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  • Compile time string hashing

    - by Caspin
    I have read in few different places that using c++0x's new string literals it might be possible to compute a string's hash at compile time. However, no one seems to be ready to come out and say that it will be possible or how it would be done. Is this possible? What would the operator look like? I'm particularly interested use cases like this. void foo( const std::string& value ) { switch( std::hash(value) ) { case "one"_hash: one(); break; case "two"_hash: two(); break; /*many more cases*/ default: other(); break; } } Note: the compile time hash function doesn't have to look exactly as I've written it. I did my best to guess what the final solution would look like, but meta_hash<"string"_meta>::value could also be a viable solution.

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  • Python list comprehension to return edge values of a list

    - by mvid
    If I have a list in python such as: stuff = [1, 2, 3, 4, 5, 6, 7, 8, 9] with length n (in this case 9) and I am interested in creating lists of length n/2 (in this case 4). I want all possible sets of n/2 values in the original list, for example: [1, 2, 3, 4], [2, 3, 4, 5], ..., [9, 1, 2, 3] is there some list comprehension code I could use to iterate through the list and retrieve all of those sublists? I don't care about the order of the values within the lists, I am just trying to find a clever method of generating the lists.

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  • AS3: Weak Listener References Not Appropriate During Initialization?

    - by TheDarkIn1978
    as i currently understand, if an event listener is added to an object with useWeakReference set to true, then it is eligible for garbage collection and will be removed if and when the garbage collection does a sweep. public function myCustomSpriteClass() //constructor { this.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownListener, false, 0, true); this.addEventListener(MouseEvent.MOUSE_UP, mouseUpListener, false, 0, true); } in this case, is it not appropriate to initialize an object with weak references event listeners, incase the garbage collector does activate a sweep removing the objects event listeners since they were added during initialization of the object? in this case, would it only be appropriate to create a type of deallocate() method which removes the event listeners before the object is nullified?

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  • django 1.1 beta issue

    - by ha22109
    Hello all, I m using django 1.1 beta.I m facing porblem in case of list_editable.First it was throughing exception saying need ordering in case of list_editable" then i added ordering in model but know it is giving me error.The code is working fine with django1.1 final. here is my code model.py class User(models.Model): advertiser = models.ForeignKey(WapUser,primary_key=True) status = models.CharField(max_length=20,choices=ADVERTISER_INVITE_STATUS,default='invited') tos_version = models.CharField(max_length=5) contact_email = models.EmailField(max_length=80) contact_phone = models.CharField(max_length=15) contact_mobile = models.CharField(max_length=15) contact_person = models.CharField(max_length=80) feedback=models.BooleanField(choices=boolean_choices,default=0) def __unicode__(self): return self.user.login class Meta: db_table = u'roi_advertiser_info' managed=False ordering=['feedback',] admin.py class UserAdmin(ReadOnlyAdminFields, admin.ModelAdmin): list_per_page = 15 fields = ['advertiser','contact_email','contact_phone','contact_mobile','contact_person'] list_display = ['advertiser','contact_email','contact_phone','contact_mobile','contact_person','status','feedback'] list_editable=['feedback'] readonly = ('advertiser',) search_fields = ['advertiser__login_id'] radio_fields={'approve_auto': admin.HORIZONTAL} list_filter=['status','feedback'] admin.site.register(User,UserADmin)

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  • Maintaining State in Mud Engine

