Search Results

Search found 22625 results on 905 pages for 'better'.

Page 207/905 | < Previous Page | 203 204 205 206 207 208 209 210 211 212 213 214  | Next Page >

  • Self-Service Testing Cloud Enables Improved Efficiency and Productivity for Development and Quality Assurance Organizations

    - by Sandra Cheevers
    With organizations spending as much as 50 percent of their QA time with non-test related activities like setting up hardware and deploying applications and test tools, the cloud will bring obvious benefits. Oracle announced today self-service testing capabilities to enable you to deploy private or public testing clouds. These capabilities help software development and QA organizations deliver higher quality applications, while enhancing testing efficiency and reducing duration of testing projects. This kind of cloud based self-service testing provides better efficiency and agility. The Testing-as-a-Service solution offers test lab management, automatic deployment of complex multi-tier applications, rich application performance monitoring, test data management and chargeback, all in a unified workflow. For more details, read the press release Oracle Announces Oracle Enterprise Manager 12c Testing-as-a-Service Solution here.

    Read the article

  • Compiz antialiasing with xserver-xorg-video-radeon?

    - by eXtractor
    Windows previews are ugly on my computer. Is there any solution to make them smooth? BTW windows previews in Metacity with compositing enabled (/apps/metacity/general/compositing_manager) are looking much better than in Compiz. I am using the open source radeon driver, so I can't configure my videocard preferences via AMD's GUI, and I've tried all options like a texture filter, bicubic filter or mipmapping I found in ccsm with no result. How to make windows previews in Compiz be as smooth as they are in Metacity? And sorry, my English sucks just like these windows thumbnails in Compiz.

    Read the article

  • How to handle mutiple API calls using javascript/jquery

    - by James Privett
    I need to build a service that will call multiple API's at the same time and then output the results on the page (Think of how a price comparison site works for example). The idea being that as each API call completes the results are sent to the browser immediately and the page would get progressively bigger until all process are complete. Because these API calls may take several seconds each to return I would like to do this via javascript/jquery in order to create a better user experience. I have never done anything like this before using javascript/jquery so I was wondering if there was any frameworks/advice that anyone would be willing to share.

    Read the article

  • Balancing game difficulty against player progression

    - by Raven Dreamer
    It seems that the current climate of games seems to cater to an obvious progression of player power, whether that means getting a bigger, more explosive gun in Halo, leveling up in an RPG, or unlocking new options in Command and Conquer 4. Yet this concept is not exclusive to video or computer games -- even in Dungeons and Dragons players can strive to acquire a +2 sword to replace the +1 weapon they've been using. Yet as a systems designer, the concept of player progression is giving me headache after headache. Should I balance around the players exact capabilities and give up on a simple linear progression? (I think ESIV:Oblivion is a good example of this) Is it better to throw the players into an "arms race" with their opponents, where if the players don't progress in an orderly manner, it is only a matter of time until gameplay is unbearably difficult? (4th Edition DnD strikes me as a good example of this) Perhaps it would make most sense to untether the core gameplay mechanics from progression at all -- give them flashier, more interesting (but not more powerful!) ways to grow?

    Read the article

  • cross resolution level design advice [on hold]

    - by Mike
    I was looking for some beginner advice regarding level design across multiple resolutions. I believe the answer is likely "it depends", but any input from anyone with real experience is very appreciated. Basically, I am building a 2D Super Metroid type game. If rooms/levels are to be a tiled grid, what are some general best practices for designing rooms when taking into account different resolutions? Since more or less tiles could fit vertically on a single screen depending on the resolution, is it better to design towards possibly having more of the room visible depending on the screen (with a bare minimum needed for gameplay), or should I fix the design at a certain tile height and scale the graphics?

    Read the article

  • Software Tester to Developer [closed]

    - by Mayu Mayooresan
    Possible Duplicate: How do I become a developer? Its not a question related to programming but related to career. Last 2 and half year I've been working as a Software Tester and i'm seriously considering a track change to programmer. but the problems I think of is.. 1. My age (28) 2. My IT experience with Testing 3. Salary wont match if I change the track as I have to start from scrach. Wot do you think guys?? Please advice me. Is it better to change track or stay in Tester job?? I think I dont seem to like tester job. Please advice. Thanks in advance.

