Search Results

Search found 22807 results on 913 pages for 'andy main'.

Page 206/913 | < Previous Page | 202 203 204 205 206 207 208 209 210 211 212 213  | Next Page >

  • RMI client tracking

    - by 0000
    I'm building a Client / Server app that has some very specific needs. There are 2 kinds of servers: the first kind provide most of the remote procedures and clients connect to these directly, while the second kind is a single server that should keep track of what users are active (clients) and how many servers of the first kind are active when a method is called. The main thing is that the monitor should ONLY connect to the servers and not the clients directly. My first idea was to implement a simple login/logout rmi method when a client connects/ disconnects and keep track of those in a list but the main problem is when a client or server end abnormally. For example, if a client goes offline abruptly the server should somehow be notified and update the list accordingly, while if a server goes out all of the clients connected to it should be marked as not active in the control server. Any ideas of how to implement this functionality would be appreciated.

    Read the article

  • A basic animation not showing up

    - by Rilakkuma
    I still try different basics with android, and now I'm stuck with animation. I'm trying to implement a simple animation. I've defined animation in xml file like this: alpha android:interpolator="@android:anim/accelerate_interpolator" android:fromAlpha="0.0" android:toAlpha="1.0" duration="3000" repeatCount="infinite" In my main view group I have an ImageView defined like this: <ImageView android:id="@+id/someb" android:src="@drawable/earth_normal" android:layout_width="wrap_content" android:layout_height="wrap_content" android:padding="5dip"/> And this is from my starting activity class: public class Ohayou extends Activity { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); ImageView earth = (ImageView)findViewById(R.id.someb); Animation earthFadeInAnimation = AnimationUtils.loadAnimation(this, R.anim.fade_in); earth.startAnimation(earthFadeInAnimation); } It finds ImageView successfuly and creates animation. but when I start emulator ImageView just shows the original src image, not an animation. What am I doing wrong? Thanks

    Read the article

  • Quick, Beginner C++ Overloading Question - Getting the compiler to perceive << is defined for a spec

    - by Francisco P.
    Hello everyone. I edited a post of mine so I coul I overloaded << for a class, Score (defined in score.h), in score.cpp. ostream& operator<< (ostream & os, const Score & right) { os << right.getPoints() << " " << right.scoreGetName(); return os; } (getPoints fetches an int attribute, getName a string one) I get this compiling error for a test in main(), contained in main.cpp binary '<<' : no operator found which takes a right-hand operand of type 'Score' (or there is no acceptable conversion) How come the compiler doesn't 'recognize' that overload as valid? (includes are proper) Thanks for your time.

    Read the article

  • Accessing a function of an instance which is in an arraylist

    - by fadeir
    I'm tring to access a function of an instance which is in an arraylist. Is there any way to do that without using the class name of the instance? import java.util.ArrayList; import java.util.List; class apple{ int price; public void myFunction(int iPrice) { price=iPrice; } } class orange{ int price; public void myFunction(int iPrice) { price=iPrice; } } public class main { public static void main(String[] args) { List list= new ArrayList(); //create 3 apple object to list list.add( new apple() ); list.add( new apple() ); list.add( new orange() ); list.get(0).myFunction(1); /* Error: The method myFunction(int) is undefined for the type Object*/ } } I know that;((apple) list.get(0)).myFunction(1); is a way but I'dont want to use any class name while calling the function.

    Read the article

  • Orverride Problem for Custom Design on Product - Magneto

    - by Chris
    I am running several sites in several different languages off of single instance of magneto. There are two main styles Site 1 Site 2 Each site has some cusomtimizations based on language So each shop view has an some templates defined Site 2 - DE Site 2 - UK Now the problem is that when I apply a product level design, it forget's about the language level definition and skips back to the main definition. I want it to work like this Site 2 Site 2 DE Product Style But Instead it seems to work like this Site 2 Site 2 DE Product Style Where Site 2 DE is not ignored because a custom product style has been defined. How can I get the first hierarchy to work? So that my product styles do not override the language styles completely.

