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  • htaccess url rewrite with multiple variables in url

    - by Cata
    Hello, I want to make some url rewrite rules on my .htaccess file so that this link: http://myseite.com/index.php?var1=value1&var2=value2 will become : http://myseite.com/var1/value2.html So far I have managed successfully to solve this problem but only for one variable. I also tried this code: RewriteRule ^([^/]*)/([^/]*)\.html$ /index.php?var1=$1&var2=$2 [L] But it doesn't work.. Thank you for the help!

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  • Url rewriting : prevent to display xml

    - by Frank
    Edit : I've got an aspx file (default.aspx) that loads a flash file (index.swf), but this swf needs a xml file (foo.xml) to load correctly. However, I would like to block any request aiming directly at the xml file. Is it possible, using a rewritting engine (isapi_rewrite for example) to detect if the xml file is being 'hotlinked' or being loaded by the 'index.swf'(inside default.aspx)? Any ideas? Thank you.

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  • PROBLEMS IN INSTALLATION OF JOOMLA

    - by anwar
    Hi there everyone im a newbie so can anyone of u help me solve this problem im having in the installation of joomla when im clicking joomla folder for installing it is giving the message: Unable to open WampServer's config file, please change path in index.php file so plz help me to solve this issue coz index.php is in some different lang thanks in advance

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  • select records from table in the order in which i inserted

    - by echo
    consider a tale is as follows, EmployeeId | Name | Phone_Number Now, i insert 10 records... When i query them back, select * from myTable they are not selected in the order i inserted. I can obviously keep an autoincrement index and ORDER BY index. But i dont want to alter the table. How can i do this without altering the table?

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  • How do you define paths in application?

    - by Hemaulo
    I'm using global constants, like this: /project /application bootstrap.php /public index.php index.php defines PUBLIC_PATH and APPLICATION_PATH calls APPLICATION_PATH . bootstrap.php bootstrap.php defines LIBRARY_PATH, MODULES_PATH, TEMP_PATH, CONFIG_PATH, ... does real work Also i want to ask if there is better way to do this?

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  • How to call a method on UIButton in NSArray?

    - by user1792818
    I'm trying to enable a button but the button that I would enable in this function changes. I have an array of the buttons but when I use the .enabled on the array index I want it says that this doesn't work for IDs. I have used this array to set the text of each button before using: [[ButtonArray objectAtIndex: Index] setTitle:(@"blahblahblah") forState: UIControlStateNormal]; is there any way to use a similar function call to enable and disable?

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  • javascript url parsing

    - by Ra
    Hi, I have a url like http://mywebsite.com/folder1/folder2/index how to parse this above url and get all the values separately? I want the output like http, mywebsite.com, folder1, folder2, index Thanks in adavance

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  • Using .htaccess to change my website URLs

    - by James P
    I have some pages organised like this: http://localhost/index.html http://localhost/download.html http://localhost/contact.html And I need them changed to suit the following URL structure: http://localhost/ http://localhost/download http://localhost/contact Without making sub directories and putting in pages as index.html. As far as I know .htaccess can be used for this, but I have no idea what I need to add to my .htaccess file to make this work. Can anyone provide some help? Thanks.

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  • Static page routing in Sinatra (Ruby)

    - by JP
    You can serve static files with Sinatra by placing them in public/ (by default) -- I have an index.html in there at the moment, but how can I make the root point to that file without having to parse it as a template? To be clear, I can access /index.html successfully, and I'd like to route / to be the same static file, but without redirecting. Any idea how to do this?

