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  • handleOpenURL not called using a custom url schema in iPhone OS

    - by favo
    Hi, I have successfuly added my own url schemes to my App. The App correctly launches using the schemes. Now I want to handle the incoming data but the delegate is not called. It is an universal app and I have added the following function to both AppDelegates: - (BOOL)application:(UIApplication *)application handleOpenURL:(NSURL *)url { if (!url) { return NO; } NSString *URLString = [url absoluteString]; UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"test message", nil) message:URLString delegate:self cancelButtonTitle:nil otherButtonTitles:@"OK", nil]; [alert show]; [alert release]; return YES; } I am testing with a schema like: myapp://appalarm.com …and would expect to be appalarm.com in the URLString What is wrong with it? Thanks for your responses!

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  • Problems installing Moose on Mac (compile Sub::Name prereq)

    - by Leonard
    I'm trying to install Moose (a CPAN module) on my Macbook Pro. It finds a dependency on Sub-Name, and when it tries to install this, gets the following error messages. Any idea as to how I can cure this? XMATH/Sub-Name-0.04.tar.gz^M /usr/bin/make -- OK^M Running make test^M PERL_DL_NONLAZY=1 /opt/local/bin/perl "-MExtUtils::Command::MM" "-e" "test_harness(0, 'blib/lib', 'blib/arch')" t/*.t^M t/smoke....Can't load '/private/var/root/.cpan/build/Sub-Name-0.04-ziHbmm/blib/arch/auto/Sub/Name/Name.bundle' for module Sub::Name: dlopen(/private/var/root/.cpan/build/Sub-Name-0.04-ziHbmm/blib/arch/auto/Sub/Name/Name.bundle, 2): no suitable image found. Did find:^M /private/var/root/.cpan/build/Sub-Name-0.04-ziHbmm/blib/arch/auto/Sub/Name/Name.bundle: mach-o, but wrong architecture at /opt/local/lib/perl5/5.8.9/darwin-2level/DynaLoader.pm line 230.^M at t/smoke.t line 6^M Compilation failed in require at t/smoke.t line 6.^M

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  • Attachment Fu error on MAC OS X and Ubuntu 9.10

    - by kgpdeveloper
    Greetings. I am encountering an issue with attachment fu and s3. Details: Production server - Ubuntu - imagemagick, rmagick aws-s3 gems are installed . Error starting app: vendor/plugins/attachment_fu/lib/technoweenie/attachment_fu/backends/s3_backend.rb:173:in `included': undefined method `symbolize_keys' for nil:NilClass (NoMethodError) See: http://github.com/technoweenie/attachment_fu/blob/master/lib/technoweenie/attachment_fu/backends/s3_backend.rb Has anyone encountered this? It seems that even with the config/amazon_s3.yml, the YAML file is not read.

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  • Problem deploying Rails with Passenger to Mac OS X Leopard Server

    - by Meltemi
    I'm spinning my wheels... Apache is working and serving static html, png, etc. normally. Trying to get Passenger to serve a rails app out of www.mydomain.com/rails/ as it stands when i try to hit my app: www.mydomain.com/rails/myapp/railsclassname I get only an Apache 403 Errors. Nothing in myapp's Production Log. Apache2 access.log: "GET /rails/ HTTP/1.1" 403 1085 Apache2 error.log: [Fri Jun 11 22:44:01 2010] [error] [client 10.0.1.41] File does not exist: /Library/WebServer/wwwroot/rails/railsclassname i've even tried www.mydomain.com/myapp/classname Passenger, obviously, isn't routing requests made into my sub-folder rails/ to my rails app. not sure where i've screwed up. the most obvious thing is "Passenger doesn't seem to be running"... instructions I've followed just say to sudo apachectl graceful, which i've done (as well as stopped/started). new to this so go easy on me! Here's some info that might be helpful. happy to provide more as needed... As per some instruction @ Passenger site i've created a symlink from /Library/WebServer/myapp/rails - /Library/WebServer/rails/myapp/public myhost:myapp joe$ passenger-config --root /Library/Ruby/Gems/1.8/gems/passenger-2.2.14 myhost:myapp joe$ passenger-status ERROR: Phusion Passenger doesn't seem to be running. apollo:myapp joe$ cat /etc/httpd/httpd.conf ... <removed for brevity> ... # Copied From Passenger Installer LoadModule passenger_module /Library/Ruby/Gems/1.8/gems/passenger-2.2.14/ext/apache2/mod_passenger.so PassengerRoot /Library/Ruby/Gems/1.8/gems/passenger-2.2.14 PassengerRuby /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/bin/ruby # End Passenger Installer NameVirtualHost * <VirtualHost *:80> ServerName www.mydomain.com DocumentRoot /Library/WebServer/rails/myapp/public # <-- be sure to point to 'public'! RackBaseURI /rails <Directory /Library/WebServer/rails/myapp/public> AllowOverride all # <-- relax Apache security settings Options -MultiViews # <-- MultiViews must be turned off order allow,deny Allow from all </Directory> </VirtualHost> This last bit from NameVirtualHost on is pieced together from a number of online material i've found...as i've been desperately trying to find something/anything that'll show Passenger at least has a pulse!?!

