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  • C programming in 2011

    - by Duncan Bayne
    Many moons ago I cut C code for a living, primarily while maintaining a POP3 server that supported a wide range of OSs (Linux, *BSD, HPUX, VMS ...). I'm planning to polish the rust off my C skills and learn a bit about language implementation by coding a simple FORTH in C. But I'm wondering how (or whether?) have things changed in the C world since 2000. When I think C, I think ... comp.lang.c ANSI C wherever possible (but C89 as C99 isn't that widely supported) gcc -Wall -ansi -pedantic in lieu of static analysis tools Emacs Ctags Autoconf + make (and see point 2 for VMS, HP-UX etc. goodness) Can anyone who's been writing in C for the past eleven years let me know what (if anything ;-) ) has changed over the years? (In other news, holy crap, I've been doing this for more than a decade).

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  • How to create a bootable USB stick?

    - by Deborah Shadovitz
    I am looking at this: http://www.ubuntu.com/download/help/create-a-usb-stick-on-ubuntu I need to create a boot disk to test Ubuntu to make sure it will run on a PC (Compaq Mini CQ10-120LA) I was given. I can create the boot disk off of a Mac (in English) or Windows (but Windows is in Spanish and foreign to me). Questions: What format do I choose for the USB stick? (I wish the instructions stated this). What is Dash? (Will I know when I run the installer?) Can I do this from a Mac or Windows computer? Or only from Ubuntu?

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  • Problem when scaling game screen in Libgdx

    - by Nicolas Martel
    Currently, I'm able to scale the screen by applying this bit of code onto an OrthographicCamera Camera.setToOrtho(true, Gdx.graphics.getWidth() / 2, Gdx.graphics.getHeight() / 2); But something quite strange is happening with this solution, take a look at this picture of my game below Seems fine right? But upon further investigation, many components are rendered off by one pixels, and the tiles all are. Take a closer look I circled a couple of the errors. Note that the shadow of the warrior I circled appears fine for the other warriors. Also keep in mind that everything is rendered at pixel-perfect precision when I disable the scaling. I actually thought of a possible source for the problem as I'm writing this but I decided to still post this because I would assume somebody else might run into the same issue.

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  • Ubuntu 12.04 shut down freezes

    - by sam
    I am using Ubuntu 12.04 for last one month without any problem. It was upgraded from Ubuntu 10.10. Recently I needed to replace my hard disk. After replacement I installed Windows 7 and Ubuntu 12.04 on the system. For some days it went ok, but now shutting down from Ubuntu is causing problems. It freezes on the text screen saying acpid=exiting checking for running unattended upgrades. After that I waited for a long time, but it didn't go off and I had to hit ctrl+alt+del to restart the system and booting from Windows and then shutting down from there. This happens every time I shut down my system from Ubuntu. I have seen many posts regarding the same kind of issues but none of the solutions reported there helped me out.

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  • Algorithms for rainfall + river creation in procedurally generated terrain

    - by Peck
    I've recently become fascinated by the things that can be done with procedurally terrain and have started experimenting with world building a bit. I'd like to be able to make worlds something like Dwarf fortress with biomes created from meshing together various maps. So first step has been done. Using the diamond-square algorithm I've created some nice hieghtmaps. Next step is I would like to add some water features and have them somewhat realistically generated with rainfall. I've read about a few different approaches such as starting at the high points of the map, and "stepping" down to the lowest neighboring point, pooling/eroding as it works its way down to sea level. Are there any documented algorithms with this or are they more off the cuff? Would love any advice/thoughts.

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  • What steps/tools/apps are necessary to make local php development on a tablet viable?

    - by Tchalvak
    I do my php web development locally, as in, creating a local instance of a site and then coding it and then pushing code to servers via git/github. I'm considering getting an android tablet or ipad and a wireless keyboard for very mobile development, but I in no way want to go back to the bad old days of using ftp and syncing up code changes on a development server directly, that would be too much of a trade-off to interest me. Is there enough support for the stack to develop php websites locally on a tablet? Anyone had experience trying this sort of thing?