    Read the article

  • How do I verify the ownership of a domain from Namecheap to use Google Apps?

    - by Rook
    I registered a domain with Namecheap.com, and started the Google Apps registration process. After the initial data filling, google apps wishes me to prove the ownership of a domain, and has given me 4 choices: Add a DNS record to your domain's configuration Link to your Google Analytics account Upload an HTML file to your server Add a meta tag to your site's home page What is the differences between these, and how do I (if someone knows perhaps how to do it on Namecheap, it would be even better) complete this step in the process? I would appreciate any advice you might have.

    Read the article

  • Health problem of a programmer

    - by gunbuster363
    Hi all, I've been annoyed by this fingers ache for quite a long time, my fingers ache because of too much mouse clicking during office hour plus play games after work. I forget game for a while and my fingers are getting better, but still my right pointing finger would feel pressure when I click the mouse. I haven't go to a doctor because I afraid the fee would be high and he would just suggest me too get rest for the fingers, also, I don't know what kind of doctor should I go and see. My fingers get less pressure if I use my expensive deathadder ( what a shame, I bought this for gaming, but now I use it for rest ) at home because its buttons are softer, however I cannot have such expensive mouse at my office because I am afraid people would steal it. I use some trick when I am using the mouse such as single-click open a file, adding more shortcuts at desktop for common jobs, do you guys have some other tips for me? Thank you.

    Read the article

  • How vibrations might effect Kinect depth measurements

    - by dreza
    I'm currently doing some research into development with the Microsoft Kinect product. My project manager has come up with a potential design for mounting the camera to do the capturing. However the solution means that the camera might be subject to vibrations as the platform it is on is directly connected to where the subjects will be moving. It was my thought that vibrations would effect the quality of the results, however I could not come up with a viable explanation as to why, other than it's the same as if you held a camera in your hand and your hand was shaking vs using a tripod. Do vibrations effect the depth measurements on a Kinect and if so how can I explain this in simple terms to my PM to help come up with a better design to attach the sensor to?

    Read the article

  • Java 8 for Tablets, Pis, and Legos at Silicon Valley JUG - 8/20/2014

    - by hinkmond
    A bunch of people attended the Silicon Valley Java Users Group meeting last night and saw Stephen Chin talk about "Java 8 for Tablets, Pis, and Legos". I was there and thought Stephen's presentation and demos were very cool as always. Here are some photos (mostly taken by Arun) from last night. See: Photos from SV JUG 8/20/2014 The most interesting combination of the topics from last night (to me at least) is to combine Lambdas from Java SE Embedded 8 with running on an embedded device like the Raspberry Pi, or even better on an i.MX6 target device with a quad-core processor. Lambdas and Embedded, now that's a cool combo... Hinkmond

    Read the article

  • The Art of Computer Programming - To read or not to read?

    - by Zannjaminderson
    There are lots of books about programming out there, and it seems Code Complete is pretty much at the top of most people's list of "must-read programming books", but what about The Art of Computer Programming by Donald Knuth? I'm a busy person, between work and a young family I don't have a ton of free time, so I have to be picky about how I use it. I'm wondering - has anybody here read 'TAOCP'? If so, is it worth making time to read or would some other book or more on-the-side programming like pet projects or contributing to open source be a better use of my time in terms of professional development? DISCLAIMER - For those of you who sport "Knuth is my homeboy" t-shirts, don't get me wrong - I want to read it, but I'm just wondering if it should be right at the top of my priority list or if something else should come first.

    Read the article

  • Random number generation algorithm for human brains?

    - by Magnus Wolffelt
    Are you aware of, or have you devised, any practical, simple-to-learn "in-head" algorithms that let humans generate (somewhat "true") random numbers? By "in-head" I mean.. preferrably without any external tools or devices. Also, a high output (many random numbers per minute) is desirable. Asked this on SO but it didn't get much interest. Maybe this is better suited for programmers.. :) I'm genuinely curious about anything that people might have come up with on this problem.

    Read the article

  • Moving camera, or camera with discrete "screens"?

