Search Results

Search found 10741 results on 430 pages for 'self improvement'.

Page 202/430 | < Previous Page | 198 199 200 201 202 203 204 205 206 207 208 209  | Next Page >

  • Sharing base object with inheritance

    - by max
    I have class Base. I'd like to extend its functionality in a class Derived. I was planning to write: class Derived(Base): def __init__(self, base_arg1, base_arg2, derived_arg1, derived_arg2): super().__init__(base_arg1, base_arg2) # ... def derived_method1(self): # ... Sometimes I already have a Base instance, and I want to create a Derived instance based on it, i.e., a Derived instance that shares the Base object (doesn't re-create it from scratch). I thought I could write a static method to do that: b = Base(arg1, arg2) # very large object, expensive to create or copy d = Derived.from_base(b, derived_arg1, derived_arg2) # reuses existing b object but it seems impossible. Either I'm missing a way to make this work, or (more likely) I'm missing a very big reason why it can't be allowed to work. Can someone explain which one it is? [Of course, if I used composition rather than inheritance, this would all be easy to do. But I was hoping to avoid the delegation of all the Base methods to Derived through __getattr__.]

    Read the article

  • Navigation Bar color doesn't change back? iOS7

    - by TKP
    I have several tableviews with navigation controller. The navigation bar is white for all the views except the last one, which is red. I have [[[self navigationController] navigationBar] setTintColor:[UIColor redColor]; in the viewDidLoad of the last tableview and [[[self navigationController] navigationBar] setTintColor:[UIColor whiteColor]; in the viewDidLoad of other table views. It works fine until I get to the last view and the color of the navigation bar changes to red. When I go back to the previous views, all the previous views' navigation bar has changed to red. Where should I put those codes so the color will remain unchanged? Thanks,

    Read the article

  • How to retreive Bundle Version in a label from project test-Info.plist in iphone?

    - by aman-gupta
    Hi, Here I m pasting my codes where i want to retrive Bundle version from my test-Info.plist. // // testAppDelegate.h // test // // Created by Fortune1 on 20/04/10. // Copyright __MyCompanyName__ 2010. All rights reserved. // #import <UIKit/UIKit.h> @class testViewController; @interface testAppDelegate : NSObject <UIApplicationDelegate> { UIWindow *window; testViewController *viewController; } @property (nonatomic, retain) IBOutlet UIWindow *window; @property (nonatomic, retain) IBOutlet testViewController *viewController; @end ////////////// // // testAppDelegate.m // test // // Created by Fortune1 on 20/04/10. // Copyright __MyCompanyName__ 2010. All rights reserved. // #import "testAppDelegate.h" #import "testViewController.h" @implementation testAppDelegate @synthesize window; @synthesize viewController; - (void)applicationDidFinishLaunching:(UIApplication *)application { // Override point for customization after app launch [window addSubview:viewController.view]; [window makeKeyAndVisible]; } - (void)dealloc { [viewController release]; [window release]; [super dealloc]; } @end ///////////////////// // // testViewController.h // test // // Created by Fortune1 on 20/04/10. // Copyright __MyCompanyName__ 2010. All rights reserved. // #import <UIKit/UIKit.h> @interface testViewController : UIViewController { UILabel *label; } @property(nonatomic,retain) IBOutlet UILabel *label; @end /////////////////////// // // testViewController.m // test // // Created by Fortune1 on 20/04/10. // Copyright __MyCompanyName__ 2010. All rights reserved. // #import "testViewController.h" @implementation testViewController @synthesize label; /* // The designated initializer. Override to perform setup that is required before the view is loaded. - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) { // Custom initialization } return self; } */ /* // Implement loadView to create a view hierarchy programmatically, without using a nib. - (void)loadView { } */ - (void)viewDidLoad { [super viewDidLoad]; NSString *path = [[NSBundle mainBundle] pathForResource:@"test-info" ofType:@"plist"]; NSString *versionString = [NSString stringWithFormat:@"v%d", [plistData objectForKey:@"Bundle version"]]; label.text = versionString; } /* // Override to allow orientations other than the default portrait orientation. - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations return (interfaceOrientation == UIInterfaceOrientationPortrait); } */ - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } - (void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } - (void)dealloc { [super dealloc]; } @end But still I got null value where i m wrong please help me out Thanks in advance

    Read the article

  • Money vs. Decimal vs. Float Performance issues (SQL data types for Currency value)?