    - by Johnathon Sullinger
    I am currently working on a Mud Engine and have started implementing my state engine. One of the things that has me troubled is maintaining different states at once. For instance, lets say that the user has started a tutorial, which requires specific input. If the user types "help" I want to switch in to a help state, so they can get the help they need, then return them to the original state once exiting the help. my state system uses a State Manager to manage the state per user: public class StateManager { /// <summary> /// Gets the current state. /// </summary> public IState CurrentState { get; private set; } /// <summary> /// Gets the states available for use. /// </summary> /// <value> public List<IState> States { get; private set; } /// <summary> /// Gets the commands available. /// </summary> public List<ICommand> Commands { get; private set; } /// <summary> /// Gets the mob that this manager controls the state of. /// </summary> public IMob Mob { get; private set; } public void Initialize(IMob mob, IState initialState = null) { this.Mob = mob; if (initialState != null) { this.SwitchState(initialState); } } /// <summary> /// Performs the command. /// </summary> /// <param name="message">The message.</param> public void PerformCommand(IMessage message) { if (this.CurrentState != null) { ICommand command = this.CurrentState.GetCommand(message); if (command is NoOpCommand) { // NoOperation commands indicate that the current state is not finished yet. this.CurrentState.Render(this.Mob); } else if (command != null) { command.Execute(this.Mob); } else if (command == null) { new InvalidCommand().Execute(this.Mob); } } } /// <summary> /// Switches the state. /// </summary> /// <param name="state">The state.</param> public void SwitchState(IState state) { if (this.CurrentState != null) { this.CurrentState.Cleanup(); } this.CurrentState = state; if (state != null) { this.CurrentState.Render(this.Mob); } } } Each of the different states that the user can be in, is a Type implementing IState. public interface IState { /// <summary> /// Renders the current state to the players terminal. /// </summary> /// <param name="player">The player to render to</param> void Render(IMob mob); /// <summary> /// Gets the Command that the player entered and preps it for execution. /// </summary> /// <returns></returns> ICommand GetCommand(IMessage command); /// <summary> /// Cleanups this instance during a state change. /// </summary> void Cleanup(); } Example state: public class ConnectState : IState { /// <summary> /// The connected player /// </summary> private IMob connectedPlayer; public void Render(IMob mob) { if (!(mob is IPlayer)) { throw new NullReferenceException("ConnectState can only be used with a player object implementing IPlayer"); } //Store a reference for the GetCommand() method to use. this.connectedPlayer = mob as IPlayer; var server = mob.Game as IServer; var game = mob.Game as IGame; // It is not guaranteed that mob.Game will implement IServer. We are only guaranteed that it will implement IGame. if (server == null) { throw new NullReferenceException("LoginState can only be set to a player object that is part of a server."); } //Output the game information mob.Send(new InformationalMessage(game.Name)); mob.Send(new InformationalMessage(game.Description)); mob.Send(new InformationalMessage(string.Empty)); //blank line //Output the server MOTD information mob.Send(new InformationalMessage(string.Join("\n", server.MessageOfTheDay))); mob.Send(new InformationalMessage(string.Empty)); //blank line mob.StateManager.SwitchState(new LoginState()); } /// <summary> /// Gets the command. /// </summary> /// <param name="message">The message.</param> /// <returns>Returns no operation required.</returns> public Commands.ICommand GetCommand(IMessage message) { return new NoOpCommand(); } /// <summary> /// Cleanups this instance during a state change. /// </summary> public void Cleanup() { // We have nothing to clean up. return; } } With the way that I have my FSM set up at the moment, the user can only ever have one state at a time. I read a few different posts on here about state management but nothing regarding keeping a stack history. I thought about using a Stack collection, and just pushing new states on to the stack then popping them off as the user moves out from one. It seems like it would work, but I'm not sure if it is the best approach to take. I'm looking for recommendations on this. I'm currently swapping state from within the individual states themselves as well which I'm on the fence about if it makes sense to do there or not. The user enters a command, the StateManager passes the command to the current State and lets it determine if it needs it (like passing in a password after entering a user name), if the state doesn't need any further commands, it returns null. If it does need to continue doing work, it returns a No Operation to let the state manager know that the state still requires further input from the user. If null is returned, the state manager will then go find the appropriate state for the command entered by the user. Example state requiring additional input from the user public class LoginState : IState { /// <summary> /// The connected player /// </summary> private IPlayer connectedPlayer; private enum CurrentState { FetchUserName, FetchPassword, InvalidUser, } private CurrentState currentState; /// <summary> /// Renders the current state to the players terminal. /// </summary> /// <param name="mob"></param> /// <exception cref="System.NullReferenceException"> /// ConnectState can only be used with a player object implementing IPlayer /// or /// LoginState can only be set to a player object that is part of a server. /// </exception> public void Render(IMob mob) { if (!(mob is IPlayer)) { throw new NullReferenceException("ConnectState can only be used with a player object implementing IPlayer"); } //Store a reference for the GetCommand() method to use. this.connectedPlayer = mob as IPlayer; var server = mob.Game as IServer; // Register to receive new input from the user. mob.ReceivedMessage += connectedPlayer_ReceivedMessage; if (server == null) { throw new NullReferenceException("LoginState can only be set to a player object that is part of a server."); } this.currentState = CurrentState.FetchUserName; switch (this.currentState) { case CurrentState.FetchUserName: mob.Send(new InputMessage("Please enter your user name")); break; case CurrentState.FetchPassword: mob.Send(new InputMessage("Please enter your password")); break; case CurrentState.InvalidUser: mob.Send(new InformationalMessage("Invalid username/password specified.")); this.currentState = CurrentState.FetchUserName; mob.Send(new InputMessage("Please enter your user name")); break; } } /// <summary> /// Receives the players input. /// </summary> /// <param name="sender">The sender.</param> /// <param name="e">The e.</param> void connectedPlayer_ReceivedMessage(object sender, IMessage e) { // Be good memory citizens and clean ourself up after receiving a message. // Not doing this results in duplicate events being registered and memory leaks. this.connectedPlayer.ReceivedMessage -= connectedPlayer_ReceivedMessage; ICommand command = this.GetCommand(e); } /// <summary> /// Gets the Command that the player entered and preps it for execution. /// </summary> /// <param name="command"></param> /// <returns>Returns the ICommand specified.</returns> public Commands.ICommand GetCommand(IMessage command) { if (this.currentState == CurrentState.FetchUserName) { this.connectedPlayer.Name = command.Message; this.currentState = CurrentState.FetchPassword; } else if (this.currentState == CurrentState.FetchPassword) { // find user } return new NoOpCommand(); } /// <summary> /// Cleanups this instance during a state change. /// </summary> public void Cleanup() { // If we have a player instance, we clean up the registered event. if (this.connectedPlayer != null) { this.connectedPlayer.ReceivedMessage -= this.connectedPlayer_ReceivedMessage; } } Maybe my entire FSM isn't wired up in the best way, but I would appreciate input on what would be the best to maintain a stack of state in a MUD game engine, and if my states should be allowed to receive the input from the user or not to check what command was entered before allowing the state manager to switch states. Thanks in advance.