    Read the article

  • how to save state of dynamically created editTexts

    - by user922531
    I'm stuck at how to save the state of my EditTexts on screen orientation. Currently if text is inputted into the EditTexts and the screen is orientated, the fields are wiped (as expected). I am already calling onSaveInstanceState and saving a String, but I have no clue on how to save the EditTexts which are created in code and then retrieve them and add them to the EditTexts when redrawing the activity. Snippet of my code: My main activity is as follows: public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); // get the multidim array b = getIntent().getBundleExtra("obj"); m = (Methods) b.getSerializable("Methods"); // method to draw the layout InitialiseUI(); // Restore UI state from the savedInstanceState. if (savedInstanceState != null) { String strValue = savedInstanceState.getString("light"); if (strValue != null) { FLight = strValue; } } try { mCamera = Camera.open(); if (FLight.equals("true")) { flashLight(); } } catch (Exception e) { Log.d(TAG, "Thrown exception onCreate() camera: " + e); } } // end onCreate /** Called when the back button is pressed. */ @Override public void onResume() { super.onResume(); try { mCamera = Camera.open(); if (FLight.equals("true")) { flashLight(); } } catch (Exception e) { Log.d(TAG, "Thrown exception onCreate() camera: " + e); } } // end onCreate /** saves data before leaving the screen */ @Override protected void onSaveInstanceState(Bundle outState) { super.onSaveInstanceState(outState); outState.putString("light", FLight); } /** called when exiting / leaving the screen */ @Override protected void onPause() { super.onPause(); Log.d(TAG, "onPause()"); if (mCamera != null) { mCamera.stopPreview(); mCamera.release(); mCamera = null; } } /* * set up the UI elements - add click listeners to buttons used in * onCreate() and onConfigurationChanged() * * Set the editTexts fields to show the previous readings as Hints */ public void InitialiseUI() { Log.d(TAG, "Start of InitialiseUI, Main activity"); // get a reference to the TableLayout final TableLayout myTLreads = (TableLayout) findViewById(R.id.myTLreads); // Create arrays to hold the TVs and ETs final TextView[] myTextViews = new TextView[m.getNoRows()]; // create an empty array; final EditText[] myEditTexts = new EditText[m.getNoRows()]; // create an empty array; for(int i =0; i<=m.getNoRows()-1;i++ ){ TableRow tr=new TableRow(this); tr.setLayoutParams(new LayoutParams( LayoutParams.MATCH_PARENT, LayoutParams.WRAP_CONTENT)); // create a new textview / editText final TextView rowTextView = new TextView(this); final EditText rowEditText = new EditText(this); // setWidth is needed otherwise my landscape layout is OFF rowEditText.setWidth(400); // this stops the keyboard taking up the whole screen in landscape layout rowEditText.setImeOptions(EditorInfo.IME_FLAG_NO_EXTRACT_UI); // add some padding to the right of the TV rowTextView.setPadding(0,0,10,0); // set colors to white rowTextView.setTextColor(Color.parseColor("#FFFFFF")); rowEditText.setTextColor(Color.parseColor("#FFFFFF")); // if readings already sent today set color to yellow if(m.getTransmit(i+1)==false){ rowEditText.setEnabled(false); rowEditText.setHintTextColor(Color.parseColor("#FFFF00")); } // set the text of the TV to the meter name rowTextView.setText(m.getMeterName(i+1)); // set the hint of the ET to the last submitted reading rowEditText.setHint(m.getLastReadString(i+1)); // add the textview to the linearlayout rowEditText.setInputType(InputType.TYPE_CLASS_PHONE);//InputType.TYPE_NUMBER_FLAG_DECIMAL); tr.addView(rowTextView); tr.addView(rowEditText); myTLreads.addView(tr); // add a reference to the textView myTextViews[i] = rowTextView; myEditTexts[i] = rowEditText; } final Button submit = (Button) findViewById(R.id.submitReadings); // add a click listener to the button try { submit.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { Log.d(TAG, "Submit button clicked, Main activity"); preSubmitCheck(m.getAccNo(), m.getPostCode(), myEditTexts); // method to do HTML getting and sending } }); } catch (Exception e) { Log.d(TAG, "Exceptions (submit button)" + e.toString()); } }// end of InitialiseUI I don't need to do anything with these values until a button is clicked. Would it be easier if they were a ListView, i'm guessing I would still have the problem of saving them and retrieving them on rotation. If it helps I have an object m which is a string[][] I could temporarily somehow store them in