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  • Disabling Bluetooth crashes 3G: can I consider this a bug?

    - by workflow
    I'm on an Acer TravelMate 8372G here runnning Ubuntu 11.10 64bit and I get the following weird behaviour: As soon as I turn off bluetoooth, the built-in 3G connection disconnects and Network Manager is unable to reconnect, leaving the following track in syslog: NetworkManager[1205]: <warn> GSM modem enable failed: (32) Unknown error The only way I'm able to reconnect 3G is by going all the way through rfkill unblock bluetooth rfkill block wwan rfkill unblock wwan sudo service network-manager restart My question to you guys: should I file a bug, or is there any any logical connection I'm missing that makes this a feature? = thanks! workflow

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  • Is there much difference between X86 Assembly language on Windows and Linux?

    - by Logan545
    I'm a complete beginner at Assembly, and my aim is to learn as much as I can to do with Assembly to one day I can reach expert level (I know I'm way off right now, but you never know). My only problem is this: I've got two books which both teach assembly, one on a Linux and the other on Windows. They are Jeff Duntemann's Assembly Language Step By Step (the linux one) and Introduction to 80x86 Assembly Language and Computer Architecture (the windows version). If I want to get the best out of assembly, should I do this on linux and windows? Also, is the syntax the same on Windows and Linux or will I have teach my self again when learning on the other OS( which is my main concern, I want to be able to use assembly on windows and linux).

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  • You know you're a "version control avoider" if [closed]

    - by kmote
    I'm in the process of trying to introduce Version/Revision Control to a team of developers who have never used it. I'll be giving a presentation that I hope will be a persuasive explanation of the importance of Version Control -- the benefits of using it and the liabilities of avoiding it. I'd like to kick it off with an amusing but instructive list modelled after the "redneck" line of jokes. Can anyone help me add to this list? "You know you're a Version Control Avoider if..." You have a bunch of files or folders with names like Engine_05212012_works_old[2].cpp You've had to explain to your boss how you accidentally overwrote production code. I don't consider myself terribly witty, but I think a little humor could be helpful in this situation. Any ideas for how to extend this list? [Bonus points if you can suggest a better moniker than "Version Control Avoider"]

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  • Turn Your Browser Pane into a Game of Katamari Damacy

    - by Jason Fitzpatrick
    If you’re a fan of Katamari Damacy, a quirky and fun Japanese puzzle game made popular on the PlayStation, you’ll love this Javas script hack that turns your browser pane and its contents into a giant HTML-collecting game of Katamari Damacy. Katamari Damacy, for the unfamiliar, is a addictive game based on the premise that a galactic prince is on a mission to rebuild stars, constellations, and moons accidentally destroyed by his father. You roll around and collect objects (making yourself an increasingly larger ball in the process). This script hack puts a ball on your web browser pane (works best in Chrome) that you can roll around collecting elements from the web page. At first you can only grab links but as you grow you can grab increasingly large objects like photo elements off the page. It doesn’t have the sophisticated graphics of the Playstation version, of course, nor the detailed back story, but it’s a clever little hack that is sure to delight fans of Katamari Damacy. Katamari Hack [KatHack] Internet Explorer 9 Released: Here’s What You Need To KnowHTG Explains: How Does Email Work?How To Make a Youtube Video Into an Animated GIF

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  • Suggestions on Calculating Advertising Rates [closed]

    - by Jonathan Wood
    Possible Duplicate: How do I set a price for advertising on my website? I recently launched a new developer website, Black Belt Coder. The site is only seeing about 150 visitors per day but, given that it's only been live two months, I feel I'm off to a good start. I'd like to start monetizing the site as soon as possible but consider AdSense and other programs largely a waste of time. I'd like to deal directly with the advertisers but have no idea what to charge. Are there any guidelines for determining advertising rates based on visitors or page views? I don't expect to do PPC. I want to charge a the time period for banner ads, knowing that advertisers will be keeping an eye on the number of clicks.