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  • Apache Derby supports natively script delimiters?

    - by Steel Plume
    Hello, I know that I could separate all statements by pre-cutting before their execution, but I have a case in which I would like to insert a series of statements in one execution, currently I receive the following error: Caused by: java.sql.SQLException: Syntax Error: Encountered ";" at line 2, column 33. at org.apache.derby.impl.jdbc.SQLExceptionFactory.getSQLException(Unknown Source) at org.apache.derby.impl.jdbc.SQLExceptionFactory40.wrapArgsForTransportAcrossDRDA(Unknown Source) ... 17 more Caused by: ERROR 42X01: Syntax Error: Encountered ";" at line 2, column 33. Also do you know also if Derby supports conditional statements like that in pgsql case when else? Thanks

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  • C# Lambda Expression Speed

    - by Nathan
    I have not used many lambda expressions before and I ran into a case where I thought I could make slick use of one. I have a custom list of ~19,000 records and I need to find out if a record exists or not in the list so instead of writing a bunch of loops or using linq to go through the list I decided to try this: for (int i = MinX; i <= MaxX; ++i) { tempY = MinY; while (tempY <= MaxY) { bool exists = myList.Exists(item => item.XCoord == i && item.YCoord == tempY); ++tempY; } } Only problem is it take ~9 - 11 seconds to execute. Am I doing something wrong is this just a case of where I shouldn't be using an expression like this? Thanks.

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  • jQuery SlideDown Flickering in Firefox

    - by Sithlord
    Hi, once more a jQuery, Firefox flickering issue. (no flickering in IE6/7/8, Safari) I uploaded an example page here: http://sithlord.bplaced.net/testing/jquery_flickering/flickering.html There are two div containers. The inner div is the one I'm hiding. The outer one is the wraping container with the style elements. I found the flicker only occur with the selectbox. Without the SelectBox there is no flickering. But thats not all: (I cant post a second hyperlink: its the same link as above; only change "flickering.html" to not_flickering.html) In this case I selected a lower "option" - as you can see, the flicker disappears in this case. The same is happending, when there are less options in total. (less then about 20) The only workaround I found is deleting the selectbox :) Any ideas, why this is happening and how to fix it? Thanks!

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  • Can someone here explain constructors and destructors in python - simple explanation required - new

    - by rgolwalkar
    i will try to see if it makes sense :- class Person: '''Represnts a person ''' population = 0 def __init__(self,name): //some statements and population += 1 def __del__(self): //some statements and population -= 1 def sayHi(self): '''grettings from person''' print 'Hi My name is %s' % self.name def howMany(self): '''Prints the current population''' if Person.population == 1: print 'i am the only one here' else: print 'There are still %d guyz left ' % Person.population rohan = Person('Rohan') rohan.sayHi() rohan.howMany() sanju = Person('Sanjivi') sanju.howMany() del rohan # am i doing this correctly --- ? i need to get an explanation for this del - destructor O/P:- Initializing person data ****************************************** Initializing Rohan ****************************************** Population now is: 1 Hi My name is Rohan i am the only one here Initializing person data ****************************************** Initializing Sanjivi ****************************************** Population now is: 2 In case Person dies: ****************************************** Sanjivi Bye Bye world there are still 1 people left i am the only one here In case Person dies: ****************************************** Rohan Bye Bye world i am the last person on earth Population now is: 0 If required i can paste the whole lesson as well --- learning from :- http://www.ibiblio.org/swaroopch/byteofpython/read/

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  • copy file from unix system to windows using ant

    - by vishu
    can any one help me how to copy file from unix Windoes system to windows UNIX using ant? Thanks in advance EDIT Let me explain in detail what I am looking for I want to copy file from windows to unix machine (correcting my previous question not from unix to windows) using ANT. I thought of using ftp task. Before that as a check I tried to ftp unix sever from windows but it gave connection refused error(Do I need to provide my username and password,if that is the case what is the syntax). But I am able to connect through putty which asks for my user name and password. Does putty uses a different protocol. So if that is the case does ftp task works for me in ANT?. If not what task I need to use?