    - by urz shah
    What data type should be selected in case of Currency value column in SQL server. I have read some where on web Working on customer implementations, we found some interesting performance numbers concerning the money data type. For example, when Analysis Services was set to the currency data type (from double) to match the SQL Server money data type, there was a 13% improvement in processing speed (rows/sec). Is it true??

    Read the article

  • UIImage in UIView and display image parts out of bounds

    - by Mpampinos Holmens
    I have an image in a subview that is bigger than the subview it self, is it possible to display parts of the image that are out of the subview! have tried the view.clipsToBounds=NO; but no lack still. here is part of my code so far. xRayView = [[XRayView alloc] initWithFrame: CGRectMake((1024 - 800) / 2, self.device.frame.origin.y - 26, 800,530)]; xRayView.clipsToBounds=NO; [xRayView setForgroundImage: [UIImage imageWithContentsOfFile: [[NSBundle mainBundle] pathForResource: @"xray_foreground_01" ofType: @"png"]]]; [xRayView setBackgroundImage: [UIImage imageWithContentsOfFile: [[NSBundle mainBundle] pathForResource: @"xray_background_01" ofType: @"png"]]]; the foreground and the background images are bigger than the xray view

    Read the article

  • Basic View Switch Code Crashes iPhone simulator

    - by Ouija
    I've been trying to switch two views from two separate view controllers for a while and it never works, the simulator always crashes to the home screen. I'm using Xcode 3.2.5 and this is my code - SwitchViewsViewController.h #import <UIKit/UIKit.h> #import "SecondViewController.h" @interface SwitchViewsViewController : UIViewController { } -(IBAction)pushButton; @end SwitchViewsViewController.m #import "SwitchViewsViewController.h" #import "SecondViewController.h" @implementation SwitchViewsViewController -(IBAction)pushButton { SecondViewController *screen = [[SecondViewController alloc] initWithNibName:nil bundle:nil screen.modalTransitionStyle = UIModalTransitionStyleCoverVertical; [self presentModalViewController:screen animated:YES] [screen release]; } SecondViewController.h #import <UIKit/UIKit.h> @interface SecondViewController : UIViewController { } -(IBAction)pushBack; @end SecondViewController.m #import "SecondViewController.h" @implementation SecondViewController -(IBAction)pushBack{ [self dismissModalViewControllerAnimated:YES]; } In interface builder, all i've done is linked the file's owner classes and the buttons. Also made the SwitchViewsViewController load first, and not MainWindow. Everything builds but when I try to run the app it crashes and sends it to the home screen. Can anyone help me with this?

    Read the article

  • is it safe to refactor my django models?

    - by Johnd
    My model is similar to this. Is this ok or should I make the common base class abstract? What are the differcenes between this or makeing it abstract and not having an extra table? It seems odd that there is only one primary key now that I have factored stuff out. class Input(models.Model): details = models.CharField(max_length=1000) user = models.ForeignKey(User) pub_date = models.DateTimeField('date published') rating = models.IntegerField() def __unicode__(self): return self.details class Case(Input): title = models.CharField(max_length=200) views = models.IntegerField() class Argument(Input): case = models.ForeignKey(Case) side = models.BooleanField() is this ok to factor stuff out intpu Input? I noticed Cases and Arguments share a primary Key. like this: CREATE TABLE "cases_input" ( "id" integer NOT NULL PRIMARY KEY, "details" varchar(1000) NOT NULL, "user_id" integer NOT NULL REFERENCES "auth_user" ("id"), "pub_date" datetime NOT NULL, "rating" integer NOT NULL ) ; CREATE TABLE "cases_case" ( "input_ptr_id" integer NOT NULL PRIMARY KEY REFERENCES "cases_input" ("id"), "title" varchar(200) NOT NULL, "views" integer NOT NULL ) ; CREATE TABLE "cases_argument" ( "input_ptr_id" integer NOT NULL PRIMARY KEY REFERENCES "cases_input" ("id"), "case_id" integer NOT NULL REFERENCES "cases_case" ("input_ptr_id"), "side" bool NOT NULL )

    Read the article

  • Is this a good approach to execute a list of operations on a data structure in Python?

