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  • Injecting a dependancy into a base class

    - by Jamie Dixon
    Hey everyone, I'm on a roll today with questions. I'm starting out with Dependency Injection and am having some trouble injecting a dependency into a base class. I have a BaseController controller which my other controllers inherit from. Inside of this base controller I do a number of checks such as determining if the user has the right privileges to view the current page, checking for the existence of some session variables etc. I have a dependency inside of this base controller that I'd like to inject using Ninject however when I set this up as I would for my other dependencies I'm told by the compiler that: Error 1 'MyProject.Controllers.BaseController' does not contain a constructor that takes 0 argument This makes sense but I'm just not sure how to inject this dependency. Should I be using this pattern of using a base controller at all or should I be doing this in a more efficient/correct way?

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  • Regarding Shell variable

    - by arav
    I need to call another shell script testarg.sh within my main script. This script testarg.sh has arguments ARG1 ,ARG2, ARG3. I need to call up the below way ./testarg.sh -ARG1 -ARG2 -ARG3 ARG1 and ARG3 argument Variables are mandatory ones. If its not passed to the main script then i quit. ARG2 is an optional one. If the ARG2 variable is not set with value or it's not defined then i need not pass it from main script.So i need to call up the below way ./testarg.sh -ARG1 -ARG3 If the value exist for the ARG2 Varibale then i need to call the below way ./testarg.sh -ARG1 -ARG2 -ARG3 Do i need to have a if else statement for checking the ARG2 variable is empty or null. Is there any other way to do it.

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  • generate php classes in bash

    - by Derek
    i have this script: #!/bin/bash if [[ -z "$1" ]] ; then echo "Class is required" exit 1; fi if [[ -z "$2" ]] ; then package="Default" else package=$2; fi echo "<?php /** * $1.class.php * * Vcard class file. * @name Project * @author Author * @link http://www.domain.com * @copyright Copyright © 2011 * @package $package * @version 1.0 */ /** * The main $1 class * @package $package */ class $1 { /** * Constructor setup. */ public function __construct() { } /** * Destructor setup. */ public function __destruct() { } } " > $1.class.php php -l $1.class.php echo "Done"; if i do: ./generate.sh my_class it creates everything with my_class. how can i modify this to: MyClass? i need to use MyClass for the filename, and the class name etc... later in the code i use the argument (in this case my_class) for some other purposes. thanks

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  • Different analyzers for each field

    - by user72185
    Hi, How can I enable different analyzers for each field in a document I'm indexing with Lucene? Example: RAMDirectory dir = new RAMDirectory(); IndexWriter iw = new IndexWriter(dir, new StandardAnalyzer(Lucene.Net.Util.Version.LUCENE_CURRENT), true, IndexWriter.MaxFieldLength.UNLIMITED); Document doc = new Document(); Field field1 = new Field("field1", someText1, Field.Store.YES, Field.Index.ANALYZED, Field.TermVector.WITH_POSITIONS_OFFSETS); Field field2 = new Field("field2", someText2, Field.Store.YES, Field.Index.ANALYZED, Field.TermVector.WITH_POSITIONS_OFFSETS); doc.Add(field1); doc.Add(field2); iw.AddDocument(doc); iw.Commit(); The analyzer is an argument to the IndexWriter, but I want to use StandardAnalyzer for field1 and SimpleAnalyzer for field2, how can I do that? The same applies when searching, of course. The correct analyzer must be applied for each field.

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  • How do you detach an array of strings from shared memory? C

    - by Tim
    I have: int array_id; char* records[10]; // get the shared segment if ((array_id = shmget(IPC_PRIVATE, 1, 0666)) == -1) { perror("Array Creating"); } // attach records[0] = (char*) shmat(array_id, (void*)0, 0); if ((int) *records == -1) { perror("Array Attachment"); } which works fine, but when i try and detach i get an "invalid argument" error. // detach int error; if( (error = shmdt((void*) records[0])) == -1) { perror(array detachment); } any ideas? thank you

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  • Compiling C Source with Makefile in Windows

    - by humoeba
    I'm trying to compile a downloaded program in Windows. The program is usually run in Linux, but is programmed to also run in Windows (the code has #if defined(_WIN32)'s in it, and claims to work with borland free tools). When I try to use make from the command line, it tells me "Incorrect command line argument: -C". In the makefile, there are many lines that say "make -C" followed by a directory name. Does this syntax not work in Windows? What is a correct way to do this? Is there any way to compile this for native use in Windows with this makefile?

