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  • question about interface

    - by davit-datuashvili
    i have posted this question http://stackoverflow.com/questions/2874487/how-can-i-implement-this-python-snippet-in-java i have compiled it now i need to use in main project public static void main(String[]args){ } ? can anybody show me example?

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  • linked-list interview question

    - by giri
    Hi This was the question asked in interview.Can anybody help me out it in implementing in java Given 2 linked lists(which need not have unique elements) find intersection point in the form of Y.(it can be anywhere--middle or tail)

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  • quick java question

    - by mark
    hi, im currently learning stacks in java and have a quick question. what will the following code display if the stack is empty? my guess would be "true"? System.out.println(st.isEmpty());

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  • Rails Association Question...

    - by keruilin
    I have three models: User, RaceWeek, Race # Current associations: User has_many race_weeks; RaceWeek belongs to user; RaceWeek has many races; Race belongs to RaceWeek # So the user_id is a foreign key in RaceWeek and race_week_id is a foreign key in Race. # fastest_time is an attribute of the Race model. # QUESTION: What's the optimal way to retrieve a list of users who have the top X fastest race times?

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  • What is the right tool to detect VMT or heap corruption in Delphi ?

    - by Roland Bengtsson
    I'm a member in a team that use Delphi 2007 for a larger application and we suspect heap corruption because sometimes there are strange bugs that have no other explanation. I believe that the Rangechecking option for the compiler is only for arrays. I want a tool that give an exception or log when there is a write on a memory address that is not allocated by the application. Regards EDIT: The error is of type: Error: Access violation at address 00404E78 in module 'BoatLogisticsAMCAttracsServer.exe'. Read of address FFFFFFDD EDIT2: Thanks for all suggestions. Unfortunately I think that the solution is deeper than that. We use a patched version of Bold for Delphi as we own the source. Probably there are some errors introduced in the Bold framwork. Yes we have a log with callstacks that are handled by JCL and also trace messages. So a callstack with the exception can lock like this: 20091210 16:02:29 (2356) [EXCEPTION] Raised EBold: Failed to derive ServerSession.mayDropSession: Boolean OCL expression: not active and not idle and timeout and (ApplicationKernel.allinstances->first.CurrentSession <> self) Error: Access violation at address 00404E78 in module 'BoatLogisticsAMCAttracsServer.exe'. Read of address FFFFFFDD. At Location BoldSystem.TBoldMember.CalculateDerivedMemberWithExpression (BoldSystem.pas:4016) Inner Exception Raised EBold: Failed to derive ServerSession.mayDropSession: Boolean OCL expression: not active and not idle and timeout and (ApplicationKernel.allinstances->first.CurrentSession <> self) Error: Access violation at address 00404E78 in module 'BoatLogisticsAMCAttracsServer.exe'. Read of address FFFFFFDD. At Location BoldSystem.TBoldMember.CalculateDerivedMemberWithExpression (BoldSystem.pas:4016) Inner Exception Call Stack: [00] System.TObject.InheritsFrom (sys\system.pas:9237) Call Stack: [00] BoldSystem.TBoldMember.CalculateDerivedMemberWithExpression (BoldSystem.pas:4016) [01] BoldSystem.TBoldMember.DeriveMember (BoldSystem.pas:3846) [02] BoldSystem.TBoldMemberDeriver.DoDeriveAndSubscribe (BoldSystem.pas:7491) [03] BoldDeriver.TBoldAbstractDeriver.DeriveAndSubscribe (BoldDeriver.pas:180) [04] BoldDeriver.TBoldAbstractDeriver.SetDeriverState (BoldDeriver.pas:262) [05] BoldDeriver.TBoldAbstractDeriver.Derive (BoldDeriver.pas:117) [06] BoldDeriver.TBoldAbstractDeriver.EnsureCurrent (BoldDeriver.pas:196) [07] BoldSystem.TBoldMember.EnsureContentsCurrent (BoldSystem.pas:4245) [08] BoldSystem.TBoldAttribute.EnsureNotNull (BoldSystem.pas:4813) [09] BoldAttributes.TBABoolean.GetAsBoolean (BoldAttributes.pas:3069) [10] BusinessClasses.TLogonSession._GetMayDropSession (code\BusinessClasses.pas:31854) [11] DMAttracsTimers.TAttracsTimerDataModule.RemoveDanglingLogonSessions (code\DMAttracsTimers.pas:237) [12] DMAttracsTimers.TAttracsTimerDataModule.UpdateServerTimeOnTimerTrig (code\DMAttracsTimers.pas:482) [13] DMAttracsTimers.TAttracsTimerDataModule.TimerKernelWork (code\DMAttracsTimers.pas:551) [14] DMAttracsTimers.TAttracsTimerDataModule.AttracsTimerTimer (code\DMAttracsTimers.pas:600) [15] ExtCtrls.TTimer.Timer (ExtCtrls.pas:2281) [16] Classes.StdWndProc (common\Classes.pas:11583) The inner exception part is the callstack at the moment an exception is reraised. EDIT3: The theory right now is that the Virtual Memory Table (VMT) is somehow broken. When this happen there is no indication of it. Only when a method is called an exception is raised (ALWAYS on address FFFFFFDD, -35 decimal) but then it is too late. You don't know the real cause for the error. Any hint of how to catch a bug like this is really appreciated!!! We have tried with SafeMM, but the problem is that the memory consumption is too high even when the 3 GB flag is used. So now I try to give a bounty to the SO community :) EDIT4: One hint is that according the log there is often (or even always) another exception before this. It can be for example optimistic locking in the database. We have tried to raise exceptions by force but in test environment it just works fine. EDIT5: Story continues... I did a search on the logs for the last 30 days now. The result: "Read of address FFFFFFDB" 0 "Read of address FFFFFFDC" 24 "Read of address FFFFFFDD" 270 "Read of address FFFFFFDE" 22 "Read of address FFFFFFDF" 7 "Read of address FFFFFFE0" 20 "Read of address FFFFFFE1" 0 So the current theory is that an enum (there is a lots in Bold) overwrite a pointer. I got 5 hits with different address above. It could mean that the enum holds 5 values where the second one is most used. If there is an exception a rollback should occur for the database and Boldobjects should be destroyed. Maybe there is a chance that not everything is destroyed and a enum still can write to an address location. If this is true maybe it is possible to search the code by a regexpr for an enum with 5 values ? EDIT6: To summarize, no there is no solution to the problem yet. I realize that I may mislead you a bit with the callstack. Yes there are a timer in that but there are other callstacks without a timer. Sorry for that. But there are 2 common factors. An exception with Read of address FFFFFFxx. Top of callstack is System.TObject.InheritsFrom (sys\system.pas:9237) This convince me that VilleK best describe the problem. I'm also convinced that the problem is somewhere in the Bold framework. But the BIG question is, how can problems like this be solved ? It is not enough to have an Assert like VilleK suggest as the damage has already happened and the callstack is gone at that moment. So to describe my view of what may cause the error: Somewhere a pointer is assigned a bad value 1, but it can be also 0, 2, 3 etc. An object is assigned to that pointer. There is method call in the objects baseclass. This cause method TObject.InheritsForm to be called and an exception appear on address FFFFFFDD. Those 3 events can be together in the code but they may also be used much later. I think this is true for the last method call. EDIT7: We work closely with the the author of Bold Jan Norden and he recently found a bug in the OCL-evaluator in Bold framework. When this was fixed these kinds of exceptions decreased a lot but they still occasionally come. But it is a big relief that this is almost solved.

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  • C++ destructor seems to be called 'early'