    - by Sridhar Iyer
    I have a dictionary of data, the key is the file name and the value is another dictionary of its attribute values. Now I'd like to pass this data structure to various functions, each of which runs some test on the attribute and returns True/False. One approach would be to call each function one by one explicitly from the main code. However I can do something like this: #MYmodule.py class Mymodule: def MYfunc1(self): ... def MYfunc2(self): ... #main.py import Mymodule ... #fill the data structure ... #Now call all the functions in Mymodule one by one for funcs in dir(Mymodule): if funcs[:2]=='MY': result=Mymodule.__dict__.get(funcs)(dataStructure) The advantage of this approach is that implementation of main class needn't change when I add more logic/tests to MYmodule. Is this a good way to solve the problem at hand? Are there better alternatives to this solution?

    Read the article

  • ruby on rails photo upload problem

    - by dodo00700
    Hallo rails version 2.3.5 I'm learning rails and I run into a problem. I'm doing some nesting forms from the railscasts tutorials. I changed the text area into a data field to upload photos and everything is working. Now i have to display the uploaded pictures and i simply can't do it. I Tried everything I could find on the net but nothing worked. PROBLEM I have the Article controller which handles the article CRUD. inside the article new form there is nested a form for uploading images. article controller def code_image @image_data = Photo.find(params[:id]) @image = @image_data.binary_data send_data(@image, :type => @image_data.content_type, :filename => @image_data.filename, :disposition => 'inline') end photo model def image_file=(input_data) self.filename = input_data.original_filename self.content_type = input_data.content_type.chomp self.binary_data = input_data.read end articles/show.html.erb <%=h @article.title %> <%=h @article.body %> <% for photos in @article.photos %> <%= image_tag(url_for({:action => 'code_image', :id => @article.photos.id})) -%> <% end %> articles/_formnew.html.erb <% form_for (:article, @article, :url => {:action=>'create'}, :html=> {:multipart=>true}) do |f| %> <%= f.error_messages % <%= f.label :title %><br /> <%= f.text_field :title %><br /><br /> <%= f.label :body %><br /> <%= f.text_area :body, :style => 'width: 600px;' %><br /><br /> <% f.fields_for :photos do |builder|%> <%= builder.label :content, "Photo"%><br /> <%= builder.file_field :image_file %><br /> <% end %> <br /> <%= f.submit "Create" %> <% end % Thanks

    Read the article

  • multiple regionDidChangeAnimated calls - what gives?

    - by mvexel
    I have a MKMapView inside a UITableView as a custom cell (don't ask ;) - don't know if it matters really), for which I register a regionDidChangeAnimated delegate method. This method gets called three times when the UITableView is loaded - once with the actual region and then two more times with a region that is way off. In the simulator, I consistently get a region with center (+37.43997405, -97.03125000). On the device, it seems to depend on the location reported by the location manager, which initializes the map view. Why am I getting three regionDidChangeAnimated calls? And why are the center coordinates for the last two of them off? This is the code I use to get the center coordinates: - (void)mapView:(MKMapView *)mapView regionDidChangeAnimated:(BOOL)animated { CLLocation *l = [[CLLocation alloc] initWithLatitude:self.mapView.centerCoordinate.latitude longitude:self.mapView.centerCoordinate.longitude]; (....)

    Read the article

  • Django: optimizing queries

    - by Josh
    I want to list the number of items for each list. How can I find this number in a single query, rather than a query for each list? Here is a simplified version of my current template code: {% for list in lists %} <li> {{ listname }}: {% with list.num_items as item_count %} {{ item_count }} item{{ item_count|pluralize }} {% endwith %} </li> {% endfor %} lists is passed as: List.objects.filter(user=user) and num_items is a property of the List model: def _get_num_items(self): return self.item_set.filter(archived=False).count() num_items = property(_get_num_items) This queries SELECT COUNT(*) FROM "my_app_item" WHERE... n times, where n is the number of lists. Is it possible to make a single query here?