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  • Ruby send mail with smtp

    - by songdogtech
    I'm trying to send simple email via Ruby (no rails) on OS X, with XCode (which installs Ruby.) But I'm running into a problem with my smtp server which requires the email client to check mail before sending as a form of authentication. So with the script below I get an error: 500 Unrecognized command (Net::SMTPAuthenticationError). How can I get Ruby to authenticate with the smtp server in a "POP" fashion before I can send mail? Not download mail; I only want to send, but I have to check mail before I send. POP3 is not available at the smtp server. And I want to not have to install any other Ruby pieces and stay with using net/smtp, if at all possible. require 'net/smtp' message = <<MESSAGE_END From: A Test Sender <[email protected]> To: A Test User <[email protected]> Subject: e-mail test This is a test e-mail message. MESSAGE_END Net::SMTP.start('mail.domain.com', 25, 'localhost', '[email protected]', 'password', :plain)

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  • SqlPlus on mac osx 10.6 doesn't work

    - by lesce
    When i try to run this #sqlplus system@orcl it gives me this error SQL*Plus: Release 10.1.0.3.0 - Production on Tue Apr 20 02:24:41 2010 Copyright (c) 1982, 2004, Oracle. All rights reserved. Enter password: ERROR: ORA-12154: TNS:could not resolve the connect identifier specified the oracle server is working , I can connect through SQLDeveloper My .profile looks like this export PATH=/opt/local/bin:/opt/local/sbin:$PATH # Setting PATH for Python 3.1 # The orginal version is saved in .profile.pysave PATH="/Library/Frameworks/Python.framework/Versions/3.1/bin:${PATH}" DYLD_LIBRARY_PATH=/Users/lesce/instantclient export TNS_ADMIN=/Users/lesce/instantclient export ORACLE_SID="orcl" export DYLD_LIBRARY_PATH export PATH=$PATH:/Users/lesce/instantclient tnsnames.ora ORCL = (DESCRIPTION = (ADDRESS = (PROTOCOL = TCP)(HOST = localhost)(PORT = 1521)) (CONNECT_DATA = (SERVER = DEDICATED) (SERVICE_NAME = orcl) ) ) listener.ora SID_LIST_LISTENER = (SID_LIST = (SID_DESC = (SID_NAME = PLSExtProc) (ORACLE_HOME = /Users/oracle/oracle/product/10.2.0/db_1) (PROGRAM = extproc) ) (SID_DESC = (SID_NAME = orcl) (ORACLE_HOME = /Users/oracle/oracle/product/10.2.0/db_1) ) ) LISTENER = (DESCRIPTION_LIST = (DESCRIPTION = (ADDRESS = (PROTOCOL = TCP)(HOST = localhost)(PORT = 1521)) (ADDRESS = (PROTOCOL = IPC)(KEY = EXTPROC0)) ) ) My SqlDeveloper configuration username : sys role : sysdba connection type : basic hostname : localhost port : 1521 sid : orcl

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  • C/C++/Assembly Programatically detect if hyper-threading is active on Windows, Mac and Linux

    - by HTASSCPP
    I can already correctly detect the number of logical processors correctly on all three of these platforms. To be able to detect the number of physical processors/cores correctly I'll have to detect if hyperthreading is supported AND active (or enabled if you prefer) and if so divide the number of logical processors by 2 to determine the number of physical processors. Perphaps I should provide an example: A quad core Intel CPU's with hyperthreading enabled has 4 physical cores, yet 8 logical processors (hyperthreading creates 4 more logical processors). So my current function would detect 8 instead of the desired 4. My question therefore is if there is a way to detect whether hyperthreading is supported AND ENABLED?