    Read the article

  • please give me a solution

    - by user327832
    here is the code i have written so far but ended up giving me error import java.io.File; import java.io.FileInputStream; import java.io.IOException; import java.io.InputStream; public class Main { public static void main(String[] args) throws Exception { File file = new File("c:\\filea.txt"); InputStream is = new FileInputStream(file); long length = file.length(); System.out.println (length); bytes[] bytes = new bytes[(int) length]; try { int offset = 0; int numRead = 0; while (numRead >= 0) { numRead = is.read(bytes); } } catch (IOException e) { System.out.println ("Could not completely read file " + file.getName()); } is.close(); Object[] see = new Object[(int) length]; see[1] = bytes; System.out.println ((String[])see[1]); } }

    Read the article

  • Difficulties with Django on Google App Engine

    - by Rosarch
    I have a Django project that works fine. I'm trying to import it to Google App Engine. I run it on the dev server, and I get an import error: ImportError at / No module named mysite.urls This is the folder structure of mysite/: app.yaml <DIR> myapp index.yaml main.py manage.py <DIR> media settings.py urls.py __init__.py app.yaml: application: mysite version: 1 runtime: python api_version: 1 handlers: - url: .* script: main.py from settings.py: ROOT_URLCONF = 'mysite.urls' What am I doing wrong?

    Read the article

  • Subprocess with variables & Command from different class

    - by Pastelinux
    source: http://pastebin.com/utL7Ebeq My thinking is that if i run from controller class "main" it will allow me to take the "data" from Class "model", def "filename". It doesn't seem to work. As you can see below what i mean class Controller: def __init__(self): self.model = Model() self.view = View() def main(self): data = self.model.filename() self.view.tcpdump(data) class View: def tcpdump(self, command): subprocess.call(command.split(), shell=False) When i run my code i get this error: subprocess.call(command.split(), shell=False) AttributeError: 'NoneType' object has no attribute 'split' My guess means that its not picking up command (look at source for reference) or that its not getting command with variables. But i know the error when variables are not being picked up so i don't think it is that. My question is, from what i have thus far, how do i from "class view" grab "command" for my subprocesses to run. Thanks~ John Riselvato

    Read the article

  • Proper thread termination in multi-threaded C# application

    - by Brian
    I have what I think is a rather complex problem. I have a C# application that utilizes a plug-in architecture using reflection. The application loads plug-in dlls and the user is able to enable/disable them. When a plug-in is enabled, the main app starts a thread to run the plug-in in. In many cases the plug-in may have multiple threads of its own. When I want to disable a plug-in I am calling Thread.Abort(). This seems to kill the initial thread that was created for the plug-in, but any additional threads that the plug-in created continue running. Is there a better way to stop all of the associated plug-in's threads along with the main thread? Thanks.

    Read the article

  • Detect when home button is pressed iOS

    - by nick
    I have several iOS apps that all use the same port to listen for a network beacon. On the main view I use viewWillDisappear to close the port when another view is opened, which was working great. Then I noticed if I pressed the home button from the main view controller without opening another view to close the port, then the port stays open and non of my other apps can listen on that port any more. I then tried using viewWillUnload, but that doesn't seem to get called when I press the home button. -(void)viewWillUnload { //[super viewWillUnload]; NSLog(@"View will unload"); [udpSocket close]; udpSocket = nil; } View will unload is never displayed in the console, which leads me to believe that the method is never getting called. Is there a way to detect when the home button is pressed so I can close my port?

