modem Router (Ethernet Only) -- [Gives Private IP 108.69.*.2] -- Server NIC #1 Server NIC #1 -- [Gives Private IP 108.69.*.3] -- DD-WRT Router DD-WRT Router -- [DHCP Enabled Giving IP's 172.16.0.0/16] -- Employees Network | | --------- [DHCP Enabled Giving IP's 192.168.1.0/24] -- Public WIFI Hope it's not too confusing, but it anyone could give me some good direct tutorials on how to accomplish this, or if YOU know, then it'll be alot of help. Thanks to all in advance. Need anything else to be explained? Don't hesitate to ask! *Using The LAMP stack with Webmin/VirtualMin -Customer site is located in /var/www2/ -Private Employees site is located in /var/www/ Using no-ip.org's dynamic client updater

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  • Wireless is disabled by hardware switch on Dell Inspiron 1750

    - by lowerkey
    I have a problem where Ubuntu (12.04) says there is a wireless network card, but it is disabled by a hardware switch. How do I turn it on? I checked the BIOS, and the wireless card is enabled there. Fn + F2 was also no success. The results of rfkill list: 0: brcmwl-0: Wireless LAN Soft blocked: no Hard blocked: yes 1: dell-wifi: Wireless LAN Soft blocked: yes Hard blocked: yes sudo rfkill unblock wifi did nothing to the Wireless Status.

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  • How to properly do weapon cool-down reload timer in multi-player laggy environment?

    - by John Murdoch
    I want to handle weapon cool-down timers in a fair and predictable way on both client on server. Situation: Multiple clients connected to server, which is doing hit detection / physics Clients have different latency for their connections to server ranging from 50ms to 500ms. They want to shoot weapons with fairly long reload/cool-down times (assume exactly 10 seconds) It is important that they get to shoot these weapons close to the cool-down time, as if some clients manage to shoot sooner than others (either because they are "early" or the others are "late") they gain a significant advantage. I need to show time remaining for reload on player's screen Clients can have clocks which are flat-out wrong (bad timezones, etc.) What I'm currently doing to deal with latency: Client collects server side state in a history, tagged with server timestamps Client assesses his time difference with server time: behindServerTimeNs = (behindServerTimeNs + (System.nanoTime() - receivedState.getServerTimeNs())) / 2 Client renders all state received from server 200 ms behind from his current time, adjusted by what he believes his time difference with server time is (whether due to wrong clocks, or lag). If he has server states on both sides of that calculated time, he (mostly LERP) interpolates between them, if not then he (LERP) extrapolates. No other client-side prediction of movement, e.g., to make his vehicle seem more responsive is done so far, but maybe will be added later So how do I properly add weapon reload timers? My first idea would be for the server to send each player the time when his reload will be done with each world state update, the client then adjusts it for the clock difference and thus can estimate when the reload will be finished in client-time (perhaps considering also for latency that the shoot message from client to server will take as well?), and if the user mashes the "shoot" button after (or perhaps even slightly before?) that time, send the shoot event. The server would get the shoot event and consider the time shot was made as the server time when it was received. It would then discard it if it is nowhere near reload time, execute it immediately if it is past reload time, and hold it for a few physics cycles until reload is done in case if it was received a bit early. It does all seem a bit convoluted, and I'm wondering whether it will work (e.g., whether it won't be the case that players with lower ping get better reload rates), and whether there are more elegant solutions to this problem.

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  • Cannot establish Wired connection on Acer Aspire 5930G