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  • XNA 4.0 draw a cube with DrawUserIndexedPrimitives method [on hold]

    - by Leggy7
    EDIT Since I read what Mark H suggested (thanks a lot, I found it very useful) I think my question can become clearer structured this way: Using XNA 4.0, I'm trying to draw a cube. Im using this method: GraphicsDevice.DrawUserIndexedPrimitives<VertexPositionColor>( PrimitiveType.LineList, primitiveList, 0, // vertex buffer offset to add to each element of the index buffer 8, // number of vertices in pointList lineListIndices, // the index buffer 0, // first index element to read 7 // number of primitives to draw ); I got the code sample from this page which simply draw a serie of triangles. I want to modify this code in order to draw a cube. I was able to slitghly move the camera so I can have the perception of solidity, I set the vertex array to contain the 8 points defining a cube. But I can't fully understand how many primitives I have to draw (last parameter) for each of PrimitiveType. So, I wasn't able to draw the cube (just some of the edges in a non-defined order). More in detail: to build the vertex index list, the sample used // Initialize an array of indices of type short. lineListIndices = new short[(points * 2) - 2]; // Populate the array with references to indices in the vertex buffer for (int i = 0; i < points - 1; i++) { lineListIndices[i * 2] = (short)(i); lineListIndices[(i * 2) + 1] = (short)(i + 1); } I'm ashamed to say I cannot do the same in the case of a cube. what has to be the size of the lineListIndices? how should I populate it? In which order? And how do these things change when I use a different PrimitiveType? In the code sample there are also another couple of calls which I cannot fully understand, which are: // Initialize the vertex buffer, allocating memory for each vertex. vertexBuffer = new VertexBuffer(graphics.GraphicsDevice, vertexDeclaration, points, BufferUsage.None); // Set the vertex buffer data to the array of vertices. vertexBuffer.SetData<VertexPositionColor>(pointList); and vertexDeclaration = new VertexDeclaration(new VertexElement[] { new VertexElement(0, VertexElementFormat.Vector3, VertexElementUsage.Position, 0), new VertexElement(12, VertexElementFormat.Color, VertexElementUsage.Color, 0) } ); that is, for VertexBuffer and VertexDeclaration I could not find and significant (monkey-like) guide. I reported them too because I think they could be involded in understanding things. I think I also have to understand something related to the order the vertexes are stored in the array. But actually I have no clue of what I should learn to have this function drawing a cube. So, if anybody could point me to the right direction, it wil be appreciated. Hope to have made myself clear this time

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  • How to validate if an HTMLLIElement is hidden with jQuery

    - by Hanzel
    I'm iterating through a variable called content, it contains several HTMLLIElement objects. How can i use jQuery's or JavaScript's functions with this object?, what I'm trying to do is the kind of validation written in the commented code. $.each(content, function(index, value){ //if(!value.is(':hidden')){ console.log(index + ' : ' + value); //} }); What I'm getting is Uncaught TypeError: Object # has no method 'is' If I do value.getAttribute('style'); I get 'display: none;'

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  • MVC can't find my Areas page

    - by Steven
    I created an Area in my application named Admin. It's pretty basic, looks like this: Areas Admin Controllers CompaniesController.cs Models Views Companies Index.aspx AdminAreaRegistration.cs When I try to view my Index page by going to /Admin/Companies, I get a "The resource cannot be found" message. I find it weird that I don't get any sort of error message. I'm not sure what's going on here, has anyone come across this?

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  • Timing issue with jQuery and $(document).ready()

    - by ripper234
    I have the following code block code when the document is ready: $(document).ready(function() { createDivs(); // creates some divs with class 'foo'; // iterate $(".foo").each(function(index) { alert(index + " - " + $(this).text()); }); } I find that the "iterate" part misses the divs I created in the createDivs() method entirely! Is there some timing issue I'm not aware of? Why doesn't jquery see the divs that were just created?

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  • Protecting from crashes (beyond bounds) with [object objectAtIndex:]

    - by Tom
    Hi! I'd like to know if there's a way to verify if an index exists before getting it. So it'd be way to protect my code against: *** Terminating app due to uncaught exception 'NSRangeException', reason: '*** -[NSCFArray objectAtIndex:]: index (2) beyond bounds (0)' Like in PHP you can do: isset($object[10]); and it'll return true if it exists. Is there such a method in Objective-C/Cocoa? Thanks!