    - by suicideducky
    Please see the "edit" section for the updated information. Sorry for yet another C++ dtor question... However I can't seem to find one exactly like mine as all the others are assigning to STL containers (that will delete objects itself) whereas mine is to an array of pointers. So I have the following code fragment #include<iostream> class Block{ public: int x, y, z; int type; Block(){ x=1; y=2; z=3; type=-1; } }; template <class T> class Octree{ T* children[8]; public: ~Octree(){ for( int i=0; i<8; i++){ std::cout << "del:" << i << std::endl; delete children[i]; } } Octree(){ for( int i=0; i<8; i++ ) children[i] = new T; } // place newchild in array at [i] void set_child(int i, T* newchild){ children[i] = newchild; } // return child at [i] T* get_child(int i){ return children[i]; } // place newchild at [i] and return the old [i] T* swap_child(int i, T* newchild){ T* p = children[i]; children[i] = newchild; return p; } }; int main(){ Octree< Octree<Block> > here; std::cout << "nothing seems to have broken" << std::endl; } Looking through the output I notice that the destructor is being called many times before I think it should (as Octree is still in scope), the end of the output also shows: del:0 del:0 del:1 del:2 del:3 Process returned -1073741819 (0xC0000005) execution time : 1.685 s Press any key to continue. For some reason the destructor is going through the same point in the loop twice (0) and then dying. All of this occures before the "nothing seems to have gone wrong" line which I expected before any dtor was called. Thanks in advance :) EDIT The code I posted has some things removed that I thought were unnecessary but after copying and compiling the code I pasted I no longer get the error. What I removed was other integer attributes of the code. Here is the origional: #include<iostream> class Block{ public: int x, y, z; int type; Block(){ x=1; y=2; z=3; type=-1; } Block(int xx, int yy, int zz, int ty){ x=xx; y=yy; z=zz; type=ty; } Block(int xx, int yy, int zz){ x=xx; y=yy; z=zz; type=0; } }; template <class T> class Octree{ int x, y, z; int size; T* children[8]; public: ~Octree(){ for( int i=0; i<8; i++){ std::cout << "del:" << i << std::endl; delete children[i]; } } Octree(int xx, int yy, int zz, int size){ x=xx; y=yy; z=zz; size=size; for( int i=0; i<8; i++ ) children[i] = new T; } Octree(){ Octree(0, 0, 0, 10); } // place newchild in array at [i] void set_child(int i, T* newchild){ children[i] = newchild; } // return child at [i] T* get_child(int i){ return children[i]; } // place newchild at [i] and return the old [i] T* swap_child(int i, T* newchild){ T* p = children[i]; children[i] = newchild; return p; } }; int main(){ Octree< Octree<Block> > here; std::cout << "nothing seems to have broken" << std::endl; } Also, as for the problems with set_child, get_child and swap_child leading to possible memory leaks this will be solved as a wrapper class will either use get before set or use swap to get the old child and write this out to disk before freeing the memory itself. I am glad that it is not my memory management failing but rather another error. I have not made a copy and/or assignment operator yet as I was just testing the block tree out, I will almost certainly make them all private very soon. This version spits out -1073741819. Thank you all for your suggestions and I apologise for highjacking my own thread :$

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  • Java Appengine APPSTATS causing java out of memory error

    - by aloo
    I have several servlets in my java appengine app that do in memory sorting and take on the order of seconds to complete. These complete error free. However, I recently enabled appstats for appengine and started receiving the following error: java.lang.OutOfMemoryError: Java heap space at java.util.Arrays.copyOf(Unknown Source) at java.lang.AbstractStringBuilder.expandCapacity(Unknown Source) at java.lang.AbstractStringBuilder.append(Unknown Source) at java.lang.StringBuilder.append(Unknown Source) at java.lang.StringBuilder.append(Unknown Source) at java.lang.StringBuilder.append(Unknown Source) at com.google.appengine.repackaged.com.google.protobuf.TextFormat$TextGenerator.write(TextFormat.java:344) at com.google.appengine.repackaged.com.google.protobuf.TextFormat$TextGenerator.print(TextFormat.java:332) at com.google.appengine.repackaged.com.google.protobuf.TextFormat.printUnknownFields(TextFormat.java:249) at com.google.appengine.repackaged.com.google.protobuf.TextFormat.print(TextFormat.java:47) at com.google.appengine.repackaged.com.google.protobuf.TextFormat.printToString(TextFormat.java:73) at com.google.appengine.tools.appstats.Recorder.makeSummary(Recorder.java:157) at com.google.appengine.tools.appstats.Recorder.makeSyncCall(Recorder.java:239) at com.google.apphosting.api.ApiProxy.makeSyncCall(ApiProxy.java:98) at com.google.appengine.api.datastore.DatastoreApiHelper.makeSyncCall(DatastoreApiHelper.java:54) at com.google.appengine.api.datastore.PreparedQueryImpl.runQuery(PreparedQueryImpl.java:127) at com.google.appengine.api.datastore.PreparedQueryImpl.asQueryResultList(PreparedQueryImpl.java:81) at org.datanucleus.store.appengine.query.DatastoreQuery.fulfillEntityQuery(DatastoreQuery.java:379) at org.datanucleus.store.appengine.query.DatastoreQuery.executeQuery(DatastoreQuery.java:289) at org.datanucleus.store.appengine.query.DatastoreQuery.performExecute(DatastoreQuery.java:239) at org.datanucleus.store.appengine.query.JDOQLQuery.performExecute(JDOQLQuery.java:89) at org.datanucleus.store.query.Query.executeQuery(Query.java:1489) at org.datanucleus.store.query.Query.executeWithArray(Query.java:1371) at org.datanucleus.jdo.JDOQuery.execute(JDOQuery.java:243) at com.poo.pooserver.dataaccess.DataAccessHelper.getPooStream(DataAccessHelper.java:204) at com.poo.pooserver.GetPooStreamServlet.doPost(GetPooStreamServlet.java:58) at javax.servlet.http.HttpServlet.service(HttpServlet.java:713) at javax.servlet.http.HttpServlet.service(HttpServlet.java:806) at org.mortbay.jetty.servlet.ServletHolder.handle(ServletHolder.java:511) at org.mortbay.jetty.servlet.ServletHandler$CachedChain.doFilter(ServletHandler.java:1166) at com.google.appengine.tools.appstats.AppstatsFilter.doFilter(AppstatsFilter.java:92) at org.mortbay.jetty.servlet.ServletHandler$CachedChain.doFilter(ServletHandler.java:1157)