    - by drakos46
    I use an Acer Aspire 5930G, dual booted with Windows 7 and Ubuntu 13.10. My problem is that i cannot establish wired connection on my ubuntu. Wireless connection works in both of my OSs but the Wired connection does not, only on the Ubuntu. I have already tried the common fix: echo on | sudo tee /sys/class/net/eth0/device/power/control but without any results. Any ideas? eth0 Link encap:Ethernet HWaddr 00:1d:72:c2:21:a5 inet6 addr: fe80::21d:72ff:fec2:21a5/64 Scope:Link UP BROADCAST MULTICAST MTU:1500 Metric:1 RX packets:0 errors:0 dropped:0 overruns:0 frame:0 TX packets:945 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:0 (0.0 B) TX bytes:204318 (204.3 KB) Interrupt:16 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:65536 Metric:1 RX packets:7241 errors:0 dropped:0 overruns:0 frame:0 TX packets:7241 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:645874 (645.8 KB) TX bytes:645874 (645.8 KB) wlan0 Link encap:Ethernet HWaddr 00:16:ea:57:7b:cc inet addr:192.168.2.2 Bcast:192.168.2.255 Mask:255.255.255.0 inet6 addr: fe80::216:eaff:fe57:7bcc/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:19937 errors:0 dropped:0 overruns:0 frame:0 TX packets:16933 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:10877245 (10.8 MB) TX bytes:3131378 (3.1 MB) 02:00.0 Ethernet controller: Marvell Technology Group Ltd. 88E8071 PCI-E Gigabit Ethernet Controller (rev 16)

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  • Physics not synchronizing correctly over the network when using Bullet

    - by Lucas
    I'm trying to implement a client/server physics system using Bullet however I'm having problems getting things to sync up. I've implemented a custom motion state which reads and write the transform from my game objects and it works locally but I've tried two different approaches for networked games: Dynamic objects on the client that are also on the server (eg not random debris and other unimportant stuff) are made kinematic. This works correctly but the objects don't move very smoothly Objects are dynamic on both but after each message from the server that the object has moved I set the linear and angular velocity to the values from the server and call btRigidBody::proceedToTransform with the transform on the server. I also call btCollisionObject::activate(true); to force the object to update. My intent with method 2 was to basically do method 1 but hijacking Bullet to do a poor-man's prediction instead of doing my own to smooth out method 1, but this doesn't seem to work (for reasons that are not 100% clear to me even stepping through Bullet) and the objects sometimes end up in different places. Am I heading in the right direction? Bullet seems to have it's own interpolation code built-in. Can that help me make method 1 work better? Or is my method 2 code not working because I am accidentally stomping that?

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  • 12.04 - why does the network icon dissapear every time my machine is turned off

    - by Howard Walker
    After spending an hour or two working out how to find the network Icon, I find that when I reboot the machine, I have to go through the whole procedure again. 1. The network menu is not there - so first I have to find the terminal. This has no particular location that I can find but usually I have to type terminal in the dash. 2. Then I have to type nm-applet in terminal 3. The network manager icon then appears, but only works if the terminal window remains open. Shut down the terminal window and the network disappears. This is a pain - plus I have to type my password in every time, which is another waste of time, thought this has always been a problem. So can anyone tell me how to make the web automatically connect at startup without any intervention from me.

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  • Any good web frameworks for asynchronous multiplayer games?

    - by Steven Stadnicki
    I'm trying to craft a site for web-based (original) board games, and my client (currently written in Actionscript, but that's highly fungible) works fine - I can play solitaire games in the client - but it has nothing to connect to. What I'm looking for is a server framework for handling accounts/authentication and game tracking: something that would let players log in, show them a list of their current games, let them invite friends to new games, let them make moves in the games they have open, etc. I'm flexible on language; obviously I'm going to have to write a lot of server code to handle the actual game logic, but that should be straightforward enough. I'm more concerned with how to handle the user (and game) DBs, though suggestions for a good server framework for communicating with the DBs (and serving up, most likely, JSON for client communications) are also welcome. Right now my leaning is towards Ruby (probably with Rails) but as far as I can determine it would be a pretty good chunk of effort to set up the necessary databases, so having something even higher-level would be really useful to me.

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  • How to connect to a wireless network that has a two word name with a space?