    - by Jacob Millward
    I'm making a game with a friend, but having trouble deciding on a camera style. The basic idea for the game, is having a randomly generated 2-dimensional world, with settlements in it. These settlements would have access to different resources, and it would be the job of the player to create bridges and ladders and links between these villages so they can trade. The player would advance personally by getting better gear, fighting monsters and looking for materials in the world, in order to craft and trade them at the settlements. My friend wants to use an old-style camera, where the world is split into a discrete number of screens that the player moves between. Similar to early Zelda dungeons, or Knytt Stories. This is opposite to me, as I want a standard camera that follows the player around as I feel the split-screen style camera limits the game. Can anyone argue the case either way? We've hit a massive roadblock here and can't seem to get past it.

    Read the article

  • Community Branching

    - by Dane Morgridge
    As some may have noticed, I have taken a liking to Ruby (and Rails in particular) quite a bit recently. This last weekend I spoke at the NYC Code Camp on a comparison of ASP.NET and Rails as well as an intro to Entity Framework talk.  I am speaking at RubyNation in April and have submitted to other ruby conferences around the area and I am also doing a Rails and MongoDB talk at the Philly Code Camp in April. Before you start to think this is my "I'm leaving .NET post", which it isn't so I need to clarify. I am not, nor do I intend to any time in the near future plan on abandoning .NET.  I am simply branching out into another community based on a development technology that I very much enjoy.  If you look at my twitter bio, you will see that I am into Entity Framework, Ruby on Rails, C++ and ASP.NET MVC, and not necessarily in that order.  I know you're probably thinking to your self that I am crazy, which is probably true on several levels (especially the C++ part). I was actually crazy enough at the NYC Code Camp to show up wearing a Linux t-shirt, presenting with my MacBook Pro on Entity Framework, ASP.NET MVC and Rails. (I did get pelted in the head with candy by Rachel Appel for it though) At all of the code camps I am submitting to this year, i will be submitting sessions on likely all four topics, and some sessions will be a combination of 2 or more.  For example, my "ASP.NET MVC: A Gateway To Rails?" talk touches ASP.NET MVC, Entity Framework Code First and Rails. Simply put (and I talk about this in my MVC & Rails talk) is that learning and using Rails has made me a better ASP.NET MVC developer. Just one example of this is helper methods.  When I started working with ASP.NET MVC, I didn't really want to use helpers and preferred to just use standard html tags, especially where links were concerned.  It was just me being stubborn and not really seeing all of the benefit of the helpers.  To my defense, coming from WebForms, I wanted to be as bare metal as possible and it seemed at first like a lot of the helpers were an unnecessary abstraction. I took my first look at Rails back in v1 and didn't spend very much time with it so I dismissed it and went on my merry ASP.NET WebForms way.  Then I picked up ASP.NET MVC and grasped the MVC pattern itself much better. After this, I took another look at Rails and everything made sense.  I decided then to learn Rails. (I think it is important for developers to learn new languages and platforms regularly so it was a natural progression for me) I wanted to learn it the right way, so when I dug into code, everyone used helpers everywhere for pretty much everything possible. I took some time to dig in and found out how helpful they were and subsequently realized how awesome they were in ASP.NET MVC also and started using them. In short, I love Rails (and Ruby in general).  I also love ASP.NET MVC and Entity Framework and yes I still love C++.  I have varying degrees of love for them individually at any given moment and it is likely to shift based on the current project I am working on.  I know you're thinking it so before you ask the question. "Which do I use when?", I'm going to give the standard developer answer of: It depends.  There are a lot of factors that I am not going to even go into that would go into a decision.  The most basic question I would ask though is,  does this project depend on .NET?  If it does, then I'd say that ASP.NET MVC is probably going to be the more logical choice and I am going to leave it at that.  I am working on projects right now in both technologies and I don't see that changing anytime soon (one project even uses both). With all that being said, you'll find me at code camps, conferences and user groups presenting on .NET, Ruby or both, writing about .NET and Ruby and I will likely be blogging on both in the future.  I know of others that have successfully branched out to other communities and with any luck I'll be successful at it too. On a (sorta) side note, I read a post by Justin Etheredge the other day that pretty much sums up my feelings about Ruby as a language.  I highly recommend checking it out: What Is So Great About Ruby?