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  • iPhone SDK: Memory leak on picker

    - by bbftsoftware
    I have created a picker for my users to pick from a list of countries. The problem is that repeated opening and closing of the picker is resulting in “EXC_BAD_ACCESS” error. I suspect it might be a memory leak but I am not sure. I was hoping someone could shed some insight into why this might be happening? //data source for UIPicker NSArray *arrayCountryChoices; arrayCountryChoices = [[NSArray alloc] initWithObjects:@"TK=TOKELAU", @"TJ=TAJIKISTAN", @"TH=THAILAND", @"TG=TOGO", @"TF=FRENCH SOUTHERN TERRITORIES", @"GY=GUYANA", @"TD=CHAD", nil]; //opening the picker CountryViewController *countryVC = [[CountryViewController alloc] initWithNibName:@"CountryView" bundle:nil]; countryVC.delegate = self; [self presentModalViewController:countryVC animated:YES]; [countryVC release]; //here is where I grab the data //close country selector [self dismissModalViewControllerAnimated:YES]; //parse out code NSString *strCode = [chosenCountry substringToIndex:2]; //set the gui txtCountry.text = strCode; I think it may be because I am trying to release the Country Selector before the delegate has a chance to get its data? Also I am wondring if I should not release the picker until the screen that calls it is released. Thanks in advance.

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  • Lambdas within Extension methods: Possible memory leak?

    - by Oliver
    I just gave an answer to a quite simple question by using an extension method. But after writing it down i remembered that you can't unsubscribe a lambda from an event handler. So far no big problem. But how does all this behave within an extension method?? Below is my code snipped again. So can anyone enlighten me, if this will lead to myriads of timers hanging around in memory if you call this extension method multiple times? I would say no, cause the scope of the timer is limited within this function. So after leaving it no one else has a reference to this object. I'm just a little unsure, cause we're here within a static function in a static class. public static class LabelExtensions { public static Label BlinkText(this Label label, int duration) { Timer timer = new Timer(); timer.Interval = duration; timer.Tick += (sender, e) => { timer.Stop(); label.Font = new Font(label.Font, label.Font.Style ^ FontStyle.Bold); }; label.Font = new Font(label.Font, label.Font.Style | FontStyle.Bold); timer.Start(); return label; } }

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  • Question - Setting dynamic HTML using Javascript to iFrames on Windows Mobile 6.1 - IE Mobile6