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  • Problem with RewriteCond %{QUERY_STRING}, backreference not dispaying in final URL

    - by eb_Dev
    Hi, I have the following in my .htaccess file: RewriteCond %{QUERY_STRING} ^route\=product\/category\&path\=35\&page\=([0-9]+)$ RewriteRule ^index.php$ http://%{HTTP_HOST}/product/category/35/page_$1? [R=301,L] It's not behaving as expected though, when I enter the URL: http://mywebsite.com/index.php?route=product/category&path=35&page=2 It gets rewritten to: http://mywebsite.com/product/category/35/page_ Could someone tell me what I have done wrong please? Thanks, eb_dev

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  • Parallelism in .NET – Part 11, Divide and Conquer via Parallel.Invoke

    - by Reed
    Many algorithms are easily written to work via recursion.  For example, most data-oriented tasks where a tree of data must be processed are much more easily handled by starting at the root, and recursively “walking” the tree.  Some algorithms work this way on flat data structures, such as arrays, as well.  This is a form of divide and conquer: an algorithm design which is based around breaking up a set of work recursively, “dividing” the total work in each recursive step, and “conquering” the work when the remaining work is small enough to be solved easily. Recursive algorithms, especially ones based on a form of divide and conquer, are often a very good candidate for parallelization. This is apparent from a common sense standpoint.  Since we’re dividing up the total work in the algorithm, we have an obvious, built-in partitioning scheme.  Once partitioned, the data can be worked upon independently, so there is good, clean isolation of data. Implementing this type of algorithm is fairly simple.  The Parallel class in .NET 4 includes a method suited for this type of operation: Parallel.Invoke.  This method works by taking any number of delegates defined as an Action, and operating them all in parallel.  The method returns when every delegate has completed: Parallel.Invoke( () => { Console.WriteLine("Action 1 executing in thread {0}", Thread.CurrentThread.ManagedThreadId); }, () => { Console.WriteLine("Action 2 executing in thread {0}", Thread.CurrentThread.ManagedThreadId); }, () => { Console.WriteLine("Action 3 executing in thread {0}", Thread.CurrentThread.ManagedThreadId); } ); .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Running this simple example demonstrates the ease of using this method.  For example, on my system, I get three separate thread IDs when running the above code.  By allowing any number of delegates to be executed directly, concurrently, the Parallel.Invoke method provides us an easy way to parallelize any algorithm based on divide and conquer.  We can divide our work in each step, and execute each task in parallel, recursively. For example, suppose we wanted to implement our own quicksort routine.  The quicksort algorithm can be designed based on divide and conquer.  In each iteration, we pick a pivot point, and use that to partition the total array.  We swap the elements around the pivot, then recursively sort the lists on each side of the pivot.  For example, let’s look at this simple, sequential implementation of quicksort: public static void QuickSort<T>(T[] array) where T : IComparable<T> { QuickSortInternal(array, 0, array.Length - 1); } private static void QuickSortInternal<T>(T[] array, int left, int right) where T : IComparable<T> { if (left >= right) { return; } SwapElements(array, left, (left + right) / 2); int last = left; for (int current = left + 1; current <= right; ++current) { if (array[current].CompareTo(array[left]) < 0) { ++last; SwapElements(array, last, current); } } SwapElements(array, left, last); QuickSortInternal(array, left, last - 1); QuickSortInternal(array, last + 1, right); } static void SwapElements<T>(T[] array, int i, int j) { T temp = array[i]; array[i] = array[j]; array[j] = temp; } Here, we implement the quicksort algorithm in a very common, divide and conquer approach.  Running this against the built-in Array.Sort routine shows that we get the exact same answers (although the framework’s sort routine is slightly faster).  On my system, for example, I can use framework’s sort to sort ten million random doubles in about 7.3s, and this implementation takes about 9.3s on average. Looking at this routine, though, there is a clear opportunity to parallelize.  At the end of QuickSortInternal, we recursively call into QuickSortInternal with each partition of the array after the pivot is chosen.  This can be rewritten to use Parallel.Invoke by simply changing it to: // Code above is unchanged... SwapElements(array, left, last); Parallel.Invoke( () => QuickSortInternal(array, left, last - 1), () => QuickSortInternal(array, last + 1, right) ); } This routine will now run in parallel.  When executing, we now see the CPU usage across all cores spike while it executes.  However, there is a significant problem here – by parallelizing this routine, we took it from an execution time of 9.3s to an execution time of approximately 14 seconds!  We’re using more resources as seen in the CPU usage, but the overall result is a dramatic slowdown in overall processing time. This occurs because parallelization adds overhead.  Each time we split this array, we spawn two new tasks to parallelize this algorithm!  This is far, far too many tasks for our cores to operate upon at a single time.  In effect, we’re “over-parallelizing” this routine.  This is a common problem when working with divide and conquer algorithms, and leads to an important observation: When parallelizing a recursive routine, take special care not to add more tasks than necessary to fully utilize your system. This can be done with a few different approaches, in this case.  Typically, the way to handle this is to stop parallelizing the routine at a certain point, and revert back to the serial approach.  Since the first few recursions will all still be parallelized, our “deeper” recursive tasks will be running in parallel, and can take full advantage of the machine.  This also dramatically reduces the overhead added by parallelizing, since we’re only adding overhead for the first few recursive calls.  There are two basic approaches we can take here.  The first approach would be to look at the total work size, and if it’s smaller than a specific threshold, revert to our serial implementation.  In this case, we could just check right-left, and if it’s under a threshold, call the methods directly instead of using Parallel.Invoke. The second approach is to track how “deep” in the “tree” we are currently at, and if we are below some number of levels, stop parallelizing.  This approach is a more general-purpose approach, since it works on routines which parse trees as well as routines working off of a single array, but may not work as well if a poor partitioning strategy is chosen or the tree is not balanced evenly. This can be written very easily.  If we pass a maxDepth parameter into our internal routine, we can restrict the amount of times we parallelize by changing the recursive call to: // Code above is unchanged... SwapElements(array, left, last); if (maxDepth < 1) { QuickSortInternal(array, left, last - 1, maxDepth); QuickSortInternal(array, last + 1, right, maxDepth); } else { --maxDepth; Parallel.Invoke( () => QuickSortInternal(array, left, last - 1, maxDepth), () => QuickSortInternal(array, last + 1, right, maxDepth)); } We no longer allow this to parallelize indefinitely – only to a specific depth, at which time we revert to a serial implementation.  By starting the routine with a maxDepth equal to Environment.ProcessorCount, we can restrict the total amount of parallel operations significantly, but still provide adequate work for each processing core. With this final change, my timings are much better.  On average, I get the following timings: Framework via Array.Sort: 7.3 seconds Serial Quicksort Implementation: 9.3 seconds Naive Parallel Implementation: 14 seconds Parallel Implementation Restricting Depth: 4.7 seconds Finally, we are now faster than the framework’s Array.Sort implementation.