    Read the article

  • Getting class Type information for Elements on a collection

    - by DutrowLLC
    I would like to get gain access to the type of Object held in a Collection. Below is a simplified example of when and why I might want to do this. Is this even possible? List<Address> addressList = new LinkedList<Address>(); Main.addElement(addressList); Class Main{ public void addElement(Object inArgument){ List<Object> argument = (List<Object>)inArgument; argument.add( /* WOULD LIKE TO CREATE A NEW OBJECT OF THE APPROPRIATE TYPE HERE, IN THIS CASE, IT WOULD BE OF TYPE: "Address" */ ); } }

    Read the article

  • What naming conventions exist for the primary Node.js file?

    - by Tom Dworzanski
    This question has been completely edited in hopes that it will be reopened. The naming of the main Node.js file is something left to the user and and does not seem to be defined by any well established convention. In hopes of finding a good name, I am curious if there are naming conventions in other parts of the Node.js ecosystem that might suggest a name to use. Some names I have seen are: app.js, index.js, main.js, server.js, etc. Please provide only well documented standards in answers.

    Read the article

  • Zend Framework problem with adding CSS files

    - by priktop
    Hi, I have a small problem when loading CSS files with the Zend Framework. This is my code: <?php echo $this->headLink()->prependStylesheet($this->baseUrl().'/css/reset.css'); ?> <?php echo $this->headLink()->prependStylesheet($this->baseUrl().'/css/main.css'); ?> When i open the page in my browser, it puts the main before the reset. This way i get my page unstyled because it gets reset by the reset.css. Any suggestions? Thanks.

    Read the article

  • Get Data from Windows Form into C# program

    - by Jimmy
    I want my C# program to collect data. Then, when the OK button is clicked, I want this data to be loaded into my program -- such as into variables in Main(), or into data members of a class I have constructed, and I want the form to then go away -- not be hidden, but actually closed. Alas, read as I might in the book I have, the data collected by the form stays in the form, execution proceeds within the form, and the same form is used to display the result of the program's computations. Sheesh. All I want is to capture the form's information, close the form and proceed with my program. I would appreciate some tips on geting data from a form into Main() or into a class's data members. Thanks, Lucky

    Read the article

  • glBlendFunc() with 32-bit RGBA textures

    - by oldSkool
    I have a texture that is semi-transparent with varying opacity at different locations. I have the main texture bitmap, and a mask bitmap. When the program executes, the alpha values from the mask bitmap are loaded into the alpha values of the main texture bitmap. The areas that I want to be transparent have a value of 255 alpha, and the areas that I want to remain totally opaque have values of 0 alpha. There are in-between values also for mid-transparency. I have tried all manner of glBlendFunc() settings, but it is either completely invisible or it acts on the RGB colors of the source texture. Any help out there?

    Read the article

  • Child view adds itself to another view every time when I show dialog

    - by user565447
    A child view had joined the main view. I don't want it to be so. Look at the screenshot. But I want that the dialog has appeared and it disappeared, and the view of the dialog didn't join itself to main view. After I called dialog, the view of the it joined every time and it looked like this: _http://s014.radikal.ru/i329/1101/cc/4ce75c9e8ae2.jpg _http://i075.radikal.ru/1101/00/f1b132b07e25.jpg But the normal view must look like this: _http://i016.radikal.ru/1101/64/0b2a4718cd0e.jpg Why it happens?

    Read the article

  • XForms: set default selection in dropdown in binding

    - by Purni
    I have a main instance named 'myinstance' which has the element . Color can be 'Red', 'Blue', 'Green' or ''Yellow'. The colors are populated in a drop-down from another instance called 'colorsinstance'. When my form loads, I want the default in the dropdown to be set to 'Green' in the nodeset binding. <instance id="colorsinstance"> <items> <item label="Color1" value="Red"/> <item label="Color2" value="Blue"/> <item label="Color3" value="Green"/> <item label="Color4" value="Yellow"/> </items> </instance> Main instance binding is as follows: <xforms:bind nodeset="instance('myinstance')"> <xforms:bind nodeset="./color" required="true()"/> </xforms:bind>

    Read the article

  • UIEvent timestamp

    - by skajam66
    When handling a UIButton touch, you are given a UIEvent object. The UIEvent object has a timestamp which the Apple documentation states as being "the time that the event was created" (UIEvent Class Reference). In the documentation on the Main Event Loop, it states that: "The application object obtains the topmost object in the event queue, converts it to an event object (UIEvent) ..." Does [UIEvent timestamp] refer to the time at which the UIEvent object is created (i.e. after processing the touch event off of the main run loop and hance not remotely real-time) or does it refer to the time that the underlying touch object was created (and hence as close as possible to representing the actual time of the user touch9?