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  • Lower your Applications Infrastructure Cost with Oracle Database 11g

    - by john.brust
    If you missed our live Oracle Database 11g Release 2 webcast last Friday, the replay is available. So, join us for the on demand free Webcast in which Mark Townsend, Vice President of Oracle Database Product Management, discusses how running your Oracle applications (Oracle eBusiness Suite, Oracle's PeopleSoft, and Oracle's Siebel ) on Oracle Database 11g can improve performance and scalability, eliminate downtime, and reduce IT infrastructure costs. In the Q&A segment, Mark answers questions about compression, virtual machines, Oracle Active Data Guard, online application upgrades, and much more. Note: Turn off pop-up blockers if the slides do not advance automatically.

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  • Extending Expression Blend 4 &amp; Blend for Visual Studio 2012

    - by Chris Skardon
    Just getting this off the bat, I presume this will also work for Blend 5, but I can’t confirm it… Anyhews, I imagine you’re here because you want to know how to create an addin for Blend, so let’s jump right in there! First, and foremost, we’re going to need to ensure our development environment has the right setup, so the checklist: Visual Studio 2012 Blend for Visual Studio 2012 OK, let’s create a new project (class library, .NET 4.5): Hello.Extension The ‘.Extension’ bit is very very important. The addin will not work unless it is named in this way. You can put whatever you want at the front, but it has to have the extension bit. OK, so now we have a solution with one project. To this project we need to add references to the following things: Microsoft.Expression.Extensibility (from c:\program files\Microsoft Visual Studio 11.0\Blend\   -- x86 folder if you are on an x64 windows install) Microsoft.Expression.Framework (same location as above) PresentationCore PresentationFramework WindowsBase System.ComponentModel.Composition Got them? ACE. Let’s now add a project to contain our control, so, create a new WPF Application project, cunningly named something like ‘Hello.Control’… (I’m creating a WPF application here, because I’m too lazy to dig up the correct references, and this will add all the ones I need ) Once that is created, delete the App.xaml and MainWindow.xaml files, we won’t be needing them. You will also need to change the properties of the project itself, so it is only a class library. Once that is done, let’s add a new UserControl, which will be this: <UserControl x:Class="Hello.Control.HelloControl" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" mc:Ignorable="d" d:DesignHeight="300" d:DesignWidth="300"> <Grid> <TextBlock Text="HELLO!!!"/> </Grid> </UserControl> Impressive eh? Now, let’s reference the WPF project from the Extension library. All that’s left now is to code up our extension… So, add a class to the Extension project (name wise doesn’t matter), and make it implement the IPackage interface from the Microsoft.Expression.Extensibility library: public class HelloExtension : IPackage { /**/ } We’ll implement the two methods we need to: public class HelloExtension : IPackage { public void Load(IServices services) { } public void Unload() { } } We’re only really concerned about the Load method in this case, as let’s face it, the extension we have doesn’t need to do a lot to bog off. The interesting thing about the Load method is that it receives an IServices instance. This allows us to get access to all the services that Expression provides, in this case we’re interested in one in particular, the ‘IWindowService’ So, let’s get that bad boy… private IWindowService _windowService; public void Load(IServices services) { _windowService = services.GetService<IWindowService>(); } Nailed it… But why? The WindowService allows us to register our UserControl with Blend, which in turn allows people to activate and see it, which is a big plus point. So, let’s do that… We’ll create an ‘Initialize’ method to create our new control, and add it to the WindowService: private HelloControl _helloControl; public void Initialize() { _helloControl = new HelloControl(); if (_windowService.PaletteRegistry["HelloPanel"] == null) _windowService.RegisterPalette("HelloPanel", _helloControl, "Hello Window"); } First we check that we’re not already registered, and if we’re not we register, the first argument is the identifier used by the service to, well, identify your extension. The second argument is the actual control, the third argument is the name that people will see in the ‘Windows’ menu of Blend itself (so important note here – don’t put anything embarrassing or (need I say it?) sweary…) There are only two things to do now - Call ‘Initialize()’ from our Load method, and Export the class This is easy money – add [Export(typeof(IPackage))] to the top of our class… The full code will (should) look like this: [Export(typeof (IPackage))] public class HelloExtension : IPackage { private HelloControl _helloControl; private IWindowService _windowService; public void Load(IServices services) { _windowService = services.GetService<IWindowService>(); Initialize(); } public void Unload() { } public void Initialize() { _helloControl = new HelloControl(); if (_windowService.PaletteRegistry["HelloControl"] == null) _windowService.RegisterPalette("HelloControl", _helloControl, "Hello Window"); } } If you build this and copy it to your ‘Extensions’ folder in Blend (c:\program files\microsoft visual studio 11.0\blend\) and start Blend, you should see ‘Hello Window’ listed in the Window menu: That as they say is it!