    - by swaroop
    Hi Experts, (excuse me if this is not the right forum to post - i couldn't find anything related to non-native programming and related to this topic) I Am trying to set a dynamic HTML into an iFrame on the webpage. I have tried a couple of things but none of them seem to work. I m able to read the innerHTML but can't seem to update it. // Able to read using document.getElementById('iFrameIdentifier').innerHTML; // On Desktop IE, this code works document.getElementById('iFrameId').contentWindow.document.open(); document.getElementById('iFrameId').contentWindow.document.write(dynamicHTML); document.getElementById('iFrameId').contentWindow.document.close(); Ideally the same function should work as how it works for div's but it says 'Object doesn't support this method or property". I have also tried document.getElementById('iFrameId').document.body.innerHTML. This apparently replaces the whole HTML of the page and not just the innerHTML. I have tried out a couple of things and they didn't work document.getElementById('iFrameId').body.innerHTML document.frames[0].document.body.innerHTML My purpose is to have a container element which can contain dynamic HTML that's set to it. I've been using it well till now when I observed that the setting innerHTML on a div is taking increasing amount of time because of the onClicks or other JS methods that are attached to the anchors and images in the dynamic HTML. Appears the JS methods or the HTML is some how not getting cleaned up properly (memory leak?) Also being discussed - http://www.experts-exchange.com/Programming/Languages/Scripting/JavaScript/Q_26185526.html#a32779090

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  • Loading a RSA private key from memory using libxmlsec

    - by ereOn
    Hello, I'm currently using libxmlsec into my C++ software and I try to load a RSA private key from memory. To do this, I searched trough the API and found this function. It takes binary data, a size, a format string and several PEM-callback related parameters. When I call the function, it just stucks, uses 100% of the CPU time and never returns. Quite annoying, because I have no way of finding out what is wrong. Here is my code: d_xmlsec_dsig_context->signKey = xmlSecCryptoAppKeyLoadMemory( reinterpret_cast<const xmlSecByte*>(data), static_cast<xmlSecSize>(datalen), xmlSecKeyDataFormatBinary, NULL, NULL, NULL ); data is a const char* pointing to the raw bytes of my RSA key (using i2d_RSAPrivateKey(), from OpenSSL) and datalen the size of data. My test private key doesn't have a passphrase so I decided not to use the callbacks for the time being. Has someone already done something similar ? Do you guys see anything that I could change/test to get forward on this problem ? I just discovered the library on yesterday, so I might miss something obvious here; I just can't see it. Thank you very much for your help.

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  • JVM segmentation faults due to "Invalid memory access of location"

    - by Dan
    I have a small project written in Scala 2.9.2 with unit tests written using ScalaTest. I use SBT for compiling and running my tests. Running sbt test on my project makes the JVM segfault regularly, but just compiling and running my project from SBT works fine. Here is the exact error message: Invalid memory access of location 0x8 rip=0x10959f3c9 [1] 11925 segmentation fault sbt I cannot locate a core dump anywhere, but would be happy to provide it if it can be obtained. Running java -version results in this: java version "1.6.0_37" Java(TM) SE Runtime Environment (build 1.6.0_37-b06-434-11M3909) Java HotSpot(TM) 64-Bit Server VM (build 20.12-b01-434, mixed mode) But I've also got Java 7 installed (though I was never able to actually run a Java program with it, afaik). Another issue that may be related: some of my test cases contain titles including parentheses like ( and ). SBT or ScalaTest (not sure) will consequently insert square parens in the middle of the output. For example, a test case with the name (..)..(..) might suddenly look like (..[)..](..). Any help resolving these issues is much appreciated :-) EDIT: I installed the Java 7 JDK, so now java -version shows the right thing: java version "1.7.0_07" Java(TM) SE Runtime Environment (build 1.7.0_07-b10) Java HotSpot(TM) 64-Bit Server VM (build 23.3-b01, mixed mode) This also means that I now get a more detailed segfault error and a core dump: # # A fatal error has been detected by the Java Runtime Environment: # # SIGSEGV (0xb) at pc=0x000000010a71a3e3, pid=16830, tid=19459 # # JRE version: 7.0_07-b10 # Java VM: Java HotSpot(TM) 64-Bit Server VM (23.3-b01 mixed mode bsd-amd64 compressed oops) # Problematic frame: # V [libjvm.dylib+0x3cd3e3] And the dump.