    - by grinan
    Ok, I have searched for some time in earnest for an answer to this question. I have a Beagleboard which has Ubuntu 10.10 Minimal install for Arm running on it. With the default install, minimal tools, no GUI, I am unable to connect to my wireless network. The name of my network is "MYNAME NETWORK". Using a text editor to edit /etc/network/interfaces I can not seem to connect at all. As an experiment, I connected to a friends network, which has a one word name "dystek",and was able to connect with Zero issues, and update and install a full GUI for ubuntu Arm. The problem is that I don't want a full blown gui on the beagleboard, just a minimal install of ubuntu with CLI is all I need or want. Is there anyway to connect to my wireless network via editing the /etc/network/interfaces file. Surely there is... I just don't know how. Right now my interfaces file looks like this: auto lo iface lo inet loopback auto wlan0 iface wlan0 inet static address 192.168.1.200 netmask 255.255.255.0 gateway 192.168.1.1 wireless-essid BARRETT NETWORK wireless-key 46456xxxxxxxx Any help would be appreciated.

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  • Can only connect to file server on second attempt

    - by Ross Fleming
    I have a FreeNas file server on my local network and I usually connect to it from Windows and Ubuntu computers. Ever since I have upgraded from Ubuntu 12.04 to 12.10 Ubuntu will only connect after a second attempt. By which I mean, I will browse to it via the file manager and once I click on the link in "Bookmarks" it complains that it could not connect. If I then try again it connects successfully and will keep up it's connection until the laptop is suspended or looses connection to the LAN for whatever reason. This isn't much of a problem as I don't mind having to click twice but my real problem is that this means that my scheduled backup will complain that it cannot connect to the storage device if it has not already been accessed during the current session. If there is some way to either stop the issue all together or to force the backup tool (default) to immediately have a second attempt at connecting.

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  • How to use PAM to restrict HTTP access for some users?

    - by MaxB
    I've read that PAM can be used to restrict HTTP access for some users, but I can't figure out how to do it in Ubuntu 12.04. The /etc/security/time.conf man page contains this example: All users except for root are denied access to console-login at all times: login ; tty* & !ttyp* ; !root ; !Al0000-2400 For this to work, /etc/pam.d/login needs to have a line account requisite pam_time.so This example works, and I tried to adapt it to limit HTTP access from the console. I added http ; tty* & !ttyp* ; !root ; !Al0000-2400 to /etc/security/time.conf, and created /etc/pam.d/http with account requisite pam_time.so This doesn't work. I can still use wget as non-root from the console.

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  • Programming bots in games

    - by Bane
    I'm interested in how bots are usually written. Here's my situation: I plan to make an online 2D mecha game in HTML5, and the server-side will be done with node. It is intended to be multiplayer, but I also want to make bots in case there aren't enough players. How does my game logic see them, as players or as bots? Is there a standard by which I should make them? Also, any general tips and hints will be OK.

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  • Trying to configure samba share with office server

    - by tomphelps
    Hi, i'm trying to set up fstab to automatically connect to my office shared server. I'm undoubtedly doing something silly here as the username and password and server name work fine in the first code snippet below, just not the second - any help would be appreciated! The following command works as expected... tom@tom-desktop: sudo /usr/bin/smbclient -L Server.local -Uguest Enter guest's password: Domain=[WORKGROUP] OS=[Unix] Server=[Samba 3.0.10] Sharename Type Comment --------- ---- ------- Lacie Disk Disk macosx Server Disk macosx IPC$ IPC IPC Service (Server) ADMIN$ IPC IPC Service (Server) Domain=[WORKGROUP] OS=[Unix] Server=[Samba 3.0.10] Server Comment --------- ------- ACER-9D60040D10 SERVER Server Workgroup Master --------- ------- WORKGROUP ACER-9D60040D10 But when i add the following line to /etc/fstab, i get this error: cifs_mount failed w/return code = -22 //Server.local/Server /media/maguires cifs username=guest,password=password 0 0

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  • Can't get Broadcom 43142 drivers to work after installation on 5420 Inspiron