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  • What animation technique is used in 'Dont Starve'?

    - by Bugster
    While playing a few games in my personal time off development I've stumbled across a survival 2D/3D survival game. The game was apparently made in SDL and GLUT (Dont starve) but what really amazed me was the animations in the game. The animations are extremely smooth and fluent. There is no distortion while animating, what usually happens in hand-made animations is that pixels get removed, animations are jaggy and they simply aren't as smooth. That got me thinking on how they managed to accomplish such a quality of animations. Were they really handmade (If they were, then it must've taken a very talented artist), is it bone animation or are they using another technique?

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  • Creating Rectangle-based buttons with OnClick events

    - by Djentleman
    As the title implies, I want a Button class with an OnClick event handler. It should fire off connected events when it is clicked. This is as far as I've made it: public class Button { public event EventHandler OnClick; public Rectangle Rec { get; set; } public string Text { get; set; } public Button(Rectangle rec, string text) { this.Rec = rec; this.Text = text; } } I have no clue what I'm doing with regards to events. I know how to use them but creating them myself is another matter entirely. I've also made buttons without using events that work on a case-by-case basis. So basically, I want to be able to attach methods to the OnClick EventHandler that will fire when the Button is clicked (i.e., the mouse intersects Rec and the left mouse button is clicked).

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  • Can't install Ubuntu in a HP DV6 Laptop

    - by EApubs
    I just bought an HP DV6 6011tx (link) Laptop... I formated the disk through Windows and prepared for installing Ubuntu... When I insert the live CD, it shows the ubuntu start screen and then everything goes black (no cursor... Just like the screen is switched off (but the system is working)) When i try to install from the USB, it says Live media is not found! Some times it also give a black screen like the CD... Have any idea how to fix this? Thanks

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  • No internet access since 12.04

    - by Roelof
    I have updated yesterday to Ubuntu 12.04 but can not access the Internet. It is an old PC without wireless. But the older Ubuntu I had installed up until now (11.??) worked perfectly. I'm not that familiar with Ubuntu, and I have been trying Google for some time know, but I cannot find the answer. I noticed that running nm-tool resulted in some things that don't sound right: Type: wired Driver: ne2k-pci state: unavailable Default: no Carrier: off Does anyone have a way to fix the connection?

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  • Shader inputs in a general purpouse engine

    - by dreta
    I'm not familiar with SDKs like Unity or UDK that much, so i can't check this off hand. Do general purpouse engines allow users to create custom uniform variables? The way i see it, and the way i have implemented it in an engine i'm writing to learn 3D, is that there is a "set" of uniforms provided by the engine and if you want to write a custom shader then you utilize uniforms you need to create a wanted effect. Now, the thing is, first of all i'm not an artist, second of all, i didn't have a chance to create complex scenes yet. So my question is, is it common practice to define variables that the engine provides and only allow the user to work with what they're given? Allowing users to add custom programs and use them where they want is not hard, but i have issues imagining how you'd go about doing the same for uniforms.

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  • Is it costly to leave the Console and Script features enabled in Firebug?

    - by parisminton
    For some time now, I've run Firebug constantly enabled to do quick DOM inspections, leaving the Console and Script panels disabled. I'm just starting to use these two features so I don't have to keep using alerts for testing and debugging. I enable them while I use them and turn them back off when I'm done. I'd like to know if these particular features can slow things down such that they shouldn't be left on round-the-clock. Like do they slow down page loads, use inordinate chunks of memory or something? I don't see anything about it in the Firebug wiki.