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  • Confusion testing fftw3 - poisson equation 2d test

    - by user3699736
    I am having trouble explaining/understanding the following phenomenon: To test fftw3 i am using the 2d poisson test case: laplacian(f(x,y)) = - g(x,y) with periodic boundary conditions. After applying the fourier transform to the equation we obtain : F(kx,ky) = G(kx,ky) /(kx² + ky²) (1) if i take g(x,y) = sin (x) + sin(y) , (x,y) \in [0,2 \pi] i have immediately f(x,y) = g(x,y) which is what i am trying to obtain with the fft : i compute G from g with a forward Fourier transform From this i can compute the Fourier transform of f with (1). Finally, i compute f with the backward Fourier transform (without forgetting to normalize by 1/(nx*ny)). In practice, the results are pretty bad? (For instance, the amplitude for N = 256 is twice the amplitude obtained with N = 512) Even worse, if i try g(x,y) = sin(x)*sin(y) , the curve has not even the same form of the solution. (note that i must change the equation; i divide by two the laplacian in this case : (1) becomes F(kx,ky) = 2*G(kx,ky)/(kx²+ky²) Here is the code: /* * fftw test -- double precision */ #include <iostream> #include <stdio.h> #include <stdlib.h> #include <math.h> #include <fftw3.h> using namespace std; int main() { int N = 128; int i, j ; double pi = 3.14159265359; double *X, *Y ; X = (double*) malloc(N*sizeof(double)); Y = (double*) malloc(N*sizeof(double)); fftw_complex *out1, *in2, *out2, *in1; fftw_plan p1, p2; double L = 2.*pi; double dx = L/((N - 1)*1.0); in1 = (fftw_complex*) fftw_malloc(sizeof(fftw_complex)*(N*N) ); out2 = (fftw_complex*) fftw_malloc(sizeof(fftw_complex)*(N*N) ); out1 = (fftw_complex*) fftw_malloc(sizeof(fftw_complex)*(N*N) ); in2 = (fftw_complex*) fftw_malloc(sizeof(fftw_complex)*(N*N) ); p1 = fftw_plan_dft_2d(N, N, in1, out1, FFTW_FORWARD,FFTW_MEASURE ); p2 = fftw_plan_dft_2d(N, N, in2, out2, FFTW_BACKWARD,FFTW_MEASURE); for(i = 0; i < N; i++){ X[i] = -pi + (i*1.0)*2.*pi/((N - 1)*1.0) ; for(j = 0; j < N; j++){ Y[j] = -pi + (j*1.0)*2.*pi/((N - 1)*1.0) ; in1[i*N + j][0] = sin(X[i]) + sin(Y[j]) ; // row major ordering //in1[i*N + j][0] = sin(X[i]) * sin(Y[j]) ; // 2nd test case in1[i*N + j][1] = 0 ; } } fftw_execute(p1); // FFT forward for ( i = 0; i < N; i++){ // f = g / ( kx² + ky² ) for( j = 0; j < N; j++){ in2[i*N + j][0] = out1[i*N + j][0]/ (i*i+j*j+1e-16); in2[i*N + j][1] = out1[i*N + j][1]/ (i*i+j*j+1e-16); //in2[i*N + j][0] = 2*out1[i*N + j][0]/ (i*i+j*j+1e-16); // 2nd test case //in2[i*N + j][1] = 2*out1[i*N + j][1]/ (i*i+j*j+1e-16); } } fftw_execute(p2); //FFT backward // checking the results computed double erl1 = 0.; for ( i = 0; i < N; i++) { for( j = 0; j < N; j++){ erl1 += fabs( in1[i*N + j][0] - out2[i*N + j][0]/N/N )*dx*dx; cout<< i <<" "<< j<<" "<< sin(X[i])+sin(Y[j])<<" "<< out2[i*N+j][0]/N/N <<" "<< endl; // > output } } cout<< erl1 << endl ; // L1 error fftw_destroy_plan(p1); fftw_destroy_plan(p2); fftw_free(out1); fftw_free(out2); fftw_free(in1); fftw_free(in2); return 0; } I can't find any (more) mistakes in my code (i installed the fftw3 library last week) and i don't see a problem with the maths either but i don't think it's the fft's fault. Hence my predicament. I am all out of ideas and all out of google as well. Any help solving this puzzle would be greatly appreciated. note : compiling : g++ test.cpp -lfftw3 -lm executing : ./a.out output and i use gnuplot in order to plot the curves : (in gnuplot ) splot "output" u 1:2:4 ( for the computed solution )

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  • Install a file which should be removed only on real uninstall and never overwritten