    Read the article

  • How to save an animated image to iPhone's photos album?

    - by OpenThread
    I created an animated image, and it animates properly in an UIImageView: - (void)viewDidLoad { [super viewDidLoad]; UIImage *image1 = [UIImage imageNamed:@"apress_logo"]; UIImage *image2 = [UIImage imageNamed:@"Icon"]; UIImage *animationImage = [UIImage animatedImageWithImages:[NSArray arrayWithObjects:image1, image2, nil] duration:0.5]; UIImageView *imageView = [[UIImageView alloc] initWithFrame:CGRectMake(100, 100, 100, 100)]; imageView.image = animationImage; [self.view addSubview:imageView]; } But if saved to photos album, it couldn't animate agian: UIImageWriteToSavedPhotosAlbum(animationImage, self, @selector(imageSavedToPhotosAlbum:didFinishSavingWithError:contextInfo:), nil); So is there any solution to save an animated image to photos album? Special thanks!

    Read the article

  • NSArray : release its objects, but keep a pointer to it.

    - by Leo
    Hello, I declare an NSArray in my code then building the array from another array. I process my NSArray and when I'm finished, I would like to release the objects, but I'm reusing this pointer to NSAarray again later to do the same process (creating the array from another array, process then releasing).. So I need to keep the pointer. What should I do ? Here is roughly what I want to do, the buildArray is creating and returning an autoreleased NSArray : NSArray *myArray; for (int i = 0, i < 10, i++){ [myArray arrayWithArray:[self buildArray]]; // Here I process myArray [myArray = nil] // is my guess } I need to keep a pointer to my NSArray, in order to reuse later in the loop, but what is happening to the objects created with [self buildArray]? What is the best to do in order not to keep unused object and arrays ? Or maybe the best solution is simply to removeAllObject of the array..? Thank you!

    Read the article

  • Strange profiler behavior: same functions, different performances

    - by arthurprs
    I was learning to use gprof and then i got weird results for this code: int one(int a, int b) { return a / (b + 1); } int two(int a, int b) { return a / (b + 1); } int main() { for (int i = 1; i < 30000000; i++) { two(i, i * 2); one(i, i * 2); } return 0; } and this is the profiler output % cumulative self self total time seconds seconds calls ns/call ns/call name 48.39 0.90 0.90 29999999 30.00 30.00 one(int, int) 40.86 1.66 0.76 29999999 25.33 25.33 two(int, int) 10.75 1.86 0.20 main If i call one then two the result is the inverse, two takes more time than one both are the same functions, but the first calls always take less time then the second Why is that? Note: The assembly code is exactly the same and code is being compiled with no optimizations

    Read the article

  • Rails validation issue with before_validation

    - by Chance
    I'm still fairly new to rails so I'm not sure what I'm missing here. I'm using GeoKit to geocode an address upon saving. I have a method that geocodes an address and if it fails to find it, it adds an error to the errors list. I've tested it in the console and it is failing on the geocode (presumably adding the error) but still saving successfully. acts_as_mappable before_validation_on_create :geocode_address before_validation_on_update :geocode_address validates_presence_of :street validates_presence_of :city validates_presence_of :state validates_presence_of :zip validates_presence_of :name validates_uniqueness_of :name def geocode_address geo=Geokit::Geocoders::MultiGeocoder.geocode ("#{street}, #{city}, #{state}, #{zip}") puts "geocoded: #{street}, #{city}, #{state}, #{zip}" if geo.success self.lat, self.lng = geo.lat,geo.lng else errors.add(:street, "Could not Geocode address") end puts "geo status: #{geo.success}" end Any help would be greatly appreciated, thanks :)

    Read the article

  • Tallying records using annotate() not working as should.