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  • iPhone OS: Fetching a random entity instance using NSPredicate Nsfetchrequest and core data

    - by nickthedude
    Working on an app where I have a large collections of managed objects against which I want to fetch a few random instances. My question is, is there any way I can use NSPredicate and NSFetchRequest to return several objects at random. I saw that you could actually add a NSFetchRequest into the entity using the data modeler, any way to do the random fetch using this? Also what would be the best method for determining the "count" of a table so I can set the bounds of the random number generator. let me know if you need more details. Thanks! Nick

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  • Tuning OS X Virtual Memory

    - by dcolish
    I've noticed some really odd results form vm_stat on OSX 10.6. According to this, its barely hitting the cache. Searches of pretty much everywhere I could think of turn up little to explain why the rate is so low. I asked a few friends and they're seeing the same thing. What gives and how can I make it better? Mach Virtual Memory Statistics: (page size of 4096 bytes) Pages free: 78609. Pages active: 553411. Pages inactive: 191116. Pages speculative: 6198. Pages wired down: 153998. "Translation faults": 116031508. Pages copy-on-write: 2274338. Pages zero filled: 33360804. Pages reactivated: 264378. Pageins: 1197683. Pageouts: 43756. Object cache: 20 hits of 1550639 lookups (0% hit rate)

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  • Compiling Gearman extension for PHP on OS-X Snow Leopard with Zend Server Community Edition

    - by GrumpyCanuck
    I was wondering if anyone else has figured out how to solve this problem. Whether I install the extension via PECL or compile it by hand, I get the same error: PHP Warning: PHP Startup: Unable to load dynamic library '/usr/local/zend/lib/php_extensions/gearman.so' - dlopen(/usr/local/zend/lib/php_extensions/gearman.so, 9): no suitable image found. Did find: /usr/local/zend/lib/php_extensions/gearman.so: mach-o, but wrong architecture in Unknown on line 0 I have no idea how to fix this problem and I can only bang my head into my desk so many times.

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  • Options for Linux OS executable archive files - self installers

    - by Matt1776
    I am looking to create a web-project that is able to install with a program. The user should be able to download an archive file or tar file, run it (executable), and the setup script would ask for paths and configurable values and then unpack its 'payload' and sorting out the contents for deployment. This would be a Linux version of the MSI installer. Is there such a thing for Linux operating systems? This does not involve kernel level manipulations. All it needs to do is copy directories and files on the filesystem, which should cover about 80% if not more of all the *nix distributions.

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  • SVN server host os

    - by volody
    Recently I was searching on how to secure svn repository, or otherwords how to enable ssl connection to svn repository for a windows server 2003. Does it make more sense to use Linux server instead?

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  • Programmatically talking to a Serial Port in OS X or Linux

    - by deadprogrammer
    I have a Prolite LED sign that I like to set up to show scrolling search queries from a apache logs and other fun statistics. The problem is, my G5 does not have a serial port, so I have to use a usb to serial dongle. It shows up as /dev/cu.usbserial and /dev/tty.usbserial . When i do this everything seems to be hunky-dory: stty -f /dev/cu.usbserial speed 9600 baud; lflags: -icanon -isig -iexten -echo iflags: -icrnl -ixon -ixany -imaxbel -brkint oflags: -opost -onlcr -oxtabs cflags: cs8 -parenb Everything also works when I use the serial port tool to talk to it. If I run this piece of code while the above mentioned serial port tool, everthing also works. But as soon as I disconnect the tool the connection gets lost. #!/usr/bin/python import serial ser = serial.Serial('/dev/cu.usbserial', 9600, timeout=10) ser.write("<ID01><PA> \r\n") read_chars = ser.read(20) print read_chars ser.close() So the question is, what magicks do I need to perform to start talking to the serial port without the serial port tool? Is that a permissions problem? Also, what's the difference between /dev/cu.usbserial and /dev/tty.usbserial?

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  • iPhone OS: Tap status bar to scroll to top doesn't work after remove/add back

    - by avocade
    Using this method to hide the status bar: [[UIApplication sharedApplication] setStatusBarHidden:YES animated:YES]; When setting "hidden" back to NO, the tap-to-scroll-to-top (in UIWebView, UITableView, whatever) doesn't work any more, and requires a restart of the app to get the functionality back. Is this a bug (I filed a rdar anyhow) or have I missed a step? Should I perhaps expect this behavior since the statusBar "loses touch" somehow with the respective view?