    - by beckett
    I'm a complete newbie to ubuntu, I've already installed and reinstalled the Broadcom driver required done a numerous amount of steps on terminal but I can't seem to get wireless working. However, my wired connection seems to work just fine. also I have tried to follow the instructions but get stuck at step number 2 when i get told "No package dpkg is available": 1) Download the file from the link 2) sudo yum install dpkg 3) mkdir BCM43142 4) dpkg-deb -x Downloads/wireless-bcm43142-dkms-6.20.55.19_amd64.deb BCM43142 5) cd BCM43142/usr/src/wireless-bcm43142-oneiric-dkms-6.20.55.19~bdcom0602.0400.1000.0400/src/wl/sys 6) sudo yum install kernel-devel kernel-headers 7) vi wl_linux.c 8) around line 43, remove the line include 9) save the file (:wq) 10) cd ../../.. 11) make Things should work, and you'll have a file called "wl.ko" in the current directory. 12) sudo yum remove broadcom-wl 13) sudo mkdir -p /lib/modules/3.5.2-3.fc17.x86_64/extra/wl 14) sudo cp wl.ko /lib/modules/3.5.2-3.fc17.x86_64/extra/wl 15) sudo depmod -a 16) sudo modprobe wl I really need help :/

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  • How can I prioritize wireless networks with network-manager

    - by kynan
    Mostly I use my laptop in an environment where different wireless networks are available and I would like to preferably connect to one of those and only fall back to the other one if that one is not available. Is there any way of prioritizing which wireless networks network-manager preferably connects to? The only workaround I found so far was unchecking Connect Automatically in the options and re-enabling it when my preferred network is not available.

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  • How to install hardware drivers for my laptop

    - by John Flisk
    Everytime I change the OS I usually format my laptop. It is an HP tx-2 Touchsmart. It has a touchscreen and additional hardware that isn't working (i.e. volume control buttons and the network discovery) If I was on windows I would just download the hardware drivers from the HP website. How do I go about installing the software for the built-in hardware of my laptop? I am new to the community and I really want to get this computer working like it used to, to get the full Ubuntu experience. Please direct me, thank you.

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  • Network strange problem

    - by Ali
    I have a CPanel server with 5 IPs and a few domains. During night, access to main domain through HTTP return 324 no response many times. After several refresh it comes but many assets won't load and return 324. Using HTTPS is fine. During day HTTP is also fine. But another domain on that very sever works fine all the day through HTTP. The server DNS are ns1 and ns2 of the first domain. Second domain is on the shared IP and first domain has a dedicated IP. I cant resolve the problem :( and appreciate any help so much!

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  • Slow on browsing web, but normal when using apt-get

    - by Arif Setyawan
    I have a problem with my fresh instalation of Ubuntu 11.10. The problem happen when i start up my browser and accessing website such google, askubuntu.com, facebook and other sites. frustate on the situation i try watch the progress in system monitor. the result from monitor shows that there is no data transfer when i try to accessing the page. firstly, i assume that it is the trouble from my ISP or my home connection. But it is not. When i try pinging google it shows transaction between my computer and the network but still null from browser. Then i tried to test the aptitude and it was work fine but still the browser won't recieve any packet from the internet. Here is the detail of my tools : Laptop : Toshiba Satellite e205 (network card atheros) Operating System : Ubuntu 11.04 dual booted with Win7 Browser : Mozilla Firefox comes up with the Ubuntu 11.10 installation Chrome : Last version (just yesterday install it) Thank You before :) [this question posted via win]

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  • How to write a network game? [closed]

    - by Tom Wijsman
    Based on Why is so hard to develop a MMO?: Networked game development is not trivial; there are large obstacles to overcome in not only latency, but cheat prevention, state management and load balancing. If you're not experienced with writing a networked game, this is going to be a difficult learning exercise. I know the theory about sockets, servers, clients, protocols, connections and such things. Now I wonder how one can learn to write a network game: How to balance load problems? How to manage the game state? How to keep things synchronized? How to protect the communication and client from reverse engineering? How to work around latency problems? Which things should be computed local and which things on the server? ... Are there any good books, tutorials, sites, interesting articles or other questions regarding this? I'm looking for broad answers, but specific ones are fine too to learn the difference.

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