    - by 47
    I have two classes: Vehicle and Issues....a Vehicle object can have several issues recorded in the Issues class. What I want to do is to have a list of all issues, with each vehicle appearing only once and the total number of issues shown, plus other details....clicking on the record will then take the user to another page with all those issues for a selected vehicle shown in detail now. I tried this out using annotate, but I could only access the count and vehicle foreign key, but none of the other fields in the Vehicle class. class Issues(models.Model): vehicle = models.ForeignKey(Vehicle) description = models.CharField('Issue Description', max_length=30,) type = models.CharField(max_length=10, default='Other') status = models.CharField(max_length=12, default='Pending') priority = models.IntegerField(default='8', editable=False) date_time_added = models.DateTimeField(default=datetime.today, editable=False) last_updated = models.DateTimeField(default=datetime.today, editable=False) def __unicode__(self): return self.description The code I was using to annotate is: issues = Issues.objects.all().values('vehicle').annotate(count=Count('id')) What could be the problem?

    Read the article

  • passing variables when calling methon in new thread (iphone)

    - by Mouhamad Lamaa
    dear stacks i need to pass variables to the thread method when creating a new thread my code is the follwing //generating thread [NSThread detachNewThreadSelector:@selector(startThread) toTarget:self withObject:nil]; thread job - (void)startThread:(NSInteger *)var img:(UIImageView *) Img{ NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; [NSThread sleepForTimeInterval:var]; [self performSelectorOnMainThread:@selector(threadMethod) withObject:nil waitUntilDone:NO]; //i need to pass Img to threadMethod: [pool release]; } thread Method - (void)threadMethod:(UIImageView *) Img { //do some coding. } so how i can do this (pass parameter to both of methods

    Read the article

  • app engine's back referencing is too slow. How can I make it faster?

    - by Ray Yun
    Google app engine has smart feature named back references and I usually iterate them where the traditional SQL's computed column need to be used. Just imagine that need to accumulate specific force's total hp. class Force(db.Model): hp = db.IntegerProperty() class UnitGroup(db.Model): force = db.ReferenceProperty(reference_class=Force,collection_name="groups") hp = db.IntegerProperty() class Unit(db.Model): group = db.ReferenceProperty(reference_class=UnitGroup,collection_name="units") hp = db.IntegerProperty() When I code like following, it was horribly slow (almost 3s) with 20 forces with single group - single unit. (I guess back-referencing force reload sub entities. Am I right?) def get_hp(self): hp = 0 for group in self.groups: group_hp = 0 for unit in group.units: group_hp += unit.hp hp += group_hp return hp How can I optimize this code? Please consider that there are more properties should be computed for each force/unit-groups and I don't want to save these collective properties to each entities. :)

    Read the article

  • NSUserDefaults doesn't save

    - by JJSaccolo
    Hi everybody! i'm trying to save some informations in an iphone/ipad app. The problem is that it works but if i close the app (with the home button on the simulator or closing with cmd+q) the informations become lost! this is my code (and, if you see, i used "syncronize") - (IBAction)choose1{ NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults]; [defaults setObject:@"choose1" forKey:@"choose"]; [defaults synchronize]; } - (IBAction)choose2{ NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults]; [defaults setObject:@"choose2" forKey:@"choose"]; [defaults synchronize]; } - (IBAction)openview{ NSString *var = [[NSUserDefaults standardUserDefaults] objectForKey:@"choose"]; if (var == @"choose1"){ [self pushViewController:view1 animated:YES];} else if (var == @"choose1"){ [self pushViewController:view2 animated:YES]; } } I don't understand why :(

    Read the article

  • application Crash when assign multiple argu fun to dynamic button

    - by AJPatel
    for (int i=0;i<[tableDataSource count];i++) { NSDictionary *dict = [tableDataSource objectAtIndex:i]; rowText = [dict objectForKey:@"title"]; UIButton *btn = [UIButton buttonWithType: UIButtonTypeRoundedRect]; [btn setTitle:rowText forState:UIControlStateNormal]; [btn addTarget:self action:@selector(myActionbtnText:) forControlEvents:UIControlEventTouchUpInside]; btn.frame = CGRectMake(60, 40+2*(40*i), 200, 40); btn.alpha = 0.81; [self.view addSubview:btn]; } I got error at assign Action to dynamic button MY action is given Below -(void) myAction:(NSString *)btnText; { NSLog(@"%@ Button Clicked",btnText); }

    Read the article

  • Control ( UIButton, UILable) Hides when the Video plays Again on iPhone!