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  • C & MinGW: Hello World gives me the error "programm too big to fit in memory"

    - by user1692088
    I'm new here. Here's my problem: I installed MinGW on my Windows 7 Home Premium 32-bit Netbook with Intel Atom CPU N550, 1.50GHz and 2GB RAM. Now I made a file named hello.h and tried to compile it via CMD with the following command: "gcc c:\workspace\c\helloworld\hello.h -o out.exe" It compiles with no error, but when I try to run out.exe, it gives me following error: "program too big to fit in memory" Things I have checked: I have added "C:\MinGW\bin" to the Windows PATH Variable I have googled for about one hour, but ever since I'm a newbie, I can't really figure out what the problem is. I have compiled the same code on my 64-bit machine, compiles perfectly, but cannot be run due to 64-bit <- 16-bit problematic. I'd really appreciate, if someone could figure out, what the problem is. Btw, here's my hello.h: #include <stdio.h> int main(void){ printf("Hello, World\n"); } ... That's it. Thanks for your replies. Cheers, Boris

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  • AS3 Memory Conservation (Loaders/BitmapDatas/Bitmaps/Sprites)

    - by rinogo
    I'm working on reducing the memory requirements of my AS3 app. I understand that once there are no remaining references to an object, it is flagged as being a candidate for garbage collection. Is it even worth it to try to remove references to Loaders that are no longer actively in use? My first thought is that it is not worth it. Here's why: My Sprites need perpetual references to the Bitmaps they display (since the Sprites are always visible in my app). So, the Bitmaps cannot be garbage collected. The Bitmaps rely upon BitmapData objects for their data, so we can't get rid of them. (Up until this point it's all pretty straightforward). Here's where I'm unsure of what's going on: Does a BitmapData have a reference to the data loaded by the Loader? In other words, is BitmapData essentially just a wrapper that has a reference to loader.content, or is the data copied from loader.content to BitmapData? If a reference is maintained, then I don't get anything by garbage collecting my loaders... Thoughts?

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  • Help to resolve 'Out of memory' exception when calling DrawImage

    - by Jack Juiceson
    Hi guys, About one percent of our users experience sudden crash while using our application. The logs show below exception, the only thing in common that I've seen so far is that, they all have XP SP3. Thanks in advance Out of memory. at System.Drawing.Graphics.CheckErrorStatus(Int32 status) at System.Drawing.Graphics.DrawImage(Image image, Rectangle destRect, Int32 srcX, Int32 srcY, Int32 srcWidth, Int32 srcHeight, GraphicsUnit srcUnit, ImageAttributes imageAttrs, DrawImageAbort callback, IntPtr callbackData) at System.Drawing.Graphics.DrawImage(Image image, Rectangle destRect, Int32 srcX, Int32 srcY, Int32 srcWidth, Int32 srcHeight, GraphicsUnit srcUnit, ImageAttributes imageAttr, DrawImageAbort callback) at System.Drawing.Graphics.DrawImage(Image image, Rectangle destRect, Int32 srcX, Int32 srcY, Int32 srcWidth, Int32 srcHeight, GraphicsUnit srcUnit, ImageAttributes imageAttr) at System.Windows.Forms.ControlPaint.DrawBackgroundImage(Graphics g, Image backgroundImage, Color backColor, ImageLayout backgroundImageLayout, Rectangle bounds, Rectangle clipRect, Point scrollOffset, RightToLeft rightToLeft) at System.Windows.Forms.Control.PaintBackground(PaintEventArgs e, Rectangle rectangle, Color backColor, Point scrollOffset) at System.Windows.Forms.Control.PaintBackground(PaintEventArgs e, Rectangle rectangle) at System.Windows.Forms.Control.OnPaintBackground(PaintEventArgs pevent) at System.Windows.Forms.ScrollableControl.OnPaintBackground(PaintEventArgs e) at System.Windows.Forms.Control.PaintTransparentBackground(PaintEventArgs e, Rectangle rectangle, Region transparentRegion) at System.Windows.Forms.Control.PaintBackground(PaintEventArgs e, Rectangle rectangle, Color backColor, Point scrollOffset) at System.Windows.Forms.Control.PaintBackground(PaintEventArgs e, Rectangle rectangle) at System.Windows.Forms.Control.OnPaintBackground(PaintEventArgs pevent) at System.Windows.Forms.ScrollableControl.OnPaintBackground(PaintEventArgs e) at System.Windows.Forms.Control.PaintTransparentBackground(PaintEventArgs e, Rectangle rectangle, Region transparentRegion) at System.Windows.Forms.Control.PaintBackground(PaintEventArgs e, Rectangle rectangle, Color backColor, Point scrollOffset) at System.Windows.Forms.Control.PaintBackground(PaintEventArgs e, Rectangle rectangle) at System.Windows.Forms.Control.OnPaintBackground(PaintEventArgs pevent) at System.Windows.Forms.Control.PaintWithErrorHandling(PaintEventArgs e, Int16 layer, Boolean disposeEventArgs) at System.Windows.Forms.Control.WmPaint(Message& m) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) Operation System Information ---------------------------- Name = Windows XP Edition = Home Service Pack = Service Pack 3 Version = 5.1.2600.196608 Bits = 32