    - by Viv Coco
    When I install my application, along with the binaries, a conf file is installed that the user can change as he needs (it's actually the user data file). I would like this file to not be overwritten or deleted when a repair, upgrade, modify happens and it should be deleted only when a real uninstall happens. In other words: this conf file is installed along with the binaries and should never be touched again (overwritten/deleted) until a real uninstall happens (not repairs, modifies, upgrades) in which case it should be deleted. So I was thinking of doing: <Component Id="aaa.cfg" Guid="GUID"> <File Id="aaa.cfg" Source="aaa.cfg" KeyPath="yes" /> </Component> But I don't know how could I condition the component so that: 1) the component to be removed only on a real uninstall - not upgrades, repairs, modifies? 2) the file should in no case be overwritten if already exists. Thx, Viv

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  • Drupal auto change user role in module

    - by Marques
    I am trying to write a module that will change a user's permissions once a node form is inserted into the database. I already have a role assigned when a user registers, but i want that role to be changed once they create a 'company' profile in this case which is when they fill out a cck form of 'company_post' type. My code is below... switch ($op) { case 'insert': if ($node->type == 'company_post') { } ? im not sure what to put in the if statement because I don't really know how to reference the users roles or how to change them. ? So my question is what code can I use to change the users current role to a new role? (Both roles are already created in drupal and have seperate permissions)

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  • Dashcode and firefox compatibility

    - by nacho4d
    Hi all, I started to use Dashcode with a Safari Custom Project, my apps work fine, but StackLayout Object does not work in Firefox. I know Dashcode use many wekbit-specific things but is there any way I can get StackLayout object o work in Firefox? I would not mind losing some fancy stuff like transition-animations as long as my Views change. StackLayout also does not work in IE, but I think that is too much to expect from IE. lol. Any suggestions, ideas? Maybe jQuery or Dojo libraries can be used with DashCode in case webkit is not available?. in this case how can I do this? Thanks.

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  • getting the name of the calling method

    - by zeocrash
    Basically i've got a web service that i'm trying to put some kind of usage logging in. To do this i've created a class with a logging method. I instatiate the class on the service and then call the logging method in each of the web methods. I'm trying to find a way of getting the name of the method that has called the loggong method Public sub tstmethod log_object.log_method end sub in this case the returned name i'm looking for is "tstmethod" Everywhere i've seen has said to either use Dim stackframe As New Diagnostics.StackFrame Return stackframe.GetMethod.Name.ToString Or to use Dim stackframe As New Diagnostics.StackFrame Return stackframe.GetMethod.DeclaringType.FullName which i call inside the logging method getmethod.name.tostring returns the name of the logging method getmethod.declaringtype.fullname returns the name of the logging class no matter what i do i cannot find a way of getting the name of the method that called the logging method in this case "tstmethod"

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  • FxCop CA2000 Warning in UserControls

    - by esjr
    Running FxCop on a WebProject that contains a UserControl will result in a CA2000 Warning (Call System.IDisposable.Dispose on object) for every ServerControl (Label, TextBox,...) in that UserControl. I understand why this would happen. Replacing the 'offending' ServerControls with a PlaceHolder and then adding the Controls in code (Using...End Using) might be a way around that, but it is not always an option.But, if they are not 'kosher' why have ServerControls you can drop in your ascx/aspx in the first place ?Am I missing something ? If, like in my case, you inherit a sizeable collection of fairly complex UserControls, do I now add every 'offending' Control to the GlobalSupperssions file (that's a lot of mind numbing right-clicking) ?I do not want to suppress all CA2000 warnings since it makes perfect sense to fix them, but not in the case of ServerControls in UserControls.

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  • How can I modify complex command-line argument strings in Perl?

    - by mmccoo
    I have a command line that I'm trying to modify to remove some of the arguments. What makes this complex is that I can have nested arguments. Say that I have this: $cmdline = "-a -xyz -a- -b -xyz -b- -a -xyz -a-" I have three different -xyz flags that are to be interpreted in two different contexts. One is the -a context and the other is the -b context. I want to remove the "a" -xyz's but leave the ones in the "b" -xyz. in the above case, I want: -a -a- -b -xyz -b- -a -a- Alternately, if I have: -a -123 -a- -b -xyz -b- -a -xyz -a-" I want: -a -123 -a- -a -xyz -a- -b -xyz -b- -a -a- It's this second case that I'm stuck on. How can I most effectively do this in Perl?

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  • How to write a cctor and op= for a factory class with ptr to abstract member field?