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  • Cufon delay in WordPress, Mac/Safari/FF...

    - by luke
    Using cufon 'manually' not the plugin.... I have a delay on many page loads in Safari and FF on the Cufon enabled headings.... http://www.budewebdesign.com/haf Tried moving Cufon higher up (eg before wp_head() and the plugin code that calls, without any real effect. Some pages no problem but others just a long enough delay to be annoying. I'm not really keen on hiding the headings before the page load completes as is suggested elsewhere. If it loads without delay some of the time, I wonder if it can be made to 'all' of the time :) My connection speed is good. Thanks for any ideas on this.

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  • 2D Engine for iPhone OS

    - by disp
    I have a pretty simple 2D flash game. It's a jump n run sidescroller and I want to port it to the iPhone. But what is the best way to do it? There is Adobe Flash Pro CS5 but I'd rather program it from the scratch in an iPhone environment. Are there any top games done by open source framekworks? Which is the best way to go?

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  • How do I make exchange forward email to a non-exchange mail server (postfix on mac)?

    - by johnny
    Hi, I'm not sure what I'm doing. Exchange has been working a long time. I just installed a mac mail server postfix/dovecot. They both work but not together. If I send email directly to the new server with [email protected], I can send email to the Internet and I can receive email at the [email protected]. But, if I log onto my exchange account with OWA and I put in [email protected] I never receive it and I never get any errors back in OWA or on my mac server logs. It just disappears. On the mac, I thought that as long as I had mail running and had SMTP set to allow incoming email checked it would receive email from anywhere. How can I make my Exchange server send email to the mac box if the email doesn't exist in the exchange server? Is this where I would put a new SMTP connector and a bridgehead using DNS? Thank you for any help.

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  • Flash video hiding the cursor on Mac OS X

    - by Tibor
    I found a Core Graphics function, CGCursorIsVisible, that one can use to determine whether the mouse cursor is shown on screen. I have a small app that uses a timer to call that function a few times a second to see if the cursor is shown or hidden (as I found no way to get my app notified when the mouse cursor shown/hidden status changes). The above works correctly except… when the Flash browser plugin plays a video: the mouse cursor gets hidden after a few seconds of mouse inactivity but CGCursorIsVisible() still keeps telling me that the cursor is indeed shown as if nothing happened. What I need is to be able to tell, at any given moment, whether the mouse cursor is shown to the end user on any screen. Is there any way to do that even in the case of playing a video using the Flash plugin?

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  • Writing an OS kernel in assembly with NASM

    - by Betamoo
    I want to know what is the standard way for writing a -simple- kernel to be compiled on NASM? To get it clearer: I was able to define the code block with all the following ways: [segment code] [segment .code] segment code segment .code [section code] [section .code] section code section .code I need to know what is the standard way to do that, And what is the difference between them... Thanks

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  • mac, netbeans 6.8, c++, sdl, opengl: compilation problems