    Read the article

  • Do I really need to learn Python? [closed]

    - by Pouya
    These days, I see the name "Python" a lot. Mostly when I'm doing some programming on linux/mac, I see a trace of Python. I have a fair knowledge of C++ and I'm quite good at Java. I also know Delphi which comes handy sometimes. I've been good with these languages, however, I was wondering if learning Python could make it better. What does it offer that makes it worth learning? What are its key/unique advantages/features?

    Read the article

  • Triangle Strips and Tangent Space Normal Mapping

    - by Koarl
    Short: Do triangle strips and Tangent Space Normal mapping go together? According to quite a lot of tutorials on bump mapping, it seems common practice to derive tangent space matrices in a vertex program and transform the light direction vector(s) to tangent space and then pass them on to a fragment program. However, if one was using triangle strips or index buffers, it is a given that the vertex buffer contains vertices that sit at border edges and would thus require more than one normal to derive tangent space matrices to interpolate between in fragment programs. Is there any reasonable way to not have duplicate vertices in your buffer and still use tangent space normal mapping? Which one do you think is better: Having normal and tangent encoded in the assets and just optimize the geometry handling to alleviate the cost of duplicate vertices or using triangle strips and computing normals/tangents completely at run time? Thinking about it, the more reasonable answer seems to be the first one, but why might my professor still be fussing about triangle strips when it seems so obvious?

    Read the article

  • What is the convention for the star location in reference variables?

    - by Brett Ryan
    Have been learning Objective-C and different books and examples use differing conventions for the location of the star (*) when naming reference variables. MyType* x; MyType *y; MyType*z; // this also works Personally I prefer the first option as it illustrates that x is a "pointer type of MyType". I see the first two used interchangeably, and sometimes in the same code I've seen differing uses of both. I want to know what is the most common convention It's been a very long time since I've programmed in C (15 years) so I can't remember if all variants are legal for C also or if this is Objective-C specific. I'd prefer answers which state why one is better than the other, as how I explained how I read it above.

    Read the article

  • What's a good data structure solution for a scene manager in XNA?

    - by tunnuz
    Hello, I'm playing with XNA for a game project of myself, I had previous exposure to OpenGL and worked a bit with Ogre, so I'm trying to get the same concepts working on XNA. Specifically I'm trying to add to XNA a scene manager to handle hierarchical transforms, frustum (maybe even occlusion) culling and transparency object sorting. My plan was to build a tree scene manager to handle hierarchical transforms and lighting, and then use an Octree for frustum culling and object sorting. The problem is how to do geometry sorting to support transparencies correctly. I know that sorting is very expensive if done on a per-polygon basis, so expensive that it is not even managed by Ogre. But still images from Ogre look right. Any ideas on how to do it and which data structures to use and their capabilities? I know people around is using: Octrees Kd-trees (someone on GameDev forum said that these are far better than Octrees) BSP (which should handle per-polygon ordering but are very expensive) BVH (but just for frustum and occlusion culling) Thank you Tunnuz

    Read the article

  • home-folder encryption: Does it work?

    - by jpaugh
    Back when Ubuntu first sported home folder encryption (what, around the time of Jaunty Jackalope?), I opted in. That caused me some grief when I decided to change my login password. I found that I couldn't decrypt my home anymore! In trying to fix this, I eventually muddled things to the point that using my old password didn't work anymore, either. That experience has left me very shy of using an encrypted home directory--nevermind the performance hit of encryption. Has this feature become more "stable" since it came out? Does it break if you change your login password? Has your [more recent] experience been better? (Does it work in Natty Narwhal?)

    Read the article

  • how can we have a person to allot and track tasks in agile development

    - by vignesh
    I understand that Agile team should be self organized and self driven, but is there a provision that I can have someone who will allot tasks to developers and ensure that all user stories will be completed on time?? For example if there are two persons in an agile team who are not self motivated to take up tasks and they will work only when task is assigned to them with a deadline, how can we deal this in Agile? The problem I face is that no one is fixing the deadlines for the tasks and the team is under delivering for the last two sprints. It will be better if we can have someone who can fix deadlines. IS there a provision for this in Agile

    Read the article

  • What simple techniques do you use to improve performance?