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  • Ask How-To Geek: iPad Battery Life, Batch Resizing Photos, and Syncing Massive Music Collections

    - by Jason Fitzpatrick
    Christmas was good to many of you and now you’ve got all sorts of tech questions related to your holiday spoils. Come on in and we’ll clear up how to squeeze more life out of your iPad, resize all those photos, and sync massive music collections to mobile devices. Once a week we dip into our reader mailbag and help readers solve their problems, sharing the useful solutions with you in the process. Read on to see our fixes for this week’s reader dilemmas. Latest Features How-To Geek ETC How to Use the Avira Rescue CD to Clean Your Infected PC The Complete List of iPad Tips, Tricks, and Tutorials Is Your Desktop Printer More Expensive Than Printing Services? 20 OS X Keyboard Shortcuts You Might Not Know HTG Explains: Which Linux File System Should You Choose? HTG Explains: Why Does Photo Paper Improve Print Quality? Orbiting at the Edge of the Atmosphere Wallpaper Simon’s Cat Explores the Christmas Tree! [Video] The Outdoor Lights Scene from National Lampoon’s Christmas Vacation [Video] The Famous Home Alone Pizza Delivery Scene [Classic Video] Chronicles of Narnia: The Voyage of the Dawn Treader Theme for Windows 7 Cardinal and Rabbit Sharing a Tree on a Cold Winter Morning Wallpaper