    - by Kache4
    I'm extracting files from zip and rar archives into raw buffers. I created the following to wrap minizip and unrarlib: Archive.hpp #include "ArchiveBase.hpp" #include "ArchiveDerived.hpp" class Archive { public: Archive(string path) { /* logic here to determine type */ switch(type) { case RAR: archive_ = new ArchiveRar(path); break; case ZIP: archive_ = new ArchiveZip(path); break; case UNKNOWN_ARCHIVE: throw; break; } } Archive(Archive& other) { archive_ = // how do I copy an abstract class? } ~Archive() { delete archive_; } void passThrough(ArchiveBase::Data& data) { archive_->passThrough(data); } Archive& operator = (Archive& other) { if (this == &other) return *this; ArchiveBase* newArchive = // can't instantiate.... delete archive_; archive_ = newArchive; return *this; } private: ArchiveBase* archive_; } ArchiveBase.hpp class ArchiveBase { public: // Is there any way to put this struct in Archive instead, // so that outside classes instantiating one could use // Archive::Data instead of ArchiveBase::Data? struct Data { int field; }; virtual void passThrough(Data& data) = 0; /* more methods */ } ArchiveDerived.hpp "Derived" being "Zip" or "Rar" #include "ArchiveBase.hpp" class ArchiveDerived : public ArchiveBase { public: ArchiveDerived(string path); void passThrough(ArchiveBase::Data& data); private: /* fields needed by minizip/unrarlib */ // example zip: unzFile zipFile_; // example rar: RARHANDLE rarFile_; } ArchiveDerived.cpp #include "ArchiveDerived.hpp" ArchiveDerived::ArchiveDerived(string path) { //implement } ArchiveDerived::passThrough(ArchiveBase::Data& data) { //implement } Somebody had suggested I use this design so that I could do: Archive archiveFile(pathToZipOrRar); archiveFile.passThrough(extractParams); // yay polymorphism! How do I write a cctor for Archive? What about op= for Archive? What can I do about "renaming" ArchiveBase::Data to Archive::Data? (Both minizip and unrarlib use such structs for input and output. Data is generic for Zip & Rar and later is used to create the respective library's struct.)

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  • comparing two angles

    - by Elazar Leibovich
    Given four points in the plane, A,B,X,Y, I wish to determine which of the following two angles is smaller ?ABX or ?ABY. I'd rather not use cos or sqrt, in order to preserve accuracy. In the case where A=(-1,0),B=(0,0), I can compare the two angles ?ABX and ?ABY, by calculating the dot product of the vectors X,Y, and watch it's sign. What I can do in this case is: Determine whether or not ABX turns right or left If ABX turns left check whether or not Y and A are on the same side of the line on segment BX. If they are - ?ABX is a smaller than ABY. If ABX turns right, then Y and A on the same side of BX means that ?ABX is larger than ?ABY. But this seems too complicated to me. Any simpler approach?

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  • Reading and parsing email from Gmail using C#, C++ or Python

    - by jpnavarini
    I have to do a Windows application that from times to times access a Gmail account and checks if there is a new email. In case there is, it must read the email body and subject (a simple text email, without images or attachments). Please, do not use paid libs, and in case of any other libs used, give the download path. And I need the email body and subject only. So if the long and complex message that comes from Gmail could be parsed and only two strings containing the subject and the body, it would be perfect. Finally, I only have to get the new messages arrived since the last execution. So the read messages could be marked as "read" and only the new ones (marked as "new") are considered. The code can be written in Python or C++, but I prefer it in C#. Thank you for the help.

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  • CodePlex Daily Summary for Saturday, May 31, 2014