    Read the article

  • Changing background color in Android SDK by clicking a button does not work

    - by DavidNg
    I have a simple program which is able to change the background color after clicking a button, but it does not work public class ChangeBackgroundActivity extends Activity { /** Called when the activity is first created. */ Button blueButton; LinearLayout myLO; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); myLO=(LinearLayout)findViewById(R.layout.main); blueButton=(Button)findViewById(R.id.button1); blueButton.setOnClickListener(new OnClickListener() { public void onClick(View arg0) { // TODO Auto-generated method stub myLO.setBackgroundColor(0x0000FF); //blue color code #0000FF } }); } }

    Read the article

  • Strange Template error : error C2783: could not deduce template argument

    - by osum
    Hi, I have created a simple function with 2 diffrernt template arguments t1, t2 and return type t3. So far no compilation error. But when Itry to call the function from main, I encounter error C2783. I needed to know If the following code is legally ok? If not how is it fixed? please help! template <typename t1, typename t2, typename t3> t3 adder1 (t1 a , t2 b) { return int(a + b); }; int main() { int sum = adder1(1,6.0); // error C2783 could not deduce template argument for t3 return 0; }

    Read the article

  • QTMovieView always remains at top

    - by Pickasaby
    I have made an applications which contains a main canvas view. In which i add some subview (NSView) of different kind. Means say subView1 is a container for PDFView, subView 2 is a container for a WebView and subView 3 is a container for QTMovieView. I can select and drag these views on main canvas view. The strange thing that happens is, when ever i drag a subview 1 or 2 and it intersects subview 3, sunbview 3 never allows any other view to come on top of it, coz it contains a 'QTMovieView' . I tried replacing QTMovieView with QTMovieLayer, and then attach a QTMovie with QTMovieLayer, still the problem prevails. Is there any way so that my QTMovieView/QTMovieLayer acts in a normal manner as does other NSView do.

    Read the article

  • lwjgl isKeyDown canceling out other keys

    - by AKrush95
    While trying to create a simple game where a square is manipulated via the keyboard keys, I have come across a small, rather irritating problem. I would like it to work so that when the opposite directional key is pressed, the character will stop; the character may move the other two directions while stopped in this situation. This works perfectly with LEFT and RIGHT held down; the player may move UP or DOWN. If UP and DOWN are held down, however, the player will not move, nor will Java recognize that the LEFT or RIGHT keys were pressed. import java.util.ArrayList; import java.util.Random; import org.lwjgl.*; import org.lwjgl.input.Keyboard; import org.lwjgl.opengl.*; import static org.lwjgl.opengl.GL11.*; public class Main { private Man p; private ArrayList<Integer> keysDown, keysUp; public Main() { try { Display.setDisplayMode(new DisplayMode(640, 480)); Display.setTitle("LWJGLHelloWorld"); Display.create(); } catch (LWJGLException e) { e.printStackTrace(); } p = new Man(0, 0); keysDown = new ArrayList<>(); keysUp = new ArrayList<>(); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(0, 640, 480, 0, 1, -1); glMatrixMode(GL_MODELVIEW); while (!Display.isCloseRequested()) { glClear(GL_COLOR_BUFFER_BIT); checkKeys(); p.draw(); Display.update(); Display.sync(60); } Display.destroy(); } public void checkKeys() { ArrayList<Integer> keys = new ArrayList<>(); keys.add(Keyboard.KEY_A); keys.add(Keyboard.KEY_D); keys.add(Keyboard.KEY_W); keys.add(Keyboard.KEY_S); for (int key : keys) { if (Keyboard.isKeyDown(key)) keysDown.add(key); else keysUp.add(key); } keysDown.removeAll(keysUp); keysUp = new ArrayList<>(); int speed = 4; int dx = 0; int dy = 0; if (keysDown.contains(keys.get(2))) { System.out.println("keyUP"); dy -= speed; } if (keysDown.contains(keys.get(3))) { System.out.println("keyDOWN"); dy += speed; } if (keysDown.contains(keys.get(0))) { System.out.println("keyLEFT"); dx -= speed; } if (keysDown.contains(keys.get(1))) { System.out.println("keyRIGHT"); dx += speed; } //if (keysDown.contains(keys.get(0)) && keysDown.contains(keys.get(1))) dx = 0; //if (keysDown.contains(keys.get(2)) && keysDown.contains(keys.get(3))) dy = 0; p.update(dx, dy); } public static void main(String[] args) { new Main(); } class Man { public int x, y, w, h; public float cR, cG, cB; public Man(int x, int y) { this.x = x; this.y = y; w = 50; h = 50; Random rand = new Random(); cR = rand.nextFloat(); cG = rand.nextFloat(); cB = rand.nextFloat(); } public void draw() { glColor3f(cR, cG, cB); glRecti(x, y, x+w, y+h); } public void update(int dx, int dy) { x += dx; y += dy; } } } That is the code that I am working with. In addition, I am unsure how to compile an executable jar that is using the lwjgl library in addition to slick-util.