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  • Custom deleters for std::shared_ptrs

    - by Kristian D'Amato
    Is it possible to use a custom deleter after creating a std::shared_ptr without using new? My problem is that object creation is handled by a factory class and its constructors & destructors are protected, which gives a compile error, and I don't want to use new because of its drawbacks. To elaborate: I prefer to create shared pointers like this, which doesn't let you set a custom deleter (I think): auto sp1 = make_shared<Song>(L"The Beatles", L"Im Happy Just to Dance With You"); Or I can create them like this, which does let met set a deleter through an argument: auto sp2(new Song, MyDeleterFunc); But the second one uses new, which AFAIK isn't as efficient as the top sort of allocation. Maybe this is clearer: is it possible to get the benefits of make_shared<> as well as a custom deleter? Would that mean having to write an allocator?

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  • PHP: documentElemnt->childNodes warning

    - by jun
    $xml = file_get_contents(example.com); $dom = new DomDocument(); $dom->loadXML($xml); $items = $dom->documentElement; foreach($items->childNodes as $item) { $childs = $item->childNodes; foreach($childs as $i) { echo $i->nodeValue . "<br />"; } } Now I get this warning in every 2nd foreach: Warning: Invalid argument supplied for foreach() in file_example.php on line 14 Please help guys. Thanks!

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  • Row/column counter in 'apply' functions

    - by mortalitysequence
    What if one wants to apply a functon i.e. to each row of a matrix, but also wants to use as an argument for this function the number of that row. As an example, suppose you wanted to get the n-th root of the numbers in each row of a matrix, where n is the row number. Is there another way (using apply only) than column-binding the row numbers to the initial matrix, like this? test <- data.frame(x=c(26,21,20),y=c(34,29,28)) t(apply(cbind(as.numeric(rownames(test)),test),1,function(x) x[2:3]^(1/x[1]))) P.S. Actually if test was really a matrix : test <- matrix(c(26,21,20,34,29,28),nrow=3) , rownames(test) doesn't help :( Thank you.

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  • How to format a getUpdatedAt() kind of date in Symfony?

    - by Guillaume Flandre
    I'd like to change the formatting of a date in Symfony 1.4 The default one being: <?php echo $question->getUpdatedAt(); // Returns 2010-01-26 16:23:53 ?> I'd like my date to be formatted like so: 26/01/2010 - 16h23 I tried using the format_date helper DateHelper class. Unfortunately the API is rather empty (something really needs to be done about it.) Browsing the helper's source code, I found that a second argument, format, can be passed. I assumed it was using the same syntax as PHP's date function. But here's what it outputs (same example as above): <?php sfContext::getInstance()->getConfiguration()->loadHelpers('Date'); // [...] echo format_date($question->getUpdatedAt(),'d/m/y - H\hi') // Returns 26/23/2010 - 16\4i I'm sure I'm not the first one having trouble doing this but I've been Googling around and nothing accurate showed up. Do you guys have any idea how to format a date in Symfony 1.4?

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  • Create a class that inherets DrawableGameComponent in XNA as a CLASS with custom functions