    - by ufk
    Hiya. I'm trying to properly compile a c++ opengl+sdl application using netbeans 6.8 under Snow Leopard 64-bit. I have libSDL 1.2.14 installed using macports. The script that I try to compile is the following: #ifdef WIN32 #define WIN32_LEAN_AND_MEAN #include <windows.h> #endif #if defined(__APPLE__) && defined(__MACH__) #include <OpenGL/gl.h> // Header File For The OpenGL32 Library #include <OpenGL/glu.h> // Header File For The GLu32 Library #else #include <GL/gl.h> // Header File For The OpenGL32 Library #include <GL/glu.h> // Header File For The GLu32 Library #endif #include "sdl/SDL.h" #include <stdio.h> #include <unistd.h> #include "SDL/SDL_main.h" SDL_Surface *screen=NULL; GLfloat rtri; // Angle For The Triangle ( NEW ) GLfloat rquad; // Angle For The Quad ( NEW ) void InitGL(int Width, int Height) // We call this right after our OpenGL window is created. { glViewport(0, 0, Width, Height); glClearColor(0.0f, 0.0f, 0.0f, 0.0f); // This Will Clear The Background Color To Black glClearDepth(1.0); // Enables Clearing Of The Depth Buffer glDepthFunc(GL_LESS); // The Type Of Depth Test To Do glEnable(GL_DEPTH_TEST); // Enables Depth Testing glShadeModel(GL_SMOOTH); // Enables Smooth Color Shading glMatrixMode(GL_PROJECTION); glLoadIdentity(); // Reset The Projection Matrix gluPerspective(45.0f,(GLfloat)Width/(GLfloat)Height,0.1f,100.0f); // Calculate The Aspect Ratio Of The Window glMatrixMode(GL_MODELVIEW); } /* The main drawing function. */ int DrawGLScene() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear The Screen And The Depth Buffer glLoadIdentity(); // Reset The View glTranslatef(-1.5f,0.0f,-6.0f); // Move Left 1.5 Units And Into The Screen 6.0 glRotatef(rtri,0.0f,1.0f,0.0f); // Rotate The Triangle On The Y axis ( NEW ) // draw a triangle glBegin(GL_TRIANGLES); // Begin Drawing Triangles glColor3f(1.0f,0.0f,0.0f); // Red glVertex3f( 0.0f, 1.0f, 0.0f); // Top Of Triangle (Front) glColor3f(0.0f,1.0f,0.0f); // Green glVertex3f(-1.0f,-1.0f, 1.0f); // Left Of Triangle (Front) glColor3f(0.0f,0.0f,1.0f); // Blue glVertex3f( 1.0f,-1.0f, 1.0f); // Right Of Triangle (Front) glColor3f(1.0f,0.0f,0.0f); // Red glVertex3f( 0.0f, 1.0f, 0.0f); // Top Of Triangle (Right) glColor3f(0.0f,0.0f,1.0f); // Blue glVertex3f( 1.0f,-1.0f, 1.0f); // Left Of Triangle (Right) glColor3f(0.0f,1.0f,0.0f); // Green glVertex3f( 1.0f,-1.0f, -1.0f); // Right Of Triangle (Right) glColor3f(1.0f,0.0f,0.0f); // Red glVertex3f( 0.0f, 1.0f, 0.0f); // Top Of Triangle (Back) glColor3f(0.0f,1.0f,0.0f); // Green glVertex3f( 1.0f,-1.0f, -1.0f); // Left Of Triangle (Back) glColor3f(0.0f,0.0f,1.0f); // Blue glVertex3f(-1.0f,-1.0f, -1.0f); // Right Of Triangle (Back) glColor3f(1.0f,0.0f,0.0f); // Red glVertex3f( 0.0f, 1.0f, 0.0f); // Top Of Triangle (Left) glColor3f(0.0f,0.0f,1.0f); // Blue glVertex3f(-1.0f,-1.0f,-1.0f); // Left Of Triangle (Left) glColor3f(0.0f,1.0f,0.0f); // Green glVertex3f(-1.0f,-1.0f, 1.0f); // Right Of Triangle (Left) glEnd(); glLoadIdentity(); // Reset The Current Modelview Matrix glTranslatef(1.5f,0.0f,-7.0f); // Move Right 1.5 Units And Into The Screen 6.0 glRotatef(rquad,1.0f,0.0f,0.0f); // Rotate The Quad On The X axis ( NEW ) glBegin(GL_QUADS); // Start Drawing Quads glColor3f(0.0f,1.0f,0.0f); // Set The Color To Green glVertex3f( 1.0f, 1.0f,-1.0f); // Top Right Of The Quad (Top) glVertex3f(-1.0f, 1.0f,-1.0f); // Top Left Of The Quad (Top) glVertex3f(-1.0f, 1.0f, 1.0f); // Bottom Left Of The Quad (Top) glVertex3f( 1.0f, 1.0f, 1.0f); // Bottom Right Of The Quad (Top) glColor3f(1.0f,0.5f,0.0f); // Set The Color To Orange glVertex3f( 1.0f,-1.0f, 1.0f); // Top Right Of The Quad (Bottom) glVertex3f(-1.0f,-1.0f, 1.0f); // Top Left Of The Quad (Bottom) glVertex3f(-1.0f,-1.0f,-1.0f); // Bottom Left Of The Quad (Bottom) glVertex3f( 1.0f,-1.0f,-1.0f); // Bottom Right Of The Quad (Bottom) glColor3f(1.0f,0.0f,0.0f); // Set The Color To Red glVertex3f( 1.0f, 1.0f, 1.0f); // Top