    Read the article

  • if non zero elements in same column count only once

    - by George
    I want to check the elements above the main diagonal and if I found non zero values , count one. If the non zero values are found in the same column ,then count just one ,not the number of the non zero values. For example , it should be count = 2 and not 3 in this example because 12 and 6 are in the same column. A= 1 11 12 4 5 6 0 7 0 #include <stdio.h> #include <stdlib.h> #include <math.h> int main( int argc, const char* argv[] ){ int Rows = 3 , Cols = 3; float *A = (float *) malloc ( Rows * Cols * sizeof (float) ); A[0] = 1.0; A[1] = 11.0; A[2] = 12.0; A[3] = 4.0; A[4] = 5.0; A[5] = 6.0; A[6] = 0.0; A[7] = 7.0; A[8] = 0.0; // print input matrix printf("\n Input matrix \n\n"); for ( int i = 0; i < Rows; i++ ) for ( int j = 0; j < Cols; j++ ) { printf("%f\t",A[ i * Cols + j ]); if( j == Cols-1 ) printf("\n"); } printf("\n"); int count = 0; for ( int j = 0 ; j < Cols; j++ ) { for ( int i = ( Rows - 1 ); i >= 0; i-- ) { // check the diagonal elements above the main diagonal if ( j > i ) { if ( ( A[ i * Cols + j ] != 0 ) ) { printf("\n Above nonzero Elmts = %f\n",( A[i * Cols + j] ) ); count++; } } } } printf("\ncount = %d\n",count ); return 0; }

    Read the article

  • How do I create a list of timedeltas in python?

    - by eunhealee
    I've been searching through this website and have seen multiple references to time deltas, but haven't quite found what I'm looking for. Basically, I have a list of messages that are received by a comms server and I want to calcuate the latency time between each message out and in. It looks like this: 161336.934072 - TMsg out: [O] enter order. RefID [123] OrdID [4568] 161336.934159 - TMsg in: [A] accepted. ordID [456] RefNumber [123] Mixed in with these messages are other messages as well, however, I only want to capture the difference between the Out messages and in messages with the same RefID. So far, to sort out from the main log which messages are Tmessages I've been doing this, but it's really inefficient. I don't need to be making new files everytime.: big_file = open('C:/Users/kdalton/Documents/Minicomm.txt', 'r') small_file1 = open('small_file1.txt', 'w') for line in big_file: if 'T' in line: small_file1.write(line) big_file.close() small_file1.close() How do I calculate the time deltas between the two messages and sort out these messages from the main log?

    Read the article

< Previous Page | 202 203 204 205 206 207 208 209 210 211 212 213  | Next Page >