    - by Taimur Hamza
    Hi, I have displayed UIButton on top of Playing Movie using this code. NSArray *windows = [[UIApplication sharedApplication] windows]; if ([windows count] 1) { // Locate the movie player window UIWindow *moviePlayerWindow = [[UIApplication sharedApplication] keyWindow]; // Add our overlay view to the movie player's subviews so it is // displayed above it. [moviePlayerWindow addSubview:self.myABC]; } There are 2 buttons on top of my movie layer. They play different videos.Now the strange part is the video plays fine with buttons showing on top of it. When i press the button to play the other movie plays but the buttons doesnt show. Seems the view reloads and flushes all the Subviews. But i have checked it in the debug mode and it enters into the 'if' condition and this line runs [moviePlayerWindow addSubview:self.myABC]; But the buttons are not dislpayed. Any ideas wats going wrong ? Thanks, Taimur

    Read the article

  • How should I use try...except while defining a function?

    - by SpawnCxy
    Hi all, I find I've been confused by the problem that when I needn't to use try..except.For last few days it was used in almost every function I defined which I think maybe a bad practice.For example: class mongodb(object): def getRecords(self,tname,conditions=''): try: col = eval("self.db.%s" %tname) recs = col.find(condition) return recs except Exception,e: #here make some error log with e.message What I thought is ,exceptions may be raised everywhere and I have to use try to get them. And my question is,is it a good practice to use it everywhere when defining functions?If not are there any principles for it?Help would be appreciated! Regards

    Read the article

  • Objective-C inheritance; calling overriden method from superclass?

    - by anshuchimala
    Hello, I have an Objective-C class that has a method that is meant to be overridden, which is uses in a different method. Something like this: @interface BaseClass - (id)overrideMe; - (void)doAwesomeThings; @end @implementation BaseClass - (id)overrideMe { [self doesNotRecognizeSelector:_cmd]; return nil; } - (void)doAwesomeThings { id stuff = [self overrideMe]; /* do stuff */ } @end @interface SubClass : BaseClass @end @implementation SubClass - (id)overrideMe { /* Actually do things */ return <something>; } @end However, when I create a SubClass and try to use it, it still calls overrideMe on the BaseClass and crashes due to doesNotRecognizeSelector:. (I'm not doing a [super overrideMe] or anything stupid like that). Is there a way to get BaseClass to call the overridden overrideMe?

    Read the article

  • Why won't my movie play using MPMoviePlayerController?

    - by Nosrettap
    I'm trying to get a basic movie to play in an iPhone app; however, I can't seem to get it to work. Here's my entire code: #import <MediaPlayer/MediaPlayer.h> #import "ViewController.h" @implementation ViewController - (IBAction)playMoviePressed:(id)sender { NSURL *url = [NSURL URLWithString:@"http://www.ebookfrenzy.com/ios_book/movie/movie.mov"]; MPMoviePlayerController *moviePlayer = [[MPMoviePlayerController alloc] initWithContentURL:url]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(moviePlayBackDidFinish:) name:MPMoviePlayerPlaybackDidFinishNotification object:moviePlayer]; moviePlayer.controlStyle = MPMovieControlStyleDefault; moviePlayer.shouldAutoplay = YES; [self.view addSubview:moviePlayer.view]; [moviePlayer setFullscreen:YES animated:YES]; [moviePlayer prepareToPlay]; [moviePlayer play]; } @end I have one button on screen that calls playMoviePressed when it is tapped. I know that this method is getting called. I have also tried this with .mov and .mp4 local files that I have dragged into xcode.

    Read the article

  • Django forms: prepopulate form with request.user and url parameter

    - by Malyo
    I'm building simple Course Management App. I want Users to sign up for Course. Here's sign up model: class CourseMembers(models.Model): student = models.ForeignKey(Student) course = models.ForeignKey(Course) def __unicode__(self): return unicode(self.student) Student model is extended User model - I'd like to fill the form with request.user. In Course model most important is course_id, which i'm passing into view throught URL parameter (for example http://127.0.0.1:8000/courses/course/1/). What i want to achieve, is to generate 'invisible' (so user can't change the inserted data) form with just input, but containing request.user and course_id parameter.

    Read the article

< Previous Page | 198 199 200 201 202 203 204 205 206 207 208 209  | Next Page >