Right Of The Quad (Front) glVertex3f(-1.0f, 1.0f, 1.0f); // Top Left Of The Quad (Front) glVertex3f(-1.0f,-1.0f, 1.0f); // Bottom Left Of The Quad (Front) glVertex3f( 1.0f,-1.0f, 1.0f); // Bottom Right Of The Quad (Front) glColor3f(1.0f,1.0f,0.0f); // Set The Color To Yellow glVertex3f( 1.0f,-1.0f,-1.0f); // Bottom Left Of The Quad (Back) glVertex3f(-1.0f,-1.0f,-1.0f); // Bottom Right Of The Quad (Back) glVertex3f(-1.0f, 1.0f,-1.0f); // Top Right Of The Quad (Back) glVertex3f( 1.0f, 1.0f,-1.0f); // Top Left Of The Quad (Back) glColor3f(0.0f,0.0f,1.0f); // Set The Color To Blue glVertex3f(-1.0f, 1.0f, 1.0f); // Top Right Of The Quad (Left) glVertex3f(-1.0f, 1.0f,-1.0f); // Top Left Of The Quad (Left) glVertex3f(-1.0f,-1.0f,-1.0f); // Bottom Left Of The Quad (Left) glVertex3f(-1.0f,-1.0f, 1.0f); // Bottom Right Of The Quad (Left) glColor3f(1.0f,0.0f,1.0f); // Set The Color To Violet glVertex3f( 1.0f, 1.0f,-1.0f); // Top Right Of The Quad (Right) glVertex3f( 1.0f, 1.0f, 1.0f); // Top Left Of The Quad (Right) glVertex3f( 1.0f,-1.0f, 1.0f); // Bottom Left Of The Quad (Right) glVertex3f( 1.0f,-1.0f,-1.0f); // Bottom Right Of The Quad (Right) glEnd(); // Done Drawing A Quad rtri+=0.02f; // Increase The Rotation Variable For The Triangle ( NEW ) rquad-=0.015f; // Decrease The Rotation Variable For The Quad ( NEW ) // swap buffers to display, since we're double buffered. SDL_GL_SwapBuffers(); return true; } int main(int argc,char* argv[]) { int done; /*variable to hold the file name of the image to be loaded *In real world error handling code would precede this */ /* Initialize SDL for video output */ if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) { fprintf(stderr, "Unable to initialize SDL: %s\n", SDL_GetError()); exit(1); } atexit(SDL_Quit); /* Create a 640x480 OpenGL screen */ if ( SDL_SetVideoMode(640, 480, 0, SDL_OPENGL) == NULL ) { fprintf(stderr, "Unable to create OpenGL screen: %s\n", SDL_GetError()); SDL_Quit(); exit(2); } SDL_WM_SetCaption("another example",NULL); InitGL(640,480); done=0; while (! done) { DrawGLScene(); SDL_Event event; while ( SDL_PollEvent(&event) ) { if ( event.type == SDL_QUIT ) { done = 1; } if ( event.type == SDL_KEYDOWN ) { if ( event.key.keysym.sym == SDLK_ESCAPE ) { done = 1; } } } } } Under netbeans project properties I configured the following: C++ Compiler: added /usr/X11/include and /opt/local/include to the include directories. Linker: I added the following libraries: /usr/X11/lib/libGL.dylib /usr/X11/lib/libGLU.dylib /opt/local/lib/libSDL.dylib /opt/local/lib/libSDLmain.a Now... before I included SDL_main.h and libSDLMain.a to the project I got an error unknown reference to _main then I read here: http://www.libsdl.org/faq.php?action=listentries&category=7#55 that I need to include SDL_Main.h and to link libSDLMain.so to my project. after doing so, the project still won't compile. this is the Netbeans output: /usr/bin/make -f nbproject/Makefile-Debug.mk SUBPROJECTS= .clean-conf rm -f -r build/Debug rm -f dist/Debug/GNU-MacOSX/opengl2 CLEAN SUCCESSFUL (total time: 79ms) /usr/bin/make -f nbproject/Makefile-Debug.mk SUBPROJECTS= .build-conf /usr/bin/make -f nbproject/Makefile-Debug.mk dist/Debug/GNU-MacOSX/opengl2 mkdir -p build/Debug/GNU-MacOSX rm -f build/Debug/GNU-MacOSX/main.o.d g++ -c -g -I/usr/X11/include -I/opt/local/include -MMD -MP -MF build/Debug/GNU-MacOSX/main.o.d -o build/Debug/GNU-MacOSX/main.o main.cpp mkdir -p dist/Debug/GNU-MacOSX g++ -o dist/Debug/GNU-MacOSX/opengl2 build/Debug/GNU-MacOSX/main.o /opt/local/lib/libIL.dylib /opt/local/lib/libILU.dylib /opt/local/lib/libILUT.dylib /usr/X11/lib/libGL.dylib /usr/X11/lib/libGLU.dylib /opt/local/lib/libSDL.dylib /opt/local/lib/libSDLmain.a Undefined symbols: "_OBJC_CLASS_$_NSMenu", referenced from: __objc_classrefs__DATA@0 in libSDLmain.a(SDLMain.o) "__objc_empty_cache", referenced from: _OBJC_METACLASS_$_SDLMain in libSDLmain.a(SDLMain.o) _OBJC_CLASS_$_SDLMain in