    CodePlex Daily Summary for Saturday, May 31, 2014Popular ReleasesTooltip Web Preview: ToolTip Web Preview: Version 1.0Image View Slider: Image View Slider: This is a .NET component. We create this using VB.NET. Here you can use an Image Viewer with several properties to your application form. We wish somebody to improve freely. Try this out! Author : Steven Renaldo Antony Yustinus Arjuna Purnama Putra Andre Wijaya P Martin Lidau PBK GENAP 2014 - TI UKDWAspose for Apache POI: Missing Features of Apache POI WP - v 1.1: Release contain the Missing Features in Apache POI WP SDK in Comparison with Aspose.Words for dealing with Microsoft Word. What's New ?Following Examples: Insert Picture in Word Document Insert Comments Set Page Borders Mail Merge from XML Data Source Moving the Cursor Feedback and Suggestions Many more examples are yet to come here. Keep visiting us. Raise your queries and suggest more examples via Aspose Forums or via this social coding site.babelua: V1.5.6.0: V1.5.6.0 - 2014.5.30New feature: support quick-cocos2d-x project now; support text search in scripts folder now, you can use this function in Search Result Window;SEToolbox: 01.032.014 Release 1: Added fix when loading game Textures for icons causing 'Unable to read beyond the end of the stream'. Added new Resource Report, that displays all in game resources in a concise report. Added in temp directory cleaner, to keep excess files from building up. Fixed use of colors on the windows, to work better with desktop schemes. Adding base support for multilingual resources. This will allow loading of the Space Engineers resources to show localized names, and display localized date a...FileTable Services for Lightswitch: FileTable Services for Lightswitch version 1.0.4: 30 MAY 2014 version 1.0.4SqlFileTableDataSource changes: Updated Delete command to run in batch mode (Insert and Update commands already ran that way) Changed Update command to silently fail if an attempt is made to change something unchangeable (e.g., attempt to change IsFolder) FileNode changes: Made ID property editable, but not (by default) visible in Lightswitch (this is to allow the creator of a FileNode to specify its ID) Made IsFolder editable (this is to allow callers to more eas...HERB.IQ: HERB.IQ.0.7.6 UPGRADE (Windows) BETA 2: HERB.IQ.0.7.6 UPGRADE (Windows) BETA 2SQL Scripts to Improve DNN Performance: Turbo Scripts 0.8.7 for DNN 7.1.2 - 7.2.2: fixed a missing dbo/oq and a misspelled view nameIndonesian Red-Letter Day Calendar: Indonesian Red-Letter Day Calendar: This is a composite has been made by Microsoft Visual Studio 2013.Visual F# Tools: Daily Builds Preview 05-29-2014: This preview is released for use under a proprietary license.ClosedXML - The easy way to OpenXML: ClosedXML 0.71.2: More memory and performance improvements. Fixed an issue with pivot table field order.Magick.NET: Magick.NET 6.8.9.101: Magick.NET linked with ImageMagick 6.8.9.1. Breaking changes: - Int/short Set methods of WritablePixelCollection are now unsigned. - The Q16 build no longer uses HDRI, switch to the new Q16-HDRI build if you need HDRI.QuickMon: Version 3.13: 1. Adding an Audio/sound notifier that can be used to simply draw attention to the application of a warning pr error state is returned by a collector. 2. Adding a property for Notifiers so it can be set to 'Attended', 'Unattended' or 'Both' modes. 3. Adding a WCF method to remote agent host so the version can be checked remotely. 4. Adding some 'Sample' monitor packs to installer. Note: this release and the next release (3.14 aka Pie release) will have some breaking changes and will be incom...fnr.exe - Find And Replace Tool: 1.7: Bug fixes Refactored logic for encoding text values to command line to handle common edge cases where find/replace operation works in GUI but not in command line Fix for bug where selection in Encoding drop down was different when generating command line in some cases. It was reported in: https://findandreplace.codeplex.com/workitem/34 Fix for "Backslash inserted before dot in replacement text" reported here: https://findandreplace.codeplex.com/discussions/541024 Fix for finding replacing...VG-Ripper & PG-Ripper: VG-Ripper 2.9.59: changes NEW: Added Support for 'GokoImage.com' links NEW: Added Support for 'ViperII.com' links NEW: Added Support for 'PixxxView.com' links NEW: Added Support for 'ImgRex.com' links NEW: Added Support for 'PixLiv.com' links NEW: Added Support for 'imgsee.me' links NEW: Added Support for 'ImgS.it' linksXsemmel - XML Editor and Viewer: 29-MAY-2014: WINDOWS XP IS NO LONGER SUPPORTED If you need support for WinXP, download release 15-MAR-2014 instead. FIX: Some minor issues NEW: Better visualisation of validation issues NEW: Printing CHG: Disabled Jumplist CHG: updated to .net 4.5, WinXP NO LONGER SUPPORTEDPerformance Analyzer for Microsoft Dynamics: DynamicsPerf 1.20: Version 1.20 Improved performance in PERFHOURLYROWDATA_VW Fixed error handling encrypted triggers Added logic ACTIVITYMONITORVW to handle Context_Info for Dynamics AX 2012 and above with this flag set on AOS Added logic to optional blocking to handle Context_Info for Dynamics AX 2012 and above with this flag set on AOS Added additional queries for investigating blocking Added logic to collect Baseline capture data (NOTE: QUERY_STATS table has entire procedure cache for that db during...Toolbox for Dynamics CRM 2011/2013: XrmToolBox (v1.2014.5.28): XrmToolbox improvement XrmToolBox updates (v1.2014.5.28)Fix connecting to a connection with custom authentication without saved password Tools improvement New tool!Solution Components Mover (v1.2014.5.22) Transfer solution components from one solution to another one Import/Export NN relationships (v1.2014.3.7) Allows you to import and export many to many relationships Tools updatesAttribute Bulk Updater (v1.2014.5.28) Audit Center (v1.2014.5.28) View Layout Replicator (v1.2014.5.28) Scrip...Microsoft Ajax Minifier: Microsoft Ajax Minifier 5.10: Fix for Issue #20875 - echo switch doesn't work for CSS CSS should honor the SASS source-file comments JS should allow multi-line comment directivesKartris E-commerce: Kartris v2.6002: Minor release: Double check that Logins_GetList sproc is present, sometimes seems to get missed earlier if upgrading which can give error when viewing logins page Added CSV and TXT export option; this is not Google Products compatible, but can give a good base for creating a file for some other systems such as Amazon Fixed some minor combination and options issues to improve interface back and front Turn bitcoin and some other gateways off by default Minor CSS changes Fixed currenc...New Projectsbrute force ip blocker: Utility which will search registry for invalid login attempts and blocked IPs which are attempting BRUTE Force attacksChristofides heuristic: This class can solve salesman travel problem using the Christofides heuristic.CLR Toolbox (Reloaded): "CLR Toolbox (Reloaded)" is a refactored version of "CLR Toolbox" (https://clrtoolbox.codeplex.com) that is written in C# and that targets on .NET and Mono.CPU Frequency Tuner: Calculate approximate frequency of AMD CPU.DAS (Data Access Service) Constructor: A simple data access layer code generator. Actual implementation only connect to a SQL Server.Fancontroller: The Fancontroller is a little tray program for the Fujitsu-Siemens Xa 3530 notebook computer. It has Auto,Fast, Cruise, Low noise speed options.Fractal generator: This class can generate Mandelbrot and Julia set fractal images.igolder curve: We're students from Duta Wacana Chritstian University who built a component for VB.Net. This component draw the points using a formula that We made by ourselvesMDriven Getting started - WPF: This is the suggested starting point if you want to start a new WPF MDriven project. See more at capableobjects.comMegacpu: Megacpu it's a small system tray tool to start and switch between custom profiles created with Turion Power control.Mercator projection: This class can render geograpic coordinates with the mercator projection.modify the .dex: ??DEX?????My Common Portable Library: Notify Property ChangedNearest Neighbor and Voronoi cluster: Find nearest neighbor of a set of points and cluster the points using a voronoi diagram and a dendogram.Otaku Perfection: This is the source code for the game show called Otaku Perfection.Simplified Application Framework: Simplified Application FrameworkSQLSetupHelper: SQL Setup helper for .net application standup-timer-modified: ???????Android????standup-timer??????????,????????????????(???????????)。???????jni??.so?????????dex(odex)??????。Top Verses ( Ayat Emas ): Top Verses Component for VB.NET 2012 or aboveVi-AIO SearchBar: Vi – AIO Search Bar is a project from subject Component Oriented Programming in IT Faculty of Duta Wacana Christian University Yogyakarta.VK9 - .Net Vkontakte API Implementation: VK9 is library that allows you to easily work with official VK (Vkontakte) API in your Microsoft .NET application. ??????V1.0: !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