    - by user3675013
    using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Media; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; namespace TileEngine { class Renderer : DrawableGameComponent { public Renderer(Game game) : base(game) { } SpriteBatch spriteBatch ; protected override void LoadContent() { base.LoadContent(); } public override void Draw(GameTime gameTime) { base.Draw(gameTime); } public override void Update(GameTime gameTime) { base.Update(gameTime); } public override void Initialize() { base.Initialize(); } public RenderTarget2D new_texture(int width, int height) { Texture2D TEX = new Texture2D(GraphicsDevice, width, height); //create the texture to render to RenderTarget2D Mine = new RenderTarget2D(GraphicsDevice, width, height); GraphicsDevice.SetRenderTarget(Mine); //set the render device to the reference provided //maybe base.draw can be used with spritebatch. Idk. We'll see if the order of operation //works out. Wish I could call base.draw here. return Mine; //I'm hoping that this returns the same instance and not a copy. } public void draw_texture(int width, int height, RenderTarget2D Mine) { GraphicsDevice.SetRenderTarget(null); //Set the renderer to render to the backbuffer again Rectangle drawrect = new Rectangle(0, 0, width, height); //Set the rendering size to what we want spriteBatch.Begin(); //This uses spritebatch to draw the texture directly to the screen spriteBatch.Draw(Mine, drawrect, Color.White); //This uses the color white spriteBatch.End(); //ends the spritebatch //Call base.draw after this since it doesn't seem to recognize inside the function //maybe base.draw can be used with spritebatch. Idk. We'll see if the order of operation //works out. Wish I could call base.draw here. } } } I solved a previous issue where I wasn't allowed to access GraphicsDevice outside the main Default 'main' class Ie "Game" or "Game1" etc. Now I have a new issue. FYi no one told me that it would be possible to use GraphicsDevice References to cause it to not be null by using the drawable class. (hopefully after this last bug is solved it doesn't still return null) Anyways at present the problem is that I can't seem to get it to initialize as an instance in my main program. Ie Renderer tileClipping; and I'm unable to use it such as it is to be noted i haven't even gotten to testing these two steps below but before it compiled but when those functions of this class were called it complained that it can't render to a null device. Which meant that the device wasn't being initialized. I had no idea why. It took me hours to google this. I finally figured out the words I needed.. which were "do my rendering in XNA in a seperate class" now I haven't used the addcomponent function because I don't want it to only run these functions automatically and I want to be able to call the custom ones. In a nutshell what I want is: *access to rendering targets and graphics device OUTSIDE default class *passing of Rendertarget2D (which contain textures and textures should automatically be passed with a rendering target? ) *the device should be passed to this function as well OR the device should be passed to this function as a byproduct of passing the rendertarget (which is automatically associated with the render device it was given originally) *I'm assuming I'm dealing with abstracted pointers here so when I pass a class object or instance, I should be recieving the SAME object , I referenced, and not a copy that has only the lifespan of the function running. *the purpose for all these options: I want to initialize new 2d textures on the fly to customize tileclipping and even the X , y Offsets of where a WHOLE texture will be rendered, and the X and Y offsets of where tiles will be rendered ON that surface. This is why. And I'll be doing region based lighting effects per tile or even per 8X8 pixel spaces.. we'll see I'll also be doing sprite rotations on the whole texture then copying it again to a circular masked texture, and then doing a second copy for only solid tiles for masked rotated collisions on sprites. I'll be checking the masked pixels for my collision, and using raycasting possibly to check for collisions on those areas. The sprite will stay in the center, when this rotation happens. Here is a detailed diagram: http://i.stack.imgur.com/INf9K.gif I'll be using texture2D for steps 4-6 I suppose for steps 1 as well. Now ontop of that, the clipping size (IE the sqaure rendered) will be able to be shrunk or increased, on a per frame basis Therefore I can't use the same static size for my main texture2d and I can't use just the backbuffer Or we get the annoying flicker. Also I will have multiple instances of the renderer class so that I can freely pass textures around as if they are playing cards (in a sense) layering them ontop of eachother, cropping them how i want and such. and then using spritebatch to simply draw them at the locations I want. Hopefully this makes sense, and yes I will be planning on using alpha blending but only after all tiles have been drawn.. The masked collision is important and Yes I am avoiding using math on the tile rendering and instead resorting to image manipulation in video memory which is WHY I need this to work the way I'm intending it to work and not in the default way that XNA seems to handle graphics. Thanks to anyone willing to help. I hate the code form offered, because then I have to rely on static presence of an update function. What if I want to kill that update function or that object, but have it in memory, but just have it temporarily inactive? I'm making the assumption here the update function of one of these gamecomponents is automatic ? Anyways this is as detailed as I can make this post hopefully someone can help me solve the issue. Instead of tell me "derrr don't do it this wayyy" which is what a few people told me (but they don't understand the actual goal I have in mind) I'm trying to create basically a library where I can copy images freely no matter the size, i just have to specify the size in the function then as long as a reference to that object exists it should be kept alive? right? :/ anyways.. Anything else? I Don't know. I understand object oriented coding but I don't understand this XNA It's beggining to feel impossible to do anything custom in it without putting ALL my rendering code into the draw function of the main class tileClipping.new_texture(GraphicsDevice, width, height) tileClipping.Draw_texture(...)

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  • GUID.TryParse() ?