    - by Cristian
    I'm talking about the way we write simple routines in order to improve performance without making your code harder to read... for instance, this is the typical for we learned: for(int i = 0; i < collection.length(); i++ ){ // stuff here } But, I usually do this when a foreach is not applicable: for(int i = 0, j = collection.length(); i < j; i++ ){ // stuff here } I think this is a better approach since it will call the length method once only... my girlfriend says it's cryptic though. Is there any other simple trick you use on your own developments?

    Read the article

  • handling a GET error properly

    - by Andrew Heath
    I have a website that takes two primary get strings: ?type=GAME&id=SomeGameID ?type=SCENARIO&id=SomeScenarioID for reasons unknown, I have recently begun receiving requests for erroneous get strings from both Yandex and Baidu. They are always in the form of: ?type=GAME&id=SomeScenarioID None of my users are triggering these errors, so I am (sort of) confident that this is not due to an HTML template error somewhere on my part. There is also no HTTP_REFER showing up in the $_SERVER array, so I'm guessing these are direct requests from bad dbase data on their part. I see two options for dealing with these bad requests, and would like to know which is recommended... or if there are other, better options I have not thought of: simply 404 the request, since it is incorrect redirect the request to ?type=SCENARIO&id=SomeScenarioID because the scenario IDs are always valid, the breakage is due to asking for the wrong type.

    Read the article

  • Editable block: CMS or PHP script?

    - by Jane
    I'm designing a Website for a restaurant. The site will be fairly static except for a 'specials' block which the client will need to update on a daily basis. I'm more of a designer/front-end developer so I was wondering if I was better off trying to make a block editable in PHP (a language I hardly ever deal with) or just create the website in a user-friendly CMS such as Wordpress (which I have some experience with) or Expression Engine (which I have no experience with but I'm told is a favorite in the design community)... certainly not Drupal, because even though I have theming experience with it, I think it would be a little overkill for just one editable block in a five-page site. I'm leaning towards an easy to use CMS because I'm really just not comfortable writing my own PHP especially since I guess a PHP solution would also require an authentication solution so only the client could get in to edit their info. Any insight would be appreciated!

    Read the article

  • Disabling Navigation Flicks in WPF

    - by Brian Genisio's House Of Bilz
    I am currently working on a multi-touch application using WPF.  One thing that has been irritating me with this development is an automatic navigation forward/back command that is bound to forward and backwards flicks.  Many of my touch-based interactions were being thwarted by gestures picked up by WPF as navigation.  I just wanted to disable this behavior. My programmatic back/forward calls are not affected by this change, which is nice.  Here is how I did it:  In my main window, I added the following command bindings:<NavigationWindow.CommandBindings> <CommandBinding Command="NavigationCommands.BrowseBack" Executed="DoNothing" /> <CommandBinding Command="NavigationCommands.BrowseForward" Executed="DoNothing" /> </NavigationWindow.CommandBindings> Then, the DoNothing method in the code-behind does nothing:private void DoNothing(object sender, ExecutedRoutedEventArgs e) { } There may be a better way to do this, but I haven’t found one.

    Read the article

  • SEO Friendly URL for search keywords

    - by Kyojimaru
    I have a website where you can search for a brands, item, and content inside my web. It was designed with tab for each search type, but I want to make the url when changing the tab user friendly and good for SEO. Is it better to have a url for search result like this www.example.com/search/{search_keyword}/{tab} or www.example.com/search/{search_keyword}?tab={tab} or www.example.com/search/?search={search_keyword}&tab={tab} where {search_keyword} is the keyword that user input, and {tab} is either brands / item / content, because when I look at facebook, stackoverflow, and some other website, they use query string for their search keyword Edit My past url is only www.example.com/search/{search_keyword}, and I just added the tab design recently. Consider that I should go with option 1 from the above option, should I make www.example.com/search/{search_keyword} the default for 1 of the 3 tab, and make the other 2 tab with www.example.com/search/{search_keyword}/{tab} to retain the score for the page, or should I make all the tab url with www.example.com/search/{search_keyword}/{tab} and use a permanent redirect from www.example.com/search/{search_keyword} to one of the url tab

    Read the article

< Previous Page | 203 204 205 206 207 208 209 210 211 212 213 214  | Next Page >