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  • Why don't 8.04 panel launchers work on 10.04

    - by Android Eve
    I copied my panel launchers verbatim from 8.04 to 10.04, residing in both systems in the same path: $HOME/.gnome2/panel2.d/default/launchers However, for some reason, they are not visible on 10.04's GNOME panel. Why? In my attempts to troubleshoot the problem I: Verified that copied 8.04 launchers have same permissions as manually created 10.04 launchers (-rwxr-xr-x). Added the first line as: #!/usr/bin/env xdg-open Logged off, then logged on. Rebooted. None of the above helped. So the question remains: Why? And how do I make them work?

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  • Which VCS is more applicable for our workflow?

    - by Thomas Mancini
    Currently we have code stored on a shared network drive and do not use any kind of VCS. The code stored on our shared network drive is always being backed up. We would like to keep things as close to they are now as possible, while using some kind of VCS software. I am envisioning a centralized workflow with each developer having a local copy of the code on his/her machine. We don't do any branching or working offline. Typically when we spin off a new version we would just copy the current working directory to a new directory. I believe we would continue doing this and just create a repository for the new version. I would rather not get into an argument over which VCS is better, just hoping to get some opinions for which is best suited and most applicable for what we are trying to do.

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  • How should I organise classes for a space simulator?

    - by Peteyslatts
    I have pretty much taught myself everything I know about programming, so while I know how to teach myself (books, internet and reading API's), I'm finding that there hasn't been a whole lot in the way of good programming. I am finishing up learning the basics of XNA and I want to create a space simulator to test my knowledge. This isn't a full scale simulator, but just something that covers everything I learned. It's also going to be modular so I can build on it, after I get the basics down. One of the early features I want to implement is AI. And I want to take this into account as I'm designing my classes so I can minimize rewriting code. So my question: How should I design ship classes so that both the player and AI can use them? The only idea I have so far is: Create a ship class that contains stats, models, textures, collision data etc. The player and AI would then have the data for position, rotation, health, etc and would base their status off of the ship stats.

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  • Hello World!

    - by sravan.sarraju(at)oracle.com
    Finally managed to get some space to publish my first post. I’m a Fusion Apps Developer @ Oracle with a modest 3 yrs of exp. I love learning new technologies and digging into things which usually ppl ignore. Through this blog I wil try to share my leanings,observations, tips, workarounds etc. on topics ranging from Apps to ByteCode. Watch out for this space. Hope I wil be able to pull off an interesting blog.

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  • 8 Bit Beats – Video Game Themes Remixed

    - by Jason Fitzpatrick
    What do you get when you cross classic video game themes with a club beat? These Subwoofer-maxing remixes take Link and Mario to the dance floor. Courtesy of NickplosionFX, the above video remixes The Legend of Zelda and Pac-Man with a healthy dose of back beat. Other offerings from 8 Bit Beats include a Super Mario Bros. 3 remix. Have a source for other great video game remixes? Sound off in the comments. 8 Bit Beats – Zelda/Pac-Man [YouTube] What To Do If You Get a Virus on Your Computer Why Enabling “Do Not Track” Doesn’t Stop You From Being Tracked HTG Explains: What is the Windows Page File and Should You Disable It?

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  • Why can't the Unity panel be hidden?

    - by newboldrob
    I am a light Linux user. I have Natty installed on my netbook and used to have it dual-booted on my Windows 7 PC. After a total refresh of my notebook off came Ubuntu and I'm back to basics over there. But HERE (I'm running Natty on a HP-Mini) I've decided to poke around a bit to get the best user experience on this little thing. I really like the Unity interface but really hate the static Unity Panel. I have no clue why it's even necessary to be on globally. After all, in the classic interface, both panels can autohide or get filed aside with buttons on either side of the bar. On a 10" screen, real estate is at a premium. What intrinsic purpose does the static unity panel hold for the OS? There has to be a great reason for this thing to HAVE to be here. It ONLY goes away in fullscreen apps and I can't use everything fullscreen Why can the unity panel not be hidden?

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