    - by Jack Marchetti
    Obviously there is no public GUID.TryParse() in .NET CLR 2.0. So, I was looking into regular expressions [aka googling around to find one] and each time I found one there was a heated argument in the comments section about RegEx A doesn't work, use RegEx B. Then someone would write Regex C yadda yadda So anyway, What I decided to do was this, but I feel bad about it. public static bool IsGuid (string possibleGuid) { try { Guid gid = new Guid(possibleGuid); return true; } catch (Exception ex) { return false; } } Obviously I don't really like this since it's been drilled into me since day one to avoid throwing exceptions if you can defensibly code around it. Does anyonek now why there is no public Guid.TryParse() in the .NET Framework? Does anyone have a real Regular Expression that will work for all GUIDs?

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  • Can not recognize pdf scanned page with greek words by using PB , EZTWAIN and TOCR 3.0

    - by sgian76
    Hi, Iam using PB 10.5.2 and EZTwain 3.30.0.28, XDefs 1.36b1 by Dosadi for scanning. Also Iam using the TOCR 3.0 for OCR management. In a function we use the following among all others : ... Long ll_acquire (as_path_filename is a function argument) ... ... TWAIN_SetAutoOCR(1) ll_acquire = TWAIN_AcquireMultipageFile(0, as_path_filename) the problem is that the scanned pdf page has latin (english) and greek words. The English characters are searched quite precisely but the greek don't at all. Do you think this that this has to do with the TOCR software. I just want to search AND for greek words Thanks in advance

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  • Two way binding when setter is overriden

    - by Nicolas Goy
    I have an NSTextField bound to some object "zoom" property. In this object's class implementation, I have the following - (void)setZoom:(CGFloat)zoom { _zoom = MAX(0, MIN(10, zoom)); } If I write "-5" in the textfield, setZoom: will be called with "-5" as argument and _zoom will be set to 0. Then problem is that the textfield is not updating itself and it shows "-5" instead of re-reading the property value it has just set. If I do myObject.zoom = -5; in code, the text field will display 0 correctly. I tried to wrap _zoom =... inside willChangeValueForKey/didChangeValueForKey calls but it didn't change anything.

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  • Send copy of class to view class so it can render him? ( iPhone )

    - by Johannes Jensen
    I'm making a game for the iPhone, and I have a class called Robot. Then I have a class called View, which renders everything. I want to send a copy of my Robot, which I defined in my ViewController, and I send it to gameView (which is View *gameView), like this: robot = [Robot new]; [gameView setRobot: [robot copy]]; I tried to make a copy but that didn't work, I could also do it with a pointer to Robot (&robot) but sometimes it just crashes ? I tried this in my View.h @interface definition: @property (copy) Robot* robot; but I get the error /RobotsAdventure/Classes/View.h:24: error: setter '-robot' argument type does not match property type :/ Help? I'm pretty new at this, heh.

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  • Why is Java String indexOf failing?

    - by Binaryrespawn
    Hi all, this must be quite simple but I am having great difficulty. You see I am trying to find a string within another string as follows. e = input.indexOf("-->"); s = input.indexOf("<!--"); input = input.replace(input.substring(s, e + 3), " "); The integers e and s are returning -1 in that it was not found and this is causing the replace method to fail. The test string I am using is "Chartered Certified<!--lol--> Accountants (ACCA)". I tried to creat a new string object and pass in the string as an argument as follows e=input.indexOf(new String("<!--")); This yielded the same result. Any ideas ?

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  • respond_to? and protected methods

    - by mlomnicki
    It may not be so obvious how respond_to? works in ruby. Consider that: class A def public_method end protected def protected_method end private def private_method end end obj = A.new obj.respond_to?(:public_method) # true - that's pretty obvious obj.respond_to?(:private_method) # false - as expected obj.respond_to?(:protected_method) # true - WTF? So if 'obj' responds to protected_method we should expect obj.protected_method not to raise an exception, shouldn't we? ...but it raises obviously Documentation points that calling respond_to? with 2nd argument set to true check private method as well obj.respond_to?(:private_method, true) # true And that's far more reasonable So the question is how to check if object responds to public method only? Is there a solution better than that? obj.methods.include?(:public_method) # true obj.methods.include?(:protected_method) # false

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  • Overloading Console.ReadLine possible? (or any static class method)

    - by comecme
    I'm trying to create an overload of the System.Console.ReadLine() method that will take a string argument. My intention basically is to be able to write string s = Console.ReadLine("Please enter a number: "); in stead of Console.Write("Please enter a number: "); string s = Console.ReadLine(); I don't think it is possible to overload Console.ReadLine itself, so I tried implementing an inherited class, like this: public static class MyConsole : System.Console { public static string ReadLine(string s) { Write(s); return ReadLine(); } } That doesn't work though, cause it is not possible to inherit from System.Console (because it is a static class which automatically makes is a sealed class). Does it make sense what I'm trying to do here? Or is it never a good idea to want to overload something from a static class?