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  • Holiday 2010 Personas Themes for Firefox

    - by Asian Angel
    Does your Firefox browser need a touch of holiday spirit to brighten it up? Then sit back and enjoy looking through these 20 wonderful holiday Personas themes that we have collected together for you. Note: The names and links for the themes are located above each image. Snoopy Christmas Tribute A Charlie Brown Christmas Celebration Winnie and Tigger Topping the Tree mickey & minnie – happy christmas Foxkeh as Rudolph the Red Nosed Rein-fox Santa and Frosty Ski Fun Santas Sleigh Ride Envol du traineau – christmas Adorable Santa Santas Hat 3 Frosty the Snowmans Christmas Eve Snowmans Village Warm For Christmas Believe – Snow Christmas in the Forest Christmas Aurora Violet Xmas Homestead Christmas ANIMATED Christmas Window Christmas Tree Lights More Holiday Personas Themes Fun Brighten Up Firefox for the Holidays *Our Holiday 2009 Personas Themes Collection Winter Time Christmas Personas Theme for Firefox Snowy Christmas House Personas Theme for Firefox Latest Features How-To Geek ETC The Complete List of iPad Tips, Tricks, and Tutorials The 50 Best Registry Hacks that Make Windows Better The How-To Geek Holiday Gift Guide (Geeky Stuff We Like) LCD? LED? Plasma? The How-To Geek Guide to HDTV Technology The How-To Geek Guide to Learning Photoshop, Part 8: Filters Improve Digital Photography by Calibrating Your Monitor Deathwing the Destroyer – WoW Cataclysm Dragon Wallpaper Drag2Up Lets You Drag and Drop Files to the Web With Ease The Spam Police Parts 1 and 2 – Goodbye Spammers [Videos] Snow Angels Theme for Windows 7 Exploring the Jungle Ruins Wallpaper Protect Your Privacy When Browsing with Chrome and Iron Browser

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  • Work Item Visualizer for TFS 2010 - New Extension

    - by MikeParks
    I released another new extension to the Visual Studio Gallery again today called Work Item Visualizer for TFS 2010. I've only heard positive things about it so far, hopefully it stays that way :) Basically, it creates a diagram of all work items linked to a work item ID which the user specifies in a search box. This extension was coded using DGML (the same graph rendering language used for the Visual Studio 2010 Architecture Tools). It was pretty cool getting a chance to create something using some of the newest technology out there. Well, I just wanted to throw a blog up to get the word out on it a little more. If you're using Visual Studio 2010 with Team Foundation Server 2010, feel free to check it out! Thanks everyone. Download Link: http://visualstudiogallery.msdn.microsoft.com/en-us/a35b6010-750b-47f6-a7a5-41f0fa7294d2   What it does: ·         Creates a DGML graph to visualize linked TFS Work Items by entering a Work Item ID in the toolbar search box   How it benefits you: ·         Allows you to easily analyze the hierarchy of your TFS Work Items ·         Gain the ability to perform basic risk/impact analysis when creating or editing Work Items ·         Great for meetings in the case that you need to discuss the entire scope of linked Work Items ·         Easier project planning ·         Eliminates the need to create TFS queries or reports to view tree of Work Items ·         Easily lets you see the entire tree of work items linked to the one you’re working on   Navigation Tips: ·         Use Ctrl + Mouse Wheel Scroll to zoom in and out ·         Use Ctrl + Left Mouse click (and hold) to move document around ·         Right click on DGML area for more options (Like copy image or viewing in groups) ·         Clicking on each node highlights that node and the links connected to it ·         Colors in the legend can be changed ·         When work item nodes are deleted, the view is automatically updated ·         Double clicking on work item node will open up the Work Items URL   Try it out on work items that have several of links and let us know what you think. A big thanks goes out to everyone working on the http://visualization.codeplex.com/ project for publishing the source code on CodePlex which really helped me learn how DGML (Directed Graph Markup Language - New to Visual Studio 2010 Architecture Tools) works!    - Mike

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