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  • Question about creating device-compatible bitmaps in C#

    - by MusiGenesis
    I am storing bitmap-like data in a two-dimensional int array. To convert this array into a GDI-compatible bitmap (for use with BitBlt), I am using this function: public IntPtr GetGDIBitmap(int[,] data) { int w = data.GetLength(0); int h = data.GetLength(1); IntPtr ret = IntPtr.Zero; using (Bitmap bmp = new Bitmap(w, h)) { for (int x = 0; x < w; x++) { for (int y = 0; y < h; y++) { Color color = Color.FromArgb(data[x, y]); bmp.SetPixel(x, y, color); } } ret = bmp.GetHbitmap(); } return ret; } This works as expected, but the call to bmp.GetHbitmap() has to allocate memory for the returned bitmap. I'd like to modify this method in two (probably related) ways: I'd like to remove the intermediate Bitmap from the above code entirely, and go directly from my int[,] array to the device-compatible bitmap (i.e. the IntPtr). I presume this would involve calling CreateCompatibleBitmap, but I don't know how to go from that call to actually manipulating the pixel values. This should logically follow from the answer to the first, but I'd also like my method to re-use existing GDI bitmap handles (instead of creating a new bitmap each time). How can I do this? NOTE: I don't really use Bitmap.SetPixel(), as its performance could best be described as "glacial". The code is just for illustration.

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  • Why I got some memory problems?

    - by Tattat
    I got this error from XCode: objc[8422]: FREED(id): message release sent to freed object=0x3b120c0 I googled and find that is related to the memory. But I don't know which line of code I go wrong, any ideas? @implementation MyAppDelegate @synthesize window; @synthesize viewController; - (void)applicationDidFinishLaunching:(UIApplication *)application { // Override point for customization after app launch [window addSubview:viewController.view]; [window makeKeyAndVisible]; [self changeScene:[MainGameMenuScene class]]; } - (void)dealloc { [viewController release]; [window release]; [super dealloc]; } - (void) changeScene: (Class) scene { BOOL animateTransition = true; if(animateTransition){ [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:0.5]; [UIView setAnimationTransition:UIViewAnimationTransitionFlipFromLeft forView:window cache:YES]; //does nothing without this line. } if( viewController.view != nil ) { [viewController.view removeFromSuperview]; //remove view from window's subviews. [viewController.view release]; //release gamestate } viewController.view = [[scene alloc] initWithFrame:CGRectMake(0, 0, IPHONE_WIDTH, IPHONE_HEIGHT) andManager:self]; //now set our view as visible [window addSubview:viewController.view]; [window makeKeyAndVisible]; if(animateTransition){ [UIView commitAnimations]; } }

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  • Android maps out of memory error