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  • Using xsl:key to store result of boolean expression

    - by hielsnoppe
    In my transformation there is an expression some elements are repeatedly tested against. To reduce redundancy I'd like to encapsulate this in an xsl:key like this (not working): <xsl:key name="td-is-empty" match="td" use="not(./node()[normalize-space(.) or ./node()])" /> The expected behaviour is the key to yield a boolean value of true in case the expression is evaluated successfully and otherwise false. Then I'd like to use it as follows: <xsl:template match="td[not(key('td-is-empty', .))]" /> Is this possible and in case yes, how?

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  • Why use multiple OpenGL context

    - by Luca
    For rendering I have a current GL context, associated to a window. In the case the application render multiple scenes (for example using accumulation or different viewports) I think it is ok to reuse the same context. My question, indeed, is: why should I use multiple GL context? I red on ARB_framebuffer_object extension spec that MakeCurrent call could be expansive, and in the case the ARB_framebuffer_object extension is present I can render on a generic buffer without using MakeCurrent. Apparently the only reason to use multiple GL context is to avoid to setup context state (pixel store, transfer, point size, polygon stipple...) or to have avaialable multiple render buffers configuration (one context with accumulation, another without). How to determine when is better an alternative context instead of setting context state? Thankyou all!

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  • mysql view performance

    - by vamsivanka
    I have a table for about 100,000 users in it. First Case: explain select * from users where state = 'ca' when i do an explain plan for the above query i got the cost as 5200 Second Case: Create or replace view vw_users as select * from users Explain select * from vw_users where state = 'ca' when i do an explain plan on the second query i got the cost as 100,000. How does the where clause in the view work ?? Is the where clause applied after the view retrieves all the rows. Please let know, how can i fix this issue. Thanks

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  • breakdown xpath

    - by lovetoknow
    I am looking at the website. Trying to transfer selenium html to junit but could not get it to work because it keeps saying Error: Element not found. Maybe syntax error because I was able to break it down to the shortest path in firebug but still could not get to compile..What do you do in this case ? Enrollment I use firebug Xpath to get the value of the above link /html/body/div[@id='contentDisplayPane']/div[@id='mainDiv']/div[@id='mainDivContent']/div[@id='simpleBox']/table/tbody/tr[2]/td[@id='fb_PageContent']/table/tbody/tr/td/table/tbody/tr/td[4]/a Using firebug xpath, I was able to break it down to this and able to access Enrollment link..However when I put this in the junit test case selenium.click(("//div[@id='simpleBox']/table/tbody/tr[2]/td[@id='fb_PageContent']/table/tbody/tr/td/table/tbody/tr/td[4]/a"); I get ERROR: Element //div[@id='simpleBox']/table/tbody/tr[2]/td[@id='fb_PageContent']/table/tbody/tr/td/table/tbody/tr/td[4]/a") not found Any help or tip is appreciated

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