libSDLmain.a(SDLMain.o) "_CFBundleGetMainBundle", referenced from: -[SDLMain setupWorkingDirectory:] in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) "_CFURLGetFileSystemRepresentation", referenced from: -[SDLMain setupWorkingDirectory:] in libSDLmain.a(SDLMain.o) "_NSApp", referenced from: _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) "_OBJC_CLASS_$_NSProcessInfo", referenced from: __objc_classrefs__DATA@0 in libSDLmain.a(SDLMain.o) "_CFURLCreateCopyDeletingLastPathComponent", referenced from: -[SDLMain setupWorkingDirectory:] in libSDLmain.a(SDLMain.o) "_NSAllocateMemoryPages", referenced from: -[NSString(ReplaceSubString) stringByReplacingRange:with:] in libSDLmain.a(SDLMain.o) "___CFConstantStringClassReference", referenced from: cfstring=CFBundleName in libSDLmain.a(SDLMain.o) cfstring= in libSDLmain.a(SDLMain.o) cfstring=About in libSDLmain.a(SDLMain.o) cfstring=Hide in libSDLmain.a(SDLMain.o) cfstring=h in libSDLmain.a(SDLMain.o) cfstring=Hide Others in libSDLmain.a(SDLMain.o) cfstring=Show All in libSDLmain.a(SDLMain.o) cfstring=Quit in libSDLmain.a(SDLMain.o) cfstring=q in libSDLmain.a(SDLMain.o) cfstring=Window in libSDLmain.a(SDLMain.o) cfstring=m in libSDLmain.a(SDLMain.o) cfstring=Minimize in libSDLmain.a(SDLMain.o) "_OBJC_CLASS_$_NSAutoreleasePool", referenced from: __objc_classrefs__DATA@0 in libSDLmain.a(SDLMain.o) "_CPSEnableForegroundOperation", referenced from: _main in libSDLmain.a(SDLMain.o) "_CPSGetCurrentProcess", referenced from: _main in libSDLmain.a(SDLMain.o) "_CFBundleCopyBundleURL", referenced from: -[SDLMain setupWorkingDirectory:] in libSDLmain.a(SDLMain.o) "_NSDeallocateMemoryPages", referenced from: -[NSString(ReplaceSubString) stringByReplacingRange:with:] in libSDLmain.a(SDLMain.o) "_OBJC_CLASS_$_NSApplication", referenced from: l_OBJC_$_CATEGORY_NSApplication_$_SDLApplication in libSDLmain.a(SDLMain.o) __objc_classrefs__DATA@0 in libSDLmain.a(SDLMain.o) "_CPSSetFrontProcess", referenced from: _main in libSDLmain.a(SDLMain.o) "_OBJC_CLASS_$_NSString", referenced from: l_OBJC_$_CATEGORY_NSString_$_ReplaceSubString in libSDLmain.a(SDLMain.o) __objc_classrefs__DATA@0 in libSDLmain.a(SDLMain.o) "_OBJC_CLASS_$_NSObject", referenced from: _OBJC_CLASS_$_SDLMain in libSDLmain.a(SDLMain.o) "_CFBundleGetInfoDictionary", referenced from: _main in libSDLmain.a(SDLMain.o) "_CFRelease", referenced from: -[SDLMain setupWorkingDirectory:] in libSDLmain.a(SDLMain.o) -[SDLMain setupWorkingDirectory:] in libSDLmain.a(SDLMain.o) "__objc_empty_vtable", referenced from: _OBJC_METACLASS_$_SDLMain in libSDLmain.a(SDLMain.o) _OBJC_CLASS_$_SDLMain in libSDLmain.a(SDLMain.o) "_OBJC_CLASS_$_NSMenuItem", referenced from: __objc_classrefs__DATA@0 in libSDLmain.a(SDLMain.o) "_objc_msgSend", referenced from: -[SDLMain application:openFile:] in libSDLmain.a(SDLMain.o) -[SDLMain applicationDidFinishLaunching:] in libSDLmain.a(SDLMain.o) -[NSString(ReplaceSubString) stringByReplacingRange:with:] in libSDLmain.a(SDLMain.o) -[NSString(ReplaceSubString) stringByReplacingRange:with:] in libSDLmain.a(SDLMain.o) -[NSString(ReplaceSubString) stringByReplacingRange:with:] in libSDLmain.a(SDLMain.o) -[NSString(ReplaceSubString) stringByReplacingRange:with:] in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) "_OBJC_METACLASS_$_NSObject", referenced from: _OBJC_METACLASS_$_SDLMain in libSDLmain.a(SDLMain.o) _OBJC_METACLASS_$_SDLMain in libSDLmain.a(SDLMain.o) "_objc_msgSend_fixup", referenced from: l_objc_msgSend_fixup_objectForKey_ in libSDLmain.a(SDLMain.o) l_objc_msgSend_fixup_length in libSDLmain.a(SDLMain.o) l_objc_msgSend_fixup_alloc in libSDLmain.a(SDLMain.o) l_objc_msgSend_fixup_release in libSDLmain.a(SDLMain.o) ld: symbol(s) not found collect2: ld returned 1 exit status make[2]: *** [dist/Debug/GNU-MacOSX/opengl2] Error 1 make[1]: *** [.build-conf] Error 2 make: *** [.build-impl] Error 2 BUILD FAILED (exit value 2, total time: 263ms) any ideas? thanks a lot!