    - by SamB09
    Hi , sometimes when running a google maps program with an overlay image i will receive a bit map out of memory error. It always seems to be at a random point in the app. Im not sure how to solve this. Anyone have any ideas ? My overlay code is below , im not sure if you need to see the class its called in though? public class MyOverlay2 extends Overlay { private static final double MAX_TAP_DISTANCE_KM = 3; // Rough approximation - one degree = 50 nautical miles private static final double MAX_TAP_DISTANCE_DEGREES = MAX_TAP_DISTANCE_KM * 0.5399568 * 50; private final GeoPoint gPoint; private final Context cont; private final int draw; // private final int lat; public MyOverlay2(Context cont, GeoPoint gPoint1, int draw) { // constructor will be called in the userLocation class to draw an overly image this.cont = cont; this.gPoint = gPoint1; this.draw = draw; } @Override public boolean draw(Canvas canvas, MapView mapView, boolean shadow, long when) { // constructor takes 3 arguments super.draw(canvas, mapView, shadow); // Convert geo coordinates to screen pixels Point screenPoint = new Point(); mapView.getProjection().toPixels(gPoint, screenPoint); //Read the image from the xml resource using a bitmap factory BitmapFactory.Options options=new BitmapFactory.Options(); options.inSampleSize = 1; Bitmap preview_bitmap=BitmapFactory.decodeResource(cont.getResources(),R.drawable.monday12,options); //draw the image at the location specified by the co-ordinates canvas.drawBitmap(preview_bitmap, screenPoint.x - preview_bitmap.getWidth() /2, screenPoint.y - preview_bitmap.getHeight()/2 , null); // get the images height and width values divided by two draw the image at the specified screen points return true; } @Override public boolean onTap(GeoPoint s, MapView mapView) { // Handle tapping on the overlay here return true; } }

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  • read text file from phone memory in android

    - by Sudhakar
    Hi..I just wanna create a text file into phone memory and have to read its content to display.Now i created a text file.But its not present in the path data/data/package-name/file name.txt & it didn't display the content on emulator. My code is.. public class PhonememAct extends Activity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); TextView tv=(TextView)findViewById(R.id.tv); FileOutputStream fos = null; try { fos = openFileOutput("Test.txt", Context.MODE_PRIVATE); } catch (FileNotFoundException e2) { // TODO Auto-generated catch block e2.printStackTrace(); } try { fos.write("Hai..".getBytes()); } catch (IOException e1) { // TODO Auto-generated catch block e1.printStackTrace(); } try { fos.close(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } FileInputStream fis = null; try { fis = openFileInput("Test.txt"); } catch (FileNotFoundException e) { // TODO Auto-generated catch block e.printStackTrace(); } int c; try { while((c=fis.read())!=-1) { tv.setText(c); setContentView(tv); //k += (char)c; } } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } try { fis.close(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } } } Thanks in adv.

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  • Comet, responseText and memory usage

    - by ithcy
    Is there a way to clear out the responseText of an XHR object without destroying the XHR object? I need to keep a persistent connection open to a web server to feed live data to a browser. The problem is, there is a relatively large amount of data coming through (several hundred K per second constantly), so memory usage is a big problem, because this connection must remain open for at least several minutes. responseText gets very big very quickly, even though the JSON I send back has been crunched as small as it can get. Due to the way the server-side app works, if I use AJAX-style short polling and just destroy the XHR object when I'm done with it, I miss significant amounts of important data even in the few milliseconds it takes to parse the response, create a new XHR and send it out. I do not have the option to use overlapping requests, as the web server only accepts one connection at a time. (Don't ask.) So Comet is exactly the model I need. What I would like to do is parse each JSON chunk as it comes back from the server, and then clear out responseText so that I can keep using the same connection. However, responseText is read-only. It cannot be directly emptied by any method I have found. Is there a part of the picture I am missing here? Does anyone know any tricks I can use to free up responseText when I'm done reading it? Or is there another place the server responses can go? I am not including code because this is really almost a code-agnostic question. The Javascript routines that spawn the XHRs and handle the returned data are very, very simple.

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  • Memory leak in Apples 'Scrolling' sample code

    - by John
    Hi All, I'm using code based on Apple's "Scrolling" sample code - here's where I have a problem: // load all the images from our bundle and add them to the scroll view NSUInteger i; for (i = 1; i <= jNumImages; i++) { NSString *imageName = [NSString stringWithFormat:@"page%d.png", i]; UIImage *image = [UIImage imageNamed:imageName]; UIImageView *imageView2 = [[UIImageView alloc] initWithImage:image]; The UIImageView causes a leak - it doesn't seem to be releasing (though I do state [imageView2 release]; after adding the imageView as a subView to scrollView2 I have say 15 chapters of a book each held in a nav bar, each containing a scroll view with one chapters worth of these image views (each image is a page). When I get to around the second last chapter the app crashes due to the memory leaks... really annoying! I think it might be because imageView's been alloc'd twice (in alloc and in addSubView) but i'm not sure.... tried releasing twice but it didn't seem to help. any pointers? Thanks in advance ^.^

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