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  • Using generics in dotnet for functions with any number of arguments?

    - by Zarigani
    I would like to have a function that can "wrap" any other function call. In this particular case, it would allow me to write some more generic transaction handling around some specific operations. I can write this for any particular number of arguments, e.g. for one argument: Public Shared Sub WrapFunc(Of T)(ByVal f As Action(Of T), ByVal arg As T) ' Test some stuff, start transaction f(arg) ' Test some stuff, end transaction End Sub ... but I was hoping to have this handle any number of arguments without having to have duplicate code for 0 args, 1 arg, 2 args, etc. Is there a way of doing this?

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  • How are ambigous methods resolved in java ?

    - by Jijoy
    Hi, I have a question. package org.study.algos; public class Study { public static void main(String[] args) { A a = new A(); a.m1(null); } } class A { public void m1(String s) { System.out.println("String"); System.out.println(s); } public void m1(Object obj) { System.out.println("Object"); System.out.println(obj); } } Here, the output is String null Why does the JVM resolve the method to one with a String argument? Thanks in advance J

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  • What are good uses for Python3's "Function Annotations"

    - by agscala
    Function Annotations: PEP-3107 I ran across a snippet of code demonstrating Python3's function annotations. The concept is simple but I can't think of why these were implemented in Python3 or any good uses for them. Perhaps SO can enlighten me? How it works: def foo(a: 'x', b: 5 + 6, c: list) -> max(2, 9): ... function body ... Everything following the colon after an argument is an 'annotation', and the information following the -> is an annotation for the function's return value. foo.func_annotations would return a dictionary: {'a': 'x', 'b': 11, 'c': list, 'return': 9} What's the significance of having this available?

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  • How can I sqldump a huge database?

    - by meder
    SELECT count(*) from table gives me 3296869 rows. The table only contains 4 columns, storing dropped domains. I tried to dump the sql through: $backupFile = $dbname . date("Y-m-d-H-i-s") . '.gz'; $command = "mysqldump --opt -h $dbhost -u $dbuser -p $dbpass $dbname | gzip > $backupFile"; However, this just dumps an empty 20 KB gzipped file. My client is using shared hosting so the server specs and resource usage aren't top of the line. I'm not even given ssh access or access directly to the database so I have to make queries through PHP scripts I upload via FTP ( SFTP isn't an option, again ). Is there some way I can perhaps sequentially download portions of it, or pass an argument to mysqldump that will optimize it? I came across http://jeremy.zawodny.com/blog/archives/000690.html which mentions the -q flag and tried that but it didn't seem to do anything differently.

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  • jQuery: what is it "forbidden" to do in plain Javascript

    - by flybywire
    A jQuery best practices question. I am writing a very jQuery intensive web page. I am new to jQuery and notice its power, but as I come with heavy javascript experience and knowledge, my question is: What should be done in jQuery and what in plain javascript. For example, there are callbacks that send a plain DOM object as an argument. Should I use that or should I wrap it ( like $(this)). Does it matter if I do this.x=y or $(this).attr("x", y).

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  • Multiple interfaces inhertience. Casting from one to another

    - by yossi1981
    Consider the following set of classes/Interfaces: class IFish{ public: virtual void eat() = 0; } class IFriendly{ public: virtual void protect() = 0; } class IAggresive{ public: virtual void attack(Point inDest) = 0; } class CDolphin : public IFish, IFriendly{ eat... protect.... } class CShark : public IFish, IAggresive{ eat.... attack... } Now I am having the following class void CDiver { Void shouldRunAway(IFish* fish) { //??? } } My question is , can "shouldRunAway" extract from the fish argument whether it is an IAggresive or IFreindly (if it is any of these at all...) is there some kind of casting that can help out?

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  • how to access a label form user control in Parent class ?

    - by haansi
    I have a class UserControlBase that inherits System.Web.UI.UserControl and my user controls inherit UserControlBase class. UserControlBase has some common functions that are used in all user controls. I want to put error display funtion to UserControlBase as well so that I may not have to declare and manage it in all user controls. Error will be displayed in some label in usercontrol. Issue is how to access label which is in usercontrol in UserControlBase in function ? I dont want to pass label as argument. Please guide me on this issue. thanks

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