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  • How do I create a wifi network bridge with qemu on OS X?

    - by a paid nerd
    I grabbed a small FreeBSD live CD and QEMU, and I'm trying to bridge my Mac OS X 10.8 wifi connection so that the guest OS is available on my LAN. However, the guest OS never gets a DHCP lease. This works perfectly with VirtualBox in their "bridged" network mode, so I know it can be done. I need to get it working with QEMU because VirtualBox doesn't support the architecture that I need for this project. Here's what I've done so far based on hours of googling: Installed TUNTAP for OS X Told OS X to supposedly forward all packets, even ARP: (NOTE: This doesn't appear to work.) $ sudo sysctl -w net.inet.ip.forwarding=1 $ sudo sysctl -w net.link.ether.inet.proxyall=1 $ sudo sysctl -w net.inet.ip.fw.enable=1 Created a bridge: $ sudo ifconfig bridge0 create $ sudo ifconfig bridge0 addm en0 addm tap0 $ sudo ifconfig bridge0 up $ ifconfig bridge0: flags=8863<UP,BROADCAST,SMART,RUNNING,SIMPLEX,MULTICAST> mtu 1500 ether ac:de:xx:xx:xx:xx Configuration: priority 0 hellotime 0 fwddelay 0 maxage 0 ipfilter disabled flags 0x2 member: en0 flags=3<LEARNING,DISCOVER> port 4 priority 0 path cost 0 member: tap0 flags=3<LEARNING,DISCOVER> port 8 priority 0 path cost 0 tap0: flags=8943<UP,BROADCAST,RUNNING,PROMISC,SIMPLEX,MULTICAST> mtu 1500 ether ca:3d:xx:xx:xx:xx open (pid 88244) Started tcpdump with -I in the hopes that it enables promiscuous mode on the wifi device: $ sudo tcpdump -In -i en0 Run QEMU using the bridged network instructions: $ qemu-system-x86_64 -cdrom mfsbsd-9.2-RELEASE-amd64.iso -m 1024 \ -boot d -net nic -net tap,ifname=tap0,script=no,downscript=no But the guest system never gets a DHCP lease: If I tcpdump -ni tap0, I see lots of traffic from the wireless network. But if I tcpdump -ni en0, I don't see any DHCP traffic from the QEMU guest OS. Any ideas? Update 1: I tried sudo defaults write "/Library/Preferences/SystemConfiguration/com.apple.Boot" "Kernel Flags" "net.inet.ip.scopedroute=0" and rebooting per this mailing list suggestion, but this didn't help. In fact, it made VirtualBox bridged mode stop working.

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